Files
DndGamePlayer/app/renderer/npcs/NpcsApp.tsx
T
Ivan Fontosh 0cab7ce7ca feat(npcs): free rotate overlays and drop session zoom tools
Drag the top-edge handle to rotate the whole frame with the avatar; remove unused zoom controls from the session NPC window.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 14:22:46 +08:00

326 lines
11 KiB
TypeScript

import React, { useCallback, useEffect, useMemo, useState } from 'react';
import { ipcChannels, type SessionState } from '../../shared/ipc/contracts';
import { buildNpcGroupForest, type NpcGroupTreeNode } from '../../shared/npcs/npcGroups';
import type { NpcGroupId, NpcId, ProjectNpc } from '../../shared/types';
import { useEditorI18n } from '../editor/i18n/EditorI18nContext';
import { sanitizeSceneDescriptionHtml } from '../editor/sceneDescriptionHtml';
import { getDndApi } from '../shared/dndApi';
import { useNpcsOverlayState } from '../shared/npcs/useNpcsOverlayState';
import { Button, Input } from '../shared/ui/controls';
import { useAssetUrl } from '../shared/useAssetImageUrl';
import styles from './NpcsApp.module.css';
/** Убрать пустые ветки групп (удобно при поиске). */
function pruneEmptyGroupNodes(nodes: NpcGroupTreeNode[]): NpcGroupTreeNode[] {
const out: NpcGroupTreeNode[] = [];
for (const node of nodes) {
const children = pruneEmptyGroupNodes(node.children);
if (node.npcs.length === 0 && children.length === 0) continue;
out.push({ ...node, children });
}
return out;
}
function RuntimeNpcTile({
npc,
selected,
accentColor,
onActivate,
}: {
npc: ProjectNpc;
selected: boolean;
accentColor?: string | null;
onActivate: () => void;
}) {
const url = useAssetUrl(npc.avatarAssetId);
return (
<button
type="button"
className={[styles.tile, selected ? styles.tileSelected : ''].filter(Boolean).join(' ')}
style={accentColor ? { borderLeftColor: accentColor, borderLeftWidth: 3 } : undefined}
onClick={onActivate}
>
<div className={styles.tileAvatar}>
{url ? <img className={styles.tileAvatarImg} src={url} alt="" draggable={false} /> : null}
</div>
<div className={styles.tileName}>{npc.name}</div>
</button>
);
}
function RuntimeGroupSection({
node,
depth,
isExpanded,
onToggleExpanded,
selectedIds,
onActivate,
}: {
node: NpcGroupTreeNode;
depth: number;
isExpanded: (id: NpcGroupId) => boolean;
onToggleExpanded: (id: NpcGroupId) => void;
selectedIds: ReadonlySet<NpcId>;
onActivate: (id: NpcId) => void;
}) {
const g = node.group;
const expanded = isExpanded(g.id);
return (
<div className={styles.groupBlock} style={{ paddingLeft: depth > 0 ? 12 : 0 }}>
<div className={styles.groupHeader}>
<button
type="button"
className={styles.groupToggle}
onClick={() => onToggleExpanded(g.id)}
aria-expanded={expanded}
>
{expanded ? '▾' : '▸'}
</button>
<span className={styles.groupColorDot} style={{ background: g.color }} aria-hidden />
<span className={styles.groupTitle}>{g.name}</span>
</div>
{expanded ? (
<div className={styles.groupBody}>
{node.npcs.map((n) => (
<RuntimeNpcTile
key={n.id}
npc={n}
selected={selectedIds.has(n.id)}
accentColor={g.color}
onActivate={() => onActivate(n.id)}
/>
))}
{node.children.map((child) => (
<RuntimeGroupSection
key={child.group.id}
node={child}
depth={depth + 1}
isExpanded={isExpanded}
onToggleExpanded={onToggleExpanded}
selectedIds={selectedIds}
onActivate={onActivate}
/>
))}
</div>
) : null}
</div>
);
}
export function NpcsApp() {
const { t } = useEditorI18n();
const api = getDndApi();
const [session, setSession] = useState<SessionState | null>(null);
const [overlay, overlayApi] = useNpcsOverlayState();
const [query, setQuery] = useState('');
const [collapsedGroups, setCollapsedGroups] = useState<Set<NpcGroupId>>(() => new Set());
useEffect(() => {
void api.invoke(ipcChannels.project.get, {}).then(({ project }) => {
setSession({ project, currentSceneId: project?.currentSceneId ?? null });
});
return api.on(ipcChannels.session.stateChanged, ({ state }) => {
setSession(state);
});
}, [api]);
const activeIds = overlay?.activeNpcIds ?? [];
const hasActive = activeIds.length > 0;
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
if (e.key === 'Escape') {
if (hasActive) {
void overlayApi.dispatch({ kind: 'hide' });
return;
}
window.close();
}
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, [hasActive, overlayApi]);
const npcs = useMemo(() => session?.project?.npcs ?? [], [session?.project?.npcs]);
const npcGroups = useMemo(() => session?.project?.npcGroups ?? [], [session?.project?.npcGroups]);
const relations = useMemo(() => session?.project?.npcRelations ?? [], [session?.project?.npcRelations]);
const selectedIds = useMemo(() => new Set(activeIds), [activeIds]);
const selectedNpcs = useMemo(
() => activeIds.map((id) => npcs.find((n) => n.id === id)).filter((n): n is ProjectNpc => Boolean(n)),
[activeIds, npcs],
);
const filteredNpcs = useMemo(() => {
const q = query.trim().toLowerCase();
if (!q) return npcs;
return npcs.filter((n) => n.name.toLowerCase().includes(q));
}, [npcs, query]);
const searching = query.trim().length > 0;
const { roots, ungrouped } = useMemo(() => {
const forest = buildNpcGroupForest(npcGroups, filteredNpcs);
if (!searching) return forest;
return {
roots: pruneEmptyGroupNodes(forest.roots),
ungrouped: forest.ungrouped,
};
}, [filteredNpcs, npcGroups, searching]);
const isExpanded = useCallback(
(id: NpcGroupId) => {
if (searching) return true;
return !collapsedGroups.has(id);
},
[collapsedGroups, searching],
);
const toggleExpanded = useCallback(
(id: NpcGroupId) => {
if (searching) return;
setCollapsedGroups((prev) => {
const next = new Set(prev);
if (next.has(id)) next.delete(id);
else next.add(id);
return next;
});
},
[searching],
);
const relationsByNpcId = useMemo(() => {
const map = new Map<NpcId, { id: string; text: string }[]>();
for (const npc of selectedNpcs) {
const list = relations
.filter((r) => r.sourceNpcId === npc.id)
.map((r) => {
const other = npcs.find((n) => n.id === r.targetNpcId);
return { id: r.id, text: `${r.label} ${other?.name ?? '—'}` };
});
map.set(npc.id, list);
}
return map;
}, [npcs, relations, selectedNpcs]);
const onSelectTile = useCallback(
(id: NpcId) => {
void overlayApi.dispatch({ kind: 'toggle', npcId: id });
},
[overlayApi],
);
return (
<div className={styles.page}>
{hasActive ? (
<div className={styles.toolbar}>
<div className={styles.toolbarRow}>
<Button
title={t('npcs.closeOverlay')}
ariaLabel={t('npcs.closeOverlay')}
tooltipPlacement="bottom"
onClick={() => {
void overlayApi.dispatch({ kind: 'hide' });
}}
>
{t('npcs.closeOverlay')}
</Button>
</div>
</div>
) : null}
<div className={styles.body}>
<div className={styles.detail}>
{selectedNpcs.length > 0 ? (
selectedNpcs.map((npc) => {
const safeHtml = sanitizeSceneDescriptionHtml(npc.description);
const npcRelations = relationsByNpcId.get(npc.id) ?? [];
return (
<div key={npc.id} className={styles.detailCard}>
<div className={styles.detailName}>{npc.name}</div>
{safeHtml ? (
<div>
<div className={styles.detailSectionTitle}>{t('npcs.description')}</div>
<div className={styles.detailDesc} dangerouslySetInnerHTML={{ __html: safeHtml }} />
</div>
) : (
<div className={styles.muted}>{t('npcs.descriptionEmpty')}</div>
)}
{npcRelations.length > 0 ? (
<div>
<div className={styles.detailSectionTitle}>{t('npcs.relations')}</div>
<div className={styles.relationsList}>
{npcRelations.map((r) => (
<div key={r.id} className={styles.relationItem}>
{r.text}
</div>
))}
</div>
</div>
) : null}
</div>
);
})
) : (
<div className={styles.detailEmpty}>
{npcs.length === 0 ? t('npcs.windowEmpty') : t('npcs.selectToShow')}
</div>
)}
</div>
<div className={styles.listCol}>
<Input value={query} onChange={setQuery} placeholder={t('npcs.search')} />
<div className={styles.list}>
{npcGroups.length === 0 ? (
filteredNpcs.map((n) => (
<RuntimeNpcTile
key={n.id}
npc={n}
selected={selectedIds.has(n.id)}
onActivate={() => onSelectTile(n.id)}
/>
))
) : (
<>
{roots.map((node) => (
<RuntimeGroupSection
key={node.group.id}
node={node}
depth={0}
isExpanded={isExpanded}
onToggleExpanded={toggleExpanded}
selectedIds={selectedIds}
onActivate={onSelectTile}
/>
))}
{ungrouped.length > 0 || !searching ? (
<div className={styles.ungroupedSection}>
<div className={styles.ungroupedHeader}>{t('npcs.ungrouped')}</div>
<div className={styles.groupBody}>
{ungrouped.map((n) => (
<RuntimeNpcTile
key={n.id}
npc={n}
selected={selectedIds.has(n.id)}
onActivate={() => onSelectTile(n.id)}
/>
))}
</div>
</div>
) : null}
</>
)}
{npcs.length === 0 ? <div className={styles.muted}>{t('npcs.windowEmpty')}</div> : null}
{npcs.length > 0 && filteredNpcs.length === 0 ? (
<div className={styles.muted}>{t('npcs.searchEmpty')}</div>
) : null}
</div>
</div>
</div>
</div>
);
}