feat(control): трекер инициативы в отдельном окне
Очередь NPC/игроков с DnD, курсором на сцене, состояниями и запасом; сброс при смене сцены. Co-authored-by: Cursor <cursoragent@cursor.com>
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import {
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createInitialInitiativeState,
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initiativeManualLetter,
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initiativeNpcEntryId,
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initiativePlayerEntryId,
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isInitiativeConditionId,
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newInitiativeManualId,
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pickInitiativeManualGradient,
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type InitiativeEntry,
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type InitiativeEvent,
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type InitiativePresenceNpc,
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type InitiativePresencePlayer,
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type InitiativeState,
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} from '../../shared/types/initiative';
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function withoutId(ids: readonly string[], id: string): string[] {
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return ids.filter((x) => x !== id);
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}
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function ensureActiveValid(state: InitiativeState): InitiativeState {
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if (state.activeId != null && state.order.includes(state.activeId)) return state;
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const nextActive = state.order[0] ?? null;
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if (state.activeId === nextActive) return state;
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return { ...state, activeId: nextActive };
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}
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export class InitiativeSessionStore {
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private state: InitiativeState = createInitialInitiativeState();
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getState(): InitiativeState {
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return this.state;
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}
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clear(): InitiativeState {
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const enabled = this.state.enabled;
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this.state = { ...createInitialInitiativeState(), enabled, revision: this.state.revision + 1 };
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return this.state;
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}
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dispatch(event: InitiativeEvent): InitiativeState {
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switch (event.kind) {
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case 'clear': {
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this.state = {
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...createInitialInitiativeState(),
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enabled: this.state.enabled,
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revision: this.state.revision + 1,
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};
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return this.state;
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}
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case 'setEnabled': {
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if (this.state.enabled === event.enabled) return this.state;
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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enabled: event.enabled,
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};
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return this.state;
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}
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case 'syncPresence': {
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return this.syncPresence(event.npcs, event.players, event.playersVisible);
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}
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case 'reorder': {
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const allowed = new Set(this.state.order);
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const nextOrder = event.order.filter((id) => allowed.has(id));
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for (const id of this.state.order) {
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if (!nextOrder.includes(id)) nextOrder.push(id);
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}
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if (nextOrder.length === this.state.order.length && nextOrder.every((id, i) => id === this.state.order[i])) {
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return this.state;
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}
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this.state = ensureActiveValid({
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...this.state,
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revision: this.state.revision + 1,
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order: nextOrder,
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});
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return this.state;
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}
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case 'setActive': {
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if (event.id != null && !this.state.order.includes(event.id)) return this.state;
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if (this.state.activeId === event.id) return this.state;
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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activeId: event.id,
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};
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return this.state;
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}
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case 'next': {
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if (this.state.order.length === 0) {
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if (this.state.activeId == null) return this.state;
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this.state = { ...this.state, revision: this.state.revision + 1, activeId: null };
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return this.state;
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}
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const cur = this.state.activeId ? this.state.order.indexOf(this.state.activeId) : -1;
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const nextIdx = cur < 0 ? 0 : (cur + 1) % this.state.order.length;
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const nextId = this.state.order[nextIdx] ?? null;
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if (nextId === this.state.activeId) return this.state;
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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activeId: nextId,
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};
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return this.state;
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}
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case 'addManual': {
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const name = event.name.trim();
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if (!name) return this.state;
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const id = newInitiativeManualId();
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const entry: InitiativeEntry = {
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id,
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kind: 'manual',
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name,
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letter: initiativeManualLetter(name),
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gradient: pickInitiativeManualGradient(),
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};
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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entries: { ...this.state.entries, [id]: entry },
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order: [...this.state.order, id],
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activeId: this.state.activeId ?? id,
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};
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return this.state;
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}
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case 'moveToReserve': {
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if (!this.state.order.includes(event.id)) return this.state;
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if (!this.state.entries[event.id]) return this.state;
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const order = withoutId(this.state.order, event.id);
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const reserve = this.state.reserve.includes(event.id)
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? this.state.reserve
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: [...this.state.reserve, event.id];
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this.state = ensureActiveValid({
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...this.state,
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revision: this.state.revision + 1,
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order,
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reserve,
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});
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return this.state;
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}
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case 'restoreFromReserve': {
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if (!this.state.reserve.includes(event.id)) return this.state;
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if (!this.state.entries[event.id]) return this.state;
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const reserve = withoutId(this.state.reserve, event.id);
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const order = this.state.order.includes(event.id)
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? this.state.order
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: [...this.state.order, event.id];
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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order,
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reserve,
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activeId: this.state.activeId ?? event.id,
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};
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return this.state;
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}
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case 'deleteEntry': {
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if (!this.state.entries[event.id]) return this.state;
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const { [event.id]: _removed, ...entries } = this.state.entries;
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const { [event.id]: _c, ...conditions } = this.state.conditions;
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this.state = ensureActiveValid({
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...this.state,
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revision: this.state.revision + 1,
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entries,
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conditions,
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order: withoutId(this.state.order, event.id),
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reserve: withoutId(this.state.reserve, event.id),
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});
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return this.state;
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}
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case 'addCondition': {
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if (!this.state.entries[event.id]) return this.state;
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if (!isInitiativeConditionId(event.conditionId)) return this.state;
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const cur = this.state.conditions[event.id] ?? [];
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if (cur.includes(event.conditionId)) return this.state;
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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conditions: {
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...this.state.conditions,
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[event.id]: [...cur, event.conditionId],
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},
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};
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return this.state;
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}
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case 'removeCondition': {
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const cur = this.state.conditions[event.id];
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if (!cur?.includes(event.conditionId)) return this.state;
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const next = cur.filter((c) => c !== event.conditionId);
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const conditions = { ...this.state.conditions };
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if (next.length === 0) delete conditions[event.id];
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else conditions[event.id] = next;
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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conditions,
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};
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return this.state;
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}
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default: {
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const _exhaustive: never = event;
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return _exhaustive;
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}
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}
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}
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private syncPresence(
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npcs: readonly InitiativePresenceNpc[],
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players: readonly InitiativePresencePlayer[],
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playersVisible: boolean,
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): InitiativeState {
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const npcByPlacement = new Map(npcs.map((n) => [n.placementId, n]));
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const playerById = new Map(players.map((p) => [p.playerId, p]));
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let entries: Record<string, InitiativeEntry> = { ...this.state.entries };
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let order = [...this.state.order];
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let reserve = [...this.state.reserve];
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let conditions = { ...this.state.conditions };
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let changed = false;
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for (const [id, entry] of Object.entries(entries)) {
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if (entry.kind === 'manual') continue;
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if (entry.kind === 'npc') {
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const live = npcByPlacement.get(entry.placementId);
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if (!live) {
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delete entries[id];
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delete conditions[id];
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order = withoutId(order, id);
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reserve = withoutId(reserve, id);
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changed = true;
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continue;
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}
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if (entry.name !== live.name || entry.avatarAssetId !== live.avatarAssetId || entry.npcId !== live.npcId) {
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entries[id] = {
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...entry,
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npcId: live.npcId,
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name: live.name,
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avatarAssetId: live.avatarAssetId,
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};
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changed = true;
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}
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continue;
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}
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const live = playerById.get(entry.playerId);
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if (!live) {
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delete entries[id];
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delete conditions[id];
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order = withoutId(order, id);
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reserve = withoutId(reserve, id);
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changed = true;
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continue;
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}
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if (entry.name !== live.name) {
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entries[id] = { ...entry, name: live.name };
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changed = true;
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}
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}
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for (const npc of npcs) {
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const id = initiativeNpcEntryId(npc.placementId);
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if (entries[id]) continue;
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entries[id] = {
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id,
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kind: 'npc',
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placementId: npc.placementId,
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npcId: npc.npcId,
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name: npc.name,
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avatarAssetId: npc.avatarAssetId,
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};
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order.push(id);
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changed = true;
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}
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for (const player of players) {
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const id = initiativePlayerEntryId(player.playerId);
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if (entries[id]) continue;
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entries[id] = {
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id,
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kind: 'player',
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playerId: player.playerId,
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name: player.name,
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};
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order.push(id);
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changed = true;
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}
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const wasVisible = this.state.playersVisible;
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if (wasVisible && !playersVisible) {
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const playerIdsInOrder = order.filter((id) => entries[id]?.kind === 'player');
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if (playerIdsInOrder.length > 0) {
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for (const id of playerIdsInOrder) {
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order = withoutId(order, id);
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if (!reserve.includes(id)) reserve.push(id);
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}
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changed = true;
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}
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}
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if (this.state.playersVisible !== playersVisible) changed = true;
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if (!changed) {
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// Still update playersVisible if somehow same structure
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if (this.state.playersVisible === playersVisible) return this.state;
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}
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let next: InitiativeState = {
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...this.state,
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revision: this.state.revision + 1,
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entries,
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order,
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reserve,
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conditions,
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playersVisible,
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};
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next = ensureActiveValid(next);
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this.state = next;
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return this.state;
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}
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}
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