Files
DndGamePlayer/app/renderer/editor/state/projectState.ts
T
Ivan Fontosh b7e6ff6915 feat(editor): drag-and-drop для аудио и превью сцены
Добавлена загрузка файлов перетаскиванием в блоки «Аудио игры», «Аудио сцены»
и «Превью сцены»: подсветка зоны, подсказки, фильтрация по типу, импорт без диалога.

IPC и main принимают пути файлов напрямую; для Electron 41 пути получаются через
webUtils.getPathForFile в preload (File.path в renderer больше недоступен).

Улучшен dev-запуск: Vite слушает 127.0.0.1, ожидание готовности по localhost.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 19:22:51 +08:00

758 lines
27 KiB
TypeScript

import { useEffect, useMemo, useRef, useState } from 'react';
import { ipcChannels, type ScenePreviewImportEvent } from '../../../shared/ipc/contracts';
import type {
SceneImportResolution,
StorylineImportMergeReport,
StorylineLabels,
StorylineListItem,
StorylineSelection,
} from '../../../shared/graph/storylineExportImport';
import type { AssetId, GraphNodeId, Project, ProjectId, Scene, SceneId } from '../../../shared/types';
import { getDndApi } from '../../shared/dndApi';
type ProjectSummary = { id: ProjectId; name: string; updatedAt: string; fileName: string };
type State = {
projects: ProjectSummary[];
project: Project | null;
selectedSceneId: SceneId | null;
openingProjectId: ProjectId | null;
creatingScene: boolean;
zipProgress: { kind: 'import' | 'export'; percent: number; stage: string; detail?: string } | null;
scenePreviewImports: Record<
SceneId,
{ assetId: AssetId; phase: ScenePreviewImportEvent['phase']; message?: string }
>;
};
type Actions = {
refreshProjects: () => Promise<void>;
createProject: (name: string) => Promise<void>;
openProject: (id: ProjectId) => Promise<void>;
closeProject: () => Promise<void>;
createScene: () => Promise<void>;
selectScene: (id: SceneId) => Promise<void>;
importCampaignAudio: () => Promise<void>;
importCampaignAudioFromPaths: (filePaths: string[]) => Promise<void>;
updateCampaignAudios: (next: Project['campaignAudios']) => Promise<void>;
updateScene: (
sceneId: SceneId,
patch: {
title?: string;
description?: string;
previewAssetId?: AssetId | null;
previewThumbAssetId?: AssetId | null;
previewAssetType?: 'image' | 'video' | null;
previewVideoAutostart?: boolean;
previewRotationDeg?: 0 | 90 | 180 | 270;
darkenScene?: boolean;
settings?: Partial<Scene['settings']>;
media?: Partial<Scene['media']>;
layout?: { x: number; y: number };
},
) => Promise<void>;
updateConnections: (sceneId: SceneId, connections: SceneId[]) => Promise<void>;
importMediaToScene: (sceneId: SceneId) => Promise<void>;
importMediaToSceneFromPaths: (sceneId: SceneId, filePaths: string[]) => Promise<void>;
importScenePreview: (sceneId: SceneId) => Promise<{ assetId: AssetId | null; background: boolean }>;
importScenePreviewFromPath: (
sceneId: SceneId,
filePath: string,
) => Promise<{ assetId: AssetId | null; background: boolean }>;
clearScenePreview: (sceneId: SceneId) => Promise<void>;
updateSceneGraphNodePosition: (nodeId: GraphNodeId, x: number, y: number) => Promise<void>;
addSceneGraphNode: (sceneId: SceneId, x: number, y: number) => Promise<void>;
removeSceneGraphNode: (nodeId: GraphNodeId) => Promise<void>;
addSceneGraphEdge: (sourceGraphNodeId: GraphNodeId, targetGraphNodeId: GraphNodeId) => Promise<void>;
removeSceneGraphEdge: (edgeId: string) => Promise<void>;
setSceneGraphNodeStart: (graphNodeId: GraphNodeId | null) => Promise<void>;
setSceneGraphNodeSideStoryStart: (graphNodeId: GraphNodeId) => Promise<void>;
updateSideStoryLineTitle: (graphNodeId: GraphNodeId, title: string) => Promise<void>;
deleteScene: (sceneId: SceneId) => Promise<void>;
renameProject: (name: string, fileBaseName: string) => Promise<void>;
importProject: () => Promise<void>;
peekImportZip: (labels: StorylineLabels, targetHasMainStart: boolean) => Promise<
| { canceled: true }
| {
canceled: false;
filePath: string;
projectName: string;
storylines: StorylineListItem[];
sourceProject: Project;
}
>;
pickImportZipFile: () => Promise<{ canceled: true } | { canceled: false; filePath: string }>;
peekImportZipPath: (
filePath: string,
labels: StorylineLabels,
targetHasMainStart: boolean,
) => Promise<{
filePath: string;
projectName: string;
storylines: StorylineListItem[];
sourceProject: Project;
}>;
peekImportFromProject: (
sourceProjectId: ProjectId,
labels: StorylineLabels,
targetHasMainStart: boolean,
) => Promise<{
sourceProjectId: ProjectId;
projectName: string;
storylines: StorylineListItem[];
sourceProject: Project;
}>;
mergeImportZip: (
filePath: string,
storylineSelections: StorylineSelection[],
sceneResolutions: SceneImportResolution[],
) => Promise<{ project: Project; report: StorylineImportMergeReport }>;
mergeImportFromProject: (
sourceProjectId: ProjectId,
storylineSelections: StorylineSelection[],
sceneResolutions: SceneImportResolution[],
) => Promise<{ project: Project; report: StorylineImportMergeReport }>;
importProjectFromPath: (filePath: string) => Promise<void>;
getProjectStorylines: (projectId: ProjectId, labels: StorylineLabels) => Promise<StorylineListItem[]>;
exportProject: (
projectId: ProjectId,
storylineSelections: StorylineSelection[],
labels: StorylineLabels,
) => Promise<void>;
deleteProject: (projectId: ProjectId) => Promise<void>;
};
function randomId(prefix: string): string {
return `${prefix}_${Math.random().toString(16).slice(2)}_${Date.now().toString(16)}`;
}
export type ProjectNoticeCode = 'campaign_audio_empty';
export type ProjectStateOpts = {
onNotice?: (code: ProjectNoticeCode) => void;
};
export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts): readonly [State, Actions] {
const api = getDndApi();
const onNoticeRef = useRef(opts?.onNotice);
useEffect(() => {
onNoticeRef.current = opts?.onNotice;
}, [opts?.onNotice]);
const [state, setState] = useState<State>({
projects: [],
project: null,
selectedSceneId: null,
openingProjectId: null,
creatingScene: false,
zipProgress: null,
scenePreviewImports: {} as Record<
SceneId,
{ assetId: AssetId; phase: ScenePreviewImportEvent['phase']; message?: string }
>,
});
const projectRef = useRef<Project | null>(null);
const openInFlightRef = useRef<Promise<void> | null>(null);
const createSceneInFlightRef = useRef<Promise<void> | null>(null);
/** Bumps on mutations / refresh; initial license load only applies if still current (avoids racing late list/get over newer state). */
const projectDataEpochRef = useRef(0);
useEffect(() => {
projectRef.current = state.project;
}, [state.project]);
useEffect(() => {
const offImport = api.on(ipcChannels.project.importZipProgress, (evt) => {
const e = evt as unknown as { percent: number; stage: string; detail?: string };
setState((s) => ({
...s,
zipProgress: {
kind: 'import',
percent: e.percent,
stage: e.stage,
...(e.detail ? { detail: e.detail } : null),
},
}));
if (e.stage === 'done' || e.stage === 'error' || e.percent >= 100) {
const delay = e.stage === 'error' ? 0 : 450;
setTimeout(() => setState((s) => ({ ...s, zipProgress: null })), delay);
}
});
const offExport = api.on(ipcChannels.project.exportZipProgress, (evt) => {
const e = evt as unknown as { percent: number; stage: string; detail?: string };
setState((s) => ({
...s,
zipProgress: {
kind: 'export',
percent: e.percent,
stage: e.stage,
...(e.detail ? { detail: e.detail } : null),
},
}));
if (e.stage === 'done' || e.stage === 'error' || e.percent >= 100) {
const delay = e.stage === 'error' ? 0 : 450;
setTimeout(() => setState((s) => ({ ...s, zipProgress: null })), delay);
}
});
const offPreview = api.on(ipcChannels.project.scenePreviewImportProgress, (evt) => {
setState((s) => {
const nextImports = { ...s.scenePreviewImports };
nextImports[evt.sceneId] = {
assetId: evt.assetId,
phase: evt.phase,
...(evt.message ? { message: evt.message } : null),
};
return {
...s,
...(evt.project ? { project: evt.project } : null),
scenePreviewImports: nextImports,
};
});
if (evt.phase === 'done' || evt.phase === 'error') {
setTimeout(
() => {
setState((s) => {
const cur = s.scenePreviewImports[evt.sceneId];
if (cur?.assetId !== evt.assetId || cur.phase !== evt.phase) return s;
const nextImports = Object.fromEntries(
Object.entries(s.scenePreviewImports).filter(([sceneId]) => sceneId !== evt.sceneId),
) as State['scenePreviewImports'];
return { ...s, scenePreviewImports: nextImports };
});
},
evt.phase === 'done' ? 1000 : 4000,
);
}
});
return () => {
offImport();
offExport();
offPreview();
};
}, [api]);
const actions = useMemo<Actions>(() => {
const refreshProjects = async () => {
projectDataEpochRef.current += 1;
const res = await api.invoke(ipcChannels.project.list, {});
setState((s) => ({ ...s, projects: res.projects }));
};
const createProject = async (name: string) => {
const res = await api.invoke(ipcChannels.project.create, { name });
setState((s) => ({ ...s, project: res.project, selectedSceneId: res.project.currentSceneId }));
await refreshProjects();
};
const openProject = async (id: ProjectId) => {
projectDataEpochRef.current += 1;
const epoch = projectDataEpochRef.current;
openInFlightRef.current = null;
const job = (async () => {
setState((s) => ({ ...s, openingProjectId: id }));
try {
const res = await api.invoke(ipcChannels.project.open, { projectId: id });
if (projectDataEpochRef.current !== epoch) {
setState((s) => ({ ...s, openingProjectId: null }));
return;
}
setState((s) => ({
...s,
project: res.project,
selectedSceneId: res.project.currentSceneId,
openingProjectId: null,
}));
} catch {
if (projectDataEpochRef.current === epoch) {
setState((s) => ({ ...s, openingProjectId: null }));
}
}
})();
openInFlightRef.current = job.finally(() => {
if (openInFlightRef.current === job) openInFlightRef.current = null;
});
return openInFlightRef.current;
};
const closeProject = async () => {
projectDataEpochRef.current += 1;
openInFlightRef.current = null;
try {
await api.invoke(ipcChannels.project.close, {});
} finally {
setState((s) => ({
...s,
project: null,
selectedSceneId: null,
openingProjectId: null,
zipProgress: null,
}));
await refreshProjects();
}
};
const createScene = async () => {
if (createSceneInFlightRef.current) return createSceneInFlightRef.current;
const p = projectRef.current;
if (!p) return;
const job = (async () => {
setState((s) => ({ ...s, creatingScene: true }));
const sceneId = randomId('scene') as SceneId;
const scene: Scene = {
id: sceneId,
title: `Новая сцена`,
description: '',
previewAssetId: null,
previewThumbAssetId: null,
previewAssetType: null,
previewVideoAutostart: false,
previewRotationDeg: 0,
darkenScene: false,
media: { videos: [], audios: [] },
settings: { autoplayVideo: false, autoplayAudio: true, loopVideo: true, loopAudio: true },
connections: [],
layout: { x: 0, y: 0 },
};
await api.invoke(ipcChannels.project.updateScene, {
sceneId,
patch: {
title: scene.title,
description: scene.description,
media: scene.media,
settings: scene.settings,
layout: scene.layout,
previewAssetId: scene.previewAssetId,
previewAssetType: scene.previewAssetType,
previewVideoAutostart: scene.previewVideoAutostart,
},
});
await api.invoke(ipcChannels.project.setCurrentScene, { sceneId });
const res = await api.invoke(ipcChannels.project.get, {});
setState((s) => ({ ...s, project: res.project, selectedSceneId: sceneId }));
})();
createSceneInFlightRef.current = job.finally(() => {
if (createSceneInFlightRef.current === job) {
createSceneInFlightRef.current = null;
setState((s) => ({ ...s, creatingScene: false }));
}
});
return createSceneInFlightRef.current;
};
const selectScene = async (id: SceneId) => {
setState((s) => ({ ...s, selectedSceneId: id }));
await api.invoke(ipcChannels.project.setCurrentScene, { sceneId: id });
};
const importCampaignAudio = async () => {
const res = await api.invoke(ipcChannels.project.importCampaignAudio, {});
if (res.canceled) return;
if (res.imported.length === 0) {
onNoticeRef.current?.('campaign_audio_empty');
}
setState((s) => ({ ...s, project: res.project }));
await refreshProjects();
};
const importCampaignAudioFromPaths = async (filePaths: string[]) => {
if (filePaths.length === 0) return;
const res = await api.invoke(ipcChannels.project.importCampaignAudio, { filePaths });
if (res.imported.length === 0) return;
setState((s) => ({ ...s, project: res.project }));
await refreshProjects();
};
const updateCampaignAudios = async (next: Project['campaignAudios']) => {
const res = await api.invoke(ipcChannels.project.updateCampaignAudios, { audios: next });
setState((s) => ({ ...s, project: res.project }));
await refreshProjects();
};
const updateScene = async (
sceneId: SceneId,
patch: {
title?: string;
description?: string;
previewAssetId?: AssetId | null;
previewThumbAssetId?: AssetId | null;
previewAssetType?: 'image' | 'video' | null;
previewVideoAutostart?: boolean;
previewRotationDeg?: 0 | 90 | 180 | 270;
darkenScene?: boolean;
settings?: Partial<Scene['settings']>;
media?: Partial<Scene['media']>;
layout?: { x: number; y: number };
},
) => {
setState((s) => {
const p = s.project;
if (!p) return s;
const scene = p.scenes[sceneId];
if (!scene) return s;
const next: Scene = {
...scene,
...(patch.title !== undefined ? { title: patch.title } : null),
...(patch.description !== undefined ? { description: patch.description } : null),
...(patch.previewAssetId !== undefined ? { previewAssetId: patch.previewAssetId } : null),
...(patch.previewThumbAssetId !== undefined
? { previewThumbAssetId: patch.previewThumbAssetId }
: null),
...(patch.previewAssetType !== undefined ? { previewAssetType: patch.previewAssetType } : null),
...(patch.previewVideoAutostart !== undefined
? { previewVideoAutostart: patch.previewVideoAutostart }
: null),
...(patch.previewRotationDeg !== undefined
? { previewRotationDeg: patch.previewRotationDeg }
: null),
...(patch.darkenScene !== undefined ? { darkenScene: patch.darkenScene } : null),
...(patch.settings ? { settings: { ...scene.settings, ...patch.settings } } : null),
...(patch.media ? { media: { ...scene.media, ...patch.media } } : null),
layout: patch.layout ? { ...scene.layout, ...patch.layout } : scene.layout,
};
const scenes = { ...p.scenes, [sceneId]: next };
const project: Project = { ...p, scenes };
return { ...s, project };
});
await api.invoke(ipcChannels.project.updateScene, { sceneId, patch });
};
const updateConnections = async (sceneId: SceneId, connections: SceneId[]) => {
setState((s) => {
const p = s.project;
if (!p) return s;
const scene = p.scenes[sceneId];
if (!scene) return s;
const next: Scene = { ...scene, connections };
const scenes = { ...p.scenes, [sceneId]: next };
const project: Project = { ...p, scenes };
return { ...s, project };
});
await api.invoke(ipcChannels.project.updateConnections, { sceneId, connections });
};
const importMediaToScene = async (sceneId: SceneId) => {
const res = await api.invoke(ipcChannels.project.importMedia, { sceneId });
setState((s) => ({ ...s, project: res.project }));
await refreshProjects();
};
const importMediaToSceneFromPaths = async (sceneId: SceneId, filePaths: string[]) => {
if (filePaths.length === 0) return;
const res = await api.invoke(ipcChannels.project.importMedia, { sceneId, filePaths });
if (res.imported.length === 0) return;
setState((s) => ({ ...s, project: res.project }));
await refreshProjects();
};
const importScenePreview = async (sceneId: SceneId) => {
const res = await api.invoke(ipcChannels.project.importScenePreview, { sceneId });
setState((s) => ({ ...s, project: res.project }));
if (res.assetId !== null && res.background) {
setState((s) => ({
...s,
scenePreviewImports: {
...s.scenePreviewImports,
[sceneId]: { assetId: res.assetId, phase: 'queued' },
},
}));
}
await refreshProjects();
return { assetId: res.assetId, background: res.background };
};
const importScenePreviewFromPath = async (sceneId: SceneId, filePath: string) => {
const res = await api.invoke(ipcChannels.project.importScenePreview, { sceneId, filePath });
setState((s) => ({ ...s, project: res.project }));
if (res.assetId !== null && res.background) {
setState((s) => ({
...s,
scenePreviewImports: {
...s.scenePreviewImports,
[sceneId]: { assetId: res.assetId, phase: 'queued' },
},
}));
}
await refreshProjects();
return { assetId: res.assetId, background: res.background };
};
const clearScenePreview = async (sceneId: SceneId) => {
const res = await api.invoke(ipcChannels.project.clearScenePreview, { sceneId });
setState((s) => ({ ...s, project: res.project }));
await refreshProjects();
};
const updateSceneGraphNodePosition = async (nodeId: GraphNodeId, x: number, y: number) => {
setState((s) => {
const p = s.project;
if (!p) return s;
return {
...s,
project: {
...p,
sceneGraphNodes: p.sceneGraphNodes.map((n) => (n.id === nodeId ? { ...n, x, y } : n)),
},
};
});
const res = await api.invoke(ipcChannels.project.updateSceneGraphNodePosition, { nodeId, x, y });
setState((s) => ({ ...s, project: res.project }));
};
const addSceneGraphNode = async (sceneId: SceneId, x: number, y: number) => {
const res = await api.invoke(ipcChannels.project.addSceneGraphNode, { sceneId, x, y });
setState((s) => ({ ...s, project: res.project }));
};
const removeSceneGraphNode = async (nodeId: GraphNodeId) => {
const res = await api.invoke(ipcChannels.project.removeSceneGraphNode, { nodeId });
setState((s) => ({ ...s, project: res.project }));
};
const addSceneGraphEdge = async (sourceGraphNodeId: GraphNodeId, targetGraphNodeId: GraphNodeId) => {
const res = await api.invoke(ipcChannels.project.addSceneGraphEdge, {
sourceGraphNodeId,
targetGraphNodeId,
});
setState((s) => ({ ...s, project: res.project }));
};
const removeSceneGraphEdge = async (edgeId: string) => {
const res = await api.invoke(ipcChannels.project.removeSceneGraphEdge, { edgeId });
setState((s) => ({ ...s, project: res.project }));
};
const setSceneGraphNodeStart = async (graphNodeId: GraphNodeId | null) => {
const res = await api.invoke(ipcChannels.project.setSceneGraphNodeStart, { graphNodeId });
setState((s) => ({ ...s, project: res.project }));
};
const setSceneGraphNodeSideStoryStart = async (graphNodeId: GraphNodeId) => {
const res = await api.invoke(ipcChannels.project.setSceneGraphNodeSideStoryStart, { graphNodeId });
setState((s) => ({ ...s, project: res.project }));
};
const updateSideStoryLineTitle = async (graphNodeId: GraphNodeId, title: string) => {
const res = await api.invoke(ipcChannels.project.updateSideStoryLineTitle, { graphNodeId, title });
setState((s) => ({ ...s, project: res.project }));
};
const deleteScene = async (sceneId: SceneId) => {
const res = await api.invoke(ipcChannels.project.deleteScene, { sceneId });
setState((s) => ({
...s,
project: res.project,
selectedSceneId: res.project.currentSceneId ?? null,
}));
await refreshProjects();
};
const renameProject = async (name: string, fileBaseName: string) => {
const res = await api.invoke(ipcChannels.project.rename, { name, fileBaseName });
setState((s) => ({ ...s, project: res.project }));
await refreshProjects();
};
const importProject = async () => {
try {
const res = await api.invoke(ipcChannels.project.importZip, {});
if (res.canceled) return;
setState((s) => ({
...s,
project: res.project,
selectedSceneId: res.project.currentSceneId,
}));
await refreshProjects();
} finally {
setState((s) => ({ ...s, zipProgress: null }));
}
};
const importProjectFromPath = async (filePath: string) => {
try {
const res = await api.invoke(ipcChannels.project.importZipFromPath, { filePath });
setState((s) => ({
...s,
project: res.project,
selectedSceneId: res.project.currentSceneId,
}));
await refreshProjects();
} finally {
setState((s) => ({ ...s, zipProgress: null }));
}
};
const peekImportZip = async (labels: StorylineLabels, targetHasMainStart: boolean) => {
return api.invoke(ipcChannels.project.peekImportZip, { labels, targetHasMainStart });
};
const pickImportZipFile = async () => {
return api.invoke(ipcChannels.project.pickImportZipFile, {});
};
const peekImportZipPath = async (
filePath: string,
labels: StorylineLabels,
targetHasMainStart: boolean,
) => {
return api.invoke(ipcChannels.project.peekImportZipPath, { filePath, labels, targetHasMainStart });
};
const peekImportFromProject = async (
sourceProjectId: ProjectId,
labels: StorylineLabels,
targetHasMainStart: boolean,
) => {
return api.invoke(ipcChannels.project.peekImportFromProject, {
sourceProjectId,
labels,
targetHasMainStart,
});
};
const mergeImportZip = async (
filePath: string,
storylineSelections: StorylineSelection[],
sceneResolutions: SceneImportResolution[],
) => {
const res = await api.invoke(ipcChannels.project.mergeImportZip, {
filePath,
storylineSelections,
sceneResolutions,
});
setState((s) => ({
...s,
project: res.project,
selectedSceneId: res.project.currentSceneId ?? s.selectedSceneId,
}));
return res;
};
const mergeImportFromProject = async (
sourceProjectId: ProjectId,
storylineSelections: StorylineSelection[],
sceneResolutions: SceneImportResolution[],
) => {
const res = await api.invoke(ipcChannels.project.mergeImportFromProject, {
sourceProjectId,
storylineSelections,
sceneResolutions,
});
setState((s) => ({
...s,
project: res.project,
selectedSceneId: res.project.currentSceneId ?? s.selectedSceneId,
}));
return res;
};
const getProjectStorylines = async (projectId: ProjectId, labels: StorylineLabels) => {
const res = await api.invoke(ipcChannels.project.getProjectStorylines, { projectId, labels });
return res.storylines;
};
const exportProject = async (
projectId: ProjectId,
storylineSelections: StorylineSelection[],
labels: StorylineLabels,
) => {
try {
const res = await api.invoke(ipcChannels.project.exportZip, {
projectId,
storylineSelections,
labels,
});
if (res.canceled) return;
} finally {
setState((s) => ({ ...s, zipProgress: null }));
}
};
const deleteProject = async (projectId: ProjectId) => {
projectDataEpochRef.current += 1;
await api.invoke(ipcChannels.project.deleteProject, { projectId });
const listRes = await api.invoke(ipcChannels.project.list, {});
const res = await api.invoke(ipcChannels.project.get, {});
setState((s) => ({
...s,
projects: listRes.projects,
project: res.project,
selectedSceneId: res.project?.currentSceneId ?? null,
}));
};
return {
refreshProjects,
createProject,
openProject,
closeProject,
createScene,
selectScene,
importCampaignAudio,
importCampaignAudioFromPaths,
updateCampaignAudios,
updateScene,
updateConnections,
importMediaToScene,
importMediaToSceneFromPaths,
importScenePreview,
importScenePreviewFromPath,
clearScenePreview,
updateSceneGraphNodePosition,
addSceneGraphNode,
removeSceneGraphNode,
addSceneGraphEdge,
removeSceneGraphEdge,
setSceneGraphNodeStart,
setSceneGraphNodeSideStoryStart,
updateSideStoryLineTitle,
deleteScene,
renameProject,
importProject,
importProjectFromPath,
peekImportZip,
pickImportZipFile,
peekImportZipPath,
peekImportFromProject,
mergeImportZip,
mergeImportFromProject,
getProjectStorylines,
exportProject,
deleteProject,
};
}, [api]);
useEffect(() => {
const epoch = ++projectDataEpochRef.current;
void (async () => {
try {
const listRes = await api.invoke(ipcChannels.project.list, {});
if (projectDataEpochRef.current !== epoch) return;
if (!licenseActive) {
setState((s) => ({
...s,
projects: listRes.projects,
project: null,
selectedSceneId: null,
}));
return;
}
setState((s) => ({ ...s, projects: listRes.projects }));
const res = await api.invoke(ipcChannels.project.get, {});
if (projectDataEpochRef.current !== epoch) return;
setState((s) => ({
...s,
project: res.project,
selectedSceneId: res.project?.currentSceneId ?? null,
}));
} catch {
if (projectDataEpochRef.current !== epoch) return;
if (!licenseActive) {
setState((s) => ({ ...s, project: null, selectedSceneId: null }));
}
}
})();
}, [licenseActive, api]);
return [state, actions] as const;
}