Enable scene editor, overlays, effects, and darkness on video scenes; brighten GM trap markers; document snap, NPC types, materials, and control controls in RU/EN help.
Co-authored-by: Cursor <cursoragent@cursor.com>
Re-enable users-branch UI, snap session tokens to square/hex grid from the control preview, refine inactive/open-info NPC menus, block marker actions while an effect brush is active, and dim materials/NPC overlays only when they are open.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add configurable square/hex grid in the scene editor (persisted and shown on control/presentation) and keep trap activation effects above trap icons.
Co-authored-by: Cursor <cursoragent@cursor.com>
Wire mimic/pit/arrow/laser media on activate, poison/explosion via effects, and document the scene editor and traps in Instructions.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence.
Co-authored-by: Cursor <cursoragent@cursor.com>