Persist show state to local saves; author map darkness in scene editor with bake-to-scene and help updates.
Co-authored-by: Cursor <cursoragent@cursor.com>
When previewRotationDeg changes, remap non-player, NPC and trap
markers (plus live session token overrides) so they stay on the art.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add Hostile/Neutral/Friendly ring types with session-only inactive overrides on control, plus launch-with-players flow and live player tokens on the map.
Co-authored-by: Cursor <cursoragent@cursor.com>