Add Hostile/Neutral/Friendly ring types with session-only inactive overrides on control, plus launch-with-players flow and live player tokens on the map.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add userData players/teams, scene npcTokens with hex-inscribed sizing, session scale synced to presentation, and Playwright e2e coverage.
Co-authored-by: Cursor <cursoragent@cursor.com>
Remove storyline/scene NPC binding and export chosen NPCs with relations/groups. Harden export modal so a missing npcs payload no longer blacks out the editor.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add configurable square/hex grid in the scene editor (persisted and shown on control/presentation) and keep trap activation effects above trap icons.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence.
Co-authored-by: Cursor <cursoragent@cursor.com>
Nested NPC groups with color, graph filter, and scene/storyline binding; Foundry worlds/modules import actors into groups; storyline merge asks on NPC name conflicts and reports NPC counts.
Co-authored-by: Cursor <cursoragent@cursor.com>