Commit Graph

62 Commits

Author SHA1 Message Date
Ivan Fontosh 8d5a68c71e fix(pack): lazy-load sharp and verify unpacked natives
Avoid crashing Electron at startup when sharp is corrupt, and fail pack if asarUnpack natives look truncated.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-07 07:47:36 +08:00
Ivan Fontosh 4456eb0277 feat(control): grid snap, NPC context actions, and overlay dim fix
Re-enable users-branch UI, snap session tokens to square/hex grid from the control preview, refine inactive/open-info NPC menus, block marker actions while an effect brush is active, and dim materials/NPC overlays only when they are open.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-06 13:48:59 +08:00
Ivan Fontosh cbb6edc378 chore(release): gate users-branch features for hotfix
Add USERS_BRANCH_FEATURES_ENABLED (off by default) to hide Players library, session tokens, and related UI while keeping the preview import fix. Restore primary Run button when the flag is off.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-04 10:15:28 +08:00
Ivan Fontosh 4e6f7321b8 fix(project): race-safe batch scene preview import and close
Serialize updateProject and preview finalize, drain before pack/close, buffer zip entries, and abort finalize cleanly when leaving the project to avoid ENOENT on multi-image drops.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-04 09:44:45 +08:00
Ivan Fontosh f75444a5dd Merge branch 'users' into main
Players library, circular NPC tokens, disposition types; keep main overlay/release fixes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-04 08:03:22 +08:00
Ivan Fontosh 2979d06f1c feat: multi-material overlays, presentation guides, and release prebuilds
Align control/presentation with presentation screen rect and darkness z-order; sync window titles and session window cleanup. Pack Win/Mac/Linux with npmRebuild disabled and release-native-prep for classic-level and sharp.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 11:28:18 +08:00
Ivan Fontosh 61446dacfc fix(ui): hide Electron menu bar and polish editor chrome
Drop the system View menu across windows, show the open project name above Game properties, and keep scene list kebab visible with truncated titles and overflow tooltips.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 09:21:26 +08:00
Ivan Fontosh 41b112159f feat(effects): add Closing brush as inverse of Opening brush
Allow covering revealed darkness again during darkened scene sessions.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 17:21:50 +08:00
Ivan Fontosh 0f01950cc1 feat(effects): add Closing brush as inverse of Opening brush
Allow covering revealed darkness again during darkened scene sessions.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 17:21:40 +08:00
Ivan Fontosh cc50e64e21 feat(players): NPC disposition types and launch-with-players session tokens
Add Hostile/Neutral/Friendly ring types with session-only inactive overrides on control, plus launch-with-players flow and live player tokens on the map.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 17:11:01 +08:00
Ivan Fontosh 101f595bac feat(players): app Players library and circular NPC tokens on scenes
Add userData players/teams, scene npcTokens with hex-inscribed sizing, session scale synced to presentation, and Playwright e2e coverage.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 13:38:35 +08:00
Ivan Fontosh e08f5ef550 feat(npcs): drop binding; select NPCs on storyline export
Remove storyline/scene NPC binding and export chosen NPCs with relations/groups. Harden export modal so a missing npcs payload no longer blacks out the editor.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 10:05:09 +08:00
Ivan Fontosh e687303c57 fix(npcs): faster editor open, save progress, black screen crash
Warm and show the NPC window sooner, lazy-load ReactFlow/TipTap, overlay save progress like materials, and fix the undefined controlStyles crash after creating an NPC.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 08:50:05 +08:00
Ivan Fontosh f270812219 feat(tokens): app-local non-player tokens with session moves and UI polish
Add token library/placements, keep play-time moves for the session, lock presentation interactions, and fix export/import modal layout plus freeform trap label.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 11:04:12 +08:00
Ivan Fontosh bdeb64e356 feat(scene): battle grid overlay with color and trap VFX stacking
Add configurable square/hex grid in the scene editor (persisted and shown on control/presentation) and keep trap activation effects above trap icons.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 06:47:59 +08:00
Ivan Fontosh 4aa0f257d5 feat(materials): show save progress overlay while optimizing images
Block the editor with a spinner and percent stages during material upsert so long image optimization is visible and non-interactive.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 14:50:35 +08:00
Ivan Fontosh 9d82e74272 fix: control UX — no default tool, launch loader, NPC layout
Deselect effect tools by default and on re-click, block the editor during session launch, and fix NPC overlay/window empty-state layout.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 14:41:27 +08:00
Ivan Fontosh fed5674468 feat(traps): activation VFX/SFX, explosion effect, and help section
Wire mimic/pit/arrow/laser media on activate, poison/explosion via effects, and document the scene editor and traps in Instructions.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 12:35:22 +08:00
Ivan Fontosh 02d73ddf81 feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-24 16:29:43 +08:00
Ivan Fontosh eb127c11c2 feat(scene): shared zoom/pan for control and presentation
Keep effects pinned to map coordinates when the viewport changes; materials/NPC overlays stay screen-fixed.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 14:08:19 +08:00
Ivan Fontosh 2c0e6fbf09 feat(effects): extinguish fire with water/rain and ambient SFX volume
Water and rain erase fire under a tight brush hit radius; add looping fire/rain ambients and an Effects sound slider that also scales one-shot effect SFX.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 13:12:41 +08:00
Ivan Fontosh a797162f16 perf: trim session IPC hot paths and fix clear-effects idle render
Skip full project broadcast on graph/NPC position commits, send session.stateChanged only to consumer windows, and force one Pixi render before stopping the idle ticker so Clear effects actually clears the canvas.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 12:32:03 +08:00
Ivan Fontosh d9fbecf5a7 perf: cut ControlApp re-renders and lazy-load VFX packs
Move audio scrub/volume and brush drafts off root React ticks, coalesce overlay layout IPC, cache machine fingerprint and asset URLs, share one scene overlay host, and stop idle Pixi ticker. Also harden console against EPIPE on window load failures.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 11:58:16 +08:00
Ivan Fontosh 32a5479086 fix(license): bind deviceId to physical machine, not OS user
Use OS machine identifiers (Windows MachineGuid, macOS IOPlatformUUID, Linux machine-id) hashed as deviceId so all accounts on one PC share one license slot. Keep legacy userData/device.id for migration and retire it on re-activation.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 10:39:46 +08:00
Ivan Fontosh c1c332364c feat(materials): free rotate session overlays and show save progress
Match NPC drag-to-rotate on the material frame during playback, and change the add/edit Save button to Saving… while import runs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 14:56:42 +08:00
Ivan Fontosh 0cab7ce7ca feat(npcs): free rotate overlays and drop session zoom tools
Drag the top-edge handle to rotate the whole frame with the avatar; remove unused zoom controls from the session NPC window.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 14:22:46 +08:00
Ivan Fontosh 1829191410 feat(npcs): show multiple character overlays in session playback
Toggle NPCs independently from the characters window, keep one shared dim/close-all, and scroll descriptions for all selected characters.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 13:23:19 +08:00
Ivan Fontosh f4c0ac1438 feat(npcs): add groups, storyline bindings, and Foundry import
Nested NPC groups with color, graph filter, and scene/storyline binding; Foundry worlds/modules import actors into groups; storyline merge asks on NPC name conflicts and reports NPC counts.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 13:19:22 +08:00
Ivan Fontosh 37ba855faf feat(npcs): add campaign NPCs with relation graph and session overlay
Add a dedicated NPC editor window, directed relations, control/presentation avatar overlay, and ru/en help for the new section.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-17 13:13:58 +08:00
Ivan Fontosh 61875be857 feat(materials): add campaign materials overlay for sessions
Let GMs manage and show images over the scene from the editor and control panel, with zoom tools, help docs, and full ru/en i18n.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-17 11:05:38 +08:00
Ivan Fontosh cfa3959fb3 feat(scenes): rich scene descriptions and control viewer window
Add TipTap editing in the editor and an Electron window on the control panel to read the current scene description.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-15 09:49:40 +08:00
Ivan Fontosh 35a6e979eb feat(editor): DnD сцен в список, порядок списка и правки импорта
Можно перетащить изображения/видео в колонку сцен: создаются новые сцены
с превью и названием из файла, с полноэкранным прогрессом и отчётом о
пропущенных файлах.

Добавлен ручной порядок сцен в списке (sceneListOrder) с сохранением в
проект; перетаскивание карточек отделено от импорта файлов. Во время
сортировки снова работает скролл колесом.

Исправлен залипающий disabled у «+ Новая сцена» после создания сцены.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-12 10:32:50 +08:00
Ivan Fontosh b7e6ff6915 feat(editor): drag-and-drop для аудио и превью сцены
Добавлена загрузка файлов перетаскиванием в блоки «Аудио игры», «Аудио сцены»
и «Превью сцены»: подсветка зоны, подсказки, фильтрация по типу, импорт без диалога.

IPC и main принимают пути файлов напрямую; для Electron 41 пути получаются через
webUtils.getPathForFile в preload (File.path в renderer больше недоступен).

Улучшен dev-запуск: Vite слушает 127.0.0.1, ожидание готовности по localhost.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 19:22:51 +08:00
Ivan Fontosh c8ab9dd567 feat(editor): побочные сюжетные линии и импорт/экспорт линий
Добавлена полноценная поддержка побочных сюжетных линий в редакторе и на
пульте: визуальное выделение компонент графа, запрет недопустимых связей
между основной и побочными линиями, метки «ПОБОЧНАЯ» и названия линий.

Реализован partial export/import сюжетных линий:
- экспорт выбранных линий в урезанный .ttrpg.zip с manifest в project.json;
- импорт в открытый проект с выбором линий, разрешением конфликтов названий
  сцен (одна модалка на операцию) и отчётом о результате;
- новое окно источника импорта: «Из проекта» (dropdown, без текущего) или
  «Из файла»; на главном экране — только полный импорт из файла.

Исправлены гонки при открытии/закрытии проекта (сериализация open/close в
main, сброс зависших состояний UI), залипание оверлея прогресса экспорта и
старт Electron в dev после готовности Vite.

Добавлены unit-тесты для lineage, export/import и контрактов zipStore.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 14:47:28 +08:00
Ivan Fontosh 10bb7013e6 feat(editor): show scene preview immediately and optimize in background
Return control after copying the original asset, then run image optimization
and thumbnail generation in the background with IPC progress updates.
Block duplicate preview uploads and scene creation while requests are in flight.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-03 22:38:51 +08:00
Ivan Fontosh 089da3cae0 feat(effects): migrate battle effects to VFX
- add WebP frame-sequence assets for lightning, electric accent, fire, sunbeam, poison, rain, water, and rounded fog effects
- replace procedural lightning rendering with VFX frame playback
- align lightning impact to the click point
- remove the full-screen lightning blur/flash overlay
- add electric accent playback for lightning impact dispersion
- keep lightning scorch marks as the persistent ground trace after the action effect
- consolidate the lightning tool into a single public `Молния` action
- replace procedural fire with the VFX fire implementation
- remove the separate `Огонь 2` tool and keep the VFX fire under `Огонь`
- keep VFX fire brightness fixed at full intensity
- preserve fire as a field effect with brush placement and eraser support
- replace procedural sunbeam with the Pulse Discharge VFX implementation
- remove the separate `Луч света 2` tool and keep the VFX sunbeam under `Луч света`
- align sunbeam impact to the click point instead of the raw frame center
- remove the full-screen sunbeam flash overlay
- add Dust Burst VFX playback for poison cloud
- tint poison smoke green
- keep the skull glyph rendered above the poison smoke
- align poison smoke bottom to the click point
- remove the old procedural poison cloud implementation
- remove the separate `Яд 2` tool and keep the VFX poison under `Яд`
- replace procedural rain strokes with medium-rain VFX frame playback
- recolor rain frames to gray/light-gray so rain no longer renders black
- preserve rain as a field effect with brush placement and eraser support
- replace static water fill with generated animated water VFX frames
- render water VFX through the existing stroke mask so water keeps the painted brush shape
- preserve water as a field effect with brush placement and eraser support
- replace procedural fog texture generation with Smokey Atmosphere VFX frames
- generate rounded fog VFX frames with soft alpha falloff at the edges
- size each fog VFX stamp to the brush diameter
- remove per-stamp fog drift and rotation so fog elements stay fixed in place
- keep fog animation limited to internal frame playback
- preload VFX frame textures for smoother first use
- cache VFX textures per Pixi instance to avoid duplicate decoding
- filter expired action instances before node synchronization to stop old effects from flashing back during rapid casts
- add brush-stroke erasing for field effects using the same model as scene darkness reveal
- keep whole-instance erasing for action effects
- update effect hit tests for the consolidated VFX action effects
- update effect store pruning for renamed and consolidated action effects
- update control-panel buttons for consolidated fire, sunbeam, poison, and VFX-backed field effects
- update editor localization for removed and renamed effect tools
- add tests for field-effect brush erasing
- update eraser hit-test coverage for VFX-backed effects
- update effects store lifetime pruning tests for consolidated poison
- update control-panel tests for consolidated effect buttons
- include the field-effect eraser test in the default test script

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-03 21:20:43 +08:00
Ivan Fontosh 4631a1bece feat(scenes): add scene darkness reveal and fix project reopen crash
Add darkenScene with Opening brush in presentation, persist reveal strokes per scene during a session, and close projects properly on return to home. Harden dnd asset streaming to avoid Windows main-process crashes when reopening projects.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:41:26 +08:00
Ivan Fontosh 657e3c862e feat(effects): add Darkness action effect like freeze
Adds a fullscreen darkness vignette on click and a permanent shadow spot with a black radial gradient (40% edge, 100% center). Includes control panel UI, i18n, eraser support, and tests.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 16:37:06 +08:00
Ivan Fontosh 60ef837e1c chore: migrate production URLs to ttrpgplayer.ru (v1.0.24)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 15:59:37 +08:00
     Фонтош Иван Сергеевич 80103a00e7 fix(mac): updater progress UI and skip redundant download
Show update stage in the modal, forward electron-updater progress over IPC,
and install immediately when the build is already cached. Rename window titles to TTRPG - *.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-19 11:07:19 +08:00
Ivan Fontosh 5706355c5f fix(mac): prevent updater hang on manual install
Bump to 1.0.20. Disable autoDownload during manual check and fix
Squirrel.Mac quitAndInstall race on darwin.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-19 08:24:52 +08:00
Ivan Fontosh 7c858ba633 feat(phase1): rebrand to TTRPG Player and drop Git updates feed
Rename product to TTRPG Player (TTRPGPlayer / com.ttrpgplayer.app), use .ttrpg.zip for new saves while keeping .dnd.zip import, accept TTRPG- and DND- license keys on client, and remove sync-update-feed plus CI push to DndGamePlayerUpdates.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-17 20:56:14 +08:00
Ivan Fontosh 285a1a9667 fix(update): disable differential download for Gitea generic feed (Range 400)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-14 00:16:33 +08:00
Ivan Fontosh 7e7827224d fix(license): optional file fallback when safeStorage unavailable (WSL)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-13 23:14:08 +08:00
Ivan Fontosh 2037144a5c fix(win): load window icon from ICO on disk + buffer PNG (1.0.6)
Release / release (push) Successful in 5m8s
nativeImage from paths inside app.asar often yields empty images on Windows.
Ship icon.ico via extraResources and read with createFromBuffer; setIcon on boot + app windows.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-12 08:24:14 +08:00
Ivan Fontosh 1840227be6 fix(win): restore tray/taskbar and installer icons; release 1.0.5
Release / release (push) Successful in 5m8s
- Generate build/icon.ico for electron-builder (exe/NSIS/Programs list).
- Unpack branding PNGs from asar so nativeImage loads on Windows.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-12 08:04:04 +08:00
Ivan Fontosh e4b989c60f Release 1.0.3: Windows sharp in CI, manual update check, updater IPC
Release / release (push) Failing after 29s
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-12 07:30:03 +08:00
Ivan Fontosh f462e65581 feat: i18n control, Gitea auto-update CI, license-gated updater, fixes
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-11 22:20:14 +08:00
Ivan Fontosh c9cad4dafd chore: move project-converter out of repo to dnd_project sibling
Remove tools/project-converter; converter now lives next to this repo under
dnd_project/project-converter. Update eslint ignore comment and optimizeImage
lib header. Converter main.js imports dnd_player via ../../dnd_player/...

Made-with: Cursor
2026-04-24 07:10:01 +08:00
Ivan Fontosh d94a11d466 Редактор: превью с поворотом, проекты, безопасное сохранение zip, dev-меню
RotatedImage: размер контейнера через clientWidth/Height (не getBoundingClientRect), чтобы cover при 90°/270° работал под zoom React Flow; убраны отладочные логи.

Главное меню в dev: пункт «Вид» с DevTools (Ctrl+Shift+I без пустого application menu).

Список проектов: project.list без лицензии; список подгружается при неактивной лицензии; ProjectPicker с подсказками; listProjects пропускает битые zip.

Сохранение проектов: atomicReplace — замена zip без rm до commit; восстановление *.dnd.zip.tmp при старте; тесты.

EditorApp: блокировка UI при открытых окнах презентации и пульта; стили оверлея.
Made-with: Cursor
2026-04-24 07:04:42 +08:00