import type { SceneTokensSessionEvent, SceneTokensSessionState } from '../../shared/types'; import { rotateMapNormPointByCwSteps } from '../../shared/types/scenePreviewRotation'; function emptyState(): SceneTokensSessionState { return { revision: 1, byPlacementId: {}, }; } export class SceneTokensSessionStore { private state: SceneTokensSessionState = emptyState(); getState(): SceneTokensSessionState { return this.state; } reset(): SceneTokensSessionState { if (Object.keys(this.state.byPlacementId).length === 0) return this.state; this.state = { revision: this.state.revision + 1, byPlacementId: {}, }; return this.state; } /** Rotate session position overrides with the scene preview (CSS rotate steps). */ rotateMapCwSteps(steps: number): SceneTokensSessionState { const n = ((steps % 4) + 4) % 4; if (n === 0) return this.state; const ids = Object.keys(this.state.byPlacementId); if (ids.length === 0) return this.state; const byPlacementId: SceneTokensSessionState['byPlacementId'] = {}; for (const id of ids) { const prev = this.state.byPlacementId[id]; if (!prev) continue; const next = rotateMapNormPointByCwSteps(prev.nx, prev.ny, n); byPlacementId[id] = { nx: next.nx, ny: next.ny }; } this.state = { revision: this.state.revision + 1, byPlacementId, }; return this.state; } dispatch(event: SceneTokensSessionEvent): SceneTokensSessionState { switch (event.kind) { case 'clear': return this.reset(); case 'move': { const placementId = String(event.placementId ?? ''); if (!placementId) return this.state; const nx = Math.max(0, Math.min(1, event.nx)); const ny = Math.max(0, Math.min(1, event.ny)); if (!Number.isFinite(nx) || !Number.isFinite(ny)) return this.state; const prev = this.state.byPlacementId[placementId]; if (prev && prev.nx === nx && prev.ny === ny) return this.state; this.state = { revision: this.state.revision + 1, byPlacementId: { ...this.state.byPlacementId, [placementId]: { nx, ny }, }, }; return this.state; } default: { const _exhaustive: never = event; void _exhaustive; return this.state; } } } }