Files
DndGamePlayer/app/renderer/shared/tokens/useTokenPathLivePoses.ts
Ivan Fontosh fdccc0deb5 fix(tokens): импорт неигровых токенов из zip и плавные пути на macOS
Полный импорт/открытие проекта подхватывает app-tokens. Движение по путям пишется в DOM без ре-рендера кадра, у пульта и презентации выключен background throttling.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-07 16:16:30 +08:00

114 lines
3.6 KiB
TypeScript

import { useEffect, useRef } from 'react';
import { computePathPlaybackSample } from '../../../shared/types/tokenPathPlayback';
import {
tokenPathKey,
type TokenPathSessionState,
} from '../../../shared/types/tokenPathSession';
import type { SceneNpcToken, SceneToken } from '../../../shared/types';
import { applyLivePathPose, endAllLivePathPoses, endLivePathPose } from './tokenPathLiveDom';
/**
* RAF poses for control/presentation while path playback is active.
* Writes transforms on registered token DOM nodes — no React setState per frame.
*
* Uses local Date.now() — segmentStartedAtMs is also wall-clock from main (same machine).
* Do NOT clamp to stale serverNowMs: that froze motion after ~250ms until the next IPC bump.
*/
export function useTokenPathLivePoses(args: {
tokens: readonly SceneToken[];
npcTokens: readonly SceneNpcToken[];
pathSession: TokenPathSessionState | null;
enabled?: boolean;
onMarkDone?: (kind: 'token' | 'npcToken', placementId: string, atDist: number) => void;
}): void {
const { tokens, npcTokens, pathSession, enabled = true, onMarkDone } = args;
const markedDoneRef = useRef<Set<string>>(new Set());
const liveKeysRef = useRef<Set<string>>(new Set());
const onMarkDoneRef = useRef(onMarkDone);
onMarkDoneRef.current = onMarkDone;
const pathSessionRef = useRef(pathSession);
pathSessionRef.current = pathSession;
const tokensRef = useRef(tokens);
tokensRef.current = tokens;
const npcTokensRef = useRef(npcTokens);
npcTokensRef.current = npcTokens;
useEffect(() => {
markedDoneRef.current.clear();
}, [pathSession?.revision]);
useEffect(() => {
if (!enabled) {
endAllLivePathPoses();
liveKeysRef.current.clear();
return;
}
let raf = 0;
let alive = true;
const tick = () => {
if (!alive) return;
const session = pathSessionRef.current;
const nextKeys = new Set<string>();
if (session) {
const sampleNow = Date.now();
const sampleOne = (
kind: 'token' | 'npcToken',
placementId: string,
path: NonNullable<SceneToken['path']>,
) => {
const key = tokenPathKey(kind, placementId);
const entry = session.playback[key];
if (!entry) return;
if (entry.phase === 'stopped') return;
const result = computePathPlaybackSample({ path, entry, nowMs: sampleNow });
if (!result) return;
nextKeys.add(key);
applyLivePathPose(
key,
result.sample.nx,
result.sample.ny,
result.sample.rotationDeg,
entry.phase === 'moving' || entry.phase === 'delay',
);
if (result.markDone && !markedDoneRef.current.has(key)) {
markedDoneRef.current.add(key);
onMarkDoneRef.current?.(kind, placementId, result.sample.dist);
}
};
for (const t of tokensRef.current) {
if (t.path && t.path.points.length >= 2) {
sampleOne('token', String(t.id), t.path);
}
}
for (const t of npcTokensRef.current) {
if (t.path && t.path.points.length >= 2) {
sampleOne('npcToken', String(t.id), t.path);
}
}
}
for (const key of liveKeysRef.current) {
if (!nextKeys.has(key)) endLivePathPose(key);
}
liveKeysRef.current = nextKeys;
raf = requestAnimationFrame(tick);
};
raf = requestAnimationFrame(tick);
return () => {
alive = false;
cancelAnimationFrame(raf);
for (const key of liveKeysRef.current) {
endLivePathPose(key);
}
liveKeysRef.current.clear();
};
}, [enabled]);
}