cc50e64e21
Add Hostile/Neutral/Friendly ring types with session-only inactive overrides on control, plus launch-with-players flow and live player tokens on the map. Co-authored-by: Cursor <cursoragent@cursor.com>
64 lines
965 B
CSS
64 lines
965 B
CSS
.dialog {
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width: min(440px, calc(100vw - 48px));
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}
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.hint {
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margin: 0 0 12px;
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color: var(--text2);
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font-size: var(--text-sm);
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line-height: 1.4;
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}
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.section {
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display: grid;
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gap: 8px;
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margin-bottom: 14px;
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}
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.sectionTitle {
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font-size: 11px;
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font-weight: 700;
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color: var(--text2);
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text-transform: uppercase;
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letter-spacing: 0.04em;
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}
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.list {
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display: grid;
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gap: 4px;
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max-height: 220px;
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overflow: auto;
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padding: 8px;
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border: 1px solid var(--stroke);
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border-radius: var(--radius-sm);
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background: var(--color-overlay-dark-3);
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}
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.row {
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display: flex;
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align-items: center;
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gap: 8px;
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padding: 6px 8px;
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border-radius: 6px;
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cursor: pointer;
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color: var(--text);
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font-size: var(--text-sm);
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}
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.row:hover {
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background: var(--accent-fill-soft);
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}
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.teamDot {
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width: 10px;
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height: 10px;
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border-radius: 50%;
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flex: 0 0 auto;
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}
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.empty {
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padding: 10px 8px;
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color: var(--text2);
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font-size: var(--text-sm);
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}
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