feat(control): трекер инициативы в отдельном окне

Очередь NPC/игроков с DnD, курсором на сцене, состояниями и запасом; сброс при смене сцены.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-09-04 10:09:51 +08:00
parent db1168a46c
commit 86d6d157f0
28 changed files with 1783 additions and 4 deletions
+114
View File
@@ -20,6 +20,7 @@ import {
} from '../shared/project/projectZipExtension';
import type { Project } from '../shared/types';
import { asNpcId } from '../shared/types/ids';
import { listVisibleSceneNpcTokens } from '../shared/types/appPlayers';
import {
asPreviewRotationDeg,
previewRotationStepsCw,
@@ -35,6 +36,7 @@ import { readPresentationSettings, writePresentationSettings } from './preferenc
import { MaterialsOverlayStore } from './materials/materialsOverlayStore';
import { NpcsOverlayStore } from './npcs/npcsOverlayStore';
import { TimerSessionStore } from './sessionTimer/timerSessionStore';
import { InitiativeSessionStore } from './initiative/initiativeSessionStore';
import { ZipProjectStore } from './project/zipStore';
import { SceneViewStore } from './sceneView/sceneViewStore';
import { registerDndAssetProtocol } from './protocol/dndAssetProtocol';
@@ -69,6 +71,7 @@ import {
openMaterialsWindow,
openPlaylistsWindow,
openTimerWindow,
openInitiativeWindow,
openMultiWindow,
openNpcsEditorWindow,
openSceneEditorWindow,
@@ -78,6 +81,7 @@ import {
closeMaterialsWindow,
closePlaylistsWindow,
closeTimerWindow,
closeInitiativeWindow,
closeNpcsEditorWindow,
closeSceneEditorWindow,
closeTokenPathEditorWindow,
@@ -182,6 +186,7 @@ const videoStore = new VideoPlaybackStore();
const materialsOverlayStore = new MaterialsOverlayStore();
const npcsOverlayStore = new NpcsOverlayStore();
const timerSessionStore = new TimerSessionStore();
const initiativeSessionStore = new InitiativeSessionStore();
const sceneTokensSessionStore = new SceneTokensSessionStore();
const tokenPathSessionStore = new TokenPathSessionStore();
const sceneNpcTokensSessionStore = new SceneNpcTokensSessionStore();
@@ -283,6 +288,64 @@ function emitSessionTimerState(): void {
}
}
function emitInitiativeState(): void {
const state = initiativeSessionStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
if (win.isDestroyed() || win.webContents.isDestroyed()) continue;
try {
win.webContents.send(ipcChannels.initiative.stateChanged, { state });
} catch {
// Окно может умирать при закрытии пульта/сессии (дочернее initiative).
}
}
}
function syncInitiativePresenceFromSession(): void {
const project = projectStore.getOpenProject();
const sceneId = project?.currentSceneId ?? null;
const scene = sceneId && project ? project.scenes[sceneId] : undefined;
const npcSession = sceneNpcTokensSessionStore.getState();
const placements = listVisibleSceneNpcTokens(scene?.npcTokens, npcSession.spawned, sceneId);
const npcById = new Map((project?.npcs ?? []).map((n) => [String(n.id), n]));
const npcs = placements.map((p) => {
const npc = npcById.get(String(p.npcId));
return {
placementId: String(p.id),
npcId: String(p.npcId),
name: npc?.name?.trim() || 'NPC',
avatarAssetId: npc?.avatarAssetId ? String(npc.avatarAssetId) : null,
};
});
const playerSession = scenePlayerTokensSessionStore.getState();
const playersLib = playersStore?.listPlayers() ?? [];
const playerById = new Map(playersLib.map((p) => [String(p.id), p]));
const players = playerSession.selectedPlayerIds.map((id) => {
const p = playerById.get(String(id));
return {
playerId: String(id),
name: p?.name?.trim() || 'Player',
};
});
const before = initiativeSessionStore.getState().revision;
initiativeSessionStore.dispatch({
kind: 'syncPresence',
npcs,
players,
playersVisible: playerSession.visible,
});
if (initiativeSessionStore.getState().revision !== before) {
emitInitiativeState();
}
}
function clearAndResyncInitiative(): void {
initiativeSessionStore.clear();
syncInitiativePresenceFromSession();
emitInitiativeState();
}
function emitSceneDarknessState(): void {
const state = sceneDarknessStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
@@ -573,6 +636,7 @@ async function main() {
scenePlayerTokensSessionStore.reset();
tokenGridSnapSessionStore.reset();
timerSessionStore.clear();
initiativeSessionStore.clear();
if (USERS_BRANCH_FEATURES_ENABLED) {
const playerIds = Array.isArray(req?.playerIds) ? req.playerIds.map(String).filter(Boolean) : [];
if (playerIds.length > 0) {
@@ -599,13 +663,17 @@ async function main() {
emitTokenGridSnapState();
emitEffectsState();
emitSessionTimerState();
syncInitiativePresenceFromSession();
emitInitiativeState();
return { ok: true };
});
registerHandler(ipcChannels.windows.closeMultiWindow, () => {
closeMultiWindow();
timerSessionStore.clear();
initiativeSessionStore.clear();
tokenGridSnapSessionStore.reset();
emitSessionTimerState();
emitInitiativeState();
emitTokenGridSnapState();
return { ok: true };
});
@@ -669,6 +737,24 @@ async function main() {
closeTimerWindow();
return { ok: true };
});
registerHandler(ipcChannels.windows.openInitiative, () => {
openInitiativeWindow({
onClosed: () => {
initiativeSessionStore.dispatch({ kind: 'setEnabled', enabled: false });
emitInitiativeState();
},
});
initiativeSessionStore.dispatch({ kind: 'setEnabled', enabled: true });
syncInitiativePresenceFromSession();
emitInitiativeState();
return { ok: true };
});
registerHandler(ipcChannels.windows.closeInitiative, () => {
closeInitiativeWindow();
initiativeSessionStore.dispatch({ kind: 'setEnabled', enabled: false });
emitInitiativeState();
return { ok: true };
});
registerHandler(ipcChannels.windows.openNpcsEditor, () => {
openNpcsEditorWindow();
return { ok: true };
@@ -733,6 +819,14 @@ async function main() {
emitSessionTimerState();
return { state: timerSessionStore.getState() };
});
registerHandler(ipcChannels.initiative.getState, () => {
return { state: initiativeSessionStore.getState() };
});
registerHandler(ipcChannels.initiative.dispatch, ({ event }) => {
initiativeSessionStore.dispatch(event);
emitInitiativeState();
return { state: initiativeSessionStore.getState() };
});
registerHandler(ipcChannels.project.list, async () => {
const projects = await projectStore.listProjects();
@@ -775,6 +869,7 @@ async function main() {
materialsOverlayStore.clear();
npcsOverlayStore.clear();
timerSessionStore.clear();
initiativeSessionStore.clear();
sceneDarknessStore.resetSession();
sceneMarkerStore.resetSession();
sceneTrapsStore.resetSession();
@@ -788,6 +883,7 @@ async function main() {
emitMaterialsOverlayState();
emitNpcsOverlayState();
emitSessionTimerState();
emitInitiativeState();
emitSceneDarknessState();
emitSceneMarkerState();
emitSceneTrapsState();
@@ -813,6 +909,7 @@ async function main() {
npcsOverlayStore.clear();
sceneViewStore.reset();
scenePlayerTokensSessionStore.clearPlacements();
clearAndResyncInitiative();
// Token moves persist for the whole play session (reset only on project open/close).
const project = projectStore.getOpenProject();
if (project) {
@@ -843,6 +940,7 @@ async function main() {
npcsOverlayStore.clear();
sceneViewStore.reset();
scenePlayerTokensSessionStore.clearPlacements();
clearAndResyncInitiative();
// Token moves persist for the whole play session (reset only on project open/close).
const project = projectStore.getOpenProject();
if (project) {
@@ -902,6 +1000,9 @@ async function main() {
syncSceneTrapsForProject(project);
emitSceneTrapsState();
}
if (project?.currentSceneId === sceneId && patch.npcTokens !== undefined) {
syncInitiativePresenceFromSession();
}
emitSessionState();
return { scene: next };
});
@@ -1879,6 +1980,9 @@ async function main() {
registerHandler(ipcChannels.sceneNpcTokensSession.dispatch, ({ event }) => {
sceneNpcTokensSessionStore.dispatch(event);
emitSceneNpcTokensSessionState();
if (event.kind === 'spawn' || event.kind === 'despawn' || event.kind === 'clear') {
syncInitiativePresenceFromSession();
}
return { ok: true };
});
registerHandler(ipcChannels.npcMapSpawn.getState, () => {
@@ -1935,6 +2039,7 @@ async function main() {
disposition: npc.disposition,
});
emitSceneNpcTokensSessionState();
syncInitiativePresenceFromSession();
return { spawned: true };
});
registerHandler(ipcChannels.scenePlayerTokensSession.getState, () => {
@@ -1943,6 +2048,15 @@ async function main() {
registerHandler(ipcChannels.scenePlayerTokensSession.dispatch, ({ event }) => {
scenePlayerTokensSessionStore.dispatch(event);
emitScenePlayerTokensSessionState();
if (
event.kind === 'setSelection' ||
event.kind === 'setVisible' ||
event.kind === 'show' ||
event.kind === 'clear' ||
event.kind === 'clearPlacements'
) {
syncInitiativePresenceFromSession();
}
return { ok: true };
});
@@ -0,0 +1,105 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { InitiativeSessionStore } from './initiativeSessionStore';
import {
initiativeNpcEntryId,
initiativePlayerEntryId,
} from '../../shared/types/initiative';
void test('initiative: addManual + next cycles order', () => {
const store = new InitiativeSessionStore();
store.dispatch({ kind: 'addManual', name: 'A' });
store.dispatch({ kind: 'addManual', name: 'B' });
const a = store.getState().order[0]!;
const b = store.getState().order[1]!;
assert.equal(store.getState().activeId, a);
store.dispatch({ kind: 'next' });
assert.equal(store.getState().activeId, b);
store.dispatch({ kind: 'next' });
assert.equal(store.getState().activeId, a);
});
void test('initiative: syncPresence adds npcs and players', () => {
const store = new InitiativeSessionStore();
store.dispatch({
kind: 'syncPresence',
npcs: [{ placementId: 'p1', npcId: 'n1', name: 'Goblin', avatarAssetId: null }],
players: [{ playerId: 'pl1', name: 'Hero' }],
playersVisible: true,
});
const st = store.getState();
assert.ok(st.entries[initiativeNpcEntryId('p1')]);
assert.ok(st.entries[initiativePlayerEntryId('pl1')]);
assert.deepEqual(st.order, [initiativeNpcEntryId('p1'), initiativePlayerEntryId('pl1')]);
});
void test('initiative: hide players moves them to reserve', () => {
const store = new InitiativeSessionStore();
store.dispatch({
kind: 'syncPresence',
npcs: [],
players: [{ playerId: 'pl1', name: 'Hero' }],
playersVisible: true,
});
const pid = initiativePlayerEntryId('pl1');
assert.ok(store.getState().order.includes(pid));
store.dispatch({
kind: 'syncPresence',
npcs: [],
players: [{ playerId: 'pl1', name: 'Hero' }],
playersVisible: false,
});
assert.ok(!store.getState().order.includes(pid));
assert.ok(store.getState().reserve.includes(pid));
store.dispatch({
kind: 'syncPresence',
npcs: [],
players: [{ playerId: 'pl1', name: 'Hero' }],
playersVisible: true,
});
assert.ok(store.getState().reserve.includes(pid));
assert.ok(!store.getState().order.includes(pid));
});
void test('initiative: conditions unique + reserve/restore', () => {
const store = new InitiativeSessionStore();
store.dispatch({ kind: 'addManual', name: 'X' });
const id = store.getState().order[0]!;
store.dispatch({ kind: 'addCondition', id, conditionId: 'poisoned' });
store.dispatch({ kind: 'addCondition', id, conditionId: 'poisoned' });
assert.deepEqual(store.getState().conditions[id], ['poisoned']);
store.dispatch({ kind: 'moveToReserve', id });
assert.deepEqual(store.getState().order, []);
assert.deepEqual(store.getState().reserve, [id]);
store.dispatch({ kind: 'restoreFromReserve', id });
assert.deepEqual(store.getState().order, [id]);
assert.deepEqual(store.getState().conditions[id], ['poisoned']);
});
void test('initiative: clear keeps enabled', () => {
const store = new InitiativeSessionStore();
store.dispatch({ kind: 'setEnabled', enabled: true });
store.dispatch({ kind: 'addManual', name: 'Z' });
store.clear();
assert.equal(store.getState().enabled, true);
assert.deepEqual(store.getState().order, []);
});
void test('initiative: despawn removes npc entry', () => {
const store = new InitiativeSessionStore();
store.dispatch({
kind: 'syncPresence',
npcs: [{ placementId: 'p1', npcId: 'n1', name: 'Goblin', avatarAssetId: null }],
players: [],
playersVisible: false,
});
store.dispatch({
kind: 'syncPresence',
npcs: [],
players: [],
playersVisible: false,
});
assert.deepEqual(store.getState().order, []);
assert.deepEqual(Object.keys(store.getState().entries), []);
});
@@ -0,0 +1,318 @@
import {
createInitialInitiativeState,
initiativeManualLetter,
initiativeNpcEntryId,
initiativePlayerEntryId,
isInitiativeConditionId,
newInitiativeManualId,
pickInitiativeManualGradient,
type InitiativeEntry,
type InitiativeEvent,
type InitiativePresenceNpc,
type InitiativePresencePlayer,
type InitiativeState,
} from '../../shared/types/initiative';
function withoutId(ids: readonly string[], id: string): string[] {
return ids.filter((x) => x !== id);
}
function ensureActiveValid(state: InitiativeState): InitiativeState {
if (state.activeId != null && state.order.includes(state.activeId)) return state;
const nextActive = state.order[0] ?? null;
if (state.activeId === nextActive) return state;
return { ...state, activeId: nextActive };
}
export class InitiativeSessionStore {
private state: InitiativeState = createInitialInitiativeState();
getState(): InitiativeState {
return this.state;
}
clear(): InitiativeState {
const enabled = this.state.enabled;
this.state = { ...createInitialInitiativeState(), enabled, revision: this.state.revision + 1 };
return this.state;
}
dispatch(event: InitiativeEvent): InitiativeState {
switch (event.kind) {
case 'clear': {
this.state = {
...createInitialInitiativeState(),
enabled: this.state.enabled,
revision: this.state.revision + 1,
};
return this.state;
}
case 'setEnabled': {
if (this.state.enabled === event.enabled) return this.state;
this.state = {
...this.state,
revision: this.state.revision + 1,
enabled: event.enabled,
};
return this.state;
}
case 'syncPresence': {
return this.syncPresence(event.npcs, event.players, event.playersVisible);
}
case 'reorder': {
const allowed = new Set(this.state.order);
const nextOrder = event.order.filter((id) => allowed.has(id));
for (const id of this.state.order) {
if (!nextOrder.includes(id)) nextOrder.push(id);
}
if (nextOrder.length === this.state.order.length && nextOrder.every((id, i) => id === this.state.order[i])) {
return this.state;
}
this.state = ensureActiveValid({
...this.state,
revision: this.state.revision + 1,
order: nextOrder,
});
return this.state;
}
case 'setActive': {
if (event.id != null && !this.state.order.includes(event.id)) return this.state;
if (this.state.activeId === event.id) return this.state;
this.state = {
...this.state,
revision: this.state.revision + 1,
activeId: event.id,
};
return this.state;
}
case 'next': {
if (this.state.order.length === 0) {
if (this.state.activeId == null) return this.state;
this.state = { ...this.state, revision: this.state.revision + 1, activeId: null };
return this.state;
}
const cur = this.state.activeId ? this.state.order.indexOf(this.state.activeId) : -1;
const nextIdx = cur < 0 ? 0 : (cur + 1) % this.state.order.length;
const nextId = this.state.order[nextIdx] ?? null;
if (nextId === this.state.activeId) return this.state;
this.state = {
...this.state,
revision: this.state.revision + 1,
activeId: nextId,
};
return this.state;
}
case 'addManual': {
const name = event.name.trim();
if (!name) return this.state;
const id = newInitiativeManualId();
const entry: InitiativeEntry = {
id,
kind: 'manual',
name,
letter: initiativeManualLetter(name),
gradient: pickInitiativeManualGradient(),
};
this.state = {
...this.state,
revision: this.state.revision + 1,
entries: { ...this.state.entries, [id]: entry },
order: [...this.state.order, id],
activeId: this.state.activeId ?? id,
};
return this.state;
}
case 'moveToReserve': {
if (!this.state.order.includes(event.id)) return this.state;
if (!this.state.entries[event.id]) return this.state;
const order = withoutId(this.state.order, event.id);
const reserve = this.state.reserve.includes(event.id)
? this.state.reserve
: [...this.state.reserve, event.id];
this.state = ensureActiveValid({
...this.state,
revision: this.state.revision + 1,
order,
reserve,
});
return this.state;
}
case 'restoreFromReserve': {
if (!this.state.reserve.includes(event.id)) return this.state;
if (!this.state.entries[event.id]) return this.state;
const reserve = withoutId(this.state.reserve, event.id);
const order = this.state.order.includes(event.id)
? this.state.order
: [...this.state.order, event.id];
this.state = {
...this.state,
revision: this.state.revision + 1,
order,
reserve,
activeId: this.state.activeId ?? event.id,
};
return this.state;
}
case 'deleteEntry': {
if (!this.state.entries[event.id]) return this.state;
const { [event.id]: _removed, ...entries } = this.state.entries;
const { [event.id]: _c, ...conditions } = this.state.conditions;
this.state = ensureActiveValid({
...this.state,
revision: this.state.revision + 1,
entries,
conditions,
order: withoutId(this.state.order, event.id),
reserve: withoutId(this.state.reserve, event.id),
});
return this.state;
}
case 'addCondition': {
if (!this.state.entries[event.id]) return this.state;
if (!isInitiativeConditionId(event.conditionId)) return this.state;
const cur = this.state.conditions[event.id] ?? [];
if (cur.includes(event.conditionId)) return this.state;
this.state = {
...this.state,
revision: this.state.revision + 1,
conditions: {
...this.state.conditions,
[event.id]: [...cur, event.conditionId],
},
};
return this.state;
}
case 'removeCondition': {
const cur = this.state.conditions[event.id];
if (!cur?.includes(event.conditionId)) return this.state;
const next = cur.filter((c) => c !== event.conditionId);
const conditions = { ...this.state.conditions };
if (next.length === 0) delete conditions[event.id];
else conditions[event.id] = next;
this.state = {
...this.state,
revision: this.state.revision + 1,
conditions,
};
return this.state;
}
default: {
const _exhaustive: never = event;
return _exhaustive;
}
}
}
private syncPresence(
npcs: readonly InitiativePresenceNpc[],
players: readonly InitiativePresencePlayer[],
playersVisible: boolean,
): InitiativeState {
const npcByPlacement = new Map(npcs.map((n) => [n.placementId, n]));
const playerById = new Map(players.map((p) => [p.playerId, p]));
let entries: Record<string, InitiativeEntry> = { ...this.state.entries };
let order = [...this.state.order];
let reserve = [...this.state.reserve];
let conditions = { ...this.state.conditions };
let changed = false;
for (const [id, entry] of Object.entries(entries)) {
if (entry.kind === 'manual') continue;
if (entry.kind === 'npc') {
const live = npcByPlacement.get(entry.placementId);
if (!live) {
delete entries[id];
delete conditions[id];
order = withoutId(order, id);
reserve = withoutId(reserve, id);
changed = true;
continue;
}
if (entry.name !== live.name || entry.avatarAssetId !== live.avatarAssetId || entry.npcId !== live.npcId) {
entries[id] = {
...entry,
npcId: live.npcId,
name: live.name,
avatarAssetId: live.avatarAssetId,
};
changed = true;
}
continue;
}
const live = playerById.get(entry.playerId);
if (!live) {
delete entries[id];
delete conditions[id];
order = withoutId(order, id);
reserve = withoutId(reserve, id);
changed = true;
continue;
}
if (entry.name !== live.name) {
entries[id] = { ...entry, name: live.name };
changed = true;
}
}
for (const npc of npcs) {
const id = initiativeNpcEntryId(npc.placementId);
if (entries[id]) continue;
entries[id] = {
id,
kind: 'npc',
placementId: npc.placementId,
npcId: npc.npcId,
name: npc.name,
avatarAssetId: npc.avatarAssetId,
};
order.push(id);
changed = true;
}
for (const player of players) {
const id = initiativePlayerEntryId(player.playerId);
if (entries[id]) continue;
entries[id] = {
id,
kind: 'player',
playerId: player.playerId,
name: player.name,
};
order.push(id);
changed = true;
}
const wasVisible = this.state.playersVisible;
if (wasVisible && !playersVisible) {
const playerIdsInOrder = order.filter((id) => entries[id]?.kind === 'player');
if (playerIdsInOrder.length > 0) {
for (const id of playerIdsInOrder) {
order = withoutId(order, id);
if (!reserve.includes(id)) reserve.push(id);
}
changed = true;
}
}
if (this.state.playersVisible !== playersVisible) changed = true;
if (!changed) {
// Still update playersVisible if somehow same structure
if (this.state.playersVisible === playersVisible) return this.state;
}
let next: InitiativeState = {
...this.state,
revision: this.state.revision + 1,
entries,
order,
reserve,
conditions,
playersVisible,
};
next = ensureActiveValid(next);
this.state = next;
return this.state;
}
}
@@ -60,6 +60,14 @@ void test('createWindows: окно таймера закрывается с mult
assert.match(src, /closePlaySessionAuxiliaryWindows[\s\S]*closeTimerWindow/);
});
void test('createWindows: окно инициативы закрывается с multi-window', () => {
const src = readCreateWindows();
assert.ok(src.includes('openInitiativeWindow'));
assert.ok(src.includes('closeInitiativeWindow'));
assert.ok(src.includes("createWindow('initiative'"));
assert.match(src, /closePlaySessionAuxiliaryWindows[\s\S]*closeInitiativeWindow/);
});
void test('createWindows: окно НПС закрывается с multi-window', () => {
const src = readCreateWindows();
assert.ok(src.includes('openNpcsWindow'));
+51
View File
@@ -22,6 +22,7 @@ export type WindowKind =
| 'materials'
| 'playlists'
| 'timer'
| 'initiative'
| 'npcsEditor'
| 'sceneEditor'
| 'tokenPathEditor'
@@ -64,6 +65,10 @@ const PLAYLISTS_WINDOW_HEIGHT = 800;
const TIMER_WINDOW_WIDTH = 360;
const TIMER_WINDOW_HEIGHT = 420;
/** Окно трекера инициативы. */
const INITIATIVE_WINDOW_WIDTH = 920;
const INITIATIVE_WINDOW_HEIGHT = 420;
/** Редактор НПС — как основной редактор, шире инспектор. */
const NPCS_EDITOR_WINDOW_WIDTH = 1400;
const NPCS_EDITOR_WINDOW_HEIGHT = 860;
@@ -175,6 +180,7 @@ function closePlaySessionAuxiliaryWindows(): void {
closeMaterialsWindow();
closePlaylistsWindow();
closeTimerWindow();
closeInitiativeWindow();
closeNpcsWindow();
}
@@ -227,6 +233,8 @@ function pageNameForKind(kind: WindowKind): string {
return 'playlists.html';
case 'timer':
return 'timer.html';
case 'initiative':
return 'initiative.html';
case 'npcsEditor':
return 'npcsEditor.html';
case 'sceneEditor':
@@ -304,6 +312,7 @@ function windowSizeForKind(kind: WindowKind): { width: number; height: number }
if (kind === 'materials') return { width: MATERIALS_WINDOW_WIDTH, height: MATERIALS_WINDOW_HEIGHT };
if (kind === 'playlists') return { width: PLAYLISTS_WINDOW_WIDTH, height: PLAYLISTS_WINDOW_HEIGHT };
if (kind === 'timer') return { width: TIMER_WINDOW_WIDTH, height: TIMER_WINDOW_HEIGHT };
if (kind === 'initiative') return { width: INITIATIVE_WINDOW_WIDTH, height: INITIATIVE_WINDOW_HEIGHT };
if (kind === 'npcsEditor') return { width: NPCS_EDITOR_WINDOW_WIDTH, height: NPCS_EDITOR_WINDOW_HEIGHT };
if (kind === 'sceneEditor') return { width: 1280, height: 800 };
if (kind === 'tokenPathEditor') return { width: 1100, height: 760 };
@@ -620,6 +629,13 @@ export function closeTimerWindow(): void {
}
}
export function closeInitiativeWindow(): void {
const win = windows.get('initiative');
if (win && !win.isDestroyed()) {
win.close();
}
}
export function closeNpcsEditorWindow(): void {
const win = windows.get('npcsEditor');
if (win && !win.isDestroyed()) {
@@ -839,6 +855,41 @@ export function openTimerWindow(): void {
});
}
export function openInitiativeWindow(opts?: { onClosed?: () => void }): void {
const existing = windows.get('initiative');
if (existing && !existing.isDestroyed()) {
if (existing.isMinimized()) existing.restore();
existing.show();
existing.focus();
existing.moveTop();
return;
}
const parent = windows.get('control') ?? windows.get('presentation');
const win = createWindow('initiative', parent ? { parent } : undefined);
if (opts?.onClosed) {
win.once('closed', () => {
opts.onClosed?.();
});
}
const { width, height } = win.getBounds();
const display = screen.getDisplayMatching(parent?.getBounds() ?? win.getBounds());
const { x, y, width: dw, height: dh } = display.workArea;
win.setBounds({
x: Math.round(x + Math.max(0, (dw - width) / 2)),
y: Math.round(y + Math.max(0, (dh - height) / 2)),
width,
height,
});
win.webContents.once('did-finish-load', () => {
if (!win.isDestroyed()) {
win.show();
win.focus();
win.moveTop();
}
});
}
function positionNpcsEditorWindow(win: BrowserWindow): void {
const parent = windows.get('editor');
const { width, height } = win.getBounds();
+16
View File
@@ -1859,6 +1859,22 @@ export function ControlApp() {
⏱
</span>
</Button>
<Button
variant="ghost"
iconOnly
title={t('control.initiativeTool')}
ariaLabel={t('control.initiativeTool')}
data-testid="control-initiative-tool"
onClick={() => {
void api.invoke(ipcChannels.windows.openInitiative, {}).catch((err) => {
console.error('[control] openInitiative failed', err);
});
}}
>
<span className={styles.iconGlyph} aria-hidden>
⚔
</span>
</Button>
<Button
variant="ghost"
iconOnly
@@ -659,6 +659,7 @@ export const EDITOR_MESSAGES: Record<EditorLocale, Record<string, string>> = {
'control.materialsTool': 'Материалы',
'control.playlistsTool': 'Плейлисты',
'control.timerTool': 'Таймер',
'control.initiativeTool': 'Инициатива',
'control.npcsTool': 'НПС',
'sessionTimer.duration': 'Длительность (MM:SS)',
@@ -668,6 +669,37 @@ export const EDITOR_MESSAGES: Record<EditorLocale, Record<string, string>> = {
'sessionTimer.showToPlayers': 'Показать игрокам',
'sessionTimer.positionHint':
'Когда показ включён, перетащите таймер на предпросмотре пульта; углы — размер, ручка сверху — поворот.',
'initiative.next': 'Следующий',
'initiative.queue': 'Очередь',
'initiative.queueEmpty': 'Очередь пуста — добавьте вручную или разместите НПС на сцене',
'initiative.reserve': 'Запас',
'initiative.reserveEmpty': 'Запас пуст',
'initiative.addManual': 'Добавить',
'initiative.manualPlaceholder': 'Имя вручную',
'initiative.toReserve': 'В запас',
'initiative.restore': 'Вернуть',
'initiative.delete': 'Удалить',
'initiative.conditions': 'Состояния',
'initiative.conditionsEmpty': 'Все состояния уже добавлены',
'initiative.removeCondition': 'Убрать состояние',
'initiative.condition.frightened': 'Испуган',
'initiative.condition.exhaustion': 'Истощение',
'initiative.condition.concentration': 'Концентрация',
'initiative.condition.invisible': 'Невидимый',
'initiative.condition.incapacitated': 'Недееспособен',
'initiative.condition.petrified': 'Окаменевший',
'initiative.condition.restrained': 'Опутан',
'initiative.condition.blinded': 'Ослеплён',
'initiative.condition.poisoned': 'Отравлен',
'initiative.condition.charmed': 'Очарован',
'initiative.condition.stunned': 'Ошеломлён',
'initiative.condition.paralyzed': 'Парализован',
'initiative.condition.prone': 'Сбит с ног',
'initiative.condition.grappled': 'Схвачен',
'initiative.condition.unconscious': 'Без сознания',
'initiative.condition.deafened': 'Оглохший',
'control.descriptionMissing': 'Описание отсутствует',
'control.effects': 'ЭФФЕКТЫ',
'control.tools': 'Очистка',
@@ -1359,6 +1391,7 @@ export const EDITOR_MESSAGES: Record<EditorLocale, Record<string, string>> = {
'control.materialsTool': 'Materials',
'control.playlistsTool': 'Playlists',
'control.timerTool': 'Timer',
'control.initiativeTool': 'Initiative',
'control.npcsTool': 'NPCs',
'sessionTimer.duration': 'Duration (MM:SS)',
@@ -1368,6 +1401,37 @@ export const EDITOR_MESSAGES: Record<EditorLocale, Record<string, string>> = {
'sessionTimer.showToPlayers': 'Show to players',
'sessionTimer.positionHint':
'When shown, drag the timer on the control preview; corners resize, the top handle rotates.',
'initiative.next': 'Next',
'initiative.queue': 'Queue',
'initiative.queueEmpty': 'Queue is empty — add manually or place NPCs on the scene',
'initiative.reserve': 'Reserve',
'initiative.reserveEmpty': 'Reserve is empty',
'initiative.addManual': 'Add',
'initiative.manualPlaceholder': 'Manual name',
'initiative.toReserve': 'To reserve',
'initiative.restore': 'Restore',
'initiative.delete': 'Delete',
'initiative.conditions': 'Conditions',
'initiative.conditionsEmpty': 'All conditions already added',
'initiative.removeCondition': 'Remove condition',
'initiative.condition.frightened': 'Frightened',
'initiative.condition.exhaustion': 'Exhaustion',
'initiative.condition.concentration': 'Concentration',
'initiative.condition.invisible': 'Invisible',
'initiative.condition.incapacitated': 'Incapacitated',
'initiative.condition.petrified': 'Petrified',
'initiative.condition.restrained': 'Restrained',
'initiative.condition.blinded': 'Blinded',
'initiative.condition.poisoned': 'Poisoned',
'initiative.condition.charmed': 'Charmed',
'initiative.condition.stunned': 'Stunned',
'initiative.condition.paralyzed': 'Paralyzed',
'initiative.condition.prone': 'Prone',
'initiative.condition.grappled': 'Grappled',
'initiative.condition.unconscious': 'Unconscious',
'initiative.condition.deafened': 'Deafened',
'control.descriptionMissing': 'No description',
'control.effects': 'EFFECTS',
'control.tools': 'Cleanup',
+13
View File
@@ -0,0 +1,13 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="icon" href="/app-window-icon.png" type="image/png" />
<title>TTRPG</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/initiative/main.tsx"></script>
</body>
</html>
@@ -0,0 +1,222 @@
.page {
height: 100vh;
box-sizing: border-box;
padding: 14px 16px;
display: flex;
flex-direction: column;
gap: 10px;
background: var(--bg);
color: var(--text);
overflow: auto;
}
.toolbar {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 10px;
}
.addRow {
display: flex;
flex: 1;
gap: 8px;
min-width: 220px;
}
.addRow > :first-child {
flex: 1;
}
.sectionLabel {
font-size: var(--text-xs);
font-weight: 800;
letter-spacing: 0.06em;
color: var(--text2);
text-transform: uppercase;
}
.queue {
display: flex;
flex-direction: row;
align-items: flex-start;
gap: 12px;
overflow-x: auto;
overflow-y: visible;
padding: 8px 4px 12px;
min-height: 160px;
}
.empty {
color: var(--text2);
font-size: var(--text-sm);
padding: 12px 4px;
}
.slot {
position: relative;
flex: 0 0 auto;
width: 110px;
display: flex;
flex-direction: column;
align-items: center;
gap: 6px;
padding: 8px 6px;
border-radius: var(--radius-sm);
border: 1px solid transparent;
background: transparent;
cursor: grab;
user-select: none;
overflow: visible;
}
.slot:active {
cursor: grabbing;
}
.slotActive {
border-color: rgba(245, 197, 66, 0.55);
background: rgba(245, 197, 66, 0.08);
}
.slotActive .avatar {
border-color: #f5c542;
box-shadow:
0 0 0 2px rgba(0, 0, 0, 0.45),
0 0 12px rgba(245, 197, 66, 0.45);
}
.avatar {
width: 64px;
height: 64px;
border-radius: 50%;
border: 3px solid #3f3f46;
overflow: hidden;
display: flex;
align-items: center;
justify-content: center;
background: #18181b;
flex-shrink: 0;
}
.avatarImg {
width: 100%;
height: 100%;
object-fit: cover;
}
.letter {
font-size: 26px;
font-weight: 800;
color: #f8fafc;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.45);
}
.slotName {
width: 100%;
text-align: center;
font-size: 12px;
font-weight: 700;
line-height: 1.2;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.slotActions {
display: flex;
gap: 4px;
}
.miniBtn {
appearance: none;
width: 22px;
height: 22px;
border-radius: 6px;
border: 1px solid var(--stroke);
background: var(--color-overlay-dark-3, rgba(0, 0, 0, 0.35));
color: var(--text);
cursor: pointer;
font-size: 14px;
line-height: 1;
display: inline-flex;
align-items: center;
justify-content: center;
}
.miniBtn:hover {
border-color: var(--accent, #a78bfa);
}
.conditionMenu {
position: fixed;
z-index: 10000;
box-sizing: border-box;
padding: 6px;
border-radius: var(--radius-sm);
border: 1px solid var(--stroke);
background: var(--bg-elevated, #111827);
box-shadow: 0 10px 28px rgba(0, 0, 0, 0.45);
overflow-x: hidden;
overflow-y: auto;
}
.conditionItem {
display: block;
width: 100%;
text-align: left;
appearance: none;
border: none;
background: transparent;
color: var(--text);
padding: 6px 8px;
border-radius: 6px;
cursor: pointer;
font-size: 13px;
}
.conditionItem:hover {
background: rgba(255, 255, 255, 0.06);
}
.conditionEmpty {
color: var(--text2);
font-size: 12px;
padding: 6px 8px;
}
.reserve {
display: flex;
flex-direction: column;
gap: 6px;
padding-bottom: 8px;
}
.reserveRow {
display: flex;
align-items: center;
gap: 10px;
padding: 6px 8px;
border-radius: var(--radius-sm);
border: 1px solid var(--stroke);
background: var(--color-overlay-dark-3, rgba(0, 0, 0, 0.25));
}
.reserveRow .avatar {
width: 36px;
height: 36px;
border-width: 2px;
}
.reserveRow .letter {
font-size: 16px;
}
.reserveName {
flex: 1;
font-size: var(--text-sm);
font-weight: 600;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
+381
View File
@@ -0,0 +1,381 @@
import React, { useEffect, useLayoutEffect, useMemo, useRef, useState } from 'react';
import { createPortal } from 'react-dom';
import { ipcChannels } from '../../shared/ipc/contracts';
import {
INITIATIVE_CONDITION_IDS,
type InitiativeConditionId,
type InitiativeEntry,
} from '../../shared/types/initiative';
import { useEditorI18n } from '../editor/i18n/EditorI18nContext';
import { getDndApi } from '../shared/dndApi';
import { InitiativeConditionChips } from '../shared/initiative/InitiativeConditionChips';
import { useInitiativeState } from '../shared/initiative/useInitiativeState';
import { usePlayerImageUrl } from '../shared/playerToken/usePlayerImageUrl';
import { useAssetUrl } from '../shared/useAssetImageUrl';
import { Button, Input } from '../shared/ui/controls';
import styles from './InitiativeApp.module.css';
const DND_MIME = 'application/x-dnd-initiative-entry-id';
const CONDITION_MENU_WIDTH = 200;
/** Компактная высота меню; фактическая не больше доступного места на экране. */
const CONDITION_MENU_MAX_H = 220;
const CONDITION_MENU_GAP = 6;
const CONDITION_MENU_EDGE = 8;
function EntryAvatar({ entry }: { entry: InitiativeEntry }) {
if (entry.kind === 'manual') {
return (
<div className={styles.avatar} style={{ background: entry.gradient }} aria-hidden>
<span className={styles.letter}>{entry.letter}</span>
</div>
);
}
if (entry.kind === 'npc') {
return <NpcAvatar assetId={entry.avatarAssetId} name={entry.name} />;
}
return <PlayerAvatar playerId={entry.playerId} name={entry.name} />;
}
function NpcAvatar({ assetId, name }: { assetId: string | null; name: string }) {
const url = useAssetUrl(assetId as import('../../shared/types').AssetId | null);
if (url) {
return (
<div className={styles.avatar}>
<img src={url} alt="" className={styles.avatarImg} />
</div>
);
}
const letter = (name.trim()[0] ?? '?').toUpperCase();
return (
<div className={styles.avatar} style={{ background: 'linear-gradient(135deg,#334155,#0f172a)' }}>
<span className={styles.letter}>{letter}</span>
</div>
);
}
function PlayerAvatar({ playerId, name }: { playerId: string; name: string }) {
const url = usePlayerImageUrl(playerId as import('../../shared/types').PlayerId);
if (url) {
return (
<div className={styles.avatar}>
<img src={url} alt="" className={styles.avatarImg} />
</div>
);
}
const letter = (name.trim()[0] ?? '?').toUpperCase();
return (
<div className={styles.avatar} style={{ background: 'linear-gradient(135deg,#1d4ed8,#0f172a)' }}>
<span className={styles.letter}>{letter}</span>
</div>
);
}
function QueueSlot({
entry,
active,
conditions,
onSelect,
onRemove,
onDragStart,
onDragOver,
onDrop,
conditionsOpen,
onToggleConditions,
onAddCondition,
onRemoveCondition,
}: {
entry: InitiativeEntry;
active: boolean;
conditions: readonly InitiativeConditionId[];
onSelect: () => void;
onRemove: () => void;
onDragStart: (e: React.DragEvent) => void;
onDragOver: (e: React.DragEvent) => void;
onDrop: (e: React.DragEvent) => void;
conditionsOpen: boolean;
onToggleConditions: () => void;
onAddCondition: (id: InitiativeConditionId) => void;
onRemoveCondition: (id: InitiativeConditionId) => void;
}) {
const { t } = useEditorI18n();
const available = INITIATIVE_CONDITION_IDS.filter((id) => !conditions.includes(id));
const addBtnRef = useRef<HTMLButtonElement | null>(null);
const [menuPos, setMenuPos] = useState<{ top: number; left: number; maxHeight: number } | null>(
null,
);
useLayoutEffect(() => {
if (!conditionsOpen) {
setMenuPos(null);
return;
}
const btn = addBtnRef.current;
if (!btn) return;
const place = () => {
const r = btn.getBoundingClientRect();
const left = Math.max(
CONDITION_MENU_EDGE,
Math.min(
window.innerWidth - CONDITION_MENU_WIDTH - CONDITION_MENU_EDGE,
r.left,
),
);
const spaceBelow = window.innerHeight - r.bottom - CONDITION_MENU_GAP - CONDITION_MENU_EDGE;
const spaceAbove = r.top - CONDITION_MENU_GAP - CONDITION_MENU_EDGE;
// Предпочитаем под кнопкой; если снизу мало места — над ней.
const openBelow = spaceBelow >= 120 || spaceBelow >= spaceAbove;
const available = Math.max(80, openBelow ? spaceBelow : spaceAbove);
const maxHeight = Math.min(CONDITION_MENU_MAX_H, available);
const top = openBelow
? r.bottom + CONDITION_MENU_GAP
: Math.max(CONDITION_MENU_EDGE, r.top - CONDITION_MENU_GAP - maxHeight);
setMenuPos({ top, left, maxHeight });
};
place();
window.addEventListener('resize', place);
window.addEventListener('scroll', place, true);
return () => {
window.removeEventListener('resize', place);
window.removeEventListener('scroll', place, true);
};
}, [conditionsOpen]);
useEffect(() => {
if (!conditionsOpen) return;
const onDown = (e: MouseEvent) => {
const target = e.target as Node | null;
if (addBtnRef.current?.contains(target)) return;
const menu = document.getElementById(`initiative-condition-menu-${entry.id}`);
if (menu?.contains(target)) return;
onToggleConditions();
};
document.addEventListener('mousedown', onDown);
return () => document.removeEventListener('mousedown', onDown);
}, [conditionsOpen, entry.id, onToggleConditions]);
return (
<div
className={[styles.slot, active ? styles.slotActive : ''].filter(Boolean).join(' ')}
data-testid={`initiative-slot-${entry.id}`}
data-active={active ? '1' : '0'}
draggable
onDragStart={onDragStart}
onDragOver={onDragOver}
onDrop={onDrop}
onClick={onSelect}
>
<EntryAvatar entry={entry} />
<div className={styles.slotName} title={entry.name}>
{entry.name}
</div>
<InitiativeConditionChips
conditions={conditions}
removable
onRemove={onRemoveCondition}
/>
<div className={styles.slotActions}>
<button
ref={addBtnRef}
type="button"
className={styles.miniBtn}
title={t('initiative.conditions')}
onClick={(e) => {
e.stopPropagation();
onToggleConditions();
}}
>
+
</button>
<button
type="button"
className={styles.miniBtn}
title={t('initiative.toReserve')}
onClick={(e) => {
e.stopPropagation();
onRemove();
}}
>
×
</button>
</div>
{conditionsOpen && menuPos
? createPortal(
<div
id={`initiative-condition-menu-${entry.id}`}
className={styles.conditionMenu}
style={{
top: menuPos.top,
left: menuPos.left,
width: CONDITION_MENU_WIDTH,
maxHeight: menuPos.maxHeight,
}}
onClick={(e) => e.stopPropagation()}
onMouseDown={(e) => e.stopPropagation()}
>
{available.length === 0 ? (
<div className={styles.conditionEmpty}>{t('initiative.conditionsEmpty')}</div>
) : (
available.map((id) => (
<button
key={id}
type="button"
className={styles.conditionItem}
onClick={() => onAddCondition(id)}
>
{t(`initiative.condition.${id}`)}
</button>
))
)}
</div>,
document.body,
)
: null}
</div>
);
}
export function InitiativeApp() {
const { t } = useEditorI18n();
const api = getDndApi();
const [state, initiativeApi] = useInitiativeState();
const [manualName, setManualName] = useState('');
const [conditionsFor, setConditionsFor] = useState<string | null>(null);
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
if (e.key === 'Escape') {
void api.invoke(ipcChannels.windows.closeInitiative, {});
}
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, [api]);
const orderEntries = useMemo(() => {
if (!state) return [];
return state.order.map((id) => state.entries[id]).filter(Boolean) as InitiativeEntry[];
}, [state]);
const reserveEntries = useMemo(() => {
if (!state) return [];
return state.reserve.map((id) => state.entries[id]).filter(Boolean) as InitiativeEntry[];
}, [state]);
if (!state) {
return <div className={styles.page} data-testid="initiative-app" />;
}
const reorderDrop = (targetId: string, e: React.DragEvent) => {
e.preventDefault();
const fromId = e.dataTransfer.getData(DND_MIME);
if (!fromId || fromId === targetId) return;
const next = [...state.order];
const fromIdx = next.indexOf(fromId);
const toIdx = next.indexOf(targetId);
if (fromIdx < 0 || toIdx < 0) return;
next.splice(fromIdx, 1);
next.splice(toIdx, 0, fromId);
void initiativeApi.dispatch({ kind: 'reorder', order: next });
};
const addManual = () => {
const name = manualName.trim();
if (!name) return;
void initiativeApi.dispatch({ kind: 'addManual', name });
setManualName('');
};
return (
<div className={styles.page} data-testid="initiative-app">
<div className={styles.toolbar}>
<Button variant="primary" onClick={() => void initiativeApi.dispatch({ kind: 'next' })}>
{t('initiative.next')}
</Button>
<div className={styles.addRow}>
<Input
value={manualName}
onChange={setManualName}
placeholder={t('initiative.manualPlaceholder')}
onKeyDown={(e) => {
if (e.key === 'Enter') {
e.preventDefault();
addManual();
}
}}
/>
<Button variant="ghost" onClick={addManual}>
{t('initiative.addManual')}
</Button>
</div>
</div>
<div className={styles.sectionLabel}>{t('initiative.queue')}</div>
<div className={styles.queue} data-testid="initiative-queue">
{orderEntries.length === 0 ? (
<div className={styles.empty}>{t('initiative.queueEmpty')}</div>
) : (
orderEntries.map((entry) => (
<QueueSlot
key={entry.id}
entry={entry}
active={state.activeId === entry.id}
conditions={state.conditions[entry.id] ?? []}
onSelect={() => void initiativeApi.dispatch({ kind: 'setActive', id: entry.id })}
onRemove={() => void initiativeApi.dispatch({ kind: 'moveToReserve', id: entry.id })}
onDragStart={(e) => {
e.dataTransfer.setData(DND_MIME, entry.id);
e.dataTransfer.effectAllowed = 'move';
}}
onDragOver={(e) => {
e.preventDefault();
e.dataTransfer.dropEffect = 'move';
}}
onDrop={(e) => reorderDrop(entry.id, e)}
conditionsOpen={conditionsFor === entry.id}
onToggleConditions={() =>
setConditionsFor((cur) => (cur === entry.id ? null : entry.id))
}
onAddCondition={(conditionId) => {
void initiativeApi.dispatch({ kind: 'addCondition', id: entry.id, conditionId });
setConditionsFor(null);
}}
onRemoveCondition={(conditionId) => {
void initiativeApi.dispatch({ kind: 'removeCondition', id: entry.id, conditionId });
}}
/>
))
)}
</div>
<div className={styles.sectionLabel}>{t('initiative.reserve')}</div>
<div className={styles.reserve} data-testid="initiative-reserve">
{reserveEntries.length === 0 ? (
<div className={styles.empty}>{t('initiative.reserveEmpty')}</div>
) : (
reserveEntries.map((entry) => (
<div key={entry.id} className={styles.reserveRow}>
<EntryAvatar entry={entry} />
<span className={styles.reserveName}>{entry.name}</span>
<Button
variant="ghost"
onClick={() => void initiativeApi.dispatch({ kind: 'restoreFromReserve', id: entry.id })}
>
{t('initiative.restore')}
</Button>
{entry.kind === 'manual' ? (
<Button
variant="ghost"
onClick={() => void initiativeApi.dispatch({ kind: 'deleteEntry', id: entry.id })}
>
{t('initiative.delete')}
</Button>
) : null}
</div>
))
)}
</div>
</div>
);
}
+23
View File
@@ -0,0 +1,23 @@
import React from 'react';
import { createRoot } from 'react-dom/client';
import '../shared/ui/globals.css';
import { EditorI18nProvider } from '../editor/i18n/EditorI18nContext';
import { WindowErrorBoundary } from '../shared/ui/WindowErrorBoundary';
import { InitiativeApp } from './InitiativeApp';
const rootEl = document.getElementById('root');
if (!rootEl) {
throw new Error('Missing #root element');
}
createRoot(rootEl).render(
<React.StrictMode>
<WindowErrorBoundary title="Initiative">
<EditorI18nProvider>
<InitiativeApp />
</EditorI18nProvider>
</WindowErrorBoundary>
</React.StrictMode>,
);
+4 -1
View File
@@ -2,6 +2,7 @@ import React from 'react';
import { createRoot } from 'react-dom/client';
import '../shared/ui/globals.css';
import { EditorI18nProvider } from '../editor/i18n/EditorI18nContext';
import { WindowErrorBoundary } from '../shared/ui/WindowErrorBoundary';
import { PresentationApp } from './PresentationApp';
@@ -14,7 +15,9 @@ if (!rootEl) {
createRoot(rootEl).render(
<React.StrictMode>
<WindowErrorBoundary title="Презентация">
<PresentationApp />
<EditorI18nProvider>
<PresentationApp />
</EditorI18nProvider>
</WindowErrorBoundary>
</React.StrictMode>,
);
@@ -0,0 +1,55 @@
.row {
display: flex;
flex-wrap: wrap;
gap: 4px;
justify-content: center;
max-width: none;
width: 100%;
pointer-events: none;
}
.compact {
gap: 3px;
}
.chip {
display: inline-flex;
align-items: center;
gap: 4px;
padding: 2px 8px;
border-radius: 999px;
border: 1px solid rgba(96, 165, 250, 0.75);
background: rgba(15, 23, 42, 0.85);
color: #93c5fd;
font-size: 11px;
font-weight: 600;
line-height: 1.2;
white-space: nowrap;
pointer-events: auto;
}
.compact .chip {
font-size: 9px;
padding: 1px 6px;
}
.chipLabel {
pointer-events: none;
}
.chipRemove {
appearance: none;
border: none;
background: transparent;
color: inherit;
padding: 0;
margin: 0;
cursor: pointer;
font-size: 12px;
line-height: 1;
opacity: 0.85;
}
.chipRemove:hover {
opacity: 1;
}
@@ -0,0 +1,43 @@
import React from 'react';
import type { InitiativeConditionId } from '../../../shared/types/initiative';
import { useEditorI18n } from '../../editor/i18n/EditorI18nContext';
import styles from './InitiativeConditionChips.module.css';
export function InitiativeConditionChips({
conditions,
removable = false,
onRemove,
compact = false,
}: {
conditions: readonly InitiativeConditionId[];
removable?: boolean;
onRemove?: (id: InitiativeConditionId) => void;
compact?: boolean;
}) {
const { t } = useEditorI18n();
if (conditions.length === 0) return null;
return (
<div className={[styles.row, compact ? styles.compact : ''].filter(Boolean).join(' ')}>
{conditions.map((id) => (
<span key={id} className={styles.chip} data-testid={`initiative-condition-${id}`}>
<span className={styles.chipLabel}>{t(`initiative.condition.${id}`)}</span>
{removable ? (
<button
type="button"
className={styles.chipRemove}
aria-label={t('initiative.removeCondition')}
onClick={(e) => {
e.stopPropagation();
onRemove?.(id);
}}
>
×
</button>
) : null}
</span>
))}
</div>
);
}
@@ -0,0 +1,13 @@
.wrap {
position: absolute;
left: 50%;
top: 100%;
transform: translateX(-50%);
display: flex;
flex-direction: column;
align-items: center;
gap: 4px;
margin-top: 4px;
z-index: 3;
pointer-events: none;
}
@@ -0,0 +1,27 @@
import React from 'react';
import type { InitiativeConditionId } from '../../../shared/types/initiative';
import { InitiativeConditionChips } from './InitiativeConditionChips';
import styles from './TokenInitiativeDecor.module.css';
export {
initiativeConditionsForNpc,
initiativeConditionsForPlayer,
initiativeHighlightForNpc,
initiativeHighlightForPlayer,
} from './initiativeSceneHelpers';
/** Чипы состояний под токеном (видны и на презентации). */
export function TokenInitiativeDecor({
conditions,
}: {
conditions: readonly InitiativeConditionId[];
}) {
if (conditions.length === 0) return null;
return (
<div className={styles.wrap}>
<InitiativeConditionChips conditions={conditions} compact />
</div>
);
}
@@ -0,0 +1,37 @@
import type { InitiativeConditionId, InitiativeState } from '../../../shared/types/initiative';
import {
initiativeNpcEntryId,
initiativePlayerEntryId,
} from '../../../shared/types/initiative';
export function initiativeHighlightForNpc(
state: InitiativeState | null | undefined,
placementId: string,
): boolean {
if (!state?.enabled || !state.activeId) return false;
return state.activeId === initiativeNpcEntryId(placementId);
}
export function initiativeHighlightForPlayer(
state: InitiativeState | null | undefined,
playerId: string,
): boolean {
if (!state?.enabled || !state.activeId) return false;
return state.activeId === initiativePlayerEntryId(playerId);
}
export function initiativeConditionsForNpc(
state: InitiativeState | null | undefined,
placementId: string,
): InitiativeConditionId[] {
if (!state) return [];
return state.conditions[initiativeNpcEntryId(placementId)] ?? [];
}
export function initiativeConditionsForPlayer(
state: InitiativeState | null | undefined,
playerId: string,
): InitiativeConditionId[] {
if (!state) return [];
return state.conditions[initiativePlayerEntryId(playerId)] ?? [];
}
@@ -0,0 +1,33 @@
import { useEffect, useState } from 'react';
import { ipcChannels } from '../../../shared/ipc/contracts';
import type { InitiativeEvent, InitiativeState } from '../../../shared/types';
import { getDndApi } from '../dndApi';
export function useInitiativeState(): readonly [
InitiativeState | null,
{ dispatch: (event: InitiativeEvent) => Promise<InitiativeState> },
] {
const api = getDndApi();
const [state, setState] = useState<InitiativeState | null>(null);
useEffect(() => {
void api.invoke(ipcChannels.initiative.getState, {}).then((r) => {
setState(r.state);
});
return api.on(ipcChannels.initiative.stateChanged, ({ state: next }) => {
setState(next);
});
}, [api]);
return [
state,
{
dispatch: async (event) => {
const r = await api.invoke(ipcChannels.initiative.dispatch, { event });
setState(r.state);
return r.state;
},
},
] as const;
}
@@ -30,6 +30,27 @@
cursor: grabbing;
}
.initiativeActive {
z-index: 10;
}
/* Кольцо строго по центру круга токена (обёртка = sizePx × sizePx). */
.initiativeActive::before {
content: '';
position: absolute;
left: 50%;
top: 50%;
width: 100%;
height: 100%;
transform: translate(-50%, -50%);
border-radius: 50%;
border: 3px solid #f59e0b;
background: transparent;
box-shadow: none;
pointer-events: none;
z-index: 1;
}
.resizeHandle {
position: absolute;
right: -5px;
@@ -17,6 +17,12 @@ import { useAssetUrl } from '../useAssetImageUrl';
import { PlayerTokenView } from './PlayerTokenView';
import { useLiveDragBroadcast, useLiveResizeBroadcast } from './useLiveDragBroadcast';
import {
TokenInitiativeDecor,
initiativeConditionsForNpc,
initiativeHighlightForNpc,
} from '../initiative/TokenInitiativeDecor';
import { useInitiativeState } from '../initiative/useInitiativeState';
import styles from './SceneNpcTokensOverlay.module.css';
type Viewport = { x: number; y: number; w: number; h: number };
@@ -48,6 +54,8 @@ function NpcSprite({
resizeTitle,
onContextMenu,
snapNorm,
initiativeActive = false,
initiativeConditions = [],
}: {
placement: SceneNpcToken;
npc: ProjectNpc;
@@ -66,6 +74,8 @@ function NpcSprite({
resizeTitle?: string;
onContextMenu?: (e: React.MouseEvent, placement: SceneNpcToken) => void;
snapNorm?: (nx: number, ny: number) => { nx: number; ny: number };
initiativeActive?: boolean;
initiativeConditions?: readonly import('../../../shared/types/initiative').InitiativeConditionId[];
}) {
const imageUrl = useAssetUrl(npc.avatarAssetId);
const [localPos, setLocalPos] = useState<{ nx: number; ny: number } | null>(null);
@@ -123,8 +133,15 @@ function NpcSprite({
return (
<div
className={[styles.token, canDrag ? styles.editable : ''].filter(Boolean).join(' ')}
className={[
styles.token,
canDrag ? styles.editable : '',
initiativeActive ? styles.initiativeActive : '',
]
.filter(Boolean)
.join(' ')}
data-testid={`session-npc-token-${placement.id}`}
data-initiative-active={initiativeActive ? '1' : '0'}
style={{
left: viewport.x + pos.nx * viewport.w,
top: viewport.y + pos.ny * viewport.h,
@@ -189,6 +206,7 @@ function NpcSprite({
sizePx={sizePx}
inactive={inactive}
/>
<TokenInitiativeDecor conditions={initiativeConditions} />
{canResize ? (
<div
className={styles.resizeHandle}
@@ -258,6 +276,7 @@ export function SceneNpcTokensOverlay({
poseOverrides?: Record<string, { nx: number; ny: number }> | null;
dragEnabledById?: Record<string, boolean> | null;
}) {
const [initiative] = useInitiativeState();
if (!viewport) return null;
const byId = new Map(library.map((npc) => [npc.id, npc]));
const displayScale = session?.scale ?? DEFAULT_NPC_TOKEN_SESSION_SCALE;
@@ -288,6 +307,8 @@ export function SceneNpcTokensOverlay({
gridFit={gridFit}
disposition={disposition}
inactive={inactive}
initiativeActive={initiativeHighlightForNpc(initiative, key)}
initiativeConditions={initiativeConditionsForNpc(initiative, key)}
{...(onMove ? { onMove } : {})}
{...(onResize ? { onResize } : {})}
{...(resizeTitle ? { resizeTitle } : {})}
@@ -14,6 +14,12 @@ import { usePlayerImageUrl } from './usePlayerImageUrl';
import { PlayerTokenView } from './PlayerTokenView';
import { useLiveDragBroadcast, useLiveResizeBroadcast } from './useLiveDragBroadcast';
import {
TokenInitiativeDecor,
initiativeConditionsForPlayer,
initiativeHighlightForPlayer,
} from '../initiative/TokenInitiativeDecor';
import { useInitiativeState } from '../initiative/useInitiativeState';
import styles from './SceneNpcTokensOverlay.module.css';
type Viewport = { x: number; y: number; w: number; h: number };
@@ -31,6 +37,8 @@ function PlayerSprite({
onResize,
resizeTitle,
snapNorm,
initiativeActive = false,
initiativeConditions = [],
}: {
player: AppPlayer;
nx: number;
@@ -44,6 +52,8 @@ function PlayerSprite({
onResize?: (playerId: string, sizeN: number) => void;
resizeTitle?: string;
snapNorm?: (nx: number, ny: number) => { nx: number; ny: number };
initiativeActive?: boolean;
initiativeConditions?: readonly import('../../../shared/types/initiative').InitiativeConditionId[];
}) {
const imageUrl = usePlayerImageUrl(player.id);
const [localPos, setLocalPos] = useState<{ nx: number; ny: number } | null>(null);
@@ -100,8 +110,15 @@ function PlayerSprite({
return (
<div
className={[styles.token, editable ? styles.editable : ''].filter(Boolean).join(' ')}
className={[
styles.token,
editable ? styles.editable : '',
initiativeActive ? styles.initiativeActive : '',
]
.filter(Boolean)
.join(' ')}
data-testid={`session-player-token-${player.id}`}
data-initiative-active={initiativeActive ? '1' : '0'}
style={{
left: viewport.x + pos.nx * viewport.w,
top: viewport.y + pos.ny * viewport.h,
@@ -155,6 +172,7 @@ function PlayerSprite({
imageScale={player.imageScale}
sizePx={sizePx}
/>
<TokenInitiativeDecor conditions={initiativeConditions} />
{canResize ? (
<div
className={styles.resizeHandle}
@@ -218,6 +236,7 @@ export function ScenePlayerTokensOverlay({
resizeTitle?: string;
snapNorm?: (nx: number, ny: number) => { nx: number; ny: number };
}) {
const [initiative] = useInitiativeState();
if (!viewport || !session?.visible) return null;
const byId = new Map(library.map((p) => [String(p.id), p]));
const gridFit = sceneGridTokenFitFactor(grid);
@@ -238,6 +257,8 @@ export function ScenePlayerTokensOverlay({
editable={editable}
displayScale={displayScale}
gridFit={gridFit}
initiativeActive={initiativeHighlightForPlayer(initiative, playerId)}
initiativeConditions={initiativeConditionsForPlayer(initiative, playerId)}
{...(onMove ? { onMove } : {})}
{...(onResize ? { onResize } : {})}
{...(resizeTitle ? { resizeTitle } : {})}
@@ -14,6 +14,7 @@ const SECONDARY_WINDOW_MAINS = [
'materials/main.tsx',
'playlists/main.tsx',
'timer/main.tsx',
'initiative/main.tsx',
'sceneEditor/main.tsx',
'sceneDescription/main.tsx',
'control/main.tsx',
@@ -148,6 +149,12 @@ void test('ControlApp: Timer tool opens window', () => {
assert.ok(src.includes('SessionTimerLayer'));
});
void test('ControlApp: Initiative tool opens window', () => {
const src = fs.readFileSync(path.join(rendererRoot, 'control/ControlApp.tsx'), 'utf8');
assert.ok(src.includes('data-testid="control-initiative-tool"'));
assert.ok(src.includes('windows.openInitiative'));
});
void test('PlayerTokenView: name plate shows full text without ellipsis', () => {
const css = fs.readFileSync(
path.join(rendererRoot, 'shared/playerToken/PlayerTokenView.module.css'),
+2
View File
@@ -24,6 +24,7 @@ export type AppWindowKind =
| 'materials'
| 'playlists'
| 'timer'
| 'initiative'
| 'npcsEditor'
| 'sceneEditor'
| 'tokenPathEditor'
@@ -38,6 +39,7 @@ const WINDOW_SUFFIX: Record<AppWindowKind, { ru: string; en: string }> = {
materials: { ru: 'Материалы', en: 'Materials' },
playlists: { ru: 'Плейлисты', en: 'Playlists' },
timer: { ru: 'Таймер', en: 'Timer' },
initiative: { ru: 'Инициатива', en: 'Initiative' },
npcsEditor: { ru: 'НПС', en: 'NPCs' },
sceneEditor: { ru: 'Редактор сцены', en: 'Scene editor' },
tokenPathEditor: { ru: 'Движение токена', en: 'Token path' },
+27
View File
@@ -57,6 +57,8 @@ import type {
SceneViewState,
SessionTimerEvent,
SessionTimerState,
InitiativeEvent,
InitiativeState,
TokenId,
TokenPathSessionEvent,
TokenPathSessionState,
@@ -167,6 +169,8 @@ export const ipcChannels = {
closePlaylists: 'windows.closePlaylists',
openTimer: 'windows.openTimer',
closeTimer: 'windows.closeTimer',
openInitiative: 'windows.openInitiative',
closeInitiative: 'windows.closeInitiative',
openNpcsEditor: 'windows.openNpcsEditor',
closeNpcsEditor: 'windows.closeNpcsEditor',
openNpcs: 'windows.openNpcs',
@@ -209,6 +213,11 @@ export const ipcChannels = {
dispatch: 'sessionTimer.dispatch',
stateChanged: 'sessionTimer.stateChanged',
},
initiative: {
getState: 'initiative.getState',
dispatch: 'initiative.dispatch',
stateChanged: 'initiative.stateChanged',
},
sceneDarkness: {
getState: 'sceneDarkness.getState',
dispatch: 'sceneDarkness.dispatch',
@@ -367,6 +376,7 @@ export type IpcEventMap = {
[ipcChannels.materialsOverlay.stateChanged]: { state: MaterialsOverlayState };
[ipcChannels.npcsOverlay.stateChanged]: { state: NpcsOverlayState };
[ipcChannels.sessionTimer.stateChanged]: { state: SessionTimerState };
[ipcChannels.initiative.stateChanged]: { state: InitiativeState };
[ipcChannels.sceneDarkness.stateChanged]: { state: SceneDarknessState };
[ipcChannels.sceneMarker.stateChanged]: { state: SceneMarkerState };
[ipcChannels.sceneTraps.stateChanged]: { state: SceneTrapsState };
@@ -804,6 +814,14 @@ export type IpcInvokeMap = {
req: Record<string, never>;
res: { ok: true };
};
[ipcChannels.windows.openInitiative]: {
req: Record<string, never>;
res: { ok: true };
};
[ipcChannels.windows.closeInitiative]: {
req: Record<string, never>;
res: { ok: true };
};
[ipcChannels.windows.openNpcsEditor]: {
req: Record<string, never>;
res: { ok: true };
@@ -868,6 +886,14 @@ export type IpcInvokeMap = {
req: { event: SessionTimerEvent };
res: { state: SessionTimerState };
};
[ipcChannels.initiative.getState]: {
req: Record<string, never>;
res: { state: InitiativeState };
};
[ipcChannels.initiative.dispatch]: {
req: { event: InitiativeEvent };
res: { state: InitiativeState };
};
[ipcChannels.effects.getState]: {
req: Record<string, never>;
res: { state: EffectsState };
@@ -1121,6 +1147,7 @@ export type LegacyIpcEventMap = {
[ipcChannels.materialsOverlay.stateChanged]: { state: MaterialsOverlayState };
[ipcChannels.npcsOverlay.stateChanged]: { state: NpcsOverlayState };
[ipcChannels.sessionTimer.stateChanged]: { state: SessionTimerState };
[ipcChannels.initiative.stateChanged]: { state: InitiativeState };
[ipcChannels.sceneDarkness.stateChanged]: { state: SceneDarknessState };
[ipcChannels.sceneMarker.stateChanged]: { state: SceneMarkerState };
[ipcChannels.sceneTraps.stateChanged]: { state: SceneTrapsState };
+1
View File
@@ -21,4 +21,5 @@ export * from './presentationSettings';
export * from './sceneTraps';
export * from './sceneView';
export * from './sessionTimer';
export * from './initiative';
export * from './videoPlayback';
+152
View File
@@ -0,0 +1,152 @@
/** Состояния (conditions) для трекера инициативы. */
export const INITIATIVE_CONDITION_IDS = [
'frightened',
'exhaustion',
'concentration',
'invisible',
'incapacitated',
'petrified',
'restrained',
'blinded',
'poisoned',
'charmed',
'stunned',
'paralyzed',
'prone',
'grappled',
'unconscious',
'deafened',
] as const;
export type InitiativeConditionId = (typeof INITIATIVE_CONDITION_IDS)[number];
export function isInitiativeConditionId(raw: string): raw is InitiativeConditionId {
return (INITIATIVE_CONDITION_IDS as readonly string[]).includes(raw);
}
/** Палитра градиентов для ручных слотов (фиксируется при создании). */
export const INITIATIVE_MANUAL_GRADIENTS = [
'linear-gradient(135deg, #3b82f6 0%, #1e3a8a 100%)',
'linear-gradient(135deg, #22c55e 0%, #14532d 100%)',
'linear-gradient(135deg, #f59e0b 0%, #92400e 100%)',
'linear-gradient(135deg, #ef4444 0%, #7f1d1d 100%)',
'linear-gradient(135deg, #a855f7 0%, #4c1d95 100%)',
'linear-gradient(135deg, #06b6d4 0%, #155e75 100%)',
'linear-gradient(135deg, #ec4899 0%, #9d174d 100%)',
'linear-gradient(135deg, #84cc16 0%, #3f6212 100%)',
] as const;
export type InitiativeEntryKind = 'npc' | 'player' | 'manual';
export type InitiativeNpcEntry = {
id: string;
kind: 'npc';
placementId: string;
npcId: string;
name: string;
avatarAssetId: string | null;
};
export type InitiativePlayerEntry = {
id: string;
kind: 'player';
playerId: string;
name: string;
};
export type InitiativeManualEntry = {
id: string;
kind: 'manual';
name: string;
letter: string;
gradient: string;
};
export type InitiativeEntry = InitiativeNpcEntry | InitiativePlayerEntry | InitiativeManualEntry;
export type InitiativePresenceNpc = {
placementId: string;
npcId: string;
name: string;
avatarAssetId: string | null;
};
export type InitiativePresencePlayer = {
playerId: string;
name: string;
};
export type InitiativeState = {
revision: number;
/** Окно трекера открыто — курсор на сцене виден. */
enabled: boolean;
entries: Record<string, InitiativeEntry>;
/** Активная очередь (слева направо). */
order: string[];
/** Запас: удалены из очереди / скрытые игроки. */
reserve: string[];
activeId: string | null;
conditions: Record<string, InitiativeConditionId[]>;
/** Последняя известная видимость токенов игроков на карте. */
playersVisible: boolean;
};
export type InitiativeEvent =
| { kind: 'setEnabled'; enabled: boolean }
| {
kind: 'syncPresence';
npcs: readonly InitiativePresenceNpc[];
players: readonly InitiativePresencePlayer[];
playersVisible: boolean;
}
| { kind: 'reorder'; order: readonly string[] }
| { kind: 'setActive'; id: string | null }
| { kind: 'next' }
| { kind: 'addManual'; name: string }
| { kind: 'moveToReserve'; id: string }
| { kind: 'restoreFromReserve'; id: string }
| { kind: 'deleteEntry'; id: string }
| { kind: 'addCondition'; id: string; conditionId: InitiativeConditionId }
| { kind: 'removeCondition'; id: string; conditionId: InitiativeConditionId }
| { kind: 'clear' };
export function createInitialInitiativeState(): InitiativeState {
return {
revision: 1,
enabled: false,
entries: {},
order: [],
reserve: [],
activeId: null,
conditions: {},
playersVisible: false,
};
}
export function newInitiativeManualId(): string {
return `init_manual_${Date.now().toString(36)}_${Math.random().toString(36).slice(2, 8)}`;
}
export function initiativeManualLetter(name: string): string {
const t = name.trim();
if (!t) return '?';
const ch = [...t][0];
return (ch ?? '?').toUpperCase();
}
export function pickInitiativeManualGradient(seed?: number): string {
const n = INITIATIVE_MANUAL_GRADIENTS.length;
const idx =
typeof seed === 'number' && Number.isFinite(seed)
? Math.abs(Math.floor(seed)) % n
: Math.floor(Math.random() * n);
return INITIATIVE_MANUAL_GRADIENTS[idx]!;
}
export function initiativeNpcEntryId(placementId: string): string {
return `init_npc_${placementId}`;
}
export function initiativePlayerEntryId(playerId: string): string {
return `init_player_${playerId}`;
}
+1 -1
View File
@@ -10,7 +10,7 @@
"build:obfuscate": "node scripts/build.mjs --production --obfuscate",
"lint": "eslint . --max-warnings 0",
"typecheck": "tsc -p tsconfig.eslint.json --noEmit",
"test": "tsx --test app/renderer/shared/ui/controls.tooltip.test.ts app/renderer/shared/ui/secondaryWindows.stability.test.ts app/renderer/npcs/tiptapEditorSafe.test.ts app/renderer/editor/state/projectState.race.test.ts app/renderer/editor/fileDrop.test.ts app/shared/graph/sceneListOrder.test.ts app/shared/graph/activeStorylineScenes.test.ts app/renderer/editor/graph/sceneCardById.test.ts app/renderer/editor/i18n/editorMessages.locale.test.ts app/renderer/editor/help/helpLinkify.test.ts app/renderer/editor/sceneDescriptionHtml.test.ts app/shared/graph/storylineExportImport.test.ts app/shared/foundry/foundryGraph.test.ts app/shared/ipc/contracts.mediaRemoval.test.ts app/shared/effectEraserHitTest.test.ts app/shared/fieldEffectEraser.test.ts app/renderer/control/controlApp.effectsPanel.test.ts app/renderer/control/controlApp.audioPerf.networkRegression.test.ts app/renderer/control/controlApp.brushPerf.networkRegression.test.ts app/renderer/shared/useAssetImageUrl.cache.test.ts app/main/sessionIpc.phase6.networkRegression.test.ts app/renderer/shared/sceneOverlay/sceneOverlayHost.test.ts app/renderer/shared/effects/PxiEffectsOverlay.pointer.test.ts app/renderer/shared/traps/trapActivation.test.ts app/renderer/shared/videoSceneMapParity.test.ts app/main/windows/createWindows.editorClose.test.ts app/main/preferences/appPreferences.test.ts app/main/playlists/playlistsStore.test.ts app/main/sessionTimer/timerSessionStore.test.ts app/main/safeConsole.test.ts app/main/windows/bootWindow.test.ts app/main/effects/effectsStore.test.ts app/main/effects/sceneDarknessStore.test.ts app/main/effects/sceneMarkerStore.test.ts app/shared/sceneMarkerEraser.test.ts app/main/sceneTraps/sceneTrapsStore.test.ts app/main/project/assetPrune.test.ts app/main/project/optimizeImageImport.test.ts app/main/project/scenePreviewThumbnail.test.ts app/main/project/fsRetry.test.ts app/main/project/zipRead.test.ts app/main/project/replaceFileAtomic.test.ts app/main/project/zipStore.legacyContract.test.ts app/shared/package.build.test.ts app/shared/license/canonicalJson.test.ts app/shared/license/productKey.test.ts app/shared/license/licenseService.networkRegression.test.ts app/shared/video/videoPlaybackPerf.networkRegression.test.ts app/shared/video/videoPlaybackLoop.networkRegression.test.ts app/main/license/verifyLicenseToken.test.ts app/main/license/machineFingerprint.test.ts app/shared/types/appPlayers.test.ts app/shared/types/npcDisposition.test.ts app/shared/types/npcExternalUrl.test.ts app/main/npcs/npcsOverlayStore.test.ts app/shared/types/sceneGrid.test.ts app/shared/types/sceneGridSnap.test.ts app/shared/types/sceneDarkness.test.ts app/shared/types/materialLegend.test.ts app/main/tokens/tokenGridSnapSessionStore.test.ts app/shared/players/playerTeams.test.ts app/shared/players/launchPlayersSelection.test.ts app/main/players/playersStore.test.ts app/main/players/sceneNpcTokensSessionStore.test.ts app/main/players/scenePlayerTokensSessionStore.test.ts app/main/tokens/sceneTokensSessionStore.test.ts app/shared/ipc/contracts.players.test.ts app/shared/types/containMediaRect.test.ts app/shared/types/scenePreviewRotation.test.ts app/shared/types/tokenPath.test.ts app/shared/types/tokenPathPlayback.test.ts && node --test scripts/build-env.test.mjs scripts/obfuscate-main.test.mjs scripts/release-mac-prep.test.mjs scripts/release-native-prep.test.mjs scripts/verify-packaged-sharp.test.mjs app/main/project/sharpRuntime.test.mjs",
"test": "tsx --test app/renderer/shared/ui/controls.tooltip.test.ts app/renderer/shared/ui/secondaryWindows.stability.test.ts app/renderer/npcs/tiptapEditorSafe.test.ts app/renderer/editor/state/projectState.race.test.ts app/renderer/editor/fileDrop.test.ts app/shared/graph/sceneListOrder.test.ts app/shared/graph/activeStorylineScenes.test.ts app/renderer/editor/graph/sceneCardById.test.ts app/renderer/editor/i18n/editorMessages.locale.test.ts app/renderer/editor/help/helpLinkify.test.ts app/renderer/editor/sceneDescriptionHtml.test.ts app/shared/graph/storylineExportImport.test.ts app/shared/foundry/foundryGraph.test.ts app/shared/ipc/contracts.mediaRemoval.test.ts app/shared/effectEraserHitTest.test.ts app/shared/fieldEffectEraser.test.ts app/renderer/control/controlApp.effectsPanel.test.ts app/renderer/control/controlApp.audioPerf.networkRegression.test.ts app/renderer/control/controlApp.brushPerf.networkRegression.test.ts app/renderer/shared/useAssetImageUrl.cache.test.ts app/main/sessionIpc.phase6.networkRegression.test.ts app/renderer/shared/sceneOverlay/sceneOverlayHost.test.ts app/renderer/shared/effects/PxiEffectsOverlay.pointer.test.ts app/renderer/shared/traps/trapActivation.test.ts app/renderer/shared/videoSceneMapParity.test.ts app/main/windows/createWindows.editorClose.test.ts app/main/preferences/appPreferences.test.ts app/main/playlists/playlistsStore.test.ts app/main/sessionTimer/timerSessionStore.test.ts app/main/initiative/initiativeSessionStore.test.ts app/main/safeConsole.test.ts app/main/windows/bootWindow.test.ts app/main/effects/effectsStore.test.ts app/main/effects/sceneDarknessStore.test.ts app/main/effects/sceneMarkerStore.test.ts app/shared/sceneMarkerEraser.test.ts app/main/sceneTraps/sceneTrapsStore.test.ts app/main/project/assetPrune.test.ts app/main/project/optimizeImageImport.test.ts app/main/project/scenePreviewThumbnail.test.ts app/main/project/fsRetry.test.ts app/main/project/zipRead.test.ts app/main/project/replaceFileAtomic.test.ts app/main/project/zipStore.legacyContract.test.ts app/shared/package.build.test.ts app/shared/license/canonicalJson.test.ts app/shared/license/productKey.test.ts app/shared/license/licenseService.networkRegression.test.ts app/shared/video/videoPlaybackPerf.networkRegression.test.ts app/shared/video/videoPlaybackLoop.networkRegression.test.ts app/main/license/verifyLicenseToken.test.ts app/main/license/machineFingerprint.test.ts app/shared/types/appPlayers.test.ts app/shared/types/npcDisposition.test.ts app/shared/types/npcExternalUrl.test.ts app/main/npcs/npcsOverlayStore.test.ts app/shared/types/sceneGrid.test.ts app/shared/types/sceneGridSnap.test.ts app/shared/types/sceneDarkness.test.ts app/shared/types/materialLegend.test.ts app/main/tokens/tokenGridSnapSessionStore.test.ts app/shared/players/playerTeams.test.ts app/shared/players/launchPlayersSelection.test.ts app/main/players/playersStore.test.ts app/main/players/sceneNpcTokensSessionStore.test.ts app/main/players/scenePlayerTokensSessionStore.test.ts app/main/tokens/sceneTokensSessionStore.test.ts app/shared/ipc/contracts.players.test.ts app/shared/types/containMediaRect.test.ts app/shared/types/scenePreviewRotation.test.ts app/shared/types/tokenPath.test.ts app/shared/types/tokenPathPlayback.test.ts && node --test scripts/build-env.test.mjs scripts/obfuscate-main.test.mjs scripts/release-mac-prep.test.mjs scripts/release-native-prep.test.mjs scripts/verify-packaged-sharp.test.mjs app/main/project/sharpRuntime.test.mjs",
"format": "prettier . --check",
"format:write": "prettier . --write",
"postinstall": "patch-package",
+1
View File
@@ -57,6 +57,7 @@ export default defineConfig(({ mode }) => {
materials: path.resolve(__dirname, 'app/renderer/materials.html'),
playlists: path.resolve(__dirname, 'app/renderer/playlists.html'),
timer: path.resolve(__dirname, 'app/renderer/timer.html'),
initiative: path.resolve(__dirname, 'app/renderer/initiative.html'),
sceneEditor: path.resolve(__dirname, 'app/renderer/sceneEditor.html'),
tokenPathEditor: path.resolve(__dirname, 'app/renderer/tokenPathEditor.html'),
npcsEditor: path.resolve(__dirname, 'app/renderer/npcsEditor.html'),