4 Commits

Author SHA1 Message Date
Ivan Fontosh 1ab6ffd593 feat(tokens): animated paths for scene and NPC tokens
Add path editor window, session playback on control/presentation, and RMB controls. Fix live pose clock so motion no longer freezes after ~250ms.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-14 08:48:41 +08:00
Ivan Fontosh 46bec1a86a feat(scene): keep map tokens with preview rotation
When previewRotationDeg changes, remap non-player, NPC and trap
markers (plus live session token overrides) so they stay on the art.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-11 12:29:20 +08:00
Ivan Fontosh 7362a36fe5 feat(scene): rotate video previews like images
Reuse previewRotationDeg for video scenes across editor, control,
presentation and overlays via ContainedVideo layout parity.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-11 12:17:57 +08:00
Ivan Fontosh 1d94c95cc8 fix(release): upload Linux AppImage under feed x64 name
Prevent stale TTRPGPlayer-x64.AppImage on the updates host when
electron-builder leaves an x86_64 alias beside an older x64 file.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-08 18:47:20 +08:00
49 changed files with 3536 additions and 117 deletions
+104
View File
@@ -20,6 +20,10 @@ import {
} from '../shared/project/projectZipExtension';
import type { Project } from '../shared/types';
import { asNpcId } from '../shared/types/ids';
import {
asPreviewRotationDeg,
previewRotationStepsCw,
} from '../shared/types/scenePreviewRotation';
import { EffectsStore, effectsDefaultTool } from './effects/effectsStore';
import { SceneDarknessStore } from './effects/sceneDarknessStore';
@@ -55,17 +59,20 @@ import {
focusEditorWindow,
getPresentationContentSize,
getSceneDescriptionContent,
getTokenPathEditorTarget,
isMultiWindowOpen,
markAppQuitting,
openMaterialsWindow,
openMultiWindow,
openNpcsEditorWindow,
openSceneEditorWindow,
openTokenPathEditorWindow,
openNpcsWindow,
openSceneDescriptionWindow,
closeMaterialsWindow,
closeNpcsEditorWindow,
closeSceneEditorWindow,
closeTokenPathEditorWindow,
closeNpcsWindow,
sendToAppWindows,
syncAllWindowChromeTitles,
@@ -73,6 +80,9 @@ import {
waitForEditorWindowReady,
warmNpcsEditorWindow,
} from './windows/createWindows';
import { TokenPathSessionStore } from './tokens/tokenPathSessionStore';
import { tokenPathTotalLength } from '../shared/types/tokenPath';
import type { TokenPathTargetKind } from '../shared/types/tokenPathSession';
function emitZipProgress(evt: {
kind: 'import' | 'export';
@@ -156,12 +166,59 @@ const videoStore = new VideoPlaybackStore();
const materialsOverlayStore = new MaterialsOverlayStore();
const npcsOverlayStore = new NpcsOverlayStore();
const sceneTokensSessionStore = new SceneTokensSessionStore();
const tokenPathSessionStore = new TokenPathSessionStore();
const sceneNpcTokensSessionStore = new SceneNpcTokensSessionStore();
const scenePlayerTokensSessionStore = new ScenePlayerTokensSessionStore();
const tokenGridSnapSessionStore = new TokenGridSnapSessionStore();
let tokensStore: TokensStore | null = null;
let playersStore: PlayersStore | null = null;
function emitTokenPathSessionState(): void {
const state = tokenPathSessionStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
win.webContents.send(ipcChannels.tokenPathSession.stateChanged, { state });
}
}
function seedTokenPathPlaybackForProject(project: Project | null): void {
tokenPathSessionStore.reset();
if (!project?.currentSceneId) {
emitTokenPathSessionState();
return;
}
const scene = project.scenes[project.currentSceneId];
if (!scene) {
emitTokenPathSessionState();
return;
}
const now = Date.now();
const seedOne = (kind: TokenPathTargetKind, placementId: string, path: NonNullable<(typeof scene.tokens)[number]['path']>) => {
const pathLength = tokenPathTotalLength(path);
if (pathLength <= 1e-9) return;
tokenPathSessionStore.dispatch({
kind: 'seedPlayback',
entry: {
kind,
placementId,
phase: path.startMode === 'delayed' ? 'delay' : 'moving',
baseDist: 0,
direction: 1,
rejoinDist: null,
durationSec: path.durationSec,
pathLength,
segmentStartedAtMs: now,
},
});
};
for (const t of scene.tokens ?? []) {
if (t.path && t.path.points.length >= 2) seedOne('token', String(t.id), t.path);
}
for (const t of scene.npcTokens ?? []) {
if (t.path && t.path.points.length >= 2) seedOne('npcToken', String(t.id), t.path);
}
emitTokenPathSessionState();
}
function emitEffectsState(): void {
const state = effectsStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
@@ -442,6 +499,7 @@ async function main() {
sceneDarknessStore.resetSession();
sceneTrapsStore.resetSession();
sceneTokensSessionStore.reset();
tokenPathSessionStore.reset();
sceneNpcTokensSessionStore.reset();
scenePlayerTokensSessionStore.reset();
tokenGridSnapSessionStore.reset();
@@ -457,6 +515,9 @@ async function main() {
if (project) {
syncSceneDarknessForProject(project);
syncSceneTrapsForProject(project);
seedTokenPathPlaybackForProject(project);
} else {
emitTokenPathSessionState();
}
emitSceneDarknessState();
emitSceneTrapsState();
@@ -523,6 +584,15 @@ async function main() {
closeSceneEditorWindow();
return { ok: true };
});
registerHandler(ipcChannels.windows.openTokenPathEditor, ({ kind, placementId }) => {
openTokenPathEditorWindow(kind, placementId);
return { ok: true };
});
registerHandler(ipcChannels.windows.closeTokenPathEditor, () => {
closeTokenPathEditorWindow();
return { ok: true };
});
registerHandler(ipcChannels.windows.getTokenPathEditorTarget, () => getTokenPathEditorTarget());
registerHandler(ipcChannels.windows.openNpcs, (req) => {
openNpcsWindow();
const npcId = req?.npcId ? asNpcId(String(req.npcId)) : null;
@@ -639,6 +709,7 @@ async function main() {
emitSceneViewState();
emitSceneTokensSessionState();
emitScenePlayerTokensSessionState();
seedTokenPathPlaybackForProject(project);
emitSessionState();
return { currentSceneId: projectStore.getOpenProject()?.currentSceneId ?? null };
});
@@ -670,6 +741,7 @@ async function main() {
emitSceneViewState();
emitSceneTokensSessionState();
emitScenePlayerTokensSessionState();
seedTokenPathPlaybackForProject(project);
emitSessionState();
const p = projectStore.getOpenProject();
return {
@@ -678,6 +750,7 @@ async function main() {
};
});
registerHandler(ipcChannels.project.updateScene, async ({ sceneId, patch }) => {
const before = projectStore.getOpenProject()?.scenes[sceneId];
const next = await projectStore.updateScene(sceneId, patch);
const project = projectStore.getOpenProject();
if (project?.currentSceneId === sceneId && patch.darkenScene !== undefined) {
@@ -688,6 +761,29 @@ async function main() {
syncSceneTrapsForProject(project);
emitSceneTrapsState();
}
if (
project?.currentSceneId === sceneId &&
patch.previewRotationDeg !== undefined &&
before
) {
const steps = previewRotationStepsCw(
asPreviewRotationDeg(before.previewRotationDeg),
asPreviewRotationDeg(patch.previewRotationDeg),
);
if (steps !== 0) {
sceneTokensSessionStore.rotateMapCwSteps(steps);
sceneNpcTokensSessionStore.rotateMapCwSteps(steps);
scenePlayerTokensSessionStore.rotateMapCwSteps(steps);
emitSceneTokensSessionState();
emitSceneNpcTokensSessionState();
emitScenePlayerTokensSessionState();
}
}
if (project && project.currentSceneId === sceneId && patch.previewRotationDeg !== undefined) {
// Trap ids stay the same; runtime statuses remain valid after coordinate remap in project.
syncSceneTrapsForProject(project);
emitSceneTrapsState();
}
emitSessionState();
return { scene: next };
});
@@ -1383,6 +1479,14 @@ async function main() {
emitSceneTokensSessionState();
return { ok: true };
});
registerHandler(ipcChannels.tokenPathSession.getState, () => {
return { state: tokenPathSessionStore.getState() };
});
registerHandler(ipcChannels.tokenPathSession.dispatch, ({ event }) => {
tokenPathSessionStore.dispatch(event);
emitTokenPathSessionState();
return { ok: true };
});
registerHandler(ipcChannels.tokenGridSnap.getState, () => tokenGridSnapSessionStore.getState());
registerHandler(ipcChannels.tokenGridSnap.setEnabled, ({ enabled }) => {
@@ -6,6 +6,7 @@ import {
type SceneNpcTokensSessionState,
} from '../../shared/types/appPlayers';
import { normalizeNpcDisposition } from '../../shared/types/npcDisposition';
import { rotateMapNormPointByCwSteps } from '../../shared/types/scenePreviewRotation';
function emptyState(revision = 1): SceneNpcTokensSessionState {
return {
@@ -63,6 +64,34 @@ export class SceneNpcTokensSessionStore {
return this.state;
}
/** Rotate session position overrides with the scene preview (CSS rotate steps). */
rotateMapCwSteps(steps: number): SceneNpcTokensSessionState {
const n = ((steps % 4) + 4) % 4;
if (n === 0) return this.state;
const ids = Object.keys(this.state.byPlacementId);
if (ids.length === 0) return this.state;
let changed = false;
const byPlacementId: SceneNpcTokensSessionState['byPlacementId'] = {};
for (const id of ids) {
const prev = this.state.byPlacementId[id];
if (!prev) continue;
if (typeof prev.nx === 'number' && typeof prev.ny === 'number') {
const p = rotateMapNormPointByCwSteps(prev.nx, prev.ny, n);
byPlacementId[id] = { ...prev, nx: p.nx, ny: p.ny };
changed = true;
} else {
byPlacementId[id] = prev;
}
}
if (!changed) return this.state;
this.state = {
revision: this.state.revision + 1,
byPlacementId,
scale: this.state.scale,
};
return this.state;
}
dispatch(event: SceneNpcTokensSessionEvent): SceneNpcTokensSessionState {
switch (event.kind) {
case 'clear':
@@ -37,3 +37,13 @@ void test('ScenePlayerTokensSessionStore move and reset', () => {
assert.equal(s2.visible, false);
assert.deepEqual(s2.byPlayerId, {});
});
void test('ScenePlayerTokensSessionStore rotateMapCwSteps', () => {
const store = new ScenePlayerTokensSessionStore();
store.dispatch({ kind: 'setSelection', playerIds: ['p1'] });
store.dispatch({ kind: 'show', sizeN: 0.1 });
store.dispatch({ kind: 'move', playerId: 'p1', nx: 0.2, ny: 0.1 });
const s = store.rotateMapCwSteps(1);
assert.equal(s.byPlayerId.p1?.nx, 0.9);
assert.equal(s.byPlayerId.p1?.ny, 0.2);
});
@@ -5,6 +5,7 @@ import {
type ScenePlayerTokensSessionEvent,
type ScenePlayerTokensSessionState,
} from '../../shared/types/appPlayers';
import { rotateMapNormPointByCwSteps } from '../../shared/types/scenePreviewRotation';
function emptyState(revision = 1): ScenePlayerTokensSessionState {
return {
@@ -60,6 +61,27 @@ export class ScenePlayerTokensSessionStore {
return this.state;
}
/** Rotate live player tokens with the scene preview (CSS rotate steps). */
rotateMapCwSteps(steps: number): ScenePlayerTokensSessionState {
const n = ((steps % 4) + 4) % 4;
if (n === 0) return this.state;
const ids = Object.keys(this.state.byPlayerId);
if (ids.length === 0) return this.state;
const byPlayerId: ScenePlayerTokensSessionState['byPlayerId'] = {};
for (const id of ids) {
const prev = this.state.byPlayerId[id];
if (!prev) continue;
const p = rotateMapNormPointByCwSteps(prev.nx, prev.ny, n);
byPlayerId[id] = { ...prev, nx: p.nx, ny: p.ny };
}
this.state = {
...this.state,
revision: this.state.revision + 1,
byPlayerId,
};
return this.state;
}
dispatch(event: ScenePlayerTokensSessionEvent): ScenePlayerTokensSessionState {
switch (event.kind) {
case 'clear':
+24
View File
@@ -67,6 +67,12 @@ import {
type NpcDisposition,
} from '../../shared/types/npcDisposition';
import { DEFAULT_SCENE_GRID, normalizeSceneGrid } from '../../shared/types/sceneGrid';
import {
asPreviewRotationDeg,
previewRotationStepsCw,
rotateMapMarkersByCwSteps,
rotateSceneTokensByCwSteps,
} from '../../shared/types/scenePreviewRotation';
import { normalizeSceneTrap } from '../../shared/types/sceneTraps';
import type {
AssetId,
@@ -787,6 +793,24 @@ export class ZipProjectStore {
...(patch.layout ? { layout: { ...base.layout, ...patch.layout } } : null),
};
// Keep map markers glued to the art when previewRotationDeg changes (image/video).
if (patch.previewRotationDeg !== undefined) {
const fromRot = asPreviewRotationDeg(base.previewRotationDeg);
const toRot = asPreviewRotationDeg(patch.previewRotationDeg);
const steps = previewRotationStepsCw(fromRot, toRot);
if (steps !== 0) {
if (patch.tokens === undefined) {
next.tokens = rotateSceneTokensByCwSteps(base.tokens ?? [], steps);
}
if (patch.npcTokens === undefined) {
next.npcTokens = rotateMapMarkersByCwSteps(base.npcTokens ?? [], steps);
}
if (patch.traps === undefined) {
next.traps = rotateMapMarkersByCwSteps(base.traps ?? [], steps);
}
}
}
await this.updateProject((p) => {
const scenes = { ...p.scenes, [sceneId]: next };
const sceneListOrder =
@@ -1,4 +1,5 @@
import type { SceneTokensSessionEvent, SceneTokensSessionState } from '../../shared/types';
import { rotateMapNormPointByCwSteps } from '../../shared/types/scenePreviewRotation';
function emptyState(): SceneTokensSessionState {
return {
@@ -23,6 +24,26 @@ export class SceneTokensSessionStore {
return this.state;
}
/** Rotate session position overrides with the scene preview (CSS rotate steps). */
rotateMapCwSteps(steps: number): SceneTokensSessionState {
const n = ((steps % 4) + 4) % 4;
if (n === 0) return this.state;
const ids = Object.keys(this.state.byPlacementId);
if (ids.length === 0) return this.state;
const byPlacementId: SceneTokensSessionState['byPlacementId'] = {};
for (const id of ids) {
const prev = this.state.byPlacementId[id];
if (!prev) continue;
const next = rotateMapNormPointByCwSteps(prev.nx, prev.ny, n);
byPlacementId[id] = { nx: next.nx, ny: next.ny };
}
this.state = {
revision: this.state.revision + 1,
byPlacementId,
};
return this.state;
}
dispatch(event: SceneTokensSessionEvent): SceneTokensSessionState {
switch (event.kind) {
case 'clear':
+171
View File
@@ -0,0 +1,171 @@
import {
emptyTokenPathSessionState,
tokenPathKey,
type TokenPathPlaybackEntry,
type TokenPathSessionEvent,
type TokenPathSessionState,
type TokenPathTargetRef,
} from '../../shared/types/tokenPathSession';
function bump(
state: TokenPathSessionState,
patch: Partial<Omit<TokenPathSessionState, 'revision' | 'serverNowMs'>>,
): TokenPathSessionState {
return {
...state,
...patch,
revision: state.revision + 1,
serverNowMs: Date.now(),
};
}
export class TokenPathSessionStore {
private state: TokenPathSessionState = emptyTokenPathSessionState();
getState(): TokenPathSessionState {
return this.state;
}
/** Refresh clock without logical change (optional heartbeat). */
touchClock(): TokenPathSessionState {
this.state = { ...this.state, serverNowMs: Date.now() };
return this.state;
}
reset(): TokenPathSessionState {
if (
Object.keys(this.state.playback).length === 0 &&
Object.keys(this.state.presentationVisible).length === 0
) {
return this.state;
}
this.state = emptyTokenPathSessionState(this.state.revision + 1);
return this.state;
}
dispatch(event: TokenPathSessionEvent): TokenPathSessionState {
switch (event.kind) {
case 'clear':
return this.reset();
case 'showPresentation': {
const key = tokenPathKey(event.target.kind, event.target.placementId);
if (this.state.presentationVisible[key]) return this.state;
this.state = bump(this.state, {
presentationVisible: { ...this.state.presentationVisible, [key]: true },
});
return this.state;
}
case 'hidePresentation': {
const key = tokenPathKey(event.target.kind, event.target.placementId);
if (!this.state.presentationVisible[key]) return this.state;
const { [key]: _removed, ...rest } = this.state.presentationVisible;
this.state = bump(this.state, { presentationVisible: rest });
return this.state;
}
case 'stop': {
const key = tokenPathKey(event.target.kind, event.target.placementId);
const prev = this.state.playback[key];
if (!prev || prev.phase === 'stopped') return this.state;
const atDist =
typeof event.atDist === 'number' && Number.isFinite(event.atDist)
? Math.max(0, event.atDist)
: prev.baseDist;
this.state = bump(this.state, {
playback: {
...this.state.playback,
[key]: {
...prev,
phase: 'stopped',
baseDist: atDist,
rejoinDist: null,
segmentStartedAtMs: Date.now(),
},
},
});
return this.state;
}
case 'resume': {
const key = tokenPathKey(event.target.kind, event.target.placementId);
const prev = this.state.playback[key];
if (!prev) return this.state;
if (prev.phase !== 'stopped' && prev.phase !== 'done') return this.state;
const entry: TokenPathPlaybackEntry = {
...prev,
phase: 'moving',
segmentStartedAtMs: Date.now(),
// Jump to nearest-ahead on path, then continue (v1: no off-path lerp).
baseDist: Math.max(0, event.fromDist),
rejoinDist: null,
direction: 1,
};
this.state = bump(this.state, {
playback: { ...this.state.playback, [key]: entry },
});
return this.state;
}
case 'resetToStart': {
const key = tokenPathKey(event.target.kind, event.target.placementId);
const prev = this.state.playback[key];
const entry: TokenPathPlaybackEntry = {
kind: event.target.kind,
placementId: event.target.placementId,
phase: 'moving',
segmentStartedAtMs: Date.now(),
baseDist: 0,
direction: 1,
rejoinDist: null,
durationSec: prev?.durationSec ?? 8,
pathLength: prev?.pathLength ?? 1,
};
this.state = bump(this.state, {
playback: { ...this.state.playback, [key]: entry },
});
return this.state;
}
case 'seedPlayback': {
const e = event.entry;
const key = tokenPathKey(e.kind, e.placementId);
const entry: TokenPathPlaybackEntry = {
kind: e.kind,
placementId: e.placementId,
phase: e.phase,
segmentStartedAtMs: e.segmentStartedAtMs ?? Date.now(),
baseDist: e.baseDist,
direction: e.direction,
rejoinDist: e.rejoinDist,
durationSec: e.durationSec,
pathLength: e.pathLength,
};
this.state = bump(this.state, {
playback: { ...this.state.playback, [key]: entry },
});
return this.state;
}
case 'markDone': {
const key = tokenPathKey(event.target.kind, event.target.placementId);
const prev = this.state.playback[key];
if (!prev || prev.phase === 'done') return this.state;
this.state = bump(this.state, {
playback: {
...this.state.playback,
[key]: {
...prev,
phase: 'done',
baseDist: prev.pathLength,
rejoinDist: null,
segmentStartedAtMs: Date.now(),
},
},
});
return this.state;
}
default: {
const _exhaustive: never = event;
void _exhaustive;
return this.state;
}
}
}
}
export type { TokenPathTargetRef };
+80
View File
@@ -18,6 +18,7 @@ export type WindowKind =
| 'materials'
| 'npcsEditor'
| 'sceneEditor'
| 'tokenPathEditor'
| 'npcs';
/** Окна, которые реально слушают session.stateChanged (редактор синхронизируется через invoke). */
@@ -28,6 +29,7 @@ export const SESSION_STATE_WINDOW_KINDS: readonly WindowKind[] = [
'npcs',
'npcsEditor',
'sceneEditor',
'tokenPathEditor',
] as const;
const windows = new Map<WindowKind, BrowserWindow>();
@@ -209,6 +211,8 @@ function pageNameForKind(kind: WindowKind): string {
return 'npcsEditor.html';
case 'sceneEditor':
return 'sceneEditor.html';
case 'tokenPathEditor':
return 'tokenPathEditor.html';
case 'npcs':
return 'npcs.html';
}
@@ -280,6 +284,7 @@ function windowSizeForKind(kind: WindowKind): { width: number; height: number }
if (kind === 'materials') return { width: MATERIALS_WINDOW_WIDTH, height: MATERIALS_WINDOW_HEIGHT };
if (kind === 'npcsEditor') return { width: NPCS_EDITOR_WINDOW_WIDTH, height: NPCS_EDITOR_WINDOW_HEIGHT };
if (kind === 'sceneEditor') return { width: 1280, height: 800 };
if (kind === 'tokenPathEditor') return { width: 1100, height: 760 };
if (kind === 'npcs') return { width: NPCS_WINDOW_WIDTH, height: NPCS_WINDOW_HEIGHT };
return { width: 1280, height: 800 };
}
@@ -323,6 +328,14 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
minHeight: 600,
}
: {}),
...(kind === 'tokenPathEditor'
? {
width: 1100,
height: 760,
minWidth: 900,
minHeight: 560,
}
: {}),
...(kind === 'npcs'
? {
width: NPCS_WINDOW_WIDTH,
@@ -361,6 +374,7 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
kind === 'materials' ||
kind === 'npcsEditor' ||
kind === 'sceneEditor' ||
kind === 'tokenPathEditor' ||
kind === 'npcs'
) {
win.setMenuBarVisibility(false);
@@ -408,6 +422,11 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
});
}
win.on('closed', () => windows.delete(kind));
if (kind === 'sceneEditor') {
win.on('closed', () => {
closeTokenPathEditorWindow();
});
}
win.on('closed', () => {
if (kind !== 'presentation' && kind !== 'control') return;
const open = windows.has('presentation') || windows.has('control');
@@ -535,12 +554,73 @@ export function closeNpcsEditorWindow(): void {
}
export function closeSceneEditorWindow(): void {
closeTokenPathEditorWindow();
const win = windows.get('sceneEditor');
if (win && !win.isDestroyed()) {
win.close();
}
}
export function closeTokenPathEditorWindow(): void {
const win = windows.get('tokenPathEditor');
if (win && !win.isDestroyed()) {
win.close();
}
}
let pendingTokenPathEditorTarget: { kind: 'token' | 'npcToken'; placementId: string } | null = null;
export function getTokenPathEditorTarget(): { kind: 'token' | 'npcToken'; placementId: string } | null {
return pendingTokenPathEditorTarget;
}
function broadcastTokenPathEditorTarget(): void {
const win = windows.get('tokenPathEditor');
if (!win || win.isDestroyed() || win.webContents.isDestroyed()) return;
try {
win.webContents.send(ipcChannels.windows.tokenPathEditorTargetChanged, pendingTokenPathEditorTarget);
} catch {
/* ignore */
}
}
/** Одно окно пути: смена токена = фокус + targetChanged, без второго окна. */
export function openTokenPathEditorWindow(kind: 'token' | 'npcToken', placementId: string): void {
pendingTokenPathEditorTarget = { kind, placementId };
const existing = windows.get('tokenPathEditor');
if (existing && !existing.isDestroyed()) {
if (existing.isMinimized()) existing.restore();
existing.show();
existing.focus();
existing.moveTop();
broadcastTokenPathEditorTarget();
return;
}
const parent = windows.get('sceneEditor') ?? windows.get('editor');
const win = createWindow('tokenPathEditor', parent ? { parent } : undefined);
const { width, height } = win.getBounds();
const display = screen.getDisplayMatching(parent?.getBounds() ?? win.getBounds());
const { x, y, width: dw, height: dh } = display.workArea;
win.setBounds({
x: Math.round(x + Math.max(0, (dw - width) / 2)),
y: Math.round(y + Math.max(0, (dh - height) / 2)),
width,
height,
});
win.webContents.once('did-finish-load', () => {
if (!win.isDestroyed()) {
win.show();
win.focus();
win.moveTop();
broadcastTokenPathEditorTarget();
}
});
win.on('closed', () => {
pendingTokenPathEditorTarget = null;
});
}
export function closeNpcsWindow(): void {
const win = windows.get('npcs');
if (win && !win.isDestroyed()) {
+351 -1
View File
@@ -56,9 +56,12 @@ import { SceneOverlayHost } from '../shared/sceneOverlay/SceneOverlayHost';
import { useSceneViewState } from '../shared/sceneView/useSceneViewState';
import { SceneGridOverlay } from '../shared/grid/SceneGridOverlay';
import { SceneTokensOverlay } from '../shared/tokens/SceneTokensOverlay';
import { TokenPathsOverlay } from '../shared/tokens/TokenPathsOverlay';
import { useAppTokens } from '../shared/tokens/useAppTokens';
import { useSceneTokensSession } from '../shared/tokens/useSceneTokensSession';
import { useTokenGridSnapSession } from '../shared/tokens/useTokenGridSnapSession';
import { useTokenPathLivePoses } from '../shared/tokens/useTokenPathLivePoses';
import { useTokenPathSession } from '../shared/tokens/useTokenPathSession';
import { SceneTrapsOverlay } from '../shared/traps/SceneTrapsOverlay';
import { useSceneTrapsState } from '../shared/traps/useSceneTrapsState';
import { Button } from '../shared/ui/controls';
@@ -66,6 +69,9 @@ import { EllipsisText } from '../shared/ui/EllipsisText';
import ellipsisStyles from '../shared/ui/ellipsisText.module.css';
import { Surface } from '../shared/ui/Surface';
import { useAssetUrl } from '../shared/useAssetImageUrl';
import { resumeFromPose, computePathPlaybackSample } from '../../shared/types/tokenPathPlayback';
import { tokenPathKey } from '../../shared/types/tokenPathSession';
import { sampleTokenPathAtDistance, tokenPathTotalLength } from '../../shared/types/tokenPath';
import styles from './ControlApp.module.css';
import { ControlAudioCard } from './ControlAudioCard';
@@ -156,6 +162,7 @@ export function ControlApp() {
const [sceneTokensSession, sceneTokensApi] = useSceneTokensSession();
const [sceneNpcTokensSession, sceneNpcTokensApi] = useSceneNpcTokensSession();
const [scenePlayerTokensSession, scenePlayerTokensApi] = useScenePlayerTokensSession();
const [tokenPathSession, tokenPathApi] = useTokenPathSession();
const [tokenGridSnap, tokenGridSnapApi] = useTokenGridSnapSession();
const { players: appPlayers } = useAppPlayers();
const [npcSessionCtxMenu, setNpcSessionCtxMenu] = useState<{
@@ -163,6 +170,11 @@ export function ControlApp() {
y: number;
placementId: string;
} | null>(null);
const [tokenSessionCtxMenu, setTokenSessionCtxMenu] = useState<{
x: number;
y: number;
placementId: string;
} | null>(null);
const [sceneView, sceneViewApi] = useSceneViewState();
const [sceneViewDraft, setSceneViewDraft] = useState<SceneViewCamera | null>(null);
const [materialsOverlay, materialsApi] = useMaterialsOverlayState();
@@ -991,8 +1003,63 @@ export function ControlApp() {
/** Действия с токенами/ловушками только без активной кисти эффектов. */
const markersInteractive = tool.tool === 'none';
const pathLivePoses = useTokenPathLivePoses({
tokens: currentScene?.tokens ?? [],
npcTokens: currentScene?.npcTokens ?? [],
pathSession: tokenPathSession,
enabled: Boolean(currentScene),
onMarkDone: (kind, placementId) => {
void tokenPathApi.dispatch({ kind: 'markDone', target: { kind, placementId } });
const placement =
kind === 'token'
? (currentScene?.tokens ?? []).find((t) => String(t.id) === placementId)
: (currentScene?.npcTokens ?? []).find((t) => String(t.id) === placementId);
if (!placement?.path) return;
const end = sampleTokenPathAtDistance(placement.path, tokenPathTotalLength(placement.path));
if (!end) return;
if (kind === 'token') {
void sceneTokensApi.dispatch({
kind: 'move',
placementId,
nx: end.nx,
ny: end.ny,
});
} else {
sceneNpcTokensApi.dispatch({
kind: 'move',
placementId,
nx: end.nx,
ny: end.ny,
});
}
},
});
const tokenPathDragEnabled = useMemo(() => {
const out: Record<string, boolean> = {};
for (const t of currentScene?.tokens ?? []) {
const key = String(t.id);
const entry = tokenPathSession?.playback[tokenPathKey('token', key)];
out[key] = !entry || entry.phase === 'stopped';
}
return out;
}, [currentScene?.tokens, tokenPathSession?.playback]);
const npcPathDragEnabled = useMemo(() => {
const out: Record<string, boolean> = {};
for (const t of currentScene?.npcTokens ?? []) {
const key = String(t.id);
const entry = tokenPathSession?.playback[tokenPathKey('npcToken', key)];
out[key] = !entry || entry.phase === 'stopped';
}
return out;
}, [currentScene?.npcTokens, tokenPathSession?.playback]);
useEffect(() => {
if (!markersInteractive) setNpcSessionCtxMenu(null);
if (!markersInteractive) {
setNpcSessionCtxMenu(null);
setTokenSessionCtxMenu(null);
}
}, [markersInteractive]);
toolRef.current = tool;
@@ -2139,6 +2206,15 @@ export function ControlApp() {
clearDraftFromPixi();
}}
/>
{previewContentRect ? (
<TokenPathsOverlay
tokens={currentScene?.tokens ?? []}
npcTokens={USERS_BRANCH_FEATURES_ENABLED ? (currentScene?.npcTokens ?? []) : []}
viewport={previewContentRect}
mode="always"
pathSession={tokenPathSession}
/>
) : null}
{previewContentRect ? (
<SceneTokensOverlay
placements={currentScene?.tokens ?? []}
@@ -2147,6 +2223,8 @@ export function ControlApp() {
viewport={previewContentRect}
editable={markersInteractive}
snapNorm={snapNormActive}
poseOverrides={pathLivePoses.tokenPoses}
dragEnabledById={tokenPathDragEnabled}
onMove={(placementId, nx, ny) => {
const snapped = snapNormActive(nx, ny);
void sceneTokensApi.dispatch({
@@ -2156,6 +2234,20 @@ export function ControlApp() {
ny: snapped.ny,
});
}}
{...(markersInteractive
? {
onContextMenu: (
e: React.MouseEvent,
placement: { id: string },
) => {
setTokenSessionCtxMenu({
x: e.clientX,
y: e.clientY,
placementId: String(placement.id),
});
},
}
: {})}
/>
) : null}
{USERS_BRANCH_FEATURES_ENABLED && previewContentRect ? (
@@ -2167,6 +2259,8 @@ export function ControlApp() {
grid={currentScene?.grid ?? null}
editable={markersInteractive}
snapNorm={snapNormActive}
poseOverrides={pathLivePoses.npcPoses}
dragEnabledById={npcPathDragEnabled}
onMove={(placementId, nx, ny) => {
const snapped = snapNormActive(nx, ny);
sceneNpcTokensApi.dispatch({
@@ -2660,6 +2754,151 @@ export function ControlApp() {
) : null}
</div>
{tokenSessionCtxMenu
? createPortal(
<>
<button
type="button"
className={styles.ctxMenuBackdrop}
aria-label={t('common.close')}
onClick={() => setTokenSessionCtxMenu(null)}
/>
<div
className={styles.ctxMenu}
style={{ left: tokenSessionCtxMenu.x, top: tokenSessionCtxMenu.y }}
role="menu"
>
{(() => {
const placement = (currentScene?.tokens ?? []).find(
(item) => String(item.id) === tokenSessionCtxMenu.placementId,
);
if (!placement?.path || placement.path.points.length < 2) {
return (
<div className={styles.ctxItem} style={{ opacity: 0.55, cursor: 'default' }}>
Нет пути движения
</div>
);
}
const path = placement.path;
const target = {
kind: 'token' as const,
placementId: tokenSessionCtxMenu.placementId,
};
const key = tokenPathKey(target.kind, target.placementId);
const entry = tokenPathSession?.playback[key];
const visible = Boolean(tokenPathSession?.presentationVisible[key]);
const override =
sceneTokensSession?.byPlacementId[tokenSessionCtxMenu.placementId];
return (
<>
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
void tokenPathApi.dispatch({
kind: visible ? 'hidePresentation' : 'showPresentation',
target,
});
setTokenSessionCtxMenu(null);
}}
>
{visible ? 'Скрыть путь' : 'Показать путь'}
</button>
{entry && entry.phase !== 'stopped' ? (
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
const sample = computePathPlaybackSample({
path,
entry,
nowMs: Date.now(),
});
if (sample) {
void sceneTokensApi.dispatch({
kind: 'move',
placementId: target.placementId,
nx: sample.sample.nx,
ny: sample.sample.ny,
});
}
void tokenPathApi.dispatch({
kind: 'stop',
target,
atDist: sample?.sample.dist ?? entry.baseDist,
});
setTokenSessionCtxMenu(null);
}}
>
Остановить движение
</button>
) : null}
{entry && entry.phase === 'stopped' ? (
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
const nx = override?.nx ?? placement.nx;
const ny = override?.ny ?? placement.ny;
const fromDist = resumeFromPose(path, nx, ny, entry.baseDist);
void tokenPathApi.dispatch({
kind: 'resume',
target,
nx,
ny,
fromDist,
});
setTokenSessionCtxMenu(null);
}}
>
Продолжить движение
</button>
) : null}
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
const len = tokenPathTotalLength(path);
void tokenPathApi.dispatch({
kind: 'seedPlayback',
entry: {
kind: 'token',
placementId: target.placementId,
phase: path.startMode === 'delayed' ? 'delay' : 'moving',
baseDist: 0,
direction: 1,
rejoinDist: null,
durationSec: path.durationSec,
pathLength: len,
},
});
const start = sampleTokenPathAtDistance(path, 0);
if (start) {
void sceneTokensApi.dispatch({
kind: 'move',
placementId: target.placementId,
nx: start.nx,
ny: start.ny,
});
}
setTokenSessionCtxMenu(null);
}}
>
Сбросить на старт пути
</button>
</>
);
})()}
</div>
</>,
document.body,
)
: null}
{USERS_BRANCH_FEATURES_ENABLED && npcSessionCtxMenu
? createPortal(
<>
@@ -2690,6 +2929,14 @@ export function ControlApp() {
override?.disposition,
);
const inactive = Boolean(override?.inactive);
const path = placement.path;
const pathTarget = {
kind: 'npcToken' as const,
placementId: npcSessionCtxMenu.placementId,
};
const pathKey = tokenPathKey(pathTarget.kind, pathTarget.placementId);
const pathEntry = tokenPathSession?.playback[pathKey];
const pathVisible = Boolean(tokenPathSession?.presentationVisible[pathKey]);
if (inactive) {
return (
<button
@@ -2711,6 +2958,109 @@ export function ControlApp() {
}
return (
<>
{path && path.points.length >= 2 ? (
<>
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
void tokenPathApi.dispatch({
kind: pathVisible ? 'hidePresentation' : 'showPresentation',
target: pathTarget,
});
setNpcSessionCtxMenu(null);
}}
>
{pathVisible ? 'Скрыть путь' : 'Показать путь'}
</button>
{pathEntry && pathEntry.phase !== 'stopped' ? (
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
const sample = computePathPlaybackSample({
path,
entry: pathEntry,
nowMs: Date.now(),
});
if (sample) {
sceneNpcTokensApi.dispatch({
kind: 'move',
placementId: pathTarget.placementId,
nx: sample.sample.nx,
ny: sample.sample.ny,
});
}
void tokenPathApi.dispatch({
kind: 'stop',
target: pathTarget,
atDist: sample?.sample.dist ?? pathEntry.baseDist,
});
setNpcSessionCtxMenu(null);
}}
>
Остановить движение
</button>
) : null}
{pathEntry && pathEntry.phase === 'stopped' ? (
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
const nx = override?.nx ?? placement.nx;
const ny = override?.ny ?? placement.ny;
const fromDist = resumeFromPose(path, nx, ny, pathEntry.baseDist);
void tokenPathApi.dispatch({
kind: 'resume',
target: pathTarget,
nx,
ny,
fromDist,
});
setNpcSessionCtxMenu(null);
}}
>
Продолжить движение
</button>
) : null}
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
const len = tokenPathTotalLength(path);
void tokenPathApi.dispatch({
kind: 'seedPlayback',
entry: {
kind: 'npcToken',
placementId: pathTarget.placementId,
phase: path.startMode === 'delayed' ? 'delay' : 'moving',
baseDist: 0,
direction: 1,
rejoinDist: null,
durationSec: path.durationSec,
pathLength: len,
},
});
const start = sampleTokenPathAtDistance(path, 0);
if (start) {
sceneNpcTokensApi.dispatch({
kind: 'move',
placementId: pathTarget.placementId,
nx: start.nx,
ny: start.ny,
});
}
setNpcSessionCtxMenu(null);
}}
>
Сбросить на старт пути
</button>
</>
) : null}
<button
type="button"
className={styles.ctxItem}
@@ -109,6 +109,7 @@ export function ControlScenePreview({ session, videoRef, viewCamera = null, onCo
) : url && isVideo ? (
<ContainedVideo
url={url}
rotationDeg={rot}
videoRef={videoRef}
playsInline
loop={Boolean(scene?.settings?.loopVideo)}
+45 -21
View File
@@ -29,6 +29,7 @@ import type {
SceneId,
} from '../../shared/types';
import { AppLogo } from '../shared/branding/AppLogo';
import { ContainedVideo } from '../shared/ContainedVideo';
import { getDndApi } from '../shared/dndApi';
import { RotatedImage } from '../shared/RotatedImage';
import { Button, Input } from '../shared/ui/controls';
@@ -2696,14 +2697,16 @@ function SceneInspector({
</div>
) : previewUrl && previewAssetType === 'video' ? (
<div className={styles.previewFill}>
<video
src={previewUrl}
<ContainedVideo
url={previewUrl}
rotationDeg={previewRotationDeg}
mode="cover"
muted
playsInline
autoPlay={previewVideoAutostart}
loop={previewVideoLoop}
preload="metadata"
className={styles.videoCover}
style={{ width: '100%', height: '100%' }}
/>
</div>
) : (
@@ -2744,7 +2747,7 @@ function SceneInspector({
</label>
</div>
) : null}
{previewAssetId && previewAssetType === 'image' ? (
{previewAssetId && (previewAssetType === 'image' || previewAssetType === 'video') ? (
<>
<div className={styles.spacer6} />
<Button
@@ -2989,23 +2992,44 @@ function SceneListCard({
</div>
) : previewUrl && scene.previewAssetType === 'video' ? (
<div className={styles.sceneThumbInner}>
<video
src={previewUrl}
muted
playsInline
preload="metadata"
draggable={false}
className={styles.sceneThumbVideo}
onLoadedData={(e) => {
const v = e.currentTarget;
try {
v.currentTime = 0;
v.pause();
} catch {
// ignore
}
}}
/>
{scene.previewRotationDeg === 0 ? (
<video
src={previewUrl}
muted
playsInline
preload="metadata"
draggable={false}
className={styles.sceneThumbVideo}
onLoadedData={(e) => {
const v = e.currentTarget;
try {
v.currentTime = 0;
v.pause();
} catch {
// ignore
}
}}
/>
) : (
<ContainedVideo
url={previewUrl}
rotationDeg={scene.previewRotationDeg}
mode="cover"
muted
playsInline
preload="metadata"
style={{ width: '100%', height: '100%' }}
onLoadedData={(e) => {
const v = e.currentTarget;
try {
v.currentTime = 0;
v.pause();
} catch {
// ignore
}
}}
/>
)}
</div>
) : (
<div className={styles.sceneThumbEmptyInner} aria-hidden />
+40 -16
View File
@@ -26,6 +26,7 @@ import {
isSideStoryEdge,
} from '../../../shared/graph/sceneGraphLineage';
import type { AssetId, GraphNodeId, SceneGraphEdge, SceneGraphNode, SceneId } from '../../../shared/types';
import { ContainedVideo } from '../../shared/ContainedVideo';
import { RotatedImage } from '../../shared/RotatedImage';
import { EllipsisText } from '../../shared/ui/EllipsisText';
import ellipsisStyles from '../../shared/ui/ellipsisText.module.css';
@@ -260,22 +261,45 @@ function SceneCardNode({ data }: NodeProps<SceneCardData>) {
)}
</div>
) : previewUrl && data.previewAssetType === 'video' ? (
<video
src={previewUrl}
muted
playsInline
preload="metadata"
className={styles.videoCover}
onLoadedData={(e) => {
const v = e.currentTarget;
try {
v.currentTime = 0;
v.pause();
} catch {
// ignore
}
}}
/>
<div className={styles.previewFill}>
{data.previewRotationDeg === 0 ? (
<video
src={previewUrl}
muted
playsInline
preload="metadata"
className={styles.videoCover}
onLoadedData={(e) => {
const v = e.currentTarget;
try {
v.currentTime = 0;
v.pause();
} catch {
// ignore
}
}}
/>
) : (
<ContainedVideo
url={previewUrl}
rotationDeg={data.previewRotationDeg}
mode="cover"
muted
playsInline
preload="metadata"
style={{ width: '100%', height: '100%' }}
onLoadedData={(e) => {
const v = e.currentTarget;
try {
v.currentTime = 0;
v.pause();
} catch {
// ignore
}
}}
/>
)}
</div>
) : (
<div className={styles.previewPlaceholder} aria-hidden />
)}
+6 -6
View File
@@ -180,7 +180,7 @@ export const EDITOR_MESSAGES: Record<EditorLocale, Record<string, string>> = {
'help.section.sceneProps.title': 'Свойства сцены',
'help.section.sceneProps.body':
'Выберите сцену в списке слева — справа откроются её свойства.\n\n«Название сцены» — для мастера. «Описание» — заметки мастера с форматированием: рядом с подписью нажмите карандаш, откроется редактор (жирный, курсив, заголовки, списки, ссылки). Под подписью видно фрагмент текста или «описание отсутствует», если поле пустое. Во время сессии описание открывается с пульта в отдельном окне (см. «Пульт управления»), а не в блоке «Сюжетная линия».\n\nЕсли у сцены на карте есть карточка с синей меткой «ПОБОЧНАЯ», появится поле «Название побочной линии».\n\nКартинка или видео для игроков:\n\n1) В «Превью сцены» нажмите «Загрузить» или «Изменить».\n\n2) Выберите файл (PNG, JPG, WebP, GIF, видео и др.).\n\n3) Для картинки можно «Повернуть» (шаг 90°). «Очистить» — убрать превью.\n\n4) Для картинки и видео можно включить «Затемнить сцену»: при показе игроки сначала увидят кадр в полной темноте, а вы снимете её с пульта «Кистью Открытия» (см. «Эффекты»).\n\n5) Кнопка «Редактор сцены» доступна и для картинки, и для видео — сетка, ловушки и неигровые токены поверх превью (см. «Редактор сцены», «Генератор сетки», «Ловушки», «Неигровые токены»).\n\nДля видео включите «Автостарт», если ролик должен сам начаться на экране игроков, и при необходимости «Цикл».\n\n«Аудио сцены» — музыка и звуки этого эпизода. «Загрузить» добавляет файлы. У каждого трека: «Авто» (играть при входе в сцену) и «Цикл». Корзина удаляет трек.\n\nСвязи между сценами задаются на карте, а не здесь — см. «Граф сцен».',
'Выберите сцену в списке слева — справа откроются её свойства.\n\n«Название сцены» — для мастера. «Описание» — заметки мастера с форматированием: рядом с подписью нажмите карандаш, откроется редактор (жирный, курсив, заголовки, списки, ссылки). Под подписью видно фрагмент текста или «описание отсутствует», если поле пустое. Во время сессии описание открывается с пульта в отдельном окне (см. «Пульт управления»), а не в блоке «Сюжетная линия».\n\nЕсли у сцены на карте есть карточка с синей меткой «ПОБОЧНАЯ», появится поле «Название побочной линии».\n\nКартинка или видео для игроков:\n\n1) В «Превью сцены» нажмите «Загрузить» или «Изменить».\n\n2) Выберите файл (PNG, JPG, WebP, GIF, видео и др.).\n\n3) Для картинки и видео можно «Повернуть» (шаг 90°). «Очистить» — убрать превью.\n\n4) Для картинки и видео можно включить «Затемнить сцену»: при показе игроки сначала увидят кадр в полной темноте, а вы снимете её с пульта «Кистью Открытия» (см. «Эффекты»).\n\n5) Кнопка «Редактор сцены» доступна и для картинки, и для видео — сетка, ловушки и неигровые токены поверх превью (см. «Редактор сцены», «Генератор сетки», «Ловушки», «Неигровые токены»).\n\nДля видео включите «Автостарт», если ролик должен сам начаться на экране игроков, и при необходимости «Цикл».\n\n«Аудио сцены» — музыка и звуки этого эпизода. «Загрузить» добавляет файлы. У каждого трека: «Авто» (играть при входе в сцену) и «Цикл». Корзина удаляет трек.\n\nСвязи между сценами задаются на карте, а не здесь — см. «Граф сцен».',
'help.section.sceneEditor.title': 'Редактор сцены',
'help.section.sceneEditor.body':
@@ -196,7 +196,7 @@ export const EDITOR_MESSAGES: Record<EditorLocale, Record<string, string>> = {
'help.section.tokens.title': 'Неигровые токены',
'help.section.tokens.body':
'Неигровые токены — картинки существ, предметов и маркеров, которые вы ставите на карту сцены. Библиотека токенов хранится в приложении на этом компьютере (не внутри файла проекта). На сцене сохраняется только расстановка: какой токен, где стоит, размер и поворот.\n\nВ редакторе сцены:\n\n1) Откройте «Редактор сцены» для сцены с картинкой или видео (см. «Редактор сцены»).\n\n2) Раскройте «Неигровые токены».\n\n3) «Добавить» — задайте уникальное название и изображение (кнопка выбора или перетаскивание файла).\n\n4) В поиске можно быстро найти токен по имени.\n\n5) Меню «⋮» у плитки — «Изменить» или «Удалить» (с подтверждением). Удаление из пула также убирает этот токен с текущей сцены.\n\n6) Перетащите плитку на карту, чтобы поставить токен. Выделите маркер: перетаскивание — сдвиг, уголок — размер, ручка поворота — угол. Delete / Backspace или ПКМ по маркеру — убрать с карты. «Очистить сцену» снимает все токены и ловушки со сцены.\n\nВо время сессии:\n\n1) На пульте в «Предпросмотр экрана» токены видны сразу (в отличие от ловушек их не нужно проявлять).\n\n2) Перетаскивайте токены левой кнопкой — новая позиция запоминается до конца текущей сессии, в том числе если вы возвращаетесь к сцене через «Сюжетную линию». При новом «Запустить» позиции снова берутся из редактора.\n\n3) Если на сцене включена сетка, на пульте можно отметить «Привязка токенов к сетке» — при перетаскивании токены встают по клеткам (см. «Генератор сетки»).\n\n4) На экране презентации токены только отображаются: клики и перетаскивание для игроков недоступны.\n\nПри экспорте и импорте сюжетных линий нужные файлы токенов упаковываются вместе с линией, чтобы на другом компьютере расстановка не «теряла» картинки.',
'Неигровые токены — картинки существ, предметов и маркеров, которые вы ставите на карту сцены. Библиотека токенов хранится в приложении на этом компьютере (не внутри файла проекта). На сцене сохраняется только расстановка: какой токен, где стоит, размер и поворот.\n\nВ редакторе сцены:\n\n1) Откройте «Редактор сцены» для сцены с картинкой или видео (см. «Редактор сцены»).\n\n2) Раскройте «Неигровые токены».\n\n3) «Добавить» — задайте уникальное название и изображение (кнопка выбора или перетаскивание файла).\n\n4) В поиске можно быстро найти токен по имени.\n\n5) Меню «⋮» у плитки — «Изменить» или «Удалить» (с подтверждением). Удаление из пула также убирает этот токен с текущей сцены.\n\n6) Перетащите плитку на карту, чтобы поставить токен. Выделите маркер: перетаскивание — сдвиг, уголок — размер, ручка поворота — угол. Delete / Backspace — убрать с карты. ПКМ по маркеру — меню: «Указать движение» / «Удалить» / «Сбросить на старт пути». «Очистить сцену» снимает все токены и ловушки со сцены.\n\nВо время сессии:\n\n1) На пульте в «Предпросмотр экрана» токены видны сразу (в отличие от ловушек их не нужно проявлять).\n\n2) Перетаскивайте токены левой кнопкой — новая позиция запоминается до конца текущей сессии, в том числе если вы возвращаетесь к сцене через «Сюжетную линию». При новом «Запустить» позиции снова берутся из редактора.\n\n3) Если на сцене включена сетка, на пульте можно отметить «Привязка токенов к сетке» — при перетаскивании токены встают по клеткам (см. «Генератор сетки»).\n\n4) На экране презентации токены только отображаются: клики и перетаскивание для игроков недоступны.\n\nПри экспорте и импорте сюжетных линий нужные файлы токенов упаковываются вместе с линией, чтобы на другом компьютере расстановка не «теряла» картинки.',
'help.section.campaignAudio.title': 'Аудио игры',
'help.section.campaignAudio.body':
@@ -235,7 +235,7 @@ export const EDITOR_MESSAGES: Record<EditorLocale, Record<string, string>> = {
'help.section.presentation.title': 'Экран презентации',
'help.section.presentation.body':
'«Презентация» — то, что видят игроки: картинка сцены (с учётом поворота из редактора) или видео по вашим настройкам.\n\nЭффекты с пульта накладываются поверх. Меню и кнопки мастера здесь не показываются — клики по карте, ловушкам и токенам для игроков недоступны.\n\nЕсли у сцены включено «Затемнить сцену», игроки сначала видят полностью чёрный экран. Мастер открывает карту «Кистью Открытия» и при необходимости снова закрывает участки «Кистью Закрытия» на пульте.\n\nПри смене сцены с пульта картинка обновляется сама. Перенесите окно на экран для игроков и при необходимости спрячьте панель задач.\n\nПустой или тёмный экран — скорее всего, у сцены нет превью. Добавьте картинку в свойствах сцены в редакторе.',
'«Презентация» — то, что видят игроки: картинка или видео сцены (с учётом поворота из редактора) по вашим настройкам.\n\nЭффекты с пульта накладываются поверх. Меню и кнопки мастера здесь не показываются — клики по карте, ловушкам и токенам для игроков недоступны.\n\nЕсли у сцены включено «Затемнить сцену», игроки сначала видят полностью чёрный экран. Мастер открывает карту «Кистью Открытия» и при необходимости снова закрывает участки «Кистью Закрытия» на пульте.\n\nПри смене сцены с пульта картинка обновляется сама. Перенесите окно на экран для игроков и при необходимости спрячьте панель задач.\n\nПустой или тёмный экран — скорее всего, у сцены нет превью. Добавьте картинку в свойствах сцены в редакторе.',
'help.section.importExport.title': 'Импорт и экспорт',
'help.section.importExport.body':
@@ -800,7 +800,7 @@ export const EDITOR_MESSAGES: Record<EditorLocale, Record<string, string>> = {
'help.section.sceneProps.title': 'Scene properties',
'help.section.sceneProps.body':
'Select a scene in the left list — its properties open on the right.\n\nScene title is for the GM. Description is GM notes with formatting: click the pencil next to the label to open the editor (bold, italic, headings, lists, links). Below the label you see a text preview, or “no description” when empty. During a session, open the description from the control panel in a separate window (see Control panel) — it is not shown inside the Storyline list.\n\nIf the scene has a graph card with a blue SIDE badge, a Side storyline title field appears.\n\nImage or video for players:\n\n1) Under Scene preview, click Upload or Change.\n\n2) Pick a file (PNG, JPG, WebP, GIF, video, etc.).\n\n3) For images, use Rotate (90° steps). Clear removes the preview.\n\n4) For images and video, enable Darken scene so players start in full darkness and you reveal the frame with the Opening brush on the control panel (see Effects).\n\n5) Scene editor works for both images and video — battle grid, traps, and non-player tokens over the preview (see Scene editor, Grid generator, Traps, and Non-player tokens).\n\nFor video, enable Autostart if the clip should start on its own on the player screen, and Loop if needed.\n\nScene audio — music and sounds for this episode. Upload adds files. Per track: Auto (play when entering the scene) and Loop. The trash icon removes a track.\n\nLinks between scenes are drawn on the map, not here — see Scene graph.',
'Select a scene in the left list — its properties open on the right.\n\nScene title is for the GM. Description is GM notes with formatting: click the pencil next to the label to open the editor (bold, italic, headings, lists, links). Below the label you see a text preview, or “no description” when empty. During a session, open the description from the control panel in a separate window (see Control panel) — it is not shown inside the Storyline list.\n\nIf the scene has a graph card with a blue SIDE badge, a Side storyline title field appears.\n\nImage or video for players:\n\n1) Under Scene preview, click Upload or Change.\n\n2) Pick a file (PNG, JPG, WebP, GIF, video, etc.).\n\n3) For images and video, use Rotate (90° steps). Clear removes the preview.\n\n4) For images and video, enable Darken scene so players start in full darkness and you reveal the frame with the Opening brush on the control panel (see Effects).\n\n5) Scene editor works for both images and video — battle grid, traps, and non-player tokens over the preview (see Scene editor, Grid generator, Traps, and Non-player tokens).\n\nFor video, enable Autostart if the clip should start on its own on the player screen, and Loop if needed.\n\nScene audio — music and sounds for this episode. Upload adds files. Per track: Auto (play when entering the scene) and Loop. The trash icon removes a track.\n\nLinks between scenes are drawn on the map, not here — see Scene graph.',
'help.section.sceneEditor.title': 'Scene editor',
'help.section.sceneEditor.body':
@@ -816,7 +816,7 @@ export const EDITOR_MESSAGES: Record<EditorLocale, Record<string, string>> = {
'help.section.tokens.title': 'Non-player tokens',
'help.section.tokens.body':
'Non-player tokens are images of creatures, props, and markers you place on the scene map. The token library lives in the app on this computer (not inside the project file). The scene only stores placements: which token, where it stands, size, and rotation.\n\nIn the scene editor:\n\n1) Open Scene editor for an image or video scene (see Scene editor).\n\n2) Expand Non-player tokens.\n\n3) Add — enter a unique name and an image (choose file or drop one).\n\n4) Use search to find a token by name.\n\n5) The ⋮ menu on a tile opens Edit or Delete (with confirmation). Deleting from the library also removes that token from the current scene.\n\n6) Drag a tile onto the map to place it. Select a marker: drag to move, corner handle to resize, rotate handle to turn. Delete / Backspace or right-click the marker removes it from the map. Clear scene removes all tokens and traps from the scene.\n\nDuring a session:\n\n1) On the control panel Screen preview, tokens are visible right away (unlike traps, they do not need revealing).\n\n2) Drag tokens with the left button — the new position is kept until the current session ends, including when you return to the scene via Storyline. A new Run resets positions to what you set in the editor.\n\n3) If the scene has a grid, enable Snap tokens to grid on the control panel so dragged tokens snap to cells (see Grid generator).\n\n4) On the presentation screen tokens are display-only: players cannot click or drag them.\n\nWhen you export or import storylines, the needed token files are packed with the line so placements keep their images on another computer.',
'Non-player tokens are images of creatures, props, and markers you place on the scene map. The token library lives in the app on this computer (not inside the project file). The scene only stores placements: which token, where it stands, size, and rotation.\n\nIn the scene editor:\n\n1) Open Scene editor for an image or video scene (see Scene editor).\n\n2) Expand Non-player tokens.\n\n3) Add — enter a unique name and an image (choose file or drop one).\n\n4) Use search to find a token by name.\n\n5) The ⋮ menu on a tile opens Edit or Delete (with confirmation). Deleting from the library also removes that token from the current scene.\n\n6) Drag a tile onto the map to place it. Select a marker: drag to move, corner handle to resize, rotate handle to turn. Delete / Backspace removes it from the map. Right-click opens a menu: Set movement / Delete / Reset to path start. Clear scene removes all tokens and traps from the scene.\n\nDuring a session:\n\n1) On the control panel Screen preview, tokens are visible right away (unlike traps, they do not need revealing).\n\n2) Drag tokens with the left button — the new position is kept until the current session ends, including when you return to the scene via Storyline. A new Run resets positions to what you set in the editor.\n\n3) If the scene has a grid, enable Snap tokens to grid on the control panel so dragged tokens snap to cells (see Grid generator).\n\n4) On the presentation screen tokens are display-only: players cannot click or drag them.\n\nWhen you export or import storylines, the needed token files are packed with the line so placements keep their images on another computer.',
'help.section.campaignAudio.title': 'Game audio',
'help.section.campaignAudio.body':
@@ -855,7 +855,7 @@ export const EDITOR_MESSAGES: Record<EditorLocale, Record<string, string>> = {
'help.section.presentation.title': 'Presentation screen',
'help.section.presentation.body':
'Presentation is what players see: the scene image (with rotation from the editor) or video according to your settings.\n\nEffects from the control panel draw on top. There are no GM menus or buttons here — players cannot click the map, traps, or tokens.\n\nIf Darken scene is enabled, players first see a fully black screen. The GM reveals the map with the Opening brush and can cover areas again with the Closing brush on the control panel.\n\nWhen you switch scenes from the control panel, the image updates automatically. Move the window to the display players watch and hide the taskbar if needed.\n\nA blank or dark screen usually means the scene has no preview — add one in scene properties in the editor.',
'Presentation is what players see: the scene image or video (with rotation from the editor) according to your settings.\n\nEffects from the control panel draw on top. There are no GM menus or buttons here — players cannot click the map, traps, or tokens.\n\nIf Darken scene is enabled, players first see a fully black screen. The GM reveals the map with the Opening brush and can cover areas again with the Closing brush on the control panel.\n\nWhen you switch scenes from the control panel, the image updates automatically. Move the window to the display players watch and hide the taskbar if needed.\n\nA blank or dark screen usually means the scene has no preview — add one in scene properties in the editor.',
'help.section.importExport.title': 'Import and export',
'help.section.importExport.body':
+20
View File
@@ -20,6 +20,7 @@ import type {
} from '../../../shared/types';
import { getDndApi } from '../../shared/dndApi';
import { invalidateAssetUrlCache } from '../../shared/useAssetImageUrl';
import { applyPreviewRotationToSceneMarkers } from '../../../shared/types/scenePreviewRotation';
type ProjectSummary = { id: ProjectId; name: string; updatedAt: string; fileName: string };
@@ -600,6 +601,25 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
...(patch.media ? { media: { ...scene.media, ...patch.media } } : null),
layout: patch.layout ? { ...scene.layout, ...patch.layout } : scene.layout,
};
if (patch.previewRotationDeg !== undefined) {
const remapped = applyPreviewRotationToSceneMarkers(
{
previewRotationDeg: scene.previewRotationDeg ?? 0,
tokens: scene.tokens ?? [],
npcTokens: scene.npcTokens ?? [],
traps: scene.traps ?? [],
},
patch.previewRotationDeg,
{
tokensProvided: patch.tokens !== undefined,
npcTokensProvided: patch.npcTokens !== undefined,
trapsProvided: patch.traps !== undefined,
},
);
if (patch.tokens === undefined) next.tokens = remapped.tokens;
if (patch.npcTokens === undefined) next.npcTokens = remapped.npcTokens;
if (patch.traps === undefined) next.traps = remapped.traps;
}
const scenes = { ...p.scenes, [sceneId]: next };
const project: Project = { ...p, scenes };
return { ...s, project };
+131 -2
View File
@@ -54,10 +54,12 @@ import { ContainedVideo } from '../shared/ContainedVideo';
import { SceneGridOverlay } from '../shared/grid/SceneGridOverlay';
import { PlayerTokenView } from '../shared/playerToken/PlayerTokenView';
import { RotatedImage } from '../shared/RotatedImage';
import { TokenPathsOverlay } from '../shared/tokens/TokenPathsOverlay';
import { useAppTokens } from '../shared/tokens/useAppTokens';
import { TrapGlyph } from '../shared/traps/TrapGlyph';
import { Button, Input, Select } from '../shared/ui/controls';
import { useAssetUrl } from '../shared/useAssetImageUrl';
import { sampleTokenPathAtDistance } from '../../shared/types/tokenPath';
import styles from './SceneEditorApp.module.css';
import { SceneTokenMarker } from './SceneTokenMarker';
@@ -235,6 +237,11 @@ export function SceneEditorApp() {
y: number;
placementId: string;
} | null>(null);
const [tokenCtxMenu, setTokenCtxMenu] = useState<{
x: number;
y: number;
placementId: string;
} | null>(null);
const [selected, setSelected] = useState<Selection>(null);
const [view, setView] = useState<LocalView>({ scale: 1, ox: 0.5, oy: 0.5 });
const [contentRect, setContentRect] = useState<{ x: number; y: number; w: number; h: number } | null>(null);
@@ -822,6 +829,7 @@ export function SceneEditorApp() {
) : (
<ContainedVideo
url={url!}
rotationDeg={rot}
muted
playsInline
loop
@@ -831,6 +839,12 @@ export function SceneEditorApp() {
/>
)}
<SceneGridOverlay grid={localGrid} viewport={contentRect} />
<TokenPathsOverlay
tokens={localTokens}
npcTokens={USERS_BRANCH_FEATURES_ENABLED ? localNpcTokens : []}
viewport={contentRect}
mode="always"
/>
{contentRect
? localTokens.map((tok) => {
const minDim = Math.min(contentRect.w, contentRect.h);
@@ -849,8 +863,8 @@ export function SceneEditorApp() {
onContextMenu={(e) => {
e.preventDefault();
e.stopPropagation();
persistTokens(tokensRef.current.filter((t) => t.id !== tok.id));
setSelected((cur) => (cur?.kind === 'token' && cur.id === tok.id ? null : cur));
setSelected({ kind: 'token', id: tok.id });
setTokenCtxMenu({ x: e.clientX, y: e.clientY, placementId: tok.id });
}}
onMovePointerDown={(e) => {
if (spaceDownRef.current) return;
@@ -1068,6 +1082,84 @@ export function SceneEditorApp() {
)
: null}
{tokenCtxMenu
? createPortal(
<>
<button
type="button"
className={styles.ctxMenuBackdrop}
aria-label={t('common.close')}
onClick={() => setTokenCtxMenu(null)}
/>
<div
className={styles.ctxMenu}
style={{ left: tokenCtxMenu.x, top: tokenCtxMenu.y }}
role="menu"
>
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
const id = tokenCtxMenu.placementId;
setTokenCtxMenu(null);
void api
.invoke(ipcChannels.windows.openTokenPathEditor, {
kind: 'token',
placementId: id,
})
.catch((err) => console.error('[sceneEditor] openTokenPathEditor', err));
}}
>
Указать движение
</button>
{(() => {
const tok = localTokens.find((item) => item.id === tokenCtxMenu.placementId);
if (!tok?.path || tok.path.points.length < 2) return null;
return (
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
const sample = sampleTokenPathAtDistance(tok.path!, 0);
if (sample) {
updateToken(tok.id, {
nx: sample.nx,
ny: sample.ny,
...(tok.path?.facingMode === 'fixed'
? { rotationDeg: tok.path.fixedRotationDeg }
: { rotationDeg: sample.rotationDeg }),
});
}
setTokenCtxMenu(null);
}}
>
Сбросить на старт пути
</button>
);
})()}
<button
type="button"
className={styles.ctxItemDanger}
role="menuitem"
onClick={() => {
const id = tokenCtxMenu.placementId;
setTokenCtxMenu(null);
persistTokens(tokensRef.current.filter((item) => item.id !== id));
setSelected((current) =>
current?.kind === 'token' && current.id === id ? null : current,
);
}}
>
{t('common.delete')}
</button>
</div>
</>,
document.body,
)
: null}
{USERS_BRANCH_FEATURES_ENABLED && npcCtxMenu
? createPortal(
<>
@@ -1082,6 +1174,43 @@ export function SceneEditorApp() {
style={{ left: npcCtxMenu.x, top: npcCtxMenu.y }}
role="menu"
>
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
const id = npcCtxMenu.placementId;
setNpcCtxMenu(null);
void api
.invoke(ipcChannels.windows.openTokenPathEditor, {
kind: 'npcToken',
placementId: id,
})
.catch((err) => console.error('[sceneEditor] openTokenPathEditor', err));
}}
>
Указать движение
</button>
{(() => {
const tok = localNpcTokens.find((item) => item.id === npcCtxMenu.placementId);
if (!tok?.path || tok.path.points.length < 2) return null;
return (
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
const sample = sampleTokenPathAtDistance(tok.path!, 0);
if (sample) {
updateNpcToken(tok.id, { nx: sample.nx, ny: sample.ny });
}
setNpcCtxMenu(null);
}}
>
Сбросить на старт пути
</button>
);
})()}
<button
type="button"
className={styles.ctxItemDanger}
+32 -15
View File
@@ -1,12 +1,19 @@
import React, { useEffect, useLayoutEffect, useMemo, useRef, useState } from 'react';
import { containMediaRect } from '../../shared/types/containMediaRect';
import {
containMediaLayout,
type MediaRotationDeg,
} from '../../shared/types/containMediaRect';
import { DEFAULT_SCENE_VIEW_CAMERA, type SceneViewCamera } from '../../shared/types/sceneView';
import styles from './ContainedVideo.module.css';
export type ContainedVideoProps = {
url: string;
/** Same 90° steps as scene image previewRotationDeg. */
rotationDeg?: MediaRotationDeg;
/** Default contain (map overlays). Cover for editor/graph thumbnails. */
mode?: 'contain' | 'cover';
/** Зум/пан как у RotatedImage в mode=contain. */
viewCamera?: SceneViewCamera | null;
onContentRectChange?: ((rect: { x: number; y: number; w: number; h: number }) => void) | undefined;
@@ -14,11 +21,13 @@ export type ContainedVideoProps = {
loop?: boolean;
muted?: boolean;
playsInline?: boolean;
autoPlay?: boolean;
preload?: React.VideoHTMLAttributes<HTMLVideoElement>['preload'];
className?: string;
style?: React.CSSProperties;
onTimeUpdate?: React.VideoHTMLAttributes<HTMLVideoElement>['onTimeUpdate'];
onLoadedMetadata?: React.VideoHTMLAttributes<HTMLVideoElement>['onLoadedMetadata'];
onLoadedData?: React.VideoHTMLAttributes<HTMLVideoElement>['onLoadedData'];
onError?: React.VideoHTMLAttributes<HTMLVideoElement>['onError'];
children?: React.ReactNode;
};
@@ -54,22 +63,26 @@ function assignRef<T>(ref: React.Ref<T> | undefined, value: T): void {
}
/**
* Video laid out like RotatedImage(mode=contain): reports the visible content rect
* so grid / traps / tokens / effects align with the letterboxed frame.
* Video laid out like RotatedImage: reports the visible content rect
* so grid / traps / tokens / effects align with the letterboxed (or cover) frame.
*/
export function ContainedVideo({
url,
rotationDeg = 0,
mode = 'contain',
viewCamera = null,
onContentRectChange,
videoRef,
loop = false,
muted = false,
playsInline = true,
autoPlay = false,
preload = 'auto',
className,
style,
onTimeUpdate,
onLoadedMetadata,
onLoadedData,
onError,
children,
}: ContainedVideoProps) {
@@ -78,9 +91,9 @@ export function ContainedVideo({
const elRef = useRef<HTMLVideoElement | null>(null);
const cam = viewCamera ?? DEFAULT_SCENE_VIEW_CAMERA;
const viewScale = Math.max(1, cam.scale);
const viewOx = cam.ox;
const viewOy = cam.oy;
const viewScale = mode === 'contain' ? Math.max(1, cam.scale) : 1;
const viewOx = mode === 'contain' ? cam.ox : 0.5;
const viewOy = mode === 'contain' ? cam.oy : 0.5;
const syncMediaSize = (el: HTMLVideoElement) => {
const w0 = el.videoWidth || 0;
@@ -95,9 +108,9 @@ export function ContainedVideo({
if (el.readyState >= 1) syncMediaSize(el);
}, [url]);
const contentRect = useMemo(() => {
const layout = useMemo(() => {
if (!mediaSize) return null;
return containMediaRect({
return containMediaLayout({
hostW: size.w,
hostH: size.h,
mediaW: mediaSize.w,
@@ -105,16 +118,18 @@ export function ContainedVideo({
scale: viewScale,
ox: viewOx,
oy: viewOy,
rotationDeg,
mode,
});
}, [mediaSize, size.h, size.w, viewOx, viewOy, viewScale]);
}, [mediaSize, mode, rotationDeg, size.h, size.w, viewOx, viewOy, viewScale]);
const contentRect = layout?.contentRect ?? null;
useEffect(() => {
if (!onContentRectChange || !contentRect) return;
onContentRectChange(contentRect);
}, [contentRect, onContentRectChange]);
const w = contentRect?.w;
const h = contentRect?.h;
const leftPx = contentRect ? contentRect.x + contentRect.w / 2 : undefined;
const topPx = contentRect ? contentRect.y + contentRect.h / 2 : undefined;
@@ -134,6 +149,7 @@ export function ContainedVideo({
loop={loop}
muted={muted}
playsInline={playsInline}
autoPlay={autoPlay}
preload={preload}
draggable={false}
onTimeUpdate={onTimeUpdate}
@@ -141,14 +157,15 @@ export function ContainedVideo({
syncMediaSize(e.currentTarget);
onLoadedMetadata?.(e);
}}
onLoadedData={onLoadedData}
onError={onError}
style={{
width: w ?? '100%',
height: h ?? '100%',
width: layout ? layout.elementW : '100%',
height: layout ? layout.elementH : '100%',
left: leftPx !== undefined ? `${String(leftPx)}px` : '50%',
top: topPx !== undefined ? `${String(topPx)}px` : '50%',
objectFit: mediaSize ? undefined : 'contain',
transform: 'translate(-50%, -50%)',
objectFit: mediaSize ? undefined : mode,
transform: `translate(-50%, -50%) rotate(${String(rotationDeg)}deg)`,
}}
>
{children}
+25
View File
@@ -24,8 +24,11 @@ import { useScenePlayerTokensSession } from './playerToken/useScenePlayerTokensS
import { SceneOverlayHost } from './sceneOverlay/SceneOverlayHost';
import { useSceneViewState } from './sceneView/useSceneViewState';
import { SceneTokensOverlay } from './tokens/SceneTokensOverlay';
import { TokenPathsOverlay } from './tokens/TokenPathsOverlay';
import { useAppTokens } from './tokens/useAppTokens';
import { useSceneTokensSession } from './tokens/useSceneTokensSession';
import { useTokenPathLivePoses } from './tokens/useTokenPathLivePoses';
import { useTokenPathSession } from './tokens/useTokenPathSession';
import { SceneTrapsOverlay } from './traps/SceneTrapsOverlay';
import { useSceneTrapsState } from './traps/useSceneTrapsState';
import styles from './PresentationView.module.css';
@@ -61,6 +64,7 @@ export function PresentationView({
const [sceneTokensSession] = useSceneTokensSession();
const [sceneNpcTokensSession] = useSceneNpcTokensSession();
const [scenePlayerTokensSession] = useScenePlayerTokensSession();
const [tokenPathSession, tokenPathApi] = useTokenPathSession();
const [vp] = useVideoPlaybackState();
const videoElRef = useRef<HTMLVideoElement | null>(null);
const [contentRect, setContentRect] = React.useState<{ x: number; y: number; w: number; h: number } | null>(
@@ -69,6 +73,15 @@ export function PresentationView({
const scene =
session?.project && session.currentSceneId ? session.project.scenes[session.currentSceneId] : undefined;
const project = session?.project;
const pathLivePoses = useTokenPathLivePoses({
tokens: scene?.tokens ?? [],
npcTokens: scene?.npcTokens ?? [],
pathSession: tokenPathSession,
enabled: Boolean(scene),
onMarkDone: (kind, placementId) => {
void tokenPathApi.dispatch({ kind: 'markDone', target: { kind, placementId } });
},
});
const activeMaterialItems =
project && (materialsOverlay?.activeMaterialIds?.length ?? 0) > 0
? (materialsOverlay?.activeMaterialIds ?? [])
@@ -175,6 +188,7 @@ export function PresentationView({
<div className={styles.fill}>
<ContainedVideo
url={originalUrl}
rotationDeg={rot}
videoRef={videoElRef}
muted
playsInline
@@ -194,12 +208,22 @@ export function PresentationView({
<SceneGridOverlay grid={scene.grid} viewport={contentRect} />
) : null}
<div className={styles.vignette} />
{(scene?.previewAssetType === 'image' || scene?.previewAssetType === 'video') && contentRect ? (
<TokenPathsOverlay
tokens={scene.tokens ?? []}
npcTokens={USERS_BRANCH_FEATURES_ENABLED ? (scene.npcTokens ?? []) : []}
viewport={contentRect}
mode="presentation"
pathSession={tokenPathSession}
/>
) : null}
{(scene?.previewAssetType === 'image' || scene?.previewAssetType === 'video') && contentRect ? (
<SceneTokensOverlay
placements={scene.tokens ?? []}
library={appTokens}
session={sceneTokensSession}
viewport={contentRect}
poseOverrides={pathLivePoses.tokenPoses}
/>
) : null}
{USERS_BRANCH_FEATURES_ENABLED &&
@@ -211,6 +235,7 @@ export function PresentationView({
session={sceneNpcTokensSession}
viewport={contentRect}
grid={scene.grid}
poseOverrides={pathLivePoses.npcPoses}
/>
) : null}
{USERS_BRANCH_FEATURES_ENABLED &&
@@ -37,6 +37,7 @@ function NpcSprite({
ny,
viewport,
editable,
dragEnabled,
displayScale,
gridFit,
disposition,
@@ -51,6 +52,7 @@ function NpcSprite({
ny: number;
viewport: Viewport;
editable: boolean;
dragEnabled: boolean;
displayScale: number;
gridFit: number;
disposition: NpcDisposition;
@@ -74,6 +76,7 @@ function NpcSprite({
const pos = localPos ?? { nx, ny };
const minDim = Math.min(viewport.w, viewport.h);
const sizePx = Math.max(16, placement.sizeN * gridFit * displayScale * minDim);
const canDrag = editable && dragEnabled && onMove !== undefined;
const point = (e: React.PointerEvent) => {
const host = e.currentTarget.parentElement;
@@ -94,13 +97,14 @@ function NpcSprite({
return (
<div
className={[styles.token, editable ? styles.editable : ''].filter(Boolean).join(' ')}
className={[styles.token, canDrag ? styles.editable : ''].filter(Boolean).join(' ')}
data-testid={`session-npc-token-${placement.id}`}
style={{
left: viewport.x + pos.nx * viewport.w,
top: viewport.y + pos.ny * viewport.h,
width: sizePx,
height: sizePx,
pointerEvents: canDrag || onContextMenu ? 'auto' : undefined,
}}
onContextMenu={
onContextMenu
@@ -112,7 +116,7 @@ function NpcSprite({
: undefined
}
onPointerDown={
editable && onMove !== undefined
canDrag
? (e) => {
if (e.button !== 0) return;
e.preventDefault();
@@ -132,7 +136,7 @@ function NpcSprite({
: undefined
}
onPointerMove={
editable && onMove
canDrag
? (e) => {
const drag = dragRef.current;
if (drag?.pointerId !== e.pointerId) return;
@@ -173,6 +177,8 @@ export function SceneNpcTokensOverlay({
onMove,
onContextMenu,
snapNorm,
poseOverrides = null,
dragEnabledById = null,
}: {
placements: readonly SceneNpcToken[];
library: readonly ProjectNpc[];
@@ -184,6 +190,8 @@ export function SceneNpcTokensOverlay({
onMove?: (placementId: string, nx: number, ny: number) => void;
onContextMenu?: (e: React.MouseEvent, placement: SceneNpcToken) => void;
snapNorm?: (nx: number, ny: number) => { nx: number; ny: number };
poseOverrides?: Record<string, { nx: number; ny: number }> | null;
dragEnabledById?: Record<string, boolean> | null;
}) {
if (!viewport) return null;
const byId = new Map(library.map((npc) => [npc.id, npc]));
@@ -194,18 +202,22 @@ export function SceneNpcTokensOverlay({
{placements.map((placement) => {
const npc = byId.get(placement.npcId);
if (!npc) return null;
const override = session?.byPlacementId[String(placement.id)];
const key = String(placement.id);
const pose = poseOverrides?.[key];
const override = session?.byPlacementId[key];
const disposition = resolveNpcTokenDisposition(placement, npc, override?.disposition);
const inactive = Boolean(override?.inactive);
const dragEnabled = dragEnabledById ? Boolean(dragEnabledById[key]) : true;
return (
<NpcSprite
key={placement.id}
placement={placement}
npc={npc}
nx={override?.nx ?? placement.nx}
ny={override?.ny ?? placement.ny}
nx={pose?.nx ?? override?.nx ?? placement.nx}
ny={pose?.ny ?? override?.ny ?? placement.ny}
viewport={viewport}
editable={editable}
dragEnabled={dragEnabled}
displayScale={displayScale}
gridFit={gridFit}
disposition={disposition}
@@ -26,6 +26,11 @@
cursor: grabbing;
}
.tokenInteractive {
pointer-events: auto;
cursor: context-menu;
}
.tokenImg {
width: 100%;
height: 100%;
@@ -7,6 +7,12 @@ import styles from './SceneTokensOverlay.module.css';
type Viewport = { x: number; y: number; w: number; h: number };
export type TokenPoseOverride = {
nx: number;
ny: number;
rotationDeg?: number;
};
type Props = {
placements: readonly SceneToken[];
library: readonly AppToken[];
@@ -16,24 +22,35 @@ type Props = {
onMove?: (placementId: string, nx: number, ny: number) => void;
/** Snap во время drag (пульт, привязка к сетке). */
snapNorm?: (nx: number, ny: number) => { nx: number; ny: number };
onContextMenu?: (e: React.MouseEvent, placement: SceneToken) => void;
/** Live path playback / other pose overrides by placement id. */
poseOverrides?: Record<string, TokenPoseOverride> | null;
/** Per-placement drag lock (e.g. while path is animating). Default: all editable. */
dragEnabledById?: Record<string, boolean> | null;
};
function TokenSprite({
placement,
nx,
ny,
rotationDeg,
viewport,
editable,
dragEnabled,
onMove,
snapNorm,
onContextMenu,
}: {
placement: SceneToken;
nx: number;
ny: number;
rotationDeg: number;
viewport: Viewport;
editable: boolean;
dragEnabled: boolean;
onMove?: (placementId: string, nx: number, ny: number) => void;
snapNorm?: (nx: number, ny: number) => { nx: number; ny: number };
onContextMenu?: (e: React.MouseEvent, placement: SceneToken) => void;
}) {
const url = useTokenImageUrl(placement.tokenId);
const dragRef = useRef<{
@@ -66,6 +83,8 @@ function TokenSprite({
const sizePx = Math.max(16, placement.sizeN * minDim);
const left = viewport.x + posNx * viewport.w;
const top = viewport.y + posNy * viewport.h;
const canDrag = editable && dragEnabled && Boolean(onMove);
const interactive = canDrag || Boolean(onContextMenu);
const hostToNorm = (clientX: number, clientY: number, host: HTMLElement) => {
const r = host.getBoundingClientRect();
@@ -85,7 +104,6 @@ function TokenSprite({
cancelAnimationFrame(frameRef.current);
frameRef.current = 0;
}
// Финальный commit в session store — один раз на отпускание.
onMove?.(String(placement.id), d.lastNx, d.lastNy);
setLocalPos({ nx: d.lastNx, ny: d.lastNy });
try {
@@ -97,16 +115,31 @@ function TokenSprite({
return (
<div
className={[styles.token, editable ? styles.tokenEditable : ''].filter(Boolean).join(' ')}
className={[
styles.token,
canDrag ? styles.tokenEditable : '',
interactive && !canDrag ? styles.tokenInteractive : '',
]
.filter(Boolean)
.join(' ')}
style={{
left,
top,
width: sizePx,
height: sizePx,
transform: `translate(-50%, -50%) rotate(${String(placement.rotationDeg)}deg)`,
transform: `translate(-50%, -50%) rotate(${String(rotationDeg)}deg)`,
}}
onContextMenu={
onContextMenu
? (e) => {
e.preventDefault();
e.stopPropagation();
onContextMenu(e, placement);
}
: undefined
}
onPointerDown={
editable && onMove
canDrag
? (e) => {
if (e.button !== 0) return;
e.stopPropagation();
@@ -128,7 +161,7 @@ function TokenSprite({
: undefined
}
onPointerMove={
editable && onMove
canDrag
? (e) => {
const d = dragRef.current;
if (!d || d.pointerId !== e.pointerId) return;
@@ -169,6 +202,9 @@ export function SceneTokensOverlay({
editable = false,
onMove,
snapNorm,
onContextMenu,
poseOverrides = null,
dragEnabledById = null,
}: Props) {
if (!viewport || placements.length === 0) return null;
const known = new Set(library.map((t) => t.id));
@@ -179,19 +215,25 @@ export function SceneTokensOverlay({
.filter((p) => known.has(p.tokenId))
.map((placement) => {
const key = String(placement.id);
const pose = poseOverrides?.[key];
const override = session?.byPlacementId[key] ?? session?.byPlacementId[placement.id];
const nx = override?.nx ?? placement.nx;
const ny = override?.ny ?? placement.ny;
const nx = pose?.nx ?? override?.nx ?? placement.nx;
const ny = pose?.ny ?? override?.ny ?? placement.ny;
const rotationDeg = pose?.rotationDeg ?? placement.rotationDeg;
const dragEnabled = dragEnabledById ? Boolean(dragEnabledById[key]) : true;
return (
<TokenSprite
key={key}
placement={placement}
nx={nx}
ny={ny}
rotationDeg={rotationDeg}
viewport={viewport}
editable={editable}
dragEnabled={dragEnabled}
{...(onMove ? { onMove } : {})}
{...(snapNorm ? { snapNorm } : {})}
{...(onContextMenu ? { onContextMenu } : {})}
/>
);
})}
@@ -0,0 +1,42 @@
.layer {
position: absolute;
inset: 0;
pointer-events: none;
z-index: 7;
overflow: visible;
}
.lineGlow {
stroke: rgba(40, 180, 255, 0.28);
stroke-width: 6;
stroke-linecap: round;
stroke-linejoin: round;
}
.line {
stroke: rgba(90, 210, 255, 0.92);
stroke-width: 2;
stroke-linecap: round;
stroke-linejoin: round;
stroke-dasharray: 7 5;
}
.start {
fill: rgba(120, 230, 255, 0.95);
stroke: rgba(0, 0, 0, 0.45);
stroke-width: 1;
}
.closed {
stroke: rgba(255, 200, 80, 0.9);
stroke-width: 1.5;
}
.emphasized .line {
stroke: rgba(255, 220, 120, 0.95);
stroke-dasharray: none;
}
.emphasized .lineGlow {
stroke: rgba(255, 200, 80, 0.35);
}
@@ -0,0 +1,92 @@
import React from 'react';
import type { TokenPath } from '../../../shared/types/tokenPath';
import { tokenPathPolyline } from '../../../shared/types/tokenPath';
import type { SceneNpcToken, SceneToken } from '../../../shared/types';
import { tokenPathKey, type TokenPathSessionState } from '../../../shared/types/tokenPathSession';
import styles from './TokenPathsOverlay.module.css';
type Viewport = { x: number; y: number; w: number; h: number };
type PathItem = {
key: string;
path: TokenPath;
emphasized?: boolean;
};
type Props = {
tokens: readonly SceneToken[];
npcTokens?: readonly SceneNpcToken[];
viewport: Viewport | null;
/** control/editor: always; presentation: only presentationVisible */
mode: 'always' | 'presentation';
pathSession?: TokenPathSessionState | null;
/** Highlight path currently edited */
emphasizeKey?: string | null;
};
function toSvgPoints(path: TokenPath, viewport: Viewport): string {
const pts = tokenPathPolyline(path);
return pts
.map((p) => {
const x = viewport.x + p.nx * viewport.w;
const y = viewport.y + p.ny * viewport.h;
return `${x},${y}`;
})
.join(' ');
}
export function TokenPathsOverlay({
tokens,
npcTokens = [],
viewport,
mode,
pathSession = null,
emphasizeKey = null,
}: Props) {
if (!viewport) return null;
const items: PathItem[] = [];
for (const t of tokens) {
if (!t.path || t.path.points.length < 2) continue;
const key = tokenPathKey('token', String(t.id));
if (mode === 'presentation' && !pathSession?.presentationVisible[key]) continue;
items.push({ key, path: t.path, emphasized: emphasizeKey === key });
}
for (const t of npcTokens) {
if (!t.path || t.path.points.length < 2) continue;
const key = tokenPathKey('npcToken', String(t.id));
if (mode === 'presentation' && !pathSession?.presentationVisible[key]) continue;
items.push({ key, path: t.path, emphasized: emphasizeKey === key });
}
if (items.length === 0) return null;
return (
<svg className={styles.layer} width="100%" height="100%" aria-hidden>
{items.map((item) => {
const pts = toSvgPoints(item.path, viewport);
if (!pts) return null;
const first = item.path.points[0]!;
const fx = viewport.x + first.nx * viewport.w;
const fy = viewport.y + first.ny * viewport.h;
return (
<g key={item.key} className={item.emphasized ? styles.emphasized : undefined}>
<polyline className={styles.lineGlow} points={pts} fill="none" />
<polyline className={styles.line} points={pts} fill="none" />
<circle className={styles.start} cx={fx} cy={fy} r={4} />
{item.path.closed ? (
<circle
className={styles.closed}
cx={fx}
cy={fy}
r={7}
fill="none"
/>
) : null}
</g>
);
})}
</svg>
);
}
@@ -0,0 +1,155 @@
import { useEffect, useRef, useState } from 'react';
import { computePathPlaybackSample } from '../../../shared/types/tokenPathPlayback';
import {
tokenPathKey,
type TokenPathPlaybackPhase,
type TokenPathSessionState,
} from '../../../shared/types/tokenPathSession';
import type { SceneNpcToken, SceneToken } from '../../../shared/types';
export type TokenPathLivePose = {
nx: number;
ny: number;
rotationDeg: number;
phase: TokenPathPlaybackPhase;
dist: number;
};
type PoseMaps = {
tokenPoses: Record<string, TokenPathLivePose>;
npcPoses: Record<string, TokenPathLivePose>;
};
const EMPTY: PoseMaps = { tokenPoses: {}, npcPoses: {} };
function posesEqual(a: PoseMaps, b: PoseMaps): boolean {
const aT = a.tokenPoses;
const bT = b.tokenPoses;
const aN = a.npcPoses;
const bN = b.npcPoses;
const aTk = Object.keys(aT);
const bTk = Object.keys(bT);
const aNk = Object.keys(aN);
const bNk = Object.keys(bN);
if (aTk.length !== bTk.length || aNk.length !== bNk.length) return false;
for (const k of aTk) {
const x = aT[k];
const y = bT[k];
if (!y || x!.nx !== y.nx || x!.ny !== y.ny || x!.rotationDeg !== y.rotationDeg || x!.phase !== y.phase) {
return false;
}
}
for (const k of aNk) {
const x = aN[k];
const y = bN[k];
if (!y || x!.nx !== y.nx || x!.ny !== y.ny || x!.rotationDeg !== y.rotationDeg || x!.phase !== y.phase) {
return false;
}
}
return true;
}
/**
* RAF poses for control/presentation while path playback is active.
* When phase === 'stopped', pose is omitted so session/placement (drag) wins.
*
* Uses local Date.now() — segmentStartedAtMs is also wall-clock from main (same machine).
* Do NOT clamp to stale serverNowMs: that froze motion after ~250ms until the next IPC bump.
*/
export function useTokenPathLivePoses(args: {
tokens: readonly SceneToken[];
npcTokens: readonly SceneNpcToken[];
pathSession: TokenPathSessionState | null;
enabled?: boolean;
onMarkDone?: (kind: 'token' | 'npcToken', placementId: string, atDist: number) => void;
}): PoseMaps {
const { tokens, npcTokens, pathSession, enabled = true, onMarkDone } = args;
const [poses, setPoses] = useState<PoseMaps>(EMPTY);
const markedDoneRef = useRef<Set<string>>(new Set());
const onMarkDoneRef = useRef(onMarkDone);
onMarkDoneRef.current = onMarkDone;
const pathSessionRef = useRef(pathSession);
pathSessionRef.current = pathSession;
const tokensRef = useRef(tokens);
tokensRef.current = tokens;
const npcTokensRef = useRef(npcTokens);
npcTokensRef.current = npcTokens;
useEffect(() => {
markedDoneRef.current.clear();
}, [pathSession?.revision]);
useEffect(() => {
if (!enabled) {
setPoses(EMPTY);
return;
}
let raf = 0;
let alive = true;
const tick = () => {
if (!alive) return;
const session = pathSessionRef.current;
if (!session) {
setPoses((prev) => (prev === EMPTY || Object.keys(prev.tokenPoses).length + Object.keys(prev.npcPoses).length === 0 ? prev : EMPTY));
raf = requestAnimationFrame(tick);
return;
}
// Wall clock: matches main's Date.now() for segmentStartedAtMs (Electron, one host).
const sampleNow = Date.now();
const tokenPoses: Record<string, TokenPathLivePose> = {};
const npcPoses: Record<string, TokenPathLivePose> = {};
const sampleOne = (
kind: 'token' | 'npcToken',
placementId: string,
path: NonNullable<SceneToken['path']>,
out: Record<string, TokenPathLivePose>,
) => {
const key = tokenPathKey(kind, placementId);
const entry = session.playback[key];
if (!entry) return;
if (entry.phase === 'stopped') return;
const result = computePathPlaybackSample({ path, entry, nowMs: sampleNow });
if (!result) return;
out[placementId] = {
nx: result.sample.nx,
ny: result.sample.ny,
rotationDeg: result.sample.rotationDeg,
phase: result.phase,
dist: result.sample.dist,
};
if (result.markDone && !markedDoneRef.current.has(key)) {
markedDoneRef.current.add(key);
onMarkDoneRef.current?.(kind, placementId, result.sample.dist);
}
};
for (const t of tokensRef.current) {
if (t.path && t.path.points.length >= 2) {
sampleOne('token', String(t.id), t.path, tokenPoses);
}
}
for (const t of npcTokensRef.current) {
if (t.path && t.path.points.length >= 2) {
sampleOne('npcToken', String(t.id), t.path, npcPoses);
}
}
const next: PoseMaps = { tokenPoses, npcPoses };
setPoses((prev) => (posesEqual(prev, next) ? prev : next));
raf = requestAnimationFrame(tick);
};
raf = requestAnimationFrame(tick);
return () => {
alive = false;
cancelAnimationFrame(raf);
};
}, [enabled]);
return poses;
}
@@ -0,0 +1,34 @@
import { useEffect, useMemo, useState } from 'react';
import { ipcChannels } from '../../../shared/ipc/contracts';
import type { TokenPathSessionEvent, TokenPathSessionState } from '../../../shared/types';
import { getDndApi } from '../dndApi';
export function useTokenPathSession(): [
TokenPathSessionState | null,
{ dispatch: (event: TokenPathSessionEvent) => Promise<void> },
] {
const api = getDndApi();
const [state, setState] = useState<TokenPathSessionState | null>(null);
useEffect(() => {
void api.invoke(ipcChannels.tokenPathSession.getState, {}).then(({ state: s }) => {
setState(s);
});
return api.on(ipcChannels.tokenPathSession.stateChanged, ({ state: s }) => {
setState(s);
});
}, [api]);
const apiWrap = useMemo(
() => ({
dispatch: async (event: TokenPathSessionEvent) => {
const res = await api.invoke(ipcChannels.tokenPathSession.dispatch, { event });
void res;
},
}),
[api],
);
return [state, apiWrap];
}
@@ -29,6 +29,21 @@ void test('video scenes share map overlays / effects with image scenes', () => {
assert.ok(editor.includes("previewAssetType === 'image' || previewAssetType === 'video'"));
assert.ok(editor.includes('windows.openSceneEditor'));
assert.ok(editor.includes('ContainedVideo'));
assert.ok(editor.includes('onRotatePreview'));
assert.match(
editor,
/previewAssetId && \(previewAssetType === 'image' \|\| previewAssetType === 'video'\) \? \([\s\S]*?onRotatePreview/,
);
assert.ok(fs.readFileSync(path.join(rendererRoot, 'shared/ContainedVideo.tsx'), 'utf8').includes('rotationDeg'));
assert.ok(
fs
.readFileSync(path.join(rendererRoot, 'control/ControlScenePreview.tsx'), 'utf8')
.includes('rotationDeg={rot}'),
);
assert.ok(presentation.includes('rotationDeg={rot}'));
assert.ok(sceneEditor.includes('rotationDeg={rot}'));
assert.ok(main.includes("scene?.previewAssetType === 'video'"));
assert.ok(main.includes('syncSceneDarknessForProject'));
+13
View File
@@ -0,0 +1,13 @@
<!doctype html>
<html lang="ru">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="icon" href="/app-window-icon.png" type="image/png" />
<title>TTRPG</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/tokenPathEditor/main.tsx"></script>
</body>
</html>
@@ -0,0 +1,183 @@
.page {
display: grid;
grid-template-columns: 280px 1fr;
height: 100vh;
width: 100vw;
overflow: hidden;
background: var(--bg, #12141a);
color: var(--text, #e8eaef);
}
.sidebar {
border-right: 1px solid var(--stroke, #2a2f3a);
padding: 12px;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: 10px;
}
.title {
font-weight: 800;
font-size: 14px;
letter-spacing: 0.02em;
}
.hint {
font-size: 12px;
opacity: 0.7;
line-height: 1.4;
margin: 0;
}
.field {
display: grid;
gap: 4px;
font-size: 12px;
}
.actions {
display: grid;
gap: 8px;
margin-top: 4px;
width: 100%;
}
.actions > * {
width: 100%;
max-width: 100%;
display: flex;
box-sizing: border-box;
}
.actions button {
width: 100%;
box-sizing: border-box;
}
.meta {
font-size: 11px;
opacity: 0.65;
line-height: 1.35;
}
.main {
min-width: 0;
min-height: 0;
position: relative;
background: #0b0d12;
}
.host {
position: absolute;
inset: 0;
overflow: hidden;
cursor: crosshair;
touch-action: none;
user-select: none;
}
.empty {
display: grid;
place-items: center;
height: 100%;
padding: 24px;
text-align: center;
opacity: 0.75;
}
.pathSvg {
position: absolute;
inset: 0;
pointer-events: none;
z-index: 2;
}
.pathLine {
stroke: rgba(90, 210, 255, 0.95);
stroke-width: 2.5;
stroke-linecap: round;
stroke-linejoin: round;
stroke-dasharray: 8 5;
}
.point {
position: absolute;
z-index: 4;
width: 22px;
height: 22px;
margin: 0;
padding: 0;
border-radius: 999px;
border: 1px solid rgba(255, 255, 255, 0.55);
background: rgba(20, 90, 140, 0.92);
color: #fff;
font-size: 10px;
font-weight: 700;
transform: translate(-50%, -50%);
cursor: grab;
touch-action: none;
}
.point:active {
cursor: grabbing;
}
.tokenPreview {
position: absolute;
z-index: 3;
pointer-events: none;
border-radius: 8px;
overflow: hidden;
border: 1px solid rgba(255, 255, 255, 0.28);
background: rgba(0, 0, 0, 0.25);
}
.tokenPreview img {
width: 100%;
height: 100%;
object-fit: contain;
display: block;
}
.ctxMenuBackdrop {
position: fixed;
inset: 0;
z-index: 40;
border: 0;
background: transparent;
cursor: default;
}
.ctxMenu {
position: fixed;
z-index: 41;
min-width: 160px;
padding: 4px;
border-radius: 8px;
border: 1px solid var(--stroke, #2a2f3a);
background: #1a1e27;
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.45);
display: grid;
}
.ctxItem,
.ctxItemDanger {
text-align: left;
border: 0;
background: transparent;
color: inherit;
padding: 8px 10px;
border-radius: 6px;
cursor: pointer;
font-size: 13px;
}
.ctxItemDanger {
color: #ff8f8f;
}
.ctxItem:hover,
.ctxItemDanger:hover {
background: rgba(255, 255, 255, 0.06);
}
@@ -0,0 +1,679 @@
import React, { useCallback, useEffect, useMemo, useRef, useState } from 'react';
import { createPortal } from 'react-dom';
import { ipcChannels, type SessionState } from '../../shared/ipc/contracts';
import type { SceneNpcToken, SceneToken, TokenPath, TokenPathPoint } from '../../shared/types';
import {
createEmptyTokenPath,
normalizeTokenPath,
reverseTokenPathPoints,
sampleTokenPathAtProgress,
tokenPathPolyline,
tryAppendPathPoint,
} from '../../shared/types/tokenPath';
import type { TokenPathTargetKind } from '../../shared/types/tokenPathSession';
import { USERS_BRANCH_FEATURES_ENABLED } from '../../shared/features/usersBranchFeatures';
import { getDndApi } from '../shared/dndApi';
import { ContainedVideo } from '../shared/ContainedVideo';
import { RotatedImage } from '../shared/RotatedImage';
import { useAppTokens } from '../shared/tokens/useAppTokens';
import { useTokenImageUrl } from '../shared/tokens/useTokenImageUrl';
import { PlayerTokenView } from '../shared/playerToken/PlayerTokenView';
import { normalizeNpcDisposition, npcDispositionRingColor } from '../../shared/types/npcDisposition';
import { sceneGridTokenFitFactor } from '../../shared/types/sceneGrid';
import { useAssetUrl } from '../shared/useAssetImageUrl';
import { Button, Input, Select } from '../shared/ui/controls';
import styles from './TokenPathEditorApp.module.css';
type Target = { kind: TokenPathTargetKind; placementId: string };
type Draft = TokenPath;
type PointMenu = { x: number; y: number; index: number };
function cloneDraft(path: TokenPath | null | undefined): Draft {
if (!path) return createEmptyTokenPath();
return {
...path,
points: path.points.map((p) => ({ ...p })),
};
}
function TokenPreview({
kind,
token,
npcToken,
npcName,
npcAvatarUrl,
ringColor,
imageOffset,
imageScale,
left,
top,
sizePx,
rotationDeg,
}: {
kind: TokenPathTargetKind;
token?: SceneToken;
npcToken?: SceneNpcToken;
npcName?: string;
npcAvatarUrl?: string | null;
ringColor?: string;
imageOffset?: { x: number; y: number };
imageScale?: number;
left: number;
top: number;
sizePx: number;
rotationDeg: number;
}) {
const url = useTokenImageUrl(token?.tokenId ?? null);
if (kind === 'token' && token) {
return (
<div
className={styles.tokenPreview}
style={{
left,
top,
width: sizePx,
height: sizePx,
transform: `translate(-50%, -50%) rotate(${String(rotationDeg)}deg)`,
}}
>
{url ? <img src={url} alt="" draggable={false} /> : null}
</div>
);
}
if (kind === 'npcToken' && npcToken) {
return (
<div className={styles.tokenPreview} style={{ left, top, width: sizePx, height: sizePx }}>
<PlayerTokenView
name={npcName ?? ''}
imageUrl={npcAvatarUrl ?? null}
ringColor={ringColor ?? '#888'}
sizePx={sizePx}
{...(imageOffset ? { imageOffset } : {})}
{...(typeof imageScale === 'number' ? { imageScale } : {})}
/>
</div>
);
}
return null;
}
export function TokenPathEditorApp() {
const api = getDndApi();
const appTokens = useAppTokens();
const [session, setSession] = useState<SessionState | null>(null);
const [target, setTarget] = useState<Target | null>(null);
const [draft, setDraft] = useState<Draft>(createEmptyTokenPath());
const [contentRect, setContentRect] = useState<{ x: number; y: number; w: number; h: number } | null>(
null,
);
const [pointMenu, setPointMenu] = useState<PointMenu | null>(null);
const [previewPlaying, setPreviewPlaying] = useState(false);
const [previewU, setPreviewU] = useState(0);
const [dirty, setDirty] = useState(false);
const [status, setStatus] = useState<string | null>(null);
const hostRef = useRef<HTMLDivElement | null>(null);
const dragPointRef = useRef<{ index: number; pointerId: number } | null>(null);
const saveTimerRef = useRef(0);
const draftRef = useRef(draft);
draftRef.current = draft;
const project = session?.project ?? null;
const sceneId = project?.currentSceneId ?? null;
const scene = sceneId && project ? project.scenes[sceneId] : undefined;
const url = useAssetUrl(scene?.previewAssetId ?? null);
const rot = scene?.previewRotationDeg ?? 0;
const isImage = scene?.previewAssetType === 'image';
const isVideo = scene?.previewAssetType === 'video';
const placement = useMemo(() => {
if (!target || !scene) return null;
if (target.kind === 'token') {
return (scene.tokens ?? []).find((t) => String(t.id) === target.placementId) ?? null;
}
return (scene.npcTokens ?? []).find((t) => String(t.id) === target.placementId) ?? null;
}, [scene, target]);
const npcMeta = useMemo(() => {
if (!target || target.kind !== 'npcToken' || !placement || !('npcId' in placement)) return null;
const npc = project?.npcs.find((n) => n.id === placement.npcId);
return npc ?? null;
}, [placement, project?.npcs, target]);
const npcAvatarUrl = useAssetUrl(npcMeta?.avatarAssetId ?? null);
useEffect(() => {
void api.invoke(ipcChannels.project.get, {}).then(({ project: p }) => {
setSession({ project: p, currentSceneId: p?.currentSceneId ?? null });
});
return api.on(ipcChannels.session.stateChanged, ({ state }) => setSession(state));
}, [api]);
useEffect(() => {
void api.invoke(ipcChannels.windows.getTokenPathEditorTarget, {}).then((t) => {
setTarget(t);
});
return api.on(ipcChannels.windows.tokenPathEditorTargetChanged, (t) => {
setTarget(t);
});
}, [api]);
useEffect(() => {
if (!placement) {
setDraft(createEmptyTokenPath());
setDirty(false);
return;
}
setDraft(cloneDraft(placement.path ?? null));
setDirty(false);
setPreviewPlaying(false);
setPreviewU(0);
setStatus(null);
}, [placement?.id, target?.kind, target?.placementId]);
const persistDraft = useCallback(
(next: Draft, immediate = false) => {
if (!sceneId || !target) return;
const normalized = normalizeTokenPath(next);
const run = () => {
if (target.kind === 'token') {
const tokens = (scene?.tokens ?? []).map((t) =>
String(t.id) === target.placementId ? { ...t, path: normalized } : t,
);
void api.invoke(ipcChannels.project.updateScene, { sceneId, patch: { tokens } });
} else {
const npcTokens = (scene?.npcTokens ?? []).map((t) =>
String(t.id) === target.placementId ? { ...t, path: normalized } : t,
);
void api.invoke(ipcChannels.project.updateScene, { sceneId, patch: { npcTokens } });
}
setDirty(false);
setStatus(normalized ? 'Сохранено' : 'Путь очищен (нужно ≥2 точки)');
};
if (saveTimerRef.current) window.clearTimeout(saveTimerRef.current);
if (immediate) {
run();
return;
}
saveTimerRef.current = window.setTimeout(run, 180);
},
[api, scene?.npcTokens, scene?.tokens, sceneId, target],
);
const updateDraft = useCallback(
(updater: (prev: Draft) => Draft, opts?: { save?: boolean; immediate?: boolean }) => {
setDraft((prev) => {
const next = updater(prev);
draftRef.current = next;
if (opts?.save !== false) {
setDirty(true);
persistDraft(next, opts?.immediate);
}
return next;
});
},
[persistDraft],
);
useEffect(() => {
if (!previewPlaying) return;
const started = performance.now();
const durationMs = Math.max(0.5, draft.durationSec) * 1000;
const loopMode = draft.loopMode;
const closed = draft.closed;
let raf = 0;
let stopped = false;
const tick = (now: number) => {
if (stopped) return;
const elapsed = Math.max(0, now - started);
let u = 0;
if (loopMode === 'pingpong') {
const period = Math.max(durationMs * 2, 1e-9);
let t = elapsed % period;
if (t > durationMs) t = period - t;
u = t / durationMs;
} else if (loopMode === 'loop' && closed) {
u = (elapsed % durationMs) / durationMs;
} else {
// once (и loop без замыкания)
u = Math.min(1, elapsed / durationMs);
setPreviewU(u);
if (u >= 1) {
stopped = true;
setPreviewPlaying(false);
return;
}
raf = requestAnimationFrame(tick);
return;
}
setPreviewU(u);
raf = requestAnimationFrame(tick);
};
raf = requestAnimationFrame(tick);
return () => {
stopped = true;
cancelAnimationFrame(raf);
};
}, [previewPlaying, draft.durationSec, draft.points, draft.closed, draft.loopMode]);
const hostToNorm = useCallback(
(clientX: number, clientY: number) => {
const host = hostRef.current;
if (!host || !contentRect) return null;
const r = host.getBoundingClientRect();
return {
nx: Math.max(0, Math.min(1, (clientX - (r.left + contentRect.x)) / Math.max(1e-6, contentRect.w))),
ny: Math.max(0, Math.min(1, (clientY - (r.top + contentRect.y)) / Math.max(1e-6, contentRect.h))),
};
},
[contentRect],
);
const previewSample = useMemo(() => {
if (!previewPlaying || draft.points.length < 2) return null;
const normalized = normalizeTokenPath(draft);
if (!normalized) return null;
return sampleTokenPathAtProgress(normalized, previewU);
}, [draft, previewPlaying, previewU]);
const tokenLeftTop = useMemo(() => {
if (!contentRect || !placement) return null;
const nx = previewSample?.nx ?? placement.nx;
const ny = previewSample?.ny ?? placement.ny;
const minDim = Math.min(contentRect.w, contentRect.h);
const sizeN =
target?.kind === 'npcToken' && 'sizeN' in placement
? placement.sizeN * sceneGridTokenFitFactor(scene?.grid ?? null)
: placement.sizeN;
const sizePx = Math.max(16, sizeN * minDim);
return {
left: contentRect.x + nx * contentRect.w,
top: contentRect.y + ny * contentRect.h,
sizePx,
rotationDeg:
previewSample?.rotationDeg ??
(target?.kind === 'token' && 'rotationDeg' in placement ? placement.rotationDeg : 0),
};
}, [contentRect, placement, previewSample, scene?.grid, target?.kind]);
const title = useMemo(() => {
if (!target) return 'Движение токена';
if (target.kind === 'token') {
const tok = placement && 'tokenId' in placement ? appTokens.find((a) => a.id === placement.tokenId) : null;
return tok ? `Движение: ${tok.name}` : 'Движение токена';
}
return npcMeta ? `Движение: ${npcMeta.name}` : 'Движение НПС';
}, [appTokens, npcMeta, placement, target]);
if (!USERS_BRANCH_FEATURES_ENABLED && target?.kind === 'npcToken') {
return (
<div className={styles.page}>
<div className={styles.empty}>НПС недоступны в этой сборке.</div>
</div>
);
}
return (
<div className={styles.page}>
<aside className={styles.sidebar}>
<div className={styles.title}>{title}</div>
<p className={styles.hint}>
ЛКМ по карте добавить точку. Перетаскивайте точки для правки. ПКМ по точке замкнуть или удалить.
</p>
<label className={styles.field}>
<span>Длительность, сек</span>
<Input
value={String(draft.durationSec)}
onChange={(v) => {
const n = Number(v);
updateDraft((d) => ({
...d,
durationSec: Number.isFinite(n) ? n : d.durationSec,
}));
}}
/>
</label>
<label className={styles.field}>
<span>Режим цикла</span>
<Select
value={draft.loopMode}
options={[
{ value: 'once', label: 'Один раз' },
{ value: 'pingpong', label: 'Туда-обратно' },
{
value: 'loop',
label: draft.closed ? 'Зациклить' : 'Зациклить (нужно замкнуть)',
disabled: !draft.closed,
},
]}
onChange={(v) => {
updateDraft((d) => ({
...d,
loopMode: v === 'loop' && !d.closed ? 'once' : (v as Draft['loopMode']),
}));
}}
/>
</label>
<label className={styles.field}>
<span>Старт</span>
<Select
value={draft.startMode}
options={[
{ value: 'onEnter', label: 'При входе в сцену' },
{ value: 'delayed', label: 'С задержкой' },
]}
onChange={(v) => {
updateDraft((d) => ({
...d,
startMode: v === 'delayed' ? 'delayed' : 'onEnter',
}));
}}
/>
</label>
{draft.startMode === 'delayed' ? (
<label className={styles.field}>
<span>Задержка, сек</span>
<Input
value={String(draft.delaySec)}
onChange={(v) => {
const n = Number(v);
updateDraft((d) => ({
...d,
delaySec: Number.isFinite(n) ? n : d.delaySec,
}));
}}
/>
</label>
) : null}
<label className={styles.field}>
<span>Ориентация</span>
<Select
value={draft.facingMode}
options={[
{ value: 'tangentSmooth', label: 'По касательной' },
{ value: 'fixed', label: 'Фиксированный угол' },
]}
onChange={(v) => {
updateDraft((d) => ({
...d,
facingMode: v === 'fixed' ? 'fixed' : 'tangentSmooth',
}));
}}
/>
</label>
{draft.facingMode === 'fixed' ? (
<label className={styles.field}>
<span>Угол, °</span>
<Input
value={String(draft.fixedRotationDeg)}
onChange={(v) => {
const n = Number(v);
updateDraft((d) => ({
...d,
fixedRotationDeg: Number.isFinite(n) ? n : d.fixedRotationDeg,
}));
}}
/>
</label>
) : null}
<div className={styles.actions}>
<Button
onClick={() => {
updateDraft((d) => ({
...d,
points: reverseTokenPathPoints(d.points),
}));
}}
disabled={draft.points.length < 2}
>
Обратить путь
</Button>
<Button
onClick={() => {
setPreviewPlaying((p) => !p);
setPreviewU(0);
}}
disabled={draft.points.length < 2}
>
{previewPlaying ? 'Стоп превью' : 'Превью'}
</Button>
<Button
onClick={() => {
updateDraft(() => createEmptyTokenPath(), { immediate: true });
setPreviewPlaying(false);
}}
>
Очистить путь
</Button>
<Button
onClick={() => {
persistDraft(draftRef.current, true);
}}
>
Сохранить
</Button>
</div>
<div className={styles.meta}>
Точек: {draft.points.length}
{draft.closed ? ' · замкнут' : ''}
{dirty ? ' · есть изменения' : ''}
{status ? ` · ${status}` : ''}
</div>
</aside>
<main className={styles.main}>
{!scene || (!isImage && !isVideo) || !url ? (
<div className={styles.empty}>Нет карты сцены для редактирования пути.</div>
) : !target || !placement ? (
<div className={styles.empty}>Выберите токен в редакторе сцены: ПКМ «Указать движение».</div>
) : (
<div
ref={hostRef}
className={styles.host}
onContextMenu={(e) => e.preventDefault()}
onPointerDown={(e) => {
if (e.button !== 0) return;
if ((e.target as HTMLElement).closest('[data-path-point]')) return;
const p = hostToNorm(e.clientX, e.clientY);
if (!p) return;
updateDraft((d) => {
const next = tryAppendPathPoint(d.points, p);
if (!next) return d;
return { ...d, points: next, closed: false, loopMode: d.loopMode === 'loop' ? 'once' : d.loopMode };
});
}}
onPointerMove={(e) => {
const drag = dragPointRef.current;
if (!drag || drag.pointerId !== e.pointerId) return;
const p = hostToNorm(e.clientX, e.clientY);
if (!p) return;
updateDraft((d) => {
const points = d.points.map((pt, i) => (i === drag.index ? p : pt));
return { ...d, points };
});
}}
onPointerUp={(e) => {
if (dragPointRef.current?.pointerId === e.pointerId) {
dragPointRef.current = null;
persistDraft(draftRef.current, true);
}
}}
onPointerCancel={(e) => {
if (dragPointRef.current?.pointerId === e.pointerId) {
dragPointRef.current = null;
}
}}
>
{isImage ? (
<RotatedImage url={url} rotationDeg={rot} mode="contain" onContentRectChange={setContentRect} />
) : (
<ContainedVideo
url={url}
rotationDeg={rot}
muted
playsInline
loop
preload="metadata"
onContentRectChange={setContentRect}
/>
)}
{contentRect ? (
<svg className={styles.pathSvg} width="100%" height="100%" aria-hidden>
{draft.points.length >= 2 ? (
<polyline
className={styles.pathLine}
fill="none"
points={tokenPathPolyline(draft)
.map((p) => {
const x = contentRect.x + p.nx * contentRect.w;
const y = contentRect.y + p.ny * contentRect.h;
return `${x},${y}`;
})
.join(' ')}
/>
) : null}
</svg>
) : null}
{contentRect
? draft.points.map((p: TokenPathPoint, index: number) => {
const left = contentRect.x + p.nx * contentRect.w;
const top = contentRect.y + p.ny * contentRect.h;
return (
<button
key={`${index}_${p.nx}_${p.ny}`}
type="button"
data-path-point
className={styles.point}
style={{ left, top }}
onPointerDown={(e) => {
if (e.button !== 0) return;
e.stopPropagation();
e.preventDefault();
(e.currentTarget as HTMLButtonElement).setPointerCapture(e.pointerId);
dragPointRef.current = { index, pointerId: e.pointerId };
}}
onContextMenu={(e) => {
e.preventDefault();
e.stopPropagation();
setPointMenu({ x: e.clientX, y: e.clientY, index });
}}
>
{index + 1}
</button>
);
})
: null}
{contentRect && tokenLeftTop && target ? (
<TokenPreview
kind={target.kind}
left={tokenLeftTop.left}
top={tokenLeftTop.top}
sizePx={tokenLeftTop.sizePx}
rotationDeg={tokenLeftTop.rotationDeg}
{...(target.kind === 'token' && placement && 'tokenId' in placement
? { token: placement as SceneToken }
: {})}
{...(target.kind === 'npcToken' && placement && 'npcId' in placement
? { npcToken: placement as SceneNpcToken }
: {})}
{...(npcMeta?.name ? { npcName: npcMeta.name } : {})}
{...(npcAvatarUrl ? { npcAvatarUrl } : {})}
{...(npcMeta
? {
ringColor: npcDispositionRingColor(
normalizeNpcDisposition(
(placement && 'disposition' in placement ? placement.disposition : undefined) ??
npcMeta.disposition,
),
),
}
: {})}
{...(npcMeta?.imageOffset ? { imageOffset: npcMeta.imageOffset } : {})}
{...(typeof npcMeta?.imageScale === 'number'
? { imageScale: npcMeta.imageScale }
: {})}
/>
) : null}
</div>
)}
</main>
{pointMenu
? createPortal(
<>
<button
type="button"
className={styles.ctxMenuBackdrop}
aria-label="Закрыть"
onClick={() => setPointMenu(null)}
/>
<div className={styles.ctxMenu} style={{ left: pointMenu.x, top: pointMenu.y }} role="menu">
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
updateDraft((d) => ({
...d,
closed: true,
loopMode: d.loopMode === 'once' ? d.loopMode : d.loopMode,
}));
setPointMenu(null);
}}
>
Замкнуть путь
</button>
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
updateDraft((d) => ({
...d,
closed: false,
loopMode: d.loopMode === 'loop' ? 'once' : d.loopMode,
}));
setPointMenu(null);
}}
>
Разомкнуть
</button>
<button
type="button"
className={styles.ctxItemDanger}
role="menuitem"
onClick={() => {
const idx = pointMenu.index;
updateDraft((d) => {
const points = d.points.filter((_, i) => i !== idx);
return {
...d,
points,
closed: points.length >= 2 ? d.closed : false,
loopMode: points.length >= 2 && d.closed ? d.loopMode : d.loopMode === 'loop' ? 'once' : d.loopMode,
};
});
setPointMenu(null);
}}
>
Удалить точку
</button>
</div>
</>,
document.body,
)
: null}
</div>
);
}
+23
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@@ -0,0 +1,23 @@
import React from 'react';
import { createRoot } from 'react-dom/client';
import '../shared/ui/globals.css';
import { EditorI18nProvider } from '../editor/i18n/EditorI18nContext';
import { WindowErrorBoundary } from '../shared/ui/WindowErrorBoundary';
import { TokenPathEditorApp } from './TokenPathEditorApp';
const rootEl = document.getElementById('root');
if (!rootEl) {
throw new Error('Missing #root element');
}
createRoot(rootEl).render(
<React.StrictMode>
<WindowErrorBoundary title="Движение токена">
<EditorI18nProvider>
<TokenPathEditorApp />
</EditorI18nProvider>
</WindowErrorBoundary>
</React.StrictMode>,
);
+2
View File
@@ -24,6 +24,7 @@ export type AppWindowKind =
| 'materials'
| 'npcsEditor'
| 'sceneEditor'
| 'tokenPathEditor'
| 'npcs';
const WINDOW_SUFFIX: Record<AppWindowKind, { ru: string; en: string }> = {
@@ -35,6 +36,7 @@ const WINDOW_SUFFIX: Record<AppWindowKind, { ru: string; en: string }> = {
materials: { ru: 'Материалы', en: 'Materials' },
npcsEditor: { ru: 'НПС', en: 'NPCs' },
sceneEditor: { ru: 'Редактор сцены', en: 'Scene editor' },
tokenPathEditor: { ru: 'Движение токена', en: 'Token path' },
npcs: { ru: 'НПС', en: 'NPCs' },
};
+38
View File
@@ -43,6 +43,9 @@ import type {
SceneViewEvent,
SceneViewState,
TokenId,
TokenPathSessionEvent,
TokenPathSessionState,
TokenPathTargetKind,
VideoPlaybackEvent,
VideoPlaybackState,
} from '../types';
@@ -147,6 +150,10 @@ export const ipcChannels = {
closeNpcs: 'windows.closeNpcs',
openSceneEditor: 'windows.openSceneEditor',
closeSceneEditor: 'windows.closeSceneEditor',
openTokenPathEditor: 'windows.openTokenPathEditor',
closeTokenPathEditor: 'windows.closeTokenPathEditor',
getTokenPathEditorTarget: 'windows.getTokenPathEditorTarget',
tokenPathEditorTargetChanged: 'windows.tokenPathEditorTargetChanged',
syncChromeTitles: 'windows.syncChromeTitles',
getPresentationContentSize: 'windows.getPresentationContentSize',
presentationContentSizeChanged: 'windows.presentationContentSizeChanged',
@@ -197,6 +204,11 @@ export const ipcChannels = {
dispatch: 'sceneTokensSession.dispatch',
stateChanged: 'sceneTokensSession.stateChanged',
},
tokenPathSession: {
getState: 'tokenPathSession.getState',
dispatch: 'tokenPathSession.dispatch',
stateChanged: 'tokenPathSession.stateChanged',
},
tokenGridSnap: {
getState: 'tokenGridSnap.getState',
setEnabled: 'tokenGridSnap.setEnabled',
@@ -298,6 +310,11 @@ export type IpcEventMap = {
[ipcChannels.sceneView.stateChanged]: { state: SceneViewState };
[ipcChannels.tokens.stateChanged]: { tokens: AppToken[] };
[ipcChannels.sceneTokensSession.stateChanged]: { state: SceneTokensSessionState };
[ipcChannels.tokenPathSession.stateChanged]: { state: TokenPathSessionState };
[ipcChannels.windows.tokenPathEditorTargetChanged]: {
kind: TokenPathTargetKind;
placementId: string;
} | null;
[ipcChannels.tokenGridSnap.stateChanged]: { enabled: boolean };
[ipcChannels.players.stateChanged]: { players: AppPlayer[]; teams: AppPlayerTeam[] };
[ipcChannels.players.upsertProgress]: PlayersUpsertProgressEvent;
@@ -694,6 +711,18 @@ export type IpcInvokeMap = {
req: Record<string, never>;
res: { ok: true };
};
[ipcChannels.windows.openTokenPathEditor]: {
req: { kind: TokenPathTargetKind; placementId: string };
res: { ok: true };
};
[ipcChannels.windows.closeTokenPathEditor]: {
req: Record<string, never>;
res: { ok: true };
};
[ipcChannels.windows.getTokenPathEditorTarget]: {
req: Record<string, never>;
res: { kind: TokenPathTargetKind; placementId: string } | null;
};
[ipcChannels.windows.syncChromeTitles]: {
req: { localeTag: string };
res: { ok: true };
@@ -774,6 +803,14 @@ export type IpcInvokeMap = {
req: { event: SceneTokensSessionEvent };
res: { ok: true };
};
[ipcChannels.tokenPathSession.getState]: {
req: Record<string, never>;
res: { state: TokenPathSessionState };
};
[ipcChannels.tokenPathSession.dispatch]: {
req: { event: TokenPathSessionEvent };
res: { ok: true };
};
[ipcChannels.tokenGridSnap.getState]: {
req: Record<string, never>;
res: { enabled: boolean };
@@ -887,6 +924,7 @@ export type LegacyIpcEventMap = {
[ipcChannels.sceneView.stateChanged]: { state: SceneViewState };
[ipcChannels.tokens.stateChanged]: { tokens: AppToken[] };
[ipcChannels.sceneTokensSession.stateChanged]: { state: SceneTokensSessionState };
[ipcChannels.tokenPathSession.stateChanged]: { state: TokenPathSessionState };
[ipcChannels.tokenGridSnap.stateChanged]: { enabled: boolean };
[ipcChannels.players.stateChanged]: { players: AppPlayer[]; teams: AppPlayerTeam[] };
[ipcChannels.players.upsertProgress]: PlayersUpsertProgressEvent;
+7
View File
@@ -5,6 +5,7 @@ import { normalizeNpcDisposition } from './npcDisposition';
import type { NpcId, PlayerId, PlayerTeamId, SceneNpcTokenId } from './ids';
import { asNpcId, asPlayerId, asPlayerTeamId, asSceneNpcTokenId } from './ids';
import { normalizeHexColor } from '../npcs/npcGroups';
import { normalizeTokenPath, type TokenPath } from './tokenPath';
export type { PlayerId, PlayerTeamId, SceneNpcTokenId };
export { asPlayerId, asPlayerTeamId, asSceneNpcTokenId };
@@ -41,6 +42,8 @@ export type SceneNpcToken = {
sizeN: number;
/** Состояние экземпляра на карте (копируется из НПС при постановке). */
disposition: NpcDisposition;
/** Optional movement path (editor → session playback). */
path?: TokenPath | null;
};
export const DEFAULT_PLAYER_RING_COLOR = '#c9a227';
@@ -207,5 +210,9 @@ export function normalizeSceneNpcToken(raw: unknown): SceneNpcToken | null {
ny: Math.max(0, Math.min(1, ny)),
sizeN: clampSceneNpcTokenSizeN(typeof obj.sizeN === 'number' ? obj.sizeN : DEFAULT_SCENE_NPC_TOKEN_SIZE_N),
disposition: normalizeNpcDisposition((obj as { disposition?: unknown }).disposition),
...(() => {
const path = normalizeTokenPath((obj as { path?: unknown }).path);
return path ? { path } : {};
})(),
};
}
+5
View File
@@ -2,6 +2,7 @@
import type { SceneTokenId, TokenId } from './ids';
import { asSceneTokenId, asTokenId } from './ids';
import { normalizeTokenPath, type TokenPath } from './tokenPath';
export type { SceneTokenId, TokenId };
export { asSceneTokenId, asTokenId };
@@ -24,6 +25,8 @@ export type SceneToken = {
sizeN: number;
/** Непрерывный угол поворота в градусах. */
rotationDeg: number;
/** Optional movement path (editor → session playback). */
path?: TokenPath | null;
};
export const DEFAULT_SCENE_TOKEN_SIZE_N = 0.08;
@@ -56,6 +59,7 @@ export function normalizeSceneToken(raw: unknown): SceneToken | null {
const sizeN = clampSceneTokenSizeN(typeof obj.sizeN === 'number' ? obj.sizeN : DEFAULT_SCENE_TOKEN_SIZE_N);
const rotationDeg =
typeof obj.rotationDeg === 'number' && Number.isFinite(obj.rotationDeg) ? obj.rotationDeg : 0;
const path = normalizeTokenPath((obj as { path?: unknown }).path);
return {
id: asSceneTokenId(obj.id),
tokenId: asTokenId(obj.tokenId),
@@ -63,6 +67,7 @@ export function normalizeSceneToken(raw: unknown): SceneToken | null {
ny: Math.max(0, Math.min(1, ny)),
sizeN,
rotationDeg,
...(path ? { path } : {}),
};
}
+20 -1
View File
@@ -1,7 +1,7 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { containMediaRect } from './containMediaRect';
import { containMediaLayout, containMediaRect } from './containMediaRect';
void test('containMediaRect: letterboxes 16:9 into square host', () => {
const r = containMediaRect({
@@ -43,3 +43,22 @@ void test('containMediaRect: zoom grows rect around ox/oy', () => {
assert.ok(zoomed!.w > base!.w);
assert.ok(zoomed!.x < base!.x);
});
void test('containMediaLayout: 90° swaps fit axes and element stays unrotated size', () => {
const layout = containMediaLayout({
hostW: 400,
hostH: 400,
mediaW: 1920,
mediaH: 1080,
scale: 1,
ox: 0.5,
oy: 0.5,
rotationDeg: 90,
});
assert.ok(layout);
// After 90°, layout AABB is portrait 1080x1920 fitted into square → height fills.
assert.ok(Math.abs(layout!.contentRect.h - 400) < 0.01);
assert.ok(Math.abs(layout!.contentRect.w - (400 * 1080) / 1920) < 0.01);
assert.ok(Math.abs(layout!.elementW - layout!.contentRect.h) < 0.01);
assert.ok(Math.abs(layout!.elementH - layout!.contentRect.w) < 0.01);
});
+61 -13
View File
@@ -2,6 +2,63 @@
* Pure layout math shared by ContainedVideo / RotatedImage contain-mode.
* Kept free of DOM so unit tests can lock overlay alignment for video scenes.
*/
export type MediaRotationDeg = 0 | 90 | 180 | 270;
export type ContainMediaRect = { x: number; y: number; w: number; h: number };
export type ContainMediaLayout = {
/** Bounding box of the visible media after rotation (overlay coordinate space). */
contentRect: ContainMediaRect;
/** Unrotated element size; apply CSS rotate(rotationDeg) on the media node. */
elementW: number;
elementH: number;
};
export function containMediaLayout(args: {
hostW: number;
hostH: number;
mediaW: number;
mediaH: number;
scale: number;
ox: number;
oy: number;
rotationDeg?: MediaRotationDeg;
mode?: 'contain' | 'cover';
}): ContainMediaLayout | null {
const {
hostW,
hostH,
mediaW,
mediaH,
scale,
ox,
oy,
rotationDeg = 0,
mode = 'contain',
} = args;
if (hostW <= 1 || hostH <= 1 || mediaW <= 0 || mediaH <= 0) return null;
const rotated = rotationDeg === 90 || rotationDeg === 270;
const layoutW = rotated ? mediaH : mediaW;
const layoutH = rotated ? mediaW : mediaH;
const sx = hostW / layoutW;
const sy = hostH / layoutH;
const fit = mode === 'cover' ? Math.max(sx, sy) : Math.min(sx, sy);
const s = fit * Math.max(1, scale);
const w = layoutW * s;
const h = layoutH * s;
return {
contentRect: {
x: hostW / 2 - ox * w,
y: hostH / 2 - oy * h,
w,
h,
},
elementW: mediaW * s,
elementH: mediaH * s,
};
}
export function containMediaRect(args: {
hostW: number;
hostH: number;
@@ -10,17 +67,8 @@ export function containMediaRect(args: {
scale: number;
ox: number;
oy: number;
}): { x: number; y: number; w: number; h: number } | null {
const { hostW, hostH, mediaW, mediaH, scale, ox, oy } = args;
if (hostW <= 1 || hostH <= 1 || mediaW <= 0 || mediaH <= 0) return null;
const fit = Math.min(hostW / mediaW, hostH / mediaH);
const s = fit * Math.max(1, scale);
const w = mediaW * s;
const h = mediaH * s;
return {
x: hostW / 2 - ox * w,
y: hostH / 2 - oy * h,
w,
h,
};
rotationDeg?: MediaRotationDeg;
mode?: 'contain' | 'cover';
}): ContainMediaRect | null {
return containMediaLayout(args)?.contentRect ?? null;
}
+4
View File
@@ -10,6 +10,10 @@ export * from './npcs';
export * from './sceneDarkness';
export * from './sceneGrid';
export * from './sceneGridSnap';
export * from './tokenPath';
export * from './tokenPathSession';
export * from './tokenPathPlayback';
export * from './scenePreviewRotation';
export * from './sceneTraps';
export * from './sceneView';
export * from './videoPlayback';
@@ -0,0 +1,52 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import {
applyPreviewRotationToSceneMarkers,
previewRotationStepsCw,
rotateMapNormPointByCwSteps,
rotateMapNormPointCw90,
rotateSceneTokensByCwSteps,
} from './scenePreviewRotation';
void test('previewRotationStepsCw wraps correctly', () => {
assert.equal(previewRotationStepsCw(0, 90), 1);
assert.equal(previewRotationStepsCw(90, 180), 1);
assert.equal(previewRotationStepsCw(0, 270), 3);
assert.equal(previewRotationStepsCw(270, 0), 1);
assert.equal(previewRotationStepsCw(90, 90), 0);
});
void test('rotateMapNormPointCw90 matches CSS rotate(90deg) y-down', () => {
assert.deepEqual(rotateMapNormPointCw90(0, 0), { nx: 1, ny: 0 });
assert.deepEqual(rotateMapNormPointCw90(1, 0), { nx: 1, ny: 1 });
assert.deepEqual(rotateMapNormPointCw90(1, 1), { nx: 0, ny: 1 });
assert.deepEqual(rotateMapNormPointCw90(0, 1), { nx: 0, ny: 0 });
assert.deepEqual(rotateMapNormPointCw90(0.25, 0.1), { nx: 0.9, ny: 0.25 });
});
void test('four Cw90 steps return to start', () => {
const start = { nx: 0.2, ny: 0.7 };
assert.deepEqual(rotateMapNormPointByCwSteps(start.nx, start.ny, 4), start);
});
void test('rotateSceneTokensByCwSteps also turns facing', () => {
const [tok] = rotateSceneTokensByCwSteps([{ id: 'a', nx: 0.2, ny: 0.1, rotationDeg: 15 }], 1);
assert.ok(tok);
assert.equal(tok.nx, 0.9);
assert.equal(tok.ny, 0.2);
assert.equal(tok.rotationDeg, 105);
});
void test('applyPreviewRotationToSceneMarkers remaps when rotation changes', () => {
const scene = {
previewRotationDeg: 0 as const,
tokens: [{ id: 't', nx: 0.2, ny: 0.1, rotationDeg: 0 }],
npcTokens: [{ id: 'n', nx: 0.5, ny: 0.5 }],
traps: [{ id: 'tr', nx: 0, ny: 0 }],
};
const next = applyPreviewRotationToSceneMarkers(scene, 90);
assert.deepEqual(next.tokens[0], { id: 't', nx: 0.9, ny: 0.2, rotationDeg: 90 });
assert.deepEqual(next.npcTokens[0], { id: 'n', nx: 0.5, ny: 0.5 });
assert.deepEqual(next.traps[0], { id: 'tr', nx: 1, ny: 0 });
});
+123
View File
@@ -0,0 +1,123 @@
import { rotateTokenPathByCwSteps, type TokenPath } from './tokenPath';
/** Rotate map-normalized markers with scene previewRotationDeg (CSS rotate, y-down). */
export type PreviewRotationDeg = 0 | 90 | 180 | 270;
export function asPreviewRotationDeg(raw: unknown): PreviewRotationDeg {
return raw === 90 || raw === 180 || raw === 270 ? raw : 0;
}
/** How many 90° clockwise steps take `from` to `to` (0..3). */
export function previewRotationStepsCw(from: PreviewRotationDeg, to: PreviewRotationDeg): number {
return ((((to - from) / 90) % 4) + 4) % 4;
}
/**
* One 90° clockwise step in image/AABB normalized space (origin top-left, y down).
* Matches CSS `transform: rotate(90deg)` of the media around its center.
*/
export function rotateMapNormPointCw90(nx: number, ny: number): { nx: number; ny: number } {
return {
nx: clamp01(1 - ny),
ny: clamp01(nx),
};
}
export function rotateMapNormPointByCwSteps(
nx: number,
ny: number,
steps: number,
): { nx: number; ny: number } {
let x = nx;
let y = ny;
const n = ((steps % 4) + 4) % 4;
for (let i = 0; i < n; i += 1) {
const next = rotateMapNormPointCw90(x, y);
x = next.nx;
y = next.ny;
}
return { nx: x, ny: y };
}
function clamp01(v: number): number {
if (!Number.isFinite(v)) return 0;
return Math.max(0, Math.min(1, v));
}
export function rotateMapMarkersByCwSteps<T extends { nx: number; ny: number; path?: TokenPath | null }>(
items: readonly T[],
steps: number,
): T[] {
const n = ((steps % 4) + 4) % 4;
if (n === 0) {
return items.map((item) => ({
...item,
...(item.path ? { path: rotateTokenPathByCwSteps(item.path, 0) } : null),
}));
}
return items.map((item) => {
const p = rotateMapNormPointByCwSteps(item.nx, item.ny, n);
const next: T = { ...item, nx: p.nx, ny: p.ny };
if (item.path) {
(next as { path?: TokenPath | null }).path = rotateTokenPathByCwSteps(item.path, n);
}
return next;
});
}
/** Non-player tokens: move with the map and keep facing relative to the art. */
export function rotateSceneTokensByCwSteps<
T extends { nx: number; ny: number; rotationDeg: number; path?: TokenPath | null },
>(items: readonly T[], steps: number): T[] {
const n = ((steps % 4) + 4) % 4;
if (n === 0) {
return items.map((item) => ({
...item,
...(item.path ? { path: rotateTokenPathByCwSteps(item.path, 0) } : null),
}));
}
const delta = n * 90;
return items.map((item) => {
const p = rotateMapNormPointByCwSteps(item.nx, item.ny, n);
const next: T = { ...item, nx: p.nx, ny: p.ny, rotationDeg: item.rotationDeg + delta };
if (item.path) {
(next as { path?: TokenPath | null }).path = rotateTokenPathByCwSteps(item.path, n);
}
return next;
});
}
/**
* Apply marker remaps when preview rotation changes.
* Skips collections explicitly provided in the patch (caller already sent final values).
*/
export function applyPreviewRotationToSceneMarkers<
TScene extends {
previewRotationDeg: PreviewRotationDeg;
tokens: readonly { nx: number; ny: number; rotationDeg: number }[];
npcTokens: readonly { nx: number; ny: number }[];
traps: readonly { nx: number; ny: number }[];
},
>(
scene: TScene,
nextRotationDeg: PreviewRotationDeg,
opts?: {
tokensProvided?: boolean;
npcTokensProvided?: boolean;
trapsProvided?: boolean;
},
): Pick<TScene, 'tokens' | 'npcTokens' | 'traps'> {
const steps = previewRotationStepsCw(scene.previewRotationDeg, nextRotationDeg);
return {
tokens: opts?.tokensProvided
? (scene.tokens as TScene['tokens'])
: (rotateSceneTokensByCwSteps(scene.tokens, steps) as TScene['tokens']),
npcTokens: opts?.npcTokensProvided
? (scene.npcTokens as TScene['npcTokens'])
: (rotateMapMarkersByCwSteps(scene.npcTokens, steps) as TScene['npcTokens']),
traps: opts?.trapsProvided
? (scene.traps as TScene['traps'])
: (rotateMapMarkersByCwSteps(scene.traps, steps) as TScene['traps']),
};
}
+101
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@@ -0,0 +1,101 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import {
findNearestAheadDistance,
normalizeTokenPath,
reverseTokenPathPoints,
rotateTokenPathByCwSteps,
sampleTokenPathAtProgress,
tokenPathTotalLength,
tryAppendPathPoint,
TOKEN_PATH_MIN_POINT_DIST,
} from './tokenPath';
void test('tryAppendPathPoint rejects double-click distance', () => {
const a = tryAppendPathPoint([], { nx: 0.1, ny: 0.1 });
assert.ok(a);
const b = tryAppendPathPoint(a!, { nx: 0.1 + TOKEN_PATH_MIN_POINT_DIST / 2, ny: 0.1 });
assert.equal(b, null);
const c = tryAppendPathPoint(a!, { nx: 0.5, ny: 0.5 });
assert.equal(c?.length, 2);
});
void test('normalizeTokenPath requires ≥2 points', () => {
assert.equal(normalizeTokenPath({ points: [{ nx: 0.1, ny: 0.1 }] }), null);
const p = normalizeTokenPath({
points: [
{ nx: 0.1, ny: 0.1 },
{ nx: 0.5, ny: 0.1 },
],
durationSec: 10,
closed: true,
loopMode: 'loop',
});
assert.ok(p);
assert.equal(p!.loopMode, 'loop');
assert.equal(p!.closed, true);
});
void test('loop forced to once when not closed', () => {
const p = normalizeTokenPath({
points: [
{ nx: 0, ny: 0 },
{ nx: 1, ny: 0 },
],
closed: false,
loopMode: 'loop',
});
assert.ok(p);
assert.equal(p!.loopMode, 'once');
});
void test('sampleTokenPathAtProgress endpoints', () => {
const p = normalizeTokenPath({
points: [
{ nx: 0, ny: 0.5 },
{ nx: 1, ny: 0.5 },
],
durationSec: 5,
facingMode: 'fixed',
fixedRotationDeg: 45,
});
assert.ok(p);
const a = sampleTokenPathAtProgress(p!, 0);
const b = sampleTokenPathAtProgress(p!, 1);
assert.ok(a && b);
assert.ok(Math.abs(a!.nx - 0) < 1e-6);
assert.ok(Math.abs(b!.nx - 1) < 1e-6);
assert.equal(a!.rotationDeg, 45);
});
void test('reverse and rotate path', () => {
const pts = reverseTokenPathPoints([
{ nx: 0.1, ny: 0.2 },
{ nx: 0.8, ny: 0.2 },
]);
assert.deepEqual(pts[0], { nx: 0.8, ny: 0.2 });
const path = normalizeTokenPath({
points: [
{ nx: 0.2, ny: 0.1 },
{ nx: 0.8, ny: 0.1 },
],
fixedRotationDeg: 10,
})!;
const rotated = rotateTokenPathByCwSteps(path, 1);
assert.ok(Math.abs(rotated.points[0]!.nx - 0.9) < 1e-6);
assert.ok(Math.abs(rotated.points[0]!.ny - 0.2) < 1e-6);
assert.equal(rotated.fixedRotationDeg, 100);
assert.ok(tokenPathTotalLength(path) > 0);
});
void test('findNearestAheadDistance prefers ahead of fromDist', () => {
const path = normalizeTokenPath({
points: [
{ nx: 0, ny: 0.5 },
{ nx: 1, ny: 0.5 },
],
})!;
const mid = findNearestAheadDistance(path, 0.7, 0.5, 0.2);
assert.ok(mid > 0.2);
});
+306
View File
@@ -0,0 +1,306 @@
/** Path animation for scene tokens / NPC tokens (project-persisted). */
export type TokenPathPoint = { nx: number; ny: number };
/** How the token faces while moving. */
export type TokenPathFacingMode = 'tangentSmooth' | 'fixed';
/**
* once play to end and stay.
* pingpong reverse at ends forever (until stopped).
* loop only when path is closed (explicit «Замкнуть»).
*/
export type TokenPathLoopMode = 'once' | 'pingpong' | 'loop';
/** When playback starts after the scene becomes current. */
export type TokenPathStartMode = 'onEnter' | 'delayed';
export type TokenPath = {
points: TokenPathPoint[];
/** Explicit close (RMB «Замкнуть» on a point). Enables loop mode. */
closed: boolean;
loopMode: TokenPathLoopMode;
/** Seconds to traverse the full path once (or one direction for pingpong). */
durationSec: number;
startMode: TokenPathStartMode;
/** Delay after scene enter when startMode === 'delayed'. */
delaySec: number;
facingMode: TokenPathFacingMode;
/** Used when facingMode === 'fixed'. */
fixedRotationDeg: number;
};
export const TOKEN_PATH_MIN_POINT_DIST = 0.02;
export const TOKEN_PATH_DURATION_MIN_SEC = 0.5;
export const TOKEN_PATH_DURATION_MAX_SEC = 600;
export const TOKEN_PATH_DELAY_MAX_SEC = 600;
export const DEFAULT_TOKEN_PATH_DURATION_SEC = 8;
export const DEFAULT_TOKEN_PATH_DELAY_SEC = 3;
export function clamp01(v: number): number {
if (!Number.isFinite(v)) return 0;
return Math.max(0, Math.min(1, v));
}
export function distNorm(a: TokenPathPoint, b: TokenPathPoint): number {
const dx = a.nx - b.nx;
const dy = a.ny - b.ny;
return Math.hypot(dx, dy);
}
export function createEmptyTokenPath(): TokenPath {
return {
points: [],
closed: false,
loopMode: 'once',
durationSec: DEFAULT_TOKEN_PATH_DURATION_SEC,
startMode: 'onEnter',
delaySec: DEFAULT_TOKEN_PATH_DELAY_SEC,
facingMode: 'tangentSmooth',
fixedRotationDeg: 0,
};
}
export function normalizeTokenPathFacingMode(raw: unknown): TokenPathFacingMode {
return raw === 'fixed' ? 'fixed' : 'tangentSmooth';
}
export function normalizeTokenPathLoopMode(raw: unknown, closed: boolean): TokenPathLoopMode {
if (raw === 'pingpong') return 'pingpong';
if (raw === 'loop' && closed) return 'loop';
return 'once';
}
export function normalizeTokenPathStartMode(raw: unknown): TokenPathStartMode {
return raw === 'delayed' ? 'delayed' : 'onEnter';
}
export function clampTokenPathDurationSec(raw: unknown): number {
const n = typeof raw === 'number' && Number.isFinite(raw) ? raw : DEFAULT_TOKEN_PATH_DURATION_SEC;
return Math.max(TOKEN_PATH_DURATION_MIN_SEC, Math.min(TOKEN_PATH_DURATION_MAX_SEC, n));
}
export function clampTokenPathDelaySec(raw: unknown): number {
const n = typeof raw === 'number' && Number.isFinite(raw) ? raw : DEFAULT_TOKEN_PATH_DELAY_SEC;
return Math.max(0, Math.min(TOKEN_PATH_DELAY_MAX_SEC, n));
}
export function normalizeTokenPathPoint(raw: unknown): TokenPathPoint | null {
if (!raw || typeof raw !== 'object') return null;
const obj = raw as Partial<TokenPathPoint>;
if (typeof obj.nx !== 'number' || !Number.isFinite(obj.nx)) return null;
if (typeof obj.ny !== 'number' || !Number.isFinite(obj.ny)) return null;
return { nx: clamp01(obj.nx), ny: clamp01(obj.ny) };
}
/** Drop points closer than TOKEN_PATH_MIN_POINT_DIST to the previous kept point. */
export function filterMinPointDistance(points: readonly TokenPathPoint[]): TokenPathPoint[] {
if (points.length === 0) return [];
const out: TokenPathPoint[] = [{ ...points[0]! }];
for (let i = 1; i < points.length; i += 1) {
const p = points[i]!;
const prev = out[out.length - 1]!;
if (distNorm(prev, p) + 1e-9 >= TOKEN_PATH_MIN_POINT_DIST) {
out.push({ ...p });
}
}
return out;
}
export function normalizeTokenPath(raw: unknown): TokenPath | null {
if (raw == null) return null;
if (!raw || typeof raw !== 'object') return null;
const obj = raw as Partial<TokenPath>;
const points0 = Array.isArray(obj.points)
? obj.points.map(normalizeTokenPathPoint).filter((p): p is TokenPathPoint => Boolean(p))
: [];
const points = filterMinPointDistance(points0);
if (points.length < 2) return null;
const closed = Boolean(obj.closed);
const loopMode = normalizeTokenPathLoopMode(obj.loopMode, closed);
return {
points,
closed,
loopMode: closed ? loopMode : loopMode === 'loop' ? 'once' : loopMode,
durationSec: clampTokenPathDurationSec(obj.durationSec),
startMode: normalizeTokenPathStartMode(obj.startMode),
delaySec: clampTokenPathDelaySec(obj.delaySec),
facingMode: normalizeTokenPathFacingMode(obj.facingMode),
fixedRotationDeg:
typeof obj.fixedRotationDeg === 'number' && Number.isFinite(obj.fixedRotationDeg)
? obj.fixedRotationDeg
: 0,
};
}
/** Points used for drawing/length: if closed, append first at end when not already equal. */
export function tokenPathPolyline(path: TokenPath): TokenPathPoint[] {
if (path.points.length === 0) return [];
if (!path.closed) return path.points.map((p) => ({ ...p }));
const first = path.points[0]!;
const last = path.points[path.points.length - 1]!;
if (distNorm(first, last) < 1e-6) return path.points.map((p) => ({ ...p }));
return [...path.points.map((p) => ({ ...p })), { ...first }];
}
export function tokenPathTotalLength(path: TokenPath): number {
const pts = tokenPathPolyline(path);
let len = 0;
for (let i = 1; i < pts.length; i += 1) {
len += distNorm(pts[i - 1]!, pts[i]!);
}
return len;
}
export type TokenPathSample = {
nx: number;
ny: number;
/** Degrees, CSS-style (0 = right? we use same as token rotationDeg — image up + rotate). */
rotationDeg: number;
/** Distance along polyline [0, length]. */
dist: number;
};
function lerp(a: number, b: number, t: number): number {
return a + (b - a) * t;
}
function segmentAngleDeg(a: TokenPathPoint, b: TokenPathPoint): number {
// Screen y-down: atan2(dy, dx) with dy positive downward.
const deg = (Math.atan2(b.ny - a.ny, b.nx - a.nx) * 180) / Math.PI;
// Token art faces "up" (Y); rotate so forward matches travel.
return deg + 90;
}
function shortestAngleLerp(from: number, to: number, t: number): number {
let delta = ((to - from + 540) % 360) - 180;
return from + delta * t;
}
/**
* Sample position/facing at distance `dist` along the polyline (clamped).
*/
export function sampleTokenPathAtDistance(path: TokenPath, dist: number): TokenPathSample | null {
const pts = tokenPathPolyline(path);
if (pts.length < 2) return null;
const total = tokenPathTotalLength(path);
if (total <= 1e-9) {
const p = pts[0]!;
return {
nx: p.nx,
ny: p.ny,
rotationDeg: path.facingMode === 'fixed' ? path.fixedRotationDeg : 0,
dist: 0,
};
}
const d = Math.max(0, Math.min(total, dist));
let walked = 0;
for (let i = 1; i < pts.length; i += 1) {
const a = pts[i - 1]!;
const b = pts[i]!;
const seg = distNorm(a, b);
if (seg <= 1e-9) continue;
if (walked + seg >= d - 1e-9) {
const t = (d - walked) / seg;
const nx = lerp(a.nx, b.nx, t);
const ny = lerp(a.ny, b.ny, t);
let rotationDeg = path.fixedRotationDeg;
if (path.facingMode === 'tangentSmooth') {
const ang = segmentAngleDeg(a, b);
// Blend with previous segment for smoother corners.
if (i >= 2) {
const prevA = pts[i - 2]!;
const prevAng = segmentAngleDeg(prevA, a);
rotationDeg = shortestAngleLerp(prevAng, ang, Math.min(1, t + 0.35));
} else {
rotationDeg = ang;
}
}
return { nx, ny, rotationDeg, dist: d };
}
walked += seg;
}
const last = pts[pts.length - 1]!;
const prev = pts[pts.length - 2]!;
return {
nx: last.nx,
ny: last.ny,
rotationDeg:
path.facingMode === 'fixed' ? path.fixedRotationDeg : segmentAngleDeg(prev, last),
dist: total,
};
}
/**
* Progress u in [0,1] over one durationSec pass (pingpong handled by caller via triangle wave).
*/
export function sampleTokenPathAtProgress(path: TokenPath, u: number): TokenPathSample | null {
const total = tokenPathTotalLength(path);
const t = Math.max(0, Math.min(1, u));
return sampleTokenPathAtDistance(path, t * total);
}
/**
* Nearest point on the polyline that lies at or ahead of `fromDist` along the route direction.
* Returns distance along path to that sample (for resume-after-drag).
*/
export function findNearestAheadDistance(
path: TokenPath,
nx: number,
ny: number,
fromDist: number,
): number {
const pts = tokenPathPolyline(path);
const total = tokenPathTotalLength(path);
if (pts.length < 2 || total <= 1e-9) return 0;
const start = Math.max(0, Math.min(total, fromDist));
const samples = 64;
let bestDist = start;
let bestErr = Number.POSITIVE_INFINITY;
for (let i = 0; i <= samples; i += 1) {
const d = start + ((total - start) * i) / samples;
const s = sampleTokenPathAtDistance(path, d);
if (!s) continue;
const err = Math.hypot(s.nx - nx, s.ny - ny);
if (err < bestErr) {
bestErr = err;
bestDist = d;
}
}
// Also check remaining if pingpong will reverse — for once/loop, ahead is enough.
return bestDist;
}
export function reverseTokenPathPoints(points: readonly TokenPathPoint[]): TokenPathPoint[] {
return [...points].reverse().map((p) => ({ ...p }));
}
export function rotateTokenPathByCwSteps(path: TokenPath, steps: number): TokenPath {
const n = ((steps % 4) + 4) % 4;
if (n === 0) {
return {
...path,
points: path.points.map((p) => ({ ...p })),
};
}
// Import inline to avoid circular deps — callers use scenePreviewRotation.
// We duplicate the CW formula here for a self-contained module OR accept a rotator.
let points = path.points.map((p) => ({ ...p }));
for (let s = 0; s < n; s += 1) {
points = points.map((p) => ({ nx: clamp01(1 - p.ny), ny: clamp01(p.nx) }));
}
const fixedRotationDeg = path.fixedRotationDeg + n * 90;
return { ...path, points, fixedRotationDeg };
}
/** Try add a point; returns null if too close to the last point. */
export function tryAppendPathPoint(
points: readonly TokenPathPoint[],
next: TokenPathPoint,
): TokenPathPoint[] | null {
const p = { nx: clamp01(next.nx), ny: clamp01(next.ny) };
if (points.length === 0) return [p];
const last = points[points.length - 1]!;
if (distNorm(last, p) < TOKEN_PATH_MIN_POINT_DIST) return null;
return [...points, p];
}
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import assert from 'node:assert/strict';
import test from 'node:test';
import { computePathPlaybackSample, resumeFromPose } from './tokenPathPlayback';
import type { TokenPath } from './tokenPath';
import type { TokenPathPlaybackEntry } from './tokenPathSession';
function path(): TokenPath {
return {
points: [
{ nx: 0, ny: 0.5 },
{ nx: 1, ny: 0.5 },
],
closed: false,
loopMode: 'once',
durationSec: 2,
startMode: 'onEnter',
delaySec: 0,
facingMode: 'tangentSmooth',
fixedRotationDeg: 0,
};
}
function entry(partial: Partial<TokenPathPlaybackEntry>): TokenPathPlaybackEntry {
return {
kind: 'token',
placementId: 't1',
phase: 'moving',
segmentStartedAtMs: 0,
baseDist: 0,
direction: 1,
rejoinDist: null,
durationSec: 2,
pathLength: 1,
...partial,
};
}
void test('once reaches end and marks done', () => {
const p = path();
const r = computePathPlaybackSample({
path: p,
entry: entry({ phase: 'moving', segmentStartedAtMs: 0 }),
nowMs: 2500,
});
assert.ok(r);
assert.equal(r!.markDone, true);
assert.equal(r!.phase, 'done');
assert.ok(Math.abs(r!.sample.nx - 1) < 1e-6);
});
void test('delay holds at start until delay elapses', () => {
const p = { ...path(), startMode: 'delayed' as const, delaySec: 1 };
const early = computePathPlaybackSample({
path: p,
entry: entry({ phase: 'delay', segmentStartedAtMs: 0 }),
nowMs: 400,
});
assert.ok(early);
assert.equal(early!.phase, 'delay');
assert.ok(Math.abs(early!.sample.nx) < 1e-6);
const late = computePathPlaybackSample({
path: p,
entry: entry({ phase: 'delay', segmentStartedAtMs: 0 }),
nowMs: 1500,
});
assert.ok(late);
assert.equal(late!.phase, 'moving');
assert.ok(late!.sample.nx > 0.2);
});
void test('stopped freezes at baseDist', () => {
const p = path();
const r = computePathPlaybackSample({
path: p,
entry: entry({ phase: 'stopped', baseDist: 0.25 }),
nowMs: 99999,
});
assert.ok(r);
assert.equal(r!.phase, 'stopped');
assert.ok(Math.abs(r!.sample.nx - 0.25) < 1e-6);
});
void test('pingpong reverses after end', () => {
const p = { ...path(), loopMode: 'pingpong' as const };
const r = computePathPlaybackSample({
path: p,
entry: entry({ phase: 'moving', durationSec: 2, pathLength: 1 }),
nowMs: 3000, // 1.5 path lengths → back toward start
});
assert.ok(r);
assert.equal(r!.markDone, false);
assert.ok(r!.sample.nx < 0.6);
});
void test('resumeFromPose picks ahead distance', () => {
const p = path();
const d = resumeFromPose(p, 0.4, 0.5, 0.1);
assert.ok(d >= 0.1);
assert.ok(d <= 1);
});
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/**
* Pure playback sampling for token paths (shared by control / presentation / editor preview).
*/
import {
findNearestAheadDistance,
sampleTokenPathAtDistance,
tokenPathTotalLength,
type TokenPath,
type TokenPathSample,
} from './tokenPath';
import type { TokenPathPlaybackEntry } from './tokenPathSession';
export function computePathPlaybackSample(args: {
path: TokenPath;
entry: TokenPathPlaybackEntry;
nowMs: number;
}): { sample: TokenPathSample; phase: TokenPathPlaybackEntry['phase']; markDone: boolean } | null {
const { path, entry, nowMs } = args;
const length = entry.pathLength > 1e-9 ? entry.pathLength : tokenPathTotalLength(path);
if (length <= 1e-9) return null;
const durationMs = Math.max(0.5, entry.durationSec) * 1000;
const speed = length / durationMs;
if (entry.phase === 'stopped' || entry.phase === 'done') {
const sample = sampleTokenPathAtDistance(path, clampDist(entry.baseDist, length));
if (!sample) return null;
return { sample, phase: entry.phase, markDone: false };
}
let elapsed = Math.max(0, nowMs - entry.segmentStartedAtMs);
if (entry.phase === 'delay') {
const delayMs = Math.max(0, path.delaySec) * 1000;
if (elapsed < delayMs) {
const start = sampleTokenPathAtDistance(path, 0);
if (!start) return null;
return { sample: start, phase: 'delay', markDone: false };
}
elapsed -= delayMs;
}
// Moving (including post-delay).
let base = entry.baseDist;
let dir: 1 | -1 = entry.direction || 1;
let travel = speed * elapsed;
if (entry.rejoinDist != null && Number.isFinite(entry.rejoinDist)) {
const target = clampDist(entry.rejoinDist, length);
const need = Math.abs(target - base);
if (travel < need) {
const dist = base + Math.sign(target - base || 1) * travel;
const sample = sampleTokenPathAtDistance(path, clampDist(dist, length));
if (!sample) return null;
return { sample, phase: 'moving', markDone: false };
}
travel -= need;
base = target;
}
return advanceAlongPath({
path,
length,
baseDist: base,
direction: dir,
travelDist: travel,
});
}
function clampDist(d: number, length: number): number {
return Math.max(0, Math.min(length, d));
}
function advanceAlongPath(args: {
path: TokenPath;
length: number;
baseDist: number;
direction: 1 | -1;
travelDist: number;
}): { sample: TokenPathSample; phase: TokenPathPlaybackEntry['phase']; markDone: boolean } | null {
const { path, length, baseDist, direction, travelDist } = args;
const loopMode = path.loopMode;
const closed = path.closed;
let dist = baseDist + direction * travelDist;
let markDone = false;
if (loopMode === 'pingpong') {
const period = Math.max(length * 2, 1e-9);
let d = ((dist % period) + period) % period;
if (d > length) d = period - d;
dist = d;
} else if (loopMode === 'loop' && closed) {
dist = ((dist % length) + length) % length;
} else {
// once (or loop without closed)
if (dist >= length) {
dist = length;
markDone = true;
} else if (dist <= 0) {
dist = 0;
markDone = true;
}
}
const sample = sampleTokenPathAtDistance(path, dist);
if (!sample) return null;
return { sample, phase: markDone ? 'done' : 'moving', markDone };
}
export function resumeFromPose(path: TokenPath, nx: number, ny: number, fromDist: number): number {
return findNearestAheadDistance(path, nx, ny, fromDist);
}
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/** Session runtime for token/NPC path playback and presentation visibility. */
export type TokenPathTargetKind = 'token' | 'npcToken';
export type TokenPathTargetRef = {
kind: TokenPathTargetKind;
placementId: string;
};
export function tokenPathKey(kind: TokenPathTargetKind, placementId: string): string {
return `${kind}:${placementId}`;
}
export function parseTokenPathKey(key: string): TokenPathTargetRef | null {
const i = key.indexOf(':');
if (i <= 0) return null;
const kind = key.slice(0, i);
const placementId = key.slice(i + 1);
if ((kind !== 'token' && kind !== 'npcToken') || !placementId) return null;
return { kind, placementId };
}
/**
* delay waiting startMode delayed.
* moving animating along path (or rejoining after drag).
* done once finished at end.
* stopped user stopped; drag allowed; can resume.
*/
export type TokenPathPlaybackPhase = 'delay' | 'moving' | 'done' | 'stopped';
export type TokenPathPlaybackEntry = {
kind: TokenPathTargetKind;
placementId: string;
phase: TokenPathPlaybackPhase;
/** Wall-clock ms when current moving/delay segment started (main Date.now). */
segmentStartedAtMs: number;
/** Path distance at segment start (for moving). */
baseDist: number;
direction: 1 | -1;
/** If set while moving: first travel to this dist (rejoin), then clear. */
rejoinDist: number | null;
/** Snapshot of durationSec from path at start. */
durationSec: number;
/** Snapshot of total polyline length at start. */
pathLength: number;
};
export type TokenPathSessionState = {
revision: number;
/** Keys visible on presentation («Показать путь»). */
presentationVisible: Record<string, true>;
playback: Record<string, TokenPathPlaybackEntry>;
/** Monotonic clock for renderers (updated on dispatch / heartbeats). */
serverNowMs: number;
};
export type TokenPathSessionEvent =
| { kind: 'clear' }
| { kind: 'showPresentation'; target: TokenPathTargetRef }
| { kind: 'hidePresentation'; target: TokenPathTargetRef }
| { kind: 'stop'; target: TokenPathTargetRef; atDist?: number }
| { kind: 'resume'; target: TokenPathTargetRef; nx: number; ny: number; fromDist: number }
| { kind: 'resetToStart'; target: TokenPathTargetRef }
| {
kind: 'seedPlayback';
entry: Omit<TokenPathPlaybackEntry, 'segmentStartedAtMs'> & { segmentStartedAtMs?: number };
}
| { kind: 'markDone'; target: TokenPathTargetRef };
export function emptyTokenPathSessionState(revision = 1): TokenPathSessionState {
return {
revision,
presentationVisible: {},
playback: {},
serverNowMs: Date.now(),
};
}
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# ТЗ v1: анимация движения токенов (закрыто)
## Scope
- Неигровые токены + НПС. Игроки — вне scope.
- Редактор сцены: ПКМ меню → «Указать движение» / «Удалить»; «Сбросить на старт пути».
- Одно Electron-окно редактора пути (фокус/смена токена, закрытие с scene editor).
- Путь: точки, min dist, правка, обратить, замкнуть (ПКМ на точке), once/pingpong/loop(closed), durationSec, onEnter|delayed+delaySec, facing tangentSmooth|fixed.
- Путь виден: редактор + пульт всегда; презентация — только после «Показать путь» (линия).
- Playback: stop → drag; resume → nearest ahead; once → stay at end.
- Поворот сцены ремапит points (+ fixedRotationDeg).
## Модули
- `app/shared/types/tokenPath.ts` (+ tests)
- path на `SceneToken` / `SceneNpcToken`
- window `tokenPathEditor`
- overlays + session store playback
## Статус
- [x] Модель + normalize + geometry + rotation helpers
- [x] Persist / remap wiring complete
- [x] Window + UI
- [x] Overlays + session playback + control menus
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@@ -10,7 +10,7 @@
"build:obfuscate": "node scripts/build.mjs --production --obfuscate",
"lint": "eslint . --max-warnings 0",
"typecheck": "tsc -p tsconfig.eslint.json --noEmit",
"test": "tsx --test app/renderer/shared/ui/controls.tooltip.test.ts app/renderer/shared/ui/secondaryWindows.stability.test.ts app/renderer/npcs/tiptapEditorSafe.test.ts app/renderer/editor/state/projectState.race.test.ts app/renderer/editor/fileDrop.test.ts app/shared/graph/sceneListOrder.test.ts app/renderer/editor/graph/sceneCardById.test.ts app/renderer/editor/i18n/editorMessages.locale.test.ts app/renderer/editor/help/helpLinkify.test.ts app/renderer/editor/sceneDescriptionHtml.test.ts app/shared/graph/storylineExportImport.test.ts app/shared/foundry/foundryGraph.test.ts app/shared/ipc/contracts.mediaRemoval.test.ts app/shared/effectEraserHitTest.test.ts app/shared/fieldEffectEraser.test.ts app/renderer/control/controlApp.effectsPanel.test.ts app/renderer/control/controlApp.audioPerf.networkRegression.test.ts app/renderer/control/controlApp.brushPerf.networkRegression.test.ts app/renderer/shared/useAssetImageUrl.cache.test.ts app/main/sessionIpc.phase6.networkRegression.test.ts app/renderer/shared/sceneOverlay/sceneOverlayHost.test.ts app/renderer/shared/effects/PxiEffectsOverlay.pointer.test.ts app/renderer/shared/traps/trapActivation.test.ts app/renderer/shared/videoSceneMapParity.test.ts app/main/windows/createWindows.editorClose.test.ts app/main/safeConsole.test.ts app/main/windows/bootWindow.test.ts app/main/effects/effectsStore.test.ts app/main/effects/sceneDarknessStore.test.ts app/main/sceneTraps/sceneTrapsStore.test.ts app/main/project/assetPrune.test.ts app/main/project/optimizeImageImport.test.ts app/main/project/scenePreviewThumbnail.test.ts app/main/project/fsRetry.test.ts app/main/project/zipRead.test.ts app/main/project/replaceFileAtomic.test.ts app/main/project/zipStore.legacyContract.test.ts app/shared/package.build.test.ts app/shared/license/canonicalJson.test.ts app/shared/license/productKey.test.ts app/shared/license/licenseService.networkRegression.test.ts app/shared/video/videoPlaybackPerf.networkRegression.test.ts app/shared/video/videoPlaybackLoop.networkRegression.test.ts app/main/license/verifyLicenseToken.test.ts app/main/license/machineFingerprint.test.ts app/shared/types/appPlayers.test.ts app/shared/types/npcDisposition.test.ts app/shared/types/sceneGrid.test.ts app/shared/types/sceneGridSnap.test.ts app/main/tokens/tokenGridSnapSessionStore.test.ts app/shared/players/playerTeams.test.ts app/shared/players/launchPlayersSelection.test.ts app/main/players/playersStore.test.ts app/main/players/sceneNpcTokensSessionStore.test.ts app/main/players/scenePlayerTokensSessionStore.test.ts app/shared/ipc/contracts.players.test.ts app/shared/types/containMediaRect.test.ts && node --test scripts/build-env.test.mjs scripts/obfuscate-main.test.mjs scripts/release-mac-prep.test.mjs scripts/release-native-prep.test.mjs scripts/verify-packaged-sharp.test.mjs app/main/project/sharpRuntime.test.mjs",
"test": "tsx --test app/renderer/shared/ui/controls.tooltip.test.ts app/renderer/shared/ui/secondaryWindows.stability.test.ts app/renderer/npcs/tiptapEditorSafe.test.ts app/renderer/editor/state/projectState.race.test.ts app/renderer/editor/fileDrop.test.ts app/shared/graph/sceneListOrder.test.ts app/renderer/editor/graph/sceneCardById.test.ts app/renderer/editor/i18n/editorMessages.locale.test.ts app/renderer/editor/help/helpLinkify.test.ts app/renderer/editor/sceneDescriptionHtml.test.ts app/shared/graph/storylineExportImport.test.ts app/shared/foundry/foundryGraph.test.ts app/shared/ipc/contracts.mediaRemoval.test.ts app/shared/effectEraserHitTest.test.ts app/shared/fieldEffectEraser.test.ts app/renderer/control/controlApp.effectsPanel.test.ts app/renderer/control/controlApp.audioPerf.networkRegression.test.ts app/renderer/control/controlApp.brushPerf.networkRegression.test.ts app/renderer/shared/useAssetImageUrl.cache.test.ts app/main/sessionIpc.phase6.networkRegression.test.ts app/renderer/shared/sceneOverlay/sceneOverlayHost.test.ts app/renderer/shared/effects/PxiEffectsOverlay.pointer.test.ts app/renderer/shared/traps/trapActivation.test.ts app/renderer/shared/videoSceneMapParity.test.ts app/main/windows/createWindows.editorClose.test.ts app/main/safeConsole.test.ts app/main/windows/bootWindow.test.ts app/main/effects/effectsStore.test.ts app/main/effects/sceneDarknessStore.test.ts app/main/sceneTraps/sceneTrapsStore.test.ts app/main/project/assetPrune.test.ts app/main/project/optimizeImageImport.test.ts app/main/project/scenePreviewThumbnail.test.ts app/main/project/fsRetry.test.ts app/main/project/zipRead.test.ts app/main/project/replaceFileAtomic.test.ts app/main/project/zipStore.legacyContract.test.ts app/shared/package.build.test.ts app/shared/license/canonicalJson.test.ts app/shared/license/productKey.test.ts app/shared/license/licenseService.networkRegression.test.ts app/shared/video/videoPlaybackPerf.networkRegression.test.ts app/shared/video/videoPlaybackLoop.networkRegression.test.ts app/main/license/verifyLicenseToken.test.ts app/main/license/machineFingerprint.test.ts app/shared/types/appPlayers.test.ts app/shared/types/npcDisposition.test.ts app/shared/types/sceneGrid.test.ts app/shared/types/sceneGridSnap.test.ts app/main/tokens/tokenGridSnapSessionStore.test.ts app/shared/players/playerTeams.test.ts app/shared/players/launchPlayersSelection.test.ts app/main/players/playersStore.test.ts app/main/players/sceneNpcTokensSessionStore.test.ts app/main/players/scenePlayerTokensSessionStore.test.ts app/shared/ipc/contracts.players.test.ts app/shared/types/containMediaRect.test.ts app/shared/types/scenePreviewRotation.test.ts app/shared/types/tokenPath.test.ts app/shared/types/tokenPathPlayback.test.ts && node --test scripts/build-env.test.mjs scripts/obfuscate-main.test.mjs scripts/release-mac-prep.test.mjs scripts/release-native-prep.test.mjs scripts/verify-packaged-sharp.test.mjs app/main/project/sharpRuntime.test.mjs",
"format": "prettier . --check",
"format:write": "prettier . --write",
"postinstall": "patch-package",
+9 -4
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@@ -34,11 +34,16 @@ function normalizeLinuxReleaseNames() {
for (const name of fs.readdirSync(releaseDir)) {
if (!name.includes('x86_64')) continue;
const from = path.join(releaseDir, name);
const to = path.join(releaseDir, name.replaceAll('x86_64', 'x64'));
if (from !== to && !fs.existsSync(to)) {
fs.renameSync(from, to);
console.log(`[pack:linux] renamed ${name} -> ${path.basename(to)}`);
const toName = name.replaceAll('x86_64', 'x64');
const to = path.join(releaseDir, toName);
if (from === to) continue;
// Always replace stale x64 — otherwise feed points at an old AppImage.
if (fs.existsSync(to)) {
fs.rmSync(to, { force: true });
console.log(`[pack:linux] removed stale ${toName}`);
}
fs.renameSync(from, to);
console.log(`[pack:linux] renamed ${name} -> ${toName}`);
}
for (const ymlName of fs.readdirSync(releaseDir)) {
+20 -3
View File
@@ -367,20 +367,37 @@ function Copy-ReleaseArtifacts {
$copied = 0
foreach ($name in ($names | Sort-Object)) {
# Always publish Linux AppImage under feed/site name (x64), never leave x86_64 alias.
if ($name -match 'x86_64' -and $name -match '\.AppImage$') {
$canonical = $name -replace 'x86_64', 'x64'
if ($names.Contains($canonical)) {
continue
}
$name = $canonical
}
$src = Join-Path $BuildReleaseDir $name
$destName = $name
if (-not (Test-Path -LiteralPath $src)) {
if ($name -match 'x64' -and $name -notmatch 'x86_64') {
$alt = $name -replace 'x64', 'x86_64'
$src = Join-Path $BuildReleaseDir $alt
$altPath = Join-Path $BuildReleaseDir $alt
if (Test-Path -LiteralPath $altPath) {
$src = $altPath
}
}
}
if (-not (Test-Path -LiteralPath $src)) {
Write-Host " [--] skip (not built): $name" -ForegroundColor Yellow
continue
}
$dest = Join-Path $TargetDir ([System.IO.Path]::GetFileName($src))
$dest = Join-Path $TargetDir $destName
Copy-Item -LiteralPath $src -Destination $dest -Force
Write-Ok "copied $([System.IO.Path]::GetFileName($src))"
if ([System.IO.Path]::GetFileName($src) -ne $destName) {
Write-Ok "copied $([System.IO.Path]::GetFileName($src)) -> $destName"
} else {
Write-Ok "copied $destName"
}
$copied += 1
}
+52 -21
View File
@@ -102,12 +102,36 @@ function Resolve-ReleaseFile([string]$name) {
return $null
}
function Add-FileToUploadSet {
# electron-builder may leave TTRPGPlayer-x86_64.AppImage while yml/site expect x64.
# Prefer the newer x86_64 build and force the feed name before upload.
function Normalize-LinuxAppImageNames {
$imgs = Get-ChildItem -LiteralPath $ReleaseDir -Filter 'TTRPGPlayer-*.AppImage' -File -ErrorAction SilentlyContinue
foreach ($img in $imgs) {
if ($img.Name -notmatch 'x86_64') { continue }
$toName = $img.Name -replace 'x86_64', 'x64'
$toPath = Join-Path $ReleaseDir $toName
if (Test-Path -LiteralPath $toPath) {
Remove-Item -LiteralPath $toPath -Force
Write-Warn "removed stale $toName (replaced by $($img.Name))"
}
Rename-Item -LiteralPath $img.FullName -NewName $toName
Write-Ok "normalized $($img.Name) -> $toName"
}
}
function Add-Upload {
param(
[System.Collections.Generic.HashSet[string]]$set,
[System.Collections.Generic.Dictionary[string, string]]$map,
[string]$remoteName,
[System.IO.FileInfo]$file
)
[void]$set.Add($file.FullName)
if ($map.ContainsKey($remoteName)) {
$prev = $map[$remoteName]
if (-not $prev.Equals($file.FullName, [StringComparison]::OrdinalIgnoreCase)) {
Write-Warn "upload name collision for $remoteName: keeping $($file.Name)"
}
}
$map[$remoteName] = $file.FullName
}
Write-Title 'TTRPG Release Publisher'
@@ -129,7 +153,8 @@ if (-not (Test-Path -LiteralPath $sshKey)) {
$errors = [System.Collections.Generic.List[string]]::new()
$warnings = [System.Collections.Generic.List[string]]::new()
$uploadFiles = [System.Collections.Generic.HashSet[string]]::new([StringComparer]::OrdinalIgnoreCase)
# remote file name -> local full path (scp must use the feed/site name, not disk alias)
$uploadMap = [System.Collections.Generic.Dictionary[string, string]]::new([StringComparer]::OrdinalIgnoreCase)
Write-Title 'Windows (required)'
$winYml = Join-Path $ReleaseDir 'latest.yml'
@@ -137,14 +162,14 @@ if (-not (Test-Path -LiteralPath $winYml)) {
$errors.Add('Missing latest.yml')
} else {
Write-Ok 'latest.yml'
[void]$uploadFiles.Add($winYml)
Add-Upload $uploadMap ([System.IO.Path]::GetFileName($winYml)) (Get-Item -LiteralPath $winYml)
foreach ($name in (Get-YmlReferencedFiles $winYml)) {
$file = Resolve-ReleaseFile $name
if ($null -eq $file) {
$errors.Add("Windows: missing file $name (from latest.yml)")
} else {
Write-Ok $file.Name
Add-FileToUploadSet $uploadFiles $file
Add-Upload $uploadMap $name $file
}
}
$blockmap = Resolve-ReleaseFile 'TTRPGPlayer-Setup.exe.blockmap'
@@ -152,29 +177,30 @@ if (-not (Test-Path -LiteralPath $winYml)) {
$warnings.Add('Missing TTRPGPlayer-Setup.exe.blockmap (recommended)')
} else {
Write-Ok $blockmap.Name
Add-FileToUploadSet $uploadFiles $blockmap
Add-Upload $uploadMap 'TTRPGPlayer-Setup.exe.blockmap' $blockmap
}
}
Write-Title 'Linux (if latest-linux*.yml present)'
Normalize-LinuxAppImageNames
$linuxYmls = Get-ChildItem -LiteralPath $ReleaseDir -Filter 'latest-linux*.yml' -File -ErrorAction SilentlyContinue
if ($linuxYmls.Count -eq 0) {
Write-Warn 'No latest-linux*.yml - skipping Linux'
} else {
foreach ($yml in $linuxYmls) {
Write-Ok $yml.Name
[void]$uploadFiles.Add($yml.FullName)
Add-Upload $uploadMap $yml.Name $yml
foreach ($name in (Get-YmlReferencedFiles $yml.FullName)) {
$file = Resolve-ReleaseFile $name
if ($null -eq $file) {
$errors.Add("Linux ($($yml.Name)): missing file $name")
} else {
if ($file.Name -ne $name) {
Write-Warn "$($yml.Name): yml expects $name, disk has $($file.Name) - will upload $($file.Name)"
Write-Warn "$($yml.Name): yml expects $name, disk has $($file.Name) - uploading as $name"
} else {
Write-Ok "$($yml.Name) -> $name"
}
Add-FileToUploadSet $uploadFiles $file
Add-Upload $uploadMap $name $file
}
}
}
@@ -188,7 +214,7 @@ if ($SkipMac) {
Write-Warn 'No latest-mac.yml - skipping macOS'
} else {
Write-Ok 'latest-mac.yml'
[void]$uploadFiles.Add($macYml)
Add-Upload $uploadMap ([System.IO.Path]::GetFileName($macYml)) (Get-Item -LiteralPath $macYml)
$macVersion = Get-YmlVersion $macYml
$winYml = Join-Path $ReleaseDir 'latest.yml'
@@ -216,7 +242,7 @@ if ($SkipMac) {
)
} else {
Write-Ok "primary update: $($primaryFile.Name)"
Add-FileToUploadSet $uploadFiles $primaryFile
Add-Upload $uploadMap $primaryName $primaryFile
}
}
@@ -226,7 +252,7 @@ if ($SkipMac) {
$warnings.Add("macOS: optional file missing (not uploaded): $name")
} else {
Write-Ok "optional: $($file.Name)"
Add-FileToUploadSet $uploadFiles $file
Add-Upload $uploadMap $name $file
}
}
}
@@ -245,9 +271,14 @@ if ($errors.Count -gt 0) {
}
Write-Host ''
Write-Host "Files to upload: $($uploadFiles.Count)" -ForegroundColor Green
foreach ($path in ($uploadFiles | Sort-Object)) {
Write-Host " - $([System.IO.Path]::GetFileName($path))"
Write-Host "Files to upload: $($uploadMap.Count)" -ForegroundColor Green
foreach ($remoteName in ($uploadMap.Keys | Sort-Object)) {
$localName = [System.IO.Path]::GetFileName($uploadMap[$remoteName])
if ($localName -eq $remoteName) {
Write-Host " - $remoteName"
} else {
Write-Host " - $remoteName (from $localName)"
}
}
if ($CheckOnly) {
@@ -260,12 +291,12 @@ Write-Title 'Upload'
Write-Host "Target: ${sshTarget}:${remoteDir}"
Write-Host "Feed: $feedUrl"
foreach ($path in ($uploadFiles | Sort-Object)) {
$name = [System.IO.Path]::GetFileName($path)
Write-Host " -> $name"
& scp -i $sshKey -q $path "${sshTarget}:${remoteDir}/"
foreach ($remoteName in ($uploadMap.Keys | Sort-Object)) {
$localPath = $uploadMap[$remoteName]
Write-Host " -> $remoteName"
& scp -i $sshKey -q $localPath "${sshTarget}:${remoteDir}/$remoteName"
if ($LASTEXITCODE -ne 0) {
throw "scp failed for $name (exit $LASTEXITCODE)"
throw "scp failed for $remoteName (exit $LASTEXITCODE)"
}
}
+1
View File
@@ -56,6 +56,7 @@ export default defineConfig(({ mode }) => {
sceneDescription: path.resolve(__dirname, 'app/renderer/sceneDescription.html'),
materials: path.resolve(__dirname, 'app/renderer/materials.html'),
sceneEditor: path.resolve(__dirname, 'app/renderer/sceneEditor.html'),
tokenPathEditor: path.resolve(__dirname, 'app/renderer/tokenPathEditor.html'),
npcsEditor: path.resolve(__dirname, 'app/renderer/npcsEditor.html'),
npcs: path.resolve(__dirname, 'app/renderer/npcs.html'),
},