feat(npcs): add groups, storyline bindings, and Foundry import
Nested NPC groups with color, graph filter, and scene/storyline binding; Foundry worlds/modules import actors into groups; storyline merge asks on NPC name conflicts and reports NPC counts. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -158,3 +158,66 @@
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color: var(--text2);
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font-size: 13px;
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}
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.groupBlock {
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display: grid;
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gap: 4px;
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}
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.groupHeader {
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display: grid;
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grid-template-columns: auto auto 1fr;
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align-items: center;
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gap: 6px;
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padding: 4px 2px;
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border-bottom: 1px solid var(--stroke);
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user-select: none;
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}
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.groupToggle {
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border: 0;
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background: transparent;
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color: var(--text2);
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cursor: pointer;
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width: 18px;
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padding: 0;
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font-size: 11px;
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}
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.groupColorDot {
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width: 10px;
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height: 10px;
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border-radius: 999px;
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flex-shrink: 0;
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}
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.groupTitle {
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font-size: 12px;
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font-weight: 800;
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letter-spacing: 0.3px;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.groupBody {
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display: grid;
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gap: 6px;
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padding: 4px 0 8px 4px;
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min-height: 0;
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}
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.ungroupedSection {
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display: grid;
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gap: 4px;
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margin-top: 4px;
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}
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.ungroupedHeader {
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font-size: 11px;
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font-weight: 900;
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letter-spacing: 0.6px;
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color: var(--text2);
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padding: 6px 2px 4px;
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border-bottom: 1px solid var(--stroke);
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}
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