Files
DndGamePlayer/app/main/players/sceneNpcTokensSessionStore.ts
T
2026-08-18 14:42:06 +08:00

285 lines
9.7 KiB
TypeScript

import {
clampNpcTokenSessionScale,
clampSceneNpcTokenSizeN,
DEFAULT_NPC_TOKEN_SESSION_SCALE,
DEFAULT_SCENE_NPC_TOKEN_SIZE_N,
asSceneNpcTokenId,
emptySceneNpcTokensSessionState,
newSceneNpcSessionSpawnId,
type SceneNpcSessionSpawn,
type SceneNpcTokensSessionEvent,
type SceneNpcTokensSessionPlacement,
type SceneNpcTokensSessionState,
} from '../../shared/types/appPlayers';
import { asNpcId } from '../../shared/types/ids';
import { normalizeNpcDisposition } from '../../shared/types/npcDisposition';
import { rotateMapNormPointByCwSteps } from '../../shared/types/scenePreviewRotation';
function isEmptyPlacement(p: SceneNpcTokensSessionPlacement): boolean {
return (
p.nx === undefined &&
p.ny === undefined &&
p.sizeN === undefined &&
!p.disposition &&
!p.inactive
);
}
function restOf(prev: SceneNpcTokensSessionPlacement | undefined): SceneNpcTokensSessionPlacement {
return {
...(prev?.nx !== undefined ? { nx: prev.nx } : {}),
...(prev?.ny !== undefined ? { ny: prev.ny } : {}),
...(prev?.sizeN !== undefined ? { sizeN: prev.sizeN } : {}),
...(prev?.disposition ? { disposition: prev.disposition } : {}),
...(prev?.inactive ? { inactive: true } : {}),
};
}
function withMove(
prev: SceneNpcTokensSessionPlacement | undefined,
nx: number,
ny: number,
): SceneNpcTokensSessionPlacement {
return {
...restOf(prev),
nx,
ny,
};
}
function withoutPlacement(
state: SceneNpcTokensSessionState,
placementId: string,
): SceneNpcTokensSessionState {
if (!(placementId in state.byPlacementId)) return state;
const { [placementId]: _removed, ...rest } = state.byPlacementId;
return {
revision: state.revision + 1,
byPlacementId: rest,
scale: state.scale,
spawned: state.spawned,
};
}
export class SceneNpcTokensSessionStore {
private state: SceneNpcTokensSessionState = emptySceneNpcTokensSessionState();
getState(): SceneNpcTokensSessionState {
return this.state;
}
reset(): SceneNpcTokensSessionState {
if (
Object.keys(this.state.byPlacementId).length === 0 &&
Object.keys(this.state.spawned).length === 0 &&
this.state.scale === DEFAULT_NPC_TOKEN_SESSION_SCALE
) {
return this.state;
}
this.state = emptySceneNpcTokensSessionState(this.state.revision + 1);
return this.state;
}
/** Rotate session position overrides with the scene preview (CSS rotate steps). */
rotateMapCwSteps(steps: number): SceneNpcTokensSessionState {
const n = ((steps % 4) + 4) % 4;
if (n === 0) return this.state;
const ids = Object.keys(this.state.byPlacementId);
const spawnIds = Object.keys(this.state.spawned);
if (ids.length === 0 && spawnIds.length === 0) return this.state;
let changed = false;
const byPlacementId: SceneNpcTokensSessionState['byPlacementId'] = {};
for (const id of ids) {
const prev = this.state.byPlacementId[id];
if (!prev) continue;
if (typeof prev.nx === 'number' && typeof prev.ny === 'number') {
const p = rotateMapNormPointByCwSteps(prev.nx, prev.ny, n);
byPlacementId[id] = { ...prev, nx: p.nx, ny: p.ny };
changed = true;
} else {
byPlacementId[id] = prev;
}
}
const spawned: SceneNpcTokensSessionState['spawned'] = {};
for (const id of spawnIds) {
const prev = this.state.spawned[id];
if (!prev) continue;
const p = rotateMapNormPointByCwSteps(prev.nx, prev.ny, n);
spawned[id] = { ...prev, nx: p.nx, ny: p.ny };
changed = true;
}
if (!changed) return this.state;
this.state = {
revision: this.state.revision + 1,
byPlacementId,
scale: this.state.scale,
spawned,
};
return this.state;
}
dispatch(event: SceneNpcTokensSessionEvent): SceneNpcTokensSessionState {
switch (event.kind) {
case 'clear':
return this.reset();
case 'setScale': {
const scale = clampNpcTokenSessionScale(event.scale);
if (this.state.scale === scale) return this.state;
this.state = {
...this.state,
revision: this.state.revision + 1,
scale,
};
return this.state;
}
case 'spawn': {
const npcId = String(event.npcId ?? '');
const sceneId = String(event.sceneId ?? '');
if (!npcId || !sceneId) return this.state;
const nx = Math.max(0, Math.min(1, event.nx));
const ny = Math.max(0, Math.min(1, event.ny));
if (!Number.isFinite(nx) || !Number.isFinite(ny)) return this.state;
const id = event.placementId
? asSceneNpcTokenId(String(event.placementId))
: newSceneNpcSessionSpawnId();
const spawn: SceneNpcSessionSpawn = {
id,
sceneId,
npcId: asNpcId(npcId),
nx,
ny,
sizeN: clampSceneNpcTokenSizeN(
typeof event.sizeN === 'number' ? event.sizeN : DEFAULT_SCENE_NPC_TOKEN_SIZE_N,
),
disposition: normalizeNpcDisposition(event.disposition),
};
this.state = {
revision: this.state.revision + 1,
byPlacementId: this.state.byPlacementId,
scale: this.state.scale,
spawned: { ...this.state.spawned, [String(spawn.id)]: spawn },
};
return this.state;
}
case 'despawn': {
const placementId = String(event.placementId ?? '');
if (!placementId) return this.state;
if (!(placementId in this.state.spawned) && !(placementId in this.state.byPlacementId)) {
return this.state;
}
const { [placementId]: _s, ...spawned } = this.state.spawned;
const { [placementId]: _p, ...byPlacementId } = this.state.byPlacementId;
this.state = {
revision: this.state.revision + 1,
byPlacementId,
scale: this.state.scale,
spawned,
};
return this.state;
}
case 'move': {
const placementId = String(event.placementId ?? '');
if (!placementId) return this.state;
const nx = Math.max(0, Math.min(1, event.nx));
const ny = Math.max(0, Math.min(1, event.ny));
if (!Number.isFinite(nx) || !Number.isFinite(ny)) return this.state;
const prev = this.state.byPlacementId[placementId];
const spawn = this.state.spawned[placementId];
if (prev && prev.nx === nx && prev.ny === ny) return this.state;
const spawned = spawn
? { ...this.state.spawned, [placementId]: { ...spawn, nx, ny } }
: this.state.spawned;
this.state = {
revision: this.state.revision + 1,
byPlacementId: {
...this.state.byPlacementId,
[placementId]: withMove(prev, nx, ny),
},
scale: this.state.scale,
spawned,
};
return this.state;
}
case 'setDisposition': {
const placementId = String(event.placementId ?? '');
if (!placementId) return this.state;
const disposition = normalizeNpcDisposition(event.disposition);
const prev = this.state.byPlacementId[placementId];
const spawn = this.state.spawned[placementId];
if (prev?.disposition === disposition && (!spawn || spawn.disposition === disposition)) {
return this.state;
}
const next: SceneNpcTokensSessionPlacement = {
...restOf(prev),
disposition,
};
this.state = {
revision: this.state.revision + 1,
byPlacementId: {
...this.state.byPlacementId,
[placementId]: next,
},
scale: this.state.scale,
spawned: spawn
? { ...this.state.spawned, [placementId]: { ...spawn, disposition } }
: this.state.spawned,
};
return this.state;
}
case 'setInactive': {
const placementId = String(event.placementId ?? '');
if (!placementId) return this.state;
const inactive = Boolean(event.inactive);
const prev = this.state.byPlacementId[placementId];
if (Boolean(prev?.inactive) === inactive) return this.state;
const next: SceneNpcTokensSessionPlacement = {
...(prev?.nx !== undefined ? { nx: prev.nx } : {}),
...(prev?.ny !== undefined ? { ny: prev.ny } : {}),
...(prev?.sizeN !== undefined ? { sizeN: prev.sizeN } : {}),
...(prev?.disposition ? { disposition: prev.disposition } : {}),
...(inactive ? { inactive: true } : {}),
};
if (isEmptyPlacement(next)) {
this.state = withoutPlacement(this.state, placementId);
return this.state;
}
this.state = {
revision: this.state.revision + 1,
byPlacementId: {
...this.state.byPlacementId,
[placementId]: next,
},
scale: this.state.scale,
spawned: this.state.spawned,
};
return this.state;
}
case 'setSize': {
const placementId = String(event.placementId ?? '');
if (!placementId) return this.state;
const sizeN = clampSceneNpcTokenSizeN(event.sizeN);
const prev = this.state.byPlacementId[placementId];
const spawn = this.state.spawned[placementId];
if (prev?.sizeN === sizeN && (!spawn || spawn.sizeN === sizeN)) return this.state;
this.state = {
revision: this.state.revision + 1,
byPlacementId: {
...this.state.byPlacementId,
[placementId]: { ...restOf(prev), sizeN },
},
scale: this.state.scale,
spawned: spawn
? { ...this.state.spawned, [placementId]: { ...spawn, sizeN } }
: this.state.spawned,
};
return this.state;
}
default: {
const _exhaustive: never = event;
void _exhaustive;
return this.state;
}
}
}
}