feat(traps): activation VFX/SFX, explosion effect, and help section
Wire mimic/pit/arrow/laser media on activate, poison/explosion via effects, and document the scene editor and traps in Instructions. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -274,7 +274,7 @@ export function EditorApp() {
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useEffect(() => {
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setSelectedGraphNodeId(null);
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}, [state.project?.id]);
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}, [state.project?.id, state.openingProjectId]);
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useEffect(() => {
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if (!state.project || !selectedGraphNodeId) return;
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