02d73ddf81
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence. Co-authored-by: Cursor <cursoragent@cursor.com>
32 lines
871 B
TypeScript
32 lines
871 B
TypeScript
import { useEffect, useState } from 'react';
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import { ipcChannels } from '../../../shared/ipc/contracts';
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import type { SceneTrapsEvent, SceneTrapsState } from '../../../shared/types';
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import { getDndApi } from '../dndApi';
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export function useSceneTrapsState(): readonly [
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SceneTrapsState | null,
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{ dispatch: (event: SceneTrapsEvent) => Promise<void> },
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] {
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const api = getDndApi();
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const [state, setState] = useState<SceneTrapsState | null>(null);
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useEffect(() => {
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void api.invoke(ipcChannels.sceneTraps.getState, {}).then((r) => {
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setState(r.state);
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});
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return api.on(ipcChannels.sceneTraps.stateChanged, ({ state: next }) => {
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setState(next);
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});
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}, [api]);
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return [
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state,
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{
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dispatch: async (event) => {
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await api.invoke(ipcChannels.sceneTraps.dispatch, { event });
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},
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},
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] as const;
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}
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