feat(play): hide NPC tokens from the player screen
A token can be hidden per session from the control menu. The GM still sees it, and its path keeps moving. Scene editor grid labels no longer call a removed helper. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -82,6 +82,22 @@ void test('SceneNpcTokensSessionStore setInactive is session flag', () => {
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assert.equal(s3.byPlacementId.a?.inactive, undefined);
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});
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void test('SceneNpcTokensSessionStore hide from players keeps the token for the GM', () => {
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const store = new SceneNpcTokensSessionStore();
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const s1 = store.dispatch({ kind: 'setHiddenFromPlayers', placementId: 'a', hidden: true });
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assert.equal(s1.byPlacementId.a?.hiddenFromPlayers, true);
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const s2 = store.dispatch({ kind: 'move', placementId: 'a', nx: 0.2, ny: 0.4 });
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assert.equal(s2.byPlacementId.a?.hiddenFromPlayers, true);
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assert.equal(s2.byPlacementId.a?.nx, 0.2);
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const s3 = store.dispatch({ kind: 'setHiddenFromPlayers', placementId: 'a', hidden: false });
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assert.equal(s3.byPlacementId.a?.hiddenFromPlayers, undefined);
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assert.equal(s3.byPlacementId.a?.nx, 0.2);
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const only = store.dispatch({ kind: 'setHiddenFromPlayers', placementId: 'b', hidden: true });
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store.dispatch({ kind: 'setHiddenFromPlayers', placementId: 'b', hidden: false });
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assert.equal(store.getState().byPlacementId.b, undefined);
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assert.ok(only.byPlacementId.b?.hiddenFromPlayers);
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});
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void test('SceneNpcTokensSessionStore setSize is session-only and survives move', () => {
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const store = new SceneNpcTokensSessionStore();
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const s1 = store.dispatch({ kind: 'setSize', placementId: 'a', sizeN: 0.2 });
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