feat(control): 3D-кубики в отдельном окне

Бросок синхронизирован на пульте и презентации; d100 как десятки; оверлей скрывается только кнопкой «Убрать».

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-09-04 13:01:34 +08:00
parent 86d6d157f0
commit 9ac01d217f
137 changed files with 958 additions and 1 deletions
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import React, { useEffect, useState } from 'react';
import { ipcChannels } from '../../shared/ipc/contracts';
import { DICE_SIDES, type DiceSides } from '../../shared/types/diceRoll';
import { useEditorI18n } from '../editor/i18n/EditorI18nContext';
import { getDndApi } from '../shared/dndApi';
import { useDiceRollState } from '../shared/dice/useDiceRollState';
import { Button } from '../shared/ui/controls';
import styles from './DiceApp.module.css';
export function DiceApp() {
const { t } = useEditorI18n();
const api = getDndApi();
const [state, diceApi] = useDiceRollState();
const [sides, setSides] = useState<DiceSides>(20);
const [count, setCount] = useState(1);
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
if (e.key === 'Escape') {
void api.invoke(ipcChannels.windows.closeDice, {});
}
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, [api]);
return (
<div className={styles.page} data-testid="dice-app">
<div className={styles.sectionLabel}>{t('dice.sides')}</div>
<div className={styles.sidesGrid}>
{DICE_SIDES.map((s) => (
<Button
key={s}
variant={sides === s ? 'primary' : 'ghost'}
onClick={() => setSides(s)}
data-testid={`dice-side-${s}`}
>
d{s}
</Button>
))}
</div>
<div className={styles.sectionLabel}>{t('dice.count')}</div>
<div className={styles.countRow}>
<Button
variant="ghost"
onClick={() => setCount((c) => Math.max(1, c - 1))}
ariaLabel={t('dice.dec')}
>
−
</Button>
<div className={styles.countValue} data-testid="dice-count">
{count}
</div>
<Button
variant="ghost"
onClick={() => setCount((c) => Math.min(20, c + 1))}
ariaLabel={t('dice.inc')}
>
+
</Button>
</div>
<div className={styles.actions}>
<Button
variant="primary"
onClick={() => void diceApi.dispatch({ kind: 'roll', count, sides })}
data-testid="dice-roll"
>
{t('dice.roll')}
</Button>
<Button
variant="ghost"
disabled={!state?.values.length && !state?.active}
onClick={() => void diceApi.dispatch({ kind: 'clear' })}
>
{t('dice.clear')}
</Button>
</div>
{state && state.values.length > 0 ? (
<div className={styles.lastResult} data-testid="dice-last-result">
<div className={styles.lastLabel}>{t('dice.result')}</div>
<div className={styles.lastNotation}>{state.notation}</div>
<div className={styles.valueChips} aria-label={t('dice.result')}>
{state.values.map((v, i) => (
<span key={`${state.revision}-${i}`} className={styles.valueChip}>
{v}
</span>
))}
</div>
<div className={styles.lastTotal}>
{t('dice.total')}: <strong>{state.total}</strong>
</div>
{state.active ? <div className={styles.rollingHint}>{t('dice.rolling')}</div> : null}
</div>
) : (
<div className={styles.emptyResult}>{t('dice.noResult')}</div>
)}
</div>
);
}