feat(scene): keep map tokens with preview rotation

When previewRotationDeg changes, remap non-player, NPC and trap
markers (plus live session token overrides) so they stay on the art.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-08-11 12:29:20 +08:00
parent 7362a36fe5
commit 46bec1a86a
11 changed files with 312 additions and 1 deletions
+28
View File
@@ -20,6 +20,10 @@ import {
} from '../shared/project/projectZipExtension';
import type { Project } from '../shared/types';
import { asNpcId } from '../shared/types/ids';
import {
asPreviewRotationDeg,
previewRotationStepsCw,
} from '../shared/types/scenePreviewRotation';
import { EffectsStore, effectsDefaultTool } from './effects/effectsStore';
import { SceneDarknessStore } from './effects/sceneDarknessStore';
@@ -678,6 +682,7 @@ async function main() {
};
});
registerHandler(ipcChannels.project.updateScene, async ({ sceneId, patch }) => {
const before = projectStore.getOpenProject()?.scenes[sceneId];
const next = await projectStore.updateScene(sceneId, patch);
const project = projectStore.getOpenProject();
if (project?.currentSceneId === sceneId && patch.darkenScene !== undefined) {
@@ -688,6 +693,29 @@ async function main() {
syncSceneTrapsForProject(project);
emitSceneTrapsState();
}
if (
project?.currentSceneId === sceneId &&
patch.previewRotationDeg !== undefined &&
before
) {
const steps = previewRotationStepsCw(
asPreviewRotationDeg(before.previewRotationDeg),
asPreviewRotationDeg(patch.previewRotationDeg),
);
if (steps !== 0) {
sceneTokensSessionStore.rotateMapCwSteps(steps);
sceneNpcTokensSessionStore.rotateMapCwSteps(steps);
scenePlayerTokensSessionStore.rotateMapCwSteps(steps);
emitSceneTokensSessionState();
emitSceneNpcTokensSessionState();
emitScenePlayerTokensSessionState();
}
}
if (project && project.currentSceneId === sceneId && patch.previewRotationDeg !== undefined) {
// Trap ids stay the same; runtime statuses remain valid after coordinate remap in project.
syncSceneTrapsForProject(project);
emitSceneTrapsState();
}
emitSessionState();
return { scene: next };
});
@@ -6,6 +6,7 @@ import {
type SceneNpcTokensSessionState,
} from '../../shared/types/appPlayers';
import { normalizeNpcDisposition } from '../../shared/types/npcDisposition';
import { rotateMapNormPointByCwSteps } from '../../shared/types/scenePreviewRotation';
function emptyState(revision = 1): SceneNpcTokensSessionState {
return {
@@ -63,6 +64,34 @@ export class SceneNpcTokensSessionStore {
return this.state;
}
/** Rotate session position overrides with the scene preview (CSS rotate steps). */
rotateMapCwSteps(steps: number): SceneNpcTokensSessionState {
const n = ((steps % 4) + 4) % 4;
if (n === 0) return this.state;
const ids = Object.keys(this.state.byPlacementId);
if (ids.length === 0) return this.state;
let changed = false;
const byPlacementId: SceneNpcTokensSessionState['byPlacementId'] = {};
for (const id of ids) {
const prev = this.state.byPlacementId[id];
if (!prev) continue;
if (typeof prev.nx === 'number' && typeof prev.ny === 'number') {
const p = rotateMapNormPointByCwSteps(prev.nx, prev.ny, n);
byPlacementId[id] = { ...prev, nx: p.nx, ny: p.ny };
changed = true;
} else {
byPlacementId[id] = prev;
}
}
if (!changed) return this.state;
this.state = {
revision: this.state.revision + 1,
byPlacementId,
scale: this.state.scale,
};
return this.state;
}
dispatch(event: SceneNpcTokensSessionEvent): SceneNpcTokensSessionState {
switch (event.kind) {
case 'clear':
@@ -37,3 +37,13 @@ void test('ScenePlayerTokensSessionStore move and reset', () => {
assert.equal(s2.visible, false);
assert.deepEqual(s2.byPlayerId, {});
});
void test('ScenePlayerTokensSessionStore rotateMapCwSteps', () => {
const store = new ScenePlayerTokensSessionStore();
store.dispatch({ kind: 'setSelection', playerIds: ['p1'] });
store.dispatch({ kind: 'show', sizeN: 0.1 });
store.dispatch({ kind: 'move', playerId: 'p1', nx: 0.2, ny: 0.1 });
const s = store.rotateMapCwSteps(1);
assert.equal(s.byPlayerId.p1?.nx, 0.9);
assert.equal(s.byPlayerId.p1?.ny, 0.2);
});
@@ -5,6 +5,7 @@ import {
type ScenePlayerTokensSessionEvent,
type ScenePlayerTokensSessionState,
} from '../../shared/types/appPlayers';
import { rotateMapNormPointByCwSteps } from '../../shared/types/scenePreviewRotation';
function emptyState(revision = 1): ScenePlayerTokensSessionState {
return {
@@ -60,6 +61,27 @@ export class ScenePlayerTokensSessionStore {
return this.state;
}
/** Rotate live player tokens with the scene preview (CSS rotate steps). */
rotateMapCwSteps(steps: number): ScenePlayerTokensSessionState {
const n = ((steps % 4) + 4) % 4;
if (n === 0) return this.state;
const ids = Object.keys(this.state.byPlayerId);
if (ids.length === 0) return this.state;
const byPlayerId: ScenePlayerTokensSessionState['byPlayerId'] = {};
for (const id of ids) {
const prev = this.state.byPlayerId[id];
if (!prev) continue;
const p = rotateMapNormPointByCwSteps(prev.nx, prev.ny, n);
byPlayerId[id] = { ...prev, nx: p.nx, ny: p.ny };
}
this.state = {
...this.state,
revision: this.state.revision + 1,
byPlayerId,
};
return this.state;
}
dispatch(event: ScenePlayerTokensSessionEvent): ScenePlayerTokensSessionState {
switch (event.kind) {
case 'clear':
+24
View File
@@ -67,6 +67,12 @@ import {
type NpcDisposition,
} from '../../shared/types/npcDisposition';
import { DEFAULT_SCENE_GRID, normalizeSceneGrid } from '../../shared/types/sceneGrid';
import {
asPreviewRotationDeg,
previewRotationStepsCw,
rotateMapMarkersByCwSteps,
rotateSceneTokensByCwSteps,
} from '../../shared/types/scenePreviewRotation';
import { normalizeSceneTrap } from '../../shared/types/sceneTraps';
import type {
AssetId,
@@ -787,6 +793,24 @@ export class ZipProjectStore {
...(patch.layout ? { layout: { ...base.layout, ...patch.layout } } : null),
};
// Keep map markers glued to the art when previewRotationDeg changes (image/video).
if (patch.previewRotationDeg !== undefined) {
const fromRot = asPreviewRotationDeg(base.previewRotationDeg);
const toRot = asPreviewRotationDeg(patch.previewRotationDeg);
const steps = previewRotationStepsCw(fromRot, toRot);
if (steps !== 0) {
if (patch.tokens === undefined) {
next.tokens = rotateSceneTokensByCwSteps(base.tokens ?? [], steps);
}
if (patch.npcTokens === undefined) {
next.npcTokens = rotateMapMarkersByCwSteps(base.npcTokens ?? [], steps);
}
if (patch.traps === undefined) {
next.traps = rotateMapMarkersByCwSteps(base.traps ?? [], steps);
}
}
}
await this.updateProject((p) => {
const scenes = { ...p.scenes, [sceneId]: next };
const sceneListOrder =
@@ -1,4 +1,5 @@
import type { SceneTokensSessionEvent, SceneTokensSessionState } from '../../shared/types';
import { rotateMapNormPointByCwSteps } from '../../shared/types/scenePreviewRotation';
function emptyState(): SceneTokensSessionState {
return {
@@ -23,6 +24,26 @@ export class SceneTokensSessionStore {
return this.state;
}
/** Rotate session position overrides with the scene preview (CSS rotate steps). */
rotateMapCwSteps(steps: number): SceneTokensSessionState {
const n = ((steps % 4) + 4) % 4;
if (n === 0) return this.state;
const ids = Object.keys(this.state.byPlacementId);
if (ids.length === 0) return this.state;
const byPlacementId: SceneTokensSessionState['byPlacementId'] = {};
for (const id of ids) {
const prev = this.state.byPlacementId[id];
if (!prev) continue;
const next = rotateMapNormPointByCwSteps(prev.nx, prev.ny, n);
byPlacementId[id] = { nx: next.nx, ny: next.ny };
}
this.state = {
revision: this.state.revision + 1,
byPlacementId,
};
return this.state;
}
dispatch(event: SceneTokensSessionEvent): SceneTokensSessionState {
switch (event.kind) {
case 'clear':