Add configurable square/hex grid in the scene editor (persisted and shown on control/presentation) and keep trap activation effects above trap icons.
Co-authored-by: Cursor <cursoragent@cursor.com>
Wire mimic/pit/arrow/laser media on activate, poison/explosion via effects, and document the scene editor and traps in Instructions.
Co-authored-by: Cursor <cursoragent@cursor.com>