12 Commits

Author SHA1 Message Date
Ivan Fontosh 5c0c72892d fix(foundry): copy playlists before deleting the unpacked archive
Archive import removed the temp folder before playlist tracks were read, so zip imports with music failed. The dialog hint now names .zip / .fvtt instead of .world.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-10 21:05:55 +08:00
Ivan Fontosh 877fbaa8e7 feat: save games and edit scene darkness
Persist show state to local saves; author map darkness in scene editor with bake-to-scene and help updates.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-06 11:41:42 +08:00
Ivan Fontosh f6c301a12b feat(play): hide NPC tokens from the player screen
A token can be hidden per session from the control menu. The GM still sees it, and its path keeps moving. Scene editor grid labels no longer call a removed helper.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-02 10:15:32 +08:00
Ivan Fontosh 060bbd471a feat(ui): confirm ending a show and surface help
End-session buttons, Escape, and window close share one confirm. Help is a question-mark icon on the control panel and after the version. About opens directly. Scene editor follows the UI language.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-02 08:10:54 +08:00
Ivan Fontosh d228b9aab7 fix(play): ask before Escape ends session
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-30 08:53:48 +08:00
Ivan Fontosh 143d141aa6 chore: release v1.1.0 2026-09-17 15:31:45 +08:00
Ivan Fontosh a29c72b307 feat: окно инструкций, свёрнутая история и обновление спонсоров
Инструкции вынесены в отдельное окно Electron; токены игроков не пропадают при смене сцены; предпросмотр и плейлисты адаптированы; история свёрнута по умолчанию.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-17 06:21:42 +08:00
Ivan Fontosh 712086ddca feat: кубики/таймер/кисть/спонсоры и задел игровых систем
Показ анимации кубиков игрокам, закрытие оверлеев с окнами, ручной ввод количества, меньший радиус кисти, блок спонсоров в «О программе»; плюс черновик game systems / character sheet.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-13 15:37:44 +08:00
Ivan Fontosh 3d0474fe97 fix(export): не падать с EPERM при сохранении в корень диска на Windows
Перед записью zip больше не вызываем mkdir для E:\ / C:\ — на Windows это даёт operation not permitted.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-10 18:09:48 +08:00
     Фонтош Иван Сергеевич 48a9c933af fix(effects): снизить лаги сцены на Mac
Pixi режется по contentRect, пульт идёт в preview (12 FPS, 0.5 DPR), штампы тумана/огня/дождя прореживаются, draft темноты и маркера не чаще 20 Гц.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-07 17:13:37 +08:00
Ivan Fontosh 34dd39791b docs: обложка и текст ВК про успешный краудфандинг
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-07 16:16:37 +08:00
Ivan Fontosh fdccc0deb5 fix(tokens): импорт неигровых токенов из zip и плавные пути на macOS
Полный импорт/открытие проекта подхватывает app-tokens. Движение по путям пишется в DOM без ре-рендера кадра, у пульта и презентации выключен background throttling.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-07 16:16:30 +08:00
113 changed files with 5448 additions and 743 deletions
+38 -1
View File
@@ -13,12 +13,37 @@ void test('diceRoll: roll produces values in range and notation', () => {
store.dispatch({ kind: 'roll', count: 3, sides: 6 });
const st = store.getState();
assert.equal(st.active, true);
assert.equal(st.visibleToPlayers, true);
assert.equal(st.notation, '3d6');
assert.equal(st.values.length, 3);
assert.ok(st.values.every((v) => v >= 1 && v <= 6));
assert.equal(st.total, st.values.reduce((a, b) => a + b, 0));
});
void test('diceRoll: roll without visibleToPlayers keeps master result only', () => {
const store = new DiceRollSessionStore();
store.dispatch({ kind: 'setVisibleToPlayers', visible: false });
store.dispatch({ kind: 'roll', count: 2, sides: 8 });
const st = store.getState();
assert.equal(st.visibleToPlayers, false);
assert.equal(st.active, false);
assert.equal(st.notation, '2d8');
assert.equal(st.values.length, 2);
assert.ok(st.values.every((v) => v >= 1 && v <= 8));
assert.equal(st.startedAt, null);
});
void test('diceRoll: unchecking visibleToPlayers hides overlay', () => {
const store = new DiceRollSessionStore();
store.dispatch({ kind: 'roll', count: 1, sides: 20 });
assert.equal(store.getState().active, true);
const values = [...store.getState().values];
store.dispatch({ kind: 'setVisibleToPlayers', visible: false });
assert.equal(store.getState().active, false);
assert.equal(store.getState().visibleToPlayers, false);
assert.deepEqual(store.getState().values, values);
});
void test('diceRoll: d100 values are tens faces only', () => {
const store = new DiceRollSessionStore();
store.dispatch({ kind: 'roll', count: 5, sides: 100 });
@@ -30,12 +55,14 @@ void test('diceRoll: d100 values are tens faces only', () => {
assert.equal(st.total, st.values.reduce((a, b) => a + b, 0));
});
void test('diceRoll: clear resets', () => {
void test('diceRoll: clear resets but keeps visibleToPlayers', () => {
const store = new DiceRollSessionStore();
store.dispatch({ kind: 'setVisibleToPlayers', visible: false });
store.dispatch({ kind: 'roll', count: 1, sides: 20 });
store.dispatch({ kind: 'clear' });
assert.equal(store.getState().active, false);
assert.deepEqual(store.getState().values, []);
assert.equal(store.getState().visibleToPlayers, false);
});
void test('diceRoll: hideOverlay keeps values for master UI', () => {
@@ -48,6 +75,16 @@ void test('diceRoll: hideOverlay keeps values for master UI', () => {
assert.deepEqual(store.getState().values, values);
assert.equal(store.getState().total, total);
assert.equal(store.getState().notation, '2d6');
assert.equal(store.getState().visibleToPlayers, true);
});
void test('diceRoll: roll with zero count is no-op', () => {
const store = new DiceRollSessionStore();
store.dispatch({ kind: 'setVisibleToPlayers', visible: false });
const before = store.getState().revision;
store.dispatch({ kind: 'roll', count: 0, sides: 6 });
assert.equal(store.getState().revision, before);
assert.deepEqual(store.getState().values, []);
});
void test('formatPredeterminedDiceNotation', () => {
+18 -2
View File
@@ -27,6 +27,19 @@ export class DiceRollSessionStore {
this.state = {
...createInitialDiceRollState(),
revision: this.state.revision + 1,
visibleToPlayers: this.state.visibleToPlayers,
};
return this.state;
}
case 'setVisibleToPlayers': {
if (this.state.visibleToPlayers === event.visible) return this.state;
this.state = {
...this.state,
revision: this.state.revision + 1,
visibleToPlayers: event.visible,
...(event.visible === false && this.state.active
? { active: false, startedAt: null }
: {}),
};
return this.state;
}
@@ -43,15 +56,18 @@ export class DiceRollSessionStore {
case 'roll': {
if (!isDiceSides(event.sides)) return this.state;
const count = clampDiceCount(event.count);
if (count < 1) return this.state;
const values = rollDiceValues(count, event.sides);
const total = values.reduce((a, b) => a + b, 0);
const showToPlayers = this.state.visibleToPlayers;
this.state = {
revision: this.state.revision + 1,
active: true,
active: showToPlayers,
visibleToPlayers: showToPlayers,
notation: formatDiceNotation(count, event.sides),
values,
total,
startedAt: Date.now(),
startedAt: showToPlayers ? Date.now() : null,
};
return this.state;
}
+76 -1
View File
@@ -1,7 +1,13 @@
import crypto from 'node:crypto';
import { applyFieldEffectEraserStroke } from '../../shared/fieldEffectEraser';
import type { EffectsEvent, EffectsState, EffectToolState } from '../../shared/types';
import {
isPersistentFieldEffect,
type EffectInstance,
type EffectsEvent,
type EffectsState,
type EffectToolState,
} from '../../shared/types';
function nowMs(): number {
return Date.now();
@@ -23,6 +29,9 @@ export class EffectsStore {
tool: defaultTool(),
instances: [],
};
/** Постоянные эффекты по карточке (graphNodeId или sceneId) на время показа. */
private cache = new Map<string, EffectInstance[]>();
private currentKey: string | null = null;
getState(): EffectsState {
// Всегда обновляем serverNowMs при чтении — это наш "таймкод" для рендереров.
@@ -36,13 +45,70 @@ export class EffectsStore {
serverNowMs: nowMs(),
instances: [],
};
this.commitCurrent();
return this.state;
}
/** Новый показ: и текущая карточка, и кэш остальных. */
resetSession(): EffectsState {
this.cache.clear();
this.currentKey = null;
this.state = {
revision: this.state.revision + 1,
serverNowMs: nowMs(),
tool: this.state.tool,
instances: [],
};
return this.getState();
}
/**
* Смена карточки: туман/огонь/дождь/вода/лёд/пятно остаются на ушедшей
* и поднимаются на новой. Разовые эффекты действий сбрасываются.
*/
switchScene(cacheKey: string | null): EffectsState {
this.commitCurrent();
this.currentKey = cacheKey;
const instances = cacheKey ? [...(this.cache.get(cacheKey) ?? [])] : [];
this.state = {
...this.state,
revision: this.state.revision + 1,
serverNowMs: nowMs(),
instances,
};
return this.getState();
}
exportByCard(): Record<string, EffectInstance[]> {
this.commitCurrent();
const out: Record<string, EffectInstance[]> = {};
for (const [key, instances] of this.cache) {
const kept = instances.filter((i) => isPersistentFieldEffect(i.type));
if (kept.length > 0) out[key] = kept.map((i) => ({ ...i }));
}
return out;
}
importByCard(byCard: Record<string, EffectInstance[]>): void {
this.cache.clear();
this.currentKey = null;
this.state = {
...this.state,
revision: this.state.revision + 1,
serverNowMs: nowMs(),
instances: [],
};
for (const [key, instances] of Object.entries(byCard)) {
const kept = instances.filter((i) => isPersistentFieldEffect(i.type));
if (kept.length > 0) this.cache.set(key, kept.map((i) => ({ ...i })));
}
}
dispatch(event: EffectsEvent): EffectsState {
const s = this.state;
const next: EffectsState = applyEvent(s, event, (prefix) => this.makeId(prefix));
this.state = next;
this.commitCurrent();
return next;
}
@@ -78,9 +144,18 @@ export class EffectsStore {
serverNowMs: now,
instances: kept,
};
this.commitCurrent();
return true;
}
private commitCurrent(): void {
if (this.currentKey === null) return;
this.cache.set(
this.currentKey,
this.state.instances.filter((i) => isPersistentFieldEffect(i.type)).map((i) => ({ ...i })),
);
}
makeId(prefix: string): string {
return `${prefix}_${crypto.randomBytes(6).toString('hex')}_${String(nowMs())}`;
}
+108
View File
@@ -0,0 +1,108 @@
import assert from 'node:assert/strict';
import fs from 'node:fs/promises';
import os from 'node:os';
import path from 'node:path';
import test from 'node:test';
import { EffectsStore } from './effectsStore';
import { GameSavesStore } from '../gameSave/gameSavesStore';
import { canonicalGameSave, emptyGameSaveBody, freezeTokenPathPlayback } from '../../shared/gameSave/buildSnapshot';
import type { EffectInstance } from '../../shared/types';
import type { TokenPath } from '../../shared/types/tokenPath';
import type { TokenPathPlaybackEntry } from '../../shared/types/tokenPathSession';
function fog(): EffectInstance {
return {
id: 'fog1',
type: 'fog',
seed: 1,
createdAtMs: 1,
points: [{ x: 0.2, y: 0.2, tMs: 1 }],
radiusN: 0.1,
opacity: 0.4,
lifetimeMs: null,
};
}
function bolt(): EffectInstance {
return {
id: 'lt1',
type: 'lightning',
seed: 2,
createdAtMs: 1,
start: { x: 0, y: 0 },
end: { x: 1, y: 1 },
widthN: 0.02,
intensity: 1,
lifetimeMs: 800,
};
}
void test('effects stay on the card and action effects do not', () => {
const store = new EffectsStore();
store.switchScene('card-a');
store.dispatch({ kind: 'instance.add', instance: fog() });
store.dispatch({ kind: 'instance.add', instance: bolt() });
store.switchScene('card-b');
assert.equal(store.getState().instances.length, 0);
store.switchScene('card-a');
assert.deepEqual(
store.getState().instances.map((i) => i.type),
['fog'],
);
store.dispatch({ kind: 'instances.clear' });
store.switchScene('card-b');
store.switchScene('card-a');
assert.equal(store.getState().instances.length, 0);
});
void test('freezeTokenPathPlayback parks a moving token', () => {
const pathLine: TokenPath = {
points: [
{ nx: 0, ny: 0.5 },
{ nx: 1, ny: 0.5 },
],
closed: false,
loopMode: 'once',
durationSec: 2,
startMode: 'onEnter',
delaySec: 0,
facingMode: 'tangentSmooth',
fixedRotationDeg: 0,
};
const entry: TokenPathPlaybackEntry = {
kind: 'token',
placementId: 't1',
phase: 'moving',
segmentStartedAtMs: 0,
baseDist: 0,
direction: 1,
rejoinDist: null,
durationSec: 2,
pathLength: 1,
};
const frozen = freezeTokenPathPlayback({ 'token:t1': entry }, () => pathLine, 1000);
const next = frozen['token:t1'];
assert.ok(next);
assert.equal(next.phase, 'stopped');
assert.ok(next.baseDist > 0.4 && next.baseDist < 0.6);
});
void test('game save file keeps id on overwrite and lists one campaign', async () => {
const root = await fs.mkdtemp(path.join(os.tmpdir(), 'dnd-saves-'));
const store = new GameSavesStore(root);
const body = emptyGameSaveBody('p_one');
const first = await store.write('p_one', body, { id: null, name: 'Вечер' });
const again = await store.write('p_one', body, { id: first.id, name: 'Вечер 2' });
assert.equal(again.id, first.id);
assert.equal(again.name, 'Вечер 2');
const list = await store.list('p_one');
assert.equal(list.length, 1);
assert.equal(list[0]?.name, 'Вечер 2');
const other = emptyGameSaveBody('p_two');
await store.write('p_two', other, { id: null, name: 'Другая' });
assert.equal((await store.list('p_one')).length, 1);
const loaded = await store.read('p_one', first.id);
const { id: _id, name: _name, savedAt: _savedAt, ...rest } = loaded;
assert.equal(canonicalGameSave(rest), canonicalGameSave(body));
});
@@ -67,6 +67,66 @@ void test('SceneDarknessStore: draft синхронизируется и сбр
assert.equal(store.getState().strokes.length, 1);
});
void test('SceneDarknessStore: cache miss берёт seedStrokes из сцены', () => {
const store = new SceneDarknessStore();
const seed = [
{
id: 'base1',
seed: 7,
createdAtMs: 50,
points: [{ x: 0.3, y: 0.4, tMs: 50 }],
radiusN: 0.06,
mode: 'reveal' as const,
},
];
store.switchScene('card_a', true, seed);
assert.equal(store.getState().strokes.length, 1);
assert.equal(store.getState().strokes[0]?.id, 'base1');
store.dispatch({
kind: 'stroke.add',
stroke: {
id: 'session1',
seed: 2,
createdAtMs: 100,
points: [{ x: 0.5, y: 0.5, tMs: 100 }],
radiusN: 0.08,
mode: 'cover',
},
});
store.switchScene('card_b', true, []);
store.switchScene('card_a', true, seed);
assert.equal(store.getState().strokes.length, 2);
assert.equal(store.getState().strokes[1]?.id, 'session1');
});
void test('SceneDarknessStore: resetSession снова берёт seed', () => {
const store = new SceneDarknessStore();
const seed = [
{
id: 'base1',
seed: 1,
createdAtMs: 10,
points: [{ x: 0.1, y: 0.1, tMs: 10 }],
radiusN: 0.05,
},
];
store.switchScene('card_a', true, seed);
store.dispatch({
kind: 'stroke.add',
stroke: {
id: 's1',
seed: 2,
createdAtMs: 20,
points: [{ x: 0.2, y: 0.2, tMs: 20 }],
radiusN: 0.05,
},
});
store.resetSession();
store.switchScene('card_a', true, seed);
assert.equal(store.getState().strokes.length, 1);
assert.equal(store.getState().strokes[0]?.id, 'base1');
});
void test('SceneDarknessStore: cover-штрих сохраняется в кэше сцены', () => {
const store = new SceneDarknessStore();
store.switchScene('scene_a', true);
+44 -4
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@@ -29,14 +29,26 @@ export class SceneDarknessStore {
/**
* Переключение сцены: сохраняем текущие штрихи в кэш и загружаем состояние новой сцены.
* Если ключа ещё не было в сессии — берём seed (база из файла партии).
*/
switchScene(cacheKey: string | null, enabled: boolean): SceneDarknessState {
switchScene(
cacheKey: string | null,
enabled: boolean,
seedStrokes: readonly SceneDarknessRevealStroke[] = [],
): SceneDarknessState {
if (this.currentKey !== null) {
this.cache.set(this.currentKey, [...this.state.strokes]);
this.cache.set(this.currentKey, this.state.strokes.map(cloneStroke));
}
this.currentKey = cacheKey;
const strokes =
cacheKey && enabled ? [...(this.cache.get(cacheKey) ?? [])] : [];
let strokes: SceneDarknessRevealStroke[] = [];
if (cacheKey && enabled) {
if (this.cache.has(cacheKey)) {
strokes = (this.cache.get(cacheKey) ?? []).map(cloneStroke);
} else {
strokes = seedStrokes.map(cloneStroke);
this.cache.set(cacheKey, strokes.map(cloneStroke));
}
}
this.state = {
revision: this.state.revision + 1,
enabled,
@@ -77,4 +89,32 @@ export class SceneDarknessStore {
}
}
}
/** Кэш по карточкам, включая текущую. Пустые карточки не входят. */
exportByCard(): Record<string, SceneDarknessRevealStroke[]> {
if (this.currentKey !== null) {
this.cache.set(this.currentKey, this.state.strokes.map(cloneStroke));
}
const out: Record<string, SceneDarknessRevealStroke[]> = {};
for (const [key, strokes] of this.cache) {
if (strokes.length === 0) continue;
out[key] = strokes.map(cloneStroke);
}
return out;
}
/** Кладёт кэш, не переключая карточку. Дальше вызывают switchScene. */
importByCard(byCard: Record<string, SceneDarknessRevealStroke[]>): void {
this.cache.clear();
this.currentKey = null;
this.state = emptyState();
for (const [key, strokes] of Object.entries(byCard)) {
if (!Array.isArray(strokes) || strokes.length === 0) continue;
this.cache.set(key, strokes.map(cloneStroke));
}
}
}
function cloneStroke(stroke: SceneDarknessRevealStroke): SceneDarknessRevealStroke {
return { ...stroke, points: stroke.points.map((p) => ({ ...p })) };
}
+26
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@@ -105,4 +105,30 @@ export class SceneMarkerStore {
}
}
}
exportByCard(): Record<string, SceneMarkerStroke[]> {
if (this.currentKey !== null) {
this.cache.set(this.currentKey, this.state.strokes.map(cloneStroke));
}
const out: Record<string, SceneMarkerStroke[]> = {};
for (const [key, strokes] of this.cache) {
if (strokes.length === 0) continue;
out[key] = strokes.map(cloneStroke);
}
return out;
}
importByCard(byCard: Record<string, SceneMarkerStroke[]>): void {
this.cache.clear();
this.currentKey = null;
this.state = emptyState();
for (const [key, strokes] of Object.entries(byCard)) {
if (!Array.isArray(strokes) || strokes.length === 0) continue;
this.cache.set(key, strokes.map(cloneStroke));
}
}
}
function cloneStroke(stroke: SceneMarkerStroke): SceneMarkerStroke {
return { ...stroke, points: stroke.points.map((p) => ({ ...p })) };
}
+1
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@@ -392,6 +392,7 @@ export async function buildProjectFromFoundryDocuments(
previewVideoAutostart: previewAssetType === 'video',
previewRotationDeg: 0,
darkenScene: false,
darknessStrokes: [],
traps: [],
tokens: [],
npcTokens: [],
+84
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@@ -0,0 +1,84 @@
import crypto from 'node:crypto';
import fs from 'node:fs/promises';
import path from 'node:path';
import { defaultGameSaveName } from '../../shared/gameSave/buildSnapshot';
import { GAME_SAVE_SCHEMA_VERSION, type GameSaveBody, type GameSaveFile, type GameSaveListItem } from '../../shared/types/gameSave';
function safeSegment(raw: string): string {
const cleaned = raw.replace(/[^a-zA-Z0-9_-]/g, '');
if (!cleaned || cleaned === '.' || cleaned === '..') throw new Error('GAME_SAVE_BAD_ID');
return cleaned;
}
export class GameSavesStore {
private readonly rootDir: string;
constructor(userData: string) {
this.rootDir = path.join(userData, 'game-saves');
}
async list(projectId: string): Promise<GameSaveListItem[]> {
const dir = this.projectDir(projectId);
let names: string[] = [];
try {
names = await fs.readdir(dir);
} catch {
return [];
}
const items: GameSaveListItem[] = [];
for (const name of names) {
if (!name.endsWith('.json')) continue;
try {
const file = await this.readFile(path.join(dir, name));
if (file.projectId !== projectId) continue;
items.push({ id: file.id, name: file.name, savedAt: file.savedAt });
} catch {
continue;
}
}
items.sort((a, b) => (a.savedAt < b.savedAt ? 1 : a.savedAt > b.savedAt ? -1 : 0));
return items;
}
async read(projectId: string, id: string): Promise<GameSaveFile> {
const filePath = this.filePath(projectId, id);
try {
const file = await this.readFile(filePath);
if (file.projectId !== projectId || file.id !== id) throw new Error('GAME_SAVE_NOT_FOUND');
return file;
} catch (err) {
if (err instanceof Error && err.message.startsWith('GAME_SAVE_')) throw err;
throw new Error('GAME_SAVE_NOT_FOUND');
}
}
async write(projectId: string, body: GameSaveBody, opts: { id: string | null; name: string }): Promise<GameSaveListItem> {
if (body.projectId !== projectId) throw new Error('GAME_SAVE_PROJECT_MISMATCH');
const id = opts.id ? safeSegment(opts.id) : `gs_${crypto.randomBytes(8).toString('hex')}`;
const name = opts.name.trim() || defaultGameSaveName();
const savedAt = new Date().toISOString();
const file: GameSaveFile = { ...body, id, name, savedAt, schemaVersion: GAME_SAVE_SCHEMA_VERSION };
const filePath = this.filePath(projectId, id);
await fs.mkdir(path.dirname(filePath), { recursive: true });
await fs.writeFile(filePath, JSON.stringify(file), 'utf8');
return { id, name, savedAt };
}
private projectDir(projectId: string): string {
return path.join(this.rootDir, safeSegment(projectId));
}
private filePath(projectId: string, id: string): string {
return path.join(this.projectDir(projectId), `${safeSegment(id)}.json`);
}
private async readFile(filePath: string): Promise<GameSaveFile> {
const raw = await fs.readFile(filePath, 'utf8');
const parsed = JSON.parse(raw) as GameSaveFile;
if (!parsed || parsed.schemaVersion !== GAME_SAVE_SCHEMA_VERSION || typeof parsed.id !== 'string') {
throw new Error('GAME_SAVE_NOT_FOUND');
}
return parsed;
}
}
@@ -0,0 +1,38 @@
import assert from 'node:assert/strict';
import fs from 'node:fs/promises';
import os from 'node:os';
import path from 'node:path';
import { test } from 'node:test';
import { GameSystemsStore } from './gameSystemsStore';
import type { SystemDefinition } from '../../shared/characterSheet/types';
import { FORMAT_VERSION, SYSTEM_FORMAT } from '../../shared/characterSheet/types';
function sampleSystem(): SystemDefinition {
return {
format: SYSTEM_FORMAT,
formatVersion: FORMAT_VERSION,
id: 'shadowdark',
name: 'Shadowdark',
schemaVersion: 1,
revision: 1,
bricks: { attributes: [{ key: 'str', label: 'STR', scale: 'numeric', default: 10 }] },
creationRules: [],
sheetLayout: { pageSize: 'fluid', grid: { size: 8 }, pages: [{ id: 'main', label: 'Main', widgets: [] }] },
};
}
test('GameSystemsStore import list delete', async () => {
const dir = await fs.mkdtemp(path.join(os.tmpdir(), 'gs-'));
const store = new GameSystemsStore(dir);
await store.importSystem(sampleSystem());
const list = await store.list();
assert.equal(list.length, 1);
assert.equal(list[0]!.id, 'shadowdark');
const bind = await store.bindSnapshot('shadowdark');
assert.ok(bind.snapshotHash.length === 64);
const snap = await store.getSnapshot(bind.snapshotHash);
assert.equal(snap?.id, 'shadowdark');
await store.delete('shadowdark');
assert.equal((await store.list()).length, 0);
});
+129
View File
@@ -0,0 +1,129 @@
import fs from 'node:fs/promises';
import path from 'node:path';
import { createHash } from 'node:crypto';
import type { GameSystemListItem } from '../../shared/ipc/contracts';
import type { SystemDefinition } from '../../shared/characterSheet/types';
import { validateSystemDefinition } from '../../shared/characterSheet/systemValidate';
import { snapshotHash } from '../../shared/characterSheet/snapshot';
export type { GameSystemListItem };
type Manifest = {
systems: GameSystemListItem[];
};
export class GameSystemsStore {
private readonly rootDir: string;
private readonly manifestPath: string;
private readonly snapshotsDir: string;
private manifest: Manifest = { systems: [] };
private loaded = false;
constructor(userData: string) {
this.rootDir = path.join(userData, 'game-systems');
this.manifestPath = path.join(this.rootDir, 'manifest.json');
this.snapshotsDir = path.join(this.rootDir, 'snapshots');
}
async ensureLoaded(): Promise<void> {
if (this.loaded) return;
await fs.mkdir(this.snapshotsDir, { recursive: true });
try {
const raw = await fs.readFile(this.manifestPath, 'utf8');
this.manifest = JSON.parse(raw) as Manifest;
if (!Array.isArray(this.manifest.systems)) this.manifest.systems = [];
} catch {
this.manifest = { systems: [] };
}
this.loaded = true;
}
async list(): Promise<GameSystemListItem[]> {
await this.ensureLoaded();
return [...this.manifest.systems];
}
private systemPath(id: string): string {
return path.join(this.rootDir, id, 'system.json');
}
async get(id: string): Promise<SystemDefinition | null> {
await this.ensureLoaded();
try {
const raw = await fs.readFile(this.systemPath(id), 'utf8');
return JSON.parse(raw) as SystemDefinition;
} catch {
return null;
}
}
async importSystem(system: SystemDefinition): Promise<GameSystemListItem> {
await this.ensureLoaded();
const check = validateSystemDefinition(system);
if (!check.ok) throw new Error(check.errors.map((e) => e.message).join('; '));
const dir = path.join(this.rootDir, system.id);
await fs.mkdir(dir, { recursive: true });
await fs.writeFile(this.systemPath(system.id), JSON.stringify(system, null, 2), 'utf8');
const hash = snapshotHash(system);
await fs.writeFile(path.join(this.snapshotsDir, `${hash}.json`), JSON.stringify(system), 'utf8');
const item: GameSystemListItem = {
id: system.id,
name: system.name,
edition: system.edition,
schemaVersion: system.schemaVersion,
revision: system.revision,
};
this.manifest.systems = this.manifest.systems.filter((s) => s.id !== system.id).concat(item);
await this.saveManifest();
return item;
}
async delete(id: string): Promise<string[]> {
await this.ensureLoaded();
this.manifest.systems = this.manifest.systems.filter((s) => s.id !== id);
await this.saveManifest();
try {
await fs.rm(path.join(this.rootDir, id), { recursive: true, force: true });
} catch {
// ignore
}
// Caller clears player bindings; return id for convenience
return [id];
}
async getSnapshot(hash: string): Promise<SystemDefinition | null> {
try {
const raw = await fs.readFile(path.join(this.snapshotsDir, `${hash}.json`), 'utf8');
return JSON.parse(raw) as SystemDefinition;
} catch {
return null;
}
}
async bindSnapshot(systemId: string): Promise<{ systemId: string; snapshotHash: string; system: SystemDefinition }> {
const system = await this.get(systemId);
if (!system) throw new Error(`System not found: ${systemId}`);
const hash = snapshotHash(system);
const snapPath = path.join(this.snapshotsDir, `${hash}.json`);
try {
await fs.access(snapPath);
} catch {
await fs.writeFile(snapPath, JSON.stringify(system), 'utf8');
}
return { systemId, snapshotHash: hash, system };
}
private async saveManifest(): Promise<void> {
await fs.mkdir(this.rootDir, { recursive: true });
await fs.writeFile(this.manifestPath, JSON.stringify(this.manifest, null, 2), 'utf8');
}
}
/** Test helper — content hash of arbitrary buffer. */
export function sha256Hex(data: string): string {
return createHash('sha256').update(data).digest('hex');
}
+373 -36
View File
@@ -1,13 +1,14 @@
import fs from 'node:fs/promises';
import path from 'node:path';
import { app, BrowserWindow, dialog, Menu, protocol } from 'electron';
import { app, BrowserWindow, dialog, Menu, protocol, shell } from 'electron';
import { installStdoutEpipeGuards } from './safeConsole';
installStdoutEpipeGuards();
import { openDialogFilterLabel } from '../shared/appBranding';
import type { SystemDefinition } from '../shared/characterSheet/types';
import { USERS_BRANCH_FEATURES_ENABLED } from '../shared/features/usersBranchFeatures';
import { ipcChannels, type ScenePreviewImportEvent, type SessionState } from '../shared/ipc/contracts';
import {
@@ -19,14 +20,19 @@ import {
stripProjectZipExtension,
} from '../shared/project/projectZipExtension';
import type { Project } from '../shared/types';
import { asNpcId } from '../shared/types/ids';
import { canonicalGameSave, freezeTokenPathPlayback, pathForPlacement } from '../shared/gameSave/buildSnapshot';
import { GAME_SAVE_SCHEMA_VERSION, type GameSaveBody, type GameSaveFile } from '../shared/types/gameSave';
import { asNpcId, asSceneId, type MaterialId } from '../shared/types/ids';
import { listVisibleSceneNpcTokens } from '../shared/types/appPlayers';
import { remapProjectSceneTokenIds } from '../shared/graph/storylineExportImport';
import {
asPreviewRotationDeg,
previewRotationStepsCw,
} from '../shared/types/scenePreviewRotation';
import { getSessionTimerRemainingMs } from '../shared/types/sessionTimer';
import { EffectsStore, effectsDefaultTool } from './effects/effectsStore';
import { GameSavesStore } from './gameSave/gameSavesStore';
import { SceneDarknessStore } from './effects/sceneDarknessStore';
import { SceneMarkerStore } from './effects/sceneMarkerStore';
import { SceneTrapsStore } from './sceneTraps/sceneTrapsStore';
@@ -42,6 +48,7 @@ import { ZipProjectStore } from './project/zipStore';
import { SceneViewStore } from './sceneView/sceneViewStore';
import { registerDndAssetProtocol } from './protocol/dndAssetProtocol';
import { PlayersStore } from './players/playersStore';
import { GameSystemsStore } from './gameSystems/gameSystemsStore';
import { PlaylistsStore } from './playlists/playlistsStore';
import { SceneNpcTokensSessionStore } from './players/sceneNpcTokensSessionStore';
import { ScenePlayerTokensSessionStore } from './players/scenePlayerTokensSessionStore';
@@ -80,6 +87,8 @@ import {
openTokenPathEditorWindow,
openNpcsWindow,
openSceneDescriptionWindow,
openInstructionsWindow,
getInstructionsSection,
closeMaterialsWindow,
closePlaylistsWindow,
closeTimerWindow,
@@ -89,7 +98,10 @@ import {
closeSceneEditorWindow,
closeTokenPathEditorWindow,
closeNpcsWindow,
requestCloseMultiWindowConfirm,
sendToAppWindows,
setDiceWindowClosedListener,
setTimerWindowClosedListener,
syncAllWindowChromeTitles,
togglePresentationFullscreen,
waitForEditorWindowReady,
@@ -196,8 +208,12 @@ const tokenPathSessionStore = new TokenPathSessionStore();
const sceneNpcTokensSessionStore = new SceneNpcTokensSessionStore();
const scenePlayerTokensSessionStore = new ScenePlayerTokensSessionStore();
const tokenGridSnapSessionStore = new TokenGridSnapSessionStore();
let gameSavesStore: GameSavesStore | null = null;
/** Канонический слепок последнего сохранения этого показа. null — ещё не сохраняли. */
let lastSaveCanonical: string | null = null;
let tokensStore: TokensStore | null = null;
let playersStore: PlayersStore | null = null;
let gameSystemsStore: GameSystemsStore | null = null;
let playlistsStore: PlaylistsStore | null = null;
function emitTokenPathSessionState(): void {
@@ -292,6 +308,22 @@ function emitSessionTimerState(): void {
}
}
function dismissSessionTimerWhenWindowCloses(): void {
const st = timerSessionStore.getState();
let changed = false;
if (st.running) {
timerSessionStore.dispatch({ kind: 'pause' });
changed = true;
}
if (st.visibleToPlayers) {
timerSessionStore.dispatch({ kind: 'setVisibleToPlayers', visible: false });
changed = true;
}
if (changed) emitSessionTimerState();
}
setTimerWindowClosedListener(dismissSessionTimerWhenWindowCloses);
function emitInitiativeState(): void {
const state = initiativeSessionStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
@@ -316,6 +348,15 @@ function emitDiceRollState(): void {
}
}
function hideDiceOverlayWhenWindowCloses(): void {
const st = diceRollSessionStore.getState();
if (!st.visibleToPlayers || !st.active) return;
diceRollSessionStore.dispatch({ kind: 'hideOverlay' });
emitDiceRollState();
}
setDiceWindowClosedListener(hideDiceOverlayWhenWindowCloses);
function syncInitiativePresenceFromSession(): void {
const project = projectStore.getOpenProject();
const sceneId = project?.currentSceneId ?? null;
@@ -390,6 +431,18 @@ function emitTokensState(): void {
}
}
/** Подтянуть `app-tokens/` из открытого кэша (экспорт сюжетной линии / полный zip). */
async function importAppTokensFromOpenProjectCache(): Promise<Project | null> {
const cacheDir = projectStore.getOpenCacheDir();
if (!tokensStore || !cacheDir) return null;
const remap = await tokensStore.importFromExportDir(cacheDir);
if (remap.size === 0) return null;
emitTokensState();
const needsRemap = [...remap.entries()].some(([from, to]) => from !== to);
if (!needsRemap) return null;
return projectStore.updateProject((p) => remapProjectSceneTokenIds(p, remap));
}
function emitSceneTokensSessionState(): void {
const state = sceneTokensSessionStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
@@ -468,7 +521,168 @@ function syncSceneDarknessForProject(project: Project): void {
const enabled =
Boolean(scene?.darkenScene) &&
(scene?.previewAssetType === 'image' || scene?.previewAssetType === 'video');
sceneDarknessStore.switchScene(cacheKey, enabled);
sceneDarknessStore.switchScene(cacheKey, enabled, scene?.darknessStrokes ?? []);
}
function syncSceneEffectsForProject(project: Project): void {
const cacheKey = project.currentGraphNodeId ?? project.currentSceneId ?? null;
effectsStore.switchScene(cacheKey);
}
function captureGameSaveBody(project: Project): GameSaveBody {
const now = Date.now();
const timer = timerSessionStore.getState();
const players = scenePlayerTokensSessionStore.getState();
const initiative = initiativeSessionStore.getState();
const materials = materialsOverlayStore.getState();
const npcs = npcsOverlayStore.getState();
const camera = sceneViewStore.getState();
const npcTokens = sceneNpcTokensSessionStore.getState();
const paths = tokenPathSessionStore.getState();
return {
schemaVersion: GAME_SAVE_SCHEMA_VERSION,
projectId: String(project.id),
graphNodeId: project.currentGraphNodeId ? String(project.currentGraphNodeId) : null,
sceneId: project.currentSceneId ? String(project.currentSceneId) : null,
darknessByCard: sceneDarknessStore.exportByCard(),
markersByCard: sceneMarkerStore.exportByCard(),
trapsByCard: sceneTrapsStore.exportByCard(),
effectsByCard: effectsStore.exportByCard(),
sceneTokensByPlacementId: { ...sceneTokensSessionStore.getState().byPlacementId },
npcTokens: {
byPlacementId: { ...npcTokens.byPlacementId },
scale: npcTokens.scale,
spawned: { ...npcTokens.spawned },
},
tokenPaths: {
presentationVisible: { ...paths.presentationVisible },
playback: freezeTokenPathPlayback(
paths.playback,
(entry) => pathForPlacement(project, entry.kind, entry.placementId),
now,
),
},
timer: {
durationMs: timer.durationMs,
remainingMs: getSessionTimerRemainingMs(timer, now),
visibleToPlayers: timer.visibleToPlayers,
layout: { ...timer.layout },
},
playerTokens: {
selectedPlayerIds: [...players.selectedPlayerIds],
visible: players.visible,
byPlayerId: players.visible ? { ...players.byPlayerId } : {},
},
camera: { scale: camera.scale, ox: camera.ox, oy: camera.oy },
materials: {
activeMaterialIds: materials.activeMaterialIds.map(String),
layouts: { ...materials.layouts },
legendLayouts: { ...materials.legendLayouts },
focusMaterialId: materials.focusMaterialId ? String(materials.focusMaterialId) : null,
},
npcAvatars: {
activeNpcIds: npcs.activeNpcIds.map(String),
layouts: { ...npcs.layouts },
focusNpcId: npcs.focusNpcId ? String(npcs.focusNpcId) : null,
},
initiative: {
enabled: initiative.enabled,
entries: { ...initiative.entries },
order: [...initiative.order],
reserve: [...initiative.reserve],
activeId: initiative.activeId,
conditions: { ...initiative.conditions },
playersVisible: initiative.playersVisible,
},
tokenGridSnap: tokenGridSnapSessionStore.getState().enabled,
};
}
function sessionIsDirty(project: Project | null): boolean {
if (!project) return false;
if (lastSaveCanonical === null) return true;
return canonicalGameSave(captureGameSaveBody(project)) !== lastSaveCanonical;
}
async function applyGameSave(project: Project, file: GameSaveFile): Promise<Project> {
if (file.projectId !== String(project.id)) throw new Error('GAME_SAVE_PROJECT_MISMATCH');
let next = project;
if (file.graphNodeId) {
const gn = project.sceneGraphNodes.find((n) => String(n.id) === file.graphNodeId);
if (!gn) throw new Error('GAME_SAVE_CARD_MISSING');
next = projectStore.setSessionPointer(gn.id, gn.sceneId);
} else if (file.sceneId && project.scenes[asSceneId(file.sceneId)]) {
next = projectStore.setSessionPointer(null, asSceneId(file.sceneId));
} else if (file.sceneId) {
throw new Error('GAME_SAVE_CARD_MISSING');
}
sceneDarknessStore.importByCard(file.darknessByCard ?? {});
sceneMarkerStore.importByCard(file.markersByCard ?? {});
sceneTrapsStore.importByCard(file.trapsByCard ?? {});
effectsStore.importByCard(file.effectsByCard ?? {});
syncSceneDarknessForProject(next);
syncSceneMarkerForProject(next);
syncSceneTrapsForProject(next);
syncSceneEffectsForProject(next);
sceneTokensSessionStore.load(file.sceneTokensByPlacementId ?? {});
const npcIds = new Set((next.npcs ?? []).map((n) => String(n.id)));
const spawned: GameSaveBody['npcTokens']['spawned'] = {};
for (const [id, spawn] of Object.entries(file.npcTokens?.spawned ?? {})) {
if (npcIds.has(String(spawn.npcId))) spawned[id] = spawn;
}
sceneNpcTokensSessionStore.load({
byPlacementId: file.npcTokens?.byPlacementId ?? {},
scale: file.npcTokens?.scale ?? 1,
spawned,
});
let selected = [...(file.playerTokens?.selectedPlayerIds ?? [])];
if (playersStore) {
const known = new Set(playersStore.listPlayers().map((p) => String(p.id)));
selected = selected.filter((id) => known.has(id));
}
const byPlayerId: GameSaveBody['playerTokens']['byPlayerId'] = {};
if (file.playerTokens?.visible) {
for (const id of selected) {
const placement = file.playerTokens.byPlayerId?.[id];
if (placement) byPlayerId[id] = placement;
}
}
scenePlayerTokensSessionStore.load({
selectedPlayerIds: selected,
visible: Boolean(file.playerTokens?.visible) && selected.length > 0,
byPlayerId,
});
tokenPathSessionStore.load(file.tokenPaths?.playback ?? {}, file.tokenPaths?.presentationVisible ?? {});
timerSessionStore.loadPaused(file.timer);
sceneViewStore.dispatch({ kind: 'set', camera: file.camera });
const materialIds = new Set((next.materials ?? []).map((m) => String(m.id)));
const activeMaterials = (file.materials?.activeMaterialIds ?? []).filter((id) => materialIds.has(id));
materialsOverlayStore.load({
activeMaterialIds: activeMaterials as MaterialId[],
layouts: file.materials?.layouts ?? {},
legendLayouts: file.materials?.legendLayouts ?? {},
focusMaterialId:
file.materials?.focusMaterialId && materialIds.has(file.materials.focusMaterialId)
? (file.materials.focusMaterialId as MaterialId)
: null,
});
const activeNpcs = (file.npcAvatars?.activeNpcIds ?? []).filter((id) => npcIds.has(id));
npcsOverlayStore.load({
activeNpcIds: activeNpcs.map((id) => asNpcId(id)),
layouts: file.npcAvatars?.layouts ?? {},
focusNpcId:
file.npcAvatars?.focusNpcId && npcIds.has(file.npcAvatars.focusNpcId)
? asNpcId(file.npcAvatars.focusNpcId)
: null,
});
tokenGridSnapSessionStore.setEnabled(Boolean(file.tokenGridSnap));
if (file.initiative) initiativeSessionStore.load(file.initiative);
return next;
}
function syncSceneMarkerForProject(project: Project): void {
@@ -620,6 +834,9 @@ async function main() {
playersStore = new PlayersStore(app.getPath('userData'));
await playersStore.ensureLoaded();
}
gameSystemsStore = new GameSystemsStore(app.getPath('userData'));
gameSavesStore = new GameSavesStore(app.getPath('userData'));
await gameSystemsStore.ensureLoaded();
playlistsStore = new PlaylistsStore(app.getPath('userData'));
await playlistsStore.ensureLoaded();
setLicenseAssert(() => {
@@ -637,11 +854,23 @@ async function main() {
buildNumber: getOptionalBuildNumber(),
packaged: app.isPackaged,
}));
registerHandler(ipcChannels.app.openExternal, async ({ url }) => {
try {
const parsed = new URL(url);
if (parsed.protocol !== 'http:' && parsed.protocol !== 'https:') {
return { ok: false as const, error: 'Only http(s) URLs are allowed' };
}
await shell.openExternal(parsed.toString());
return { ok: true as const };
} catch (err) {
return { ok: false as const, error: err instanceof Error ? err.message : String(err) };
}
});
registerHandler(ipcChannels.license.getStatus, () => licenseService.getStatus());
registerHandler(ipcChannels.license.setToken, async ({ token }) => licenseService.setToken(token));
registerHandler(ipcChannels.license.clearToken, () => licenseService.clearToken());
registerHandler(ipcChannels.license.acceptEula, ({ version }) => licenseService.acceptEula(version));
registerHandler(ipcChannels.windows.openMultiWindow, (req) => {
registerHandler(ipcChannels.windows.openMultiWindow, async (req) => {
sceneDarknessStore.resetSession();
sceneMarkerStore.resetSession();
sceneTrapsStore.resetSession();
@@ -654,23 +883,38 @@ async function main() {
timerSessionStore.clear();
initiativeSessionStore.clear();
diceRollSessionStore.clear();
if (USERS_BRANCH_FEATURES_ENABLED) {
materialsOverlayStore.clear();
npcsOverlayStore.clear();
sceneViewStore.reset();
effectsStore.resetSession();
effectsStore.dispatch({ kind: 'tool.set', tool: effectsDefaultTool() });
lastSaveCanonical = null;
const saveId = typeof req?.saveId === 'string' ? req.saveId.trim() : '';
let project = projectStore.getOpenProject();
if (saveId) {
if (!project || !gameSavesStore) throw new Error('GAME_SAVE_NOT_FOUND');
const file = await gameSavesStore.read(String(project.id), saveId);
project = await applyGameSave(project, file);
} else if (USERS_BRANCH_FEATURES_ENABLED) {
const playerIds = Array.isArray(req?.playerIds) ? req.playerIds.map(String).filter(Boolean) : [];
if (playerIds.length > 0) {
scenePlayerTokensSessionStore.dispatch({ kind: 'setSelection', playerIds });
}
}
effectsStore.dispatch({ kind: 'tool.set', tool: effectsDefaultTool() });
openMultiWindow();
const project = projectStore.getOpenProject();
if (project) {
project = projectStore.getOpenProject();
if (project && !saveId) {
syncSceneDarknessForProject(project);
syncSceneMarkerForProject(project);
syncSceneTrapsForProject(project);
syncSceneEffectsForProject(project);
seedTokenPathPlaybackForProject(project);
} else {
} else if (!project) {
emitTokenPathSessionState();
}
if (project && saveId) {
lastSaveCanonical = canonicalGameSave(captureGameSaveBody(project));
}
emitSceneDarknessState();
emitSceneMarkerState();
emitSceneTrapsState();
@@ -679,11 +923,31 @@ async function main() {
emitScenePlayerTokensSessionState();
emitTokenGridSnapState();
emitEffectsState();
emitMaterialsOverlayState();
emitNpcsOverlayState();
emitSceneViewState();
emitSessionTimerState();
syncInitiativePresenceFromSession();
if (!saveId) syncInitiativePresenceFromSession();
emitInitiativeState();
emitDiceRollState();
return { ok: true };
emitTokenPathSessionState();
return { ok: true as const, project: projectStore.getOpenProject() };
});
registerHandler(ipcChannels.gameSave.list, async () => {
const project = projectStore.getOpenProject();
if (!project || !gameSavesStore) return { saves: [] };
return { saves: await gameSavesStore.list(String(project.id)) };
});
registerHandler(ipcChannels.gameSave.write, async ({ id, name }) => {
const project = projectStore.getOpenProject();
if (!project || !gameSavesStore) throw new Error('GAME_SAVE_NOT_FOUND');
const body = captureGameSaveBody(project);
const save = await gameSavesStore.write(String(project.id), body, { id, name });
lastSaveCanonical = canonicalGameSave(body);
return { save };
});
registerHandler(ipcChannels.gameSave.isDirty, () => {
return { dirty: sessionIsDirty(projectStore.getOpenProject()) };
});
registerHandler(ipcChannels.windows.closeMultiWindow, () => {
closeMultiWindow();
@@ -697,6 +961,10 @@ async function main() {
emitTokenGridSnapState();
return { ok: true };
});
registerHandler(ipcChannels.windows.requestCloseMultiWindowConfirm, () => {
requestCloseMultiWindowConfirm();
return { ok: true };
});
registerHandler(ipcChannels.windows.syncChromeTitles, ({ localeTag }) => {
syncAllWindowChromeTitles(localeTag);
return { ok: true };
@@ -726,6 +994,13 @@ async function main() {
openSceneDescriptionWindow(html);
return { ok: true };
});
registerHandler(ipcChannels.windows.openInstructions, ({ section }) => {
openInstructionsWindow(section);
return { ok: true };
});
registerHandler(ipcChannels.windows.getInstructionsSection, () => {
return { section: getInstructionsSection() };
});
registerHandler(ipcChannels.windows.closeSceneDescription, () => {
closeSceneDescriptionWindow();
return { ok: true };
@@ -882,12 +1157,16 @@ async function main() {
return { project };
});
registerHandler(ipcChannels.project.open, async ({ projectId }) => {
const project = await projectStore.openProjectById(projectId);
let project = await projectStore.openProjectById(projectId);
const remapped = await importAppTokensFromOpenProjectCache();
if (remapped) project = remapped;
sceneViewStore.reset();
sceneTokensSessionStore.reset();
sceneNpcTokensSessionStore.reset();
clearNpcMapSpawnDrag();
scenePlayerTokensSessionStore.reset();
effectsStore.resetSession();
lastSaveCanonical = null;
syncSceneMarkerForProject(project);
emitSceneViewState();
emitSceneTokensSessionState();
@@ -901,7 +1180,8 @@ async function main() {
registerHandler(ipcChannels.project.close, async () => {
closeNpcsEditorWindow();
await projectStore.closeOpenProject();
effectsStore.clear();
effectsStore.resetSession();
lastSaveCanonical = null;
materialsOverlayStore.clear();
npcsOverlayStore.clear();
timerSessionStore.clear();
@@ -942,7 +1222,8 @@ async function main() {
});
registerHandler(ipcChannels.project.setCurrentScene, async ({ sceneId }) => {
await projectStore.updateProject((p) => ({ ...p, currentSceneId: sceneId, currentGraphNodeId: null }));
effectsStore.clear();
const sceneProject = projectStore.getOpenProject();
if (sceneProject) syncSceneEffectsForProject(sceneProject);
materialsOverlayStore.clear();
npcsOverlayStore.clear();
sceneViewStore.reset();
@@ -973,7 +1254,8 @@ async function main() {
if (!open) throw new Error('No open project');
const gn = graphNodeId ? open.sceneGraphNodes.find((n) => n.id === graphNodeId) : null;
projectStore.setSessionPointer(graphNodeId, gn ? gn.sceneId : null);
effectsStore.clear();
const switched = projectStore.getOpenProject();
if (switched) syncSceneEffectsForProject(switched);
materialsOverlayStore.clear();
npcsOverlayStore.clear();
sceneViewStore.reset();
@@ -1007,7 +1289,10 @@ async function main() {
const before = projectStore.getOpenProject()?.scenes[sceneId];
const next = await projectStore.updateScene(sceneId, patch);
const project = projectStore.getOpenProject();
if (project?.currentSceneId === sceneId && patch.darkenScene !== undefined) {
if (
project?.currentSceneId === sceneId &&
(patch.darkenScene !== undefined || patch.darknessStrokes !== undefined)
) {
syncSceneDarknessForProject(project);
emitSceneDarknessState();
}
@@ -1445,7 +1730,7 @@ async function main() {
}
const srcPath = filePaths[0];
emitZipProgress({ kind: 'import', stage: 'copy', percent: 0, detail: 'Копирование…' });
const project = await projectStore.importProjectFromExternalZip(srcPath, (p) => {
let project = await projectStore.importProjectFromExternalZip(srcPath, (p) => {
emitZipProgress({
kind: 'import',
stage: p.stage,
@@ -1454,6 +1739,8 @@ async function main() {
});
});
const cacheDir = projectStore.getOpenCacheDir();
const remapped = await importAppTokensFromOpenProjectCache();
if (remapped) project = remapped;
if (playlistsStore && cacheDir) {
await playlistsStore.importFromExportDir(cacheDir);
emitPlaylistsState();
@@ -1564,7 +1851,7 @@ async function main() {
);
registerHandler(ipcChannels.project.importZipFromPath, async ({ filePath }) => {
emitZipProgress({ kind: 'import', stage: 'copy', percent: 0, detail: 'Копирование…' });
const project = await projectStore.importProjectFromExternalZip(filePath, (p) => {
let project = await projectStore.importProjectFromExternalZip(filePath, (p) => {
emitZipProgress({
kind: 'import',
stage: p.stage,
@@ -1573,6 +1860,8 @@ async function main() {
});
});
const cacheDir = projectStore.getOpenCacheDir();
const remapped = await importAppTokensFromOpenProjectCache();
if (remapped) project = remapped;
if (playlistsStore && cacheDir) {
await playlistsStore.importFromExportDir(cacheDir);
emitPlaylistsState();
@@ -1604,25 +1893,29 @@ async function main() {
registerHandler(ipcChannels.project.importFoundry, async ({ sourcePath }) => {
emitZipProgress({ kind: 'import', stage: 'copy', percent: 0, detail: 'Импорт Foundry…' });
try {
const { project, pendingAppPlaylists } = await projectStore.importProjectFromFoundry(sourcePath, (p) => {
emitZipProgress({
kind: 'import',
stage:
p.stage === 'unzip' ? 'unzip' : p.stage === 'zip' ? 'zip' : p.stage === 'done' ? 'done' : 'copy',
percent: p.percent,
...(p.detail ? { detail: p.detail } : null),
});
});
if (playlistsStore && pendingAppPlaylists.length > 0) {
for (const pl of pendingAppPlaylists) {
const created = await playlistsStore.createPlaylist(pl.name);
const paths = pl.tracks.map((t) => t.absPath);
if (paths.length > 0) {
await playlistsStore.addAudioFiles(created.id, paths);
const { project } = await projectStore.importProjectFromFoundry(
sourcePath,
(p) => {
emitZipProgress({
kind: 'import',
stage:
p.stage === 'unzip' ? 'unzip' : p.stage === 'zip' ? 'zip' : p.stage === 'done' ? 'done' : 'copy',
percent: p.percent,
...(p.detail ? { detail: p.detail } : null),
});
},
async (pendingAppPlaylists) => {
if (!playlistsStore || pendingAppPlaylists.length === 0) return;
for (const pl of pendingAppPlaylists) {
const created = await playlistsStore.createPlaylist(pl.name);
const paths = pl.tracks.map((t) => t.absPath);
if (paths.length > 0) {
await playlistsStore.addAudioFiles(created.id, paths);
}
}
}
emitPlaylistsState();
}
emitPlaylistsState();
},
);
emitZipProgress({ kind: 'import', stage: 'done', percent: 100, detail: 'Готово' });
emitSessionState();
return { project };
@@ -1926,6 +2219,50 @@ async function main() {
return { url: playersStore.getImageUrl(id) };
});
registerHandler(ipcChannels.gameSystems.list, async () => {
if (!gameSystemsStore) return { systems: [] };
return { systems: await gameSystemsStore.list() };
});
registerHandler(ipcChannels.gameSystems.importFromFile, async () => {
if (!gameSystemsStore) throw new Error('Game systems store unavailable');
const { canceled, filePaths } = await dialog.showOpenDialog({
properties: ['openFile'],
filters: [
{
name: app.getLocale().toLowerCase().startsWith('ru') ? 'Системы (JSON)' : 'Systems (JSON)',
extensions: ['json'],
},
],
});
if (canceled || filePaths.length === 0) return { canceled: true as const };
const filePath = filePaths[0]!;
const raw = await fs.readFile(filePath, 'utf8');
const parsed = JSON.parse(raw) as SystemDefinition;
const system = await gameSystemsStore.importSystem(parsed);
return { canceled: false as const, system };
});
registerHandler(ipcChannels.gameSystems.delete, async ({ id }) => {
if (!gameSystemsStore) return { ok: true as const };
await gameSystemsStore.delete(id);
if (playersStore) {
const cleared = await playersStore.clearSystemBindings(id);
if (cleared > 0) emitPlayersState();
}
return { ok: true as const };
});
registerHandler(ipcChannels.gameSystems.get, async ({ id }) => {
if (!gameSystemsStore) return { system: null };
return { system: await gameSystemsStore.get(id) };
});
registerHandler(ipcChannels.gameSystems.bindSnapshot, async ({ systemId }) => {
if (!gameSystemsStore) throw new Error('Game systems store unavailable');
return gameSystemsStore.bindSnapshot(systemId);
});
registerHandler(ipcChannels.gameSystems.getSnapshot, async ({ hash }) => {
if (!gameSystemsStore) return { system: null };
return { system: await gameSystemsStore.getSnapshot(hash) };
});
registerHandler(ipcChannels.playlists.getState, async () => {
if (!playlistsStore) return { playlists: [], audios: [] };
await playlistsStore.ensureLoaded();
@@ -315,4 +315,16 @@ export class InitiativeSessionStore {
this.state = next;
return this.state;
}
load(next: Omit<InitiativeState, 'revision'>): InitiativeState {
this.state = ensureActiveValid({
...next,
revision: this.state.revision + 1,
entries: { ...next.entries },
order: [...next.order],
reserve: [...next.reserve],
conditions: { ...next.conditions },
});
return this.state;
}
}
+1
View File
@@ -18,6 +18,7 @@ function channelRequiresLicense(channel: string): boolean {
if (channel.startsWith('license.')) return false;
if (channel.startsWith('app.')) return false;
if (channel === ipcChannels.windows.closeMultiWindow) return false;
if (channel === ipcChannels.windows.requestCloseMultiWindowConfirm) return false;
if (channel === ipcChannels.windows.closeSceneDescription) return false;
if (channel === ipcChannels.windows.closeMaterials) return false;
if (channel === ipcChannels.windows.closeNpcs) return false;
@@ -225,4 +225,16 @@ export class MaterialsOverlayStore {
};
return this.state;
}
load(next: Omit<MaterialsOverlayState, 'revision' | 'zoomTool'>): MaterialsOverlayState {
this.state = {
revision: this.state.revision + 1,
activeMaterialIds: [...next.activeMaterialIds],
layouts: { ...next.layouts },
legendLayouts: { ...next.legendLayouts },
focusMaterialId: next.focusMaterialId,
zoomTool: null,
};
return this.state;
}
}
+13
View File
@@ -256,4 +256,17 @@ export class NpcsOverlayStore {
};
return this.state;
}
load(next: Pick<NpcsOverlayState, 'activeNpcIds' | 'layouts' | 'focusNpcId'>): NpcsOverlayState {
this.state = {
revision: this.state.revision + 1,
activeNpcIds: [...next.activeNpcIds],
layouts: { ...next.layouts },
focusNpcId: next.focusNpcId,
zoomTool: null,
inspectNpcIds: [],
inspectFocusNpcId: null,
};
return this.state;
}
}
+16
View File
@@ -188,6 +188,8 @@ export class PlayersStore {
input.imageScale ?? existing?.imageScale ?? DEFAULT_PLAYER_IMAGE_SCALE,
),
};
if (existing?.systemId !== undefined) player.systemId = existing.systemId;
if (existing?.characterSheet !== undefined) player.characterSheet = existing.characterSheet;
if (existing) {
this.players = this.players.map((p) => (p.id === player.id ? player : p));
@@ -287,6 +289,20 @@ export class PlayersStore {
return this.getById(playerId);
}
/** Clears systemId / characterSheet on players bound to a removed game system. */
async clearSystemBindings(systemId: string): Promise<number> {
await this.ensureLoaded();
let changed = 0;
this.players = this.players.map((p) => {
const hit = p.systemId === systemId || p.characterSheet?.systemId === systemId;
if (!hit) return p;
changed += 1;
return { ...p, systemId: null, characterSheet: null };
});
if (changed > 0) await this.persist();
return changed;
}
private async persist(): Promise<void> {
await fs.mkdir(this.rootDir, { recursive: true });
const payload: PlayersManifest = { players: this.players, teams: this.teams };
@@ -82,6 +82,22 @@ void test('SceneNpcTokensSessionStore setInactive is session flag', () => {
assert.equal(s3.byPlacementId.a?.inactive, undefined);
});
void test('SceneNpcTokensSessionStore hide from players keeps the token for the GM', () => {
const store = new SceneNpcTokensSessionStore();
const s1 = store.dispatch({ kind: 'setHiddenFromPlayers', placementId: 'a', hidden: true });
assert.equal(s1.byPlacementId.a?.hiddenFromPlayers, true);
const s2 = store.dispatch({ kind: 'move', placementId: 'a', nx: 0.2, ny: 0.4 });
assert.equal(s2.byPlacementId.a?.hiddenFromPlayers, true);
assert.equal(s2.byPlacementId.a?.nx, 0.2);
const s3 = store.dispatch({ kind: 'setHiddenFromPlayers', placementId: 'a', hidden: false });
assert.equal(s3.byPlacementId.a?.hiddenFromPlayers, undefined);
assert.equal(s3.byPlacementId.a?.nx, 0.2);
const only = store.dispatch({ kind: 'setHiddenFromPlayers', placementId: 'b', hidden: true });
store.dispatch({ kind: 'setHiddenFromPlayers', placementId: 'b', hidden: false });
assert.equal(store.getState().byPlacementId.b, undefined);
assert.ok(only.byPlacementId.b?.hiddenFromPlayers);
});
void test('SceneNpcTokensSessionStore setSize is session-only and survives move', () => {
const store = new SceneNpcTokensSessionStore();
const s1 = store.dispatch({ kind: 'setSize', placementId: 'a', sizeN: 0.2 });
+40 -1
View File
@@ -21,7 +21,8 @@ function isEmptyPlacement(p: SceneNpcTokensSessionPlacement): boolean {
p.ny === undefined &&
p.sizeN === undefined &&
!p.disposition &&
!p.inactive
!p.inactive &&
!p.hiddenFromPlayers
);
}
@@ -32,6 +33,7 @@ function restOf(prev: SceneNpcTokensSessionPlacement | undefined): SceneNpcToken
...(prev?.sizeN !== undefined ? { sizeN: prev.sizeN } : {}),
...(prev?.disposition ? { disposition: prev.disposition } : {}),
...(prev?.inactive ? { inactive: true } : {}),
...(prev?.hiddenFromPlayers ? { hiddenFromPlayers: true } : {}),
};
}
@@ -238,6 +240,7 @@ export class SceneNpcTokensSessionStore {
...(prev?.sizeN !== undefined ? { sizeN: prev.sizeN } : {}),
...(prev?.disposition ? { disposition: prev.disposition } : {}),
...(inactive ? { inactive: true } : {}),
...(prev?.hiddenFromPlayers ? { hiddenFromPlayers: true } : {}),
};
if (isEmptyPlacement(next)) {
this.state = withoutPlacement(this.state, placementId);
@@ -254,6 +257,32 @@ export class SceneNpcTokensSessionStore {
};
return this.state;
}
case 'setHiddenFromPlayers': {
const placementId = String(event.placementId ?? '');
if (!placementId) return this.state;
const hidden = Boolean(event.hidden);
const prev = this.state.byPlacementId[placementId];
if (Boolean(prev?.hiddenFromPlayers) === hidden) return this.state;
const next: SceneNpcTokensSessionPlacement = {
...restOf(prev),
...(hidden ? { hiddenFromPlayers: true } : {}),
};
if (!hidden) delete next.hiddenFromPlayers;
if (isEmptyPlacement(next)) {
this.state = withoutPlacement(this.state, placementId);
return this.state;
}
this.state = {
revision: this.state.revision + 1,
byPlacementId: {
...this.state.byPlacementId,
[placementId]: next,
},
scale: this.state.scale,
spawned: this.state.spawned,
};
return this.state;
}
case 'setSize': {
const placementId = String(event.placementId ?? '');
if (!placementId) return this.state;
@@ -281,4 +310,14 @@ export class SceneNpcTokensSessionStore {
}
}
}
load(next: Omit<SceneNpcTokensSessionState, 'revision'>): SceneNpcTokensSessionState {
this.state = {
revision: this.state.revision + 1,
byPlacementId: { ...next.byPlacementId },
scale: clampNpcTokenSessionScale(next.scale),
spawned: { ...next.spawned },
};
return this.state;
}
}
@@ -179,4 +179,14 @@ export class ScenePlayerTokensSessionStore {
}
}
}
load(next: Omit<ScenePlayerTokensSessionState, 'revision'>): ScenePlayerTokensSessionState {
this.state = {
revision: this.state.revision + 1,
selectedPlayerIds: [...next.selectedPlayerIds],
visible: next.visible,
byPlayerId: { ...next.byPlayerId },
};
return this.state;
}
}
+26
View File
@@ -0,0 +1,26 @@
import assert from 'node:assert/strict';
import fs from 'node:fs/promises';
import os from 'node:os';
import path from 'node:path';
import test from 'node:test';
import { ensureParentDir } from './ensureParentDir';
void test('ensureParentDir: creates nested parent', async () => {
const root = await fs.mkdtemp(path.join(os.tmpdir(), 'dnd-mkdir-'));
try {
const file = path.join(root, 'a', 'b', 'out.ttrpg.zip');
await ensureParentDir(file);
const st = await fs.stat(path.dirname(file));
assert.equal(st.isDirectory(), true);
} finally {
await fs.rm(root, { recursive: true, force: true });
}
});
void test('ensureParentDir: drive root is a no-op (Windows)', async () => {
if (process.platform !== 'win32') return;
// Must not throw EPERM the way fs.mkdir('E:\\') often does.
await ensureParentDir('E:\\campaign.ttrpg.zip');
await ensureParentDir('C:\\file.ttrpg.zip');
});
+14
View File
@@ -0,0 +1,14 @@
import fs from 'node:fs/promises';
import path from 'node:path';
/**
* Создаёт родительский каталог для файла.
* На Windows `mkdir('E:\\')` даёт EPERM — корень диска пропускаем.
*/
export async function ensureParentDir(filePath: string): Promise<void> {
const dir = path.dirname(filePath);
if (!dir || dir === '.') return;
const root = path.parse(path.resolve(filePath)).root;
if (root && path.resolve(dir) === path.resolve(root)) return;
await fs.mkdir(dir, { recursive: true });
}
@@ -67,6 +67,15 @@ void test('zipStore: closeOpenProject is serialized with open on projectSwitchCh
assert.match(src, /Открытие проекта отменено/);
});
void test('zipStore: Foundry archive playlists are copied before temp unzip cleanup', () => {
const src = fs.readFileSync(path.join(here, 'zipStore.ts'), 'utf8');
const fn = src.slice(src.indexOf('async importProjectFromFoundry'));
const body = fn.slice(0, fn.indexOf('\n async exportProjectZipToPath'));
const copyAt = body.indexOf('await importPlaylists(pendingAppPlaylists)');
const cleanupAt = body.indexOf('await loaded.cleanup()');
assert.ok(copyAt > 0 && cleanupAt > copyAt);
});
void test('zipStore: exportProjectZipToPath flushes saveNow for currently open project', () => {
const src = fs.readFileSync(path.join(here, 'zipStore.ts'), 'utf8');
assert.match(src, /async exportProjectZipToPath/);
@@ -122,6 +131,33 @@ void test('main index: setCurrentGraphNode uses setSessionPointer not updateProj
assert.doesNotMatch(m[0], /updateProject/);
});
void test('main index: full zip import loads app-tokens like playlists', () => {
const src = fs.readFileSync(path.join(here, '..', 'index.ts'), 'utf8');
assert.match(src, /async function importAppTokensFromOpenProjectCache/);
assert.match(src, /tokensStore\.importFromExportDir\(cacheDir\)/);
assert.match(src, /remapProjectSceneTokenIds/);
const importZip = src.match(
/registerHandler\(ipcChannels\.project\.importZip,[\s\S]*?return \{ canceled: false as const, project \}/,
);
assert.ok(importZip);
assert.match(importZip[0], /importAppTokensFromOpenProjectCache/);
const importFromPath = src.match(
/registerHandler\(ipcChannels\.project\.importZipFromPath,[\s\S]*?return \{ project \}/,
);
assert.ok(importFromPath);
assert.match(importFromPath[0], /importAppTokensFromOpenProjectCache/);
});
void test('zipStore: zipDir uses ensureParentDir (no mkdir of drive root)', () => {
const src = fs.readFileSync(path.join(here, 'zipStore.ts'), 'utf8');
assert.match(src, /from '\.\/ensureParentDir'/);
const i = src.indexOf('async function zipDir(');
assert.ok(i >= 0);
const block = src.slice(i, i + 800);
assert.match(block, /await ensureParentDir\(outZipPath\)/);
assert.doesNotMatch(block, /fs\.mkdir\(path\.dirname\(outZipPath\)/);
});
void test('atomicReplace: replaceFileAtomic must not rm destination before successful commit', () => {
const src = fs.readFileSync(path.join(here, 'atomicReplace.ts'), 'utf8');
const i = src.indexOf('export async function replaceFileAtomic');
+28 -12
View File
@@ -52,6 +52,7 @@ import type {
SceneTrap,
} from '../../shared/types';
import { normalizeSceneAudioRef, PROJECT_SCHEMA_VERSION } from '../../shared/types';
import { normalizeSceneDarknessStrokes } from '../../shared/types/sceneDarkness';
import { normalizeMaterialLegend } from '../../shared/types/materialLegend';
import { normalizeSceneToken, type SceneToken } from '../../shared/types/appTokens';
import {
@@ -107,11 +108,13 @@ import {
buildProjectFromFoundryDocuments,
loadFoundryDocumentsForImport,
type FoundryImportProgress,
type FoundryPendingAppPlaylist,
} from '../foundry/foundryImport';
import { getAppSemanticVersion } from '../versionInfo';
import { reconcileAssetFiles } from './assetPrune';
import { recoverOrphanProjectZipTmpInRoot, replaceFileAtomic } from './atomicReplace';
import { ensureParentDir } from './ensureParentDir';
import { rmWithRetries } from './fsRetry';
import { optimizeImageBufferVisuallyLossless } from './optimizeImageImport.lib.mjs';
import { getLegacyProjectsRootDirs, getProjectsCacheRootDir, getProjectsRootDir } from './paths';
@@ -475,7 +478,7 @@ export class ZipProjectStore {
const relPath = `assets/${id}_${safeOrig}`;
const abs = path.join(open.cacheDir, relPath);
const sha256 = crypto.createHash('sha256').update(buf).digest('hex');
await fs.mkdir(path.dirname(abs), { recursive: true });
await ensureParentDir(abs);
await fs.writeFile(abs, buf);
const asset = buildMediaAsset(id, kind0, orig, relPath, sha256, buf.length);
@@ -771,6 +774,7 @@ export class ZipProjectStore {
previewVideoAutostart: false,
previewRotationDeg: 0,
darkenScene: false,
darknessStrokes: [],
traps: [],
tokens: [],
npcTokens: [],
@@ -797,6 +801,9 @@ export class ZipProjectStore {
? { previewRotationDeg: patch.previewRotationDeg }
: null),
...(patch.darkenScene !== undefined ? { darkenScene: patch.darkenScene } : null),
...(patch.darknessStrokes !== undefined
? { darknessStrokes: normalizeSceneDarknessStrokes(patch.darknessStrokes) }
: null),
...(patch.traps !== undefined
? {
traps: patch.traps.map((t) => normalizeSceneTrap(t)).filter((t): t is SceneTrap => Boolean(t)),
@@ -1165,7 +1172,7 @@ export class ZipProjectStore {
const safeOrig = sanitizeFileName(orig);
const relPath = `assets/${id}_${safeOrig}`;
const abs = path.join(open.cacheDir, relPath);
await fs.mkdir(path.dirname(abs), { recursive: true });
await ensureParentDir(abs);
await fs.copyFile(filePath, abs);
staged.push(buildMediaAsset(id, kind, orig, relPath, sha256, buf.length));
}
@@ -1226,7 +1233,7 @@ export class ZipProjectStore {
const safeOrig = sanitizeFileName(orig);
const relPath = `assets/${id}_${safeOrig}`;
const abs = path.join(open.cacheDir, relPath);
await fs.mkdir(path.dirname(abs), { recursive: true });
await ensureParentDir(abs);
await fs.copyFile(filePath, abs);
staged.push(buildMediaAsset(id, kind, orig, relPath, sha256, buf.length));
}
@@ -1316,7 +1323,7 @@ export class ZipProjectStore {
const safeOrig = sanitizeFileName(orig);
const relPath = `assets/${id}_${safeOrig}`;
const abs = path.join(open.cacheDir, relPath);
await fs.mkdir(path.dirname(abs), { recursive: true });
await ensureParentDir(abs);
await fs.writeFile(abs, buf);
stagedAsset = buildMediaAsset(id, kind, orig, relPath, sha256, buf.length);
nextAssetId = id;
@@ -1551,7 +1558,7 @@ export class ZipProjectStore {
const safeOrig = sanitizeFileName(orig);
const relPath = `assets/${id}_${safeOrig}`;
const abs = path.join(open.cacheDir, relPath);
await fs.mkdir(path.dirname(abs), { recursive: true });
await ensureParentDir(abs);
await fs.writeFile(abs, buf);
stagedAsset = buildMediaAsset(id, kind, orig, relPath, sha256, buf.length);
nextAssetId = id;
@@ -2038,7 +2045,7 @@ export class ZipProjectStore {
private async packZipFromCache(cacheDir: string, zipPath: string): Promise<void> {
const tmpPath = `${zipPath}.tmp`;
await fs.mkdir(path.dirname(zipPath), { recursive: true });
await ensureParentDir(zipPath);
await zipDir(cacheDir, tmpPath);
const st = await fs.stat(tmpPath).catch(() => null);
if (!st?.isFile() || st.size < 22) {
@@ -2123,7 +2130,8 @@ export class ZipProjectStore {
async importProjectFromFoundry(
sourcePath: string,
onProgress?: (p: FoundryImportProgress) => void,
): Promise<{ project: Project; pendingAppPlaylists: import('../foundry/foundryImport').FoundryPendingAppPlaylist[] }> {
importPlaylists?: (lists: FoundryPendingAppPlaylist[]) => Promise<void>,
): Promise<{ project: Project; pendingAppPlaylists: FoundryPendingAppPlaylist[] }> {
await this.ensureRoots();
const loaded = await loadFoundryDocumentsForImport(sourcePath, onProgress);
try {
@@ -2153,6 +2161,10 @@ export class ZipProjectStore {
await this.writeCacheProject(cacheDir, project);
onProgress?.({ stage: 'zip', percent: 90, detail: 'Сборка проекта…' });
await this.enqueuePack(cacheDir, zipPath);
// Архив распакован во временную папку. Плейлисты читают её по absPath — копировать до cleanup.
if (importPlaylists && pendingAppPlaylists.length > 0) {
await importPlaylists(pendingAppPlaylists);
}
onProgress?.({ stage: 'done', percent: 100, detail: 'Готово' });
return { project: this.openProject.project, pendingAppPlaylists };
} finally {
@@ -2178,7 +2190,7 @@ export class ZipProjectStore {
}
const src = path.join(getProjectsRootDir(), entry.fileName);
const dest = path.resolve(destinationPath);
await fs.mkdir(path.dirname(dest), { recursive: true });
await ensureParentDir(dest);
if (onProgress) onProgress({ stage: 'copy', percent: 1, detail: 'Копирование…' });
await copyFileWithProgress(src, dest, (pct) => {
if (onProgress) onProgress({ stage: 'copy', percent: pct, detail: 'Копирование…' });
@@ -2291,7 +2303,7 @@ export class ZipProjectStore {
if (!a) continue;
const srcAbs = path.join(snap.cacheDir, a.relPath);
const destAbs = path.join(exportCache, a.relPath);
await fs.mkdir(path.dirname(destAbs), { recursive: true });
await ensureParentDir(destAbs);
await fs.copyFile(srcAbs, destAbs);
if (onProgress) {
const pct = Math.round(((i + 1) / Math.max(1, assetIds.length)) * 75);
@@ -2428,7 +2440,7 @@ export class ZipProjectStore {
if (!srcAsset || !tgtMeta) continue;
const srcAbs = path.join(sourceCache, srcAsset.relPath);
const destAbs = path.join(targetCache, tgtMeta.relPath);
await fs.mkdir(path.dirname(destAbs), { recursive: true });
await ensureParentDir(destAbs);
await fs.copyFile(srcAbs, destAbs);
if (onProgress) {
const pct = Math.round(((i + 1) / Math.max(1, assetCopies.length)) * 90);
@@ -2618,6 +2630,9 @@ function normalizeScene(s: Scene): Scene {
const previewThumbAssetId =
(s as unknown as { previewThumbAssetId?: AssetId | null }).previewThumbAssetId ?? null;
const darkenScene = Boolean((s as unknown as { darkenScene?: boolean }).darkenScene);
const darknessStrokes = normalizeSceneDarknessStrokes(
(s as unknown as { darknessStrokes?: unknown }).darknessStrokes,
);
const rawTraps = (s as unknown as { traps?: unknown[] }).traps;
const traps = (Array.isArray(rawTraps) ? rawTraps : [])
.map((t) => normalizeSceneTrap(t))
@@ -2665,6 +2680,7 @@ function normalizeScene(s: Scene): Scene {
previewVideoAutostart,
previewRotationDeg,
darkenScene,
darknessStrokes,
traps,
tokens,
npcTokens,
@@ -2894,7 +2910,7 @@ async function copyFileWithProgress(
onPercent(100);
return;
}
await fs.mkdir(path.dirname(dest), { recursive: true });
await ensureParentDir(dest);
await new Promise<void>((resolve, reject) => {
let done = 0;
const rs = fssync.createReadStream(src);
@@ -3027,7 +3043,7 @@ async function zipDir(srcDir: string, outZipPath: string): Promise<void> {
}
zipfile.addBuffer(buf, rel, zipOptionsForRelativeEntry(rel));
}
await fs.mkdir(path.dirname(outZipPath), { recursive: true });
await ensureParentDir(outZipPath);
const out = fssync.createWriteStream(outZipPath);
const done = new Promise<void>((resolve, reject) => {
out.on('close', resolve);
+25
View File
@@ -131,4 +131,29 @@ export class SceneTrapsStore {
}
}
}
exportByCard(): Record<string, Record<string, SceneTrapRuntime>> {
if (this.currentKey !== null) {
this.cache.set(this.currentKey, cloneById(this.state.byId));
}
const out: Record<string, Record<string, SceneTrapRuntime>> = {};
for (const [key, byId] of this.cache) {
const kept: Record<string, SceneTrapRuntime> = {};
for (const [id, runtime] of Object.entries(byId)) {
if (runtime.status === 'inactive' && !runtime.revealed) continue;
kept[id] = { ...runtime };
}
if (Object.keys(kept).length > 0) out[key] = kept;
}
return out;
}
importByCard(byCard: Record<string, Record<string, SceneTrapRuntime>>): void {
this.cache.clear();
this.currentKey = null;
this.state = emptyState();
for (const [key, byId] of Object.entries(byCard)) {
this.cache.set(key, cloneById(byId));
}
}
}
@@ -81,3 +81,16 @@ void test('clear restores defaults', () => {
assert.equal(store.getState().visibleToPlayers, false);
assert.equal(store.getState().running, false);
});
void test('dismiss on window close: pause + hide from players', () => {
const store = new TimerSessionStore();
const t0 = 1_000_000;
store.dispatch({ kind: 'setDuration', durationMs: 60_000 }, t0);
store.dispatch({ kind: 'setVisibleToPlayers', visible: true });
store.dispatch({ kind: 'start' }, t0);
store.dispatch({ kind: 'pause' }, t0 + 5_000);
store.dispatch({ kind: 'setVisibleToPlayers', visible: false });
assert.equal(store.getState().running, false);
assert.equal(store.getState().visibleToPlayers, false);
assert.equal(store.getState().remainingMs, 55_000);
});
@@ -128,4 +128,20 @@ export class TimerSessionStore {
};
return this.state;
}
/** Слепок: таймер на паузе, без абсолютного момента конца. */
loadPaused(next: Pick<SessionTimerState, 'durationMs' | 'remainingMs' | 'visibleToPlayers' | 'layout'>): SessionTimerState {
const durationMs = clampSessionTimerDurationMs(next.durationMs);
const remainingMs = Math.max(0, Math.min(durationMs, Math.round(next.remainingMs)));
this.state = {
revision: this.state.revision + 1,
durationMs,
remainingMs,
running: false,
endsAt: null,
visibleToPlayers: Boolean(next.visibleToPlayers),
layout: clampSessionTimerLayout(next.layout),
};
return this.state;
}
}
@@ -112,4 +112,12 @@ export class SceneTokensSessionStore {
}
}
}
load(byPlacementId: SceneTokensSessionState['byPlacementId']): SceneTokensSessionState {
this.state = {
revision: this.state.revision + 1,
byPlacementId: { ...byPlacementId },
};
return this.state;
}
}
+13
View File
@@ -166,6 +166,19 @@ export class TokenPathSessionStore {
}
}
}
load(
playback: TokenPathSessionState['playback'],
presentationVisible: TokenPathSessionState['presentationVisible'],
): TokenPathSessionState {
this.state = {
revision: this.state.revision + 1,
playback: { ...playback },
presentationVisible: { ...presentationVisible },
serverNowMs: Date.now(),
};
return this.state;
}
}
export type { TokenPathTargetRef };
@@ -52,6 +52,19 @@ void test('createWindows: окно материалов закрывается
assert.match(src, /export function closeMultiWindow[\s\S]*closeMaterialsWindow/);
});
void test('createWindows: Escape запрашивает confirm на пульте', () => {
const src = readCreateWindows();
assert.ok(src.includes('export function requestCloseMultiWindowConfirm'));
assert.ok(src.includes('closeMultiWindowConfirmRequested'));
assert.match(src, /requestCloseMultiWindowConfirm[\s\S]*ctrl\.focus\(\)/);
});
void test('createWindows: окно плейлистов — minWidth 640', () => {
const src = readCreateWindows();
assert.ok(src.includes('PLAYLISTS_WINDOW_MIN_WIDTH = 640'));
assert.match(src, /kind === 'playlists'[\s\S]*?minWidth:\s*PLAYLISTS_WINDOW_MIN_WIDTH/);
});
void test('createWindows: окно таймера закрывается с multi-window', () => {
const src = readCreateWindows();
assert.ok(src.includes('openTimerWindow'));
@@ -76,6 +89,16 @@ void test('createWindows: окно кубиков закрывается с mult
assert.match(src, /closePlaySessionAuxiliaryWindows[\s\S]*closeDiceWindow/);
});
void test('createWindows: окно инструкции из редактора, не закрывается с сессией', () => {
const src = readCreateWindows();
assert.ok(src.includes('openInstructionsWindow'));
assert.ok(src.includes("createWindow('instructions'"));
assert.ok(src.includes("return 'instructions.html'"));
const aux = /function closePlaySessionAuxiliaryWindows\(\): void \{([\s\S]*?)\n\}/.exec(src);
assert.ok(aux, 'closePlaySessionAuxiliaryWindows');
assert.doesNotMatch(aux[1] ?? '', /instructions/i);
});
void test('createWindows: окно НПС закрывается с multi-window', () => {
const src = readCreateWindows();
assert.ok(src.includes('openNpcsWindow'));
@@ -89,10 +112,11 @@ void test('createWindows: окно НПС закрывается с multi-window
assert.ok(src.includes('will-attach-webview'));
});
void test('createWindows: закрытие пульта закрывает сессионные окна и презентацию', () => {
void test('createWindows: закрытие пульта и презентации спрашивает confirm', () => {
const src = readCreateWindows();
assert.match(src, /kind === 'control'/);
assert.match(src, /closePlaySessionAuxiliaryWindows[\s\S]*closePresentationWindow/);
assert.match(src, /kind === 'control'[\s\S]*?e\.preventDefault\(\)[\s\S]*?requestCloseMultiWindowConfirm/);
assert.match(src, /kind === 'presentation'[\s\S]*?e\.preventDefault\(\)[\s\S]*?requestCloseMultiWindowConfirm/);
assert.match(src, /export function closeMultiWindow[\s\S]*closePlaySessionAuxiliaryWindows/);
});
void test('createWindows: production — loadFile для HTML (не только file://)', () => {
@@ -113,3 +137,10 @@ void test('createWindows: логи окон не валят main через EPIP
assert.ok(src.includes('errorCode === -3'));
assert.ok(src.includes('isMainFrame'));
});
void test('createWindows: presentation/control не троттлят RAF в фоне (macOS paths)', () => {
const src = readCreateWindows();
assert.match(src, /kind === 'presentation' \|\| kind === 'control'/);
assert.match(src, /backgroundThrottling:\s*false/);
assert.match(src, /setBackgroundThrottling\(false\)/);
});
+140 -26
View File
@@ -1,6 +1,6 @@
import path from 'node:path';
import { app, BrowserWindow, screen } from 'electron';
import { app, BrowserWindow, screen, shell } from 'electron';
import type { PresentationSettings } from '../../shared/types/presentationSettings';
import { readPresentationSettings } from '../preferences/appPreferences';
@@ -27,7 +27,8 @@ export type WindowKind =
| 'npcsEditor'
| 'sceneEditor'
| 'tokenPathEditor'
| 'npcs';
| 'npcs'
| 'instructions';
/** Окна, которые реально слушают session.stateChanged (редактор синхронизируется через invoke). */
export const SESSION_STATE_WINDOW_KINDS: readonly WindowKind[] = [
@@ -53,6 +54,7 @@ let appQuitting = false;
/** Защита от каскада close(control) ↔ close(presentation). */
let closingPlaySession = false;
let pendingSceneDescriptionHtml = '';
let pendingInstructionsSection = 'overview';
/** Окно материалов — только колонка списка. */
const MATERIALS_WINDOW_WIDTH = 300;
@@ -60,19 +62,38 @@ const MATERIALS_WINDOW_HEIGHT = 720;
/** Окно плейлистов на пульте. */
const PLAYLISTS_WINDOW_WIDTH = 720;
const PLAYLISTS_WINDOW_MIN_WIDTH = 640;
const PLAYLISTS_WINDOW_HEIGHT = 800;
/** Компактное окно таймера сессии. */
const TIMER_WINDOW_WIDTH = 360;
const TIMER_WINDOW_HEIGHT = 420;
/** Колбэк при закрытии окна таймера (Esc / крестик / programmatic). */
let timerWindowClosedListener: (() => void) | null = null;
export function setTimerWindowClosedListener(listener: (() => void) | null): void {
timerWindowClosedListener = listener;
}
/** Окно трекера инициативы. */
const INITIATIVE_WINDOW_WIDTH = 920;
const INITIATIVE_WINDOW_HEIGHT = 420;
/** Компактное окно броска кубиков. */
const DICE_WINDOW_WIDTH = 380;
const DICE_WINDOW_HEIGHT = 420;
const DICE_WINDOW_HEIGHT = 460;
/** Окно инструкции из редактора (не модалка). */
const INSTRUCTIONS_WINDOW_WIDTH = 960;
const INSTRUCTIONS_WINDOW_HEIGHT = 720;
/** Колбэк при закрытии окна кубиков (Esc / крестик / programmatic). */
let diceWindowClosedListener: (() => void) | null = null;
export function setDiceWindowClosedListener(listener: (() => void) | null): void {
diceWindowClosedListener = listener;
}
/** Редактор НПС — как основной редактор, шире инспектор. */
const NPCS_EDITOR_WINDOW_WIDTH = 1400;
@@ -133,6 +154,15 @@ function sendSceneDescriptionContent(win: BrowserWindow, html: string): void {
}
}
function sendInstructionsSection(win: BrowserWindow, section: string): void {
if (win.isDestroyed() || win.webContents.isDestroyed()) return;
try {
win.webContents.send(ipcChannels.windows.instructionsSection, { section });
} catch {
/* ignore */
}
}
/** Разрешает реальное закрытие окна редактора (выход из приложения). */
export function markAppQuitting(): void {
appQuitting = true;
@@ -190,20 +220,6 @@ function closePlaySessionAuxiliaryWindows(): void {
closeNpcsWindow();
}
function closePresentationWindow(): void {
const pres = windows.get('presentation');
if (pres && !pres.isDestroyed()) {
pres.close();
}
}
function closeControlWindow(): void {
const ctrl = windows.get('control');
if (ctrl && !ctrl.isDestroyed()) {
ctrl.close();
}
}
function quitAppFromEditorClose(): void {
markAppQuitting();
app.quit();
@@ -251,6 +267,8 @@ function pageNameForKind(kind: WindowKind): string {
return 'tokenPathEditor.html';
case 'npcs':
return 'npcs.html';
case 'instructions':
return 'instructions.html';
}
}
@@ -326,6 +344,7 @@ function windowSizeForKind(kind: WindowKind): { width: number; height: number }
if (kind === 'sceneEditor') return { width: 1280, height: 800 };
if (kind === 'tokenPathEditor') return { width: 1100, height: 760 };
if (kind === 'npcs') return { width: NPCS_WINDOW_WIDTH, height: NPCS_WINDOW_HEIGHT };
if (kind === 'instructions') return { width: INSTRUCTIONS_WINDOW_WIDTH, height: INSTRUCTIONS_WINDOW_HEIGHT };
return { width: 1280, height: 800 };
}
@@ -352,6 +371,14 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
minHeight: 480,
}
: {}),
...(kind === 'playlists'
? {
width: PLAYLISTS_WINDOW_WIDTH,
height: PLAYLISTS_WINDOW_HEIGHT,
minWidth: PLAYLISTS_WINDOW_MIN_WIDTH,
minHeight: 480,
}
: {}),
...(kind === 'npcsEditor'
? {
width: NPCS_EDITOR_WINDOW_WIDTH,
@@ -385,6 +412,14 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
minHeight: 560,
}
: {}),
...(kind === 'instructions'
? {
width: INSTRUCTIONS_WINDOW_WIDTH,
height: INSTRUCTIONS_WINDOW_HEIGHT,
minWidth: 640,
minHeight: 480,
}
: {}),
show: false,
backgroundColor: '#09090B',
...(icon ? { icon } : {}),
@@ -398,6 +433,10 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
autoplayPolicy: 'no-user-gesture-required',
// file:// + бандл Vite: без этого на Windows часто не грузятся чанки; http:// (dev server) оставляем строгим.
webSecurity: Boolean(process.env.VITE_DEV_SERVER_URL),
// macOS throttles RAF in unfocused windows — token paths and video stutter on presentation.
...(kind === 'presentation' || kind === 'control' || kind === 'tokenPathEditor'
? { backgroundThrottling: false }
: {}),
...(kind === 'npcs'
? {
webviewTag: true,
@@ -416,6 +455,9 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
}
bindWindowChromeTitle(win, kind);
if (kind === 'presentation' || kind === 'control' || kind === 'tokenPathEditor') {
win.webContents.setBackgroundThrottling(false);
}
if (kind === 'npcs') {
win.webContents.on('will-attach-webview', (event, guestPrefs, params) => {
delete guestPrefs.preload;
@@ -437,7 +479,8 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
kind === 'npcsEditor' ||
kind === 'sceneEditor' ||
kind === 'tokenPathEditor' ||
kind === 'npcs'
kind === 'npcs' ||
kind === 'instructions'
) {
win.setMenuBarVisibility(false);
}
@@ -445,6 +488,17 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
win.webContents.on('preload-error', (_event, preloadPath, error) => {
safeConsoleError(`[preload-error] ${preloadPath}:`, error);
});
win.webContents.setWindowOpenHandler(({ url }) => {
try {
const parsed = new URL(url);
if (parsed.protocol === 'http:' || parsed.protocol === 'https:') {
void shell.openExternal(parsed.toString());
}
} catch {
/* ignore invalid urls */
}
return { action: 'deny' };
});
win.webContents.on('did-fail-load', (_event, errorCode, errorDescription, validatedURL, isMainFrame) => {
// -3 ERR_ABORTED: частый артефакт при navigate/maximize/закрытии — не шумим.
if (errorCode === -3) return;
@@ -467,23 +521,31 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
});
}
if (kind === 'control') {
win.on('close', () => {
win.on('close', (e) => {
if (appQuitting || closingPlaySession) return;
closingPlaySession = true;
closePlaySessionAuxiliaryWindows();
closePresentationWindow();
e.preventDefault();
requestCloseMultiWindowConfirm();
});
}
if (kind === 'presentation') {
bindPresentationContentSizeTracking(win);
win.on('close', () => {
win.on('close', (e) => {
if (appQuitting || closingPlaySession) return;
closingPlaySession = true;
closePlaySessionAuxiliaryWindows();
closeControlWindow();
e.preventDefault();
requestCloseMultiWindowConfirm();
});
}
win.on('closed', () => windows.delete(kind));
if (kind === 'timer') {
win.on('closed', () => {
timerWindowClosedListener?.();
});
}
if (kind === 'dice') {
win.on('closed', () => {
diceWindowClosedListener?.();
});
}
if (kind === 'sceneEditor') {
win.on('closed', () => {
closeTokenPathEditorWindow();
@@ -606,6 +668,19 @@ export function closeMultiWindow(): void {
}
}
/** Фокус пульта + событие: выход из показа спрашивает подтверждение на пульте. */
export function requestCloseMultiWindowConfirm(): void {
const ctrl = windows.get('control');
if (!ctrl || ctrl.isDestroyed()) {
closeMultiWindow();
return;
}
if (ctrl.isMinimized()) ctrl.restore();
ctrl.show();
ctrl.focus();
ctrl.webContents.send(ipcChannels.windows.closeMultiWindowConfirmRequested, {});
}
export function isMultiWindowOpen(): boolean {
return windows.has('presentation') || windows.has('control');
}
@@ -738,6 +813,44 @@ export function getSceneDescriptionContent(): string {
return pendingSceneDescriptionHtml;
}
export function getInstructionsSection(): string {
return pendingInstructionsSection;
}
/** Окно инструкции из редактора: переиспользовать существующее или создать новое. */
export function openInstructionsWindow(section?: string): void {
pendingInstructionsSection = String(section ?? '').trim() || 'overview';
const existing = windows.get('instructions');
if (existing && !existing.isDestroyed()) {
if (existing.isMinimized()) existing.restore();
existing.show();
existing.focus();
existing.moveTop();
sendInstructionsSection(existing, pendingInstructionsSection);
return;
}
const parent = windows.get('editor');
const win = createWindow('instructions', parent ? { parent } : undefined);
const { width, height } = win.getBounds();
const display = screen.getDisplayMatching(parent?.getBounds() ?? win.getBounds());
const { x, y, width: dw, height: dh } = display.workArea;
win.setBounds({
x: Math.round(x + Math.max(0, (dw - width) / 2)),
y: Math.round(y + Math.max(0, (dh - height) / 2)),
width,
height,
});
win.webContents.once('did-finish-load', () => {
sendInstructionsSection(win, pendingInstructionsSection);
if (!win.isDestroyed()) {
win.show();
win.focus();
win.moveTop();
}
});
}
/** Одно окно описания: переиспользовать существующее или создать новое. */
export function openSceneDescriptionWindow(html: string): void {
pendingSceneDescriptionHtml = html;
@@ -814,6 +927,7 @@ export function openMaterialsWindow(): void {
export function openPlaylistsWindow(): void {
const existing = windows.get('playlists');
if (existing && !existing.isDestroyed()) {
existing.setMinimumSize(PLAYLISTS_WINDOW_MIN_WIDTH, 480);
if (existing.isMinimized()) existing.restore();
existing.show();
existing.focus();
+78 -2
View File
@@ -160,6 +160,50 @@
margin-top: 4px;
}
.modalFooterWrap {
flex-wrap: wrap;
}
.saveList {
display: flex;
flex-direction: column;
gap: 4px;
max-height: 240px;
overflow: auto;
}
.saveRow {
text-align: left;
padding: 8px 10px;
border-radius: var(--radius-sm);
border: 1px solid var(--stroke);
background: transparent;
color: inherit;
cursor: pointer;
font: inherit;
}
.saveRowSelected {
border-color: var(--scene-list-selected-border);
background: var(--scene-list-selected-bg);
}
.saveNameInput {
width: 100%;
box-sizing: border-box;
padding: 8px 10px;
border-radius: var(--radius-sm);
border: 1px solid var(--stroke);
background: var(--color-surface);
color: inherit;
font: inherit;
}
.saveError {
color: var(--color-danger);
font-size: 13px;
}
.descriptionViewBody {
min-height: 360px;
max-height: min(560px, calc(100vh - 200px));
@@ -339,19 +383,39 @@
.previewHeader {
display: flex;
flex-wrap: wrap;
align-items: center;
justify-content: space-between;
gap: 8px 12px;
}
.previewTitle {
font-size: var(--text-md);
font-weight: 900;
flex: 0 1 auto;
display: flex;
align-items: center;
min-height: 34px;
line-height: 1.2;
}
.previewActions {
display: flex;
flex-wrap: wrap;
align-items: center;
justify-content: flex-end;
gap: 10px;
min-width: 0;
flex: 1 1 240px;
}
.previewTokenTools {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
align-items: center;
gap: 8px 12px;
min-width: 0;
flex: 1 1 200px;
}
.npcTokenScale {
@@ -359,6 +423,7 @@
align-items: center;
gap: 8px;
min-width: 0;
min-height: 34px;
}
.snapToGrid {
@@ -366,26 +431,37 @@
align-items: center;
gap: 6px;
min-width: 0;
min-height: 34px;
cursor: pointer;
user-select: none;
}
.snapToGrid input {
margin: 0;
flex-shrink: 0;
}
.snapToGridLabel {
color: var(--text2);
font-size: var(--text-xs);
font-weight: 700;
white-space: nowrap;
line-height: 1.25;
}
.npcTokenScaleLabel {
color: var(--text2);
font-size: var(--text-xs);
font-weight: 700;
line-height: 1.25;
white-space: nowrap;
}
.npcTokenScaleRange {
width: min(140px, 22vw);
flex: 1 1 auto;
min-width: 72px;
width: min(140px, 100%);
height: 34px;
margin: 0;
accent-color: var(--color-accent, #c9a227);
}
+326 -37
View File
@@ -5,6 +5,7 @@ import { pickEraseTargetId } from '../../shared/effectEraserHitTest';
import { fitAspectRect } from '../../shared/geometry/fitAspectRect';
import { ipcChannels } from '../../shared/ipc/contracts';
import type { SessionState } from '../../shared/ipc/contracts';
import type { GameSaveListItem } from '../../shared/types/gameSave';
import { USERS_BRANCH_FEATURES_ENABLED } from '../../shared/features/usersBranchFeatures';
import {
isNodeInMainStoryline,
@@ -95,6 +96,8 @@ import { getSunbeamEffectLifeMs, playSunbeamEffectSound } from './sunbeamSfx';
/** Длительность молнии: быстрый удар + акцент в точке попадания. */
const LIGHTNING_EFFECT_MS = 840;
/** Темнота/маркер на презентацию — не чаще 20 Гц (полный canvas replay в обоих окнах). */
const OVERLAY_DRAFT_IPC_MS = 50;
function dispositionMakeKey(d: NpcDisposition): string {
if (d === 'hostile') return 'npcs.makeHostile';
@@ -201,6 +204,15 @@ export function ControlApp() {
y: number;
placementId: string;
} | null>(null);
const [stopConfirmOpen, setStopConfirmOpen] = useState(false);
const [stopDirty, setStopDirty] = useState(false);
const [saveOpen, setSaveOpen] = useState(false);
const [saveEndAfter, setSaveEndAfter] = useState(false);
const [saveItems, setSaveItems] = useState<GameSaveListItem[]>([]);
const [saveName, setSaveName] = useState('');
const [saveSelectedId, setSaveSelectedId] = useState<string | null>(null);
const [saveError, setSaveError] = useState('');
const [saveBusy, setSaveBusy] = useState(false);
const [sceneView, sceneViewApi] = useSceneViewState();
const [sceneViewDraft, setSceneViewDraft] = useState<SceneViewCamera | null>(null);
const [materialsOverlay, materialsApi] = useMaterialsOverlayState();
@@ -208,7 +220,7 @@ export function ControlApp() {
const [session, setSession] = useState<SessionState | null>(null);
const historyRef = useRef<GraphNodeId[]>([]);
const [history, setHistory] = useState<GraphNodeId[]>([]);
const [historyOpen, setHistoryOpen] = useState(true);
const [historyOpen, setHistoryOpen] = useState(false);
const [scenesOpen, setScenesOpen] = useState(false);
const [darknessBrushShape, setDarknessBrushShape] = useState<SceneDarknessBrushShape>('circle');
const darknessBrushShapeRef = useRef(darknessBrushShape);
@@ -305,6 +317,7 @@ export function ControlApp() {
const brushCursorElRef = useRef<HTMLDivElement | null>(null);
const cursorPosRef = useRef<{ x: number; y: number } | null>(null);
const draftPaintRafRef = useRef(0);
const overlayDraftIpcAtRef = useRef(0);
const effectsOverlayRef = useRef<PixiEffectsOverlayHandle | null>(null);
const [explosionDraft, setExplosionDraft] = useState<ExplosionInstance | null>(null);
const draftMetaRef = useRef<{ createdAtMs: number; seed: number } | null>(null);
@@ -1073,7 +1086,7 @@ export function ControlApp() {
/** Действия с токенами/ловушками только без активной кисти эффектов. */
const markersInteractive = tool.tool === 'none';
const pathLivePoses = useTokenPathLivePoses({
useTokenPathLivePoses({
tokens: currentScene?.tokens ?? [],
npcTokens: visibleNpcTokens,
pathSession: tokenPathSession,
@@ -1152,6 +1165,75 @@ export function ControlApp() {
};
}, [npcMapSpawnDrag.dragging, npcMapSpawnDragApi, snapNormActive]);
const openStopConfirm = useCallback(() => {
void api.invoke(ipcChannels.gameSave.isDirty, {}).then(
({ dirty }) => {
setStopDirty(dirty);
setStopConfirmOpen(true);
},
() => {
setStopDirty(true);
setStopConfirmOpen(true);
},
);
}, [api]);
const openSaveModal = useCallback((endAfter: boolean) => {
setSaveEndAfter(endAfter);
setSaveName('');
setSaveSelectedId(null);
setSaveError('');
setSaveOpen(true);
void api.invoke(ipcChannels.gameSave.list, {}).then(
({ saves }) => setSaveItems(saves),
() => setSaveItems([]),
);
}, [api]);
const commitSave = useCallback(() => {
if (saveBusy) return;
setSaveBusy(true);
setSaveError('');
void api
.invoke(ipcChannels.gameSave.write, { id: saveSelectedId, name: saveName })
.then(() => {
setSaveOpen(false);
setSaveBusy(false);
if (saveEndAfter) {
void api.invoke(ipcChannels.windows.closeMultiWindow, {});
}
})
.catch((err: unknown) => {
setSaveBusy(false);
setSaveError(err instanceof Error ? err.message : String(err));
});
}, [api, saveBusy, saveEndAfter, saveName, saveSelectedId]);
useEffect(() => {
return api.on(ipcChannels.windows.closeMultiWindowConfirmRequested, () => {
openStopConfirm();
});
}, [api, openStopConfirm]);
useEffect(() => {
if (npcMapSpawnDrag.dragging) return;
const onKey = (e: KeyboardEvent) => {
if (e.key !== 'Escape') return;
e.preventDefault();
if (saveOpen) {
setSaveOpen(false);
return;
}
if (stopConfirmOpen) {
setStopConfirmOpen(false);
return;
}
openStopConfirm();
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, [npcMapSpawnDrag.dragging, openStopConfirm, saveOpen, stopConfirmOpen]);
useEffect(() => {
if (!markersInteractive) {
setNpcSessionCtxMenu(null);
@@ -1221,7 +1303,7 @@ export function ControlApp() {
const cw = cr ? cr.w : ps.w;
const ch = cr ? cr.h : ps.h;
const minDim = Math.min(cw, ch);
const size = Math.max(2, t.radiusN * minDim * 2);
const size = Math.max(1, t.radiusN * minDim * 2);
el.style.left = `${String(ox + p.x * cw)}px`;
el.style.top = `${String(oy + p.y * ch)}px`;
el.style.width = `${String(size)}px`;
@@ -1387,6 +1469,9 @@ export function ControlApp() {
draftPaintRafRef.current = 0;
pushDraftToPixi();
const b = brushRef.current;
const now = performance.now();
if (now - overlayDraftIpcAtRef.current < OVERLAY_DRAFT_IPC_MS) return;
overlayDraftIpcAtRef.current = now;
if (
(b?.tool === 'exploreBrush' || b?.tool === 'closeBrush') &&
b.points
@@ -1930,6 +2015,22 @@ export function ControlApp() {
</svg>
</span>
</Button>
<Button
variant="ghost"
iconOnly
title={t('control.helpTool')}
ariaLabel={t('control.helpTool')}
data-testid="control-help-tool"
onClick={() => {
void api.invoke(ipcChannels.windows.openInstructions, { section: 'controlPanel' }).catch((err) => {
console.error('[control] openInstructions failed', err);
});
}}
>
<span className={styles.iconGlyph} aria-hidden>
?
</span>
</Button>
</div>
<div className={styles.spacer12} />
<>
@@ -2098,25 +2199,43 @@ export function ControlApp() {
<span className={styles.iconGlyph}>⬛</span>
</Button>
</div>
{session?.currentSceneId ? (
<Button
onClick={() => {
const sceneId = session.currentSceneId;
if (!sceneId) return;
void api.invoke(ipcChannels.project.updateScene, {
sceneId,
patch: { darknessStrokes: sdState.strokes },
});
}}
data-testid="bake-darkness-to-scene"
>
{t('control.bakeDarknessToScene')}
</Button>
) : null}
</div>
) : null}
<div className={styles.radiusRow}>
<div className={styles.radiusLabel}>{t('control.brushRadius')}</div>
<input
type="range"
min={0.015}
max={0.18}
step={0.001}
value={tool.radiusN}
min={1}
max={36}
step={1}
value={Math.max(1, Math.min(36, Math.round(tool.radiusN / 0.005)))}
onChange={(e) => {
const v = Number((e.currentTarget as HTMLInputElement).value);
const next = Math.max(0.01, Math.min(0.25, Number.isFinite(v) ? v : tool.radiusN));
const ui = Number((e.currentTarget as HTMLInputElement).value);
const uiClamped = Math.max(1, Math.min(36, Number.isFinite(ui) ? Math.round(ui) : 1));
const next = uiClamped * 0.005;
void fx.dispatch({ kind: 'tool.set', tool: { ...tool, radiusN: next } });
}}
className={styles.range}
aria-label={t('control.brushRadius')}
/>
<div className={styles.radiusValue}>{Math.round(tool.radiusN * 100)}</div>
<div className={styles.radiusValue}>
{Math.max(1, Math.min(36, Math.round(tool.radiusN / 0.005)))}
</div>
</div>
{tool.tool === 'exploreBrush' || tool.tool === 'closeBrush' ? (
<div className={styles.brushShapeRow}>
@@ -2376,6 +2495,7 @@ export function ControlApp() {
<div className={styles.previewHeader}>
<div className={styles.previewTitle}>{t('control.screenPreview')}</div>
<div className={styles.previewActions}>
<div className={styles.previewTokenTools}>
<label
className={styles.snapToGrid}
title={
@@ -2399,7 +2519,6 @@ export function ControlApp() {
<span className={styles.snapToGridLabel}>{t('control.snapTokensToGrid')}</span>
</label>
{USERS_BRANCH_FEATURES_ENABLED ? (
<>
<label className={styles.npcTokenScale}>
<span className={styles.npcTokenScaleLabel}>{t('control.npcTokenScale')}</span>
<input
@@ -2418,7 +2537,9 @@ export function ControlApp() {
}}
/>
</label>
{scenePlayerTokensSession.selectedPlayerIds.length > 0 ? (
) : null}
</div>
{USERS_BRANCH_FEATURES_ENABLED && scenePlayerTokensSession.selectedPlayerIds.length > 0 ? (
<Button
data-testid="toggle-session-players"
onClick={() => {
@@ -2465,10 +2586,23 @@ export function ControlApp() {
: t('control.showPlayers')}
</Button>
) : null}
</>
) : null}
<Button onClick={() => void api.invoke(ipcChannels.windows.closeMultiWindow, {})}>
{t('control.stopPresentation')}
<Button onClick={openStopConfirm}>{t('control.stopPresentation')}</Button>
<Button
variant="ghost"
iconOnly
title={t('control.saveGame')}
ariaLabel={t('control.saveGame')}
data-testid="control-save-game"
onClick={() => openSaveModal(false)}
>
<span className={styles.iconGlyph} aria-hidden>
<svg viewBox="0 0 24 24" width="18" height="18">
<path
fill="currentColor"
d="M4 3h11.2L20 7.8V20a1 1 0 0 1-1 1H4a1 1 0 0 1-1-1V4a1 1 0 0 1 1-1zm2 2v5h9V6.6L13.4 5H6zm1 9v5h10v-5H7zm2 1h6v3H9v-3z"
/>
</svg>
</span>
</Button>
</div>
</div>
@@ -2477,7 +2611,7 @@ export function ControlApp() {
<div
ref={previewFrameRef}
className={styles.previewFrame}
title="Колесо — зум; перетаскивание СКМ/ПКМ или Space+ЛКМ — пан"
title={t('control.previewPanHint')}
>
<div
ref={previewHostRef}
@@ -2512,6 +2646,7 @@ export function ControlApp() {
<PixiEffectsOverlay
ref={effectsOverlayRef}
state={fxState}
perfProfile="preview"
style={{ zIndex: 6 }}
viewport={
previewContentRect
@@ -2727,7 +2862,6 @@ export function ControlApp() {
viewport={previewContentRect}
editable={markersInteractive}
snapNorm={snapNormActive}
poseOverrides={pathLivePoses.tokenPoses}
dragEnabledById={tokenPathDragEnabled}
onMove={(placementId, nx, ny) => {
const snapped = snapNormActive(nx, ny);
@@ -2767,7 +2901,6 @@ export function ControlApp() {
grid={currentScene?.grid ?? null}
editable={markersInteractive}
snapNorm={snapNormActive}
poseOverrides={pathLivePoses.npcPoses}
dragEnabledById={npcPathDragEnabled}
onMove={(placementId, nx, ny) => {
const snapped = snapNormActive(nx, ny);
@@ -3046,7 +3179,7 @@ export function ControlApp() {
style={{ zIndex: 48 }}
/>
) : null}
<SessionTimerLayer viewport={previewContentRect} editable />
<SessionTimerLayer viewport={markerViewport} editable />
</div>
</Surface>
@@ -3094,9 +3227,9 @@ export function ControlApp() {
<Button
variant="primary"
disabled={!session?.project?.currentGraphNodeId}
onClick={() => void api.invoke(ipcChannels.windows.closeMultiWindow, {})}
onClick={openStopConfirm}
>
{t('control.endPresentation')}
{t('control.stopPresentation')}
</Button>
</div>
) : null}
@@ -3455,6 +3588,24 @@ export function ControlApp() {
override?.disposition,
);
const inactive = Boolean(override?.inactive);
const hiddenFromPlayers = Boolean(override?.hiddenFromPlayers);
const hideFromPlayersItem = (
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
sceneNpcTokensApi.dispatch({
kind: 'setHiddenFromPlayers',
placementId: npcSessionCtxMenu.placementId,
hidden: !hiddenFromPlayers,
});
setNpcSessionCtxMenu(null);
}}
>
{hiddenFromPlayers ? t('npcs.showToPlayers') : t('npcs.hideFromPlayers')}
</button>
);
const path = placement.path;
const pathTarget = {
kind: 'npcToken' as const,
@@ -3465,21 +3616,24 @@ export function ControlApp() {
const pathVisible = Boolean(tokenPathSession?.presentationVisible[pathKey]);
if (inactive) {
return (
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
sceneNpcTokensApi.dispatch({
kind: 'setInactive',
placementId: npcSessionCtxMenu.placementId,
inactive: false,
});
setNpcSessionCtxMenu(null);
}}
>
{t('npcs.makeActive')}
</button>
<>
{hideFromPlayersItem}
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
sceneNpcTokensApi.dispatch({
kind: 'setInactive',
placementId: npcSessionCtxMenu.placementId,
inactive: false,
});
setNpcSessionCtxMenu(null);
}}
>
{t('npcs.makeActive')}
</button>
</>
);
}
const isSessionSpawn = Boolean(
@@ -3487,6 +3641,7 @@ export function ControlApp() {
);
return (
<>
{hideFromPlayersItem}
{isSessionSpawn ? (
<button
type="button"
@@ -3662,6 +3817,140 @@ export function ControlApp() {
document.body,
)
: null}
{stopConfirmOpen
? createPortal(
<>
<button
type="button"
aria-label={t('common.close')}
className={styles.modalBackdrop}
onClick={() => setStopConfirmOpen(false)}
/>
<div role="dialog" aria-modal="true" className={styles.modalDialog} data-testid="stop-confirm-modal">
<div className={styles.modalHeader}>
<div className={styles.modalTitle}>{t('control.stopConfirm.title')}</div>
<button
type="button"
aria-label={t('common.close')}
className={styles.modalClose}
onClick={() => setStopConfirmOpen(false)}
>
×
</button>
</div>
<div>{stopDirty ? t('control.stopConfirm.dirtyBody') : t('control.stopConfirm.body')}</div>
<div className={[styles.modalFooter, stopDirty ? styles.modalFooterWrap : ''].filter(Boolean).join(' ')}>
<Button onClick={() => setStopConfirmOpen(false)}>{t('common.cancel')}</Button>
{stopDirty ? (
<Button
data-testid="stop-confirm-discard"
onClick={() => {
setStopConfirmOpen(false);
void api.invoke(ipcChannels.windows.closeMultiWindow, {});
}}
>
{t('control.stopConfirm.discard')}
</Button>
) : null}
{stopDirty ? (
<Button
variant="primary"
data-testid="stop-confirm-save-and-end"
onClick={() => {
setStopConfirmOpen(false);
openSaveModal(true);
}}
>
{t('control.stopConfirm.saveAndEnd')}
</Button>
) : (
<Button
variant="primary"
data-testid="stop-confirm-accept"
onClick={() => {
setStopConfirmOpen(false);
void api.invoke(ipcChannels.windows.closeMultiWindow, {});
}}
>
{t('control.stopConfirm.confirm')}
</Button>
)}
</div>
</div>
</>,
document.body,
)
: null}
{saveOpen
? createPortal(
<>
<button
type="button"
aria-label={t('common.close')}
className={styles.modalBackdrop}
onClick={() => {
if (!saveBusy) setSaveOpen(false);
}}
/>
<div role="dialog" aria-modal="true" className={styles.modalDialog} data-testid="save-game-modal">
<div className={styles.modalHeader}>
<div className={styles.modalTitle}>{t('control.saveGame.title')}</div>
<button
type="button"
aria-label={t('common.close')}
className={styles.modalClose}
onClick={() => {
if (!saveBusy) setSaveOpen(false);
}}
>
×
</button>
</div>
<input
className={styles.saveNameInput}
value={saveName}
placeholder={t('control.saveGame.name')}
aria-label={t('control.saveGame.name')}
onChange={(e) => {
setSaveName(e.currentTarget.value);
setSaveSelectedId(null);
}}
/>
<div className={styles.saveList}>
{saveItems.length === 0 ? <div>{t('control.saveGame.empty')}</div> : null}
{saveItems.map((item) => (
<button
key={item.id}
type="button"
className={[
styles.saveRow,
saveSelectedId === item.id ? styles.saveRowSelected : '',
]
.filter(Boolean)
.join(' ')}
onClick={() => {
setSaveSelectedId(item.id);
setSaveName(item.name);
}}
>
{item.name}
</button>
))}
</div>
{saveError ? <div className={styles.saveError}>{saveError}</div> : null}
<div className={styles.modalFooter}>
<Button onClick={() => setSaveOpen(false)} disabled={saveBusy}>
{t('common.cancel')}
</Button>
<Button variant="primary" data-testid="save-game-commit" disabled={saveBusy} onClick={commitSave}>
{t('control.saveGame.commit')}
</Button>
</div>
</div>
</>,
document.body,
)
: null}
</div>
);
}
@@ -32,4 +32,18 @@ void test('ControlApp: draft кисти без корневого draftFxTick',
assert.ok(pixi.includes('setDraft'));
assert.ok(pixi.includes('mergeDraftState'));
assert.ok(pixi.includes('forwardRef'));
assert.ok(app.includes('perfProfile="preview"'));
assert.ok(app.includes('OVERLAY_DRAFT_IPC_MS'));
});
void test('ControlApp: path playback не гоняет setState корня', () => {
const app = fs.readFileSync(path.join(here, 'ControlApp.tsx'), 'utf8');
const hook = fs.readFileSync(
path.join(here, '../shared/tokens/useTokenPathLivePoses.ts'),
'utf8',
);
assert.doesNotMatch(app, /\bpathLivePoses\b/);
assert.doesNotMatch(hook, /\bsetPoses\b/);
assert.ok(hook.includes('applyLivePathPose'));
assert.ok(hook.includes('requestAnimationFrame'));
});
@@ -97,6 +97,8 @@ void test('ControlApp: эффекты в пульте, иконки с тулт
assert.ok(src.includes("t('control.darknessControl')"));
assert.ok(src.includes("t('control.explorerBrush')"));
assert.ok(src.includes("t('control.closerBrush')"));
assert.ok(src.includes("t('control.bakeDarknessToScene')"));
assert.ok(src.includes('bake-darkness-to-scene'));
assert.ok(src.includes("tool: 'closeBrush'") || src.includes("selectEffectTool('closeBrush')"));
assert.ok(src.includes("mode: b.tool === 'closeBrush' ? 'cover' : 'reveal'") || src.includes("'cover'"));
assert.ok(src.includes('SceneDarknessOverlay'));
@@ -135,16 +137,20 @@ void test('ControlApp: чекбокс привязки токенов к сет
assert.ok(src.includes('snapAllTokensToGrid'));
assert.ok(src.includes('snapNorm={snapNormActive}'));
assert.ok(css.includes('.snapToGrid'));
assert.ok(css.includes('.previewTokenTools'));
assert.match(css, /\.previewTokenTools[\s\S]*?repeat\(auto-fit/);
assert.match(css, /\.previewHeader[\s\S]*?flex-wrap:\s*wrap/);
assert.match(css, /\.previewHeader[\s\S]*?align-items:\s*center/);
});
void test('ControlApp: история — колонка сверху вниз и фон как у карточек ветвления', () => {
void test('ControlApp: история — свёрнута по умолчанию, колонка сверху вниз и фон как у карточек ветвления', () => {
const src = readControlApp();
const css = readControlAppCss();
const story = src.indexOf("t('control.storyLine')");
assert.ok(story !== -1);
assert.ok(src.includes('data-testid="control-history-accordion"'));
assert.ok(src.includes('aria-expanded={historyOpen}'));
assert.ok(src.includes('const [historyOpen, setHistoryOpen] = useState(true)'));
assert.ok(src.includes('const [historyOpen, setHistoryOpen] = useState(false)'));
assert.ok(src.includes('className={styles.storyScroll}'));
assert.match(css, /\.storyScroll[\s\S]*?justify-content:\s*flex-start/);
assert.match(css, /\.storyScroll[\s\S]*?background:\s*var\(--color-overlay-dark-2\)/);
@@ -312,3 +318,20 @@ void test('ControlApp: загрузка камп. аудио — useEffect за
assert.ok(!/\bproject\b/.test(depList));
assert.ok(!/\bcampaignAudioRefs\b/.test(depList));
});
void test('ControlApp: Escape → своя модалка подтверждения завершения показа', () => {
const src = readControlApp();
assert.ok(src.includes('closeMultiWindowConfirmRequested'));
assert.ok(src.includes('stopConfirmOpen'));
assert.ok(src.includes('control.stopConfirm.title'));
assert.ok(src.includes('data-testid="stop-confirm-modal"'));
assert.ok(src.includes('data-testid="control-help-tool"'));
assert.match(src, /data-testid="control-help-tool"[\s\S]{0,180}iconOnly|iconOnly[\s\S]{0,180}data-testid="control-help-tool"/);
assert.ok(src.includes("section: 'controlPanel'"));
assert.equal((src.match(/windows\.closeMultiWindow,/g) ?? []).length, 3);
assert.ok(src.includes('data-testid="control-save-game"'));
assert.ok(src.includes('data-testid="stop-confirm-save-and-end"'));
assert.ok(src.includes('data-testid="stop-confirm-discard"'));
assert.ok(!src.includes('showMessageBox'));
assert.ok(!src.includes('window.confirm'));
});
+17
View File
@@ -49,6 +49,14 @@
border-radius: var(--radius-sm);
padding: 8px;
background: var(--color-overlay-dark-3, rgba(0, 0, 0, 0.28));
color: inherit;
width: 100%;
box-sizing: border-box;
outline: none;
}
.countValue:focus {
border-color: rgba(147, 197, 253, 0.75);
}
.actions {
@@ -58,6 +66,15 @@
margin-top: 4px;
}
.checkRow {
display: flex;
align-items: center;
gap: 8px;
font-size: var(--text-sm);
font-weight: 600;
user-select: none;
}
.actions > * {
width: 100%;
max-width: none;
+93 -7
View File
@@ -1,7 +1,13 @@
import React, { useEffect, useState } from 'react';
import { ipcChannels } from '../../shared/ipc/contracts';
import { DICE_SIDES, type DiceSides } from '../../shared/types/diceRoll';
import {
DICE_COUNT_MAX,
DICE_COUNT_MIN,
DICE_SIDES,
clampDiceCount,
type DiceSides,
} from '../../shared/types/diceRoll';
import { useEditorI18n } from '../editor/i18n/EditorI18nContext';
import { getDndApi } from '../shared/dndApi';
import { useDiceRollState } from '../shared/dice/useDiceRollState';
@@ -15,6 +21,7 @@ export function DiceApp() {
const [state, diceApi] = useDiceRollState();
const [sides, setSides] = useState<DiceSides>(20);
const [count, setCount] = useState(1);
const [countDraft, setCountDraft] = useState('1');
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
@@ -26,6 +33,32 @@ export function DiceApp() {
return () => window.removeEventListener('keydown', onKey);
}, [api]);
const commitCountDraft = () => {
const trimmed = countDraft.trim();
if (trimmed === '') {
setCount(DICE_COUNT_MIN);
setCountDraft(String(DICE_COUNT_MIN));
return;
}
const parsed = Number(trimmed);
if (!Number.isFinite(parsed) || parsed < DICE_COUNT_MIN) {
setCount(DICE_COUNT_MIN);
setCountDraft(String(DICE_COUNT_MIN));
return;
}
const next = clampDiceCount(parsed);
setCount(next);
setCountDraft(String(next));
};
const setCountClamped = (n: number) => {
const next = clampDiceCount(n);
setCount(next);
setCountDraft(String(next));
};
const showToPlayers = state?.visibleToPlayers ?? true;
return (
<div className={styles.page} data-testid="dice-app">
<div className={styles.sectionLabel}>{t('dice.sides')}</div>
@@ -46,27 +79,80 @@ export function DiceApp() {
<div className={styles.countRow}>
<Button
variant="ghost"
onClick={() => setCount((c) => Math.max(1, c - 1))}
onClick={() => setCountClamped(count - 1)}
ariaLabel={t('dice.dec')}
disabled={count <= DICE_COUNT_MIN}
>
−
</Button>
<div className={styles.countValue} data-testid="dice-count">
{count}
</div>
<input
className={styles.countValue}
type="text"
inputMode="numeric"
value={countDraft}
onChange={(e) => {
const digits = e.target.value.replace(/\D/g, '');
if (digits === '') {
setCountDraft('');
return;
}
const n = Number(digits);
if (!Number.isFinite(n)) {
setCountDraft(String(DICE_COUNT_MIN));
setCount(DICE_COUNT_MIN);
return;
}
if (n > DICE_COUNT_MAX) {
setCountDraft(String(DICE_COUNT_MAX));
setCount(DICE_COUNT_MAX);
return;
}
setCountDraft(digits);
}}
onBlur={() => commitCountDraft()}
onKeyDown={(e) => {
if (e.key === 'Enter') {
e.preventDefault();
commitCountDraft();
(e.currentTarget as HTMLInputElement).blur();
}
}}
aria-label={t('dice.count')}
data-testid="dice-count"
/>
<Button
variant="ghost"
onClick={() => setCount((c) => Math.min(20, c + 1))}
onClick={() => setCountClamped(count + 1)}
ariaLabel={t('dice.inc')}
disabled={count >= DICE_COUNT_MAX}
>
+
</Button>
</div>
<label className={styles.checkRow}>
<input
type="checkbox"
checked={showToPlayers}
onChange={(e) =>
void diceApi.dispatch({ kind: 'setVisibleToPlayers', visible: e.target.checked })
}
data-testid="dice-show-to-players"
/>
<span>{t('dice.showAnimationToPlayers')}</span>
</label>
<div className={styles.actions}>
<Button
variant="primary"
onClick={() => void diceApi.dispatch({ kind: 'roll', count, sides })}
disabled={clampDiceCount(Number(countDraft.trim()) || count) < 1}
onClick={() => {
const next = clampDiceCount(Number(countDraft.trim()));
setCount(next);
setCountDraft(String(next));
if (next < 1) return;
void diceApi.dispatch({ kind: 'roll', count: next, sides });
}}
data-testid="dice-roll"
>
{t('dice.roll')}
+47 -107
View File
@@ -53,6 +53,12 @@
user-select: none;
}
.helpMark {
font-size: 18px;
font-weight: 400;
line-height: 1;
}
.headerActions {
display: flex;
align-items: center;
@@ -379,6 +385,11 @@
font: inherit;
}
.fileMenuItem:disabled {
opacity: 0.45;
cursor: default;
}
.fileMenuItemDanger {
text-align: left;
padding: 10px;
@@ -519,6 +530,30 @@
box-sizing: border-box;
}
.saveList {
display: flex;
flex-direction: column;
gap: 4px;
max-height: 240px;
overflow: auto;
}
.saveRow {
text-align: left;
padding: 8px 10px;
border-radius: var(--radius-sm);
border: 1px solid var(--stroke);
background: transparent;
color: inherit;
cursor: pointer;
font: inherit;
}
.saveRowSelected {
border-color: var(--scene-list-selected-border);
background: var(--scene-list-selected-bg);
}
.licenseBlockTitle {
font-weight: 900;
font-size: var(--text-lg);
@@ -550,113 +585,6 @@
line-height: 1.45;
}
.instructionsDialog {
position: fixed;
z-index: var(--z-modal);
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
width: min(920px, calc(100vw - 32px));
max-height: min(86vh, 720px);
border-radius: var(--radius-lg);
border: 1px solid var(--stroke);
background: var(--color-surface-elevated);
box-shadow: var(--shadow-xl);
padding: 16px;
display: grid;
grid-template-rows: auto 1fr auto;
gap: 12px;
}
.instructionsLayout {
display: grid;
grid-template-columns: 1fr 220px;
gap: 14px;
min-height: 0;
max-height: min(62vh, 560px);
}
.instructionsContent {
min-height: 0;
overflow: auto;
padding: 12px 14px;
border-radius: var(--radius-md);
border: 1px solid var(--stroke);
background: var(--bg0);
}
.instructionsContentTitle {
font-weight: 800;
font-size: var(--text-md);
margin-bottom: 12px;
}
.instructionsParagraph {
margin: 0 0 12px;
color: var(--text1);
font-size: var(--text-sm);
line-height: 1.55;
white-space: pre-wrap;
}
.instructionsParagraph:last-child {
margin-bottom: 0;
}
.instructionsInlineLink {
display: inline;
margin: 0;
padding: 0;
border: none;
background: none;
color: var(--accent, #a78bfa);
font: inherit;
font-weight: 700;
text-decoration: underline;
text-underline-offset: 2px;
cursor: pointer;
}
.instructionsInlineLink:hover {
color: var(--text0);
}
.instructionsNav {
min-height: 0;
overflow: auto;
display: grid;
gap: 4px;
align-content: start;
padding: 6px;
border-radius: var(--radius-md);
border: 1px solid var(--stroke);
background: var(--panel2);
}
.instructionsNavItem {
text-align: left;
padding: 9px 10px;
border-radius: var(--radius-sm);
border: none;
background: transparent;
color: var(--text2);
cursor: pointer;
font: inherit;
font-size: var(--text-xs);
line-height: 1.35;
}
.instructionsNavItem:hover {
background: var(--scene-list-hover-bg);
color: var(--text0);
}
.instructionsNavItemActive {
background: rgba(167, 139, 250, 0.18);
color: var(--text0);
font-weight: 700;
}
.aboutBody {
display: grid;
gap: 10px;
@@ -688,6 +616,13 @@
margin-top: 4px;
}
.aboutSponsorsList {
display: flex;
flex-direction: column;
gap: 4px;
line-height: 1.45;
}
.aboutLink {
color: var(--color-accent, #a78bfa);
text-decoration: none;
@@ -1015,6 +950,11 @@
width: 100%;
}
.actionsRowHalf > button {
min-width: 0;
width: 100%;
}
.actionsRowHalf > span {
display: flex;
min-width: 0;
+200 -100
View File
@@ -16,6 +16,7 @@ import {
} from '../../shared/ipc/contracts';
import { EULA_CURRENT_VERSION } from '../../shared/license/eulaVersion';
import type { LicenseSnapshot } from '../../shared/license/licenseSnapshot';
import type { GameSaveListItem } from '../../shared/types/gameSave';
import { PROJECT_ZIP_EXTENSION } from '../../shared/project/projectZipExtension';
import type {
AssetId,
@@ -37,7 +38,7 @@ import { Button, Input } from '../shared/ui/controls';
import { LayoutShell } from '../shared/ui/LayoutShell';
import { useAssetUrl } from '../shared/useAssetImageUrl';
import { AppAboutModal, InstructionsModal } from './about/EditorAboutModals';
import { AppAboutModal } from './about/EditorAboutModals';
import styles from './EditorApp.module.css';
import { EditorAudioTrackList } from './EditorAudioTrackList';
import {
@@ -62,6 +63,7 @@ import { MaterialEditModal, MaterialsManagerModal } from './MaterialsModals';
import { PlayersManagerModal } from './PlayersModals';
import { LaunchPlayersModal } from './LaunchPlayersModal';
import { PresentationSettingsModal } from './PresentationSettingsModal';
import { GameSystemsModal } from './GameSystemsModal';
import { PlaylistsManagerModal } from './PlaylistsModal';
import { isSceneDescriptionEmpty, sanitizeSceneDescriptionHtml } from './sceneDescriptionHtml';
import { SceneDescriptionModal } from './SceneDescriptionModal';
@@ -129,10 +131,7 @@ export function EditorApp() {
const [projectMenuOpen, setProjectMenuOpen] = useState(false);
const [settingsMenuOpen, setSettingsMenuOpen] = useState(false);
const [settingsLangSubOpen, setSettingsLangSubOpen] = useState(false);
const [aboutMenuOpen, setAboutMenuOpen] = useState(false);
const [appAboutOpen, setAppAboutOpen] = useState(false);
const [instructionsOpen, setInstructionsOpen] = useState(false);
const [instructionsSection, setInstructionsSection] = useState<HelpSectionId>('overview');
const [renameOpen, setRenameOpen] = useState(false);
const [exportModalOpen, setExportModalOpen] = useState(false);
const [importSourceOpen, setImportSourceOpen] = useState(false);
@@ -164,12 +163,34 @@ export function EditorApp() {
const [materialsManagerOpen, setMaterialsManagerOpen] = useState(false);
const [playersManagerOpen, setPlayersManagerOpen] = useState(false);
const [launchPlayersOpen, setLaunchPlayersOpen] = useState(false);
const [gameSaves, setGameSaves] = useState<GameSaveListItem[]>([]);
const [loadSaveOpen, setLoadSaveOpen] = useState(false);
const [loadSaveId, setLoadSaveId] = useState<string | null>(null);
const [loadSaveError, setLoadSaveError] = useState('');
const [playlistsManagerOpen, setPlaylistsManagerOpen] = useState(false);
const [presentationSettingsOpen, setPresentationSettingsOpen] = useState(false);
const [gameSystemsOpen, setGameSystemsOpen] = useState(false);
const [runMenuOpen, setRunMenuOpen] = useState(false);
const [runMenuPos, setRunMenuPos] = useState<{ left: number; top: number } | null>(null);
const runSplitRef = useRef<HTMLDivElement | null>(null);
const [materialEdit, setMaterialEdit] = useState<ProjectMaterial | null | 'new'>(null);
const listGameSystems = useCallback(async () => {
const res = await getDndApi().invoke(ipcChannels.gameSystems.list, {});
return res.systems;
}, []);
const importGameSystem = useCallback(async () => {
const res = await getDndApi().invoke(ipcChannels.gameSystems.importFromFile, {});
return res.canceled ? null : res.system;
}, []);
const deleteGameSystem = useCallback(async (id: string) => {
await getDndApi().invoke(ipcChannels.gameSystems.delete, { id });
}, []);
const previewGameSystem = useCallback(async (id: string) => {
console.log('[gameSystems] preview stub', id);
window.alert(`Preview (stub): ${id}`);
}, []);
const onProjectNotice = useCallback(
(code: ProjectNoticeCode) => {
const handlers: Record<ProjectNoticeCode, () => void> = {
@@ -262,11 +283,9 @@ export function EditorApp() {
const fileMenuBtnRef = useRef<HTMLButtonElement | null>(null);
const projectMenuBtnRef = useRef<HTMLButtonElement | null>(null);
const settingsMenuBtnRef = useRef<HTMLButtonElement | null>(null);
const aboutMenuBtnRef = useRef<HTMLButtonElement | null>(null);
const [fileMenuPos, setFileMenuPos] = useState<{ left: number; top: number } | null>(null);
const [projectMenuPos, setProjectMenuPos] = useState<{ left: number; top: number } | null>(null);
const [settingsMenuPos, setSettingsMenuPos] = useState<{ left: number; top: number } | null>(null);
const [aboutMenuPos, setAboutMenuPos] = useState<{ left: number; top: number } | null>(null);
const [selectedGraphNodeId, setSelectedGraphNodeId] = useState<GraphNodeId | null>(null);
const [sceneListDrop, setSceneListDrop] = useState<{
targetId: SceneId;
@@ -365,6 +384,55 @@ export function EditorApp() {
const runHelpSection: HelpSectionId = !licenseActive ? 'license' : 'graph';
const runHelpTooltip = !licenseActive ? t('top.afterLicense') : t('top.setStartScene');
const openInstructions = useCallback((section: HelpSectionId = 'overview') => {
void getDndApi()
.invoke(ipcChannels.windows.openInstructions, { section })
.catch((err) => {
console.error('[editor] openInstructions failed', err);
});
}, []);
const refreshGameSaves = useCallback(() => {
if (!state.project) {
setGameSaves([]);
return;
}
void getDndApi()
.invoke(ipcChannels.gameSave.list, {})
.then(
({ saves }) => setGameSaves(saves),
() => setGameSaves([]),
);
}, [state.project]);
useEffect(() => {
refreshGameSaves();
}, [refreshGameSaves]);
const launchFromSave = useCallback(
(saveId: string) => {
if (!licenseActive || launching) return;
stopAllEditorAudio();
setLaunching(true);
setRunMenuOpen(false);
setLoadSaveError('');
void (async () => {
try {
const res = await getDndApi().invoke(ipcChannels.windows.openMultiWindow, { saveId });
if (res.project) actions.noteProject(res.project);
setLoadSaveOpen(false);
} catch (err) {
setLaunching(false);
const message = err instanceof Error ? err.message : String(err);
setLoadSaveError(
message.includes('GAME_SAVE_CARD_MISSING') ? t('top.loadSave.cardMissing') : message,
);
}
})();
},
[licenseActive, launching, t, actions],
);
const launchFromGraphNode = useCallback(
(graphNodeId: GraphNodeId, playerIds?: string[]) => {
if (!licenseActive || launching) return;
@@ -464,26 +532,6 @@ export function EditorApp() {
if (!settingsMenuOpen) setSettingsLangSubOpen(false);
}, [settingsMenuOpen]);
useEffect(() => {
if (!aboutMenuOpen) return;
const r = aboutMenuBtnRef.current?.getBoundingClientRect() ?? null;
queueMicrotask(() => {
if (r) {
setAboutMenuPos({ left: r.left, top: r.bottom + 10 });
} else {
setAboutMenuPos(null);
}
});
const onDown = (e: MouseEvent) => {
const t = e.target as HTMLElement | null;
if (!t) return;
if (t.closest('[data-aboutmenu-root="1"]')) return;
setAboutMenuOpen(false);
};
window.addEventListener('mousedown', onDown);
return () => window.removeEventListener('mousedown', onDown);
}, [aboutMenuOpen]);
useEffect(() => {
if (!runMenuOpen) return;
const r = runSplitRef.current?.getBoundingClientRect() ?? null;
@@ -793,7 +841,6 @@ export function EditorApp() {
onClick={() => {
setFileMenuOpen(false);
setProjectMenuOpen(false);
setAboutMenuOpen(false);
setSettingsMenuOpen((v) => {
const next = !v;
if (next) setSettingsLangSubOpen(false);
@@ -804,16 +851,14 @@ export function EditorApp() {
{t('top.settings')}
</button>
<button
ref={aboutMenuBtnRef}
type="button"
data-aboutmenu-root="1"
className={styles.fileMenuTrigger}
onClick={() => {
setFileMenuOpen(false);
setProjectMenuOpen(false);
setSettingsMenuOpen(false);
setSettingsLangSubOpen(false);
setAboutMenuOpen((v) => !v);
setAppAboutOpen(true);
}}
>
{t('top.aboutApp')}
@@ -829,7 +874,6 @@ export function EditorApp() {
if (!licenseActive) return;
setFileMenuOpen(false);
setSettingsMenuOpen(false);
setAboutMenuOpen(false);
setProjectMenuOpen((v) => !v);
}}
>
@@ -847,7 +891,6 @@ export function EditorApp() {
if (!licenseActive) return;
setProjectMenuOpen(false);
setSettingsMenuOpen(false);
setAboutMenuOpen(false);
setFileMenuOpen((v) => !v);
}}
>
@@ -865,7 +908,6 @@ export function EditorApp() {
if (!licenseActive) return;
setProjectMenuOpen(false);
setSettingsMenuOpen(false);
setAboutMenuOpen(false);
setFileMenuOpen(false);
setPlayersManagerOpen(true);
}}
@@ -883,7 +925,6 @@ export function EditorApp() {
if (!licenseActive) return;
setProjectMenuOpen(false);
setSettingsMenuOpen(false);
setAboutMenuOpen(false);
setFileMenuOpen(false);
setPlaylistsManagerOpen(true);
}}
@@ -897,6 +938,19 @@ export function EditorApp() {
{appVersionText}
</div>
) : null}
<Button
variant="ghost"
iconOnly
tooltipPlacement="bottom"
title={t('control.helpTool')}
ariaLabel={t('control.helpTool')}
data-testid="editor-help-tool"
onClick={() => openInstructions('overview')}
>
<span className={styles.helpMark} aria-hidden>
?
</span>
</Button>
<div className={styles.headerActions}>
{state.project ? (
<>
@@ -935,6 +989,7 @@ export function EditorApp() {
data-testid="run-menu-btn"
onClick={() => {
if (runDisabled || launching) return;
refreshGameSaves();
setRunMenuOpen((v) => !v);
}}
>
@@ -971,8 +1026,7 @@ export function EditorApp() {
title={runHelpTooltip}
tooltipPlacement="bottom-left"
onClick={() => {
setInstructionsSection(runHelpSection);
setInstructionsOpen(true);
openInstructions(runHelpSection);
}}
>
?
@@ -1212,7 +1266,6 @@ export function EditorApp() {
previewVideoAutostart={sc?.previewVideoAutostart ?? false}
previewVideoLoop={sc?.settings.loopVideo ?? false}
previewRotationDeg={sc?.previewRotationDeg ?? 0}
darkenScene={sc?.darkenScene ?? false}
previewBusy={previewBusy}
previewBusyText={previewBusyText}
mediaAssets={sceneMediaAssets}
@@ -1226,7 +1279,6 @@ export function EditorApp() {
onPreviewVideoLoopChange={(next) =>
void actions.updateScene(sid, { settings: { loopVideo: next } })
}
onDarkenSceneChange={(next) => void actions.updateScene(sid, { darkenScene: next })}
onTitleChange={(title) => void actions.updateScene(sid, { title })}
onDescriptionChange={(description) =>
void actions.updateScene(sid, { description })
@@ -1360,6 +1412,18 @@ export function EditorApp() {
>
{t('menu.presentationSettings')}
</button>
<button
type="button"
role="menuitem"
className={styles.fileMenuItem}
onClick={() => {
setSettingsMenuOpen(false);
setSettingsLangSubOpen(false);
setGameSystemsOpen(true);
}}
>
{t('menu.gameSystems')}
</button>
<div className={styles.fileMenuSubHost} role="presentation">
<button
type="button"
@@ -1441,46 +1505,6 @@ export function EditorApp() {
snapshot={licenseSnap}
/>
<AppAboutModal open={appAboutOpen} onClose={() => setAppAboutOpen(false)} appVersion={appVersionText} />
<InstructionsModal
open={instructionsOpen}
initialSection={instructionsSection}
onClose={() => setInstructionsOpen(false)}
/>
{aboutMenuOpen && aboutMenuPos
? createPortal(
<div
role="menu"
data-aboutmenu-root="1"
className={styles.fileMenu}
style={{ left: aboutMenuPos.left, top: aboutMenuPos.top }}
>
<button
type="button"
role="menuitem"
className={styles.fileMenuItem}
onClick={() => {
setAboutMenuOpen(false);
setAppAboutOpen(true);
}}
>
{t('menu.aboutProgram')}
</button>
<button
type="button"
role="menuitem"
className={styles.fileMenuItem}
onClick={() => {
setAboutMenuOpen(false);
setInstructionsSection('overview');
setInstructionsOpen(true);
}}
>
{t('menu.instructions')}
</button>
</div>,
document.body,
)
: null}
{projectMenuOpen && projectMenuPos
? createPortal(
<div
@@ -1682,6 +1706,22 @@ export function EditorApp() {
open={presentationSettingsOpen}
onClose={() => setPresentationSettingsOpen(false)}
/>
<GameSystemsModal
open={gameSystemsOpen}
onClose={() => setGameSystemsOpen(false)}
labels={{
title: t('gameSystems.title'),
import: t('gameSystems.import'),
preview: t('gameSystems.preview'),
remove: t('gameSystems.remove'),
empty: t('gameSystems.empty'),
close: t('gameSystems.close'),
}}
listSystems={listGameSystems}
importSystem={importGameSystem}
deleteSystem={deleteGameSystem}
previewSystem={previewGameSystem}
/>
<PlaylistsManagerModal
open={playlistsManagerOpen}
onClose={() => setPlaylistsManagerOpen(false)}
@@ -1697,6 +1737,69 @@ export function EditorApp() {
launchFromGraphNode(graphStartGraphNodeId, playerIds);
}}
/>
{loadSaveOpen
? createPortal(
<>
<button
type="button"
aria-label={t('common.close')}
className={styles.modalBackdrop}
onClick={() => {
if (!launching) setLoadSaveOpen(false);
}}
/>
<div role="dialog" aria-modal="true" className={styles.modalDialog} data-testid="load-save-modal">
<div className={styles.modalHeader}>
<div className={styles.modalTitle}>{t('top.loadSave.title')}</div>
<button
type="button"
className={styles.modalClose}
aria-label={t('common.close')}
onClick={() => {
if (!launching) setLoadSaveOpen(false);
}}
>
×
</button>
</div>
<div className={styles.saveList}>
{gameSaves.map((item) => (
<button
key={item.id}
type="button"
className={[
styles.saveRow,
loadSaveId === item.id ? styles.saveRowSelected : '',
]
.filter(Boolean)
.join(' ')}
onClick={() => setLoadSaveId(item.id)}
>
{item.name}
</button>
))}
</div>
{loadSaveError ? <div className={styles.fieldError}>{loadSaveError}</div> : null}
<div className={styles.modalFooter}>
<Button onClick={() => setLoadSaveOpen(false)} disabled={launching}>
{t('common.cancel')}
</Button>
<Button
variant="primary"
data-testid="load-save-commit"
disabled={!loadSaveId || launching}
onClick={() => {
if (loadSaveId) launchFromSave(loadSaveId);
}}
>
{t('top.loadSave.action')}
</Button>
</div>
</div>
</>,
document.body,
)
: null}
</>
) : null}
{USERS_BRANCH_FEATURES_ENABLED && runMenuOpen && runMenuPos
@@ -1719,6 +1822,22 @@ export function EditorApp() {
>
{t('top.runWithPlayers')}
</button>
<button
type="button"
className={styles.fileMenuItem}
role="menuitem"
data-testid="run-load-save-item"
disabled={gameSaves.length === 0}
onClick={() => {
if (gameSaves.length === 0) return;
setRunMenuOpen(false);
setLoadSaveId(null);
setLoadSaveError('');
setLoadSaveOpen(true);
}}
>
{t('top.loadSave')}
</button>
</div>,
document.body,
)
@@ -2499,7 +2618,6 @@ type SceneInspectorProps = {
previewVideoAutostart: boolean;
previewVideoLoop: boolean;
previewRotationDeg: 0 | 90 | 180 | 270;
darkenScene: boolean;
previewBusy: boolean;
previewBusyText: string;
mediaAssets: MediaAsset[];
@@ -2507,7 +2625,6 @@ type SceneInspectorProps = {
onAudioRefsChange: (next: SceneAudioRef[]) => void;
onPreviewVideoAutostartChange: (next: boolean) => void;
onPreviewVideoLoopChange: (next: boolean) => void;
onDarkenSceneChange: (next: boolean) => void;
onTitleChange: (v: string) => void;
onDescriptionChange: (v: string) => void;
onImportPreview: () => void;
@@ -2580,7 +2697,6 @@ function SceneInspector({
previewVideoAutostart,
previewVideoLoop,
previewRotationDeg,
darkenScene,
previewBusy,
previewBusyText,
mediaAssets,
@@ -2588,7 +2704,6 @@ function SceneInspector({
onAudioRefsChange,
onPreviewVideoAutostartChange,
onPreviewVideoLoopChange,
onDarkenSceneChange,
onTitleChange,
onDescriptionChange,
onImportPreview,
@@ -2742,8 +2857,7 @@ function SceneInspector({
</div>
) : null}
{previewAssetId && (previewAssetType === 'image' || previewAssetType === 'video') ? (
<>
<div className={styles.spacer6} />
<div className={styles.actionsRowHalf}>
<Button
onClick={() => {
const next = ((previewRotationDeg + 90) % 360) as 0 | 90 | 180 | 270;
@@ -2752,28 +2866,14 @@ function SceneInspector({
>
{t('scene.rotate')}
</Button>
</>
) : null}
{previewAssetId && (previewAssetType === 'image' || previewAssetType === 'video') ? (
<>
<div className={styles.spacer6} />
<label className={styles.checkboxLabel}>
<input
type="checkbox"
checked={darkenScene}
onChange={(e) => onDarkenSceneChange(e.target.checked)}
/>
<span className={styles.spanSm}>{t('scene.darkenScene')}</span>
</label>
<div className={styles.spacer6} />
<Button
onClick={() => {
void getDndApi().invoke(ipcChannels.windows.openSceneEditor, {});
}}
>
Редактор сцены
{t('sceneEditor.open')}
</Button>
</>
</div>
) : null}
<div className={styles.spacer6} />
<div className={styles.labelSm}>{t('scene.audio')}</div>
+134
View File
@@ -0,0 +1,134 @@
import { useEffect, useState } from 'react';
import type { GameSystemListItem } from '../../shared/ipc/contracts';
export type { GameSystemListItem };
type Props = {
open: boolean;
onClose: () => void;
labels: {
title: string;
import: string;
preview: string;
remove: string;
empty: string;
close: string;
};
listSystems: () => Promise<GameSystemListItem[]>;
importSystem: () => Promise<GameSystemListItem | null>;
deleteSystem: (id: string) => Promise<void>;
previewSystem: (id: string) => Promise<void>;
};
export function GameSystemsModal({
open,
onClose,
labels,
listSystems,
importSystem,
deleteSystem,
previewSystem,
}: Props) {
const [items, setItems] = useState<GameSystemListItem[]>([]);
const [busy, setBusy] = useState(false);
useEffect(() => {
if (!open) return;
void (async () => {
setItems(await listSystems());
})();
}, [open, listSystems]);
if (!open) return null;
return (
<div
data-testid="game-systems-modal"
style={{
position: 'fixed',
inset: 0,
background: 'rgba(0,0,0,0.55)',
display: 'grid',
placeItems: 'center',
zIndex: 10000,
}}
>
<div
style={{
width: 560,
maxHeight: '80vh',
overflow: 'auto',
background: 'rgba(10,10,14,0.98)',
border: '1px solid rgba(255,255,255,0.12)',
borderRadius: 12,
padding: 16,
color: 'rgba(255,255,255,0.92)',
}}
>
<div style={{ display: 'flex', justifyContent: 'space-between', marginBottom: 12 }}>
<strong>{labels.title}</strong>
<button type="button" data-testid="game-systems-close" onClick={onClose}>
{labels.close}
</button>
</div>
<div style={{ display: 'flex', gap: 8, marginBottom: 12 }}>
<button
type="button"
data-testid="game-systems-import"
disabled={busy}
onClick={async () => {
setBusy(true);
try {
await importSystem();
setItems(await listSystems());
} finally {
setBusy(false);
}
}}
>
{labels.import}
</button>
</div>
{items.length === 0 ? (
<div style={{ opacity: 0.6 }}>{labels.empty}</div>
) : (
items.map((s) => (
<div
key={s.id}
data-testid={`game-system-${s.id}`}
style={{
display: 'flex',
justifyContent: 'space-between',
gap: 8,
padding: '10px 0',
borderBottom: '1px solid rgba(255,255,255,0.08)',
}}
>
<div>
<div>{s.name}</div>
<div style={{ opacity: 0.55, fontSize: 12 }}>
{s.id} · r{s.revision}
</div>
</div>
<div style={{ display: 'flex', gap: 8 }}>
<button type="button" onClick={() => void previewSystem(s.id)}>
{labels.preview}
</button>
<button
type="button"
onClick={async () => {
await deleteSystem(s.id);
setItems(await listSystems());
}}
>
{labels.remove}
</button>
</div>
</div>
))
)}
</div>
</div>
);
}
+32 -130
View File
@@ -1,18 +1,24 @@
import React, { useEffect, useMemo, useRef, useState } from 'react';
import { useEffect } from 'react';
import { createPortal } from 'react-dom';
import { APP_DISPLAY_NAME_EN, APP_DISPLAY_NAME_RU } from '../../../shared/appBranding';
import { Button } from '../../shared/ui/controls';
import styles from '../EditorApp.module.css';
import { buildHelpLinkCatalog, splitHelpTextWithLinks } from '../help/helpLinkify';
import {
HELP_SECTION_IDS,
helpSectionBodyKey,
helpSectionTitleKey,
type HelpSectionId,
} from '../help/helpSections';
import { useEditorI18n } from '../i18n/EditorI18nContext';
const ABOUT_SPONSORS = [
{ kind: 'text', name: 'Тифлинг бард 😈❤️' },
{
kind: 'link',
name: 'Клуб настольных и бизнес-игр "КвестИя" - Подчуфарова Евгения Александровна',
url: 'https://vk.ru/club210361604',
},
{ kind: 'link', name: 'Старые кости', url: 'https://boosty.to/tabletoppodcasts' },
{ kind: 'text', name: 'Майер С.В. (Клуб «Серый Май»)' },
{ kind: 'link', name: 'true_rus(КАВ)', url: 'https://truecorp.su/' },
{ kind: 'text', name: 'Макс LonelyFlame Чурсин' },
] as const;
type AppAboutModalProps = {
open: boolean;
onClose: () => void;
@@ -80,6 +86,24 @@ export function AppAboutModal({ open, onClose, appVersion }: AppAboutModalProps)
{t('app.about.websiteUrl')}
</a>
</div>
<div className={styles.fieldLabel}>{t('app.about.sponsorsLabel')}</div>
<div className={styles.aboutSponsorsList}>
{ABOUT_SPONSORS.map((sponsor) =>
sponsor.kind === 'link' ? (
<a
key={sponsor.name}
className={styles.aboutLink}
href={sponsor.url}
target="_blank"
rel="noreferrer"
>
{sponsor.name}
</a>
) : (
<div key={sponsor.name}>{sponsor.name}</div>
),
)}
</div>
</div>
</div>
<div className={styles.modalFooter}>
@@ -92,125 +116,3 @@ export function AppAboutModal({ open, onClose, appVersion }: AppAboutModalProps)
document.body,
);
}
type InstructionsModalProps = {
open: boolean;
onClose: () => void;
initialSection?: HelpSectionId;
};
function InstructionsModalBody({
initialSection,
onClose,
}: {
initialSection: HelpSectionId;
onClose: () => void;
}) {
const { t } = useEditorI18n();
const [activeId, setActiveId] = useState<HelpSectionId>(initialSection);
const contentRef = useRef<HTMLDivElement | null>(null);
const navRef = useRef<HTMLElement | null>(null);
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
if (e.key === 'Escape') onClose();
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, [onClose]);
useEffect(() => {
contentRef.current?.scrollTo({ top: 0 });
const activeNav = navRef.current?.querySelector<HTMLElement>('[aria-current="true"]');
activeNav?.scrollIntoView({ block: 'nearest' });
}, [activeId]);
const linkCatalog = useMemo(
() => buildHelpLinkCatalog((id) => t(helpSectionTitleKey(id))),
[t],
);
const body = t(helpSectionBodyKey(activeId));
const paragraphs = body.split('\n\n').filter((p) => p.trim() !== '');
const goToSection = (id: HelpSectionId) => {
setActiveId(id);
};
return createPortal(
<>
<button
type="button"
aria-label={t('common.close')}
onClick={onClose}
className={styles.modalBackdrop}
/>
<div role="dialog" aria-modal="true" className={styles.instructionsDialog}>
<div className={styles.modalHeader}>
<div className={styles.modalTitle}>{t('help.title')}</div>
<button
type="button"
aria-label={t('common.close')}
onClick={onClose}
className={styles.modalClose}
>
×
</button>
</div>
<div className={styles.instructionsLayout}>
<div ref={contentRef} className={styles.instructionsContent}>
<div className={styles.instructionsContentTitle}>{t(helpSectionTitleKey(activeId))}</div>
{paragraphs.map((p, i) => (
<p key={i} className={styles.instructionsParagraph}>
{splitHelpTextWithLinks(p, linkCatalog).map((part, j) =>
part.type === 'text' ? (
<React.Fragment key={j}>{part.value}</React.Fragment>
) : (
<button
key={j}
type="button"
className={styles.instructionsInlineLink}
onClick={() => goToSection(part.id)}
>
{part.value}
</button>
),
)}
</p>
))}
</div>
<nav ref={navRef} className={styles.instructionsNav} aria-label={t('help.navAria')}>
{HELP_SECTION_IDS.map((id) => (
<button
key={id}
type="button"
className={[
styles.instructionsNavItem,
id === activeId ? styles.instructionsNavItemActive : '',
]
.filter(Boolean)
.join(' ')}
aria-current={id === activeId ? 'true' : undefined}
onClick={() => goToSection(id)}
>
{t(helpSectionTitleKey(id))}
</button>
))}
</nav>
</div>
<div className={styles.modalFooter}>
<Button variant="primary" onClick={onClose}>
{t('common.close')}
</Button>
</div>
</div>
</>,
document.body,
);
}
export function InstructionsModal({ open, onClose, initialSection }: InstructionsModalProps) {
if (!open) return null;
const section = initialSection ?? 'overview';
return <InstructionsModalBody key={section} initialSection={section} onClose={onClose} />;
}
+7 -1
View File
@@ -1,7 +1,7 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import type { HelpSectionId } from './helpSections';
import { parseHelpSectionId, type HelpSectionId } from './helpSections';
import { buildHelpLinkCatalog, findHelpLinkRanges, splitHelpTextWithLinks } from './helpLinkify';
const RU_TITLES: Record<HelpSectionId, string> = {
@@ -80,3 +80,9 @@ void test('findHelpLinkRanges: полное «Пульт управления»
assert.equal(ranges[0]?.id, 'controlPanel');
assert.equal(ranges[0]?.text, '«Пульт управления»');
});
void test('parseHelpSectionId: unknown falls back to overview', () => {
assert.equal(parseHelpSectionId('grid'), 'grid');
assert.equal(parseHelpSectionId(''), 'overview');
assert.equal(parseHelpSectionId('not-a-section'), 'overview');
});
+1
View File
@@ -8,6 +8,7 @@ export const HELP_SECTION_LINK_ALIASES: Partial<Record<HelpSectionId, readonly s
effects: ['Эффекты', 'Effects'],
presentation: ['Презентация', 'Presentation'],
grid: ['Сетка', 'Grid'],
sceneEditor: ['Затемнение сцены', 'Scene darkness', 'Редактор сцены', 'Scene editor'],
controlPanel: ['Пульт'],
players: ['Игроки', 'Players'],
tokens: ['Токены', 'Tokens'],
+6
View File
@@ -40,3 +40,9 @@ export function helpSectionTitleKey(id: HelpSectionId): string {
export function helpSectionBodyKey(id: HelpSectionId): string {
return `help.section.${id}.body`;
}
export function parseHelpSectionId(raw: unknown): HelpSectionId {
const s = String(raw ?? '').trim();
if ((HELP_SECTION_IDS as readonly string[]).includes(s)) return s as HelpSectionId;
return 'overview';
}
File diff suppressed because one or more lines are too long
+14
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@@ -43,6 +43,7 @@ type Actions = {
createProject: (name: string) => Promise<void>;
openProject: (id: ProjectId) => Promise<void>;
closeProject: () => Promise<void>;
noteProject: (project: Project) => void;
createScene: () => Promise<void>;
createScenesFromMediaPaths: (
items: { filePath: string; title: string }[],
@@ -71,6 +72,7 @@ type Actions = {
previewVideoAutostart?: boolean;
previewRotationDeg?: 0 | 90 | 180 | 270;
darkenScene?: boolean;
darknessStrokes?: Scene['darknessStrokes'];
settings?: Partial<Scene['settings']>;
media?: Partial<Scene['media']>;
layout?: { x: number; y: number };
@@ -354,6 +356,7 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
previewVideoAutostart: false,
previewRotationDeg: 0,
darkenScene: false,
darknessStrokes: [],
traps: [],
tokens: [],
npcTokens: [],
@@ -564,6 +567,7 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
previewVideoAutostart?: boolean;
previewRotationDeg?: 0 | 90 | 180 | 270;
darkenScene?: boolean;
darknessStrokes?: Scene['darknessStrokes'];
traps?: import('../../../shared/types').SceneTrap[];
tokens?: import('../../../shared/types').SceneToken[];
npcTokens?: import('../../../shared/types').SceneNpcToken[];
@@ -594,6 +598,7 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
? { previewRotationDeg: patch.previewRotationDeg }
: null),
...(patch.darkenScene !== undefined ? { darkenScene: patch.darkenScene } : null),
...(patch.darknessStrokes !== undefined ? { darknessStrokes: patch.darknessStrokes } : null),
...(patch.traps !== undefined ? { traps: patch.traps } : null),
...(patch.tokens !== undefined ? { tokens: patch.tokens } : null),
...(patch.npcTokens !== undefined ? { npcTokens: patch.npcTokens } : null),
@@ -918,6 +923,14 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
}
};
const noteProject = (project: Project) => {
setState((s) => ({
...s,
project,
selectedSceneId: project.currentSceneId ?? s.selectedSceneId,
}));
};
const deleteProject = async (projectId: ProjectId) => {
projectDataEpochRef.current += 1;
await api.invoke(ipcChannels.project.deleteProject, { projectId });
@@ -936,6 +949,7 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
createProject,
openProject,
closeProject,
noteProject,
createScene,
createScenesFromMediaPaths,
selectScene,
+13
View File
@@ -0,0 +1,13 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="icon" href="/app-window-icon.png" type="image/png" />
<title>TTRPG</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/instructions/main.tsx"></script>
</body>
</html>
@@ -0,0 +1,98 @@
.page {
height: 100vh;
padding: 16px;
box-sizing: border-box;
display: grid;
grid-template-columns: minmax(0, 1fr) minmax(160px, 220px);
gap: 14px;
background: var(--color-surface-elevated);
min-height: 0;
}
.content {
min-height: 0;
overflow: auto;
padding: 12px 14px;
border-radius: var(--radius-md);
border: 1px solid var(--stroke);
background: var(--bg0);
}
.contentTitle {
font-weight: 800;
font-size: var(--text-md);
margin-bottom: 12px;
}
.paragraph {
margin: 0 0 12px;
color: var(--text1);
font-size: var(--text-sm);
line-height: 1.55;
white-space: pre-wrap;
}
.paragraph:last-child {
margin-bottom: 0;
}
.inlineLink {
display: inline;
margin: 0;
padding: 0;
border: none;
background: none;
color: var(--accent, #a78bfa);
font: inherit;
font-weight: 700;
text-decoration: underline;
text-underline-offset: 2px;
cursor: pointer;
}
.inlineLink:hover {
color: var(--text0);
}
.nav {
min-height: 0;
overflow: auto;
display: grid;
gap: 4px;
align-content: start;
padding: 6px;
border-radius: var(--radius-md);
border: 1px solid var(--stroke);
background: var(--panel2);
}
.navItem {
text-align: left;
padding: 9px 10px;
border-radius: var(--radius-sm);
border: none;
background: transparent;
color: var(--text2);
cursor: pointer;
font: inherit;
font-size: var(--text-xs);
line-height: 1.35;
}
.navItem:hover {
background: var(--scene-list-hover-bg);
color: var(--text0);
}
.navItemActive {
background: rgba(167, 139, 250, 0.18);
color: var(--text0);
font-weight: 700;
}
@media (max-width: 720px) {
.page {
grid-template-columns: 1fr;
grid-template-rows: minmax(0, 1fr) minmax(120px, 32vh);
}
}
@@ -0,0 +1,105 @@
import React, { useEffect, useMemo, useRef, useState } from 'react';
import { ipcChannels } from '../../shared/ipc/contracts';
import { buildHelpLinkCatalog, splitHelpTextWithLinks } from '../editor/help/helpLinkify';
import {
HELP_SECTION_IDS,
helpSectionBodyKey,
helpSectionTitleKey,
parseHelpSectionId,
type HelpSectionId,
} from '../editor/help/helpSections';
import { useEditorI18n } from '../editor/i18n/EditorI18nContext';
import { getDndApi } from '../shared/dndApi';
import styles from './InstructionsApp.module.css';
function InstructionsPanel({ initialSection }: { initialSection: HelpSectionId }) {
const { t } = useEditorI18n();
const [activeId, setActiveId] = useState<HelpSectionId>(initialSection);
const contentRef = useRef<HTMLDivElement | null>(null);
const navRef = useRef<HTMLElement | null>(null);
useEffect(() => {
setActiveId(initialSection);
}, [initialSection]);
useEffect(() => {
contentRef.current?.scrollTo({ top: 0 });
const activeNav = navRef.current?.querySelector<HTMLElement>('[aria-current="true"]');
activeNav?.scrollIntoView({ block: 'nearest' });
}, [activeId]);
const linkCatalog = useMemo(
() => buildHelpLinkCatalog((id) => t(helpSectionTitleKey(id))),
[t],
);
const body = t(helpSectionBodyKey(activeId));
const paragraphs = body.split('\n\n').filter((p) => p.trim() !== '');
return (
<div className={styles.page} data-testid="instructions-app">
<div ref={contentRef} className={styles.content}>
<div className={styles.contentTitle}>{t(helpSectionTitleKey(activeId))}</div>
{paragraphs.map((p, i) => (
<p key={i} className={styles.paragraph}>
{splitHelpTextWithLinks(p, linkCatalog).map((part, j) =>
part.type === 'text' ? (
<React.Fragment key={j}>{part.value}</React.Fragment>
) : (
<button
key={j}
type="button"
className={styles.inlineLink}
onClick={() => setActiveId(part.id)}
>
{part.value}
</button>
),
)}
</p>
))}
</div>
<nav ref={navRef} className={styles.nav} aria-label={t('help.navAria')}>
{HELP_SECTION_IDS.map((id) => (
<button
key={id}
type="button"
className={[styles.navItem, id === activeId ? styles.navItemActive : '']
.filter(Boolean)
.join(' ')}
aria-current={id === activeId ? 'true' : undefined}
onClick={() => setActiveId(id)}
>
{t(helpSectionTitleKey(id))}
</button>
))}
</nav>
</div>
);
}
export function InstructionsApp() {
const [section, setSection] = useState<HelpSectionId>('overview');
useEffect(() => {
const api = getDndApi();
void api.invoke(ipcChannels.windows.getInstructionsSection, {}).then(({ section: next }) => {
setSection(parseHelpSectionId(next));
});
return api.on(ipcChannels.windows.instructionsSection, ({ section: next }) => {
setSection(parseHelpSectionId(next));
});
}, []);
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
if (e.key === 'Escape') window.close();
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, []);
return <InstructionsPanel initialSection={section} />;
}
+23
View File
@@ -0,0 +1,23 @@
import React from 'react';
import { createRoot } from 'react-dom/client';
import '../shared/ui/globals.css';
import { EditorI18nProvider } from '../editor/i18n/EditorI18nContext';
import { WindowErrorBoundary } from '../shared/ui/WindowErrorBoundary';
import { InstructionsApp } from './InstructionsApp';
const rootEl = document.getElementById('root');
if (!rootEl) {
throw new Error('Missing #root element');
}
createRoot(rootEl).render(
<React.StrictMode>
<WindowErrorBoundary title="Instructions">
<EditorI18nProvider>
<InstructionsApp />
</EditorI18nProvider>
</WindowErrorBoundary>
</React.StrictMode>,
);
@@ -0,0 +1,20 @@
import assert from 'node:assert/strict';
import fs from 'node:fs';
import path from 'node:path';
import test from 'node:test';
import { fileURLToPath } from 'node:url';
const here = path.dirname(fileURLToPath(import.meta.url));
void test('PresentationApp: Escape запрашивает confirm, не закрывает сразу', () => {
const src = fs.readFileSync(path.join(here, 'PresentationApp.tsx'), 'utf8');
assert.ok(src.includes('requestCloseMultiWindowConfirm'));
assert.match(
src,
/e\.key === 'Escape'[\s\S]*requestCloseMultiWindowConfirm/,
);
assert.doesNotMatch(
src,
/e\.key === 'Escape'[\s\S]*closeMultiWindow/,
);
});
@@ -23,7 +23,8 @@ export function PresentationApp() {
useEffect(() => {
const onKeyDown = (e: KeyboardEvent) => {
if (e.key === 'Escape') {
void api.invoke(ipcChannels.windows.closeMultiWindow, {});
e.preventDefault();
void api.invoke(ipcChannels.windows.requestCloseMultiWindowConfirm, {});
return;
}
if (e.altKey && (e.key === 'Enter' || e.code === 'Enter' || e.code === 'NumpadEnter')) {
@@ -86,6 +86,39 @@
user-select: none;
}
.darknessTools {
display: flex;
flex-wrap: wrap;
gap: 8px;
align-items: center;
}
.darknessBrushLayer {
position: absolute;
z-index: 29;
cursor: none;
touch-action: none;
}
.brushCursor {
position: absolute;
z-index: 30;
will-change: left, top;
transform: translate(-50%, -50%);
border-radius: 50%;
border: 1px solid rgba(255, 255, 255, 0.55);
box-shadow:
0 0 0 1px rgba(0, 0, 0, 0.3),
0 0 18px rgba(255, 140, 40, 0.12),
inset 0 0 18px rgba(255, 140, 40, 0.1);
background: rgba(255, 160, 60, 0.03);
pointer-events: none;
}
.brushCursorSquare {
border-radius: 2px;
}
.field {
display: grid;
gap: 6px;
+437 -37
View File
@@ -7,14 +7,21 @@ import type {
NpcDisposition,
NpcId,
ProjectNpc,
Scene,
SceneDarknessBrushShape,
SceneDarknessDraft,
SceneDarknessRevealStroke,
SceneDarknessState,
SceneGrid,
SceneGridTemplate,
SceneId,
SceneNpcToken,
SceneToken,
SceneTrap,
SceneTrapType,
TokenId,
} from '../../shared/types';
import { SceneDarknessOverlay } from '../shared/effects/SceneDarknessOverlay';
import {
asSceneNpcTokenId,
clampSceneNpcTokenSizeN,
@@ -38,13 +45,11 @@ import {
SCENE_GRID_SIZE_MAX,
SCENE_GRID_SIZE_MIN,
sceneGridTokenFitFactor,
sceneGridTypeLabelRu,
} from '../../shared/types/sceneGrid';
import {
asSceneTrapId,
DEFAULT_SCENE_TRAP_SIZE_N,
SCENE_TRAP_TYPES,
trapTypeLabelRu,
} from '../../shared/types/sceneTraps';
import { sceneViewPanBy, sceneViewZoomAt } from '../../shared/types/sceneView';
import { USERS_BRANCH_FEATURES_ENABLED } from '../../shared/features/usersBranchFeatures';
@@ -239,6 +244,24 @@ function SceneNpcMarker({
);
}
function sameDarknessStrokes(
a: readonly SceneDarknessRevealStroke[],
b: readonly SceneDarknessRevealStroke[],
): boolean {
if (a === b) return true;
if (a.length !== b.length) return false;
for (let i = 0; i < a.length; i += 1) {
const left = a[i];
const right = b[i];
if (!left || !right) return false;
if (left.id !== right.id || left.points.length !== right.points.length) return false;
if (left.radiusN !== right.radiusN || left.mode !== right.mode || left.shape !== right.shape) {
return false;
}
}
return true;
}
function NpcPaletteTile({ npc }: { npc: ProjectNpc }) {
const imageUrl = useAssetUrl(npc.avatarAssetId);
const disposition = normalizeNpcDisposition(npc.disposition);
@@ -272,8 +295,28 @@ export function SceneEditorApp() {
const [session, setSession] = useState<SessionState | null>(null);
const [trapsOpen, setTrapsOpen] = useState(false);
const [gridOpen, setGridOpen] = useState(false);
const [darknessOpen, setDarknessOpen] = useState(false);
const [tokensOpen, setTokensOpen] = useState(false);
const [npcsOpen, setNpcsOpen] = useState(false);
const [localDarken, setLocalDarken] = useState(false);
const [localDarknessStrokes, setLocalDarknessStrokes] = useState<SceneDarknessRevealStroke[]>([]);
const [darknessDraft, setDarknessDraft] = useState<SceneDarknessDraft | null>(null);
const [darknessTool, setDarknessTool] = useState<'none' | 'explore' | 'close'>('none');
const [darknessRadiusN, setDarknessRadiusN] = useState(0.08);
const [darknessBrushShape, setDarknessBrushShape] = useState<SceneDarknessBrushShape>('circle');
const darknessBrushRef = useRef<{
points: { x: number; y: number; tMs: number }[];
createdAtMs: number;
seed: number;
} | null>(null);
const brushCursorElRef = useRef<HTMLDivElement | null>(null);
const darknessCursorPosRef = useRef<{ x: number; y: number } | null>(null);
const darknessToolRef = useRef(darknessTool);
const darknessRadiusNRef = useRef(darknessRadiusN);
const darknessBrushShapeRef = useRef(darknessBrushShape);
darknessToolRef.current = darknessTool;
darknessRadiusNRef.current = darknessRadiusN;
darknessBrushShapeRef.current = darknessBrushShape;
const [tokenSearch, setTokenSearch] = useState('');
const [npcSearch, setNpcSearch] = useState('');
const [tokenModal, setTokenModal] = useState<
@@ -293,16 +336,23 @@ export function SceneEditorApp() {
const [selected, setSelected] = useState<Selection>(null);
const [view, setView] = useState<LocalView>({ scale: 1, ox: 0.5, oy: 0.5 });
const [contentRect, setContentRect] = useState<{ x: number; y: number; w: number; h: number } | null>(null);
const contentRectRef = useRef(contentRect);
contentRectRef.current = contentRect;
const hostRef = useRef<HTMLDivElement | null>(null);
const dragRef = useRef<DragMode>(null);
const saveTrapsTimerRef = useRef(0);
const saveTokensTimerRef = useRef(0);
const saveNpcTokensTimerRef = useRef(0);
const saveGridTimerRef = useRef(0);
const saveDarknessTimerRef = useRef(0);
const pendingDarknessStrokesRef = useRef<SceneDarknessRevealStroke[] | null>(null);
const darknessDirtyRef = useRef(false);
const spaceDownRef = useRef(false);
const sceneIdRef = useRef<SceneId | null>(null);
const project = session?.project ?? null;
const sceneId = project?.currentSceneId ?? null;
sceneIdRef.current = sceneId;
const scene = sceneId && project ? project.scenes[sceneId] : undefined;
const url = useAssetUrl(scene?.previewAssetId ?? null);
const rot = scene?.previewRotationDeg ?? 0;
@@ -318,6 +368,7 @@ export function SceneEditorApp() {
const trapsRef = useRef<SceneTrap[]>([]);
const tokensRef = useRef<SceneToken[]>([]);
const npcTokensRef = useRef<SceneNpcToken[]>([]);
const localDarknessStrokesRef = useRef<SceneDarknessRevealStroke[]>([]);
useEffect(() => {
trapsRef.current = localTraps;
@@ -326,12 +377,28 @@ export function SceneEditorApp() {
}, [localNpcTokens, localTokens, localTraps]);
useEffect(() => {
localDarknessStrokesRef.current = localDarknessStrokes;
}, [localDarknessStrokes]);
useEffect(() => {
darknessDirtyRef.current = false;
pendingDarknessStrokesRef.current = null;
if (saveDarknessTimerRef.current) {
window.clearTimeout(saveDarknessTimerRef.current);
saveDarknessTimerRef.current = 0;
}
setLocalTraps(scene?.traps ?? []);
setLocalTokens((scene?.tokens ?? []).filter((t) => appTokens.some((a) => a.id === t.tokenId)));
setLocalNpcTokens(
(scene?.npcTokens ?? []).filter((t) => project?.npcs.some((npc) => npc.id === t.npcId)),
);
setLocalGrid(scene?.grid ?? { ...DEFAULT_SCENE_GRID });
setLocalDarken(Boolean(scene?.darkenScene));
const strokes = scene?.darknessStrokes ?? [];
localDarknessStrokesRef.current = strokes;
setLocalDarknessStrokes(strokes);
setDarknessDraft(null);
setDarknessTool('none');
setSelected(null);
setView({ scale: 1, ox: 0.5, oy: 0.5 });
}, [sceneId, scene?.previewAssetId]);
@@ -358,6 +425,16 @@ export function SceneEditorApp() {
setLocalGrid(scene?.grid ?? { ...DEFAULT_SCENE_GRID });
}, [scene?.grid]);
useEffect(() => {
// IPC session clones arrays — do not clobber unsaved local darkness edits.
if (darknessBrushRef.current || darknessDirtyRef.current || saveDarknessTimerRef.current) return;
setLocalDarken(Boolean(scene?.darkenScene));
const incoming = scene?.darknessStrokes ?? [];
if (sameDarknessStrokes(incoming, localDarknessStrokesRef.current)) return;
localDarknessStrokesRef.current = incoming;
setLocalDarknessStrokes(incoming);
}, [scene?.darkenScene, scene?.darknessStrokes]);
useEffect(() => {
void api.invoke(ipcChannels.project.get, {}).then(({ project: p }) => {
setSession({ project: p, currentSceneId: p?.currentSceneId ?? null });
@@ -406,6 +483,99 @@ export function SceneEditorApp() {
[api, sceneId],
);
const mergeSceneIntoSession = useCallback((updated: Scene) => {
setSession((prev) => {
if (!prev?.project?.scenes[updated.id]) return prev;
return {
...prev,
project: {
...prev.project,
scenes: { ...prev.project.scenes, [updated.id]: updated },
},
};
});
}, []);
const flushDarknessStrokes = useCallback(async () => {
const sid = sceneIdRef.current;
const payload = pendingDarknessStrokesRef.current;
if (saveDarknessTimerRef.current) {
window.clearTimeout(saveDarknessTimerRef.current);
saveDarknessTimerRef.current = 0;
}
if (!sid || !payload) return;
pendingDarknessStrokesRef.current = null;
try {
const res = await api.invoke(ipcChannels.project.updateScene, {
sceneId: sid,
patch: { darknessStrokes: payload },
});
darknessDirtyRef.current = false;
mergeSceneIntoSession(res.scene);
} catch {
// Keep dirty so a later flush / session sync can retry from local ref.
pendingDarknessStrokesRef.current = payload;
darknessDirtyRef.current = true;
}
}, [api, mergeSceneIntoSession]);
const persistDarken = useCallback(
(next: boolean) => {
const sid = sceneIdRef.current;
if (!sid) return;
setLocalDarken(next);
if (!next) setDarknessTool('none');
darknessDirtyRef.current = true;
void (async () => {
await flushDarknessStrokes();
try {
const res = await api.invoke(ipcChannels.project.updateScene, {
sceneId: sid,
patch: { darkenScene: next },
});
darknessDirtyRef.current = false;
mergeSceneIntoSession(res.scene);
} catch {
darknessDirtyRef.current = true;
}
})();
},
[api, flushDarknessStrokes, mergeSceneIntoSession],
);
const persistDarknessStrokes = useCallback(
(next: SceneDarknessRevealStroke[]) => {
if (!sceneIdRef.current) return;
localDarknessStrokesRef.current = next;
setLocalDarknessStrokes(next);
pendingDarknessStrokesRef.current = next;
darknessDirtyRef.current = true;
if (saveDarknessTimerRef.current) window.clearTimeout(saveDarknessTimerRef.current);
saveDarknessTimerRef.current = window.setTimeout(() => {
void flushDarknessStrokes();
}, 120);
},
[flushDarknessStrokes],
);
const flushDarknessStrokesRef = useRef(flushDarknessStrokes);
flushDarknessStrokesRef.current = flushDarknessStrokes;
useEffect(() => {
const flush = () => {
void flushDarknessStrokesRef.current();
};
const onVis = () => {
if (document.hidden) flush();
};
window.addEventListener('blur', flush);
document.addEventListener('visibilitychange', onVis);
return () => {
window.removeEventListener('blur', flush);
document.removeEventListener('visibilitychange', onVis);
flush();
};
}, []);
const persistGrid = useCallback(
(next: SceneGrid) => {
if (!sceneId) return;
@@ -422,8 +592,8 @@ export function SceneEditorApp() {
const defaultTemplateName = useMemo(() => {
const sizeLabel = Math.round(localGrid.sizeN * 100);
return `${sceneGridTypeLabelRu(localGrid.type)} · ${String(sizeLabel)}`;
}, [localGrid.sizeN, localGrid.type]);
return `${t(localGrid.type === 'hex' ? 'sceneEditor.gridHex' : 'sceneEditor.gridSquare')} · ${String(sizeLabel)}`;
}, [localGrid.sizeN, localGrid.type, t]);
const saveGridTemplate = async () => {
if (!sceneId) return;
@@ -506,6 +676,34 @@ export function SceneEditorApp() {
};
};
const layoutDarknessBrushCursor = () => {
const el = brushCursorElRef.current;
const p = darknessCursorPosRef.current;
const cr = contentRectRef.current;
if (!el) return;
if (!p || !cr || darknessToolRef.current === 'none') {
el.style.visibility = 'hidden';
return;
}
el.style.visibility = 'visible';
el.className = [
styles.brushCursor,
darknessBrushShapeRef.current === 'square' ? styles.brushCursorSquare : '',
]
.filter(Boolean)
.join(' ');
const minDim = Math.min(cr.w, cr.h);
const size = Math.max(1, darknessRadiusNRef.current * minDim * 2);
el.style.left = `${String(cr.x + p.x * cr.w)}px`;
el.style.top = `${String(cr.y + p.y * cr.h)}px`;
el.style.width = `${String(size)}px`;
el.style.height = `${String(size)}px`;
};
useEffect(() => {
layoutDarknessBrushCursor();
}, [darknessBrushShape, darknessRadiusN, darknessTool, contentRect]);
const viewCamera = useMemo(() => view, [view]);
useEffect(() => {
@@ -634,21 +832,32 @@ export function SceneEditorApp() {
const isVideo = scene?.previewAssetType === 'video' && Boolean(url);
const hasMapMedia = isImage || isVideo;
const darknessOverlayState = useMemo((): SceneDarknessState | null => {
if (!localDarken) return null;
return {
revision: 1,
enabled: true,
cacheKey: sceneId,
strokes: localDarknessStrokes,
draft: darknessDraft,
};
}, [darknessDraft, localDarken, localDarknessStrokes, sceneId]);
return (
<div className={styles.page}>
<aside className={styles.sidebar}>
<EllipsisText
text={scene?.title ?? 'Сцена'}
text={scene?.title ?? t('sceneEditor.untitledScene')}
className={[styles.sideTitle, ellipsisStyles.root].join(' ')}
/>
<div className={styles.hint}>
Колесо — зум. СКМ / Space+ЛКМ — пан. Delete — удалить выбранное.
{t('sceneEditor.mapHint')}
</div>
<div className={styles.accordionScroll}>
<div className={styles.accordion}>
<button type="button" className={styles.accordionHead} onClick={() => setGridOpen((v) => !v)}>
Сетка {gridOpen ? '▾' : '▸'}
{t('sceneEditor.grid')} {gridOpen ? '▾' : '▸'}
</button>
{gridOpen ? (
<div className={styles.gridPanel}>
@@ -658,17 +867,17 @@ export function SceneEditorApp() {
checked={localGrid.enabled}
onChange={(e) => persistGrid({ ...localGrid, enabled: e.target.checked })}
/>
<span>Наложить сетку</span>
<span>{t('sceneEditor.enableGrid')}</span>
</label>
<label className={[styles.field, localGrid.enabled ? '' : styles.fieldDisabled].join(' ')}>
<span className={styles.fieldLabel}>Тип</span>
<span className={styles.fieldLabel}>{t('sceneEditor.gridType')}</span>
<Select
disabled={!localGrid.enabled}
value={localGrid.type}
ariaLabel="Тип сетки"
ariaLabel={t('sceneEditor.gridTypeAria')}
options={[
{ value: 'square', label: sceneGridTypeLabelRu('square') },
{ value: 'hex', label: sceneGridTypeLabelRu('hex') },
{ value: 'square', label: t('sceneEditor.gridSquare') },
{ value: 'hex', label: t('sceneEditor.gridHex') },
]}
onChange={(next) =>
persistGrid({
@@ -679,19 +888,19 @@ export function SceneEditorApp() {
/>
</label>
<label className={[styles.field, localGrid.enabled ? '' : styles.fieldDisabled].join(' ')}>
<span className={styles.fieldLabel}>Цвет</span>
<span className={styles.fieldLabel}>{t('sceneEditor.gridColor')}</span>
<input
type="color"
className={styles.colorInput}
disabled={!localGrid.enabled}
value={localGrid.color}
onChange={(e) => persistGrid({ ...localGrid, color: e.target.value })}
aria-label="Цвет сетки"
aria-label={t('sceneEditor.gridColorAria')}
/>
</label>
<label className={[styles.field, localGrid.enabled ? '' : styles.fieldDisabled].join(' ')}>
<span className={styles.fieldLabel}>
Размер <span className={styles.fieldValue}>{Math.round(localGrid.sizeN * 100)}</span>
{t('sceneEditor.gridSize')} <span className={styles.fieldValue}>{Math.round(localGrid.sizeN * 100)}</span>
</span>
<input
type="range"
@@ -784,7 +993,7 @@ export function SceneEditorApp() {
<div className={styles.templateName}>{tpl.name}</div>
)}
<div className={styles.templateHint}>
{sceneGridTypeLabelRu(tpl.type)} · {Math.round(tpl.sizeN * 100)}
{t(tpl.type === 'hex' ? 'sceneEditor.gridHex' : 'sceneEditor.gridSquare')} · {Math.round(tpl.sizeN * 100)}
</div>
</div>
<div className={styles.templateActions}>
@@ -830,24 +1039,116 @@ export function SceneEditorApp() {
) : null}
</div>
<div className={styles.accordion} data-testid="scene-darkness-accordion">
<button
type="button"
className={styles.accordionHead}
onClick={() => setDarknessOpen((v) => !v)}
>
{t('sceneEditor.darkness')} {darknessOpen ? '▾' : '▸'}
</button>
{darknessOpen ? (
<div className={styles.gridPanel}>
<label className={styles.checkRow}>
<input
type="checkbox"
checked={localDarken}
disabled={!hasMapMedia}
onChange={(e) => persistDarken(e.target.checked)}
data-testid="scene-darken-toggle"
/>
<span>{t('scene.darkenScene')}</span>
</label>
{localDarken && hasMapMedia ? (
<>
<div className={styles.darknessTools}>
<Button
variant={darknessTool === 'explore' ? 'primary' : 'ghost'}
iconOnly
title={t('control.explorerBrush')}
ariaLabel={t('control.explorerBrush')}
onClick={() =>
setDarknessTool((prev) => (prev === 'explore' ? 'none' : 'explore'))
}
>
<span aria-hidden>🔦</span>
</Button>
<Button
variant={darknessTool === 'close' ? 'primary' : 'ghost'}
iconOnly
title={t('control.closerBrush')}
ariaLabel={t('control.closerBrush')}
onClick={() =>
setDarknessTool((prev) => (prev === 'close' ? 'none' : 'close'))
}
>
<span aria-hidden>⬛</span>
</Button>
</div>
<label className={styles.field}>
<span className={styles.fieldLabel}>
{t('control.brushRadius')}{' '}
<span className={styles.fieldValue}>
{Math.max(1, Math.min(36, Math.round(darknessRadiusN / 0.005)))}
</span>
</span>
<input
type="range"
className={styles.range}
min={1}
max={36}
step={1}
value={Math.max(1, Math.min(36, Math.round(darknessRadiusN / 0.005)))}
onChange={(e) => {
const ui = Number(e.currentTarget.value);
setDarknessRadiusN(Math.max(1, Math.min(36, Math.round(ui))) * 0.005);
}}
/>
</label>
<div className={styles.darknessTools}>
<Button
variant={darknessBrushShape === 'circle' ? 'primary' : 'ghost'}
iconOnly
title={t('control.brushShapeCircle')}
ariaLabel={t('control.brushShapeCircle')}
onClick={() => setDarknessBrushShape('circle')}
>
<span aria-hidden>○</span>
</Button>
<Button
variant={darknessBrushShape === 'square' ? 'primary' : 'ghost'}
iconOnly
title={t('control.brushShapeSquare')}
ariaLabel={t('control.brushShapeSquare')}
onClick={() => setDarknessBrushShape('square')}
>
<span aria-hidden>□</span>
</Button>
</div>
</>
) : null}
</div>
) : null}
</div>
{USERS_BRANCH_FEATURES_ENABLED ? (
<div className={styles.accordion} data-testid="scene-npc-accordion">
<button type="button" className={styles.accordionHead} onClick={() => setNpcsOpen((v) => !v)}>
НПС {npcsOpen ? '▾' : '▸'}
{t('sceneEditor.npcs')} {npcsOpen ? '▾' : '▸'}
</button>
{npcsOpen ? (
<div className={styles.tokensPanel}>
<Input
value={npcSearch}
onChange={setNpcSearch}
placeholder="Поиск НПС…"
placeholder={t('sceneEditor.npcSearch')}
onKeyDown={(e) => e.stopPropagation()}
/>
<div className={styles.tokenGrid}>
{filteredNpcs.map((npc) => (
<NpcPaletteTile key={npc.id} npc={npc} />
))}
{filteredNpcs.length === 0 ? <div className={styles.hint}>Нет НПС</div> : null}
{filteredNpcs.length === 0 ? <div className={styles.hint}>{t('sceneEditor.noNpcs')}</div> : null}
</div>
</div>
) : null}
@@ -856,22 +1157,22 @@ export function SceneEditorApp() {
<div className={styles.accordion}>
<button type="button" className={styles.accordionHead} onClick={() => setTokensOpen((v) => !v)}>
Неигровые токены {tokensOpen ? '▾' : '▸'}
{t('sceneEditor.tokens')} {tokensOpen ? '▾' : '▸'}
</button>
{tokensOpen ? (
<div className={styles.tokensPanel}>
<div className={styles.tokensToolbar}>
<Button onClick={() => setTokenModal({ mode: 'create' })}>Добавить</Button>
<Button onClick={() => setTokenModal({ mode: 'create' })}>{t('sceneEditor.add')}</Button>
</div>
<Input
value={tokenSearch}
onChange={setTokenSearch}
placeholder="Поиск…"
placeholder={t('sceneEditor.tokenSearch')}
onKeyDown={(e) => e.stopPropagation()}
/>
<div className={styles.tokenGrid}>
{filteredTokens.length === 0 ? (
<div className={styles.hint}>Нет токенов</div>
<div className={styles.hint}>{t('sceneEditor.noTokens')}</div>
) : (
filteredTokens.map((token) => (
<TokenTile
@@ -889,7 +1190,7 @@ export function SceneEditorApp() {
<div className={styles.accordion}>
<button type="button" className={styles.accordionHead} onClick={() => setTrapsOpen((v) => !v)}>
Ловушки {trapsOpen ? '▾' : '▸'}
{t('sceneEditor.traps')} {trapsOpen ? '▾' : '▸'}
</button>
{trapsOpen ? (
<div className={styles.palette}>
@@ -902,10 +1203,10 @@ export function SceneEditorApp() {
e.dataTransfer.setData('application/x-dnd-trap-type', type);
e.dataTransfer.effectAllowed = 'copy';
}}
title="Перетащите на карту"
title={t('sceneEditor.dragToMap')}
>
<TrapGlyph type={type} size={22} />
<span className={styles.paletteLabel}>{trapTypeLabelRu(type)}</span>
<span className={styles.paletteLabel}>{t(`sceneEditor.trap.${type}`)}</span>
</div>
))}
</div>
@@ -940,7 +1241,7 @@ export function SceneEditorApp() {
});
}}
>
Очистить сцену
{t('sceneEditor.clearScene')}
</Button>
</div>
</div>
@@ -948,7 +1249,7 @@ export function SceneEditorApp() {
<div className={styles.stage}>
{!hasMapMedia ? (
<div className={styles.empty}>Нужно изображение или видео сцены</div>
<div className={styles.empty}>{t('sceneEditor.needMedia')}</div>
) : (
<div
ref={hostRef}
@@ -1073,6 +1374,105 @@ export function SceneEditorApp() {
/>
)}
<SceneGridOverlay grid={localGrid} viewport={contentRect} />
{localDarken && contentRect ? (
<SceneDarknessOverlay
state={darknessOverlayState}
overlayAlpha={0.55}
viewport={contentRect}
style={{ zIndex: 28 }}
/>
) : null}
{localDarken && darknessTool !== 'none' && contentRect ? (
<>
<div
ref={brushCursorElRef}
className={styles.brushCursor}
style={{ visibility: 'hidden' }}
aria-hidden
/>
<div
className={styles.darknessBrushLayer}
style={{
left: contentRect.x,
top: contentRect.y,
width: contentRect.w,
height: contentRect.h,
}}
onPointerEnter={(e) => {
const p = hostToNorm(e.clientX, e.clientY);
if (!p) return;
darknessCursorPosRef.current = p;
layoutDarknessBrushCursor();
}}
onPointerLeave={() => {
darknessCursorPosRef.current = null;
layoutDarknessBrushCursor();
}}
onPointerDown={(e) => {
if (e.button !== 0 || spaceDownRef.current) return;
e.preventDefault();
e.stopPropagation();
const p = hostToNorm(e.clientX, e.clientY);
if (!p) return;
darknessCursorPosRef.current = p;
layoutDarknessBrushCursor();
(e.currentTarget as HTMLDivElement).setPointerCapture(e.pointerId);
const createdAtMs = Date.now();
const seed = Math.floor(Math.random() * 1_000_000_000);
const pt = { x: p.x, y: p.y, tMs: createdAtMs };
darknessBrushRef.current = { points: [pt], createdAtMs, seed };
setDarknessDraft({
points: [pt],
radiusN: darknessRadiusN,
mode: darknessTool === 'close' ? 'cover' : 'reveal',
shape: darknessBrushShape,
});
}}
onPointerMove={(e) => {
const p = hostToNorm(e.clientX, e.clientY);
if (p) {
darknessCursorPosRef.current = p;
layoutDarknessBrushCursor();
}
const brush = darknessBrushRef.current;
if (!brush || (e.buttons & 1) === 0) return;
if (!p) return;
const last = brush.points[brush.points.length - 1];
if (last && Math.hypot(p.x - last.x, p.y - last.y) < 0.002) return;
const pt = { x: p.x, y: p.y, tMs: Date.now() };
brush.points.push(pt);
setDarknessDraft({
points: [...brush.points],
radiusN: darknessRadiusN,
mode: darknessTool === 'close' ? 'cover' : 'reveal',
shape: darknessBrushShape,
});
}}
onPointerUp={() => {
const brush = darknessBrushRef.current;
darknessBrushRef.current = null;
setDarknessDraft(null);
if (!brush || brush.points.length === 0) return;
const stroke: SceneDarknessRevealStroke = {
id: `sd_${String(brush.createdAtMs)}_${String(brush.seed)}`,
seed: brush.seed,
createdAtMs: brush.createdAtMs,
points: brush.points,
radiusN: darknessRadiusN,
mode: darknessTool === 'close' ? 'cover' : 'reveal',
shape: darknessBrushShape,
};
persistDarknessStrokes([...localDarknessStrokesRef.current, stroke]);
}}
onPointerCancel={() => {
darknessBrushRef.current = null;
setDarknessDraft(null);
darknessCursorPosRef.current = null;
layoutDarknessBrushCursor();
}}
/>
</>
) : null}
<TokenPathsOverlay
tokens={localTokens}
npcTokens={USERS_BRANCH_FEATURES_ENABLED ? localNpcTokens : []}
@@ -1278,13 +1678,13 @@ export function SceneEditorApp() {
<>
<button
type="button"
aria-label="Закрыть"
aria-label={t('common.close')}
className={editorStyles.modalBackdrop}
onClick={() => setPendingDeleteToken(null)}
/>
<div role="dialog" aria-modal="true" className={editorStyles.modalDialog}>
<div className={editorStyles.modalHeader}>
<div className={editorStyles.modalTitle}>Удалить токен</div>
<div className={editorStyles.modalTitle}>{t('sceneEditor.deleteTokenTitle')}</div>
<button
type="button"
className={editorStyles.modalClose}
@@ -1294,10 +1694,10 @@ export function SceneEditorApp() {
</button>
</div>
<div>
Удалить токен «{pendingDeleteToken.name}» из пула? Он также будет убран с текущей сцены.
{t('sceneEditor.deleteTokenBody', { name: pendingDeleteToken.name })}
</div>
<div className={editorStyles.modalFooter}>
<Button onClick={() => setPendingDeleteToken(null)}>Отмена</Button>
<Button onClick={() => setPendingDeleteToken(null)}>{t('common.cancel')}</Button>
<Button
variant="primary"
onClick={() => {
@@ -1307,7 +1707,7 @@ export function SceneEditorApp() {
persistTokens(tokensRef.current.filter((t) => t.tokenId !== id));
}}
>
Удалить
{t('common.delete')}
</Button>
</div>
</div>
@@ -1345,7 +1745,7 @@ export function SceneEditorApp() {
.catch((err) => console.error('[sceneEditor] openTokenPathEditor', err));
}}
>
Указать движение
{t('sceneEditor.setPath')}
</button>
{(() => {
const tok = localTokens.find((item) => item.id === tokenCtxMenu.placementId);
@@ -1369,7 +1769,7 @@ export function SceneEditorApp() {
setTokenCtxMenu(null);
}}
>
Сбросить на старт пути
{t('sceneEditor.resetPath')}
</button>
);
})()}
@@ -1423,7 +1823,7 @@ export function SceneEditorApp() {
.catch((err) => console.error('[sceneEditor] openTokenPathEditor', err));
}}
>
Указать движение
{t('sceneEditor.setPath')}
</button>
{(() => {
const tok = localNpcTokens.find((item) => item.id === npcCtxMenu.placementId);
@@ -1441,7 +1841,7 @@ export function SceneEditorApp() {
setNpcCtxMenu(null);
}}
>
Сбросить на старт пути
{t('sceneEditor.resetPath')}
</button>
);
})()}
@@ -1,6 +1,7 @@
import React from 'react';
import type { SceneToken } from '../../shared/types';
import { useEditorI18n } from '../editor/i18n/EditorI18nContext';
import { useTokenImageUrl } from '../shared/tokens/useTokenImageUrl';
import styles from './SceneEditorApp.module.css';
@@ -30,6 +31,7 @@ export function SceneTokenMarker({
onResizePointerDown,
onRotatePointerDown,
}: Props) {
const { t } = useEditorI18n();
const url = useTokenImageUrl(token.tokenId);
return (
<div
@@ -41,7 +43,7 @@ export function SceneTokenMarker({
height: sizePx,
transform: `translate(-50%, -50%) rotate(${String(token.rotationDeg)}deg)`,
}}
title="Перетащите · ПКМ — удалить"
title={t('sceneEditor.dragDelete')}
onContextMenu={onContextMenu}
onPointerDown={(e) => {
if (e.button !== 0) return;
@@ -56,8 +58,8 @@ export function SceneTokenMarker({
<button
type="button"
className={styles.rotateHandle}
aria-label="Повернуть"
title="Повернуть"
aria-label={t('sceneEditor.rotate')}
title={t('sceneEditor.rotate')}
onPointerDown={onRotatePointerDown}
>
↻
+17 -15
View File
@@ -12,6 +12,7 @@ import {
} from '../editor/fileDrop';
import editorStyles from '../editor/EditorApp.module.css';
import matStyles from '../editor/MaterialsModals.module.css';
import { useEditorI18n } from '../editor/i18n/EditorI18nContext';
import { getDndApi } from '../shared/dndApi';
import { Button, Input } from '../shared/ui/controls';
import { useTokenImageUrl } from '../shared/tokens/useTokenImageUrl';
@@ -29,6 +30,7 @@ function normalizeName(input: string): string {
}
export function TokenEditModal({ open, initial, existingNames, onClose, onSaved }: Props) {
const { t } = useEditorI18n();
const api = getDndApi();
const [name, setName] = useState('');
const [filePath, setFilePath] = useState<string | null>(null);
@@ -94,26 +96,26 @@ export function TokenEditModal({ open, initial, existingNames, onClose, onSaved
return createPortal(
<>
<button type="button" aria-label="Закрыть" onClick={onClose} className={editorStyles.modalBackdrop} />
<button type="button" aria-label={t('common.close')} onClick={onClose} className={editorStyles.modalBackdrop} />
<div role="dialog" aria-modal="true" className={editorStyles.modalDialog}>
<div className={editorStyles.modalHeader}>
<div className={editorStyles.modalTitle}>
{initial ? 'Изменить токен' : 'Добавить токен'}
{initial ? t('sceneEditor.editToken') : t('sceneEditor.addToken')}
</div>
<button type="button" aria-label="Закрыть" onClick={onClose} className={editorStyles.modalClose}>
<button type="button" aria-label={t('common.close')} onClick={onClose} className={editorStyles.modalClose}>
×
</button>
</div>
<div className={editorStyles.fieldGrid}>
<div className={editorStyles.fieldLabel}>Название</div>
<Input value={name} onChange={setName} placeholder="Название токена" />
{!nameOk ? <div className={editorStyles.fieldError}>Укажите название</div> : null}
{nameDup ? <div className={editorStyles.fieldError}>Такое название уже есть</div> : null}
<div className={editorStyles.fieldLabel}>{t('sceneEditor.tokenName')}</div>
<Input value={name} onChange={setName} placeholder={t('sceneEditor.tokenNamePlaceholder')} />
{!nameOk ? <div className={editorStyles.fieldError}>{t('sceneEditor.tokenNameRequired')}</div> : null}
{nameDup ? <div className={editorStyles.fieldError}>{t('sceneEditor.tokenNameDuplicate')}</div> : null}
</div>
<div className={editorStyles.fieldGrid}>
<div className={editorStyles.fieldLabel}>Изображение</div>
<div className={editorStyles.fieldLabel}>{t('sceneEditor.image')}</div>
<div
className={[matStyles.imageDrop, drop.dragOver ? matStyles.imageDropOver : ''].join(' ')}
onDragEnter={drop.onDragEnter}
@@ -137,12 +139,12 @@ export function TokenEditModal({ open, initial, existingNames, onClose, onSaved
}}
>
{drop.dragOver ? (
<div className={editorStyles.dropHintOverlay}>Отпустите, чтобы загрузить изображение</div>
<div className={editorStyles.dropHintOverlay}>{t('sceneEditor.dropImage')}</div>
) : null}
{previewSrc ? (
<img src={previewSrc} alt="" className={matStyles.previewThumb} draggable={false} />
) : (
<div className={editorStyles.muted}>Перетащите изображение или выберите файл</div>
<div className={editorStyles.muted}>{t('sceneEditor.dropOrPick')}</div>
)}
<Button
onClick={() => {
@@ -153,17 +155,17 @@ export function TokenEditModal({ open, initial, existingNames, onClose, onSaved
})();
}}
>
Выбрать изображение
{t('sceneEditor.chooseImage')}
</Button>
</div>
{!hasImage ? <div className={editorStyles.fieldError}>Нужно изображение</div> : null}
{!hasImage ? <div className={editorStyles.fieldError}>{t('sceneEditor.imageRequired')}</div> : null}
</div>
{error ? <div className={editorStyles.fieldError}>{error}</div> : null}
<div className={editorStyles.modalFooter}>
<Button onClick={onClose} disabled={saving}>
Отмена
{t('common.cancel')}
</Button>
<Button
variant="primary"
@@ -182,14 +184,14 @@ export function TokenEditModal({ open, initial, existingNames, onClose, onSaved
onSaved(token);
onClose();
} catch (e) {
setError(e instanceof Error ? e.message : 'Не удалось сохранить');
setError(e instanceof Error ? e.message : t('sceneEditor.saveFailed'));
} finally {
setSaving(false);
}
})();
}}
>
Сохранить
{t('common.save')}
</Button>
</div>
</div>
+7 -5
View File
@@ -2,6 +2,7 @@ import React, { useEffect, useRef, useState } from 'react';
import { createPortal } from 'react-dom';
import type { AppToken } from '../../shared/types';
import { useEditorI18n } from '../editor/i18n/EditorI18nContext';
import { useTokenImageUrl } from '../shared/tokens/useTokenImageUrl';
import styles from './SceneEditorApp.module.css';
@@ -15,6 +16,7 @@ type Props = {
};
export function TokenTile({ token, onEdit, onDelete }: Props) {
const { t } = useEditorI18n();
const url = useTokenImageUrl(token.id);
const menuBtnRef = useRef<HTMLButtonElement | null>(null);
const menuRef = useRef<HTMLDivElement | null>(null);
@@ -63,7 +65,7 @@ export function TokenTile({ token, onEdit, onDelete }: Props) {
e.dataTransfer.setData(TOKEN_DND_MIME, token.id);
e.dataTransfer.effectAllowed = 'copy';
}}
title="Перетащите на карту"
title={t('sceneEditor.dragToMap')}
>
<div className={styles.tokenThumb}>
{url ? <img src={url} alt="" draggable={false} /> : null}
@@ -74,10 +76,10 @@ export function TokenTile({ token, onEdit, onDelete }: Props) {
ref={menuBtnRef}
type="button"
className={styles.tokenTileMore}
aria-label="Действия"
aria-label={t('sceneEditor.actions')}
aria-haspopup="menu"
aria-expanded={menu !== null}
title="Действия"
title={t('sceneEditor.actions')}
onClick={openMenu}
onPointerDown={(e) => e.stopPropagation()}
>
@@ -102,7 +104,7 @@ export function TokenTile({ token, onEdit, onDelete }: Props) {
onEdit();
}}
>
Изменить
{t('sceneEditor.edit')}
</button>
<button
type="button"
@@ -113,7 +115,7 @@ export function TokenTile({ token, onEdit, onDelete }: Props) {
onDelete();
}}
>
Удалить
{t('common.delete')}
</button>
</div>,
document.body,
+7 -5
View File
@@ -107,7 +107,10 @@ export function PresentationView({
sceneNpcTokensSession.spawned,
session?.currentSceneId,
);
const pathLivePoses = useTokenPathLivePoses({
const presentationNpcTokens = visibleNpcTokens.filter(
(token) => !sceneNpcTokensSession.byPlacementId[String(token.id)]?.hiddenFromPlayers,
);
useTokenPathLivePoses({
tokens: scene?.tokens ?? [],
npcTokens: visibleNpcTokens,
pathSession: tokenPathSession,
@@ -245,7 +248,7 @@ export function PresentationView({
{(scene?.previewAssetType === 'image' || scene?.previewAssetType === 'video') && contentRect ? (
<TokenPathsOverlay
tokens={scene.tokens ?? []}
npcTokens={USERS_BRANCH_FEATURES_ENABLED ? visibleNpcTokens : []}
npcTokens={USERS_BRANCH_FEATURES_ENABLED ? presentationNpcTokens : []}
viewport={contentRect}
mode="presentation"
pathSession={tokenPathSession}
@@ -257,7 +260,6 @@ export function PresentationView({
library={appTokens}
session={sceneTokensSession}
viewport={contentRect}
poseOverrides={pathLivePoses.tokenPoses}
/>
) : null}
{USERS_BRANCH_FEATURES_ENABLED &&
@@ -269,7 +271,7 @@ export function PresentationView({
session={sceneNpcTokensSession}
viewport={contentRect}
grid={scene.grid}
poseOverrides={pathLivePoses.npcPoses}
concealFromPlayers
/>
) : null}
{USERS_BRANCH_FEATURES_ENABLED &&
@@ -340,7 +342,7 @@ export function PresentationView({
))}
{activeNpcItems.length > 0 ? <NpcsSceneOverlay embedded items={activeNpcItems} /> : null}
</SceneOverlayHost>
<SessionTimerLayer viewport={contentRect} editable={false} />
<SessionTimerLayer viewport={markerViewport} editable={false} />
<DiceRollLayer />
{showTitle ? (
<div className={styles.titleWrap}>
@@ -1,9 +1,16 @@
.host {
position: absolute;
inset: 0;
contain: layout paint;
}
.hostFill {
inset: 0;
}
.hostBound {
overflow: hidden;
}
.hostInteractive {
pointer-events: auto;
}
@@ -49,3 +49,16 @@ void test('PxiEffectsOverlay: эффекты перекладываются пр
assert.ok(src.includes('viewportSig'));
assert.match(src, /\$\{contentSig\}@\$\{viewportSig\(viewport\)\}/);
});
void test('PxiEffectsOverlay: canvas по contentRect + preview profile', () => {
const src = fs.readFileSync(path.join(here, 'PxiEffectsOverlay.tsx'), 'utf8');
const css = fs.readFileSync(path.join(here, 'PxiEffectsOverlay.module.css'), 'utf8');
assert.ok(css.includes('.hostBound'));
assert.ok(css.includes('.hostFill'));
assert.match(src, /perfProfile\s*=\s*'live'/);
assert.match(src, /resolution:\s*preview\s*\?\s*0\.5\s*:\s*dpr/);
assert.match(src, /maxFPS\s*=\s*preview\s*\?\s*12\s*:\s*32/);
assert.ok(src.includes('decimateFieldStampPoints'));
assert.ok(src.includes('fieldStampPoints'));
assert.match(src, /viewportRef\.current = \{ x: 0, y: 0, w: viewport\.w/);
});
@@ -1,5 +1,6 @@
import React, { forwardRef, useEffect, useImperativeHandle, useMemo, useRef, useState } from 'react';
import { decimateFieldStampPoints, fieldStampMinSpacingN } from '../../../shared/fieldEffectStampPoints';
import type {
EffectInstance,
EffectInstanceType,
@@ -9,6 +10,10 @@ import type {
import styles from './PxiEffectsOverlay.module.css';
function fieldStampPoints(inst: Extract<EffectInstance, { type: 'fog' | 'fire' | 'rain' }>) {
return decimateFieldStampPoints(inst.points, fieldStampMinSpacingN(inst.type, inst.radiusN));
}
export type PixiEffectsOverlayHandle = {
/** Draft-штрих без React re-render родителя; null — сброс. */
setDraft: (instance: EffectInstance | null) => void;
@@ -193,6 +198,11 @@ type Props = {
style?: React.CSSProperties;
/** Область “контента” внутри контейнера (например при object-fit: contain). */
viewport?: { x: number; y: number; w: number; h: number } | undefined;
/**
* `preview` — пульт: ниже FPS, меньший backing store, без покачивания спрайтов.
* Презентация остаётся `live`.
*/
perfProfile?: 'live' | 'preview';
};
/**
@@ -203,7 +213,7 @@ type Props = {
* - Draft кисти идёт через `setDraft` (imperative), без re-render ControlApp.
*/
export const PixiEffectsOverlay = forwardRef<PixiEffectsOverlayHandle, Props>(function PixiEffectsOverlay(
{ state, interactive = false, style, viewport },
{ state, interactive = false, style, viewport, perfProfile = 'live' },
ref,
) {
const hostRef = useRef<HTMLDivElement | null>(null);
@@ -320,17 +330,18 @@ export const PixiEffectsOverlay = forwardRef<PixiEffectsOverlayHandle, Props>(fu
const pixi = await import('pixi.js');
pixiRef.current = pixi;
if (destroyed) return;
const preview = perfProfile === 'preview';
app = new pixi.Application();
await app.init({
backgroundAlpha: 0,
antialias: false,
powerPreference: 'high-performance',
resolution: dpr,
resolution: preview ? 0.5 : dpr,
autoDensity: true,
preference: 'webgl',
});
// Меньше кадров — меньше CPU/GPU; анимации эффектов остаются плавными.
app.ticker.maxFPS = 32;
// live: 32 FPS; preview (пульт): 12 — второй WebGL поверх видео на Mac дешевле.
app.ticker.maxFPS = preview ? 12 : 32;
if (destroyed) return;
host.appendChild(app.canvas);
// Canvas по умолчанию перехватывает hit-test; оставляем клики «сквозь» оверлей для слоя кисти сверху.
@@ -370,12 +381,15 @@ export const PixiEffectsOverlay = forwardRef<PixiEffectsOverlayHandle, Props>(fu
const s = stateRef.current;
if (!s || s.instances.length === 0) return;
const nowMs = Date.now() + timeOffsetRef.current;
animateNodes(pixi, nodesRef.current, s, nowMs, sizeRef.current, viewportRef.current);
const motion = !preview;
animateNodes(pixi, nodesRef.current, s, nowMs, sizeRef.current, viewportRef.current, {
motion,
});
// Лёгкое “потряхивание” сцены в момент удара молнии.
// Делаем через смещение корневого контейнера, чтобы не вмешиваться в рендерер/камера-логику.
const rootNode = rootRef.current;
if (rootNode) {
if (rootNode && motion) {
const { x, y } = computeSceneShake(s, nowMs, sizeRef.current);
rootNode.x = x;
rootNode.y = y;
@@ -404,7 +418,7 @@ export const PixiEffectsOverlay = forwardRef<PixiEffectsOverlayHandle, Props>(fu
host.replaceChildren();
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [gpuBoot]);
}, [gpuBoot, perfProfile]);
useEffect(() => {
const host = hostRef.current;
@@ -420,9 +434,9 @@ export const PixiEffectsOverlay = forwardRef<PixiEffectsOverlayHandle, Props>(fu
}, [state]);
useEffect(() => {
// Если viewport не задан — используем “весь холст”.
// Host уже стоит на contentRect — в Pixi локальные координаты с (0,0).
viewportProvidedRef.current = Boolean(viewport);
if (viewport) viewportRef.current = viewport;
if (viewport) viewportRef.current = { x: 0, y: 0, w: viewport.w, h: viewport.h };
else viewportRef.current = { x: 0, y: 0, w: sizeRef.current.w, h: sizeRef.current.h };
const pixi = pixiRef.current;
const root = rootRef.current;
@@ -437,9 +451,22 @@ export const PixiEffectsOverlay = forwardRef<PixiEffectsOverlayHandle, Props>(fu
}
}, [viewport]);
const hostClass = [styles.host, interactive ? styles.hostInteractive : styles.hostPassthrough].join(' ');
const hostClass = [
styles.host,
viewport ? styles.hostBound : styles.hostFill,
interactive ? styles.hostInteractive : styles.hostPassthrough,
].join(' ');
const hostStyle: React.CSSProperties = viewport
? {
...style,
left: viewport.x,
top: viewport.y,
width: viewport.w,
height: viewport.h,
}
: { ...style };
return <div ref={hostRef} className={hostClass} style={style} />;
return <div ref={hostRef} className={hostClass} style={hostStyle} />;
});
function syncNodes(
@@ -530,8 +557,9 @@ function createInstanceNode(
const r = inst.radiusN * minDim;
const textures = getFogVfxFrameTextures(pixi);
const c = new pixi.Container();
for (let i = 0; i < inst.points.length; i += 1) {
const p = inst.points[i];
const stamps = fieldStampPoints(inst);
for (let i = 0; i < stamps.length; i += 1) {
const p = stamps[i];
if (!p) continue;
const s = new pixi.Sprite(textures[0] ?? pixi.Texture.EMPTY);
s.anchor?.set?.(0.5, 0.5);
@@ -570,8 +598,9 @@ function createInstanceNode(
const r = inst.radiusN * minDim;
const textures = getGroundFireVfxFrameTextures(pixi);
const c = new pixi.Container();
for (let i = 0; i < inst.points.length; i += 1) {
const p = inst.points[i];
const stamps = fieldStampPoints(inst);
for (let i = 0; i < stamps.length; i += 1) {
const p = stamps[i];
if (!p) continue;
const s = new pixi.Sprite(textures[0] ?? pixi.Texture.EMPTY);
s.anchor?.set?.(0.5, 0.62);
@@ -613,8 +642,9 @@ function createInstanceNode(
const r = inst.radiusN * minDim;
const textures = getRainVfxFrameTextures(pixi);
const c = new pixi.Container();
for (let i = 0; i < inst.points.length; i += 1) {
const p = inst.points[i];
const stamps = fieldStampPoints(inst);
for (let i = 0; i < stamps.length; i += 1) {
const p = stamps[i];
if (!p) continue;
const s = new pixi.Sprite(textures[0] ?? pixi.Texture.EMPTY);
s.anchor?.set?.(0.5, 0.5);
@@ -885,6 +915,7 @@ function animateNodes(
nowMs: number,
size: { w: number; h: number },
viewport: { x: number; y: number; w: number; h: number },
opts?: { motion?: boolean },
) {
const instById = new Map(state.instances.map((i) => [i.id, i]));
void pixi;
@@ -940,12 +971,14 @@ function animateNodes(
child.texture = frame;
}
}
const wobble = typeof fx.wobble === 'number' ? fx.wobble : 2;
child.x = fx.bx + Math.sin(0.0016 * t + (fx.phase ?? 0) * 6.28) * wobble;
child.y = fx.by + Math.cos(0.0019 * t + (fx.phase ?? 0) * 6.28) * wobble * 0.45;
const local = 0.93 + 0.07 * Math.sin(0.0042 * t + (fx.phase ?? 0) * 12.56);
child.width = (typeof fx.w0 === 'number' ? fx.w0 : child.width) * local;
child.height = (typeof fx.h0 === 'number' ? fx.h0 : child.height) * (0.96 + (local - 0.93) * 0.7);
if (opts?.motion !== false) {
const wobble = typeof fx.wobble === 'number' ? fx.wobble : 2;
child.x = fx.bx + Math.sin(0.0016 * t + (fx.phase ?? 0) * 6.28) * wobble;
child.y = fx.by + Math.cos(0.0019 * t + (fx.phase ?? 0) * 6.28) * wobble * 0.45;
const local = 0.93 + 0.07 * Math.sin(0.0042 * t + (fx.phase ?? 0) * 12.56);
child.width = (typeof fx.w0 === 'number' ? fx.w0 : child.width) * local;
child.height = (typeof fx.h0 === 'number' ? fx.h0 : child.height) * (0.96 + (local - 0.93) * 0.7);
}
child.alpha = 1;
}
}
@@ -991,9 +1024,11 @@ function animateNodes(
}
}
const alphaMul = typeof fx.alphaMul === 'number' ? fx.alphaMul : 1;
const wob = typeof fx.drift === 'number' ? fx.drift : 0;
child.x = fx.bx + Math.sin(0.0011 * t + (fx.phase ?? 0) * 6.28) * wob;
child.y = fx.by + Math.cos(0.0014 * t + (fx.phase ?? 0) * 6.28) * wob * 0.35;
if (opts?.motion !== false) {
const wob = typeof fx.drift === 'number' ? fx.drift : 0;
child.x = fx.bx + Math.sin(0.0011 * t + (fx.phase ?? 0) * 6.28) * wob;
child.y = fx.by + Math.cos(0.0014 * t + (fx.phase ?? 0) * 6.28) * wob * 0.35;
}
child.width = typeof fx.w0 === 'number' ? fx.w0 : child.width;
child.height = typeof fx.h0 === 'number' ? fx.h0 : child.height;
child.alpha = Math.max(0.25, Math.min(1, inst.opacity * base * alphaMul));
@@ -1867,10 +1902,11 @@ function relayoutInstanceNode(
if (inst.type === 'fog') {
const r = inst.radiusN * minDim;
const fogSize = Math.max(4, r * 2);
const stamps = fieldStampPoints(inst);
const children = node.children ?? [];
let pi = 0;
for (const child of children) {
const p = inst.points[pi];
const p = stamps[pi];
pi += 1;
if (!p) continue;
const fx = (child as any).__fx ?? {};
@@ -1891,10 +1927,11 @@ function relayoutInstanceNode(
const r = inst.radiusN * minDim;
const flameWidth = Math.max(r * 3.2, minDim * 0.05);
const flameHeight = flameWidth / GROUND_FIRE_VFX_FRAME_ASPECT;
const stamps = fieldStampPoints(inst);
const children = node.children ?? [];
let pi = 0;
for (const child of children) {
const p = inst.points[pi];
const p = stamps[pi];
pi += 1;
if (!p) continue;
const fx = (child as any).__fx ?? {};
@@ -1915,10 +1952,11 @@ function relayoutInstanceNode(
const r = inst.radiusN * minDim;
const rainWidth = Math.max(r * 3.8, minDim * 0.08);
const rainHeight = rainWidth / RAIN_VFX_FRAME_ASPECT;
const stamps = fieldStampPoints(inst);
const children = node.children ?? [];
let pi = 0;
for (const child of children) {
const p = inst.points[pi];
const p = stamps[pi];
pi += 1;
if (!p) continue;
const fx = (child as any).__fx ?? {};
@@ -114,7 +114,7 @@ export function SceneDarknessOverlay({
const h = Math.max(1, Math.round(viewport.h));
if (canvas.width !== w) canvas.width = w;
if (canvas.height !== h) canvas.height = h;
const ctx = canvas.getContext('2d');
const ctx = canvas.getContext('2d', { alpha: true, desynchronized: true });
if (!ctx) return;
ctx.globalCompositeOperation = 'source-over';
@@ -98,7 +98,7 @@ export function SceneMarkerOverlay({ state, viewport, style }: SceneMarkerOverla
const h = Math.max(1, Math.round(viewport.h));
if (canvas.width !== w) canvas.width = w;
if (canvas.height !== h) canvas.height = h;
const ctx = canvas.getContext('2d');
const ctx = canvas.getContext('2d', { alpha: true, desynchronized: true });
if (!ctx) return;
ctx.clearRect(0, 0, w, h);
@@ -70,7 +70,7 @@ export function SceneGridOverlay({ grid, viewport }: Props) {
canvas.style.width = `${w}px`;
canvas.style.height = `${h}px`;
const ctx = canvas.getContext('2d');
const ctx = canvas.getContext('2d', { alpha: true, desynchronized: true });
if (!ctx) return;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.clearRect(0, 0, w, h);
@@ -7,8 +7,9 @@
.token {
position: absolute;
left: 0;
top: 0;
overflow: visible;
transform: translate(-50%, -50%);
pointer-events: none;
touch-action: none;
}
@@ -34,6 +35,23 @@
z-index: 10;
}
.hiddenFromPlayers {
opacity: 0.55;
}
.hiddenFromPlayers::after {
content: '';
position: absolute;
inset: -3px;
border-radius: 50%;
border: 2px dashed var(--text2);
pointer-events: none;
}
.concealedFromPlayers {
visibility: hidden;
}
/* Кольцо строго по центру круга токена (обёртка = sizePx × sizePx). */
.initiativeActive::before {
content: '';
@@ -1,4 +1,4 @@
import React, { useRef, useState } from 'react';
import React, { useLayoutEffect, useRef, useState } from 'react';
import type {
NpcDisposition,
@@ -16,6 +16,8 @@ import { sceneGridTokenFitFactor } from '../../../shared/types/sceneGrid';
import { useAssetUrl } from '../useAssetImageUrl';
import { PlayerTokenView } from './PlayerTokenView';
import { tokenPathKey } from '../../../shared/types/tokenPathSession';
import { registerPathTokenNode, writeTokenPathTransform } from '../tokens/tokenPathLiveDom';
import { useLiveDragBroadcast, useLiveResizeBroadcast } from './useLiveDragBroadcast';
import {
TokenInitiativeDecor,
@@ -49,6 +51,8 @@ function NpcSprite({
gridFit,
disposition,
inactive,
hiddenFromPlayers,
concealed,
onMove,
onResize,
resizeTitle,
@@ -69,6 +73,8 @@ function NpcSprite({
gridFit: number;
disposition: NpcDisposition;
inactive: boolean;
hiddenFromPlayers: boolean;
concealed: boolean;
onMove?: (placementId: string, nx: number, ny: number) => void;
onResize?: (placementId: string, sizeN: number) => void;
resizeTitle?: string;
@@ -100,6 +106,8 @@ function NpcSprite({
onResize,
String(placement.id),
);
const elRef = useRef<HTMLDivElement>(null);
const pathKey = tokenPathKey('npcToken', String(placement.id));
const pos = localPos ?? { nx, ny };
const shownSizeN = localSize ?? sizeN;
const minDim = Math.min(viewport.w, viewport.h);
@@ -107,6 +115,17 @@ function NpcSprite({
const canDrag = editable && dragEnabled && onMove !== undefined;
const canResize = editable && dragEnabled && onResize !== undefined;
useLayoutEffect(() => {
registerPathTokenNode(pathKey, elRef.current, viewport, false);
return () => registerPathTokenNode(pathKey, null, viewport, false);
}, [pathKey, viewport]);
useLayoutEffect(() => {
const el = elRef.current;
if (!el || el.dataset.pathLive === '1') return;
writeTokenPathTransform(el, pos.nx, pos.ny, 0, viewport, false);
}, [pos.nx, pos.ny, viewport]);
const point = (e: React.PointerEvent, host?: HTMLElement | null) => {
const rect = (host ?? e.currentTarget.parentElement)?.getBoundingClientRect();
return {
@@ -133,18 +152,19 @@ function NpcSprite({
return (
<div
ref={elRef}
className={[
styles.token,
canDrag ? styles.editable : '',
initiativeActive ? styles.initiativeActive : '',
hiddenFromPlayers && !concealed ? styles.hiddenFromPlayers : '',
concealed ? styles.concealedFromPlayers : '',
]
.filter(Boolean)
.join(' ')}
data-testid={`session-npc-token-${placement.id}`}
data-initiative-active={initiativeActive ? '1' : '0'}
style={{
left: viewport.x + pos.nx * viewport.w,
top: viewport.y + pos.ny * viewport.h,
width: sizePx,
height: sizePx,
pointerEvents: canDrag || canResize || onContextMenu ? 'auto' : undefined,
@@ -260,6 +280,7 @@ export function SceneNpcTokensOverlay({
snapNorm,
poseOverrides = null,
dragEnabledById = null,
concealFromPlayers = false,
}: {
placements: readonly SceneNpcToken[];
library: readonly ProjectNpc[];
@@ -275,6 +296,8 @@ export function SceneNpcTokensOverlay({
snapNorm?: (nx: number, ny: number) => { nx: number; ny: number };
poseOverrides?: Record<string, { nx: number; ny: number }> | null;
dragEnabledById?: Record<string, boolean> | null;
/** На презентации скрытый от игроков токен остаётся в DOM, чтобы путь продолжал идти. */
concealFromPlayers?: boolean;
}) {
const [initiative] = useInitiativeState();
if (!viewport) return null;
@@ -291,6 +314,7 @@ export function SceneNpcTokensOverlay({
const override = session?.byPlacementId[key];
const disposition = resolveNpcTokenDisposition(placement, npc, override?.disposition);
const inactive = Boolean(override?.inactive);
const hiddenFromPlayers = Boolean(override?.hiddenFromPlayers);
const dragEnabled = dragEnabledById ? Boolean(dragEnabledById[key]) : true;
return (
<NpcSprite
@@ -307,6 +331,8 @@ export function SceneNpcTokensOverlay({
gridFit={gridFit}
disposition={disposition}
inactive={inactive}
hiddenFromPlayers={hiddenFromPlayers}
concealed={concealFromPlayers && hiddenFromPlayers}
initiativeActive={initiativeHighlightForNpc(initiative, key)}
initiativeConditions={initiativeConditionsForNpc(initiative, key)}
{...(onMove ? { onMove } : {})}
@@ -34,7 +34,8 @@ function isEmptyPlacement(p: SceneNpcTokensSessionPlacement): boolean {
p.ny === undefined &&
p.sizeN === undefined &&
!p.disposition &&
!p.inactive
!p.inactive &&
!p.hiddenFromPlayers
);
}
@@ -45,6 +46,7 @@ function restOf(prev: SceneNpcTokensSessionPlacement | undefined): SceneNpcToken
...(prev?.sizeN !== undefined ? { sizeN: prev.sizeN } : {}),
...(prev?.disposition ? { disposition: prev.disposition } : {}),
...(prev?.inactive ? { inactive: true } : {}),
...(prev?.hiddenFromPlayers ? { hiddenFromPlayers: true } : {}),
};
}
@@ -117,6 +119,7 @@ function applyEvent(
...(cur?.sizeN !== undefined ? { sizeN: cur.sizeN } : {}),
disposition,
...(cur?.inactive ? { inactive: true } : {}),
...(cur?.hiddenFromPlayers ? { hiddenFromPlayers: true } : {}),
},
},
scale: prev.scale ?? DEFAULT_NPC_TOKEN_SESSION_SCALE,
@@ -135,6 +138,7 @@ function applyEvent(
...(cur?.sizeN !== undefined ? { sizeN: cur.sizeN } : {}),
...(cur?.disposition ? { disposition: cur.disposition } : {}),
...(inactive ? { inactive: true } : {}),
...(cur?.hiddenFromPlayers ? { hiddenFromPlayers: true } : {}),
};
if (isEmptyPlacement(next)) {
const { [placementId]: _removed, ...rest } = prev.byPlacementId;
@@ -155,6 +159,36 @@ function applyEvent(
spawned,
};
}
if (event.kind === 'setHiddenFromPlayers') {
const placementId = String(event.placementId ?? '');
if (!placementId) return prev;
const hidden = Boolean(event.hidden);
const cur = prev.byPlacementId[placementId];
if (Boolean(cur?.hiddenFromPlayers) === hidden) return prev;
const next: SceneNpcTokensSessionPlacement = {
...restOf(cur),
...(hidden ? { hiddenFromPlayers: true } : {}),
};
if (!hidden) delete next.hiddenFromPlayers;
if (isEmptyPlacement(next)) {
const { [placementId]: _removed, ...rest } = prev.byPlacementId;
return {
revision: prev.revision + 1,
byPlacementId: rest,
scale: prev.scale ?? DEFAULT_NPC_TOKEN_SESSION_SCALE,
spawned,
};
}
return {
revision: prev.revision + 1,
byPlacementId: {
...prev.byPlacementId,
[placementId]: next,
},
scale: prev.scale ?? DEFAULT_NPC_TOKEN_SESSION_SCALE,
spawned,
};
}
if (event.kind === 'setSize') {
const placementId = String(event.placementId ?? '');
if (!placementId) return prev;
@@ -187,6 +221,7 @@ function applyEvent(
...(cur?.sizeN !== undefined ? { sizeN: cur.sizeN } : {}),
...(cur?.disposition ? { disposition: cur.disposition } : {}),
...(cur?.inactive ? { inactive: true } : {}),
...(cur?.hiddenFromPlayers ? { hiddenFromPlayers: true } : {}),
},
},
scale: prev.scale ?? DEFAULT_NPC_TOKEN_SESSION_SCALE,
@@ -81,29 +81,27 @@ export function useScenePlayerTokensSession(): [
visible: false,
byPlayerId: {},
});
const localRevRef = useRef(0);
/** Только revision с main. Оптимистичные move/setSize не должны глушить смену сцены. */
const serverRevRef = useRef(0);
useEffect(() => {
const applyServer = (next: ScenePlayerTokensSessionState) => {
if (next.revision < serverRevRef.current) return;
serverRevRef.current = next.revision;
setState(next);
};
void api.invoke(ipcChannels.scenePlayerTokensSession.getState, {}).then((res) => {
if (res.state.revision < localRevRef.current) return;
localRevRef.current = res.state.revision;
setState(res.state);
applyServer(res.state);
});
return api.on(ipcChannels.scenePlayerTokensSession.stateChanged, ({ state: next }) => {
if (next.revision < localRevRef.current) return;
localRevRef.current = next.revision;
setState(next);
applyServer(next);
});
}, [api]);
const dispatch = useCallback(
(event: ScenePlayerTokensSessionEvent) => {
if (event.kind !== 'seedBottom' && event.kind !== 'show') {
setState((prev) => {
const next = applyEvent(prev, event);
localRevRef.current = Math.max(localRevRef.current, next.revision);
return next;
});
setState((prev) => applyEvent(prev, event));
}
void api.invoke(ipcChannels.scenePlayerTokensSession.dispatch, { event });
},
@@ -10,6 +10,7 @@
.sidebar,
.main {
min-height: 0;
min-width: 0;
display: flex;
flex-direction: column;
gap: 10px;
@@ -74,6 +75,8 @@
color: var(--text);
text-align: left;
cursor: pointer;
min-width: 0;
overflow: hidden;
}
.playlistRow:hover,
@@ -103,10 +106,10 @@
.playlistName,
.trackTitle,
.playlistNameReadonly,
.trackTitleReadonly {
flex: 1;
flex: 1 1 0;
min-width: 0;
width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
@@ -114,6 +117,7 @@
}
.trackTitle {
display: block;
background: transparent;
border: 0;
color: inherit;
@@ -122,18 +126,24 @@
padding: 0;
}
.playlistNameReadonly {
font-weight: 700;
font-size: var(--text-md, 1rem);
.trackTitleReadonly {
display: block;
color: inherit;
}
.trackTitleReadonly {
color: inherit;
.playlistNameReadonly {
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
font-weight: 700;
font-size: var(--text-md, 1rem);
}
.playlistCount {
font-size: var(--text-xs);
color: var(--text2);
flex-shrink: 0;
}
.mainHeader {
@@ -153,6 +163,7 @@
color: var(--text2);
cursor: pointer;
padding: 0 4px;
flex-shrink: 0;
}
.empty {
@@ -309,7 +309,7 @@ export function PlaylistsPanel({
}
onClick={() => setSelectedId(pl.id)}
>
<span className={styles.playlistName}>{pl.name || labels.untitled}</span>
<span className={styles.playlistName} title={pl.name || labels.untitled}>{pl.name || labels.untitled}</span>
{playerUi[pl.id]?.playing ? <span className={styles.playlistPlayingMark}>▶</span> : null}
<span className={styles.playlistCount}>{pl.tracks.length}</span>
</button>
@@ -337,7 +337,9 @@ export function PlaylistsPanel({
<>
<div className={styles.mainHeader}>
{readOnly ? (
<div className={styles.playlistNameReadonly}>{selected.name || labels.untitled}</div>
<div className={styles.playlistNameReadonly} title={selected.name || labels.untitled}>
{selected.name || labels.untitled}
</div>
) : (
<Input value={editingName} onChange={setEditingName} onBlur={() => void saveRename()} />
)}
@@ -436,7 +438,9 @@ export function PlaylistsPanel({
▶
</button>
{readOnly ? (
<span className={styles.trackTitleReadonly}>{title}</span>
<span className={styles.trackTitleReadonly} title={title}>
{title}
</span>
) : editingAudioId === tr.audioId ? (
<Input
value={editingAudioTitle}
@@ -453,11 +457,11 @@ export function PlaylistsPanel({
<button
type="button"
className={styles.trackTitle}
title={title}
onClick={() => {
setEditingAudioId(tr.audioId);
setEditingAudioTitle(title);
}}
title={labels.renameAudio}
>
{title}
</button>
@@ -8,6 +8,8 @@
.token {
position: absolute;
left: 0;
top: 0;
border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.25);
background: rgba(0, 0, 0, 0.2);
@@ -1,9 +1,11 @@
import React, { useEffect, useRef, useState } from 'react';
import React, { useEffect, useLayoutEffect, useRef, useState } from 'react';
import type { AppToken, SceneToken, SceneTokensSessionState } from '../../../shared/types';
import { clampSceneTokenSizeN } from '../../../shared/types/appTokens';
import { tokenPathKey } from '../../../shared/types/tokenPathSession';
import { useLiveResizeBroadcast } from '../playerToken/useLiveDragBroadcast';
import { registerPathTokenNode, writeTokenPathTransform } from './tokenPathLiveDom';
import { useTokenImageUrl } from './useTokenImageUrl';
import styles from './SceneTokensOverlay.module.css';
@@ -106,18 +108,29 @@ function TokenSprite({
};
}, []);
const elRef = useRef<HTMLDivElement>(null);
const posNx = localPos?.nx ?? nx;
const posNy = localPos?.ny ?? ny;
const shownSizeN = localSize ?? sizeN;
const pathKey = tokenPathKey('token', String(placement.id));
const minDim = Math.min(viewport.w, viewport.h);
const sizePx = Math.max(16, shownSizeN * minDim);
const left = viewport.x + posNx * viewport.w;
const top = viewport.y + posNy * viewport.h;
const canDrag = editable && dragEnabled && Boolean(onMove);
const canResize = editable && dragEnabled && Boolean(onResize);
const interactive = canDrag || canResize || Boolean(onContextMenu);
useLayoutEffect(() => {
registerPathTokenNode(pathKey, elRef.current, viewport, true);
return () => registerPathTokenNode(pathKey, null, viewport, true);
}, [pathKey, viewport]);
useLayoutEffect(() => {
const el = elRef.current;
if (!el || el.dataset.pathLive === '1') return;
writeTokenPathTransform(el, posNx, posNy, rotationDeg, viewport, true);
}, [posNx, posNy, rotationDeg, viewport]);
const hostToNorm = (clientX: number, clientY: number, host: HTMLElement) => {
const r = host.getBoundingClientRect();
const w = Math.max(1e-6, viewport.w);
@@ -160,6 +173,7 @@ function TokenSprite({
return (
<div
ref={elRef}
className={[
styles.token,
canDrag ? styles.tokenEditable : '',
@@ -168,11 +182,8 @@ function TokenSprite({
.filter(Boolean)
.join(' ')}
style={{
left,
top,
width: sizePx,
height: sizePx,
transform: `translate(-50%, -50%) rotate(${String(rotationDeg)}deg)`,
}}
onContextMenu={
onContextMenu
@@ -0,0 +1,16 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { writeTokenPathTransform } from './tokenPathLiveDom';
void test('writeTokenPathTransform: GPU-friendly translate3d, not left/top', () => {
const el = { style: { transform: '' } } as unknown as HTMLElement;
writeTokenPathTransform(el, 0.25, 0.5, 45, { x: 10, y: 20, w: 200, h: 100 }, true);
assert.equal(el.style.transform, 'translate3d(60px, 70px, 0) translate(-50%, -50%) rotate(45deg)');
});
void test('writeTokenPathTransform: NPC without rotate keeps centering only', () => {
const el = { style: { transform: '' } } as unknown as HTMLElement;
writeTokenPathTransform(el, 0, 0, 90, { x: 0, y: 0, w: 100, h: 100 }, false);
assert.equal(el.style.transform, 'translate3d(0px, 0px, 0) translate(-50%, -50%)');
});
@@ -0,0 +1,65 @@
/** Direct DOM transforms for path playback — avoids React re-renders on every RAF tick. */
export type TokenPathViewport = { x: number; y: number; w: number; h: number };
type NodeReg = {
el: HTMLElement;
viewport: TokenPathViewport;
rotate: boolean;
};
const registry = new Map<string, NodeReg>();
export function writeTokenPathTransform(
el: HTMLElement,
nx: number,
ny: number,
rotationDeg: number,
viewport: TokenPathViewport,
rotate: boolean,
): void {
const x = viewport.x + nx * viewport.w;
const y = viewport.y + ny * viewport.h;
const rot = rotate ? ` rotate(${String(rotationDeg)}deg)` : '';
el.style.transform = `translate3d(${String(x)}px, ${String(y)}px, 0) translate(-50%, -50%)${rot}`;
}
export function registerPathTokenNode(
key: string,
el: HTMLElement | null,
viewport: TokenPathViewport,
rotate: boolean,
): void {
if (!el) {
registry.delete(key);
return;
}
registry.set(key, { el, viewport, rotate });
}
export function applyLivePathPose(
key: string,
nx: number,
ny: number,
rotationDeg: number,
animating: boolean,
): void {
const n = registry.get(key);
if (!n) return;
n.el.dataset.pathLive = '1';
n.el.style.willChange = animating ? 'transform' : '';
writeTokenPathTransform(n.el, nx, ny, rotationDeg, n.viewport, n.rotate);
}
export function endLivePathPose(key: string): void {
const n = registry.get(key);
if (!n) return;
delete n.el.dataset.pathLive;
n.el.style.willChange = '';
}
export function endAllLivePathPoses(): void {
for (const key of [...registry.keys()]) {
endLivePathPose(key);
}
}
@@ -1,58 +1,17 @@
import { useEffect, useRef, useState } from 'react';
import { useEffect, useRef } from 'react';
import { computePathPlaybackSample } from '../../../shared/types/tokenPathPlayback';
import {
tokenPathKey,
type TokenPathPlaybackPhase,
type TokenPathSessionState,
} from '../../../shared/types/tokenPathSession';
import type { SceneNpcToken, SceneToken } from '../../../shared/types';
export type TokenPathLivePose = {
nx: number;
ny: number;
rotationDeg: number;
phase: TokenPathPlaybackPhase;
dist: number;
};
type PoseMaps = {
tokenPoses: Record<string, TokenPathLivePose>;
npcPoses: Record<string, TokenPathLivePose>;
};
const EMPTY: PoseMaps = { tokenPoses: {}, npcPoses: {} };
function posesEqual(a: PoseMaps, b: PoseMaps): boolean {
const aT = a.tokenPoses;
const bT = b.tokenPoses;
const aN = a.npcPoses;
const bN = b.npcPoses;
const aTk = Object.keys(aT);
const bTk = Object.keys(bT);
const aNk = Object.keys(aN);
const bNk = Object.keys(bN);
if (aTk.length !== bTk.length || aNk.length !== bNk.length) return false;
for (const k of aTk) {
const x = aT[k];
const y = bT[k];
if (!y || x!.nx !== y.nx || x!.ny !== y.ny || x!.rotationDeg !== y.rotationDeg || x!.phase !== y.phase) {
return false;
}
}
for (const k of aNk) {
const x = aN[k];
const y = bN[k];
if (!y || x!.nx !== y.nx || x!.ny !== y.ny || x!.rotationDeg !== y.rotationDeg || x!.phase !== y.phase) {
return false;
}
}
return true;
}
import { applyLivePathPose, endAllLivePathPoses, endLivePathPose } from './tokenPathLiveDom';
/**
* RAF poses for control/presentation while path playback is active.
* When phase === 'stopped', pose is omitted so session/placement (drag) wins.
* Writes transforms on registered token DOM nodes — no React setState per frame.
*
* Uses local Date.now() — segmentStartedAtMs is also wall-clock from main (same machine).
* Do NOT clamp to stale serverNowMs: that froze motion after ~250ms until the next IPC bump.
@@ -63,10 +22,10 @@ export function useTokenPathLivePoses(args: {
pathSession: TokenPathSessionState | null;
enabled?: boolean;
onMarkDone?: (kind: 'token' | 'npcToken', placementId: string, atDist: number) => void;
}): PoseMaps {
}): void {
const { tokens, npcTokens, pathSession, enabled = true, onMarkDone } = args;
const [poses, setPoses] = useState<PoseMaps>(EMPTY);
const markedDoneRef = useRef<Set<string>>(new Set());
const liveKeysRef = useRef<Set<string>>(new Set());
const onMarkDoneRef = useRef(onMarkDone);
onMarkDoneRef.current = onMarkDone;
@@ -83,7 +42,8 @@ export function useTokenPathLivePoses(args: {
useEffect(() => {
if (!enabled) {
setPoses(EMPTY);
endAllLivePathPoses();
liveKeysRef.current.clear();
return;
}
let raf = 0;
@@ -92,55 +52,51 @@ export function useTokenPathLivePoses(args: {
const tick = () => {
if (!alive) return;
const session = pathSessionRef.current;
if (!session) {
setPoses((prev) => (prev === EMPTY || Object.keys(prev.tokenPoses).length + Object.keys(prev.npcPoses).length === 0 ? prev : EMPTY));
raf = requestAnimationFrame(tick);
return;
}
const nextKeys = new Set<string>();
if (session) {
const sampleNow = Date.now();
// Wall clock: matches main's Date.now() for segmentStartedAtMs (Electron, one host).
const sampleNow = Date.now();
const tokenPoses: Record<string, TokenPathLivePose> = {};
const npcPoses: Record<string, TokenPathLivePose> = {};
const sampleOne = (
kind: 'token' | 'npcToken',
placementId: string,
path: NonNullable<SceneToken['path']>,
out: Record<string, TokenPathLivePose>,
) => {
const key = tokenPathKey(kind, placementId);
const entry = session.playback[key];
if (!entry) return;
if (entry.phase === 'stopped') return;
const result = computePathPlaybackSample({ path, entry, nowMs: sampleNow });
if (!result) return;
out[placementId] = {
nx: result.sample.nx,
ny: result.sample.ny,
rotationDeg: result.sample.rotationDeg,
phase: result.phase,
dist: result.sample.dist,
const sampleOne = (
kind: 'token' | 'npcToken',
placementId: string,
path: NonNullable<SceneToken['path']>,
) => {
const key = tokenPathKey(kind, placementId);
const entry = session.playback[key];
if (!entry) return;
if (entry.phase === 'stopped') return;
const result = computePathPlaybackSample({ path, entry, nowMs: sampleNow });
if (!result) return;
nextKeys.add(key);
applyLivePathPose(
key,
result.sample.nx,
result.sample.ny,
result.sample.rotationDeg,
entry.phase === 'moving' || entry.phase === 'delay',
);
if (result.markDone && !markedDoneRef.current.has(key)) {
markedDoneRef.current.add(key);
onMarkDoneRef.current?.(kind, placementId, result.sample.dist);
}
};
if (result.markDone && !markedDoneRef.current.has(key)) {
markedDoneRef.current.add(key);
onMarkDoneRef.current?.(kind, placementId, result.sample.dist);
}
};
for (const t of tokensRef.current) {
if (t.path && t.path.points.length >= 2) {
sampleOne('token', String(t.id), t.path, tokenPoses);
for (const t of tokensRef.current) {
if (t.path && t.path.points.length >= 2) {
sampleOne('token', String(t.id), t.path);
}
}
}
for (const t of npcTokensRef.current) {
if (t.path && t.path.points.length >= 2) {
sampleOne('npcToken', String(t.id), t.path, npcPoses);
for (const t of npcTokensRef.current) {
if (t.path && t.path.points.length >= 2) {
sampleOne('npcToken', String(t.id), t.path);
}
}
}
const next: PoseMaps = { tokenPoses, npcPoses };
setPoses((prev) => (posesEqual(prev, next) ? prev : next));
for (const key of liveKeysRef.current) {
if (!nextKeys.has(key)) endLivePathPose(key);
}
liveKeysRef.current = nextKeys;
raf = requestAnimationFrame(tick);
};
@@ -148,8 +104,10 @@ export function useTokenPathLivePoses(args: {
return () => {
alive = false;
cancelAnimationFrame(raf);
for (const key of liveKeysRef.current) {
endLivePathPose(key);
}
liveKeysRef.current.clear();
};
}, [enabled]);
return poses;
}
@@ -18,6 +18,7 @@ const SECONDARY_WINDOW_MAINS = [
'dice/main.tsx',
'sceneEditor/main.tsx',
'sceneDescription/main.tsx',
'instructions/main.tsx',
'control/main.tsx',
'presentation/main.tsx',
] as const;
@@ -119,6 +120,24 @@ void test('Control and Presentation use SceneNpcTokensOverlay', () => {
assert.ok(control.includes('ScenePlayerTokensOverlay'));
assert.ok(presentation.includes('ScenePlayerTokensOverlay'));
assert.ok(control.includes('toggle-session-players'));
assert.match(presentation, /<SessionTimerLayer viewport=\{markerViewport\} editable=\{false\} \/>/);
});
void test('useScenePlayerTokensSession: scene-switch broadcast is not gated by optimistic local revision', () => {
const src = fs.readFileSync(
path.join(rendererRoot, 'shared/playerToken/useScenePlayerTokensSession.ts'),
'utf8',
);
assert.ok(src.includes('serverRevRef'));
assert.doesNotMatch(src, /localRevRef/);
assert.doesNotMatch(src, /localRevRef\.current = Math\.max/);
});
void test('EditorApp: Instructions opens electron window, not modal', () => {
const src = fs.readFileSync(path.join(rendererRoot, 'editor/EditorApp.tsx'), 'utf8');
assert.ok(src.includes('windows.openInstructions'));
assert.doesNotMatch(src, /InstructionsModal/);
assert.ok(fs.existsSync(path.join(rendererRoot, 'instructions/InstructionsApp.tsx')));
});
void test('EditorApp: split Run button and launch-with-players modal', () => {
@@ -143,11 +162,24 @@ void test('ControlApp: Playlists tool opens window', () => {
assert.ok(src.includes('windows.openPlaylists'));
});
void test('PlaylistsPanel: long audio titles ellipsis via CSS', () => {
const css = fs.readFileSync(
path.join(rendererRoot, 'shared/playlists/PlaylistsPanel.module.css'),
'utf8',
);
const panel = fs.readFileSync(path.join(rendererRoot, 'shared/playlists/PlaylistsPanel.tsx'), 'utf8');
assert.match(css, /\.trackTitleReadonly[\s\S]*?text-overflow:\s*ellipsis/);
assert.match(css, /\.trackTitle[\s\S]*?text-overflow:\s*ellipsis/);
assert.ok(panel.includes('trackTitleReadonly'));
assert.ok(panel.includes('title={title}'));
});
void test('ControlApp: Timer tool opens window', () => {
const src = fs.readFileSync(path.join(rendererRoot, 'control/ControlApp.tsx'), 'utf8');
assert.ok(src.includes('data-testid="control-timer-tool"'));
assert.ok(src.includes('windows.openTimer'));
assert.ok(src.includes('SessionTimerLayer'));
assert.match(src, /<SessionTimerLayer viewport=\{markerViewport\} editable \/>/);
});
void test('ControlApp: Initiative tool opens window', () => {
+4 -2
View File
@@ -29,10 +29,11 @@ export type AppWindowKind =
| 'npcsEditor'
| 'sceneEditor'
| 'tokenPathEditor'
| 'npcs';
| 'npcs'
| 'instructions';
const WINDOW_SUFFIX: Record<AppWindowKind, { ru: string; en: string }> = {
editor: { ru: 'Редактор компании', en: 'Campaign editor' },
editor: { ru: 'Редактор кампании', en: 'Campaign editor' },
presentation: { ru: 'Презентация', en: 'Presentation' },
control: { ru: 'Пульт управления', en: 'Control deck' },
boot: { ru: 'Загрузка', en: 'Loading' },
@@ -46,6 +47,7 @@ const WINDOW_SUFFIX: Record<AppWindowKind, { ru: string; en: string }> = {
sceneEditor: { ru: 'Редактор сцены', en: 'Scene editor' },
tokenPathEditor: { ru: 'Движение токена', en: 'Token path' },
npcs: { ru: 'НПС', en: 'NPCs' },
instructions: { ru: 'Инструкция', en: 'Instructions' },
};
export function windowChromeTitle(kind: AppWindowKind, localeTag: string): string {
+171
View File
@@ -0,0 +1,171 @@
import assert from 'node:assert/strict';
import { test } from 'node:test';
import { evaluateFormula, buildFormulaContext } from './formula';
import { computeDerived, sortDerived, CycleError } from './derived';
import { validatePointBuy, validateArray, rollDice, sum, validateCreationRules } from './creation';
import { snapshotHash, canonicalJson } from './snapshot';
import { validateSystemDefinition } from './systemValidate';
import type { SystemDefinition } from './types';
import { FORMAT_VERSION, SYSTEM_FORMAT } from './types';
test('evaluateFormula: D&D ability modifier', () => {
const ctx = { 'attr.str': 16 };
assert.equal(evaluateFormula('floor((attr.str - 10) / 2)', ctx), 3);
assert.equal(evaluateFormula('(attr.str - 10) / 2', ctx, 'floor'), 3);
});
test('evaluateFormula: clamp min max', () => {
assert.equal(evaluateFormula('clamp(attr.str, 1, 20)', { 'attr.str': 25 }), 20);
});
test('computeDerived topo order', () => {
const derived = computeDerived(
[
{
key: 'strMod',
label: 'STR mod',
formula: 'floor((attr.str - 10) / 2)',
dependsOn: ['attr.str'],
round: 'none',
},
{
key: 'carry',
label: 'Carry',
formula: 'attr.str * 15',
dependsOn: ['attr.str'],
},
],
{ attributes: { str: 12 } },
);
assert.equal(derived.strMod, 1);
assert.equal(derived.carry, 180);
});
test('sortDerived detects cycles', () => {
assert.throws(
() =>
sortDerived([
{ key: 'a', label: 'a', formula: 'derived.b', dependsOn: ['derived.b'] },
{ key: 'b', label: 'b', formula: 'derived.a', dependsOn: ['derived.a'] },
]),
CycleError,
);
});
test('point buy budget', () => {
const rule = {
id: 'pb',
type: 'point_buy' as const,
appliesTo: 'attribute' as const,
params: {
budget: 27,
keys: ['str', 'dex', 'con', 'int', 'wis', 'cha'],
},
};
const ok = validatePointBuy(rule, { str: 15, dex: 14, con: 13, int: 12, wis: 10, cha: 8 });
assert.equal(ok.length, 0);
const bad = validatePointBuy(rule, { str: 15, dex: 15, con: 15, int: 15, wis: 15, cha: 15 });
assert.ok(bad.some((e) => e.code === 'point_buy_budget'));
});
test('array permutation', () => {
const rule = {
id: 'arr',
type: 'array' as const,
appliesTo: 'attribute' as const,
params: { array: [15, 14, 13, 12, 10, 8], keys: ['str', 'dex', 'con', 'int', 'wis', 'cha'] },
};
assert.equal(
validateArray(rule, { str: 15, dex: 14, con: 13, int: 12, wis: 10, cha: 8 }).length,
0,
);
assert.ok(validateArray(rule, { str: 15, dex: 15, con: 13, int: 12, wis: 10, cha: 8 }).length > 0);
});
test('rollDice 4d6dl', () => {
let i = 0;
const seq = [0.0, 0.9, 0.5, 0.2]; // -> 1,6,4,2 drop 1 => 6+4+2=12
const rolls = rollDice('4d6dl', () => seq[i++] ?? 0);
assert.equal(sum(rolls), 12);
});
test('snapshotHash stable', () => {
const system = minimalSystem();
const a = snapshotHash(system);
const b = snapshotHash({ ...system, name: 'Other display name' });
// name is not part of hash payload — hash equal
assert.equal(a, b);
const c = snapshotHash({ ...system, revision: 2 });
assert.notEqual(a, c);
});
test('canonicalJson sorts keys', () => {
assert.equal(canonicalJson({ b: 1, a: 2 }), '{"a":2,"b":1}');
});
test('validateSystemDefinition', () => {
const r = validateSystemDefinition(minimalSystem());
assert.equal(r.ok, true);
});
test('validateCreationRules integrates point_buy', () => {
const system = minimalSystem();
const result = validateCreationRules(
system,
{ attributes: { str: 15, dex: 14, con: 13, int: 12, wis: 10, cha: 8 } },
'point_buy',
);
assert.equal(result.ok, true);
});
test('buildFormulaContext', () => {
const ctx = buildFormulaContext({ attributes: { str: 10 }, resources: { hp: 8 } });
assert.equal(ctx['attr.str'], 10);
assert.equal(ctx['resource.hp'], 8);
});
function minimalSystem(): SystemDefinition {
return {
format: SYSTEM_FORMAT,
formatVersion: FORMAT_VERSION,
id: 'test',
name: 'Test',
schemaVersion: 1,
revision: 1,
bricks: {
attributes: [
{ key: 'str', label: 'STR', scale: 'numeric', min: 8, max: 15, default: 10 },
{ key: 'dex', label: 'DEX', scale: 'numeric', min: 8, max: 15, default: 10 },
{ key: 'con', label: 'CON', scale: 'numeric', min: 8, max: 15, default: 10 },
{ key: 'int', label: 'INT', scale: 'numeric', min: 8, max: 15, default: 10 },
{ key: 'wis', label: 'WIS', scale: 'numeric', min: 8, max: 15, default: 10 },
{ key: 'cha', label: 'CHA', scale: 'numeric', min: 8, max: 15, default: 10 },
],
derived: [
{
key: 'strMod',
label: 'STR Mod',
formula: 'floor((attr.str - 10) / 2)',
dependsOn: ['attr.str'],
},
],
},
creationRules: [
{
id: 'pb',
type: 'point_buy',
appliesTo: 'attribute',
params: {
budget: 27,
keys: ['str', 'dex', 'con', 'int', 'wis', 'cha'],
},
},
],
sheetLayout: {
pageSize: 'fluid',
grid: { size: 8 },
pages: [{ id: 'main', label: 'Main', widgets: [] }],
},
};
}
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import type {
CharacterValues,
CreationRule,
SystemDefinition,
ValidationIssue,
ValidationResult,
} from './types';
function err(path: string, message: string, code: string): ValidationIssue {
return { path, message, code };
}
export function validatePointBuy(
rule: CreationRule,
attributes: Record<string, number | string | boolean>,
): ValidationIssue[] {
const budget = Number(rule.params.budget ?? 27);
const costs = (rule.params.costs as Record<string, number> | undefined) ?? {
'8': 0,
'9': 1,
'10': 2,
'11': 3,
'12': 4,
'13': 5,
'14': 7,
'15': 9,
};
const keys = (rule.params.keys as string[] | undefined) ?? Object.keys(attributes);
let spent = 0;
const issues: ValidationIssue[] = [];
for (const key of keys) {
const raw = attributes[key];
if (typeof raw !== 'number') {
issues.push(err(`attributes.${key}`, 'Point buy requires numeric attribute', 'point_buy_type'));
continue;
}
const c = costs[String(raw)];
if (c === undefined) {
issues.push(err(`attributes.${key}`, `Value ${raw} is not in point-buy cost table`, 'point_buy_value'));
continue;
}
spent += c;
}
if (spent > budget) {
issues.push(err('creation.point_buy', `Spent ${spent} exceeds budget ${budget}`, 'point_buy_budget'));
}
return issues;
}
export function validateRoll(
rule: CreationRule,
values: CharacterValues,
): ValidationIssue[] {
const issues: ValidationIssue[] = [];
const keys = (rule.params.keys as string[] | undefined) ?? [];
const min = Number(rule.params.min ?? 3);
const max = Number(rule.params.max ?? 18);
for (const key of keys) {
const v = values.attributes?.[key];
if (typeof v !== 'number') {
issues.push(err(`attributes.${key}`, 'Roll strategy expects a number', 'roll_type'));
continue;
}
if (v < min || v > max) {
issues.push(err(`attributes.${key}`, `Value ${v} out of roll range ${min}-${max}`, 'roll_range'));
}
}
return issues;
}
export function validateArray(
rule: CreationRule,
attributes: Record<string, number | string | boolean>,
): ValidationIssue[] {
const array = (rule.params.array as number[] | undefined) ?? [15, 14, 13, 12, 10, 8];
const keys = (rule.params.keys as string[] | undefined) ?? Object.keys(attributes);
const used = keys.map((k) => attributes[k]).filter((v): v is number => typeof v === 'number');
const sortedUsed = [...used].sort((a, b) => b - a);
const sortedArray = [...array].sort((a, b) => b - a);
if (sortedUsed.length !== sortedArray.length || sortedUsed.some((v, i) => v !== sortedArray[i])) {
return [err('creation.array', 'Attributes must be a permutation of the fixed array', 'array_mismatch')];
}
return [];
}
export function validateCreationRules(
system: SystemDefinition,
values: CharacterValues,
activeStrategy?: string,
): ValidationResult {
const errors: ValidationIssue[] = [];
const rules = activeStrategy
? system.creationRules.filter((r) => r.type === activeStrategy)
: system.creationRules;
for (const rule of rules) {
if (rule.type === 'point_buy') errors.push(...validatePointBuy(rule, values.attributes ?? {}));
if (rule.type === 'roll') errors.push(...validateRoll(rule, values));
if (rule.type === 'array') errors.push(...validateArray(rule, values.attributes ?? {}));
}
for (const attr of system.bricks.attributes ?? []) {
const v = values.attributes?.[attr.key];
if (v === undefined) continue;
if (typeof v === 'number') {
if (attr.min !== undefined && v < attr.min) {
errors.push(err(`attributes.${attr.key}`, `Below min ${attr.min}`, 'attr_min'));
}
if (attr.max !== undefined && v > attr.max) {
errors.push(err(`attributes.${attr.key}`, `Above max ${attr.max}`, 'attr_max'));
}
}
}
return { ok: errors.length === 0, errors };
}
/** Deterministic dice roller for tests / roll strategy. */
export function rollDice(expr: string, rng: () => number = Math.random): number[] {
// formats: NdM, NdMdl (drop lowest), NdMdh (drop highest)
const m = /^(\d+)d(\d+)(dl|dh)?$/i.exec(expr.trim());
if (!m) throw new Error(`Unsupported dice expression '${expr}'`);
const n = Number(m[1]);
const sides = Number(m[2]);
const drop = m[3]?.toLowerCase();
const rolls: number[] = [];
for (let i = 0; i < n; i += 1) {
rolls.push(1 + Math.floor(rng() * sides));
}
if (drop === 'dl') {
const idx = rolls.indexOf(Math.min(...rolls));
return rolls.filter((_, i) => i !== idx);
}
if (drop === 'dh') {
const idx = rolls.indexOf(Math.max(...rolls));
return rolls.filter((_, i) => i !== idx);
}
return rolls;
}
export function sum(nums: number[]): number {
return nums.reduce((a, b) => a + b, 0);
}
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import type { DerivedDefinition } from './types';
import { buildFormulaContext, evaluateFormula } from './formula';
export class CycleError extends Error {
constructor(message: string) {
super(message);
this.name = 'CycleError';
}
}
/** Kahn topological sort of derived definitions by dependsOn keys (derived.* or attr.* etc.). */
export function sortDerived(defs: DerivedDefinition[]): DerivedDefinition[] {
const byKey = new Map(defs.map((d) => [d.key, d]));
const indeg = new Map<string, number>();
const adj = new Map<string, string[]>();
for (const d of defs) {
indeg.set(d.key, 0);
adj.set(d.key, []);
}
for (const d of defs) {
for (const dep of d.dependsOn) {
const depKey = dep.startsWith('derived.') ? dep.slice('derived.'.length) : null;
if (depKey && byKey.has(depKey)) {
adj.get(depKey)!.push(d.key);
indeg.set(d.key, (indeg.get(d.key) ?? 0) + 1);
}
}
}
const queue = [...indeg.entries()].filter(([, n]) => n === 0).map(([k]) => k);
const ordered: DerivedDefinition[] = [];
while (queue.length) {
const k = queue.shift()!;
const def = byKey.get(k);
if (def) ordered.push(def);
for (const next of adj.get(k) ?? []) {
const n = (indeg.get(next) ?? 0) - 1;
indeg.set(next, n);
if (n === 0) queue.push(next);
}
}
if (ordered.length !== defs.length) {
throw new CycleError('Derived definitions contain a cycle');
}
return ordered;
}
export function computeDerived(
defs: DerivedDefinition[],
values: {
attributes?: Record<string, number | string | boolean>;
skills?: Record<string, number | string | boolean>;
resources?: Record<string, number>;
},
): Record<string, number> {
const ordered = sortDerived(defs);
const derived: Record<string, number> = {};
for (const d of ordered) {
const ctx = buildFormulaContext({ ...values, derived });
derived[d.key] = evaluateFormula(d.formula, ctx, d.round ?? 'none');
}
return derived;
}
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/** Minimal safe formula DSL for derived stats. */
export type FormulaRound = 'floor' | 'ceil' | 'round' | 'none';
export type FormulaContext = Record<string, number>;
const IDENT = /^(attr|skill|resource|derived|val)\.[A-Za-z_][A-Za-z0-9_]*$/;
function tokenize(input: string): string[] {
const src = input.replace(/\s+/g, '');
const tokens: string[] = [];
let i = 0;
while (i < src.length) {
const ch = src[i]!;
if ('+-*/%(),'.includes(ch)) {
tokens.push(ch);
i += 1;
continue;
}
if (/[0-9.]/.test(ch)) {
let j = i + 1;
while (j < src.length && /[0-9.]/.test(src[j]!)) j += 1;
tokens.push(src.slice(i, j));
i = j;
continue;
}
if (/[A-Za-z_]/.test(ch)) {
let j = i + 1;
while (j < src.length && /[A-Za-z0-9_.]/.test(src[j]!)) j += 1;
tokens.push(src.slice(i, j));
i = j;
continue;
}
throw new Error(`Unexpected character '${ch}' in formula`);
}
return tokens;
}
type Parser = {
tokens: string[];
i: number;
ctx: FormulaContext;
};
function peek(p: Parser): string | undefined {
return p.tokens[p.i];
}
function consume(p: Parser, expected?: string): string {
const t = p.tokens[p.i];
if (t === undefined) throw new Error('Unexpected end of formula');
if (expected !== undefined && t !== expected) throw new Error(`Expected '${expected}', got '${t}'`);
p.i += 1;
return t;
}
function parseExpression(p: Parser): number {
let left = parseTerm(p);
while (peek(p) === '+' || peek(p) === '-') {
const op = consume(p);
const right = parseTerm(p);
left = op === '+' ? left + right : left - right;
}
return left;
}
function parseTerm(p: Parser): number {
let left = parseUnary(p);
while (peek(p) === '*' || peek(p) === '/' || peek(p) === '%') {
const op = consume(p);
const right = parseUnary(p);
if (op === '*') left *= right;
else if (op === '/') left /= right;
else left %= right;
}
return left;
}
function parseUnary(p: Parser): number {
if (peek(p) === '-') {
consume(p);
return -parseUnary(p);
}
if (peek(p) === '+') {
consume(p);
return parseUnary(p);
}
return parsePrimary(p);
}
function parsePrimary(p: Parser): number {
const t = peek(p);
if (t === undefined) throw new Error('Unexpected end of formula');
if (t === '(') {
consume(p, '(');
const v = parseExpression(p);
consume(p, ')');
return v;
}
if (/^[0-9]+(\.[0-9]+)?$/.test(t)) {
consume(p);
return Number(t);
}
if (IDENT.test(t)) {
consume(p);
const v = p.ctx[t];
if (typeof v !== 'number' || Number.isNaN(v)) {
throw new Error(`Unknown or non-numeric identifier '${t}'`);
}
return v;
}
// function call
if (/^[A-Za-z_][A-Za-z0-9_]*$/.test(t) && p.tokens[p.i + 1] === '(') {
const name = consume(p);
consume(p, '(');
const args: number[] = [];
if (peek(p) !== ')') {
args.push(parseExpression(p));
while (peek(p) === ',') {
consume(p, ',');
args.push(parseExpression(p));
}
}
consume(p, ')');
return callFn(name, args);
}
throw new Error(`Unexpected token '${t}'`);
}
function callFn(name: string, args: number[]): number {
switch (name) {
case 'floor':
return Math.floor(args[0] ?? 0);
case 'ceil':
return Math.ceil(args[0] ?? 0);
case 'round':
return Math.round(args[0] ?? 0);
case 'abs':
return Math.abs(args[0] ?? 0);
case 'min':
return Math.min(...args);
case 'max':
return Math.max(...args);
case 'clamp': {
const [v = 0, lo = 0, hi = 0] = args;
return Math.min(hi, Math.max(lo, v));
}
default:
throw new Error(`Unknown function '${name}'`);
}
}
export function evaluateFormula(
formula: string,
ctx: FormulaContext,
round: FormulaRound = 'none',
): number {
const p: Parser = { tokens: tokenize(formula), i: 0, ctx };
const value = parseExpression(p);
if (p.i !== p.tokens.length) throw new Error('Trailing tokens in formula');
if (round === 'floor') return Math.floor(value);
if (round === 'ceil') return Math.ceil(value);
if (round === 'round') return Math.round(value);
return value;
}
export function buildFormulaContext(values: {
attributes?: Record<string, number | string | boolean>;
skills?: Record<string, number | string | boolean>;
resources?: Record<string, number>;
derived?: Record<string, number>;
}): FormulaContext {
const ctx: FormulaContext = {};
for (const [k, v] of Object.entries(values.attributes ?? {})) {
if (typeof v === 'number') ctx[`attr.${k}`] = v;
}
for (const [k, v] of Object.entries(values.skills ?? {})) {
if (typeof v === 'number') ctx[`skill.${k}`] = v;
}
for (const [k, v] of Object.entries(values.resources ?? {})) {
ctx[`resource.${k}`] = v;
}
for (const [k, v] of Object.entries(values.derived ?? {})) {
ctx[`derived.${k}`] = v;
}
return ctx;
}
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export * from './types';
export * from './formula';
export * from './derived';
export * from './creation';
export * from './snapshot';
export * from './systemValidate';
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import { createHash } from 'node:crypto';
import type { SystemDefinition } from './types';
/** Canonical JSON for stable hashing (sorted keys). */
export function canonicalJson(value: unknown): string {
return JSON.stringify(sortKeys(value));
}
function sortKeys(value: unknown): unknown {
if (Array.isArray(value)) return value.map(sortKeys);
if (value && typeof value === 'object') {
const obj = value as Record<string, unknown>;
const out: Record<string, unknown> = {};
for (const key of Object.keys(obj).sort()) {
out[key] = sortKeys(obj[key]);
}
return out;
}
return value;
}
export function snapshotHash(system: SystemDefinition): string {
const payload = {
id: system.id,
schemaVersion: system.schemaVersion,
revision: system.revision,
bricks: system.bricks,
creationRules: system.creationRules,
sheetLayout: system.sheetLayout,
compendium: system.compendium,
};
return createHash('sha256').update(canonicalJson(payload)).digest('hex');
}
@@ -0,0 +1,40 @@
import type { SystemDefinition, ValidationIssue, ValidationResult } from './types';
import { SYSTEM_FORMAT, FORMAT_VERSION } from './types';
function err(path: string, message: string, code: string): ValidationIssue {
return { path, message, code };
}
export function validateSystemDefinition(system: unknown): ValidationResult {
const errors: ValidationIssue[] = [];
if (!system || typeof system !== 'object') {
return { ok: false, errors: [err('$', 'System must be an object', 'type')] };
}
const s = system as Partial<SystemDefinition>;
if (s.format !== SYSTEM_FORMAT) errors.push(err('format', `Expected ${SYSTEM_FORMAT}`, 'format'));
if (s.formatVersion !== FORMAT_VERSION) {
errors.push(err('formatVersion', `Expected ${FORMAT_VERSION}`, 'formatVersion'));
}
if (!s.id || typeof s.id !== 'string') errors.push(err('id', 'id required', 'required'));
if (!s.name || typeof s.name !== 'string') errors.push(err('name', 'name required', 'required'));
if (typeof s.schemaVersion !== 'number') errors.push(err('schemaVersion', 'number required', 'type'));
if (typeof s.revision !== 'number') errors.push(err('revision', 'number required', 'type'));
if (!s.bricks || typeof s.bricks !== 'object') errors.push(err('bricks', 'bricks required', 'required'));
if (!Array.isArray(s.creationRules)) errors.push(err('creationRules', 'array required', 'type'));
if (!s.sheetLayout || !Array.isArray(s.sheetLayout.pages)) {
errors.push(err('sheetLayout.pages', 'pages required', 'required'));
}
const derived = s.bricks?.derived ?? [];
const keys = new Set(derived.map((d) => d.key));
for (const d of derived) {
if (!d.formula) errors.push(err(`derived.${d.key}`, 'formula required', 'required'));
for (const dep of d.dependsOn ?? []) {
if (dep.startsWith('derived.') && !keys.has(dep.slice('derived.'.length))) {
// allow forward refs; cycle checked elsewhere
}
}
}
return { ok: errors.length === 0, errors };
}
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/** Portable TTRPG system / character contract (builder + player + future mobile). */
export const SYSTEM_FORMAT = 'ttrpg-system' as const;
export const CHARACTER_FORMAT = 'ttrpg-character' as const;
export const FORMAT_VERSION = 1 as const;
export type ScaleKind = 'numeric' | 'dice' | 'percent' | 'rank' | 'pool' | 'boolean';
export type AttributeDefinition = {
key: string;
label: string;
scale: ScaleKind;
min?: number;
max?: number;
default?: number | string | boolean;
category?: 'physical' | 'mental' | 'social' | 'other';
costPerPoint?: number;
};
export type SkillDefinition = {
key: string;
label: string;
linkedAttribute?: string;
scale: ScaleKind;
min?: number;
max?: number;
default?: number | string | boolean;
};
export type ResourceDefinition = {
key: string;
label: string;
min?: number;
max?: number | string;
default?: number;
track?: boolean;
};
export type TraitDefinition = {
key: string;
label: string;
description?: string;
tags?: string[];
prerequisites?: string[];
};
export type DerivedDefinition = {
key: string;
label: string;
formula: string;
dependsOn: string[];
round?: 'floor' | 'ceil' | 'round' | 'none';
};
export type ProgressionNode = {
id: string;
label: string;
kind: 'career' | 'feat' | 'talent' | 'other';
traitKey?: string;
position?: { x: number; y: number };
};
export type ProgressionEdge = {
id: string;
source: string;
target: string;
kind?: 'prerequisite' | 'exit' | 'unlock';
};
export type ProgressionDefinition = {
label?: string;
graph: {
nodes: ProgressionNode[];
edges: ProgressionEdge[];
};
};
export type CreationStrategy =
| 'point_buy'
| 'roll'
| 'array'
| 'priority'
| 'life_path'
| 'funnel';
export type CreationRule = {
id: string;
type: CreationStrategy;
appliesTo: 'attribute' | 'skill' | 'any';
params: Record<string, unknown>;
};
export type WidgetType =
| 'text'
| 'number'
| 'modBadge'
| 'skillRow'
| 'skillList'
| 'resourceBar'
| 'checkbox'
| 'tagList'
| 'section'
| 'portrait'
| 'notes'
| 'table'
| 'repeatingTable'
| 'statBlock'
| 'dots'
| 'percent'
| 'rankEnum'
| 'track'
| 'clock'
| 'slotMatrix'
| 'diceStep'
| 'locationBar'
| 'spellCards'
| 'unknownWidget';
export type WidgetFrame = { x: number; y: number; w: number; h: number };
export type SheetWidget = {
id: string;
type: WidgetType;
bind?: string;
frame: WidgetFrame;
responsive?: { sm?: Partial<WidgetFrame> & { hide?: boolean; stack?: boolean } };
props?: Record<string, unknown>;
};
export type SheetPage = {
id: string;
label: string;
widgets: SheetWidget[];
};
export type SheetLayout = {
pageSize: 'letter' | 'a4' | 'fluid' | { w: number; h: number };
grid: { size: number; columns?: number };
pages: SheetPage[];
};
export type CompendiumSpell = {
id: string;
name: string;
level: number;
school?: string;
source?: string;
classes?: string[];
castingTime?: string;
range?: string;
components?: string;
duration?: string;
description?: string;
tags?: string[];
};
export type SystemBricks = {
attributes?: AttributeDefinition[];
skills?: SkillDefinition[];
resources?: ResourceDefinition[];
traits?: TraitDefinition[];
derived?: DerivedDefinition[];
progression?: ProgressionDefinition;
constraints?: Record<string, unknown>[];
};
export type SystemDefinition = {
format: typeof SYSTEM_FORMAT;
formatVersion: typeof FORMAT_VERSION;
id: string;
name: string;
description?: string;
edition?: string;
schemaVersion: number;
revision: number;
bricks: SystemBricks;
creationRules: CreationRule[];
sheetLayout: SheetLayout;
compendium?: {
spells?: CompendiumSpell[];
};
theme?: { tokenOverrides?: Record<string, string> };
};
export type CharacterValues = {
meta?: Record<string, unknown>;
attributes?: Record<string, number | string | boolean>;
skills?: Record<string, number | string | boolean>;
resources?: Record<string, number>;
traits?: string[];
ownedTraitIds?: string[];
spells?: Array<{ id: string; prepared?: boolean; notes?: string }>;
inventory?: Array<Record<string, unknown>>;
derived?: Record<string, number>;
[key: string]: unknown;
};
export type CharacterSheet = {
format: typeof CHARACTER_FORMAT;
formatVersion: typeof FORMAT_VERSION;
id: string;
name: string;
systemId: string;
schemaVersion: number;
revisionAtCreate: number;
values: CharacterValues;
creation?: {
strategy?: CreationStrategy;
seed?: number;
rolls?: unknown;
};
};
export type ValidationIssue = {
path: string;
message: string;
code: string;
};
export type ValidationResult = {
ok: boolean;
errors: ValidationIssue[];
};
+46
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@@ -0,0 +1,46 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import {
FIELD_STAMP_MAX_SPRITES,
decimateFieldStampPoints,
fieldStampMinSpacingN,
} from './fieldEffectStampPoints';
import type { NPoint } from './types/effects';
function pt(x: number, y: number, tMs = 0): NPoint {
return { x, y, tMs };
}
void test('decimateFieldStampPoints: пустой и одна точка', () => {
assert.deepEqual(decimateFieldStampPoints([], 0.05), []);
const one = [pt(0.2, 0.3)];
assert.deepEqual(decimateFieldStampPoints(one, 0.05), one);
});
void test('decimateFieldStampPoints: оставляет концы и выкидывает близкие середины', () => {
const points = [pt(0, 0.5), pt(0.01, 0.5), pt(0.02, 0.5), pt(0.5, 0.5), pt(0.51, 0.5), pt(1, 0.5)];
const out = decimateFieldStampPoints(points, 0.1);
assert.equal(out[0]?.x, 0);
assert.equal(out[out.length - 1]?.x, 1);
assert.ok(out.length < points.length);
assert.ok(out.length >= 3);
});
void test('decimateFieldStampPoints: maxPoints режет длинный штрих', () => {
const points: NPoint[] = [];
for (let i = 0; i <= 200; i += 1) {
points.push(pt(i / 200, 0.4, i));
}
const out = decimateFieldStampPoints(points, 0.001, 16);
assert.ok(out.length <= 16);
assert.equal(out[0]?.x, 0);
assert.equal(out[out.length - 1]?.x, 1);
});
void test('fieldStampMinSpacingN: огонь реже тумана', () => {
const r = 0.04;
assert.ok(fieldStampMinSpacingN('fire', r) > fieldStampMinSpacingN('fog', r));
assert.ok(fieldStampMinSpacingN('fog', r) >= 0.006);
assert.equal(FIELD_STAMP_MAX_SPRITES, 40);
});
+68
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@@ -0,0 +1,68 @@
import type { NPoint } from './types/effects';
/** Верхняя граница спрайтов на один штрих тумана/огня/дождя. */
export const FIELD_STAMP_MAX_SPRITES = 40;
/**
* Минимальное расстояние между центрами спрайтов (норм. 0..1).
* Огонь крупнее пятна радиуса — реже ставим штампы.
*/
export function fieldStampMinSpacingN(type: 'fog' | 'fire' | 'rain', radiusN: number): number {
const factor = type === 'fire' ? 0.75 : type === 'rain' ? 0.55 : 0.5;
return Math.max(0.006, radiusN * factor);
}
/**
* Оставляет концы штриха и точки не ближе `minSpacingN`.
* Если точек всё ещё больше `maxPoints` — равномерный stride.
*/
export function decimateFieldStampPoints(
points: readonly NPoint[],
minSpacingN: number,
maxPoints: number = FIELD_STAMP_MAX_SPRITES,
): NPoint[] {
if (points.length <= 1) return points.slice();
const first = points[0];
const last = points[points.length - 1];
if (!first || !last) {
return points.filter((p): p is NPoint => Boolean(p));
}
const cap = Math.max(2, Math.floor(maxPoints));
const minDistSq = Math.max(0, minSpacingN) * Math.max(0, minSpacingN);
const kept: NPoint[] = [first];
for (let i = 1; i < points.length - 1; i += 1) {
const p = points[i];
const prev = kept[kept.length - 1];
if (!p || !prev) continue;
const dx = p.x - prev.x;
const dy = p.y - prev.y;
if (dx * dx + dy * dy >= minDistSq) kept.push(p);
}
const tail = kept[kept.length - 1];
if (!tail) {
kept.push(last);
} else {
const dx = last.x - tail.x;
const dy = last.y - tail.y;
if (dx * dx + dy * dy > 1e-12) kept.push(last);
}
if (kept.length <= cap) return kept;
const reduced: NPoint[] = [];
const lastIdx = kept.length - 1;
const stride = Math.max(1, Math.ceil(lastIdx / (cap - 1)));
for (let i = 0; i < kept.length; i += stride) {
const p = kept[i];
if (p) reduced.push(p);
}
const reducedTail = reduced[reduced.length - 1];
if (reducedTail !== last) reduced.push(last);
if (reduced.length > cap) {
const head = reduced[0];
if (!head) return kept.slice(0, cap);
return [head, ...reduced.slice(reduced.length - (cap - 1))];
}
return reduced;
}
+104
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@@ -0,0 +1,104 @@
import { computePathPlaybackSample } from '../types/tokenPathPlayback';
import type { GameSaveBody } from '../types/gameSave';
import { GAME_SAVE_SCHEMA_VERSION } from '../types/gameSave';
import type { Project } from '../types/domain';
import type { TokenPath } from '../types/tokenPath';
import type { TokenPathPlaybackEntry } from '../types/tokenPathSession';
export function defaultGameSaveName(now = new Date()): string {
const p = (n: number) => String(n).padStart(2, '0');
return `${p(now.getDate())}.${p(now.getMonth() + 1)}.${now.getFullYear()} ${p(now.getHours())}:${p(now.getMinutes())}`;
}
export function canonicalGameSave(body: GameSaveBody): string {
return JSON.stringify(sortValue(body));
}
function sortValue(value: unknown): unknown {
if (Array.isArray(value)) return value.map(sortValue);
if (value && typeof value === 'object') {
const src = value as Record<string, unknown>;
const out: Record<string, unknown> = {};
for (const key of Object.keys(src).sort()) out[key] = sortValue(src[key]);
return out;
}
return value;
}
export function pathForPlacement(project: Project, kind: 'token' | 'npcToken', placementId: string): TokenPath | null {
for (const scene of Object.values(project.scenes)) {
const list = kind === 'token' ? scene.tokens : scene.npcTokens;
const found = (list ?? []).find((token) => String(token.id) === placementId);
if (found?.path && found.path.points.length >= 2) return found.path;
}
return null;
}
/** Движение и задержка становятся паузой в текущей точке пути. */
export function freezeTokenPathPlayback(
playback: Record<string, TokenPathPlaybackEntry>,
pathFor: (entry: TokenPathPlaybackEntry) => TokenPath | null,
nowMs: number,
): Record<string, TokenPathPlaybackEntry> {
const out: Record<string, TokenPathPlaybackEntry> = {};
for (const [key, entry] of Object.entries(playback)) {
out[key] = freezeEntry(entry, pathFor(entry), nowMs);
}
return out;
}
function freezeEntry(entry: TokenPathPlaybackEntry, path: TokenPath | null, nowMs: number): TokenPathPlaybackEntry {
if (entry.phase === 'stopped' || entry.phase === 'done' || !path) {
const phase = entry.phase === 'moving' || entry.phase === 'delay' ? 'stopped' : entry.phase;
return { ...entry, phase, rejoinDist: null, segmentStartedAtMs: 0 };
}
const sample = computePathPlaybackSample({ path, entry, nowMs });
if (!sample) {
return { ...entry, phase: 'stopped', rejoinDist: null, segmentStartedAtMs: 0 };
}
const phase = sample.markDone || sample.phase === 'done' ? 'done' : 'stopped';
return {
...entry,
phase,
baseDist: sample.sample.dist,
rejoinDist: null,
segmentStartedAtMs: 0,
direction: 1,
};
}
export function emptyGameSaveBody(projectId: string): GameSaveBody {
return {
schemaVersion: GAME_SAVE_SCHEMA_VERSION,
projectId,
graphNodeId: null,
sceneId: null,
darknessByCard: {},
markersByCard: {},
trapsByCard: {},
effectsByCard: {},
sceneTokensByPlacementId: {},
npcTokens: { byPlacementId: {}, scale: 1, spawned: {} },
tokenPaths: { presentationVisible: {}, playback: {} },
timer: {
durationMs: 0,
remainingMs: 0,
visibleToPlayers: false,
layout: { cx: 0, cy: 0, scale: 1, rotationDeg: 0 },
},
playerTokens: { selectedPlayerIds: [], visible: false, byPlayerId: {} },
camera: { scale: 1, ox: 0.5, oy: 0.5 },
materials: { activeMaterialIds: [], layouts: {}, legendLayouts: {}, focusMaterialId: null },
npcAvatars: { activeNpcIds: [], layouts: {}, focusNpcId: null },
initiative: {
enabled: false,
entries: {},
order: [],
reserve: [],
activeId: null,
conditions: {},
playersVisible: false,
},
tokenGridSnap: false,
};
}
+1
View File
@@ -22,6 +22,7 @@ function scene(id: string): Scene {
previewVideoAutostart: false,
previewRotationDeg: 0,
darkenScene: false,
darknessStrokes: [],
traps: [],
tokens: [],
npcTokens: [],
@@ -11,6 +11,8 @@ import {
asProjectId,
asSceneId,
asSceneNpcTokenId,
asSceneTokenId,
asTokenId,
} from '../types/ids';
import { PROJECT_SCHEMA_VERSION } from '../types';
@@ -21,8 +23,10 @@ import {
findSceneTitleConflicts,
listExportedNpcsFromBundle,
listImportableStorylines,
collectTokenIdsFromProject,
mergeStorylinesIntoProject,
newExportBundleProjectId,
remapProjectSceneTokenIds,
selectNpcsByIds,
} from './storylineExportImport';
@@ -39,6 +43,7 @@ function scene(id: string, title: string): Scene {
previewVideoAutostart: false,
previewRotationDeg: 0,
darkenScene: false,
darknessStrokes: [],
traps: [],
tokens: [],
npcTokens: [],
@@ -550,3 +555,48 @@ void test('mergeStorylinesIntoProject: reuse existing scene by resolution', () =
assert.equal(merged.sceneGraphNodes.length, 1);
assert.equal(merged.sceneGraphNodes[0]!.sceneId, targetSceneId);
});
void test('collectTokenIdsFromProject: собирает id неигровых токенов со сцен', () => {
const s1 = scene('s1', 'Start');
s1.tokens = [
{
id: asSceneTokenId('st1'),
tokenId: asTokenId('tok_a'),
nx: 0.2,
ny: 0.3,
sizeN: 0.08,
rotationDeg: 0,
},
{
id: asSceneTokenId('st2'),
tokenId: asTokenId('tok_b'),
nx: 0.5,
ny: 0.5,
sizeN: 0.08,
rotationDeg: 0,
},
];
const project = minimalProject({
scenes: { [asSceneId('s1')]: s1 },
sceneGraphNodes: [node('main', 's1', { isStartScene: true })],
});
const ids = collectTokenIdsFromProject(project).map(String).sort();
assert.deepEqual(ids, ['tok_a', 'tok_b']);
});
void test('remapProjectSceneTokenIds: переписывает tokenId на сценах', () => {
const s1 = scene('s1', 'Start');
s1.tokens = [
{
id: asSceneTokenId('st1'),
tokenId: asTokenId('old'),
nx: 0.2,
ny: 0.3,
sizeN: 0.08,
rotationDeg: 0,
},
];
const project = minimalProject({ scenes: { [asSceneId('s1')]: s1 } });
const remapped = remapProjectSceneTokenIds(project, new Map([['old', 'new']]));
assert.equal(String(remapped.scenes[asSceneId('s1')]!.tokens[0]!.tokenId), 'new');
});
+2
View File
@@ -15,6 +15,8 @@ void test('contracts: players and sceneNpcTokensSession channels exist', () => {
assert.match(src, /sceneNpcTokensSession:\s*\{/);
assert.match(src, /npcMapSpawn:\s*\{/);
assert.match(src, /scenePlayerTokensSession:\s*\{/);
assert.match(src, /openInstructions:\s*'windows\.openInstructions'/);
assert.match(src, /instructionsSection:\s*'windows\.instructionsSection'/);
assert.match(src, /tokenGridSnap:\s*\{/);
assert.match(src, /tokenGridSnap\.setEnabled/);
assert.match(src, /npcTokens\?:\s*SceneNpcToken\[\]/);
+87 -2
View File
@@ -34,6 +34,7 @@ import type {
DisplayInfo,
Scene,
SceneDarknessEvent,
SceneDarknessRevealStroke,
SceneDarknessState,
SceneMarkerEvent,
SceneMarkerState,
@@ -76,11 +77,22 @@ import type {
StorylineListItem,
StorylineSelection,
} from '../graph/storylineExportImport';
import type { SystemDefinition } from '../characterSheet/types';
/** Catalog row for imported TTRPG systems (userData/game-systems). */
export type GameSystemListItem = {
id: string;
name: string;
edition?: string;
schemaVersion: number;
revision: number;
};
export const ipcChannels = {
app: {
quit: 'app.quit',
getVersion: 'app.getVersion',
openExternal: 'app.openExternal',
},
updater: {
check: 'updater.check',
@@ -155,9 +167,16 @@ export const ipcChannels = {
materialUpsertProgress: 'project.materialUpsertProgress',
npcUpsertProgress: 'project.npcUpsertProgress',
},
gameSave: {
list: 'gameSave.list',
write: 'gameSave.write',
isDirty: 'gameSave.isDirty',
},
windows: {
openMultiWindow: 'windows.openMultiWindow',
closeMultiWindow: 'windows.closeMultiWindow',
requestCloseMultiWindowConfirm: 'windows.requestCloseMultiWindowConfirm',
closeMultiWindowConfirmRequested: 'windows.closeMultiWindowConfirmRequested',
togglePresentationFullscreen: 'windows.togglePresentationFullscreen',
getMultiWindowState: 'windows.getMultiWindowState',
multiWindowStateChanged: 'windows.multiWindowStateChanged',
@@ -165,6 +184,9 @@ export const ipcChannels = {
closeSceneDescription: 'windows.closeSceneDescription',
getSceneDescriptionContent: 'windows.getSceneDescriptionContent',
sceneDescriptionContent: 'windows.sceneDescriptionContent',
openInstructions: 'windows.openInstructions',
getInstructionsSection: 'windows.getInstructionsSection',
instructionsSection: 'windows.instructionsSection',
openMaterials: 'windows.openMaterials',
closeMaterials: 'windows.closeMaterials',
openPlaylists: 'windows.openPlaylists',
@@ -284,6 +306,14 @@ export const ipcChannels = {
upsertProgress: 'players.upsertProgress',
stateChanged: 'players.stateChanged',
},
gameSystems: {
list: 'gameSystems.list',
importFromFile: 'gameSystems.importFromFile',
delete: 'gameSystems.delete',
get: 'gameSystems.get',
bindSnapshot: 'gameSystems.bindSnapshot',
getSnapshot: 'gameSystems.getSnapshot',
},
playlists: {
getState: 'playlists.getState',
create: 'playlists.create',
@@ -408,8 +438,10 @@ export type IpcEventMap = {
[ipcChannels.video.stateChanged]: { state: VideoPlaybackState };
[ipcChannels.license.statusChanged]: { snapshot: LicenseSnapshot };
[ipcChannels.windows.multiWindowStateChanged]: { open: boolean };
[ipcChannels.windows.closeMultiWindowConfirmRequested]: Record<string, never>;
[ipcChannels.windows.presentationContentSizeChanged]: { width: number; height: number };
[ipcChannels.windows.sceneDescriptionContent]: { html: string };
[ipcChannels.windows.instructionsSection]: { section: string };
[ipcChannels.project.importZipProgress]: ZipProgressEvent;
[ipcChannels.project.exportZipProgress]: ZipProgressEvent;
[ipcChannels.project.scenePreviewImportProgress]: ScenePreviewImportEvent;
@@ -427,6 +459,10 @@ export type IpcInvokeMap = {
req: Record<string, never>;
res: { version: string; buildNumber: string | null; packaged: boolean };
};
[ipcChannels.app.openExternal]: {
req: { url: string };
res: { ok: true } | { ok: false; error: string };
};
[ipcChannels.updater.check]: {
req: Record<string, never>;
res: UpdaterCheckResponse;
@@ -757,13 +793,29 @@ export type IpcInvokeMap = {
res: { ok: true };
};
[ipcChannels.windows.openMultiWindow]: {
req: { playerIds?: string[] };
res: { ok: true };
req: { playerIds?: string[]; saveId?: string };
res: { ok: true; project: Project | null };
};
[ipcChannels.gameSave.list]: {
req: Record<string, never>;
res: { saves: { id: string; name: string; savedAt: string }[] };
};
[ipcChannels.gameSave.write]: {
req: { id: string | null; name: string };
res: { save: { id: string; name: string; savedAt: string } };
};
[ipcChannels.gameSave.isDirty]: {
req: Record<string, never>;
res: { dirty: boolean };
};
[ipcChannels.windows.closeMultiWindow]: {
req: Record<string, never>;
res: { ok: true };
};
[ipcChannels.windows.requestCloseMultiWindowConfirm]: {
req: Record<string, never>;
res: { ok: true };
};
[ipcChannels.windows.togglePresentationFullscreen]: {
req: Record<string, never>;
res: { ok: true; isFullScreen: boolean };
@@ -792,6 +844,14 @@ export type IpcInvokeMap = {
req: { html: string };
res: { ok: true };
};
[ipcChannels.windows.openInstructions]: {
req: { section?: string };
res: { ok: true };
};
[ipcChannels.windows.getInstructionsSection]: {
req: Record<string, never>;
res: { section: string };
};
[ipcChannels.windows.closeSceneDescription]: {
req: Record<string, never>;
res: { ok: true };
@@ -1052,6 +1112,30 @@ export type IpcInvokeMap = {
req: { id: PlayerId };
res: { url: string | null };
};
[ipcChannels.gameSystems.list]: {
req: Record<string, never>;
res: { systems: GameSystemListItem[] };
};
[ipcChannels.gameSystems.importFromFile]: {
req: Record<string, never>;
res: { canceled: true } | { canceled: false; system: GameSystemListItem };
};
[ipcChannels.gameSystems.delete]: {
req: { id: string };
res: { ok: true };
};
[ipcChannels.gameSystems.get]: {
req: { id: string };
res: { system: SystemDefinition | null };
};
[ipcChannels.gameSystems.bindSnapshot]: {
req: { systemId: string };
res: { systemId: string; snapshotHash: string; system: SystemDefinition };
};
[ipcChannels.gameSystems.getSnapshot]: {
req: { hash: string };
res: { system: SystemDefinition | null };
};
[ipcChannels.playlists.getState]: {
req: Record<string, never>;
res: PlaylistsState;
@@ -1202,6 +1286,7 @@ export type ScenePatch = {
previewVideoAutostart?: boolean;
previewRotationDeg?: 0 | 90 | 180 | 270;
darkenScene?: boolean;
darknessStrokes?: SceneDarknessRevealStroke[];
traps?: SceneTrap[];
tokens?: SceneToken[];
npcTokens?: SceneNpcToken[];
+43 -1
View File
@@ -31,6 +31,16 @@ export type AppPlayer = {
imageOffset: PlayerImageOffset;
/** Масштаб аватара внутри круга (1 = по умолчанию). */
imageScale: number;
/** Optional TTRPG system id from Game Systems catalog. */
systemId?: string | null;
/** Frozen sheet binding: snapshotHash + values (schema freeze on bind). */
characterSheet?: {
systemId: string;
snapshotHash: string;
schemaVersion: number;
revisionAtBind: number;
values: Record<string, unknown>;
} | null;
};
/** Расстановка кампанийного НПС на карте как игрового токена (в проекте). */
@@ -74,6 +84,8 @@ export type SceneNpcTokensSessionPlacement = {
disposition?: NpcDisposition;
/** Session-only: серая рамка и grayscale. */
inactive?: boolean;
/** Session-only: токен виден мастеру, но не на презентации. */
hiddenFromPlayers?: boolean;
};
/** Подкрепление: токен только на сессию, не пишется в scene.npcTokens. */
@@ -100,6 +112,7 @@ export type SceneNpcTokensSessionEvent =
| { kind: 'setSize'; placementId: string; sizeN: number }
| { kind: 'setDisposition'; placementId: string; disposition: NpcDisposition }
| { kind: 'setInactive'; placementId: string; inactive: boolean }
| { kind: 'setHiddenFromPlayers'; placementId: string; hidden: boolean }
| { kind: 'setScale'; scale: number }
| {
kind: 'spawn';
@@ -276,7 +289,7 @@ export function normalizeAppPlayer(raw: unknown, teamIds?: Set<string>): AppPlay
if (typeof obj.teamId === 'string' && obj.teamId) {
if (!teamIds || teamIds.has(obj.teamId)) teamId = asPlayerTeamId(obj.teamId);
}
return {
const out: AppPlayer = {
id: asPlayerId(obj.id),
name,
imageRelPath: obj.imageRelPath,
@@ -286,6 +299,35 @@ export function normalizeAppPlayer(raw: unknown, teamIds?: Set<string>): AppPlay
imageOffset: clampPlayerImageOffset(obj.imageOffset),
imageScale: clampPlayerImageScale((obj as { imageScale?: unknown }).imageScale),
};
if (obj.systemId === null) out.systemId = null;
else if (typeof obj.systemId === 'string') out.systemId = obj.systemId;
if (obj.characterSheet === null) out.characterSheet = null;
else if (obj.characterSheet && typeof obj.characterSheet === 'object') {
const cs = obj.characterSheet as {
systemId?: unknown;
snapshotHash?: unknown;
schemaVersion?: unknown;
revisionAtBind?: unknown;
values?: unknown;
};
if (
typeof cs.systemId === 'string' &&
typeof cs.snapshotHash === 'string' &&
typeof cs.schemaVersion === 'number' &&
typeof cs.revisionAtBind === 'number' &&
cs.values &&
typeof cs.values === 'object'
) {
out.characterSheet = {
systemId: cs.systemId,
snapshotHash: cs.snapshotHash,
schemaVersion: cs.schemaVersion,
revisionAtBind: cs.revisionAtBind,
values: cs.values as Record<string, unknown>,
};
}
}
return out;
}
export function normalizeSceneNpcToken(raw: unknown): SceneNpcToken | null {
+11 -3
View File
@@ -14,8 +14,10 @@ export type DiceRollRequest = {
export type DiceRollState = {
revision: number;
/** Идёт показ броска (оверлей виден). */
/** Идёт показ броска (оверлей виден на презентации). */
active: boolean;
/** Показывать 3D-анимацию игрокам на экране презентации. */
visibleToPlayers: boolean;
/** Например "2d20". */
notation: string;
/** Заранее выбранные исходы — для синхрона пульт/презентация. */
@@ -27,6 +29,7 @@ export type DiceRollState = {
export type DiceRollEvent =
| { kind: 'roll'; count: number; sides: DiceSides }
| { kind: 'setVisibleToPlayers'; visible: boolean }
| { kind: 'hideOverlay' }
| { kind: 'clear' };
@@ -34,6 +37,7 @@ export function createInitialDiceRollState(): DiceRollState {
return {
revision: 1,
active: false,
visibleToPlayers: true,
notation: '',
values: [],
total: 0,
@@ -41,9 +45,13 @@ export function createInitialDiceRollState(): DiceRollState {
};
}
/** Минимум / максимум количества кубиков в UI и store. */
export const DICE_COUNT_MIN = 0;
export const DICE_COUNT_MAX = 20;
export function clampDiceCount(n: number): number {
if (!Number.isFinite(n)) return 1;
return Math.max(1, Math.min(20, Math.round(n)));
if (!Number.isFinite(n)) return DICE_COUNT_MIN;
return Math.max(DICE_COUNT_MIN, Math.min(DICE_COUNT_MAX, Math.round(n)));
}
/** Грани d100 в dice-box-threejs: 10,20,…,90,100 (лицо «00»). */
+6
View File
@@ -13,6 +13,7 @@ import type { SceneToken } from './appTokens';
import type { SceneNpcToken, PlayerImageOffset } from './appPlayers';
import type { NpcDisposition } from './npcDisposition';
import type { SceneGrid, SceneGridTemplate } from './sceneGrid';
import type { SceneDarknessRevealStroke } from './sceneDarkness';
import type { SceneTrap } from './sceneTraps';
export const PROJECT_SCHEMA_VERSION = 12 as const;
@@ -185,6 +186,11 @@ export type Scene = {
previewRotationDeg: 0 | 90 | 180 | 270;
/** В режиме показа: сцена начинается полностью затемнённой; мастер «раскрывает» кистью. */
darkenScene: boolean;
/**
* Стартовые штрихи затемнения (база в файле партии).
* При входе на карточку без сессионного кэша поднимаются в показ.
*/
darknessStrokes: SceneDarknessRevealStroke[];
/** Ловушки на карте (только для image-превью); расстановка в проекте. */
traps: SceneTrap[];
/** Неигровые токены на карте (ссылки на app-local пул). */
+12
View File
@@ -199,3 +199,15 @@ export type EffectsEvent =
*/
hitMode?: 'inclusive' | 'brush';
};
/** Туман, огонь, дождь, вода и следы льда/тьмы живут на карточке, пока идёт показ. */
export function isPersistentFieldEffect(type: EffectInstanceType): boolean {
return (
type === 'fog' ||
type === 'fire' ||
type === 'rain' ||
type === 'water' ||
type === 'ice' ||
type === 'shadow'
);
}
+74
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@@ -0,0 +1,74 @@
import type { SceneNpcSessionSpawn, SceneNpcTokensSessionPlacement, ScenePlayerTokenPlacement } from './appPlayers';
import type { SceneTokensSessionPlacement } from './appTokens';
import type { EffectInstance } from './effects';
import type { InitiativeState } from './initiative';
import type { MaterialsOverlayLayout } from './materials';
import type { NpcsOverlayLayout } from './npcs';
import type { SceneDarknessRevealStroke } from './sceneDarkness';
import type { SceneMarkerStroke } from './sceneMarker';
import type { SceneTrapRuntime } from './sceneTraps';
import type { SceneViewCamera } from './sceneView';
import type { SessionTimerLayout } from './sessionTimer';
import type { TokenPathPlaybackEntry } from './tokenPathSession';
export const GAME_SAVE_SCHEMA_VERSION = 1;
export type GameSaveListItem = {
id: string;
name: string;
savedAt: string;
};
/** Тело слепка без id/имени/времени записи: по нему сравнивают «стол изменился». */
export type GameSaveBody = {
schemaVersion: typeof GAME_SAVE_SCHEMA_VERSION;
projectId: string;
graphNodeId: string | null;
sceneId: string | null;
darknessByCard: Record<string, SceneDarknessRevealStroke[]>;
markersByCard: Record<string, SceneMarkerStroke[]>;
trapsByCard: Record<string, Record<string, SceneTrapRuntime>>;
effectsByCard: Record<string, EffectInstance[]>;
sceneTokensByPlacementId: Record<string, SceneTokensSessionPlacement>;
npcTokens: {
byPlacementId: Record<string, SceneNpcTokensSessionPlacement>;
scale: number;
spawned: Record<string, SceneNpcSessionSpawn>;
};
tokenPaths: {
presentationVisible: Record<string, true>;
playback: Record<string, TokenPathPlaybackEntry>;
};
timer: {
durationMs: number;
remainingMs: number;
visibleToPlayers: boolean;
layout: SessionTimerLayout;
};
/** null — токены игроков в момент сохранения не были показаны. */
playerTokens: {
selectedPlayerIds: string[];
visible: boolean;
byPlayerId: Record<string, ScenePlayerTokenPlacement>;
};
camera: SceneViewCamera;
materials: {
activeMaterialIds: string[];
layouts: Record<string, MaterialsOverlayLayout>;
legendLayouts: Record<string, MaterialsOverlayLayout>;
focusMaterialId: string | null;
};
npcAvatars: {
activeNpcIds: string[];
layouts: Record<string, NpcsOverlayLayout>;
focusNpcId: string | null;
};
initiative: Omit<InitiativeState, 'revision'>;
tokenGridSnap: boolean;
};
export type GameSaveFile = GameSaveBody & {
id: string;
name: string;
savedAt: string;
};
+1
View File
@@ -3,6 +3,7 @@ export * from './appPlaylists';
export * from './appTokens';
export * from './domain';
export * from './effects';
export * from './gameSave';
export * from './ids';
export * from './materialLegend';
export * from './materials';
+43
View File
@@ -3,7 +3,9 @@ import test from 'node:test';
import {
normalizeSceneDarknessBrushShape,
normalizeSceneDarknessRevealStroke,
normalizeSceneDarknessStrokeMode,
normalizeSceneDarknessStrokes,
} from './sceneDarkness';
void test('normalizeSceneDarknessStrokeMode: reveal по умолчанию', () => {
@@ -18,3 +20,44 @@ void test('normalizeSceneDarknessBrushShape: circle по умолчанию', ()
assert.equal(normalizeSceneDarknessBrushShape('square'), 'square');
assert.equal(normalizeSceneDarknessBrushShape('triangle'), 'circle');
});
void test('normalizeSceneDarknessStrokes: отбрасывает мусор, нормализует точки', () => {
assert.deepEqual(normalizeSceneDarknessStrokes(null), []);
assert.deepEqual(normalizeSceneDarknessStrokes('x'), []);
const out = normalizeSceneDarknessStrokes([
{ id: 'bad' },
{
id: 'ok',
seed: 1,
createdAtMs: 10,
radiusN: 2,
mode: 'cover',
shape: 'square',
points: [
{ x: -1, y: 2, tMs: 10 },
{ x: 0.5, y: 0.5 },
],
},
]);
assert.equal(out.length, 1);
assert.equal(out[0]?.id, 'ok');
assert.equal(out[0]?.mode, 'cover');
assert.equal(out[0]?.shape, 'square');
assert.equal(out[0]?.radiusN, 1);
assert.equal(out[0]?.points[0]?.x, 0);
assert.equal(out[0]?.points[0]?.y, 1);
assert.equal(out[0]?.points[1]?.tMs, 0);
});
void test('normalizeSceneDarknessRevealStroke: null без точек', () => {
assert.equal(
normalizeSceneDarknessRevealStroke({
id: 'x',
seed: 1,
createdAtMs: 1,
radiusN: 0.1,
points: [],
}),
null,
);
});
+40
View File
@@ -44,3 +44,43 @@ export function normalizeSceneDarknessStrokeMode(raw: unknown): SceneDarknessStr
export function normalizeSceneDarknessBrushShape(raw: unknown): SceneDarknessBrushShape {
return raw === 'square' ? 'square' : 'circle';
}
export function normalizeSceneDarknessRevealStroke(raw: unknown): SceneDarknessRevealStroke | null {
if (!raw || typeof raw !== 'object') return null;
const o = raw as Record<string, unknown>;
if (typeof o.id !== 'string' || !o.id) return null;
if (typeof o.seed !== 'number' || !Number.isFinite(o.seed)) return null;
if (typeof o.createdAtMs !== 'number' || !Number.isFinite(o.createdAtMs)) return null;
if (typeof o.radiusN !== 'number' || !Number.isFinite(o.radiusN)) return null;
if (!Array.isArray(o.points) || o.points.length === 0) return null;
const points: NPoint[] = [];
for (const p of o.points) {
if (!p || typeof p !== 'object') continue;
const pt = p as Record<string, unknown>;
if (typeof pt.x !== 'number' || typeof pt.y !== 'number') continue;
const tMs = typeof pt.tMs === 'number' && Number.isFinite(pt.tMs) ? pt.tMs : 0;
points.push({
x: Math.max(0, Math.min(1, pt.x)),
y: Math.max(0, Math.min(1, pt.y)),
tMs,
...(typeof pt.pressure === 'number' ? { pressure: pt.pressure } : {}),
});
}
if (points.length === 0) return null;
return {
id: o.id,
seed: o.seed,
createdAtMs: o.createdAtMs,
points,
radiusN: Math.max(0.001, Math.min(1, o.radiusN)),
mode: normalizeSceneDarknessStrokeMode(o.mode),
shape: normalizeSceneDarknessBrushShape(o.shape),
};
}
export function normalizeSceneDarknessStrokes(raw: unknown): SceneDarknessRevealStroke[] {
if (!Array.isArray(raw)) return [];
return raw
.map((s) => normalizeSceneDarknessRevealStroke(s))
.filter((s): s is SceneDarknessRevealStroke => Boolean(s));
}

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