Initial TTRPG character meta-builder with visual sheet editor.

Offline Electron app seeds 10 system presets, supports create-from-scratch designer with palette/drag/resize/bricks, and exports .ttrpg-system.json for the player.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-09-12 14:49:31 +08:00
commit d1f180ee0a
44 changed files with 10548 additions and 0 deletions
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import { build } from 'esbuild';
import { spawn } from 'node:child_process';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const root = path.resolve(__dirname, '..');
await build({
entryPoints: [path.join(root, 'app/main/index.ts')],
bundle: true,
platform: 'node',
format: 'cjs',
outfile: path.join(root, 'dist/main/index.cjs'),
external: ['electron', 'better-sqlite3'],
sourcemap: true,
});
await build({
entryPoints: [path.join(root, 'app/preload/index.ts')],
bundle: true,
platform: 'node',
format: 'cjs',
outfile: path.join(root, 'dist/preload/index.cjs'),
external: ['electron'],
sourcemap: true,
});
await new Promise((resolve, reject) => {
const p = spawn(
process.platform === 'win32' ? 'npx.cmd' : 'npx',
['vite', 'build', '--config', 'vite.config.ts'],
{ cwd: root, stdio: 'inherit', shell: true },
);
p.on('exit', (code) => (code === 0 ? resolve() : reject(new Error(`vite exit ${code}`))));
});