feat(play): hide NPC tokens from the player screen
A token can be hidden per session from the control menu. The GM still sees it, and its path keeps moving. Scene editor grid labels no longer call a removed helper. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -34,7 +34,8 @@ function isEmptyPlacement(p: SceneNpcTokensSessionPlacement): boolean {
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p.ny === undefined &&
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p.sizeN === undefined &&
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!p.disposition &&
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!p.inactive
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!p.inactive &&
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!p.hiddenFromPlayers
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);
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}
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@@ -45,6 +46,7 @@ function restOf(prev: SceneNpcTokensSessionPlacement | undefined): SceneNpcToken
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...(prev?.sizeN !== undefined ? { sizeN: prev.sizeN } : {}),
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...(prev?.disposition ? { disposition: prev.disposition } : {}),
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...(prev?.inactive ? { inactive: true } : {}),
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...(prev?.hiddenFromPlayers ? { hiddenFromPlayers: true } : {}),
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};
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}
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@@ -117,6 +119,7 @@ function applyEvent(
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...(cur?.sizeN !== undefined ? { sizeN: cur.sizeN } : {}),
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disposition,
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...(cur?.inactive ? { inactive: true } : {}),
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...(cur?.hiddenFromPlayers ? { hiddenFromPlayers: true } : {}),
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},
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},
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scale: prev.scale ?? DEFAULT_NPC_TOKEN_SESSION_SCALE,
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@@ -135,6 +138,7 @@ function applyEvent(
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...(cur?.sizeN !== undefined ? { sizeN: cur.sizeN } : {}),
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...(cur?.disposition ? { disposition: cur.disposition } : {}),
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...(inactive ? { inactive: true } : {}),
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...(cur?.hiddenFromPlayers ? { hiddenFromPlayers: true } : {}),
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};
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if (isEmptyPlacement(next)) {
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const { [placementId]: _removed, ...rest } = prev.byPlacementId;
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@@ -155,6 +159,36 @@ function applyEvent(
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spawned,
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};
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}
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if (event.kind === 'setHiddenFromPlayers') {
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const placementId = String(event.placementId ?? '');
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if (!placementId) return prev;
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const hidden = Boolean(event.hidden);
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const cur = prev.byPlacementId[placementId];
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if (Boolean(cur?.hiddenFromPlayers) === hidden) return prev;
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const next: SceneNpcTokensSessionPlacement = {
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...restOf(cur),
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...(hidden ? { hiddenFromPlayers: true } : {}),
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};
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if (!hidden) delete next.hiddenFromPlayers;
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if (isEmptyPlacement(next)) {
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const { [placementId]: _removed, ...rest } = prev.byPlacementId;
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return {
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revision: prev.revision + 1,
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byPlacementId: rest,
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scale: prev.scale ?? DEFAULT_NPC_TOKEN_SESSION_SCALE,
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spawned,
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};
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}
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return {
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revision: prev.revision + 1,
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byPlacementId: {
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...prev.byPlacementId,
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[placementId]: next,
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},
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scale: prev.scale ?? DEFAULT_NPC_TOKEN_SESSION_SCALE,
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spawned,
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};
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}
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if (event.kind === 'setSize') {
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const placementId = String(event.placementId ?? '');
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if (!placementId) return prev;
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@@ -187,6 +221,7 @@ function applyEvent(
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...(cur?.sizeN !== undefined ? { sizeN: cur.sizeN } : {}),
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...(cur?.disposition ? { disposition: cur.disposition } : {}),
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...(cur?.inactive ? { inactive: true } : {}),
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...(cur?.hiddenFromPlayers ? { hiddenFromPlayers: true } : {}),
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},
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},
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scale: prev.scale ?? DEFAULT_NPC_TOKEN_SESSION_SCALE,
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