feat(control): spawn session NPCs and resize tokens in preview
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -1,23 +1,38 @@
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import {
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clampNpcTokenSessionScale,
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clampSceneNpcTokenSizeN,
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DEFAULT_NPC_TOKEN_SESSION_SCALE,
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DEFAULT_SCENE_NPC_TOKEN_SIZE_N,
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asSceneNpcTokenId,
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emptySceneNpcTokensSessionState,
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newSceneNpcSessionSpawnId,
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type SceneNpcSessionSpawn,
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type SceneNpcTokensSessionEvent,
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type SceneNpcTokensSessionPlacement,
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type SceneNpcTokensSessionState,
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} from '../../shared/types/appPlayers';
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import { asNpcId } from '../../shared/types/ids';
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import { normalizeNpcDisposition } from '../../shared/types/npcDisposition';
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import { rotateMapNormPointByCwSteps } from '../../shared/types/scenePreviewRotation';
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function emptyState(revision = 1): SceneNpcTokensSessionState {
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return {
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revision,
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byPlacementId: {},
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scale: DEFAULT_NPC_TOKEN_SESSION_SCALE,
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};
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function isEmptyPlacement(p: SceneNpcTokensSessionPlacement): boolean {
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return (
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p.nx === undefined &&
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p.ny === undefined &&
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p.sizeN === undefined &&
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!p.disposition &&
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!p.inactive
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);
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}
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function isEmptyPlacement(p: SceneNpcTokensSessionPlacement): boolean {
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return p.nx === undefined && p.ny === undefined && !p.disposition && !p.inactive;
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function restOf(prev: SceneNpcTokensSessionPlacement | undefined): SceneNpcTokensSessionPlacement {
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return {
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...(prev?.nx !== undefined ? { nx: prev.nx } : {}),
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...(prev?.ny !== undefined ? { ny: prev.ny } : {}),
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...(prev?.sizeN !== undefined ? { sizeN: prev.sizeN } : {}),
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...(prev?.disposition ? { disposition: prev.disposition } : {}),
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...(prev?.inactive ? { inactive: true } : {}),
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};
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}
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function withMove(
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@@ -26,10 +41,9 @@ function withMove(
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ny: number,
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): SceneNpcTokensSessionPlacement {
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return {
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...restOf(prev),
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nx,
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ny,
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...(prev?.disposition ? { disposition: prev.disposition } : {}),
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...(prev?.inactive ? { inactive: true } : {}),
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};
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}
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@@ -43,11 +57,12 @@ function withoutPlacement(
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revision: state.revision + 1,
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byPlacementId: rest,
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scale: state.scale,
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spawned: state.spawned,
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};
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}
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export class SceneNpcTokensSessionStore {
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private state: SceneNpcTokensSessionState = emptyState();
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private state: SceneNpcTokensSessionState = emptySceneNpcTokensSessionState();
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getState(): SceneNpcTokensSessionState {
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return this.state;
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@@ -56,11 +71,12 @@ export class SceneNpcTokensSessionStore {
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reset(): SceneNpcTokensSessionState {
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if (
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Object.keys(this.state.byPlacementId).length === 0 &&
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Object.keys(this.state.spawned).length === 0 &&
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this.state.scale === DEFAULT_NPC_TOKEN_SESSION_SCALE
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) {
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return this.state;
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}
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this.state = emptyState(this.state.revision + 1);
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this.state = emptySceneNpcTokensSessionState(this.state.revision + 1);
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return this.state;
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}
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@@ -69,7 +85,8 @@ export class SceneNpcTokensSessionStore {
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const n = ((steps % 4) + 4) % 4;
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if (n === 0) return this.state;
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const ids = Object.keys(this.state.byPlacementId);
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if (ids.length === 0) return this.state;
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const spawnIds = Object.keys(this.state.spawned);
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if (ids.length === 0 && spawnIds.length === 0) return this.state;
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let changed = false;
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const byPlacementId: SceneNpcTokensSessionState['byPlacementId'] = {};
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for (const id of ids) {
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@@ -83,11 +100,20 @@ export class SceneNpcTokensSessionStore {
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byPlacementId[id] = prev;
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}
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}
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const spawned: SceneNpcTokensSessionState['spawned'] = {};
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for (const id of spawnIds) {
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const prev = this.state.spawned[id];
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if (!prev) continue;
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const p = rotateMapNormPointByCwSteps(prev.nx, prev.ny, n);
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spawned[id] = { ...prev, nx: p.nx, ny: p.ny };
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changed = true;
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}
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if (!changed) return this.state;
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this.state = {
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revision: this.state.revision + 1,
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byPlacementId,
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scale: this.state.scale,
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spawned,
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};
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return this.state;
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}
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@@ -106,6 +132,51 @@ export class SceneNpcTokensSessionStore {
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};
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return this.state;
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}
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case 'spawn': {
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const npcId = String(event.npcId ?? '');
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const sceneId = String(event.sceneId ?? '');
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if (!npcId || !sceneId) return this.state;
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const nx = Math.max(0, Math.min(1, event.nx));
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const ny = Math.max(0, Math.min(1, event.ny));
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if (!Number.isFinite(nx) || !Number.isFinite(ny)) return this.state;
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const id = event.placementId
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? asSceneNpcTokenId(String(event.placementId))
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: newSceneNpcSessionSpawnId();
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const spawn: SceneNpcSessionSpawn = {
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id,
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sceneId,
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npcId: asNpcId(npcId),
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nx,
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ny,
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sizeN: clampSceneNpcTokenSizeN(
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typeof event.sizeN === 'number' ? event.sizeN : DEFAULT_SCENE_NPC_TOKEN_SIZE_N,
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),
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disposition: normalizeNpcDisposition(event.disposition),
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};
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this.state = {
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revision: this.state.revision + 1,
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byPlacementId: this.state.byPlacementId,
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scale: this.state.scale,
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spawned: { ...this.state.spawned, [String(spawn.id)]: spawn },
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};
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return this.state;
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}
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case 'despawn': {
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const placementId = String(event.placementId ?? '');
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if (!placementId) return this.state;
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if (!(placementId in this.state.spawned) && !(placementId in this.state.byPlacementId)) {
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return this.state;
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}
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const { [placementId]: _s, ...spawned } = this.state.spawned;
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const { [placementId]: _p, ...byPlacementId } = this.state.byPlacementId;
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this.state = {
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revision: this.state.revision + 1,
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byPlacementId,
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scale: this.state.scale,
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spawned,
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};
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return this.state;
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}
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case 'move': {
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const placementId = String(event.placementId ?? '');
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if (!placementId) return this.state;
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@@ -113,7 +184,11 @@ export class SceneNpcTokensSessionStore {
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const ny = Math.max(0, Math.min(1, event.ny));
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if (!Number.isFinite(nx) || !Number.isFinite(ny)) return this.state;
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const prev = this.state.byPlacementId[placementId];
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const spawn = this.state.spawned[placementId];
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if (prev && prev.nx === nx && prev.ny === ny) return this.state;
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const spawned = spawn
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? { ...this.state.spawned, [placementId]: { ...spawn, nx, ny } }
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: this.state.spawned;
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this.state = {
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revision: this.state.revision + 1,
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byPlacementId: {
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@@ -121,6 +196,7 @@ export class SceneNpcTokensSessionStore {
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[placementId]: withMove(prev, nx, ny),
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},
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scale: this.state.scale,
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spawned,
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};
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return this.state;
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}
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@@ -129,12 +205,13 @@ export class SceneNpcTokensSessionStore {
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if (!placementId) return this.state;
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const disposition = normalizeNpcDisposition(event.disposition);
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const prev = this.state.byPlacementId[placementId];
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if (prev?.disposition === disposition) return this.state;
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const spawn = this.state.spawned[placementId];
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if (prev?.disposition === disposition && (!spawn || spawn.disposition === disposition)) {
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return this.state;
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}
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const next: SceneNpcTokensSessionPlacement = {
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...(prev?.nx !== undefined ? { nx: prev.nx } : {}),
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...(prev?.ny !== undefined ? { ny: prev.ny } : {}),
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...restOf(prev),
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disposition,
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...(prev?.inactive ? { inactive: true } : {}),
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};
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this.state = {
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revision: this.state.revision + 1,
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@@ -143,6 +220,9 @@ export class SceneNpcTokensSessionStore {
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[placementId]: next,
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},
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scale: this.state.scale,
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spawned: spawn
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? { ...this.state.spawned, [placementId]: { ...spawn, disposition } }
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: this.state.spawned,
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};
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return this.state;
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}
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@@ -155,6 +235,7 @@ export class SceneNpcTokensSessionStore {
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const next: SceneNpcTokensSessionPlacement = {
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...(prev?.nx !== undefined ? { nx: prev.nx } : {}),
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...(prev?.ny !== undefined ? { ny: prev.ny } : {}),
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...(prev?.sizeN !== undefined ? { sizeN: prev.sizeN } : {}),
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...(prev?.disposition ? { disposition: prev.disposition } : {}),
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...(inactive ? { inactive: true } : {}),
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};
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@@ -169,6 +250,27 @@ export class SceneNpcTokensSessionStore {
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[placementId]: next,
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},
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scale: this.state.scale,
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spawned: this.state.spawned,
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};
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return this.state;
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}
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case 'setSize': {
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const placementId = String(event.placementId ?? '');
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if (!placementId) return this.state;
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const sizeN = clampSceneNpcTokenSizeN(event.sizeN);
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const prev = this.state.byPlacementId[placementId];
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const spawn = this.state.spawned[placementId];
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if (prev?.sizeN === sizeN && (!spawn || spawn.sizeN === sizeN)) return this.state;
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this.state = {
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revision: this.state.revision + 1,
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byPlacementId: {
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...this.state.byPlacementId,
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[placementId]: { ...restOf(prev), sizeN },
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},
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scale: this.state.scale,
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spawned: spawn
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? { ...this.state.spawned, [placementId]: { ...spawn, sizeN } }
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: this.state.spawned,
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};
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return this.state;
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}
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