fed5674468
Wire mimic/pit/arrow/laser media on activate, poison/explosion via effects, and document the scene editor and traps in Instructions. Co-authored-by: Cursor <cursoragent@cursor.com>
123 lines
3.6 KiB
TypeScript
123 lines
3.6 KiB
TypeScript
import crypto from 'node:crypto';
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import { applyFieldEffectEraserStroke } from '../../shared/fieldEffectEraser';
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import type { EffectsEvent, EffectsState, EffectToolState } from '../../shared/types';
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function nowMs(): number {
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return Date.now();
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}
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function defaultTool(): EffectToolState {
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return { tool: 'fog', radiusN: 0.08, intensity: 0.6 };
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}
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export class EffectsStore {
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private state: EffectsState = {
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revision: 1,
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serverNowMs: nowMs(),
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tool: defaultTool(),
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instances: [],
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};
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getState(): EffectsState {
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// Всегда обновляем serverNowMs при чтении — это наш "таймкод" для рендереров.
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return { ...this.state, serverNowMs: nowMs() };
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}
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clear(): EffectsState {
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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serverNowMs: nowMs(),
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instances: [],
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};
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return this.state;
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}
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dispatch(event: EffectsEvent): EffectsState {
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const s = this.state;
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const next: EffectsState = applyEvent(s, event, (prefix) => this.makeId(prefix));
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this.state = next;
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return next;
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}
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/** Удаляет истёкшие (по lifetime) эффекты, чтобы state не разрастался бесконечно. */
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pruneExpired(): boolean {
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const now = nowMs();
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const before = this.state.instances.length;
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const kept = this.state.instances.filter((i) => {
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// Пятно льда не истекает по таймеру (только «очистить все» или ластик в UI).
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if (i.type === 'ice' || i.type === 'shadow') return true;
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if (
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i.type === 'lightning' ||
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i.type === 'sunbeam' ||
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i.type === 'poisonCloud' ||
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i.type === 'explosion' ||
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i.type === 'darkness'
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) {
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return now - i.createdAtMs < i.lifetimeMs;
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}
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if (i.type === 'scorch') {
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return now - i.createdAtMs < i.lifetimeMs;
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}
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if (i.type === 'fog' || i.type === 'fire' || i.type === 'rain' || i.type === 'water') {
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if (i.lifetimeMs === null) return true;
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return now - i.createdAtMs < i.lifetimeMs;
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}
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return true;
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});
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if (kept.length === before) return false;
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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serverNowMs: now,
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instances: kept,
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};
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return true;
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}
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makeId(prefix: string): string {
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return `${prefix}_${crypto.randomBytes(6).toString('hex')}_${String(nowMs())}`;
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}
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}
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function applyEvent(
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state: EffectsState,
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event: EffectsEvent,
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makeId: (prefix: string) => string,
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): EffectsState {
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const bump = (patch: Omit<EffectsState, 'revision' | 'serverNowMs'>): EffectsState => ({
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...patch,
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revision: state.revision + 1,
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serverNowMs: nowMs(),
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});
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switch (event.kind) {
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case 'tool.set':
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return bump({ ...state, tool: event.tool });
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case 'instances.clear':
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return bump({ ...state, instances: [] });
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case 'instance.add':
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return bump({ ...state, instances: [...state.instances, event.instance] });
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case 'instance.remove':
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return bump({ ...state, instances: state.instances.filter((i) => i.id !== event.id) });
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case 'field.erase':
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return bump({
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...state,
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instances: applyFieldEffectEraserStroke(
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state.instances,
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event.points,
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event.radiusN,
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makeId,
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event.types,
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event.hitMode ?? 'inclusive',
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),
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});
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default: {
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// Exhaustiveness
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const _x: never = event;
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return state;
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}
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}
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}
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