Merge branch 'users' into main
Players library, circular NPC tokens, disposition types; keep main overlay/release fixes. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,73 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import {
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clampPlayerImageOffset,
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clampPlayerImageScale,
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DEFAULT_PLAYER_IMAGE_SCALE,
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DEFAULT_PLAYER_RING_COLOR,
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normalizeAppPlayer,
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normalizeSceneNpcToken,
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PLAYER_IMAGE_OFFSET_MAX,
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PLAYER_IMAGE_SCALE_MAX,
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PLAYER_IMAGE_SCALE_MIN,
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} from './appPlayers';
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import { asNpcId, asSceneNpcTokenId } from './ids';
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void test('clampPlayerImageOffset clamps and defaults', () => {
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assert.deepEqual(clampPlayerImageOffset(null), { x: 0, y: 0 });
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assert.deepEqual(clampPlayerImageOffset({ x: 99, y: -99 }), {
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x: PLAYER_IMAGE_OFFSET_MAX,
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y: -PLAYER_IMAGE_OFFSET_MAX,
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});
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});
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void test('clampPlayerImageScale clamps and defaults', () => {
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assert.equal(clampPlayerImageScale(null), DEFAULT_PLAYER_IMAGE_SCALE);
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assert.equal(clampPlayerImageScale(0.1), PLAYER_IMAGE_SCALE_MIN);
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assert.equal(clampPlayerImageScale(9), PLAYER_IMAGE_SCALE_MAX);
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});
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void test('normalizeAppPlayer fills ringColor and offset', () => {
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const p = normalizeAppPlayer({
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id: 'player_1',
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name: 'Ada',
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imageRelPath: 'files/a.png',
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sha256: 'abc',
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});
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assert.ok(p);
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assert.equal(p!.ringColor, DEFAULT_PLAYER_RING_COLOR);
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assert.deepEqual(p!.imageOffset, { x: 0, y: 0 });
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assert.equal(p!.imageScale, DEFAULT_PLAYER_IMAGE_SCALE);
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assert.equal(p!.teamId, null);
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});
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void test('normalizeAppPlayer drops unknown teamId when set provided', () => {
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const p = normalizeAppPlayer(
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{
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id: 'player_1',
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name: 'Ada',
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imageRelPath: 'files/a.png',
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sha256: 'abc',
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teamId: 'missing',
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},
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new Set(['other']),
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);
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assert.equal(p!.teamId, null);
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});
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void test('normalizeSceneNpcToken validates and clamps', () => {
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const t = normalizeSceneNpcToken({
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id: 'snt_1',
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npcId: 'npc_1',
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nx: 1.5,
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ny: -0.2,
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sizeN: 0.2,
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});
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assert.ok(t);
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assert.equal(t!.id, asSceneNpcTokenId('snt_1'));
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assert.equal(t!.npcId, asNpcId('npc_1'));
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assert.equal(t!.nx, 1);
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assert.equal(t!.ny, 0);
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assert.equal(normalizeSceneNpcToken({ id: 'x' }), null);
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});
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@@ -0,0 +1,211 @@
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/** App-local библиотека живых игроков (userData, не в project zip). */
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import type { NpcDisposition } from './npcDisposition';
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import { normalizeNpcDisposition } from './npcDisposition';
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import type { NpcId, PlayerId, PlayerTeamId, SceneNpcTokenId } from './ids';
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import { asNpcId, asPlayerId, asPlayerTeamId, asSceneNpcTokenId } from './ids';
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import { normalizeHexColor } from '../npcs/npcGroups';
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export type { PlayerId, PlayerTeamId, SceneNpcTokenId };
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export { asPlayerId, asPlayerTeamId, asSceneNpcTokenId };
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export type PlayerImageOffset = { x: number; y: number };
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/** Плоская команда игроков (без вложенности). */
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export type AppPlayerTeam = {
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id: PlayerTeamId;
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name: string;
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/** Hex `#rrggbb`. */
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color: string;
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};
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export type AppPlayer = {
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id: PlayerId;
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name: string;
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/** Относительный путь файла в каталоге `userData/players/`. */
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imageRelPath: string;
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sha256: string;
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teamId: PlayerTeamId | null;
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ringColor: string;
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imageOffset: PlayerImageOffset;
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/** Масштаб аватара внутри круга (1 = по умолчанию). */
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imageScale: number;
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};
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/** Расстановка кампанийного НПС на карте как игрового токена (в проекте). */
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export type SceneNpcToken = {
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id: SceneNpcTokenId;
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npcId: NpcId;
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nx: number;
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ny: number;
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sizeN: number;
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/** Состояние экземпляра на карте (копируется из НПС при постановке). */
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disposition: NpcDisposition;
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};
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export const DEFAULT_PLAYER_RING_COLOR = '#c9a227';
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export const DEFAULT_PLAYER_IMAGE_OFFSET: PlayerImageOffset = { x: 0, y: 0 };
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export const PLAYER_IMAGE_OFFSET_MIN = -0.45;
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export const PLAYER_IMAGE_OFFSET_MAX = 0.45;
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export const DEFAULT_PLAYER_IMAGE_SCALE = 1;
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export const PLAYER_IMAGE_SCALE_MIN = 0.5;
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export const PLAYER_IMAGE_SCALE_MAX = 3;
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export const PLAYER_IMAGE_SCALE_STEP = 0.08;
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export const DEFAULT_SCENE_NPC_TOKEN_SIZE_N = 0.1;
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export const SCENE_NPC_TOKEN_SIZE_MIN = 0.04;
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export const SCENE_NPC_TOKEN_SIZE_MAX = 0.45;
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/** Множитель размера всех НПС-токенов на пульте/презентации (session-only). */
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export const DEFAULT_NPC_TOKEN_SESSION_SCALE = 1;
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export const NPC_TOKEN_SESSION_SCALE_MIN = 0.4;
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export const NPC_TOKEN_SESSION_SCALE_MAX = 2.5;
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export type SceneNpcTokensSessionPlacement = {
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/** Есть после move; без move позиция берётся из сцены. */
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nx?: number;
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ny?: number;
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/** Session-only override типа экземпляра. */
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disposition?: NpcDisposition;
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/** Session-only: серая рамка и grayscale. */
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inactive?: boolean;
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};
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export type SceneNpcTokensSessionState = {
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revision: number;
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byPlacementId: Record<string, SceneNpcTokensSessionPlacement>;
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/** Общий масштаб отображения всех НПС-токенов (не пишется в проект). */
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scale: number;
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};
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export type SceneNpcTokensSessionEvent =
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| { kind: 'move'; placementId: string; nx: number; ny: number }
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| { kind: 'setDisposition'; placementId: string; disposition: NpcDisposition }
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| { kind: 'setInactive'; placementId: string; inactive: boolean }
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| { kind: 'setScale'; scale: number }
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| { kind: 'clear' };
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/** Session-only токены живых игроков на карте во время показа. */
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export type ScenePlayerTokenPlacement = { nx: number; ny: number; sizeN: number };
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export type ScenePlayerTokensSessionState = {
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revision: number;
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selectedPlayerIds: string[];
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visible: boolean;
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byPlayerId: Record<string, ScenePlayerTokenPlacement>;
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};
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export type ScenePlayerTokensSessionEvent =
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| { kind: 'setSelection'; playerIds: readonly string[] }
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| { kind: 'setVisible'; visible: boolean }
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| { kind: 'show'; sizeN: number }
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| { kind: 'seedBottom'; sizeN: number }
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| { kind: 'move'; playerId: string; nx: number; ny: number }
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| { kind: 'clearPlacements' }
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| { kind: 'clear' };
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export function clampNpcTokenSessionScale(raw: unknown): number {
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const n = typeof raw === 'number' && Number.isFinite(raw) ? raw : DEFAULT_NPC_TOKEN_SESSION_SCALE;
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return Math.max(NPC_TOKEN_SESSION_SCALE_MIN, Math.min(NPC_TOKEN_SESSION_SCALE_MAX, n));
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}
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/** Ряд токенов внизу карты (первый показ «Показать игроков»). */
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export function layoutPlayerTokensBottom(
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playerIds: readonly string[],
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sizeN: number,
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): Record<string, ScenePlayerTokenPlacement> {
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const clamped = clampSceneNpcTokenSizeN(sizeN);
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const n = playerIds.length;
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const out: Record<string, ScenePlayerTokenPlacement> = {};
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const ny = 0.88;
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for (let i = 0; i < n; i += 1) {
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const id = playerIds[i];
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if (!id) continue;
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out[id] = { nx: (i + 1) / (n + 1), ny, sizeN: clamped };
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}
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return out;
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}
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export type PlayersUpsertProgressEvent = {
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percent: number;
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stage: string;
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detail?: string;
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};
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export function clampPlayerImageOffset(raw: unknown): PlayerImageOffset {
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if (!raw || typeof raw !== 'object') return { ...DEFAULT_PLAYER_IMAGE_OFFSET };
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const obj = raw as { x?: unknown; y?: unknown };
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const x = typeof obj.x === 'number' && Number.isFinite(obj.x) ? obj.x : 0;
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const y = typeof obj.y === 'number' && Number.isFinite(obj.y) ? obj.y : 0;
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return {
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x: Math.max(PLAYER_IMAGE_OFFSET_MIN, Math.min(PLAYER_IMAGE_OFFSET_MAX, x)),
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y: Math.max(PLAYER_IMAGE_OFFSET_MIN, Math.min(PLAYER_IMAGE_OFFSET_MAX, y)),
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};
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}
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export function clampPlayerImageScale(raw: unknown): number {
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const n = typeof raw === 'number' && Number.isFinite(raw) ? raw : DEFAULT_PLAYER_IMAGE_SCALE;
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return Math.max(PLAYER_IMAGE_SCALE_MIN, Math.min(PLAYER_IMAGE_SCALE_MAX, n));
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}
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export function clampSceneNpcTokenSizeN(sizeN: number): number {
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if (!Number.isFinite(sizeN)) return DEFAULT_SCENE_NPC_TOKEN_SIZE_N;
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return Math.max(SCENE_NPC_TOKEN_SIZE_MIN, Math.min(SCENE_NPC_TOKEN_SIZE_MAX, sizeN));
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}
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export function normalizeAppPlayerTeam(raw: unknown): AppPlayerTeam | null {
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if (!raw || typeof raw !== 'object') return null;
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const obj = raw as Partial<AppPlayerTeam>;
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if (typeof obj.id !== 'string' || !obj.id) return null;
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if (typeof obj.name !== 'string') return null;
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const name = obj.name.trim();
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if (!name) return null;
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return {
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id: asPlayerTeamId(obj.id),
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name,
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color: normalizeHexColor(obj.color, DEFAULT_PLAYER_RING_COLOR),
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};
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}
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export function normalizeAppPlayer(raw: unknown, teamIds?: Set<string>): AppPlayer | null {
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if (!raw || typeof raw !== 'object') return null;
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const obj = raw as Partial<AppPlayer> & { teamId?: string | null };
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if (typeof obj.id !== 'string' || !obj.id) return null;
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if (typeof obj.name !== 'string') return null;
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const name = obj.name.trim();
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if (!name) return null;
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if (typeof obj.imageRelPath !== 'string' || !obj.imageRelPath) return null;
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if (typeof obj.sha256 !== 'string' || !obj.sha256) return null;
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let teamId: PlayerTeamId | null = null;
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if (typeof obj.teamId === 'string' && obj.teamId) {
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if (!teamIds || teamIds.has(obj.teamId)) teamId = asPlayerTeamId(obj.teamId);
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}
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return {
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id: asPlayerId(obj.id),
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name,
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imageRelPath: obj.imageRelPath,
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sha256: obj.sha256,
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teamId,
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ringColor: normalizeHexColor(obj.ringColor, DEFAULT_PLAYER_RING_COLOR),
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imageOffset: clampPlayerImageOffset(obj.imageOffset),
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imageScale: clampPlayerImageScale((obj as { imageScale?: unknown }).imageScale),
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};
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}
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export function normalizeSceneNpcToken(raw: unknown): SceneNpcToken | null {
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if (!raw || typeof raw !== 'object') return null;
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const obj = raw as Partial<SceneNpcToken>;
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if (typeof obj.id !== 'string' || !obj.id) return null;
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if (typeof obj.npcId !== 'string' || !obj.npcId) return null;
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const nx = typeof obj.nx === 'number' && Number.isFinite(obj.nx) ? obj.nx : null;
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const ny = typeof obj.ny === 'number' && Number.isFinite(obj.ny) ? obj.ny : null;
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if (nx === null || ny === null) return null;
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return {
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id: asSceneNpcTokenId(obj.id),
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npcId: asNpcId(obj.npcId),
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nx: Math.max(0, Math.min(1, nx)),
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ny: Math.max(0, Math.min(1, ny)),
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sizeN: clampSceneNpcTokenSizeN(typeof obj.sizeN === 'number' ? obj.sizeN : DEFAULT_SCENE_NPC_TOKEN_SIZE_N),
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disposition: normalizeNpcDisposition((obj as { disposition?: unknown }).disposition),
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};
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}
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@@ -10,10 +10,12 @@ import type {
|
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} from './ids';
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import type { MaterialLegend } from './materialLegend';
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import type { SceneToken } from './appTokens';
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import type { SceneNpcToken, PlayerImageOffset } from './appPlayers';
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import type { NpcDisposition } from './npcDisposition';
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import type { SceneGrid } from './sceneGrid';
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import type { SceneTrap } from './sceneTraps';
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export const PROJECT_SCHEMA_VERSION = 10 as const;
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export const PROJECT_SCHEMA_VERSION = 11 as const;
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|
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/** Материал кампании: изображение, показываемое поверх сцены во время игры. */
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export type ProjectMaterial = {
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@@ -46,6 +48,16 @@ export type ProjectNpc = {
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y: number;
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/** `null` — системная секция «Без группы». */
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groupId: NpcGroupId | null;
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/**
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* @deprecated Цвет кольца выводится из `disposition`. Поле оставлено для совместимости старых проектов.
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*/
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ringColor: string;
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/** Дефолтный тип токена при постановке на карту. */
|
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disposition: NpcDisposition;
|
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/** Сдвиг аватара внутри круга токена. */
|
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imageOffset: PlayerImageOffset;
|
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/** Масштаб аватара внутри круга токена. */
|
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imageScale: number;
|
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};
|
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|
||||
/** Однонаправленная связь: от `sourceNpcId` к `targetNpcId`; подпись на линии. */
|
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@@ -154,6 +166,8 @@ export type Scene = {
|
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traps: SceneTrap[];
|
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/** Неигровые токены на карте (ссылки на app-local пул). */
|
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tokens: SceneToken[];
|
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/** Кампанийные НПС на карте как игровые токены (отдельно от неигровых). */
|
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npcTokens: SceneNpcToken[];
|
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/** Боевая сетка поверх превью (под ловушками/эффектами). */
|
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grid: SceneGrid;
|
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media: SceneMediaRefs;
|
||||
|
||||
@@ -10,6 +10,9 @@ export type NpcRelationId = Brand<string, 'NpcRelationId'>;
|
||||
export type NpcGroupId = Brand<string, 'NpcGroupId'>;
|
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export type TokenId = Brand<string, 'TokenId'>;
|
||||
export type SceneTokenId = Brand<string, 'SceneTokenId'>;
|
||||
export type PlayerId = Brand<string, 'PlayerId'>;
|
||||
export type PlayerTeamId = Brand<string, 'PlayerTeamId'>;
|
||||
export type SceneNpcTokenId = Brand<string, 'SceneNpcTokenId'>;
|
||||
|
||||
export function asProjectId(value: string): ProjectId {
|
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return value as ProjectId;
|
||||
@@ -50,3 +53,15 @@ export function asTokenId(value: string): TokenId {
|
||||
export function asSceneTokenId(value: string): SceneTokenId {
|
||||
return value as SceneTokenId;
|
||||
}
|
||||
|
||||
export function asPlayerId(value: string): PlayerId {
|
||||
return value as PlayerId;
|
||||
}
|
||||
|
||||
export function asPlayerTeamId(value: string): PlayerTeamId {
|
||||
return value as PlayerTeamId;
|
||||
}
|
||||
|
||||
export function asSceneNpcTokenId(value: string): SceneNpcTokenId {
|
||||
return value as SceneNpcTokenId;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
export * from './appPlayers';
|
||||
export * from './appTokens';
|
||||
export * from './domain';
|
||||
export * from './effects';
|
||||
export * from './ids';
|
||||
export * from './materialLegend';
|
||||
export * from './materials';
|
||||
export * from './npcDisposition';
|
||||
export * from './npcs';
|
||||
export * from './sceneDarkness';
|
||||
export * from './sceneGrid';
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
import assert from 'node:assert/strict';
|
||||
import test from 'node:test';
|
||||
|
||||
import {
|
||||
DEFAULT_NPC_DISPOSITION,
|
||||
normalizeNpcDisposition,
|
||||
npcDispositionRingColor,
|
||||
otherNpcDispositions,
|
||||
} from './npcDisposition';
|
||||
|
||||
void test('normalizeNpcDisposition defaults to neutral', () => {
|
||||
assert.equal(normalizeNpcDisposition(undefined), DEFAULT_NPC_DISPOSITION);
|
||||
assert.equal(normalizeNpcDisposition('hostile'), 'hostile');
|
||||
assert.equal(normalizeNpcDisposition('friendly'), 'friendly');
|
||||
assert.equal(normalizeNpcDisposition('nope'), 'neutral');
|
||||
});
|
||||
|
||||
void test('npcDispositionRingColor and inactive', () => {
|
||||
assert.equal(npcDispositionRingColor('hostile'), '#e53935');
|
||||
assert.equal(npcDispositionRingColor('neutral'), '#c9a227');
|
||||
assert.equal(npcDispositionRingColor('friendly'), '#43a047');
|
||||
assert.equal(npcDispositionRingColor('hostile', true), '#9e9e9e');
|
||||
});
|
||||
|
||||
void test('otherNpcDispositions hides current', () => {
|
||||
assert.deepEqual(otherNpcDispositions('neutral'), ['hostile', 'friendly']);
|
||||
assert.deepEqual(otherNpcDispositions('hostile'), ['neutral', 'friendly']);
|
||||
});
|
||||
@@ -0,0 +1,29 @@
|
||||
/** Отношение НПС: задаёт цвет кольца токена. */
|
||||
|
||||
export const NPC_DISPOSITIONS = ['hostile', 'neutral', 'friendly'] as const;
|
||||
export type NpcDisposition = (typeof NPC_DISPOSITIONS)[number];
|
||||
|
||||
export const DEFAULT_NPC_DISPOSITION: NpcDisposition = 'neutral';
|
||||
|
||||
export const NPC_DISPOSITION_RING_COLOR: Record<NpcDisposition, string> = {
|
||||
hostile: '#e53935',
|
||||
neutral: '#c9a227',
|
||||
friendly: '#43a047',
|
||||
};
|
||||
|
||||
/** Серый для session-only «Неактивен». */
|
||||
export const NPC_INACTIVE_RING_COLOR = '#9e9e9e';
|
||||
|
||||
export function normalizeNpcDisposition(raw: unknown): NpcDisposition {
|
||||
if (raw === 'hostile' || raw === 'friendly' || raw === 'neutral') return raw;
|
||||
return DEFAULT_NPC_DISPOSITION;
|
||||
}
|
||||
|
||||
export function npcDispositionRingColor(disposition: NpcDisposition, inactive = false): string {
|
||||
if (inactive) return NPC_INACTIVE_RING_COLOR;
|
||||
return NPC_DISPOSITION_RING_COLOR[disposition];
|
||||
}
|
||||
|
||||
export function otherNpcDispositions(current: NpcDisposition): NpcDisposition[] {
|
||||
return NPC_DISPOSITIONS.filter((d) => d !== current);
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
import assert from 'node:assert/strict';
|
||||
import test from 'node:test';
|
||||
|
||||
import { sceneGridTokenFitFactor } from './sceneGrid';
|
||||
|
||||
void test('sceneGridTokenFitFactor: square and disabled = 1', () => {
|
||||
assert.equal(sceneGridTokenFitFactor(undefined), 1);
|
||||
assert.equal(sceneGridTokenFitFactor({ enabled: false, type: 'hex' }), 1);
|
||||
assert.equal(sceneGridTokenFitFactor({ enabled: true, type: 'square' }), 1);
|
||||
});
|
||||
|
||||
void test('sceneGridTokenFitFactor: hex uses inscribed diameter', () => {
|
||||
assert.ok(Math.abs(sceneGridTokenFitFactor({ enabled: true, type: 'hex' }) - Math.sqrt(3) / 2) < 1e-9);
|
||||
});
|
||||
@@ -59,3 +59,14 @@ export function normalizeSceneGrid(raw: unknown): SceneGrid {
|
||||
export function sceneGridTypeLabelRu(type: SceneGridType): string {
|
||||
return type === 'hex' ? 'Гексогональная' : 'Квадратная';
|
||||
}
|
||||
|
||||
/**
|
||||
* Множитель диаметра токена «в одну ячейку» относительно `grid.sizeN`.
|
||||
* Square: сторона клетки = sizeN.
|
||||
* Flat-top hex: sizeN — ширина (vertex-to-vertex, описанная окружность);
|
||||
* вписанная окружность = flat-to-flat = sizeN · √3/2.
|
||||
*/
|
||||
export function sceneGridTokenFitFactor(grid: Pick<SceneGrid, 'enabled' | 'type'> | null | undefined): number {
|
||||
if (!grid?.enabled || grid.type !== 'hex') return 1;
|
||||
return Math.sqrt(3) / 2;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user