Files
DndGamePlayer/app/renderer/shared/effects/PxiEffectsOverlay.pointer.test.ts
T
Ivan Fontosh a797162f16 perf: trim session IPC hot paths and fix clear-effects idle render
Skip full project broadcast on graph/NPC position commits, send session.stateChanged only to consumer windows, and force one Pixi render before stopping the idle ticker so Clear effects actually clears the canvas.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 12:32:03 +08:00

41 lines
2.0 KiB
TypeScript

import assert from 'node:assert/strict';
import fs from 'node:fs';
import path from 'node:path';
import test from 'node:test';
import { fileURLToPath } from 'node:url';
const here = path.dirname(fileURLToPath(import.meta.url));
void test('PxiEffectsOverlay: canvas не перехватывает указатель в режиме без interactive', () => {
const src = fs.readFileSync(path.join(here, 'PxiEffectsOverlay.tsx'), 'utf8');
assert.ok(src.includes("app.canvas.style.pointerEvents = interactive ? 'auto' : 'none'"));
});
void test('PxiEffectsOverlay: ограничение FPS тикера для нагрузки', () => {
const src = fs.readFileSync(path.join(here, 'PxiEffectsOverlay.tsx'), 'utf8');
assert.ok(src.includes('app.ticker.maxFPS'));
});
void test('PxiEffectsOverlay: imperative setDraft для кисти без React state', () => {
const src = fs.readFileSync(path.join(here, 'PxiEffectsOverlay.tsx'), 'utf8');
assert.ok(src.includes('setDraft'));
assert.ok(src.includes('useImperativeHandle'));
assert.ok(src.includes('mergeDraftState'));
});
void test('PxiEffectsOverlay: lazy VFX packs + idle ticker stop', () => {
const src = fs.readFileSync(path.join(here, 'PxiEffectsOverlay.tsx'), 'utf8');
assert.ok(src.includes('ensureVfxPacksForState'));
assert.ok(src.includes('collectNeededVfxPacks'));
assert.ok(src.includes('syncTickerForState'));
assert.ok(src.includes('app.ticker.stop'));
// После clear нужен явный render, иначе «очистить» замораживает кадр вместо исчезновения.
assert.match(src, /app\.render\?\.\(\);[\s\S]*?app\.ticker\.stop/);
// Eager preload всех наборов при init убран.
assert.doesNotMatch(
src,
/syncNodes\([\s\S]*?stateRef\.current[\s\S]*?\);\s*void preloadLightningVfxFrameTextures\(pixi\);\s*void preloadElectricAccentFrameTextures\(pixi\);\s*void preloadFogVfxFrameTextures\(pixi\);/,
);
assert.ok(src.includes('Lazy VFX'));
});