fix(project): stabilize project deletion

- Guard renderer project list/get against stale initial loads
- Retry project zip/cache removal to handle transient Windows locks
- Surface deletion failures in UI and add regression tests

Made-with: Cursor
This commit is contained in:
Ivan Fontosh
2026-04-22 15:12:25 +08:00
parent add699a320
commit ffce066842
8 changed files with 136 additions and 34 deletions
@@ -58,12 +58,15 @@ export function useProjectState(licenseActive: boolean): readonly [State, Action
const api = getDndApi();
const [state, setState] = useState<State>({ projects: [], project: null, selectedSceneId: null });
const projectRef = useRef<Project | null>(null);
/** Bumps on mutations / refresh; initial license load only applies if still current (avoids racing late list/get over newer state). */
const projectDataEpochRef = useRef(0);
useEffect(() => {
projectRef.current = state.project;
}, [state.project]);
const actions = useMemo<Actions>(() => {
const refreshProjects = async () => {
projectDataEpochRef.current += 1;
const res = await api.invoke(ipcChannels.project.list, {});
setState((s) => ({ ...s, projects: res.projects }));
};
@@ -75,6 +78,7 @@ export function useProjectState(licenseActive: boolean): readonly [State, Action
};
const openProject = async (id: ProjectId) => {
projectDataEpochRef.current += 1;
const res = await api.invoke(ipcChannels.project.open, { projectId: id });
setState((s) => ({ ...s, project: res.project, selectedSceneId: res.project.currentSceneId }));
};
@@ -276,6 +280,7 @@ export function useProjectState(licenseActive: boolean): readonly [State, Action
};
const deleteProject = async (projectId: ProjectId) => {
projectDataEpochRef.current += 1;
await api.invoke(ipcChannels.project.deleteProject, { projectId });
const listRes = await api.invoke(ipcChannels.project.list, {});
const res = await api.invoke(ipcChannels.project.get, {});
@@ -316,14 +321,18 @@ export function useProjectState(licenseActive: boolean): readonly [State, Action
useEffect(() => {
if (!licenseActive) {
queueMicrotask(() => {
projectDataEpochRef.current += 1;
setState({ projects: [], project: null, selectedSceneId: null });
});
return;
}
void (async () => {
const epoch = projectDataEpochRef.current;
const listRes = await api.invoke(ipcChannels.project.list, {});
if (projectDataEpochRef.current !== epoch) return;
setState((s) => ({ ...s, projects: listRes.projects }));
const res = await api.invoke(ipcChannels.project.get, {});
if (projectDataEpochRef.current !== epoch) return;
setState((s) => ({ ...s, project: res.project, selectedSceneId: res.project?.currentSceneId ?? null }));
})();
}, [licenseActive, api]);