Files
DndGamePlayer/app/main/tokens/sceneTokensSessionStore.ts
T
2026-08-18 14:42:06 +08:00

116 lines
3.5 KiB
TypeScript

import {
clampSceneTokenSizeN,
type SceneTokensSessionEvent,
type SceneTokensSessionPlacement,
type SceneTokensSessionState,
} from '../../shared/types';
import { rotateMapNormPointByCwSteps } from '../../shared/types/scenePreviewRotation';
function emptyState(): SceneTokensSessionState {
return {
revision: 1,
byPlacementId: {},
};
}
function withMove(
prev: SceneTokensSessionPlacement | undefined,
nx: number,
ny: number,
): SceneTokensSessionPlacement {
return {
nx,
ny,
...(prev?.sizeN !== undefined ? { sizeN: prev.sizeN } : {}),
};
}
export class SceneTokensSessionStore {
private state: SceneTokensSessionState = emptyState();
getState(): SceneTokensSessionState {
return this.state;
}
reset(): SceneTokensSessionState {
if (Object.keys(this.state.byPlacementId).length === 0) return this.state;
this.state = {
revision: this.state.revision + 1,
byPlacementId: {},
};
return this.state;
}
/** Rotate session position overrides with the scene preview (CSS rotate steps). */
rotateMapCwSteps(steps: number): SceneTokensSessionState {
const n = ((steps % 4) + 4) % 4;
if (n === 0) return this.state;
const ids = Object.keys(this.state.byPlacementId);
if (ids.length === 0) return this.state;
const byPlacementId: SceneTokensSessionState['byPlacementId'] = {};
for (const id of ids) {
const prev = this.state.byPlacementId[id];
if (!prev) continue;
if (typeof prev.nx === 'number' && typeof prev.ny === 'number') {
const next = rotateMapNormPointByCwSteps(prev.nx, prev.ny, n);
byPlacementId[id] = { ...prev, nx: next.nx, ny: next.ny };
} else {
byPlacementId[id] = prev;
}
}
this.state = {
revision: this.state.revision + 1,
byPlacementId,
};
return this.state;
}
dispatch(event: SceneTokensSessionEvent): SceneTokensSessionState {
switch (event.kind) {
case 'clear':
return this.reset();
case 'move': {
const placementId = String(event.placementId ?? '');
if (!placementId) return this.state;
const nx = Math.max(0, Math.min(1, event.nx));
const ny = Math.max(0, Math.min(1, event.ny));
if (!Number.isFinite(nx) || !Number.isFinite(ny)) return this.state;
const prev = this.state.byPlacementId[placementId];
if (prev && prev.nx === nx && prev.ny === ny) return this.state;
this.state = {
revision: this.state.revision + 1,
byPlacementId: {
...this.state.byPlacementId,
[placementId]: withMove(prev, nx, ny),
},
};
return this.state;
}
case 'setSize': {
const placementId = String(event.placementId ?? '');
if (!placementId) return this.state;
const sizeN = clampSceneTokenSizeN(event.sizeN);
const prev = this.state.byPlacementId[placementId];
if (prev?.sizeN === sizeN) return this.state;
this.state = {
revision: this.state.revision + 1,
byPlacementId: {
...this.state.byPlacementId,
[placementId]: {
...(typeof prev?.nx === 'number' ? { nx: prev.nx } : {}),
...(typeof prev?.ny === 'number' ? { ny: prev.ny } : {}),
sizeN,
},
},
};
return this.state;
}
default: {
const _exhaustive: never = event;
void _exhaustive;
return this.state;
}
}
}
}