Merge branch 'users' into main

Players library, circular NPC tokens, disposition types; keep main overlay/release fixes.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-08-04 08:03:22 +08:00
69 changed files with 5943 additions and 327 deletions
+203 -33
View File
@@ -1,4 +1,5 @@
import React, { useEffect, useLayoutEffect, useMemo, useRef, useState } from 'react';
import { createPortal } from 'react-dom';
import { pickEraseTargetId } from '../../shared/effectEraserHitTest';
import { fitAspectRect } from '../../shared/geometry/fitAspectRect';
@@ -9,21 +10,36 @@ import {
isNodeInSideStoryline,
listSideStoryStarts,
} from '../../shared/graph/sceneGraphLineage';
import type { GraphNodeId, MaterialId, Scene, SceneId, SceneViewCamera } from '../../shared/types';
import type {
GraphNodeId,
MaterialId,
NpcDisposition,
Scene,
SceneId,
SceneViewCamera,
} from '../../shared/types';
import {
DEFAULT_SCENE_VIEW_CAMERA,
sceneViewPanBy,
sceneViewZoomAt,
} from '../../shared/types/sceneView';
DEFAULT_NPC_TOKEN_SESSION_SCALE,
DEFAULT_SCENE_NPC_TOKEN_SIZE_N,
NPC_TOKEN_SESSION_SCALE_MAX,
NPC_TOKEN_SESSION_SCALE_MIN,
} from '../../shared/types/appPlayers';
import { otherNpcDispositions } from '../../shared/types/npcDisposition';
import { DEFAULT_SCENE_VIEW_CAMERA, sceneViewPanBy, sceneViewZoomAt } from '../../shared/types/sceneView';
import { useEditorI18n } from '../editor/i18n/EditorI18nContext';
import { isSceneDescriptionEmpty } from '../editor/sceneDescriptionHtml';
import { getDndApi } from '../shared/dndApi';
import { RotatedImage } from '../shared/RotatedImage';
import { ExplosionVideoOverlay } from '../shared/effects/ExplosionVideoOverlay';
import {
PixiEffectsOverlay,
type PixiEffectsOverlayHandle,
} from '../shared/effects/PxiEffectsOverlay';
resolveNpcTokenDisposition,
SceneNpcTokensOverlay,
} from '../shared/playerToken/SceneNpcTokensOverlay';
import { ScenePlayerTokensOverlay } from '../shared/playerToken/ScenePlayerTokensOverlay';
import { useAppPlayers } from '../shared/playerToken/useAppPlayers';
import { useSceneNpcTokensSession } from '../shared/playerToken/useSceneNpcTokensSession';
import { useScenePlayerTokensSession } from '../shared/playerToken/useScenePlayerTokensSession';
import { ExplosionVideoOverlay } from '../shared/effects/ExplosionVideoOverlay';
import { PixiEffectsOverlay, type PixiEffectsOverlayHandle } from '../shared/effects/PxiEffectsOverlay';
import type { EffectInstance, EffectToolType, ExplosionInstance } from '../../shared/types/effects';
import { SceneDarknessOverlay } from '../shared/effects/SceneDarknessOverlay';
import { useEffectsState } from '../shared/effects/useEffectsState';
@@ -62,6 +78,12 @@ import { getSunbeamEffectLifeMs, playSunbeamEffectSound } from './sunbeamSfx';
/** Длительность молнии: быстрый удар + акцент в точке попадания. */
const LIGHTNING_EFFECT_MS = 840;
function dispositionMakeKey(d: NpcDisposition): string {
if (d === 'hostile') return 'npcs.makeHostile';
if (d === 'friendly') return 'npcs.makeFriendly';
return 'npcs.makeNeutral';
}
function clampAudioGain(v: number): number {
if (!Number.isFinite(v)) return 1;
return Math.max(0, Math.min(1, v));
@@ -72,12 +94,7 @@ function readAudioGain(gains: Map<string, number>, assetId: string): number {
}
/** Применяет пользовательскую громкость; `factor` — для fade in/out (0…1). */
function applyAudioGain(
el: HTMLAudioElement,
gains: Map<string, number>,
assetId: string,
factor = 1,
): void {
function applyAudioGain(el: HTMLAudioElement, gains: Map<string, number>, assetId: string, factor = 1): void {
el.volume = clampAudioGain(readAudioGain(gains, assetId) * factor);
}
@@ -134,6 +151,14 @@ export function ControlApp() {
const [sceneTraps, sceneTrapsApi] = useSceneTrapsState();
const appTokens = useAppTokens();
const [sceneTokensSession, sceneTokensApi] = useSceneTokensSession();
const [sceneNpcTokensSession, sceneNpcTokensApi] = useSceneNpcTokensSession();
const [scenePlayerTokensSession, scenePlayerTokensApi] = useScenePlayerTokensSession();
const { players: appPlayers } = useAppPlayers();
const [npcSessionCtxMenu, setNpcSessionCtxMenu] = useState<{
x: number;
y: number;
placementId: string;
} | null>(null);
const [sceneView, sceneViewApi] = useSceneViewState();
const [sceneViewDraft, setSceneViewDraft] = useState<SceneViewCamera | null>(null);
const [materialsOverlay, materialsApi] = useMaterialsOverlayState();
@@ -722,10 +747,9 @@ export function ControlApp() {
return () => ro.disconnect();
}, []);
const activeSceneViewCamera: SceneViewCamera = sceneViewDraft ??
(sceneView
? { scale: sceneView.scale, ox: sceneView.ox, oy: sceneView.oy }
: DEFAULT_SCENE_VIEW_CAMERA);
const activeSceneViewCamera: SceneViewCamera =
sceneViewDraft ??
(sceneView ? { scale: sceneView.scale, ox: sceneView.ox, oy: sceneView.oy } : DEFAULT_SCENE_VIEW_CAMERA);
sceneViewRef.current = activeSceneViewCamera;
useEffect(() => {
@@ -1432,9 +1456,11 @@ export function ControlApp() {
title={hasSceneDescription ? t('control.descriptionTool') : t('control.descriptionMissing')}
ariaLabel={hasSceneDescription ? t('control.descriptionTool') : t('control.descriptionMissing')}
onClick={() => {
void api.invoke(ipcChannels.windows.openSceneDescription, { html: sceneDescription }).catch((err) => {
console.error('[control] openSceneDescription failed', err);
});
void api
.invoke(ipcChannels.windows.openSceneDescription, { html: sceneDescription })
.catch((err) => {
console.error('[control] openSceneDescription failed', err);
});
}}
>
<span className={styles.iconGlyph} aria-hidden>
@@ -1752,6 +1778,45 @@ export function ControlApp() {
<div className={styles.previewHeader}>
<div className={styles.previewTitle}>{t('control.screenPreview')}</div>
<div className={styles.previewActions}>
<label className={styles.npcTokenScale}>
<span className={styles.npcTokenScaleLabel}>{t('control.npcTokenScale')}</span>
<input
type="range"
className={styles.npcTokenScaleRange}
min={NPC_TOKEN_SESSION_SCALE_MIN}
max={NPC_TOKEN_SESSION_SCALE_MAX}
step={0.05}
value={sceneNpcTokensSession.scale ?? DEFAULT_NPC_TOKEN_SESSION_SCALE}
aria-label={t('control.npcTokenScale')}
onChange={(e) => {
sceneNpcTokensApi.dispatch({
kind: 'setScale',
scale: Number(e.currentTarget.value),
});
}}
/>
</label>
{scenePlayerTokensSession.selectedPlayerIds.length > 0 ? (
<Button
data-testid="toggle-session-players"
onClick={() => {
if (scenePlayerTokensSession.visible) {
scenePlayerTokensApi.dispatch({ kind: 'setVisible', visible: false });
return;
}
const grid = currentScene?.grid;
const sizeN =
grid?.enabled && Number.isFinite(grid.sizeN)
? grid.sizeN
: DEFAULT_SCENE_NPC_TOKEN_SIZE_N;
scenePlayerTokensApi.dispatch({ kind: 'show', sizeN });
}}
>
{scenePlayerTokensSession.visible
? t('control.hidePlayers')
: t('control.showPlayers')}
</Button>
) : null}
<Button onClick={() => void api.invoke(ipcChannels.windows.closeMultiWindow, {})}>
{t('control.stopPresentation')}
</Button>
@@ -1764,9 +1829,7 @@ export function ControlApp() {
ref={previewFrameRef}
className={styles.previewFrame}
title={
isVideoPreviewScene
? undefined
: 'Колесо — зум; перетаскивание СКМ/ПКМ или Space+ЛКМ — пан'
isVideoPreviewScene ? undefined : 'Колесо — зум; перетаскивание СКМ/ПКМ или Space+ЛКМ — пан'
}
>
<div ref={previewHostRef} className={styles.previewHost}>
@@ -1882,9 +1945,7 @@ export function ControlApp() {
const dy = e.clientY - pan.lastY;
pan.lastX = e.clientX;
pan.lastY = e.clientY;
publishSceneViewCamera(
sceneViewPanBy(cam, { containW, containH, dx, dy }),
);
publishSceneViewCamera(sceneViewPanBy(cam, { containW, containH, dx, dy }));
return;
}
const p = toNPoint(e);
@@ -1965,6 +2026,41 @@ export function ControlApp() {
}}
/>
) : null}
{previewContentRect ? (
<SceneNpcTokensOverlay
placements={currentScene?.npcTokens ?? []}
library={session?.project?.npcs ?? []}
session={sceneNpcTokensSession}
viewport={previewContentRect}
grid={currentScene?.grid ?? null}
editable
onMove={(placementId, nx, ny) => {
sceneNpcTokensApi.dispatch({ kind: 'move', placementId, nx, ny });
}}
onContextMenu={(e, placement) => {
setNpcSessionCtxMenu({
x: e.clientX,
y: e.clientY,
placementId: String(placement.id),
});
}}
/>
) : null}
{previewContentRect ? (
<ScenePlayerTokensOverlay
library={appPlayers}
session={scenePlayerTokensSession}
displayScale={
sceneNpcTokensSession.scale ?? DEFAULT_NPC_TOKEN_SESSION_SCALE
}
viewport={previewContentRect}
grid={currentScene?.grid ?? null}
editable
onMove={(playerId, nx, ny) => {
scenePlayerTokensApi.dispatch({ kind: 'move', playerId, nx, ny });
}}
/>
) : null}
{previewContentRect ? (
<SceneTrapsOverlay
traps={currentScene?.traps ?? []}
@@ -2286,8 +2382,7 @@ export function ControlApp() {
}
void el.play().catch(() => {
const mm =
sceneAudioMetaRef.current.get(ref.assetId) ??
({ lastPlayError: null } as const);
sceneAudioMetaRef.current.get(ref.assetId) ?? ({ lastPlayError: null } as const);
sceneAudioMetaRef.current.set(ref.assetId, {
...mm,
lastPlayError: t('control.playFailed'),
@@ -2333,7 +2428,9 @@ export function ControlApp() {
{...(!allowCampaignAudio
? {
extraBadge: (
<div title={t('control.pauseSceneMusicTitle')}>{t('control.pauseSceneMusic')}</div>
<div title={t('control.pauseSceneMusicTitle')}>
{t('control.pauseSceneMusic')}
</div>
),
}
: {})}
@@ -2367,8 +2464,7 @@ export function ControlApp() {
}
void el.play().catch(() => {
const mm =
campaignAudioMetaRef.current.get(ref.assetId) ??
({ lastPlayError: null } as const);
campaignAudioMetaRef.current.get(ref.assetId) ?? ({ lastPlayError: null } as const);
campaignAudioMetaRef.current.set(ref.assetId, {
...mm,
lastPlayError: t('control.playFailed'),
@@ -2412,6 +2508,80 @@ export function ControlApp() {
</Surface>
) : null}
</div>
{npcSessionCtxMenu
? createPortal(
<>
<button
type="button"
className={styles.ctxMenuBackdrop}
aria-label={t('common.close')}
onClick={() => setNpcSessionCtxMenu(null)}
/>
<div
className={styles.ctxMenu}
style={{ left: npcSessionCtxMenu.x, top: npcSessionCtxMenu.y }}
role="menu"
>
{(() => {
const placement = (currentScene?.npcTokens ?? []).find(
(item) => String(item.id) === npcSessionCtxMenu.placementId,
);
const npc = placement
? (session?.project?.npcs ?? []).find((item) => item.id === placement.npcId)
: undefined;
if (!placement || !npc) return null;
const override =
sceneNpcTokensSession.byPlacementId[npcSessionCtxMenu.placementId];
const current = resolveNpcTokenDisposition(
placement,
npc,
override?.disposition,
);
const inactive = Boolean(override?.inactive);
return (
<>
{otherNpcDispositions(current).map((d) => (
<button
key={d}
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
sceneNpcTokensApi.dispatch({
kind: 'setDisposition',
placementId: npcSessionCtxMenu.placementId,
disposition: d,
});
setNpcSessionCtxMenu(null);
}}
>
{t(dispositionMakeKey(d))}
</button>
))}
<button
type="button"
className={styles.ctxItem}
role="menuitem"
onClick={() => {
sceneNpcTokensApi.dispatch({
kind: 'setInactive',
placementId: npcSessionCtxMenu.placementId,
inactive: !inactive,
});
setNpcSessionCtxMenu(null);
}}
>
{inactive ? t('npcs.makeActive') : t('npcs.inactive')}
</button>
</>
);
})()}
</div>
</>,
document.body,
)
: null}
</div>
);
}