feat(control): 3D-кубики в отдельном окне
Бросок синхронизирован на пульте и презентации; d100 как десятки; оверлей скрывается только кнопкой «Убрать». Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,64 @@
|
||||
import assert from 'node:assert/strict';
|
||||
import test from 'node:test';
|
||||
|
||||
import { DiceRollSessionStore } from './diceRollSessionStore';
|
||||
import {
|
||||
D100_FACE_VALUES,
|
||||
formatPredeterminedDiceNotation,
|
||||
snapD100Value,
|
||||
} from '../../shared/types/diceRoll';
|
||||
|
||||
void test('diceRoll: roll produces values in range and notation', () => {
|
||||
const store = new DiceRollSessionStore();
|
||||
store.dispatch({ kind: 'roll', count: 3, sides: 6 });
|
||||
const st = store.getState();
|
||||
assert.equal(st.active, true);
|
||||
assert.equal(st.notation, '3d6');
|
||||
assert.equal(st.values.length, 3);
|
||||
assert.ok(st.values.every((v) => v >= 1 && v <= 6));
|
||||
assert.equal(st.total, st.values.reduce((a, b) => a + b, 0));
|
||||
});
|
||||
|
||||
void test('diceRoll: d100 values are tens faces only', () => {
|
||||
const store = new DiceRollSessionStore();
|
||||
store.dispatch({ kind: 'roll', count: 5, sides: 100 });
|
||||
const st = store.getState();
|
||||
assert.equal(st.notation, '5d100');
|
||||
assert.equal(st.values.length, 5);
|
||||
const allowed = new Set<number>(D100_FACE_VALUES);
|
||||
assert.ok(st.values.every((v) => allowed.has(v)));
|
||||
assert.equal(st.total, st.values.reduce((a, b) => a + b, 0));
|
||||
});
|
||||
|
||||
void test('diceRoll: clear resets', () => {
|
||||
const store = new DiceRollSessionStore();
|
||||
store.dispatch({ kind: 'roll', count: 1, sides: 20 });
|
||||
store.dispatch({ kind: 'clear' });
|
||||
assert.equal(store.getState().active, false);
|
||||
assert.deepEqual(store.getState().values, []);
|
||||
});
|
||||
|
||||
void test('diceRoll: hideOverlay keeps values for master UI', () => {
|
||||
const store = new DiceRollSessionStore();
|
||||
store.dispatch({ kind: 'roll', count: 2, sides: 6 });
|
||||
const values = [...store.getState().values];
|
||||
const total = store.getState().total;
|
||||
store.dispatch({ kind: 'hideOverlay' });
|
||||
assert.equal(store.getState().active, false);
|
||||
assert.deepEqual(store.getState().values, values);
|
||||
assert.equal(store.getState().total, total);
|
||||
assert.equal(store.getState().notation, '2d6');
|
||||
});
|
||||
|
||||
void test('formatPredeterminedDiceNotation', () => {
|
||||
assert.equal(formatPredeterminedDiceNotation(2, 20, [15, 7]), '2d20@15,7');
|
||||
assert.equal(formatPredeterminedDiceNotation(2, 100, [20, 100]), '2d100@20,100');
|
||||
assert.equal(formatPredeterminedDiceNotation(1, 100, [27]), '1d100@30');
|
||||
});
|
||||
|
||||
void test('snapD100Value', () => {
|
||||
assert.equal(snapD100Value(20), 20);
|
||||
assert.equal(snapD100Value(21), 30);
|
||||
assert.equal(snapD100Value(100), 100);
|
||||
assert.equal(snapD100Value(1), 10);
|
||||
});
|
||||
@@ -0,0 +1,64 @@
|
||||
import {
|
||||
clampDiceCount,
|
||||
createInitialDiceRollState,
|
||||
formatDiceNotation,
|
||||
isDiceSides,
|
||||
rollDiceValues,
|
||||
type DiceRollEvent,
|
||||
type DiceRollState,
|
||||
} from '../../shared/types/diceRoll';
|
||||
|
||||
export class DiceRollSessionStore {
|
||||
private state: DiceRollState = createInitialDiceRollState();
|
||||
|
||||
getState(): DiceRollState {
|
||||
return this.state;
|
||||
}
|
||||
|
||||
clear(): DiceRollState {
|
||||
this.state = createInitialDiceRollState();
|
||||
return this.state;
|
||||
}
|
||||
|
||||
dispatch(event: DiceRollEvent): DiceRollState {
|
||||
switch (event.kind) {
|
||||
case 'clear': {
|
||||
if (!this.state.active && this.state.values.length === 0) return this.state;
|
||||
this.state = {
|
||||
...createInitialDiceRollState(),
|
||||
revision: this.state.revision + 1,
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
case 'hideOverlay': {
|
||||
if (!this.state.active) return this.state;
|
||||
this.state = {
|
||||
...this.state,
|
||||
revision: this.state.revision + 1,
|
||||
active: false,
|
||||
startedAt: null,
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
case 'roll': {
|
||||
if (!isDiceSides(event.sides)) return this.state;
|
||||
const count = clampDiceCount(event.count);
|
||||
const values = rollDiceValues(count, event.sides);
|
||||
const total = values.reduce((a, b) => a + b, 0);
|
||||
this.state = {
|
||||
revision: this.state.revision + 1,
|
||||
active: true,
|
||||
notation: formatDiceNotation(count, event.sides),
|
||||
values,
|
||||
total,
|
||||
startedAt: Date.now(),
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
default: {
|
||||
const _exhaustive: never = event;
|
||||
return _exhaustive;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -37,6 +37,7 @@ import { MaterialsOverlayStore } from './materials/materialsOverlayStore';
|
||||
import { NpcsOverlayStore } from './npcs/npcsOverlayStore';
|
||||
import { TimerSessionStore } from './sessionTimer/timerSessionStore';
|
||||
import { InitiativeSessionStore } from './initiative/initiativeSessionStore';
|
||||
import { DiceRollSessionStore } from './diceRoll/diceRollSessionStore';
|
||||
import { ZipProjectStore } from './project/zipStore';
|
||||
import { SceneViewStore } from './sceneView/sceneViewStore';
|
||||
import { registerDndAssetProtocol } from './protocol/dndAssetProtocol';
|
||||
@@ -72,6 +73,7 @@ import {
|
||||
openPlaylistsWindow,
|
||||
openTimerWindow,
|
||||
openInitiativeWindow,
|
||||
openDiceWindow,
|
||||
openMultiWindow,
|
||||
openNpcsEditorWindow,
|
||||
openSceneEditorWindow,
|
||||
@@ -82,6 +84,7 @@ import {
|
||||
closePlaylistsWindow,
|
||||
closeTimerWindow,
|
||||
closeInitiativeWindow,
|
||||
closeDiceWindow,
|
||||
closeNpcsEditorWindow,
|
||||
closeSceneEditorWindow,
|
||||
closeTokenPathEditorWindow,
|
||||
@@ -187,6 +190,7 @@ const materialsOverlayStore = new MaterialsOverlayStore();
|
||||
const npcsOverlayStore = new NpcsOverlayStore();
|
||||
const timerSessionStore = new TimerSessionStore();
|
||||
const initiativeSessionStore = new InitiativeSessionStore();
|
||||
const diceRollSessionStore = new DiceRollSessionStore();
|
||||
const sceneTokensSessionStore = new SceneTokensSessionStore();
|
||||
const tokenPathSessionStore = new TokenPathSessionStore();
|
||||
const sceneNpcTokensSessionStore = new SceneNpcTokensSessionStore();
|
||||
@@ -300,6 +304,18 @@ function emitInitiativeState(): void {
|
||||
}
|
||||
}
|
||||
|
||||
function emitDiceRollState(): void {
|
||||
const state = diceRollSessionStore.getState();
|
||||
for (const win of BrowserWindow.getAllWindows()) {
|
||||
if (win.isDestroyed() || win.webContents.isDestroyed()) continue;
|
||||
try {
|
||||
win.webContents.send(ipcChannels.diceRoll.stateChanged, { state });
|
||||
} catch {
|
||||
/* teardown */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function syncInitiativePresenceFromSession(): void {
|
||||
const project = projectStore.getOpenProject();
|
||||
const sceneId = project?.currentSceneId ?? null;
|
||||
@@ -637,6 +653,7 @@ async function main() {
|
||||
tokenGridSnapSessionStore.reset();
|
||||
timerSessionStore.clear();
|
||||
initiativeSessionStore.clear();
|
||||
diceRollSessionStore.clear();
|
||||
if (USERS_BRANCH_FEATURES_ENABLED) {
|
||||
const playerIds = Array.isArray(req?.playerIds) ? req.playerIds.map(String).filter(Boolean) : [];
|
||||
if (playerIds.length > 0) {
|
||||
@@ -665,15 +682,18 @@ async function main() {
|
||||
emitSessionTimerState();
|
||||
syncInitiativePresenceFromSession();
|
||||
emitInitiativeState();
|
||||
emitDiceRollState();
|
||||
return { ok: true };
|
||||
});
|
||||
registerHandler(ipcChannels.windows.closeMultiWindow, () => {
|
||||
closeMultiWindow();
|
||||
timerSessionStore.clear();
|
||||
initiativeSessionStore.clear();
|
||||
diceRollSessionStore.clear();
|
||||
tokenGridSnapSessionStore.reset();
|
||||
emitSessionTimerState();
|
||||
emitInitiativeState();
|
||||
emitDiceRollState();
|
||||
emitTokenGridSnapState();
|
||||
return { ok: true };
|
||||
});
|
||||
@@ -755,6 +775,14 @@ async function main() {
|
||||
emitInitiativeState();
|
||||
return { ok: true };
|
||||
});
|
||||
registerHandler(ipcChannels.windows.openDice, () => {
|
||||
openDiceWindow();
|
||||
return { ok: true };
|
||||
});
|
||||
registerHandler(ipcChannels.windows.closeDice, () => {
|
||||
closeDiceWindow();
|
||||
return { ok: true };
|
||||
});
|
||||
registerHandler(ipcChannels.windows.openNpcsEditor, () => {
|
||||
openNpcsEditorWindow();
|
||||
return { ok: true };
|
||||
@@ -827,6 +855,14 @@ async function main() {
|
||||
emitInitiativeState();
|
||||
return { state: initiativeSessionStore.getState() };
|
||||
});
|
||||
registerHandler(ipcChannels.diceRoll.getState, () => {
|
||||
return { state: diceRollSessionStore.getState() };
|
||||
});
|
||||
registerHandler(ipcChannels.diceRoll.dispatch, ({ event }) => {
|
||||
diceRollSessionStore.dispatch(event);
|
||||
emitDiceRollState();
|
||||
return { state: diceRollSessionStore.getState() };
|
||||
});
|
||||
|
||||
registerHandler(ipcChannels.project.list, async () => {
|
||||
const projects = await projectStore.listProjects();
|
||||
@@ -870,6 +906,7 @@ async function main() {
|
||||
npcsOverlayStore.clear();
|
||||
timerSessionStore.clear();
|
||||
initiativeSessionStore.clear();
|
||||
diceRollSessionStore.clear();
|
||||
sceneDarknessStore.resetSession();
|
||||
sceneMarkerStore.resetSession();
|
||||
sceneTrapsStore.resetSession();
|
||||
@@ -884,6 +921,7 @@ async function main() {
|
||||
emitNpcsOverlayState();
|
||||
emitSessionTimerState();
|
||||
emitInitiativeState();
|
||||
emitDiceRollState();
|
||||
emitSceneDarknessState();
|
||||
emitSceneMarkerState();
|
||||
emitSceneTrapsState();
|
||||
|
||||
@@ -68,6 +68,14 @@ void test('createWindows: окно инициативы закрывается
|
||||
assert.match(src, /closePlaySessionAuxiliaryWindows[\s\S]*closeInitiativeWindow/);
|
||||
});
|
||||
|
||||
void test('createWindows: окно кубиков закрывается с multi-window', () => {
|
||||
const src = readCreateWindows();
|
||||
assert.ok(src.includes('openDiceWindow'));
|
||||
assert.ok(src.includes('closeDiceWindow'));
|
||||
assert.ok(src.includes("createWindow('dice'"));
|
||||
assert.match(src, /closePlaySessionAuxiliaryWindows[\s\S]*closeDiceWindow/);
|
||||
});
|
||||
|
||||
void test('createWindows: окно НПС закрывается с multi-window', () => {
|
||||
const src = readCreateWindows();
|
||||
assert.ok(src.includes('openNpcsWindow'));
|
||||
|
||||
@@ -23,6 +23,7 @@ export type WindowKind =
|
||||
| 'playlists'
|
||||
| 'timer'
|
||||
| 'initiative'
|
||||
| 'dice'
|
||||
| 'npcsEditor'
|
||||
| 'sceneEditor'
|
||||
| 'tokenPathEditor'
|
||||
@@ -69,6 +70,10 @@ const TIMER_WINDOW_HEIGHT = 420;
|
||||
const INITIATIVE_WINDOW_WIDTH = 920;
|
||||
const INITIATIVE_WINDOW_HEIGHT = 420;
|
||||
|
||||
/** Компактное окно броска кубиков. */
|
||||
const DICE_WINDOW_WIDTH = 380;
|
||||
const DICE_WINDOW_HEIGHT = 420;
|
||||
|
||||
/** Редактор НПС — как основной редактор, шире инспектор. */
|
||||
const NPCS_EDITOR_WINDOW_WIDTH = 1400;
|
||||
const NPCS_EDITOR_WINDOW_HEIGHT = 860;
|
||||
@@ -181,6 +186,7 @@ function closePlaySessionAuxiliaryWindows(): void {
|
||||
closePlaylistsWindow();
|
||||
closeTimerWindow();
|
||||
closeInitiativeWindow();
|
||||
closeDiceWindow();
|
||||
closeNpcsWindow();
|
||||
}
|
||||
|
||||
@@ -235,6 +241,8 @@ function pageNameForKind(kind: WindowKind): string {
|
||||
return 'timer.html';
|
||||
case 'initiative':
|
||||
return 'initiative.html';
|
||||
case 'dice':
|
||||
return 'dice.html';
|
||||
case 'npcsEditor':
|
||||
return 'npcsEditor.html';
|
||||
case 'sceneEditor':
|
||||
@@ -313,6 +321,7 @@ function windowSizeForKind(kind: WindowKind): { width: number; height: number }
|
||||
if (kind === 'playlists') return { width: PLAYLISTS_WINDOW_WIDTH, height: PLAYLISTS_WINDOW_HEIGHT };
|
||||
if (kind === 'timer') return { width: TIMER_WINDOW_WIDTH, height: TIMER_WINDOW_HEIGHT };
|
||||
if (kind === 'initiative') return { width: INITIATIVE_WINDOW_WIDTH, height: INITIATIVE_WINDOW_HEIGHT };
|
||||
if (kind === 'dice') return { width: DICE_WINDOW_WIDTH, height: DICE_WINDOW_HEIGHT };
|
||||
if (kind === 'npcsEditor') return { width: NPCS_EDITOR_WINDOW_WIDTH, height: NPCS_EDITOR_WINDOW_HEIGHT };
|
||||
if (kind === 'sceneEditor') return { width: 1280, height: 800 };
|
||||
if (kind === 'tokenPathEditor') return { width: 1100, height: 760 };
|
||||
@@ -636,6 +645,13 @@ export function closeInitiativeWindow(): void {
|
||||
}
|
||||
}
|
||||
|
||||
export function closeDiceWindow(): void {
|
||||
const win = windows.get('dice');
|
||||
if (win && !win.isDestroyed()) {
|
||||
win.close();
|
||||
}
|
||||
}
|
||||
|
||||
export function closeNpcsEditorWindow(): void {
|
||||
const win = windows.get('npcsEditor');
|
||||
if (win && !win.isDestroyed()) {
|
||||
@@ -890,6 +906,36 @@ export function openInitiativeWindow(opts?: { onClosed?: () => void }): void {
|
||||
});
|
||||
}
|
||||
|
||||
export function openDiceWindow(): void {
|
||||
const existing = windows.get('dice');
|
||||
if (existing && !existing.isDestroyed()) {
|
||||
if (existing.isMinimized()) existing.restore();
|
||||
existing.show();
|
||||
existing.focus();
|
||||
existing.moveTop();
|
||||
return;
|
||||
}
|
||||
|
||||
const parent = windows.get('control') ?? windows.get('presentation');
|
||||
const win = createWindow('dice', parent ? { parent } : undefined);
|
||||
const { width, height } = win.getBounds();
|
||||
const display = screen.getDisplayMatching(parent?.getBounds() ?? win.getBounds());
|
||||
const { x, y, width: dw, height: dh } = display.workArea;
|
||||
win.setBounds({
|
||||
x: Math.round(x + Math.max(0, (dw - width) / 2)),
|
||||
y: Math.round(y + Math.max(0, (dh - height) / 2)),
|
||||
width,
|
||||
height,
|
||||
});
|
||||
win.webContents.once('did-finish-load', () => {
|
||||
if (!win.isDestroyed()) {
|
||||
win.show();
|
||||
win.focus();
|
||||
win.moveTop();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function positionNpcsEditorWindow(win: BrowserWindow): void {
|
||||
const parent = windows.get('editor');
|
||||
const { width, height } = win.getBounds();
|
||||
|
||||
Reference in New Issue
Block a user