feat(npcs): add groups, storyline bindings, and Foundry import
Nested NPC groups with color, graph filter, and scene/storyline binding; Foundry worlds/modules import actors into groups; storyline merge asks on NPC name conflicts and reports NPC counts. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -62,7 +62,7 @@ async function buildNodeTargets() {
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bundle: true,
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minify: isProd,
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sourcemap: !isProd,
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external: ['electron', 'electron-updater', 'sharp', 'ffmpeg-static'],
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external: ['electron', 'electron-updater', 'sharp', 'ffmpeg-static', 'classic-level'],
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define,
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drop: isProd ? ['console', 'debugger'] : [],
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};
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@@ -12,7 +12,8 @@ const electronEnv = {
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...process.env,
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NODE_ENV: 'development',
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DND_SKIP_LICENSE: process.env.DND_SKIP_LICENSE ?? '1',
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VITE_DEV_SERVER_URL: 'http://localhost:5173/',
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// Совпадает с vite.config.ts `server.host` (не localhost: на Windows он часто → ::1).
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VITE_DEV_SERVER_URL: 'http://127.0.0.1:5173/',
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};
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function spawnShell(command, opts = {}) {
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@@ -49,7 +50,7 @@ function killTree(child) {
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}
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}
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function waitForVite(url = 'http://localhost:5173/editor.html', timeoutMs = 60000) {
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function waitForVite(url = 'http://127.0.0.1:5173/editor.html', timeoutMs = 60000) {
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const started = Date.now();
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return new Promise((resolve, reject) => {
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const tick = () => {
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@@ -134,7 +135,7 @@ async function watchMainAndPreload() {
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format: 'cjs',
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bundle: true,
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sourcemap: true,
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external: ['electron'],
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external: ['electron', 'electron-updater', 'sharp', 'ffmpeg-static', 'classic-level'],
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define: { 'process.env.NODE_ENV': JSON.stringify('development') },
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plugins: [restartPlugin],
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});
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