089da3cae0
- add WebP frame-sequence assets for lightning, electric accent, fire, sunbeam, poison, rain, water, and rounded fog effects - replace procedural lightning rendering with VFX frame playback - align lightning impact to the click point - remove the full-screen lightning blur/flash overlay - add electric accent playback for lightning impact dispersion - keep lightning scorch marks as the persistent ground trace after the action effect - consolidate the lightning tool into a single public `Молния` action - replace procedural fire with the VFX fire implementation - remove the separate `Огонь 2` tool and keep the VFX fire under `Огонь` - keep VFX fire brightness fixed at full intensity - preserve fire as a field effect with brush placement and eraser support - replace procedural sunbeam with the Pulse Discharge VFX implementation - remove the separate `Луч света 2` tool and keep the VFX sunbeam under `Луч света` - align sunbeam impact to the click point instead of the raw frame center - remove the full-screen sunbeam flash overlay - add Dust Burst VFX playback for poison cloud - tint poison smoke green - keep the skull glyph rendered above the poison smoke - align poison smoke bottom to the click point - remove the old procedural poison cloud implementation - remove the separate `Яд 2` tool and keep the VFX poison under `Яд` - replace procedural rain strokes with medium-rain VFX frame playback - recolor rain frames to gray/light-gray so rain no longer renders black - preserve rain as a field effect with brush placement and eraser support - replace static water fill with generated animated water VFX frames - render water VFX through the existing stroke mask so water keeps the painted brush shape - preserve water as a field effect with brush placement and eraser support - replace procedural fog texture generation with Smokey Atmosphere VFX frames - generate rounded fog VFX frames with soft alpha falloff at the edges - size each fog VFX stamp to the brush diameter - remove per-stamp fog drift and rotation so fog elements stay fixed in place - keep fog animation limited to internal frame playback - preload VFX frame textures for smoother first use - cache VFX textures per Pixi instance to avoid duplicate decoding - filter expired action instances before node synchronization to stop old effects from flashing back during rapid casts - add brush-stroke erasing for field effects using the same model as scene darkness reveal - keep whole-instance erasing for action effects - update effect hit tests for the consolidated VFX action effects - update effect store pruning for renamed and consolidated action effects - update control-panel buttons for consolidated fire, sunbeam, poison, and VFX-backed field effects - update editor localization for removed and renamed effect tools - add tests for field-effect brush erasing - update eraser hit-test coverage for VFX-backed effects - update effects store lifetime pruning tests for consolidated poison - update control-panel tests for consolidated effect buttons - include the field-effect eraser test in the default test script Co-authored-by: Cursor <cursoragent@cursor.com>
2056 lines
73 KiB
TypeScript
2056 lines
73 KiB
TypeScript
import React, { useEffect, useMemo, useRef } from 'react';
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import type { EffectsState, EffectInstance } from '../../../shared/types/effects';
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import styles from './PxiEffectsOverlay.module.css';
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const LIGHTNING_VFX_FRAME_COUNT = 19;
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const LIGHTNING_VFX_FRAME_ASPECT = 420 / 473;
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const LIGHTNING_VFX_STRIKE_MS = 320;
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const LIGHTNING_VFX_IMPACT_ANCHOR_Y = 437 / 473;
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const ELECTRIC_ACCENT_START_MS = 8;
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const ELECTRIC_ACCENT_DURATION_MS = 740;
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const ELECTRIC_ACCENT_FRAME_COUNT = 10;
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const ELECTRIC_ACCENT_FRAME_ASPECT = 480 / 360;
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const FOG_VFX_FRAME_COUNT = 40;
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const FOG_VFX_LOOP_MS = 5000;
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const GROUND_FIRE_VFX_FRAME_COUNT = 40;
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const GROUND_FIRE_VFX_FRAME_ASPECT = 872 / 480;
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const GROUND_FIRE_VFX_LOOP_MS = 3333;
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const RAIN_VFX_FRAME_COUNT = 45;
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const RAIN_VFX_FRAME_ASPECT = 640 / 360;
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const RAIN_VFX_LOOP_MS = 3000;
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const WATER_VFX_FRAME_COUNT = 48;
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const WATER_VFX_LOOP_MS = 2400;
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const PULSE_DISCHARGE_VFX_FRAME_COUNT = 44;
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const PULSE_DISCHARGE_VFX_FRAME_ASPECT = 960 / 540;
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const PULSE_DISCHARGE_VFX_DURATION_MS = 2933;
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const PULSE_DISCHARGE_IMPACT_ANCHOR_X = 0.885;
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const PULSE_DISCHARGE_IMPACT_ANCHOR_Y = 0.49;
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const DUST_BURST_VFX_FRAME_COUNT = 76;
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const DUST_BURST_VFX_FRAME_ASPECT = 480 / 270;
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const DUST_BURST_VFX_DURATION_MS = 5067;
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const lightningVfxFrameTextureCache = new WeakMap<object, { textures: any[]; loading?: Promise<any[]> }>();
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const electricAccentFrameTextureCache = new WeakMap<object, { textures: any[]; loading?: Promise<any[]> }>();
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const fogVfxFrameTextureCache = new WeakMap<object, { textures: any[]; loading?: Promise<any[]> }>();
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const groundFireVfxFrameTextureCache = new WeakMap<object, { textures: any[]; loading?: Promise<any[]> }>();
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const rainVfxFrameTextureCache = new WeakMap<object, { textures: any[]; loading?: Promise<any[]> }>();
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const waterVfxFrameTextureCache = new WeakMap<object, { textures: any[]; loading?: Promise<any[]> }>();
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const pulseDischargeFrameTextureCache = new WeakMap<object, { textures: any[]; loading?: Promise<any[]> }>();
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const dustBurstFrameTextureCache = new WeakMap<object, { textures: any[]; loading?: Promise<any[]> }>();
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type Props = {
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state: EffectsState | null;
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interactive?: boolean;
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style?: React.CSSProperties;
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/** Область “контента” внутри контейнера (например при object-fit: contain). */
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viewport?: { x: number; y: number; w: number; h: number } | undefined;
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};
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/**
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* Учебная идея:
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* - Pixi `Application` — это WebGL-рендерер + тикер.
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* - Мы держим один `Application` на компонент, и при изменении `state` просто перерисовываем сцену.
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* - Вариант A: рисуем "инстансы эффектов" (данные), а не пиксели.
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*/
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export function PixiEffectsOverlay({ state, interactive = false, style, viewport }: Props) {
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const hostRef = useRef<HTMLDivElement | null>(null);
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const appRef = useRef<any>(null);
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const rootRef = useRef<any>(null);
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const pixiRef = useRef<any>(null);
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const nodesRef = useRef<Map<string, any>>(new Map());
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const stateRef = useRef<EffectsState | null>(null);
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const timeOffsetRef = useRef(0);
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const sizeRef = useRef<{ w: number; h: number }>({ w: 1, h: 1 });
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const viewportRef = useRef<{ x: number; y: number; w: number; h: number }>({ x: 0, y: 0, w: 1, h: 1 });
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const viewportProvidedRef = useRef(false);
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/** Снижаем resolution на HiDPI — меньше пикселей в WebGL, визуально ок для оверлея эффектов. */
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const dpr = useMemo(() => Math.min(1.5, window.devicePixelRatio || 1), []);
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useEffect(() => {
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const host = hostRef.current;
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if (!host) return;
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let destroyed = false;
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let resizeRaf = 0;
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let app: any = null;
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let cleanup: (() => void) | null = null;
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void (async () => {
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try {
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const pixi = await import('pixi.js');
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pixiRef.current = pixi;
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if (destroyed) return;
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app = new pixi.Application();
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await app.init({
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backgroundAlpha: 0,
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antialias: false,
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powerPreference: 'high-performance',
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resolution: dpr,
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autoDensity: true,
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preference: 'webgl',
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});
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// Меньше кадров — меньше CPU/GPU; анимации эффектов остаются плавными.
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app.ticker.maxFPS = 32;
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if (destroyed) return;
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host.appendChild(app.canvas);
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// Canvas по умолчанию перехватывает hit-test; оставляем клики «сквозь» оверлей для слоя кисти сверху.
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app.canvas.style.pointerEvents = interactive ? 'auto' : 'none';
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appRef.current = app;
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const root = new pixi.Container();
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rootRef.current = root;
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app.stage.addChild(root);
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const ro = new ResizeObserver(() => {
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cancelAnimationFrame(resizeRaf);
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resizeRaf = requestAnimationFrame(() => {
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const r = host.getBoundingClientRect();
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app.renderer.resize(Math.max(1, Math.floor(r.width)), Math.max(1, Math.floor(r.height)));
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sizeRef.current = { w: app.renderer.width, h: app.renderer.height };
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if (!viewportProvidedRef.current) {
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viewportRef.current = { x: 0, y: 0, w: sizeRef.current.w, h: sizeRef.current.h };
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}
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syncNodes(pixi, root, nodesRef.current, stateRef.current, sizeRef.current, viewportRef.current);
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});
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});
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ro.observe(host);
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const r = host.getBoundingClientRect();
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app.renderer.resize(Math.max(1, Math.floor(r.width)), Math.max(1, Math.floor(r.height)));
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sizeRef.current = { w: app.renderer.width, h: app.renderer.height };
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if (!viewportProvidedRef.current) {
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viewportRef.current = { x: 0, y: 0, w: sizeRef.current.w, h: sizeRef.current.h };
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}
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syncNodes(pixi, root, nodesRef.current, stateRef.current, sizeRef.current, viewportRef.current);
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void preloadLightningVfxFrameTextures(pixi);
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void preloadElectricAccentFrameTextures(pixi);
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void preloadFogVfxFrameTextures(pixi);
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void preloadGroundFireVfxFrameTextures(pixi);
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void preloadRainVfxFrameTextures(pixi);
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void preloadWaterVfxFrameTextures(pixi);
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void preloadPulseDischargeFrameTextures(pixi);
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void preloadDustBurstFrameTextures(pixi);
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// Animation loop: на каждом кадре обновляем свойства инстансов (alpha/дрейф/фликер).
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app.ticker.add(() => {
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const s = stateRef.current;
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if (!s) return;
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const nowMs = Date.now() + timeOffsetRef.current;
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animateNodes(pixi, nodesRef.current, s, nowMs, sizeRef.current, viewportRef.current);
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// Лёгкое “потряхивание” сцены в момент удара молнии.
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// Делаем через смещение корневого контейнера, чтобы не вмешиваться в рендерер/камера-логику.
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const root = rootRef.current;
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if (root) {
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const { x, y } = computeSceneShake(s, nowMs, sizeRef.current);
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root.x = x;
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root.y = y;
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}
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});
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cleanup = () => ro.disconnect();
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} catch (e) {
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// Если Pixi/WebGL не поднялись, не ломаем всё приложение.
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// Эффекты просто не будут отображаться, но UI останется живым.
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console.error('[effects] Pixi init failed', e);
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}
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})();
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return () => {
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destroyed = true;
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cancelAnimationFrame(resizeRaf);
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cleanup?.();
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const a = appRef.current;
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appRef.current = null;
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rootRef.current = null;
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if (a) {
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a.destroy(true, { children: true });
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}
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host.replaceChildren();
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, []);
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useEffect(() => {
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const host = hostRef.current;
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if (!host) return;
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const canvas = host.querySelector('canvas');
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if (canvas instanceof HTMLCanvasElement) {
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canvas.style.pointerEvents = interactive ? 'auto' : 'none';
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}
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}, [interactive]);
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useEffect(() => {
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const app = appRef.current;
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const root = rootRef.current;
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if (!app || !root) return;
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stateRef.current = state;
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if (state) {
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timeOffsetRef.current = state.serverNowMs - Date.now();
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}
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const pixi = pixiRef.current;
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if (!pixi) return;
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syncNodes(pixi, root, nodesRef.current, state, sizeRef.current, viewportRef.current);
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}, [state]);
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useEffect(() => {
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// Если viewport не задан — используем “весь холст”.
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viewportProvidedRef.current = Boolean(viewport);
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if (viewport) viewportRef.current = viewport;
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else viewportRef.current = { x: 0, y: 0, w: sizeRef.current.w, h: sizeRef.current.h };
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const pixi = pixiRef.current;
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const root = rootRef.current;
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if (!pixi || !root) return;
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syncNodes(pixi, root, nodesRef.current, stateRef.current, sizeRef.current, viewportRef.current);
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}, [viewport]);
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const hostClass = [styles.host, interactive ? styles.hostInteractive : styles.hostPassthrough].join(' ');
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return <div ref={hostRef} className={hostClass} style={style} />;
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}
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function syncNodes(
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pixi: any,
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root: any,
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nodes: Map<string, any>,
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state: EffectsState | null,
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size: { w: number; h: number },
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viewport: { x: number; y: number; w: number; h: number },
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) {
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const nowMs = state?.serverNowMs ?? Date.now();
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const liveInstances = (state?.instances ?? []).filter((i) => isRenderableInstance(i, nowMs));
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const desired = new Set<string>(liveInstances.map((i) => i.id));
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for (const [id, node] of nodes.entries()) {
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if (desired.has(id)) continue;
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const fx = (node as any).__fx;
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fx?.video?.pause?.();
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if (fx?.video) {
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fx.video.src = '';
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}
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root.removeChild(node);
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node.destroy?.({ children: true });
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nodes.delete(id);
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}
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if (!state) return;
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for (const inst of liveInstances) {
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const sig = instanceSig(inst, viewport);
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const existing = nodes.get(inst.id);
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if (existing && (existing as any).__sig === sig) continue;
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if (existing) {
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const fx = (existing as any).__fx;
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fx?.video?.pause?.();
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if (fx?.video) {
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fx.video.src = '';
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}
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root.removeChild(existing);
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existing.destroy?.({ children: true });
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nodes.delete(inst.id);
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}
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const node = createInstanceNode(pixi, inst, size, viewport);
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if (!node) continue;
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(node as any).__sig = sig;
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nodes.set(inst.id, node);
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root.addChild(node);
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}
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}
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function isRenderableInstance(inst: EffectInstance, nowMs: number): boolean {
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if (!('lifetimeMs' in inst) || inst.lifetimeMs === null) return true;
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return nowMs - inst.createdAtMs < inst.lifetimeMs;
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}
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function createInstanceNode(
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pixi: any,
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inst: EffectInstance,
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_size: { w: number; h: number },
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viewport: { x: number; y: number; w: number; h: number },
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): any | null {
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const { x: vx, y: vy, w, h } = viewport;
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if (inst.type === 'fog') {
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const base = inst.opacity;
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const minDim = Math.min(w, h);
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const r = inst.radiusN * minDim;
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const textures = getFogVfxFrameTextures(pixi);
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const c = new pixi.Container();
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for (let i = 0; i < inst.points.length; i += 1) {
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const p = inst.points[i];
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if (!p) continue;
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const s = new pixi.Sprite(textures[0] ?? pixi.Texture.EMPTY);
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s.anchor?.set?.(0.5, 0.5);
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s.x = vx + p.x * w;
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s.y = vy + p.y * h;
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const fogSize = Math.max(4, r * 2);
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s.width = fogSize;
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s.height = fogSize;
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s.alpha = base;
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s.tint = 0xd8d8d8;
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s.blendMode = pixi.BLEND_MODES?.NORMAL ?? 0;
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(s as any).__fx = {
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phase: hash01(inst.seed, i),
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w0: s.width,
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h0: s.height,
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};
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c.addChild(s);
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}
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(c as any).__fx = { id: inst.id, type: inst.type, textures };
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c.alpha = 1;
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void preloadFogVfxFrameTextures(pixi).then((loadedTextures) => {
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const fx = (c as any).__fx;
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if (fx?.type !== 'fog') return;
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fx.textures = loadedTextures;
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for (const child of c.children ?? []) {
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if (loadedTextures[0] && child.texture === pixi.Texture.EMPTY) {
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child.texture = loadedTextures[0];
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}
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}
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});
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return c;
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}
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if (inst.type === 'fire') {
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const base = 1;
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const minDim = Math.min(w, h);
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const r = inst.radiusN * minDim;
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const textures = getGroundFireVfxFrameTextures(pixi);
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const c = new pixi.Container();
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for (let i = 0; i < inst.points.length; i += 1) {
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const p = inst.points[i];
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if (!p) continue;
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const s = new pixi.Sprite(textures[0] ?? pixi.Texture.EMPTY);
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s.anchor?.set?.(0.5, 0.62);
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s.x = vx + p.x * w;
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s.y = vy + p.y * h;
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const flameWidth = Math.max(r * 3.2, minDim * 0.05);
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s.width = flameWidth;
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s.height = flameWidth / GROUND_FIRE_VFX_FRAME_ASPECT;
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s.rotation = (hash01(inst.seed ^ 0x2f171717, i) - 0.5) * 0.18;
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s.alpha = base;
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s.blendMode = pixi.BLEND_MODES?.ADD ?? 1;
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(s as any).__fx = {
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bx: s.x,
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by: s.y,
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phase: hash01(inst.seed ^ 0x5317f00d, i),
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wobble: 1 + 4 * hash01(inst.seed ^ 0x17171717, i),
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w0: s.width,
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h0: s.height,
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};
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c.addChild(s);
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}
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(c as any).__fx = { id: inst.id, type: inst.type, textures };
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c.alpha = 1;
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void preloadGroundFireVfxFrameTextures(pixi).then((loadedTextures) => {
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const fx = (c as any).__fx;
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if (fx?.type !== 'fire') return;
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fx.textures = loadedTextures;
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for (const child of c.children ?? []) {
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if (loadedTextures[0] && child.texture === pixi.Texture.EMPTY) {
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child.texture = loadedTextures[0];
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}
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}
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});
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return c;
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}
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if (inst.type === 'rain') {
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const base = inst.opacity;
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const minDim = Math.min(w, h);
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const r = inst.radiusN * minDim;
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const textures = getRainVfxFrameTextures(pixi);
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const c = new pixi.Container();
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for (let i = 0; i < inst.points.length; i += 1) {
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const p = inst.points[i];
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if (!p) continue;
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const s = new pixi.Sprite(textures[0] ?? pixi.Texture.EMPTY);
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s.anchor?.set?.(0.5, 0.5);
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s.x = vx + p.x * w;
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s.y = vy + p.y * h;
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const rainWidth = Math.max(r * 3.8, minDim * 0.08);
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s.width = rainWidth;
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s.height = rainWidth / RAIN_VFX_FRAME_ASPECT;
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s.rotation = (hash01(inst.seed ^ 0x2a1f6a11, i) - 0.5) * 0.12;
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s.alpha = base;
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s.tint = 0xffffff;
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s.blendMode = pixi.BLEND_MODES?.NORMAL ?? 0;
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(s as any).__fx = {
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bx: s.x,
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by: s.y,
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phase: hash01(inst.seed ^ 0x55aa55aa, i),
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drift: 2 + 8 * hash01(inst.seed ^ 0x9e3779b9, i),
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alphaMul: 0.9 + 0.45 * hash01(inst.seed ^ 0x3040506, i),
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w0: s.width,
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h0: s.height,
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};
|
|
c.addChild(s);
|
|
}
|
|
(c as any).__fx = { id: inst.id, type: inst.type, textures };
|
|
c.alpha = 1;
|
|
void preloadRainVfxFrameTextures(pixi).then((loadedTextures) => {
|
|
const fx = (c as any).__fx;
|
|
if (fx?.type !== 'rain') return;
|
|
fx.textures = loadedTextures;
|
|
for (const child of c.children ?? []) {
|
|
if (loadedTextures[0] && child.texture === pixi.Texture.EMPTY) {
|
|
child.texture = loadedTextures[0];
|
|
}
|
|
}
|
|
});
|
|
return c;
|
|
}
|
|
if (inst.type === 'water') {
|
|
const c = new pixi.Container();
|
|
const halfW = Math.max(1.5, inst.radiusN * Math.min(w, h));
|
|
if (inst.id === '__draft__') {
|
|
const g = new pixi.Graphics();
|
|
c.addChild(g);
|
|
redrawWaterDraft(g, inst, viewport, halfW);
|
|
(c as any).__fx = { kind: 'waterDraft', g };
|
|
c.alpha = Math.max(0.35, Math.min(0.95, inst.opacity * 1.1));
|
|
c.blendMode = pixi.BLEND_MODES?.NORMAL ?? 0;
|
|
return c;
|
|
}
|
|
const built = buildWaterFillSprite(pixi, inst, viewport, halfW);
|
|
if (!built) return null;
|
|
c.addChild(built.sprite);
|
|
c.addChild(built.mask);
|
|
(c as any).__fx = {
|
|
kind: 'waterVfx',
|
|
sprite: built.sprite,
|
|
textures: built.textures,
|
|
phase: hash01(inst.seed ^ 0x5ea0001, 0),
|
|
};
|
|
c.alpha = Math.max(0, Math.min(1, inst.opacity));
|
|
c.blendMode = pixi.BLEND_MODES?.NORMAL ?? 0;
|
|
void preloadWaterVfxFrameTextures(pixi).then((loadedTextures) => {
|
|
const fx = (c as any).__fx;
|
|
if (fx?.kind !== 'waterVfx') return;
|
|
fx.textures = loadedTextures;
|
|
if (loadedTextures[0] && built.sprite.texture === pixi.Texture.EMPTY) {
|
|
built.sprite.texture = loadedTextures[0];
|
|
}
|
|
});
|
|
return c;
|
|
}
|
|
if (inst.type === 'darkness') {
|
|
const tex = getDarknessScreenTexture(pixi, inst.seed, viewport);
|
|
const s = new pixi.Sprite(tex);
|
|
s.anchor?.set?.(0, 0);
|
|
s.x = viewport.x;
|
|
s.y = viewport.y;
|
|
s.width = viewport.w;
|
|
s.height = viewport.h;
|
|
s.blendMode = pixi.BLEND_MODES?.NORMAL ?? 0;
|
|
s.alpha = 0;
|
|
(s as any).__fx = { id: inst.id, type: inst.type, seed: inst.seed, vw: viewport.w, vh: viewport.h };
|
|
return s;
|
|
}
|
|
if (inst.type === 'lightning') {
|
|
const cont = new pixi.Container();
|
|
const textures = getLightningVfxFrameTextures(pixi);
|
|
const sprite = new pixi.Sprite(textures[0] ?? pixi.Texture.EMPTY);
|
|
sprite.anchor?.set?.(0.5, 0.5);
|
|
sprite.blendMode = pixi.BLEND_MODES?.ADD ?? 1;
|
|
const accentTextures = getElectricAccentFrameTextures(pixi);
|
|
const accentSprite = new pixi.Sprite(accentTextures[0] ?? pixi.Texture.EMPTY);
|
|
accentSprite.anchor?.set?.(0.5, 0.5);
|
|
accentSprite.blendMode = pixi.BLEND_MODES?.ADD ?? 1;
|
|
accentSprite.alpha = 0;
|
|
const g = new pixi.Graphics();
|
|
g.blendMode = pixi.BLEND_MODES?.ADD ?? 1;
|
|
cont.addChild(sprite);
|
|
cont.addChild(accentSprite);
|
|
cont.addChild(g);
|
|
(cont as any).__fx = {
|
|
id: inst.id,
|
|
type: inst.type,
|
|
sprite,
|
|
accentSprite,
|
|
g,
|
|
textures,
|
|
accentTextures,
|
|
};
|
|
void preloadLightningVfxFrameTextures(pixi).then((loadedTextures) => {
|
|
const fx = (cont as any).__fx;
|
|
if (fx?.type !== 'lightning') return;
|
|
fx.textures = loadedTextures;
|
|
if (loadedTextures[0] && sprite.texture === pixi.Texture.EMPTY) {
|
|
sprite.texture = loadedTextures[0];
|
|
}
|
|
});
|
|
void preloadElectricAccentFrameTextures(pixi).then((loadedTextures) => {
|
|
const fx = (cont as any).__fx;
|
|
if (fx?.type !== 'lightning') return;
|
|
fx.accentTextures = loadedTextures;
|
|
if (loadedTextures[0] && accentSprite.texture === pixi.Texture.EMPTY) {
|
|
accentSprite.texture = loadedTextures[0];
|
|
}
|
|
});
|
|
redrawLightningVfx(cont, inst, viewport, 0, Math.max(1, inst.lifetimeMs));
|
|
return cont;
|
|
}
|
|
if (inst.type === 'sunbeam') {
|
|
const cont = new pixi.Container();
|
|
const textures = getPulseDischargeFrameTextures(pixi);
|
|
const sprite = new pixi.Sprite(textures[0] ?? pixi.Texture.EMPTY);
|
|
sprite.anchor?.set?.(PULSE_DISCHARGE_IMPACT_ANCHOR_X, PULSE_DISCHARGE_IMPACT_ANCHOR_Y);
|
|
sprite.blendMode = pixi.BLEND_MODES?.ADD ?? 1;
|
|
const g = new pixi.Graphics();
|
|
g.blendMode = pixi.BLEND_MODES?.ADD ?? 1;
|
|
cont.addChild(sprite);
|
|
cont.addChild(g);
|
|
(cont as any).__fx = {
|
|
id: inst.id,
|
|
type: inst.type,
|
|
sprite,
|
|
g,
|
|
textures,
|
|
};
|
|
void preloadPulseDischargeFrameTextures(pixi).then((loadedTextures) => {
|
|
const fx = (cont as any).__fx;
|
|
if (fx?.type !== 'sunbeam') return;
|
|
fx.textures = loadedTextures;
|
|
if (loadedTextures[0] && sprite.texture === pixi.Texture.EMPTY) {
|
|
sprite.texture = loadedTextures[0];
|
|
}
|
|
});
|
|
redrawPulseDischargeVfx(cont, inst, viewport, 0, Math.max(1, inst.lifetimeMs));
|
|
return cont;
|
|
}
|
|
if (inst.type === 'poisonCloud') {
|
|
const cont = new pixi.Container();
|
|
const textures = getDustBurstFrameTextures(pixi);
|
|
const sprite = new pixi.Sprite(textures[0] ?? pixi.Texture.EMPTY);
|
|
sprite.anchor?.set?.(0.5, 1);
|
|
sprite.blendMode = pixi.BLEND_MODES?.ADD ?? 1;
|
|
sprite.tint = 0x66ff99;
|
|
const TextApi = (pixi as { Text?: new (opts: object) => any }).Text;
|
|
let skull: any = null;
|
|
if (typeof TextApi === 'function') {
|
|
skull = new TextApi({
|
|
text: '☠',
|
|
style: {
|
|
fontFamily: 'Arial, "Segoe UI Emoji", sans-serif',
|
|
fontSize: 40,
|
|
fill: 0x66ff99,
|
|
align: 'center',
|
|
},
|
|
});
|
|
skull.anchor?.set?.(0.5, 1);
|
|
skull.visible = false;
|
|
}
|
|
cont.addChild(sprite);
|
|
if (skull) cont.addChild(skull);
|
|
(cont as any).__fx = { id: inst.id, type: inst.type, sprite, skull, textures };
|
|
void preloadDustBurstFrameTextures(pixi).then((loadedTextures) => {
|
|
const fx = (cont as any).__fx;
|
|
if (fx?.type !== 'poisonCloud') return;
|
|
fx.textures = loadedTextures;
|
|
if (loadedTextures[0] && sprite.texture === pixi.Texture.EMPTY) {
|
|
sprite.texture = loadedTextures[0];
|
|
}
|
|
});
|
|
redrawPoisonCloud(cont, inst, viewport, 0, Math.max(1, inst.lifetimeMs));
|
|
return cont;
|
|
}
|
|
if (inst.type === 'freeze') {
|
|
const tex = getFreezeScreenTexture(pixi, inst.seed, viewport);
|
|
const s = new pixi.Sprite(tex);
|
|
s.anchor?.set?.(0, 0);
|
|
s.x = viewport.x;
|
|
s.y = viewport.y;
|
|
s.width = viewport.w;
|
|
s.height = viewport.h;
|
|
s.blendMode = pixi.BLEND_MODES?.NORMAL ?? 0;
|
|
s.alpha = 0;
|
|
(s as any).__fx = { id: inst.id, type: inst.type, seed: inst.seed, vw: viewport.w, vh: viewport.h };
|
|
return s;
|
|
}
|
|
if (inst.type === 'scorch') {
|
|
const tex = getScorchTexture(pixi);
|
|
const s = new pixi.Sprite(tex);
|
|
s.anchor?.set?.(0.5, 0.5);
|
|
s.x = vx + inst.at.x * w;
|
|
s.y = vy + inst.at.y * h;
|
|
const r = inst.radiusN * Math.min(w, h);
|
|
const scale = r / Math.max(1, tex.width * 0.5);
|
|
s.scale?.set?.(scale, scale);
|
|
s.rotation = hash01(inst.seed ^ 0xfeed, 0) * Math.PI * 2;
|
|
s.alpha = Math.max(0, Math.min(1, inst.opacity));
|
|
s.tint = 0x000000;
|
|
s.blendMode = pixi.BLEND_MODES?.MULTIPLY ?? 3;
|
|
(s as any).__fx = { id: inst.id, type: inst.type };
|
|
return s;
|
|
}
|
|
if (inst.type === 'ice') {
|
|
const tex = getIceTexture(pixi);
|
|
const s = new pixi.Sprite(tex);
|
|
s.anchor?.set?.(0.5, 0.5);
|
|
s.x = vx + inst.at.x * w;
|
|
s.y = vy + inst.at.y * h;
|
|
const r = inst.radiusN * Math.min(w, h);
|
|
const scale = r / Math.max(1, tex.width * 0.5);
|
|
s.scale?.set?.(scale, scale);
|
|
s.rotation = hash01(inst.seed ^ 0x1ced, 0) * Math.PI * 2;
|
|
s.alpha = Math.max(0, Math.min(1, inst.opacity));
|
|
// Цвет задаём в текстуре: белый прозрачный лёд + белые трещины.
|
|
s.tint = 0xffffff;
|
|
s.blendMode = pixi.BLEND_MODES?.SCREEN ?? 2;
|
|
(s as any).__fx = { id: inst.id, type: inst.type };
|
|
return s;
|
|
}
|
|
if (inst.type === 'shadow') {
|
|
const tex = getShadowTexture(pixi);
|
|
const s = new pixi.Sprite(tex);
|
|
s.anchor?.set?.(0.5, 0.5);
|
|
s.x = vx + inst.at.x * w;
|
|
s.y = vy + inst.at.y * h;
|
|
const r = inst.radiusN * Math.min(w, h);
|
|
const scale = r / Math.max(1, tex.width * 0.5);
|
|
s.scale?.set?.(scale, scale);
|
|
s.alpha = Math.max(0, Math.min(1, inst.opacity));
|
|
s.tint = 0xffffff;
|
|
s.blendMode = pixi.BLEND_MODES?.NORMAL ?? 0;
|
|
(s as any).__fx = { id: inst.id, type: inst.type };
|
|
return s;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
function animateNodes(
|
|
pixi: any,
|
|
nodes: Map<string, any>,
|
|
state: EffectsState,
|
|
nowMs: number,
|
|
size: { w: number; h: number },
|
|
viewport: { x: number; y: number; w: number; h: number },
|
|
) {
|
|
const instById = new Map(state.instances.map((i) => [i.id, i]));
|
|
void pixi;
|
|
void size;
|
|
|
|
for (const [id, node] of nodes.entries()) {
|
|
const inst = instById.get(id);
|
|
if (!inst) continue;
|
|
const t = Math.max(0, nowMs - inst.createdAtMs);
|
|
|
|
if (inst.type === 'fog') {
|
|
const cont = node;
|
|
const fxRoot = (cont as any).__fx;
|
|
const textures = Array.isArray(fxRoot?.textures) ? fxRoot.textures : [];
|
|
const pulse = 0.92 + 0.08 * Math.sin(0.0012 * t + hash01(inst.seed, 0) * 6.28);
|
|
cont.alpha = 1;
|
|
for (const child of cont.children ?? []) {
|
|
const fx = (child as any).__fx;
|
|
if (!fx) continue;
|
|
if (textures.length > 0) {
|
|
const frameT = (t + (fx.phase ?? 0) * FOG_VFX_LOOP_MS) % FOG_VFX_LOOP_MS;
|
|
const frameIndex = Math.min(
|
|
textures.length - 1,
|
|
Math.floor((frameT / FOG_VFX_LOOP_MS) * textures.length),
|
|
);
|
|
const frame = textures[frameIndex];
|
|
if (frame && child.texture !== frame) {
|
|
child.texture = frame;
|
|
}
|
|
}
|
|
child.alpha = Math.max(0.05, Math.min(0.9, inst.opacity * pulse));
|
|
child.width = typeof fx.w0 === 'number' ? fx.w0 : child.width;
|
|
child.height = typeof fx.h0 === 'number' ? fx.h0 : child.height;
|
|
}
|
|
}
|
|
|
|
if (inst.type === 'fire') {
|
|
const cont = node;
|
|
const fxRoot = (cont as any).__fx;
|
|
const textures = Array.isArray(fxRoot?.textures) ? fxRoot.textures : [];
|
|
cont.alpha = 1;
|
|
for (const child of cont.children ?? []) {
|
|
const fx = (child as any).__fx;
|
|
if (!fx) continue;
|
|
if (textures.length > 0) {
|
|
const frameT = (t + (fx.phase ?? 0) * GROUND_FIRE_VFX_LOOP_MS) % GROUND_FIRE_VFX_LOOP_MS;
|
|
const frameIndex = Math.min(
|
|
textures.length - 1,
|
|
Math.floor((frameT / GROUND_FIRE_VFX_LOOP_MS) * textures.length),
|
|
);
|
|
const frame = textures[frameIndex];
|
|
if (frame && child.texture !== frame) {
|
|
child.texture = frame;
|
|
}
|
|
}
|
|
const wobble = typeof fx.wobble === 'number' ? fx.wobble : 2;
|
|
child.x = fx.bx + Math.sin(0.0016 * t + (fx.phase ?? 0) * 6.28) * wobble;
|
|
child.y = fx.by + Math.cos(0.0019 * t + (fx.phase ?? 0) * 6.28) * wobble * 0.45;
|
|
const local = 0.93 + 0.07 * Math.sin(0.0042 * t + (fx.phase ?? 0) * 12.56);
|
|
child.width = (typeof fx.w0 === 'number' ? fx.w0 : child.width) * local;
|
|
child.height = (typeof fx.h0 === 'number' ? fx.h0 : child.height) * (0.96 + (local - 0.93) * 0.7);
|
|
child.alpha = 1;
|
|
}
|
|
}
|
|
|
|
if (inst.type === 'water') {
|
|
const cont = node;
|
|
const pulse = 0.94 + 0.06 * Math.sin(0.0011 * t + hash01(inst.seed ^ 0xc001d00d, 0) * 6.28);
|
|
cont.alpha = Math.max(0, Math.min(1, inst.opacity * pulse));
|
|
const fxRoot = (cont as any).__fx;
|
|
const sprite = fxRoot?.sprite;
|
|
const textures = Array.isArray(fxRoot?.textures) ? fxRoot.textures : [];
|
|
if (sprite && textures.length > 0) {
|
|
const frameT = (t + (fxRoot.phase ?? 0) * WATER_VFX_LOOP_MS) % WATER_VFX_LOOP_MS;
|
|
const frameIndex = Math.min(
|
|
textures.length - 1,
|
|
Math.floor((frameT / WATER_VFX_LOOP_MS) * textures.length),
|
|
);
|
|
const frame = textures[frameIndex];
|
|
if (frame && sprite.texture !== frame) {
|
|
sprite.texture = frame;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (inst.type === 'rain') {
|
|
const cont = node;
|
|
const fxRoot = (cont as any).__fx;
|
|
const textures = Array.isArray(fxRoot?.textures) ? fxRoot.textures : [];
|
|
const base = 0.94 + 0.06 * Math.sin(0.0018 * t + hash01(inst.seed ^ 0xdeadbeef, 0) * 6.28);
|
|
cont.alpha = 1;
|
|
for (const child of cont.children ?? []) {
|
|
const fx = (child as any).__fx;
|
|
if (!fx) continue;
|
|
if (textures.length > 0) {
|
|
const frameT = (t + (fx.phase ?? 0) * RAIN_VFX_LOOP_MS) % RAIN_VFX_LOOP_MS;
|
|
const frameIndex = Math.min(
|
|
textures.length - 1,
|
|
Math.floor((frameT / RAIN_VFX_LOOP_MS) * textures.length),
|
|
);
|
|
const frame = textures[frameIndex];
|
|
if (frame && child.texture !== frame) {
|
|
child.texture = frame;
|
|
}
|
|
}
|
|
const alphaMul = typeof fx.alphaMul === 'number' ? fx.alphaMul : 1;
|
|
const wob = typeof fx.drift === 'number' ? fx.drift : 0;
|
|
child.x = fx.bx + Math.sin(0.0011 * t + (fx.phase ?? 0) * 6.28) * wob;
|
|
child.y = fx.by + Math.cos(0.0014 * t + (fx.phase ?? 0) * 6.28) * wob * 0.35;
|
|
child.width = typeof fx.w0 === 'number' ? fx.w0 : child.width;
|
|
child.height = typeof fx.h0 === 'number' ? fx.h0 : child.height;
|
|
child.alpha = Math.max(0.25, Math.min(1, inst.opacity * base * alphaMul));
|
|
}
|
|
}
|
|
|
|
if (inst.type === 'lightning') {
|
|
const cont = node;
|
|
const life = Math.max(1, inst.lifetimeMs);
|
|
if (t >= life) {
|
|
cont.visible = false;
|
|
continue;
|
|
}
|
|
cont.visible = true;
|
|
redrawLightningVfx(cont, inst, viewport, t, life);
|
|
}
|
|
|
|
if (inst.type === 'sunbeam') {
|
|
const cont = node;
|
|
const life = Math.max(1, inst.lifetimeMs);
|
|
if (t >= life) {
|
|
cont.visible = false;
|
|
continue;
|
|
}
|
|
cont.visible = true;
|
|
redrawPulseDischargeVfx(cont, inst, viewport, t, life);
|
|
}
|
|
|
|
if (inst.type === 'poisonCloud') {
|
|
const cont = node;
|
|
const life = Math.max(1, inst.lifetimeMs);
|
|
if (t >= life) {
|
|
cont.visible = false;
|
|
continue;
|
|
}
|
|
cont.visible = true;
|
|
redrawPoisonCloud(cont, inst, viewport, t, life);
|
|
}
|
|
|
|
if (inst.type === 'freeze') {
|
|
const s = node;
|
|
const life = Math.max(1, inst.lifetimeMs);
|
|
if (t >= life) {
|
|
s.visible = false;
|
|
continue;
|
|
}
|
|
s.visible = true;
|
|
const fx = (s as any).__fx ?? {};
|
|
if (fx.vw !== viewport.w || fx.vh !== viewport.h) {
|
|
s.texture = getFreezeScreenTexture(pixi, inst.seed, viewport);
|
|
fx.vw = viewport.w;
|
|
fx.vh = viewport.h;
|
|
(s as any).__fx = fx;
|
|
}
|
|
s.x = viewport.x;
|
|
s.y = viewport.y;
|
|
s.width = viewport.w;
|
|
s.height = viewport.h;
|
|
s.alpha = freezeAlpha(t, life) * Math.max(0, Math.min(1.2, inst.intensity));
|
|
}
|
|
|
|
if (inst.type === 'darkness') {
|
|
const s = node;
|
|
const life = Math.max(1, inst.lifetimeMs);
|
|
if (t >= life) {
|
|
s.visible = false;
|
|
continue;
|
|
}
|
|
s.visible = true;
|
|
const fx = (s as any).__fx ?? {};
|
|
if (fx.vw !== viewport.w || fx.vh !== viewport.h) {
|
|
s.texture = getDarknessScreenTexture(pixi, inst.seed, viewport);
|
|
fx.vw = viewport.w;
|
|
fx.vh = viewport.h;
|
|
(s as any).__fx = fx;
|
|
}
|
|
s.x = viewport.x;
|
|
s.y = viewport.y;
|
|
s.width = viewport.w;
|
|
s.height = viewport.h;
|
|
s.alpha = freezeAlpha(t, life) * Math.max(0, Math.min(1.2, inst.intensity));
|
|
}
|
|
|
|
if (inst.type === 'scorch') {
|
|
const s = node;
|
|
const life = Math.max(1, inst.lifetimeMs);
|
|
const fade = 1 - t / life;
|
|
s.visible = fade > 0;
|
|
s.alpha = Math.max(0, Math.min(1, inst.opacity * fade));
|
|
}
|
|
|
|
if (inst.type === 'ice') {
|
|
const s = node;
|
|
// Пятно льда: сразу на полную яркость и остаётся на сцене (не синхронизируем с длительностью «замершего экрана»).
|
|
s.visible = true;
|
|
s.alpha = Math.max(0, Math.min(1, inst.opacity));
|
|
}
|
|
}
|
|
}
|
|
|
|
function hashWaterStroke(inst: { points: { x: number; y: number }[] }): number {
|
|
let h = 2166136261 >>> 0;
|
|
for (const p of inst.points) {
|
|
if (!p) continue;
|
|
h ^= Math.round(p.x * 10000);
|
|
h = Math.imul(h, 16777619);
|
|
h ^= Math.round(p.y * 10000);
|
|
h = Math.imul(h, 16777619);
|
|
}
|
|
return h >>> 0;
|
|
}
|
|
|
|
function redrawWaterDraft(
|
|
g: any,
|
|
inst: Extract<EffectInstance, { type: 'water' }>,
|
|
viewport: { x: number; y: number; w: number; h: number },
|
|
halfW: number,
|
|
) {
|
|
const { x: vx, y: vy, w, h } = viewport;
|
|
g.clear();
|
|
const pts = inst.points;
|
|
if (pts.length === 0) return;
|
|
const px = pts.map((p) => ({ x: vx + p.x * w, y: vy + p.y * h }));
|
|
// Толщина как у итоговой заливки: диаметр = 2 × радиус кисти (см. buildWaterFillSprite).
|
|
const lineW = Math.max(2, halfW * 2);
|
|
if (px.length === 1) {
|
|
const p0 = px[0];
|
|
if (!p0) return;
|
|
g.circle(p0.x, p0.y, Math.max(2, halfW));
|
|
g.fill({ color: 0x5fc3ff, alpha: 0.42 });
|
|
return;
|
|
}
|
|
const pStart = px[0];
|
|
if (!pStart) return;
|
|
g.moveTo(pStart.x, pStart.y);
|
|
for (let i = 1; i < px.length; i += 1) {
|
|
const pi = px[i];
|
|
if (!pi) continue;
|
|
g.lineTo(pi.x, pi.y);
|
|
}
|
|
g.stroke({ width: lineW, color: 0x5fc3ff, alpha: 0.48, cap: 'round', join: 'round' });
|
|
}
|
|
|
|
function buildWaterFillSprite(
|
|
pixi: any,
|
|
inst: Extract<EffectInstance, { type: 'water' }>,
|
|
viewport: { x: number; y: number; w: number; h: number },
|
|
halfW: number,
|
|
): { sprite: any; mask: any; textures: any[] } | null {
|
|
const pts = inst.points;
|
|
if (pts.length === 0) return null;
|
|
const { x: vx, y: vy, w, h } = viewport;
|
|
const pxPts = pts.map((p) => ({ x: vx + p.x * w, y: vy + p.y * h }));
|
|
const firstPt = pxPts[0];
|
|
if (!firstPt) return null;
|
|
let minX = firstPt.x;
|
|
let maxX = firstPt.x;
|
|
let minY = firstPt.y;
|
|
let maxY = firstPt.y;
|
|
for (const p of pxPts) {
|
|
minX = Math.min(minX, p.x);
|
|
maxX = Math.max(maxX, p.x);
|
|
minY = Math.min(minY, p.y);
|
|
maxY = Math.max(maxY, p.y);
|
|
}
|
|
const pad = halfW * 2 + 8;
|
|
const cw = Math.max(1, Math.ceil(maxX - minX + pad));
|
|
const ch = Math.max(1, Math.ceil(maxY - minY + pad));
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = cw;
|
|
canvas.height = ch;
|
|
const ctx = canvas.getContext('2d');
|
|
if (!ctx) return null;
|
|
const ox = -minX + pad / 2;
|
|
const oy = -minY + pad / 2;
|
|
ctx.lineCap = 'round';
|
|
ctx.lineJoin = 'round';
|
|
ctx.strokeStyle = 'rgba(255, 255, 255, 1)';
|
|
ctx.fillStyle = 'rgba(255, 255, 255, 1)';
|
|
ctx.lineWidth = halfW * 2;
|
|
|
|
if (pxPts.length === 1) {
|
|
ctx.beginPath();
|
|
ctx.arc(firstPt.x + ox, firstPt.y + oy, halfW, 0, Math.PI * 2);
|
|
ctx.fill();
|
|
} else {
|
|
ctx.beginPath();
|
|
ctx.moveTo(firstPt.x + ox, firstPt.y + oy);
|
|
for (let i = 1; i < pxPts.length; i += 1) {
|
|
const pi = pxPts[i];
|
|
if (!pi) continue;
|
|
ctx.lineTo(pi.x + ox, pi.y + oy);
|
|
}
|
|
ctx.stroke();
|
|
}
|
|
|
|
const maskTexture = pixi.Texture.from(canvas);
|
|
const mask = new pixi.Sprite(maskTexture);
|
|
mask.x = minX - pad / 2;
|
|
mask.y = minY - pad / 2;
|
|
mask.width = cw;
|
|
mask.height = ch;
|
|
mask.renderable = false;
|
|
|
|
const textures = getWaterVfxFrameTextures(pixi);
|
|
const sprite = new pixi.Sprite(textures[0] ?? pixi.Texture.EMPTY);
|
|
sprite.x = minX - pad / 2;
|
|
sprite.y = minY - pad / 2;
|
|
sprite.width = cw;
|
|
sprite.height = ch;
|
|
sprite.blendMode = pixi.BLEND_MODES?.NORMAL ?? 0;
|
|
sprite.mask = mask;
|
|
return { sprite, mask, textures };
|
|
}
|
|
|
|
function redrawPoisonCloud(
|
|
cont: any,
|
|
inst: Extract<EffectInstance, { type: 'poisonCloud' }>,
|
|
viewport: { x: number; y: number; w: number; h: number },
|
|
t: number,
|
|
life: number,
|
|
) {
|
|
const fx = (cont as any).__fx;
|
|
const sprite = fx?.sprite;
|
|
const skull = fx?.skull;
|
|
const textures = Array.isArray(fx?.textures) ? fx.textures : [];
|
|
if (!sprite) return;
|
|
|
|
const { x: vx, y: vy, w, h } = viewport;
|
|
const minDim = Math.min(w, h);
|
|
const cx = vx + inst.at.x * w;
|
|
const cy = vy + inst.at.y * h;
|
|
const R = Math.max(18, inst.radiusN * minDim * 1.35);
|
|
const p = Math.max(0, Math.min(1, t / Math.min(life, DUST_BURST_VFX_DURATION_MS)));
|
|
const fadeIn = Math.min(1, p / 0.08);
|
|
const fadeOut = Math.min(1, (1 - p) / 0.18);
|
|
const alpha = Math.max(0, Math.min(1, fadeIn * fadeOut * inst.intensity));
|
|
|
|
const frame = textures[Math.min(textures.length - 1, Math.floor(p * textures.length))];
|
|
if (frame && sprite.texture !== frame) {
|
|
sprite.texture = frame;
|
|
}
|
|
|
|
const width = Math.max(R * 5.2, minDim * 0.18);
|
|
sprite.x = cx;
|
|
sprite.y = cy;
|
|
sprite.width = width;
|
|
sprite.height = width / DUST_BURST_VFX_FRAME_ASPECT;
|
|
sprite.alpha = alpha;
|
|
|
|
if (skull) {
|
|
const show = p > 0.18 && p < 0.92;
|
|
skull.visible = show;
|
|
skull.alpha = show ? Math.max(0, Math.min(1, alpha * 0.95)) : 0;
|
|
skull.x = cx;
|
|
skull.y = cy - R * 0.72;
|
|
const fs = Math.max(18, Math.min(92, R * 0.92));
|
|
if (skull.style && typeof skull.style === 'object' && 'fontSize' in skull.style) {
|
|
(skull.style as { fontSize: number }).fontSize = fs;
|
|
}
|
|
}
|
|
}
|
|
|
|
function redrawPulseDischargeVfx(
|
|
cont: any,
|
|
inst: Extract<EffectInstance, { type: 'sunbeam' }>,
|
|
viewport: { x: number; y: number; w: number; h: number },
|
|
t: number,
|
|
life: number,
|
|
) {
|
|
const fx = (cont as any).__fx;
|
|
const sprite = fx?.sprite;
|
|
const g = fx?.g;
|
|
const textures = Array.isArray(fx?.textures) ? fx.textures : [];
|
|
if (!sprite || !g) return;
|
|
|
|
const { x: vx, y: vy, w, h } = viewport;
|
|
const minDim = Math.min(w, h);
|
|
const sx = vx + inst.start.x * w;
|
|
const sy = vy + inst.start.y * h;
|
|
const ex = vx + inst.end.x * w;
|
|
const ey = vy + inst.end.y * h;
|
|
const dx = ex - sx;
|
|
const dy = ey - sy;
|
|
const len = Math.max(1, Math.hypot(dx, dy));
|
|
const p = Math.max(0, Math.min(1, t / Math.min(life, PULSE_DISCHARGE_VFX_DURATION_MS)));
|
|
const fadeIn = Math.min(1, p / 0.08);
|
|
const fadeOut = Math.min(1, (1 - p) / 0.16);
|
|
const alpha = Math.max(0, Math.min(1, fadeIn * fadeOut * inst.intensity));
|
|
|
|
const frame = textures[Math.min(textures.length - 1, Math.floor(p * textures.length))];
|
|
if (frame && sprite.texture !== frame) {
|
|
sprite.texture = frame;
|
|
}
|
|
|
|
sprite.x = ex;
|
|
sprite.y = ey;
|
|
sprite.rotation = Math.atan2(dy, dx);
|
|
sprite.width = Math.max(len * 1.04, minDim * 0.28);
|
|
sprite.height = Math.max(inst.widthN * minDim * 20, sprite.width / PULSE_DISCHARGE_VFX_FRAME_ASPECT);
|
|
sprite.alpha = alpha;
|
|
|
|
g.clear();
|
|
}
|
|
|
|
function lightningTrailVfxFrameUrl(frameIndex: number): string {
|
|
return new URL(
|
|
`vfx/lightning-trail-01/frame_${String(frameIndex).padStart(2, '0')}.webp`,
|
|
window.location.href,
|
|
).href;
|
|
}
|
|
|
|
function electricAccentFrameUrl(frameIndex: number): string {
|
|
return new URL(
|
|
`vfx/electric-accent-10/frame_${String(frameIndex).padStart(2, '0')}.webp`,
|
|
window.location.href,
|
|
).href;
|
|
}
|
|
|
|
function fogVfxFrameUrl(frameIndex: number): string {
|
|
return new URL(
|
|
`vfx/smokey-atmosphere-1-round/frame_${String(frameIndex).padStart(3, '0')}.webp`,
|
|
window.location.href,
|
|
).href;
|
|
}
|
|
|
|
function groundFireVfxFrameUrl(frameIndex: number): string {
|
|
return new URL(`vfx/small-fire/frame_${String(frameIndex).padStart(3, '0')}.webp`, window.location.href)
|
|
.href;
|
|
}
|
|
|
|
function rainVfxFrameUrl(frameIndex: number): string {
|
|
return new URL(
|
|
`vfx/real-medium-rain-1/frame_${String(frameIndex).padStart(3, '0')}.webp`,
|
|
window.location.href,
|
|
).href;
|
|
}
|
|
|
|
function waterVfxFrameUrl(frameIndex: number): string {
|
|
return new URL(
|
|
`vfx/generated-water/frame_${String(frameIndex).padStart(3, '0')}.webp`,
|
|
window.location.href,
|
|
).href;
|
|
}
|
|
|
|
function pulseDischargeFrameUrl(frameIndex: number): string {
|
|
return new URL(
|
|
`vfx/pulse-discharge/frame_${String(frameIndex).padStart(3, '0')}.webp`,
|
|
window.location.href,
|
|
).href;
|
|
}
|
|
|
|
function dustBurstFrameUrl(frameIndex: number): string {
|
|
return new URL(
|
|
`vfx/dust-burst-large-2/frame_${String(frameIndex).padStart(3, '0')}.webp`,
|
|
window.location.href,
|
|
).href;
|
|
}
|
|
|
|
function getLightningVfxFrameTextures(pixi: any): any[] {
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
const existing = lightningVfxFrameTextureCache.get(pixi);
|
|
if (existing) return existing.textures;
|
|
}
|
|
|
|
const textures: any[] = [];
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
lightningVfxFrameTextureCache.set(pixi, { textures });
|
|
}
|
|
void preloadLightningVfxFrameTextures(pixi);
|
|
return textures;
|
|
}
|
|
|
|
function getElectricAccentFrameTextures(pixi: any): any[] {
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
const existing = electricAccentFrameTextureCache.get(pixi);
|
|
if (existing) return existing.textures;
|
|
}
|
|
|
|
const textures: any[] = [];
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
electricAccentFrameTextureCache.set(pixi, { textures });
|
|
}
|
|
void preloadElectricAccentFrameTextures(pixi);
|
|
return textures;
|
|
}
|
|
|
|
function getFogVfxFrameTextures(pixi: any): any[] {
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
const existing = fogVfxFrameTextureCache.get(pixi);
|
|
if (existing) return existing.textures;
|
|
}
|
|
|
|
const textures: any[] = [];
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
fogVfxFrameTextureCache.set(pixi, { textures });
|
|
}
|
|
void preloadFogVfxFrameTextures(pixi);
|
|
return textures;
|
|
}
|
|
|
|
function getGroundFireVfxFrameTextures(pixi: any): any[] {
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
const existing = groundFireVfxFrameTextureCache.get(pixi);
|
|
if (existing) return existing.textures;
|
|
}
|
|
|
|
const textures: any[] = [];
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
groundFireVfxFrameTextureCache.set(pixi, { textures });
|
|
}
|
|
void preloadGroundFireVfxFrameTextures(pixi);
|
|
return textures;
|
|
}
|
|
|
|
function getRainVfxFrameTextures(pixi: any): any[] {
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
const existing = rainVfxFrameTextureCache.get(pixi);
|
|
if (existing) return existing.textures;
|
|
}
|
|
|
|
const textures: any[] = [];
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
rainVfxFrameTextureCache.set(pixi, { textures });
|
|
}
|
|
void preloadRainVfxFrameTextures(pixi);
|
|
return textures;
|
|
}
|
|
|
|
function getWaterVfxFrameTextures(pixi: any): any[] {
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
const existing = waterVfxFrameTextureCache.get(pixi);
|
|
if (existing) return existing.textures;
|
|
}
|
|
|
|
const textures: any[] = [];
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
waterVfxFrameTextureCache.set(pixi, { textures });
|
|
}
|
|
void preloadWaterVfxFrameTextures(pixi);
|
|
return textures;
|
|
}
|
|
|
|
function getPulseDischargeFrameTextures(pixi: any): any[] {
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
const existing = pulseDischargeFrameTextureCache.get(pixi);
|
|
if (existing) return existing.textures;
|
|
}
|
|
|
|
const textures: any[] = [];
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
pulseDischargeFrameTextureCache.set(pixi, { textures });
|
|
}
|
|
void preloadPulseDischargeFrameTextures(pixi);
|
|
return textures;
|
|
}
|
|
|
|
function getDustBurstFrameTextures(pixi: any): any[] {
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
const existing = dustBurstFrameTextureCache.get(pixi);
|
|
if (existing) return existing.textures;
|
|
}
|
|
|
|
const textures: any[] = [];
|
|
if (pixi !== null && (typeof pixi === 'object' || typeof pixi === 'function')) {
|
|
dustBurstFrameTextureCache.set(pixi, { textures });
|
|
}
|
|
void preloadDustBurstFrameTextures(pixi);
|
|
return textures;
|
|
}
|
|
|
|
function preloadLightningVfxFrameTextures(pixi: any): Promise<any[]> {
|
|
if (pixi === null || (typeof pixi !== 'object' && typeof pixi !== 'function')) {
|
|
return Promise.resolve([]);
|
|
}
|
|
|
|
const cached = lightningVfxFrameTextureCache.get(pixi);
|
|
if (cached?.textures.length) return Promise.resolve(cached.textures);
|
|
if (cached?.loading) return cached.loading;
|
|
|
|
const record = cached ?? { textures: [] };
|
|
const loading = Promise.all(
|
|
Array.from({ length: LIGHTNING_VFX_FRAME_COUNT }, async (_, i) => {
|
|
const image = await loadImageElement(lightningTrailVfxFrameUrl(i + 1));
|
|
return pixi.Texture.from(image) ?? pixi.Texture.EMPTY;
|
|
}),
|
|
)
|
|
.then((textures) => {
|
|
record.textures.splice(0, record.textures.length, ...textures);
|
|
return record.textures;
|
|
})
|
|
.catch(() => record.textures);
|
|
|
|
record.loading = loading;
|
|
lightningVfxFrameTextureCache.set(pixi, record);
|
|
return loading;
|
|
}
|
|
|
|
function preloadElectricAccentFrameTextures(pixi: any): Promise<any[]> {
|
|
if (pixi === null || (typeof pixi !== 'object' && typeof pixi !== 'function')) {
|
|
return Promise.resolve([]);
|
|
}
|
|
|
|
const cached = electricAccentFrameTextureCache.get(pixi);
|
|
if (cached?.textures.length) return Promise.resolve(cached.textures);
|
|
if (cached?.loading) return cached.loading;
|
|
|
|
const record = cached ?? { textures: [] };
|
|
const loading = Promise.all(
|
|
Array.from({ length: ELECTRIC_ACCENT_FRAME_COUNT }, async (_, i) => {
|
|
const image = await loadImageElement(electricAccentFrameUrl(i + 1));
|
|
return pixi.Texture.from(image) ?? pixi.Texture.EMPTY;
|
|
}),
|
|
)
|
|
.then((textures) => {
|
|
record.textures.splice(0, record.textures.length, ...textures);
|
|
return record.textures;
|
|
})
|
|
.catch(() => record.textures);
|
|
|
|
record.loading = loading;
|
|
electricAccentFrameTextureCache.set(pixi, record);
|
|
return loading;
|
|
}
|
|
|
|
function preloadFogVfxFrameTextures(pixi: any): Promise<any[]> {
|
|
if (pixi === null || (typeof pixi !== 'object' && typeof pixi !== 'function')) {
|
|
return Promise.resolve([]);
|
|
}
|
|
|
|
const cached = fogVfxFrameTextureCache.get(pixi);
|
|
if (cached?.textures.length) return Promise.resolve(cached.textures);
|
|
if (cached?.loading) return cached.loading;
|
|
|
|
const record = cached ?? { textures: [] };
|
|
const loading = Promise.all(
|
|
Array.from({ length: FOG_VFX_FRAME_COUNT }, async (_, i) => {
|
|
const image = await loadImageElement(fogVfxFrameUrl(i + 1));
|
|
return pixi.Texture.from(image) ?? pixi.Texture.EMPTY;
|
|
}),
|
|
)
|
|
.then((textures) => {
|
|
record.textures.splice(0, record.textures.length, ...textures);
|
|
return record.textures;
|
|
})
|
|
.catch(() => record.textures);
|
|
|
|
record.loading = loading;
|
|
fogVfxFrameTextureCache.set(pixi, record);
|
|
return loading;
|
|
}
|
|
|
|
function preloadGroundFireVfxFrameTextures(pixi: any): Promise<any[]> {
|
|
if (pixi === null || (typeof pixi !== 'object' && typeof pixi !== 'function')) {
|
|
return Promise.resolve([]);
|
|
}
|
|
|
|
const cached = groundFireVfxFrameTextureCache.get(pixi);
|
|
if (cached?.textures.length) return Promise.resolve(cached.textures);
|
|
if (cached?.loading) return cached.loading;
|
|
|
|
const record = cached ?? { textures: [] };
|
|
const loading = Promise.all(
|
|
Array.from({ length: GROUND_FIRE_VFX_FRAME_COUNT }, async (_, i) => {
|
|
const image = await loadImageElement(groundFireVfxFrameUrl(i + 1));
|
|
return pixi.Texture.from(image) ?? pixi.Texture.EMPTY;
|
|
}),
|
|
)
|
|
.then((textures) => {
|
|
record.textures.splice(0, record.textures.length, ...textures);
|
|
return record.textures;
|
|
})
|
|
.catch(() => record.textures);
|
|
|
|
record.loading = loading;
|
|
groundFireVfxFrameTextureCache.set(pixi, record);
|
|
return loading;
|
|
}
|
|
|
|
function preloadRainVfxFrameTextures(pixi: any): Promise<any[]> {
|
|
if (pixi === null || (typeof pixi !== 'object' && typeof pixi !== 'function')) {
|
|
return Promise.resolve([]);
|
|
}
|
|
|
|
const cached = rainVfxFrameTextureCache.get(pixi);
|
|
if (cached?.textures.length) return Promise.resolve(cached.textures);
|
|
if (cached?.loading) return cached.loading;
|
|
|
|
const record = cached ?? { textures: [] };
|
|
const loading = Promise.all(
|
|
Array.from({ length: RAIN_VFX_FRAME_COUNT }, async (_, i) => {
|
|
const image = await loadImageElement(rainVfxFrameUrl(i + 1));
|
|
return pixi.Texture.from(image) ?? pixi.Texture.EMPTY;
|
|
}),
|
|
)
|
|
.then((textures) => {
|
|
record.textures.splice(0, record.textures.length, ...textures);
|
|
return record.textures;
|
|
})
|
|
.catch(() => record.textures);
|
|
|
|
record.loading = loading;
|
|
rainVfxFrameTextureCache.set(pixi, record);
|
|
return loading;
|
|
}
|
|
|
|
function preloadWaterVfxFrameTextures(pixi: any): Promise<any[]> {
|
|
if (pixi === null || (typeof pixi !== 'object' && typeof pixi !== 'function')) {
|
|
return Promise.resolve([]);
|
|
}
|
|
|
|
const cached = waterVfxFrameTextureCache.get(pixi);
|
|
if (cached?.textures.length) return Promise.resolve(cached.textures);
|
|
if (cached?.loading) return cached.loading;
|
|
|
|
const record = cached ?? { textures: [] };
|
|
const loading = Promise.all(
|
|
Array.from({ length: WATER_VFX_FRAME_COUNT }, async (_, i) => {
|
|
const image = await loadImageElement(waterVfxFrameUrl(i + 1));
|
|
return pixi.Texture.from(image) ?? pixi.Texture.EMPTY;
|
|
}),
|
|
)
|
|
.then((textures) => {
|
|
record.textures.splice(0, record.textures.length, ...textures);
|
|
return record.textures;
|
|
})
|
|
.catch(() => record.textures);
|
|
|
|
record.loading = loading;
|
|
waterVfxFrameTextureCache.set(pixi, record);
|
|
return loading;
|
|
}
|
|
|
|
function preloadPulseDischargeFrameTextures(pixi: any): Promise<any[]> {
|
|
if (pixi === null || (typeof pixi !== 'object' && typeof pixi !== 'function')) {
|
|
return Promise.resolve([]);
|
|
}
|
|
|
|
const cached = pulseDischargeFrameTextureCache.get(pixi);
|
|
if (cached?.textures.length) return Promise.resolve(cached.textures);
|
|
if (cached?.loading) return cached.loading;
|
|
|
|
const record = cached ?? { textures: [] };
|
|
const loading = Promise.all(
|
|
Array.from({ length: PULSE_DISCHARGE_VFX_FRAME_COUNT }, async (_, i) => {
|
|
const image = await loadImageElement(pulseDischargeFrameUrl(i + 1));
|
|
return pixi.Texture.from(image) ?? pixi.Texture.EMPTY;
|
|
}),
|
|
)
|
|
.then((textures) => {
|
|
record.textures.splice(0, record.textures.length, ...textures);
|
|
return record.textures;
|
|
})
|
|
.catch(() => record.textures);
|
|
|
|
record.loading = loading;
|
|
pulseDischargeFrameTextureCache.set(pixi, record);
|
|
return loading;
|
|
}
|
|
|
|
function preloadDustBurstFrameTextures(pixi: any): Promise<any[]> {
|
|
if (pixi === null || (typeof pixi !== 'object' && typeof pixi !== 'function')) {
|
|
return Promise.resolve([]);
|
|
}
|
|
|
|
const cached = dustBurstFrameTextureCache.get(pixi);
|
|
if (cached?.textures.length) return Promise.resolve(cached.textures);
|
|
if (cached?.loading) return cached.loading;
|
|
|
|
const record = cached ?? { textures: [] };
|
|
const loading = Promise.all(
|
|
Array.from({ length: DUST_BURST_VFX_FRAME_COUNT }, async (_, i) => {
|
|
const image = await loadImageElement(dustBurstFrameUrl(i + 1));
|
|
return pixi.Texture.from(image) ?? pixi.Texture.EMPTY;
|
|
}),
|
|
)
|
|
.then((textures) => {
|
|
record.textures.splice(0, record.textures.length, ...textures);
|
|
return record.textures;
|
|
})
|
|
.catch(() => record.textures);
|
|
|
|
record.loading = loading;
|
|
dustBurstFrameTextureCache.set(pixi, record);
|
|
return loading;
|
|
}
|
|
|
|
async function loadImageElement(src: string): Promise<HTMLImageElement> {
|
|
const image = new Image();
|
|
image.decoding = 'async';
|
|
image.src = src;
|
|
if (!image.complete) {
|
|
await new Promise<void>((resolve, reject) => {
|
|
image.addEventListener('load', () => resolve(), { once: true });
|
|
image.addEventListener('error', () => reject(new Error(`Failed to load image: ${src}`)), {
|
|
once: true,
|
|
});
|
|
});
|
|
}
|
|
await image.decode?.().catch(() => undefined);
|
|
return image;
|
|
}
|
|
|
|
function redrawLightningVfx(
|
|
cont: any,
|
|
inst: Extract<EffectInstance, { type: 'lightning' }>,
|
|
viewport: { x: number; y: number; w: number; h: number },
|
|
t: number,
|
|
life: number,
|
|
) {
|
|
const fx = (cont as any).__fx;
|
|
const sprite = fx?.sprite;
|
|
const accentSprite = fx?.accentSprite;
|
|
const g = fx?.g;
|
|
const textures = Array.isArray(fx?.textures) ? fx.textures : [];
|
|
const accentTextures = Array.isArray(fx?.accentTextures) ? fx.accentTextures : [];
|
|
if (!sprite || !g) return;
|
|
|
|
const { x: vx, y: vy, w, h } = viewport;
|
|
const minDim = Math.min(w, h);
|
|
const ex = vx + inst.end.x * w;
|
|
const ey = vy + inst.end.y * h;
|
|
const strikeLife = Math.min(Math.max(1, life), LIGHTNING_VFX_STRIKE_MS);
|
|
const p = Math.max(0, Math.min(1, t / strikeLife));
|
|
const fadeIn = Math.min(1, p / 0.08);
|
|
const fadeOut = Math.min(1, (1 - p) / 0.18);
|
|
const alpha = Math.max(0, Math.min(1, fadeIn * fadeOut * inst.intensity));
|
|
const hasFrameTextures = textures.length >= LIGHTNING_VFX_FRAME_COUNT;
|
|
|
|
const frame = textures[Math.min(textures.length - 1, Math.floor(p * textures.length))];
|
|
if (frame && sprite.texture !== frame) {
|
|
sprite.texture = frame;
|
|
}
|
|
|
|
const strikeHeight = Math.max(minDim * 0.22, ey - vy);
|
|
sprite.anchor?.set?.(0.5, LIGHTNING_VFX_IMPACT_ANCHOR_Y);
|
|
sprite.x = ex;
|
|
sprite.y = ey;
|
|
sprite.rotation = 0;
|
|
sprite.height = strikeHeight * 1.04;
|
|
sprite.width = Math.max(inst.widthN * minDim * 18, strikeHeight * LIGHTNING_VFX_FRAME_ASPECT * 0.72);
|
|
sprite.alpha = Math.min(1, alpha);
|
|
|
|
if (accentSprite) {
|
|
const accentEndMs = ELECTRIC_ACCENT_START_MS + ELECTRIC_ACCENT_DURATION_MS;
|
|
const accentP = Math.max(0, Math.min(1, (t - ELECTRIC_ACCENT_START_MS) / ELECTRIC_ACCENT_DURATION_MS));
|
|
const accentFrame =
|
|
accentTextures[Math.min(accentTextures.length - 1, Math.floor(accentP * accentTextures.length))];
|
|
if (accentFrame && accentSprite.texture !== accentFrame) {
|
|
accentSprite.texture = accentFrame;
|
|
}
|
|
const accentFadeOut = Math.min(1, (accentEndMs - t) / 130);
|
|
const accentAlpha =
|
|
t >= ELECTRIC_ACCENT_START_MS &&
|
|
t <= accentEndMs &&
|
|
accentTextures.length >= ELECTRIC_ACCENT_FRAME_COUNT
|
|
? Math.max(0, Math.min(1, accentFadeOut * inst.intensity))
|
|
: 0;
|
|
const accentWidth = Math.max(minDim * 0.2, Math.min(minDim * 0.48, inst.widthN * minDim * 18));
|
|
accentSprite.x = ex;
|
|
accentSprite.y = ey;
|
|
accentSprite.rotation = 0;
|
|
accentSprite.width = accentWidth;
|
|
accentSprite.height = accentWidth / ELECTRIC_ACCENT_FRAME_ASPECT;
|
|
accentSprite.alpha = accentAlpha;
|
|
}
|
|
|
|
g.clear();
|
|
if (!hasFrameTextures) {
|
|
const boltAlpha = Math.max(0, Math.min(1, alpha * 1.15));
|
|
const topY = Math.max(vy, ey - strikeHeight);
|
|
const segments = 10;
|
|
let px = ex;
|
|
let py = topY;
|
|
for (let i = 1; i <= segments; i += 1) {
|
|
const u = i / segments;
|
|
const nextY = topY + (ey - topY) * u;
|
|
const wobble =
|
|
(hash01(inst.seed ^ 0x91e10f, i) - 0.5) * inst.widthN * minDim * 7 * (1 - Math.abs(u - 0.5));
|
|
const nextX = ex + wobble;
|
|
g.moveTo(px, py);
|
|
g.lineTo(nextX, nextY);
|
|
g.stroke({ color: 0x7eeeff, width: Math.max(2, inst.widthN * minDim * 2.5), alpha: boltAlpha * 0.65 });
|
|
g.stroke({ color: 0xffffff, width: Math.max(1, inst.widthN * minDim * 1.1), alpha: boltAlpha });
|
|
px = nextX;
|
|
py = nextY;
|
|
}
|
|
}
|
|
}
|
|
|
|
function instanceSig(inst: EffectInstance, viewport: { x: number; y: number; w: number; h: number }): string {
|
|
if (inst.type === 'fog') {
|
|
const last = inst.points[inst.points.length - 1];
|
|
const lx = last ? Math.round(last.x * 1000) : 0;
|
|
const ly = last ? Math.round(last.y * 1000) : 0;
|
|
return `fog:${inst.points.length}:${lx}:${ly}:${Math.round(inst.radiusN * 1000)}`;
|
|
}
|
|
if (inst.type === 'fire') {
|
|
const last = inst.points[inst.points.length - 1];
|
|
const lx = last ? Math.round(last.x * 1000) : 0;
|
|
const ly = last ? Math.round(last.y * 1000) : 0;
|
|
return `fire:${inst.points.length}:${lx}:${ly}:${Math.round(inst.radiusN * 1000)}`;
|
|
}
|
|
if (inst.type === 'rain') {
|
|
const last = inst.points[inst.points.length - 1];
|
|
const lx = last ? Math.round(last.x * 1000) : 0;
|
|
const ly = last ? Math.round(last.y * 1000) : 0;
|
|
return `rain:${inst.points.length}:${lx}:${ly}:${Math.round(inst.radiusN * 1000)}`;
|
|
}
|
|
if (inst.type === 'water') {
|
|
const hp = hashWaterStroke(inst);
|
|
return `water:${inst.points.length}:${hp}:${Math.round(inst.radiusN * 1000)}:${Math.round(inst.opacity * 1000)}:${Math.round(viewport.w)}:${Math.round(viewport.h)}`;
|
|
}
|
|
if (inst.type === 'lightning') {
|
|
return `lt:${Math.round(inst.end.x * 1000)}:${Math.round(inst.end.y * 1000)}:${Math.round(inst.widthN * 1000)}`;
|
|
}
|
|
if (inst.type === 'sunbeam') {
|
|
return `sb:${Math.round(inst.end.x * 1000)}:${Math.round(inst.end.y * 1000)}:${Math.round(inst.widthN * 1000)}`;
|
|
}
|
|
if (inst.type === 'poisonCloud') {
|
|
return `pc:${Math.round(inst.at.x * 1000)}:${Math.round(inst.at.y * 1000)}:${Math.round(inst.radiusN * 1000)}`;
|
|
}
|
|
if (inst.type === 'freeze') {
|
|
return `fr:${Math.round(inst.at.x * 1000)}:${Math.round(inst.at.y * 1000)}:${Math.round(inst.intensity * 1000)}`;
|
|
}
|
|
if (inst.type === 'darkness') {
|
|
return `dk:${Math.round(inst.at.x * 1000)}:${Math.round(inst.at.y * 1000)}:${Math.round(inst.intensity * 1000)}`;
|
|
}
|
|
if (inst.type === 'scorch') {
|
|
return `sc:${Math.round(inst.at.x * 1000)}:${Math.round(inst.at.y * 1000)}:${Math.round(inst.radiusN * 1000)}`;
|
|
}
|
|
if (inst.type === 'ice') {
|
|
return `ice:${Math.round(inst.at.x * 1000)}:${Math.round(inst.at.y * 1000)}:${Math.round(inst.radiusN * 1000)}`;
|
|
}
|
|
if (inst.type === 'shadow') {
|
|
return `sh:${Math.round(inst.at.x * 1000)}:${Math.round(inst.at.y * 1000)}:${Math.round(inst.radiusN * 1000)}`;
|
|
}
|
|
// Exhaustive guard — на случай, если добавим новый тип инстанса и забудем сюда.
|
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
const _exhaustive: never = inst;
|
|
return 'unknown';
|
|
}
|
|
|
|
function hash01(seed: number, n: number): number {
|
|
// Дешёвый детерминированный шум 0..1 (без Math.random).
|
|
let x = (seed ^ (n * 374761393)) >>> 0;
|
|
x = (x ^ (x >>> 13)) >>> 0;
|
|
x = (x * 1274126177) >>> 0;
|
|
return ((x ^ (x >>> 16)) >>> 0) / 0xffffffff;
|
|
}
|
|
|
|
function computeSceneShake(
|
|
state: EffectsState,
|
|
nowMs: number,
|
|
size: { w: number; h: number },
|
|
): { x: number; y: number } {
|
|
// Ищем самую “активную” молнию в фазе вспышки и строим shake от неё.
|
|
let best = 0;
|
|
let bestSeed = 0;
|
|
const { w, h } = size;
|
|
for (const inst of state.instances) {
|
|
if (inst.type !== 'lightning') continue;
|
|
const t = Math.max(0, nowMs - inst.createdAtMs);
|
|
const life = Math.max(1, inst.lifetimeMs);
|
|
const flashMs = Math.min(420, Math.max(160, Math.floor(life * 0.42)));
|
|
if (t > flashMs) continue;
|
|
const flashT = Math.max(0, Math.min(1, 1 - t / flashMs));
|
|
const k = flashT * Math.max(0, inst.intensity) * 1.4;
|
|
if (k > best) {
|
|
best = k;
|
|
bestSeed = inst.seed;
|
|
}
|
|
}
|
|
if (best <= 0.0001) return { x: 0, y: 0 };
|
|
|
|
// Амплитуда небольшая: 0..~8px, зависит от размера экрана и интенсивности.
|
|
const amp = Math.min(9, Math.max(2, 0.012 * Math.min(w, h))) * Math.min(1, best);
|
|
const n = Math.floor(nowMs / 16); // примерно 60fps-ступенька, чтобы “дребезжало”
|
|
const ox = (hash01(bestSeed ^ 0x13579bdf, n) - 0.5) * 2 * amp;
|
|
const oy = (hash01(bestSeed ^ 0x2468ace, n) - 0.5) * 2 * amp;
|
|
return { x: ox, y: oy };
|
|
}
|
|
|
|
let scorchTextureCache: { key: string; texture: any } | null = null;
|
|
let iceTextureCache: { key: string; texture: any } | null = null;
|
|
let shadowTextureCache: { key: string; texture: any } | null = null;
|
|
let freezeScreenTextureCache: Map<string, any> | null = null;
|
|
let darknessScreenTextureCache: Map<string, any> | null = null;
|
|
|
|
function getIceTexture(pixi: any): any {
|
|
const key = 'ice_v3';
|
|
if (iceTextureCache?.key === key) return iceTextureCache.texture;
|
|
|
|
const size = 256;
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = size;
|
|
canvas.height = size;
|
|
const ctx = canvas.getContext('2d');
|
|
if (!ctx) {
|
|
const t = pixi.Texture.WHITE;
|
|
iceTextureCache = { key, texture: t };
|
|
return t;
|
|
}
|
|
|
|
ctx.clearRect(0, 0, size, size);
|
|
|
|
// “Пятно” льда на земле: хаотичный кусок льда (не круг),
|
|
// центр заполнен, сверху белые “трещины”/кромка инея.
|
|
const cx = size / 2;
|
|
const cy = size / 2;
|
|
const radius = size * 0.48;
|
|
const amp = Math.max(10, radius * 0.12);
|
|
|
|
const img = ctx.createImageData(size, size);
|
|
const data = img.data;
|
|
const n2 = (x: number, y: number) => {
|
|
const xi = x | 0;
|
|
const yi = y | 0;
|
|
const a = hash01(0x1ced ^ 0x9e3779b9, xi * 17 + yi * 131);
|
|
const b = hash01(0x1ced ^ 0x7f4a7c15, xi * 53 + yi * 97);
|
|
return a * 0.65 + b * 0.35;
|
|
};
|
|
|
|
for (let y = 0; y < size; y += 1) {
|
|
for (let x = 0; x < size; x += 1) {
|
|
const i = (y * size + x) * 4;
|
|
const dx = x - cx;
|
|
const dy = y - cy;
|
|
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
// Неровная граница “куска льда”: радиус искажаем шумом.
|
|
const nn = n2(x * 0.55, y * 0.55);
|
|
const rr = radius + (nn - 0.5) * 2 * amp;
|
|
if (dist > rr) {
|
|
data[i + 3] = 0;
|
|
continue;
|
|
}
|
|
|
|
// Центр обязательно заполнен: базовая заливка сильнее в центре, мягче к краю.
|
|
const t = Math.max(0, Math.min(1, 1 - dist / Math.max(1, rr))); // 1 в центре, 0 на краю
|
|
const fill = 0.35 + 0.65 * Math.pow(t, 0.7);
|
|
|
|
// Лёгкая “молочность” и глубина (вариация прозрачности).
|
|
const depth = 0.75 + 0.25 * n2(x * 0.12 + 13, y * 0.12 + 7);
|
|
const a = Math.round(255 * fill * depth);
|
|
|
|
// Белый прозрачный лёд: цвет почти белый, “структура” читается в альфе.
|
|
const ice = 0.45 + 0.55 * n2(x * 0.22 + 3, y * 0.22 + 11);
|
|
const edge = Math.pow(1 - t, 1.1);
|
|
data[i] = Math.round(242 + 10 * ice - 6 * edge);
|
|
data[i + 1] = Math.round(248 + 6 * ice - 5 * edge);
|
|
data[i + 2] = Math.round(255 - 4 * edge);
|
|
// Сделаем пятно менее прозрачным (но не “пустым”).
|
|
data[i + 3] = Math.min(255, Math.round(a * 0.72));
|
|
}
|
|
}
|
|
ctx.putImageData(img, 0, 0);
|
|
|
|
// Белые трещины и “иней” сверху (чтобы не было ощущения идеально гладкого пятна).
|
|
ctx.save();
|
|
ctx.globalCompositeOperation = 'source-over';
|
|
ctx.shadowColor = 'rgba(200,245,255,0.35)';
|
|
ctx.shadowBlur = 4;
|
|
ctx.lineCap = 'round';
|
|
// Трещины (полилинии)
|
|
for (let k = 0; k < 28; k += 1) {
|
|
const ang = hash01(0x1ced ^ 0x91e10da, k) * Math.PI * 2;
|
|
const r0 = radius * (0.05 + 0.22 * hash01(0x1ced ^ 0x1234567, k));
|
|
const r1 = radius * (0.65 + 0.35 * hash01(0x1ced ^ 0x2345678, k));
|
|
const sx = cx + Math.cos(ang) * r0;
|
|
const sy = cy + Math.sin(ang) * r0;
|
|
const ex = cx + Math.cos(ang + (hash01(0x1ced ^ 0x3456789, k) - 0.5) * 0.55) * r1;
|
|
const ey = cy + Math.sin(ang + (hash01(0x1ced ^ 0x456789a, k) - 0.5) * 0.55) * r1;
|
|
const midx = (sx + ex) / 2 + (hash01(0x1ced ^ 0x56789ab, k) - 0.5) * 18;
|
|
const midy = (sy + ey) / 2 + (hash01(0x1ced ^ 0x6789abc, k) - 0.5) * 18;
|
|
ctx.lineWidth = 1.2 + 1.8 * hash01(0x1ced ^ 0x789abcd, k);
|
|
ctx.strokeStyle = `rgba(255,255,255,${String(0.22 + 0.35 * hash01(0x1ced ^ 0x89abcde, k))})`;
|
|
ctx.beginPath();
|
|
ctx.moveTo(sx, sy);
|
|
ctx.lineTo(midx, midy);
|
|
ctx.lineTo(ex, ey);
|
|
ctx.stroke();
|
|
}
|
|
// Иней по границе (короткие штрихи внутрь)
|
|
for (let k = 0; k < 140; k += 1) {
|
|
const u = hash01(0x1ced ^ 0x51c0ffee, k);
|
|
const ang = u * Math.PI * 2;
|
|
const jitter = (hash01(0x1ced ^ 0x44aa77cc, k) - 0.5) * amp;
|
|
const sx = cx + Math.cos(ang) * (radius + jitter);
|
|
const sy = cy + Math.sin(ang) * (radius + jitter);
|
|
const dx = -Math.cos(ang);
|
|
const dy = -Math.sin(ang);
|
|
const len = radius * (0.06 + 0.22 * hash01(0x1ced ^ 0xabcddcba, k));
|
|
ctx.lineWidth = 0.6 + 1.1 * hash01(0x1ced ^ 0x12121212, k);
|
|
ctx.strokeStyle = `rgba(255,255,255,${String(0.1 + 0.22 * hash01(0x1ced ^ 0x1c3d5e7, k))})`;
|
|
ctx.beginPath();
|
|
ctx.moveTo(sx, sy);
|
|
ctx.lineTo(sx + dx * len, sy + dy * len);
|
|
ctx.stroke();
|
|
}
|
|
ctx.restore();
|
|
|
|
const tex = pixi.Texture.from(canvas);
|
|
iceTextureCache = { key, texture: tex };
|
|
return tex;
|
|
}
|
|
|
|
function getScorchTexture(pixi: any): any {
|
|
const key = 'scorch_v1';
|
|
if (scorchTextureCache?.key === key) return scorchTextureCache.texture;
|
|
|
|
const size = 256;
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = size;
|
|
canvas.height = size;
|
|
const ctx = canvas.getContext('2d');
|
|
if (!ctx) {
|
|
const t = pixi.Texture.WHITE;
|
|
scorchTextureCache = { key, texture: t };
|
|
return t;
|
|
}
|
|
|
|
ctx.clearRect(0, 0, size, size);
|
|
|
|
// “Рыхлый” ожог: более резкая форма + сильный шум по альфе.
|
|
const g = ctx.createRadialGradient(size / 2, size / 2, size * 0.06, size / 2, size / 2, size / 2);
|
|
g.addColorStop(0, 'rgba(255,255,255,0.98)');
|
|
g.addColorStop(0.35, 'rgba(255,255,255,0.80)');
|
|
g.addColorStop(0.7, 'rgba(255,255,255,0.25)');
|
|
g.addColorStop(1, 'rgba(255,255,255,0.00)');
|
|
ctx.fillStyle = g;
|
|
ctx.beginPath();
|
|
ctx.arc(size / 2, size / 2, size / 2, 0, Math.PI * 2);
|
|
ctx.fill();
|
|
|
|
const img = ctx.getImageData(0, 0, size, size);
|
|
for (let i = 0; i < img.data.length; i += 4) {
|
|
const a = img.data[i + 3] ?? 0;
|
|
if (a === 0) continue;
|
|
// Шум по альфе и чуть по яркости: делает край “рваным”.
|
|
const n = (Math.random() - 0.5) * 90;
|
|
const na = (Math.random() - 0.5) * 140;
|
|
img.data[i] = clamp255((img.data[i] ?? 0) + n);
|
|
img.data[i + 1] = clamp255((img.data[i + 1] ?? 0) + n);
|
|
img.data[i + 2] = clamp255((img.data[i + 2] ?? 0) + n);
|
|
img.data[i + 3] = clamp255(a + na);
|
|
}
|
|
ctx.putImageData(img, 0, 0);
|
|
|
|
const tex = pixi.Texture.from(canvas);
|
|
scorchTextureCache = { key, texture: tex };
|
|
return tex;
|
|
}
|
|
|
|
const SHADOW_EDGE_ALPHA = 0.4;
|
|
const SHADOW_CENTER_ALPHA = Math.min(1, 0.85 * 1.4);
|
|
|
|
function getShadowTexture(pixi: any): any {
|
|
const key = 'shadow_v3';
|
|
if (shadowTextureCache?.key === key) return shadowTextureCache.texture;
|
|
|
|
const size = 256;
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = size;
|
|
canvas.height = size;
|
|
const ctx = canvas.getContext('2d');
|
|
if (!ctx) {
|
|
const t = pixi.Texture.WHITE;
|
|
shadowTextureCache = { key, texture: t };
|
|
return t;
|
|
}
|
|
|
|
ctx.clearRect(0, 0, size, size);
|
|
const cx = size / 2;
|
|
const cy = size / 2;
|
|
const r = size / 2 - 0.5;
|
|
const grd = ctx.createRadialGradient(cx, cy, 0, cx, cy, r);
|
|
grd.addColorStop(0, `rgba(0, 0, 0, ${String(SHADOW_CENTER_ALPHA)})`);
|
|
grd.addColorStop(1, `rgba(0, 0, 0, ${String(SHADOW_EDGE_ALPHA)})`);
|
|
ctx.fillStyle = grd;
|
|
ctx.beginPath();
|
|
ctx.arc(cx, cy, r, 0, Math.PI * 2);
|
|
ctx.fill();
|
|
|
|
const tex = pixi.Texture.from(canvas);
|
|
shadowTextureCache = { key, texture: tex };
|
|
return tex;
|
|
}
|
|
|
|
function smoothstep01(x: number): number {
|
|
const t = Math.max(0, Math.min(1, x));
|
|
return t * t * (3 - 2 * t);
|
|
}
|
|
|
|
function freezeAlpha(t: number, life: number): number {
|
|
const L = Math.max(1, life);
|
|
// Те же доли, что при life=820 (180 / 220 / остаток), масштабируются под длину звука.
|
|
const inMs = Math.max(60, (L * 180) / 820);
|
|
const holdMs = Math.max(40, (L * 220) / 820);
|
|
const outMs = Math.max(80, L - inMs - holdMs);
|
|
if (t <= inMs) return smoothstep01(t / inMs);
|
|
if (t <= inMs + holdMs) return 1;
|
|
return 1 - smoothstep01((t - inMs - holdMs) / outMs);
|
|
}
|
|
|
|
function getFreezeScreenTexture(
|
|
pixi: any,
|
|
seed: number,
|
|
viewport: { x: number; y: number; w: number; h: number },
|
|
): any {
|
|
const w = Math.max(1, Math.floor(viewport.w));
|
|
const h = Math.max(1, Math.floor(viewport.h));
|
|
const key = `freeze_v1:${String(w)}x${String(h)}:${String(seed >>> 0)}`;
|
|
if (!freezeScreenTextureCache) freezeScreenTextureCache = new Map();
|
|
const cached = freezeScreenTextureCache.get(key);
|
|
if (cached) return cached;
|
|
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = w;
|
|
canvas.height = h;
|
|
const ctx = canvas.getContext('2d');
|
|
if (!ctx) {
|
|
const t = pixi.Texture.WHITE;
|
|
freezeScreenTextureCache.set(key, t);
|
|
return t;
|
|
}
|
|
|
|
ctx.clearRect(0, 0, w, h);
|
|
|
|
const thickness = 0.35 * Math.min(w, h); // чистый центр ~30%
|
|
const amp = Math.max(10, thickness * 0.14); // неровная внутренняя граница
|
|
|
|
const img = ctx.createImageData(w, h);
|
|
const data = img.data;
|
|
|
|
const n2 = (x: number, y: number) => {
|
|
const xi = x | 0;
|
|
const yi = y | 0;
|
|
const a = hash01(seed ^ 0x9e3779b9, xi * 17 + yi * 131);
|
|
const b = hash01(seed ^ 0x7f4a7c15, xi * 53 + yi * 97);
|
|
return a * 0.65 + b * 0.35;
|
|
};
|
|
|
|
for (let y = 0; y < h; y += 1) {
|
|
for (let x = 0; x < w; x += 1) {
|
|
const i = (y * w + x) * 4;
|
|
const d = Math.min(x, y, w - 1 - x, h - 1 - y);
|
|
const nn = n2(x * 0.55, y * 0.55);
|
|
const dd = d + (nn - 0.5) * 2 * amp;
|
|
const t = 1 - Math.max(0, Math.min(1, dd / thickness)); // 1 у края, 0 внутри
|
|
if (t <= 0) {
|
|
data[i + 3] = 0;
|
|
continue;
|
|
}
|
|
|
|
const soft = Math.pow(t, 1.7);
|
|
const depth = 0.65 + 0.35 * n2(x * 0.12 + 13, y * 0.12 + 7);
|
|
const a = Math.round(255 * soft * depth);
|
|
|
|
const ice = 0.55 + 0.45 * n2(x * 0.22 + 3, y * 0.22 + 11);
|
|
const r = Math.round(210 + 40 * ice);
|
|
const g = Math.round(232 + 20 * ice);
|
|
const b = Math.round(245 + 10 * ice);
|
|
|
|
data[i] = r;
|
|
data[i + 1] = g;
|
|
data[i + 2] = b;
|
|
data[i + 3] = Math.min(255, a);
|
|
}
|
|
}
|
|
ctx.putImageData(img, 0, 0);
|
|
|
|
// Игольчатые кристаллы + лёгкий blur (глубина).
|
|
ctx.save();
|
|
ctx.globalCompositeOperation = 'source-over';
|
|
for (let pass = 0; pass < 2; pass += 1) {
|
|
ctx.shadowColor = 'rgba(180,240,255,0.35)';
|
|
ctx.shadowBlur = pass === 0 ? 7 : 2;
|
|
const count = pass === 0 ? 140 : 220;
|
|
for (let k = 0; k < count; k += 1) {
|
|
const u = hash01(seed ^ 0x51c0ffee, k);
|
|
const side = Math.floor(hash01(seed ^ 0x1cedf00d, k) * 4);
|
|
const baseLen = thickness * (0.18 + 0.55 * hash01(seed ^ 0xabcddcba, k));
|
|
const branches = 2 + Math.floor(hash01(seed ^ 0x12121212, k) * 3);
|
|
ctx.lineWidth = pass === 0 ? 1.4 : 0.9;
|
|
ctx.strokeStyle = pass === 0 ? 'rgba(230,252,255,0.18)' : 'rgba(245,255,255,0.22)';
|
|
ctx.lineCap = 'round';
|
|
|
|
let sx = 0;
|
|
let sy = 0;
|
|
let dx = 0;
|
|
let dy = 0;
|
|
if (side === 0) {
|
|
sx = u * w;
|
|
sy = 0;
|
|
dx = (hash01(seed ^ 0x33aa55, k) - 0.5) * 0.35;
|
|
dy = 1;
|
|
} else if (side === 2) {
|
|
sx = u * w;
|
|
sy = h;
|
|
dx = (hash01(seed ^ 0x33aa55, k) - 0.5) * 0.35;
|
|
dy = -1;
|
|
} else if (side === 3) {
|
|
sx = 0;
|
|
sy = u * h;
|
|
dx = 1;
|
|
dy = (hash01(seed ^ 0x55aa33, k) - 0.5) * 0.35;
|
|
} else {
|
|
sx = w;
|
|
sy = u * h;
|
|
dx = -1;
|
|
dy = (hash01(seed ^ 0x55aa33, k) - 0.5) * 0.35;
|
|
}
|
|
|
|
const ex = sx + dx * baseLen;
|
|
const ey = sy + dy * baseLen;
|
|
ctx.beginPath();
|
|
ctx.moveTo(sx, sy);
|
|
ctx.lineTo(ex, ey);
|
|
ctx.stroke();
|
|
|
|
for (let b = 0; b < branches; b += 1) {
|
|
const tt = 0.25 + 0.6 * hash01(seed ^ 0x778899, k * 7 + b);
|
|
const bx = sx + (ex - sx) * tt;
|
|
const by = sy + (ey - sy) * tt;
|
|
const ang = (hash01(seed ^ 0x998877, k * 11 + b) - 0.5) * 1.25;
|
|
const bl = baseLen * (0.15 + 0.35 * hash01(seed ^ 0x445566, k * 13 + b));
|
|
const ndx = dx * Math.cos(ang) - dy * Math.sin(ang);
|
|
const ndy = dx * Math.sin(ang) + dy * Math.cos(ang);
|
|
ctx.beginPath();
|
|
ctx.moveTo(bx, by);
|
|
ctx.lineTo(bx + ndx * bl, by + ndy * bl);
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
}
|
|
ctx.restore();
|
|
|
|
const tex = pixi.Texture.from(canvas);
|
|
freezeScreenTextureCache.set(key, tex);
|
|
if (freezeScreenTextureCache.size > 18) {
|
|
const first = freezeScreenTextureCache.keys().next().value as string | undefined;
|
|
if (first) freezeScreenTextureCache.delete(first);
|
|
}
|
|
return tex;
|
|
}
|
|
|
|
function getDarknessScreenTexture(
|
|
pixi: any,
|
|
seed: number,
|
|
viewport: { x: number; y: number; w: number; h: number },
|
|
): any {
|
|
const w = Math.max(1, Math.floor(viewport.w));
|
|
const h = Math.max(1, Math.floor(viewport.h));
|
|
const key = `darkness_v1:${String(w)}x${String(h)}:${String(seed >>> 0)}`;
|
|
if (!darknessScreenTextureCache) darknessScreenTextureCache = new Map();
|
|
const cached = darknessScreenTextureCache.get(key);
|
|
if (cached) return cached;
|
|
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = w;
|
|
canvas.height = h;
|
|
const ctx = canvas.getContext('2d');
|
|
if (!ctx) {
|
|
const t = pixi.Texture.WHITE;
|
|
darknessScreenTextureCache.set(key, t);
|
|
return t;
|
|
}
|
|
|
|
ctx.clearRect(0, 0, w, h);
|
|
|
|
const thickness = 0.35 * Math.min(w, h);
|
|
const amp = Math.max(10, thickness * 0.14);
|
|
|
|
const img = ctx.createImageData(w, h);
|
|
const data = img.data;
|
|
|
|
const n2 = (x: number, y: number) => {
|
|
const xi = x | 0;
|
|
const yi = y | 0;
|
|
const a = hash01(seed ^ 0x9e3779b9, xi * 17 + yi * 131);
|
|
const b = hash01(seed ^ 0x7f4a7c15, xi * 53 + yi * 97);
|
|
return a * 0.65 + b * 0.35;
|
|
};
|
|
|
|
for (let y = 0; y < h; y += 1) {
|
|
for (let x = 0; x < w; x += 1) {
|
|
const i = (y * w + x) * 4;
|
|
const d = Math.min(x, y, w - 1 - x, h - 1 - y);
|
|
const nn = n2(x * 0.55, y * 0.55);
|
|
const dd = d + (nn - 0.5) * 2 * amp;
|
|
const t = 1 - Math.max(0, Math.min(1, dd / thickness));
|
|
if (t <= 0) {
|
|
data[i + 3] = 0;
|
|
continue;
|
|
}
|
|
|
|
const soft = Math.pow(t, 1.7);
|
|
const depth = 0.65 + 0.35 * n2(x * 0.12 + 13, y * 0.12 + 7);
|
|
const a = Math.round(255 * soft * depth);
|
|
|
|
data[i] = 0;
|
|
data[i + 1] = 0;
|
|
data[i + 2] = 0;
|
|
data[i + 3] = Math.min(255, a);
|
|
}
|
|
}
|
|
ctx.putImageData(img, 0, 0);
|
|
|
|
const tex = pixi.Texture.from(canvas);
|
|
darknessScreenTextureCache.set(key, tex);
|
|
if (darknessScreenTextureCache.size > 18) {
|
|
const first = darknessScreenTextureCache.keys().next().value as string | undefined;
|
|
if (first) darknessScreenTextureCache.delete(first);
|
|
}
|
|
return tex;
|
|
}
|
|
|
|
function clamp255(v: number): number {
|
|
if (!Number.isFinite(v)) return 0;
|
|
if (v < 0) return 0;
|
|
if (v > 255) return 255;
|
|
return Math.round(v);
|
|
}
|