Commit Graph

4 Commits

Author SHA1 Message Date
Ivan Fontosh 4456eb0277 feat(control): grid snap, NPC context actions, and overlay dim fix
Re-enable users-branch UI, snap session tokens to square/hex grid from the control preview, refine inactive/open-info NPC menus, block marker actions while an effect brush is active, and dim materials/NPC overlays only when they are open.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-06 13:48:59 +08:00
Ivan Fontosh bdeb64e356 feat(scene): battle grid overlay with color and trap VFX stacking
Add configurable square/hex grid in the scene editor (persisted and shown on control/presentation) and keep trap activation effects above trap icons.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 06:47:59 +08:00
Ivan Fontosh fed5674468 feat(traps): activation VFX/SFX, explosion effect, and help section
Wire mimic/pit/arrow/laser media on activate, poison/explosion via effects, and document the scene editor and traps in Instructions.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 12:35:22 +08:00
Ivan Fontosh 02d73ddf81 feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-24 16:29:43 +08:00