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ifontosh 1c6c9b2a70 Initial Unity 6 scaffold for Cat Kirby Adventures.
Add Phase A greybox vertical slice: third-person movement, forest path, checkpoints, story triggers, and light ability gate.
2026-09-08 17:09:27 +08:00

59 lines
1.9 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
namespace KirbyAdventures
{
/// <summary>
/// Third-person follow camera with mouse look (avoids Cinemachine 3 API coupling).
/// </summary>
public class SimpleCameraFollow : MonoBehaviour
{
public Transform Target;
public Transform YawPivot;
public float Distance = 5.5f;
public float Height = 1.6f;
public float MouseSensitivity = 0.12f;
public float MinPitch = -30f;
public float MaxPitch = 55f;
public float Smooth = 12f;
float _yaw;
float _pitch = 12f;
public float Yaw => _yaw;
public float Pitch => _pitch;
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
if (YawPivot != null)
_yaw = YawPivot.eulerAngles.y;
}
void LateUpdate()
{
if (Target == null) return;
if (GameFlow.Instance != null && (GameFlow.Instance.IsPaused || GameFlow.Instance.HasWon))
return;
var mouse = Mouse.current;
if (mouse != null)
{
var delta = mouse.delta.ReadValue();
_yaw += delta.x * MouseSensitivity;
_pitch -= delta.y * MouseSensitivity;
_pitch = Mathf.Clamp(_pitch, MinPitch, MaxPitch);
}
if (YawPivot != null)
YawPivot.rotation = Quaternion.Euler(0f, _yaw, 0f);
var rot = Quaternion.Euler(_pitch, _yaw, 0f);
var desired = Target.position + Vector3.up * Height + rot * (Vector3.back * Distance);
transform.position = Vector3.Lerp(transform.position, desired, 1f - Mathf.Exp(-Smooth * Time.deltaTime));
transform.rotation = Quaternion.Slerp(transform.rotation, rot, 1f - Mathf.Exp(-Smooth * Time.deltaTime));
}
}
}