fix(project): stabilize project deletion
- Guard renderer project list/get against stale initial loads - Retry project zip/cache removal to handle transient Windows locks - Surface deletion failures in UI and add regression tests Made-with: Cursor
This commit is contained in:
@@ -58,12 +58,15 @@ export function useProjectState(licenseActive: boolean): readonly [State, Action
|
||||
const api = getDndApi();
|
||||
const [state, setState] = useState<State>({ projects: [], project: null, selectedSceneId: null });
|
||||
const projectRef = useRef<Project | null>(null);
|
||||
/** Bumps on mutations / refresh; initial license load only applies if still current (avoids racing late list/get over newer state). */
|
||||
const projectDataEpochRef = useRef(0);
|
||||
useEffect(() => {
|
||||
projectRef.current = state.project;
|
||||
}, [state.project]);
|
||||
|
||||
const actions = useMemo<Actions>(() => {
|
||||
const refreshProjects = async () => {
|
||||
projectDataEpochRef.current += 1;
|
||||
const res = await api.invoke(ipcChannels.project.list, {});
|
||||
setState((s) => ({ ...s, projects: res.projects }));
|
||||
};
|
||||
@@ -75,6 +78,7 @@ export function useProjectState(licenseActive: boolean): readonly [State, Action
|
||||
};
|
||||
|
||||
const openProject = async (id: ProjectId) => {
|
||||
projectDataEpochRef.current += 1;
|
||||
const res = await api.invoke(ipcChannels.project.open, { projectId: id });
|
||||
setState((s) => ({ ...s, project: res.project, selectedSceneId: res.project.currentSceneId }));
|
||||
};
|
||||
@@ -276,6 +280,7 @@ export function useProjectState(licenseActive: boolean): readonly [State, Action
|
||||
};
|
||||
|
||||
const deleteProject = async (projectId: ProjectId) => {
|
||||
projectDataEpochRef.current += 1;
|
||||
await api.invoke(ipcChannels.project.deleteProject, { projectId });
|
||||
const listRes = await api.invoke(ipcChannels.project.list, {});
|
||||
const res = await api.invoke(ipcChannels.project.get, {});
|
||||
@@ -316,14 +321,18 @@ export function useProjectState(licenseActive: boolean): readonly [State, Action
|
||||
useEffect(() => {
|
||||
if (!licenseActive) {
|
||||
queueMicrotask(() => {
|
||||
projectDataEpochRef.current += 1;
|
||||
setState({ projects: [], project: null, selectedSceneId: null });
|
||||
});
|
||||
return;
|
||||
}
|
||||
void (async () => {
|
||||
const epoch = projectDataEpochRef.current;
|
||||
const listRes = await api.invoke(ipcChannels.project.list, {});
|
||||
if (projectDataEpochRef.current !== epoch) return;
|
||||
setState((s) => ({ ...s, projects: listRes.projects }));
|
||||
const res = await api.invoke(ipcChannels.project.get, {});
|
||||
if (projectDataEpochRef.current !== epoch) return;
|
||||
setState((s) => ({ ...s, project: res.project, selectedSceneId: res.project?.currentSceneId ?? null }));
|
||||
})();
|
||||
}, [licenseActive, api]);
|
||||
|
||||
Reference in New Issue
Block a user