When previewRotationDeg changes, remap non-player, NPC and trap
markers (plus live session token overrides) so they stay on the art.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add Hostile/Neutral/Friendly ring types with session-only inactive overrides on control, plus launch-with-players flow and live player tokens on the map.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add userData players/teams, scene npcTokens with hex-inscribed sizing, session scale synced to presentation, and Playwright e2e coverage.
Co-authored-by: Cursor <cursoragent@cursor.com>