Files
DndGamePlayer/app/main/ipc/router.ts
T
Ivan Fontosh 2fa20da94d Лицензия, редактор, пульт и сборка
- Main: license service, IPC, router; закрытие окон; yauzl закрытие zip (EMFILE), zipRead тест
- Editor: стабильный projectState без мигания, логотип и меню, строки UI, LayoutShell overlay
- Control: ластик для всех типов эффектов, затухание/нарастание музыки при смене сцены
- Сборка: vite, build/dev scripts, obfuscate-main и build-env скрипты с тестами; package.json

Made-with: Cursor
2026-04-19 20:11:24 +08:00

42 lines
1.3 KiB
TypeScript

import { ipcMain } from 'electron';
import { ipcChannels, type IpcInvokeMap } from '../../shared/ipc/contracts';
type Handler<K extends keyof IpcInvokeMap> = (
payload: IpcInvokeMap[K]['req'],
) => Promise<IpcInvokeMap[K]['res']> | IpcInvokeMap[K]['res'];
const handlers = new Map<string, (payload: unknown) => Promise<unknown>>();
let licenseAssert: (() => void) | undefined;
export function setLicenseAssert(fn: () => void): void {
licenseAssert = fn;
}
function channelRequiresLicense(channel: string): boolean {
if (channel.startsWith('license.')) return false;
if (channel.startsWith('app.')) return false;
if (channel === ipcChannels.windows.closeMultiWindow) return false;
if (channel === ipcChannels.windows.togglePresentationFullscreen) return false;
return true;
}
export function registerHandler<K extends keyof IpcInvokeMap>(channel: K, handler: Handler<K>) {
const channelStr = channel as string;
const wrap = channelRequiresLicense(channelStr);
const inner = async (payload: unknown) => {
if (wrap) {
licenseAssert?.();
}
return handler(payload as IpcInvokeMap[K]['req']);
};
handlers.set(channelStr, inner);
}
export function installIpcRouter(): void {
for (const [channel, handler] of handlers.entries()) {
ipcMain.handle(channel, async (_event, payload: unknown) => handler(payload));
}
}