Commit Graph

35 Commits

Author SHA1 Message Date
Ivan Fontosh 1ab6ffd593 feat(tokens): animated paths for scene and NPC tokens
Add path editor window, session playback on control/presentation, and RMB controls. Fix live pose clock so motion no longer freezes after ~250ms.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-14 08:48:41 +08:00
Ivan Fontosh 46bec1a86a feat(scene): keep map tokens with preview rotation
When previewRotationDeg changes, remap non-player, NPC and trap
markers (plus live session token overrides) so they stay on the art.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-11 12:29:20 +08:00
Ivan Fontosh 7362a36fe5 feat(scene): rotate video previews like images
Reuse previewRotationDeg for video scenes across editor, control,
presentation and overlays via ContainedVideo layout parity.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-11 12:17:57 +08:00
Ivan Fontosh 1fbaaa6e77 feat(scene): video map editor parity and help updates
Enable scene editor, overlays, effects, and darkness on video scenes; brighten GM trap markers; document snap, NPC types, materials, and control controls in RU/EN help.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-07 08:23:08 +08:00
Ivan Fontosh 4456eb0277 feat(control): grid snap, NPC context actions, and overlay dim fix
Re-enable users-branch UI, snap session tokens to square/hex grid from the control preview, refine inactive/open-info NPC menus, block marker actions while an effect brush is active, and dim materials/NPC overlays only when they are open.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-06 13:48:59 +08:00
Ivan Fontosh f75444a5dd Merge branch 'users' into main
Players library, circular NPC tokens, disposition types; keep main overlay/release fixes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-04 08:03:22 +08:00
Ivan Fontosh 2979d06f1c feat: multi-material overlays, presentation guides, and release prebuilds
Align control/presentation with presentation screen rect and darkness z-order; sync window titles and session window cleanup. Pack Win/Mac/Linux with npmRebuild disabled and release-native-prep for classic-level and sharp.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 11:28:18 +08:00
Ivan Fontosh 41b112159f feat(effects): add Closing brush as inverse of Opening brush
Allow covering revealed darkness again during darkened scene sessions.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 17:21:50 +08:00
Ivan Fontosh 0f01950cc1 feat(effects): add Closing brush as inverse of Opening brush
Allow covering revealed darkness again during darkened scene sessions.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 17:21:40 +08:00
Ivan Fontosh cc50e64e21 feat(players): NPC disposition types and launch-with-players session tokens
Add Hostile/Neutral/Friendly ring types with session-only inactive overrides on control, plus launch-with-players flow and live player tokens on the map.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 17:11:01 +08:00
Ivan Fontosh 101f595bac feat(players): app Players library and circular NPC tokens on scenes
Add userData players/teams, scene npcTokens with hex-inscribed sizing, session scale synced to presentation, and Playwright e2e coverage.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 13:38:35 +08:00
Ivan Fontosh e08f5ef550 feat(npcs): drop binding; select NPCs on storyline export
Remove storyline/scene NPC binding and export chosen NPCs with relations/groups. Harden export modal so a missing npcs payload no longer blacks out the editor.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 10:05:09 +08:00
Ivan Fontosh f270812219 feat(tokens): app-local non-player tokens with session moves and UI polish
Add token library/placements, keep play-time moves for the session, lock presentation interactions, and fix export/import modal layout plus freeform trap label.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 11:04:12 +08:00
Ivan Fontosh bdeb64e356 feat(scene): battle grid overlay with color and trap VFX stacking
Add configurable square/hex grid in the scene editor (persisted and shown on control/presentation) and keep trap activation effects above trap icons.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 06:47:59 +08:00
Ivan Fontosh 9d82e74272 fix: control UX — no default tool, launch loader, NPC layout
Deselect effect tools by default and on re-click, block the editor during session launch, and fix NPC overlay/window empty-state layout.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 14:41:27 +08:00
Ivan Fontosh fed5674468 feat(traps): activation VFX/SFX, explosion effect, and help section
Wire mimic/pit/arrow/laser media on activate, poison/explosion via effects, and document the scene editor and traps in Instructions.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 12:35:22 +08:00
Ivan Fontosh 02d73ddf81 feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-24 16:29:43 +08:00
Ivan Fontosh eb127c11c2 feat(scene): shared zoom/pan for control and presentation
Keep effects pinned to map coordinates when the viewport changes; materials/NPC overlays stay screen-fixed.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 14:08:19 +08:00
Ivan Fontosh 2c0e6fbf09 feat(effects): extinguish fire with water/rain and ambient SFX volume
Water and rain erase fire under a tight brush hit radius; add looping fire/rain ambients and an Effects sound slider that also scales one-shot effect SFX.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 13:12:41 +08:00
Ivan Fontosh c1c332364c feat(materials): free rotate session overlays and show save progress
Match NPC drag-to-rotate on the material frame during playback, and change the add/edit Save button to Saving… while import runs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 14:56:42 +08:00
Ivan Fontosh 0cab7ce7ca feat(npcs): free rotate overlays and drop session zoom tools
Drag the top-edge handle to rotate the whole frame with the avatar; remove unused zoom controls from the session NPC window.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 14:22:46 +08:00
Ivan Fontosh 1829191410 feat(npcs): show multiple character overlays in session playback
Toggle NPCs independently from the characters window, keep one shared dim/close-all, and scroll descriptions for all selected characters.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 13:23:19 +08:00
Ivan Fontosh f4c0ac1438 feat(npcs): add groups, storyline bindings, and Foundry import
Nested NPC groups with color, graph filter, and scene/storyline binding; Foundry worlds/modules import actors into groups; storyline merge asks on NPC name conflicts and reports NPC counts.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 13:19:22 +08:00
Ivan Fontosh 37ba855faf feat(npcs): add campaign NPCs with relation graph and session overlay
Add a dedicated NPC editor window, directed relations, control/presentation avatar overlay, and ru/en help for the new section.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-17 13:13:58 +08:00
Ivan Fontosh 61875be857 feat(materials): add campaign materials overlay for sessions
Let GMs manage and show images over the scene from the editor and control panel, with zoom tools, help docs, and full ru/en i18n.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-17 11:05:38 +08:00
Ivan Fontosh 35a6e979eb feat(editor): DnD сцен в список, порядок списка и правки импорта
Можно перетащить изображения/видео в колонку сцен: создаются новые сцены
с превью и названием из файла, с полноэкранным прогрессом и отчётом о
пропущенных файлах.

Добавлен ручной порядок сцен в списке (sceneListOrder) с сохранением в
проект; перетаскивание карточек отделено от импорта файлов. Во время
сортировки снова работает скролл колесом.

Исправлен залипающий disabled у «+ Новая сцена» после создания сцены.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-12 10:32:50 +08:00
Ivan Fontosh c8ab9dd567 feat(editor): побочные сюжетные линии и импорт/экспорт линий
Добавлена полноценная поддержка побочных сюжетных линий в редакторе и на
пульте: визуальное выделение компонент графа, запрет недопустимых связей
между основной и побочными линиями, метки «ПОБОЧНАЯ» и названия линий.

Реализован partial export/import сюжетных линий:
- экспорт выбранных линий в урезанный .ttrpg.zip с manifest в project.json;
- импорт в открытый проект с выбором линий, разрешением конфликтов названий
  сцен (одна модалка на операцию) и отчётом о результате;
- новое окно источника импорта: «Из проекта» (dropdown, без текущего) или
  «Из файла»; на главном экране — только полный импорт из файла.

Исправлены гонки при открытии/закрытии проекта (сериализация open/close в
main, сброс зависших состояний UI), залипание оверлея прогресса экспорта и
старт Electron в dev после готовности Vite.

Добавлены unit-тесты для lineage, export/import и контрактов zipStore.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 14:47:28 +08:00
Ivan Fontosh 089da3cae0 feat(effects): migrate battle effects to VFX
- add WebP frame-sequence assets for lightning, electric accent, fire, sunbeam, poison, rain, water, and rounded fog effects
- replace procedural lightning rendering with VFX frame playback
- align lightning impact to the click point
- remove the full-screen lightning blur/flash overlay
- add electric accent playback for lightning impact dispersion
- keep lightning scorch marks as the persistent ground trace after the action effect
- consolidate the lightning tool into a single public `Молния` action
- replace procedural fire with the VFX fire implementation
- remove the separate `Огонь 2` tool and keep the VFX fire under `Огонь`
- keep VFX fire brightness fixed at full intensity
- preserve fire as a field effect with brush placement and eraser support
- replace procedural sunbeam with the Pulse Discharge VFX implementation
- remove the separate `Луч света 2` tool and keep the VFX sunbeam under `Луч света`
- align sunbeam impact to the click point instead of the raw frame center
- remove the full-screen sunbeam flash overlay
- add Dust Burst VFX playback for poison cloud
- tint poison smoke green
- keep the skull glyph rendered above the poison smoke
- align poison smoke bottom to the click point
- remove the old procedural poison cloud implementation
- remove the separate `Яд 2` tool and keep the VFX poison under `Яд`
- replace procedural rain strokes with medium-rain VFX frame playback
- recolor rain frames to gray/light-gray so rain no longer renders black
- preserve rain as a field effect with brush placement and eraser support
- replace static water fill with generated animated water VFX frames
- render water VFX through the existing stroke mask so water keeps the painted brush shape
- preserve water as a field effect with brush placement and eraser support
- replace procedural fog texture generation with Smokey Atmosphere VFX frames
- generate rounded fog VFX frames with soft alpha falloff at the edges
- size each fog VFX stamp to the brush diameter
- remove per-stamp fog drift and rotation so fog elements stay fixed in place
- keep fog animation limited to internal frame playback
- preload VFX frame textures for smoother first use
- cache VFX textures per Pixi instance to avoid duplicate decoding
- filter expired action instances before node synchronization to stop old effects from flashing back during rapid casts
- add brush-stroke erasing for field effects using the same model as scene darkness reveal
- keep whole-instance erasing for action effects
- update effect hit tests for the consolidated VFX action effects
- update effect store pruning for renamed and consolidated action effects
- update control-panel buttons for consolidated fire, sunbeam, poison, and VFX-backed field effects
- update editor localization for removed and renamed effect tools
- add tests for field-effect brush erasing
- update eraser hit-test coverage for VFX-backed effects
- update effects store lifetime pruning tests for consolidated poison
- update control-panel tests for consolidated effect buttons
- include the field-effect eraser test in the default test script

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-03 21:20:43 +08:00
Ivan Fontosh 4631a1bece feat(scenes): add scene darkness reveal and fix project reopen crash
Add darkenScene with Opening brush in presentation, persist reveal strokes per scene during a session, and close projects properly on return to home. Harden dnd asset streaming to avoid Windows main-process crashes when reopening projects.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:41:26 +08:00
Ivan Fontosh 657e3c862e feat(effects): add Darkness action effect like freeze
Adds a fullscreen darkness vignette on click and a permanent shadow spot with a black radial gradient (40% edge, 100% center). Includes control panel UI, i18n, eraser support, and tests.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 16:37:06 +08:00
Ivan Fontosh 7c858ba633 feat(phase1): rebrand to TTRPG Player and drop Git updates feed
Rename product to TTRPG Player (TTRPGPlayer / com.ttrpgplayer.app), use .ttrpg.zip for new saves while keeping .dnd.zip import, accept TTRPG- and DND- license keys on client, and remove sync-update-feed plus CI push to DndGamePlayerUpdates.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-17 20:56:14 +08:00
Ivan Fontosh 8f8eef53c9 feat(project): optimize image imports and converter
- Optimize imported scene preview images (smart WebP/JPEG/PNG, preserve alpha, keep pixel size)

- Update converter to re-encode existing image assets with same algorithm

- Improve import/export progress overlay and reduce presentation slide stutter

Made-with: Cursor
2026-04-23 17:59:57 +08:00
Ivan Fontosh 1d051f8bf9 fix: game audio persistence and editor perf
- Keep game/campaign audio assets referenced (no prune)
- Flush pending project save on quit/switch/export to avoid losing campaignAudios
- Control: prevent game music restarts on scene changes; allow always-on controls; handle autoplay-after-scene-audio
- Editor: reduce ReactFlow churn with stable scene card map; lazy/async image decode
- Add contract/unit tests and update test script

Made-with: Cursor
2026-04-22 19:06:16 +08:00
Ivan Fontosh 20c838da7d feat(effects): вода, облако яда, луч света; пульт и окна демонстрации
- Поле: вода (сплошная заливка по штриху, превью кистью), туман/огонь/дождь без изменений логики.

- Действия: облако яда (частицы, круглая текстура, звук oblako-yada.mp3, длительность как у трека), луч света и заморозка со звуками из public/.

- Пульт: инструменты воды и яда, синхрон SFX, тесты панели и ластика.

- Окно управления: дочернее от окна просмотра (Z-order).

- Типы эффектов, effectsStore prune, hit-test ластика.

Made-with: Cursor
2026-04-20 11:03:57 +08:00
Ivan Fontosh a6cbcc273e DNDGamePlayer: Electron редактор сцен, презентация, упаковка electron-builder
Made-with: Cursor
2026-04-19 14:17:13 +08:00