feat(traps): activation VFX/SFX, explosion effect, and help section
Wire mimic/pit/arrow/laser media on activate, poison/explosion via effects, and document the scene editor and traps in Instructions. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -34,3 +34,11 @@ void test('ipc router: project.list does not require license', () => {
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const routerSrc = fs.readFileSync(path.join(here, '..', '..', '..', 'main', 'ipc', 'router.ts'), 'utf8');
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assert.match(routerSrc, /if \(channel === ipcChannels\.project\.list\) return false/);
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});
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void test('projectState: openProject не выбирает сцену (selectedSceneId: null)', () => {
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const src = fs.readFileSync(path.join(here, 'projectState.ts'), 'utf8');
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assert.match(
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src,
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/const openProject = async[\s\S]+?openingProjectId: id, selectedSceneId: null[\s\S]+?selectedSceneId: null,\s*openingProjectId: null/,
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);
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});
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