Initial TTRPG character meta-builder with visual sheet editor.
Offline Electron app seeds 10 system presets, supports create-from-scratch designer with palette/drag/resize/bricks, and exports .ttrpg-system.json for the player. Co-authored-by: Cursor <cursoragent@cursor.com>
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import { build } from 'esbuild';
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import { spawn } from 'node:child_process';
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import path from 'node:path';
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import { fileURLToPath } from 'node:url';
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import fs from 'node:fs';
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const __dirname = path.dirname(fileURLToPath(import.meta.url));
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const root = path.resolve(__dirname, '..');
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async function buildMain() {
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await build({
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entryPoints: [path.join(root, 'app/main/index.ts')],
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bundle: true,
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platform: 'node',
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format: 'cjs',
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outfile: path.join(root, 'dist/main/index.cjs'),
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external: ['electron', 'better-sqlite3'],
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sourcemap: true,
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});
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await build({
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entryPoints: [path.join(root, 'app/preload/index.ts')],
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bundle: true,
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platform: 'node',
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format: 'cjs',
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outfile: path.join(root, 'dist/preload/index.cjs'),
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external: ['electron'],
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sourcemap: true,
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});
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}
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function electronPath() {
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const name = process.platform === 'win32' ? 'electron.cmd' : 'electron';
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const bin = path.join(root, 'node_modules', '.bin', name);
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if (fs.existsSync(bin)) return bin;
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return path.join(root, 'node_modules', 'electron', 'cli.js');
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}
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await buildMain();
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const vite = spawn(
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process.platform === 'win32' ? 'npx.cmd' : 'npx',
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['vite', '--config', 'vite.config.ts'],
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{ cwd: root, stdio: 'inherit', shell: true },
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);
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await new Promise((r) => setTimeout(r, 2000));
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const elec = spawn(electronPath(), ['.'], {
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cwd: root,
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stdio: 'inherit',
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shell: true,
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env: { ...process.env, VITE_DEV_SERVER_URL: 'http://localhost:5174' },
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});
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elec.on('exit', (code) => {
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vite.kill();
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process.exit(code ?? 0);
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});
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