1c6c9b2a70
Add Phase A greybox vertical slice: third-person movement, forest path, checkpoints, story triggers, and light ability gate.
27 lines
701 B
C#
27 lines
701 B
C#
using UnityEngine;
|
|
|
|
namespace KirbyAdventures
|
|
{
|
|
[RequireComponent(typeof(Collider))]
|
|
public class Checkpoint : MonoBehaviour
|
|
{
|
|
public Transform SpawnPoint;
|
|
public string CheckpointId = "cp";
|
|
|
|
void Reset()
|
|
{
|
|
var c = GetComponent<Collider>();
|
|
if (c != null) c.isTrigger = true;
|
|
}
|
|
|
|
void OnTriggerEnter(Collider other)
|
|
{
|
|
if (!other.CompareTag("Player") && other.GetComponent<PlayerMotor>() == null)
|
|
return;
|
|
|
|
var point = SpawnPoint != null ? SpawnPoint : transform;
|
|
CheckpointSystem.SetCheckpoint(point.position, point.rotation, CheckpointId);
|
|
}
|
|
}
|
|
}
|