Files
DndGamePlayer/app/main/players/scenePlayerTokensSessionStore.test.ts
T
Ivan Fontosh 46bec1a86a feat(scene): keep map tokens with preview rotation
When previewRotationDeg changes, remap non-player, NPC and trap
markers (plus live session token overrides) so they stay on the art.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-11 12:29:20 +08:00

50 lines
2.0 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { ScenePlayerTokensSessionStore } from './scenePlayerTokensSessionStore';
void test('ScenePlayerTokensSessionStore selection and show/hide', () => {
const store = new ScenePlayerTokensSessionStore();
store.dispatch({ kind: 'setSelection', playerIds: ['a', 'b', 'a'] });
assert.deepEqual(store.getState().selectedPlayerIds, ['a', 'b']);
assert.equal(store.getState().visible, false);
store.dispatch({ kind: 'show', sizeN: 0.08 });
assert.equal(store.getState().visible, true);
assert.equal(Object.keys(store.getState().byPlayerId).length, 2);
assert.ok(store.getState().byPlayerId.a);
assert.equal(store.getState().byPlayerId.a?.ny, 0.88);
store.dispatch({ kind: 'setVisible', visible: false });
assert.equal(store.getState().visible, false);
assert.ok(store.getState().byPlayerId.a);
store.dispatch({ kind: 'clearPlacements' });
assert.equal(store.getState().visible, false);
assert.deepEqual(store.getState().byPlayerId, {});
assert.deepEqual(store.getState().selectedPlayerIds, ['a', 'b']);
});
void test('ScenePlayerTokensSessionStore move and reset', () => {
const store = new ScenePlayerTokensSessionStore();
store.dispatch({ kind: 'setSelection', playerIds: ['p1'] });
store.dispatch({ kind: 'show', sizeN: 0.1 });
const s1 = store.dispatch({ kind: 'move', playerId: 'p1', nx: 0.3, ny: 0.4 });
assert.equal(s1.byPlayerId.p1?.nx, 0.3);
assert.equal(s1.byPlayerId.p1?.ny, 0.4);
const s2 = store.reset();
assert.deepEqual(s2.selectedPlayerIds, []);
assert.equal(s2.visible, false);
assert.deepEqual(s2.byPlayerId, {});
});
void test('ScenePlayerTokensSessionStore rotateMapCwSteps', () => {
const store = new ScenePlayerTokensSessionStore();
store.dispatch({ kind: 'setSelection', playerIds: ['p1'] });
store.dispatch({ kind: 'show', sizeN: 0.1 });
store.dispatch({ kind: 'move', playerId: 'p1', nx: 0.2, ny: 0.1 });
const s = store.rotateMapCwSteps(1);
assert.equal(s.byPlayerId.p1?.nx, 0.9);
assert.equal(s.byPlayerId.p1?.ny, 0.2);
});