feat(npcs): add groups, storyline bindings, and Foundry import
Nested NPC groups with color, graph filter, and scene/storyline binding; Foundry worlds/modules import actors into groups; storyline merge asks on NPC name conflicts and reports NPC counts. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,654 @@
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import crypto from 'node:crypto';
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import fs from 'node:fs/promises';
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import os from 'node:os';
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import path from 'node:path';
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import {
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actorPortraitSrc,
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extractActorDescriptionHtml,
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filterScenesForImport,
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journalDescriptionHtml,
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planFoundrySceneGraph,
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sceneBackgroundSrc,
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} from '../../shared/foundry/foundryGraph';
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import type {
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FoundryFolderDoc,
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FoundryLoadedDocuments,
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FoundryPackageManifest,
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FoundryPlaylistDoc,
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FoundrySceneDoc,
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} from '../../shared/foundry/foundryTypes';
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import { noneBinding } from '../../shared/npcs/npcBinding';
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import { DEFAULT_NPC_GROUP_COLOR, normalizeHexColor } from '../../shared/npcs/npcGroups';
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import type {
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MediaAsset,
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Project,
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ProjectNpc,
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ProjectNpcGroup,
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Scene,
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SceneGraphEdge,
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SceneGraphNode,
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} from '../../shared/types';
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import { PROJECT_SCHEMA_VERSION } from '../../shared/types';
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import type { AssetId, GraphNodeId, NpcGroupId, SceneId } from '../../shared/types/ids';
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import {
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asAssetId,
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asGraphNodeId,
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asNpcGroupId,
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asNpcId,
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asProjectId,
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asSceneId,
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} from '../../shared/types/ids';
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import { optimizeImageBufferVisuallyLossless } from '../project/optimizeImageImport.lib.mjs';
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import { generateScenePreviewThumbnailBytes } from '../project/scenePreviewThumbnail';
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import { unzipToDir } from '../project/yauzlProjectZip';
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import { getAppSemanticVersion } from '../versionInfo';
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import { loadModuleDocuments, loadWorldDocuments } from './foundryDb';
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import { detectFoundryPackage, resolveFoundryAssetPath } from './foundryDetect';
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export type FoundryImportProgress = {
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stage: 'copy' | 'unzip' | 'zip' | 'done';
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percent: number;
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detail?: string;
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};
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/** Минимальный 1×1 PNG (серый), если у актёра нет портрета на диске. */
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const PLACEHOLDER_PNG = Buffer.from(
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'iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mP8z8BQDwAEhQGAhKmMIQAAAABJRU5ErkJggg==',
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'base64',
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);
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type MediaKind = { type: 'image' | 'video' | 'audio'; mime: string };
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function classifyMediaPath(filePath: string): MediaKind | null {
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const ext = path.extname(filePath).toLowerCase();
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switch (ext) {
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case '.png':
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return { type: 'image', mime: 'image/png' };
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case '.jpg':
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case '.jpeg':
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return { type: 'image', mime: 'image/jpeg' };
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case '.webp':
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return { type: 'image', mime: 'image/webp' };
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case '.gif':
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return { type: 'image', mime: 'image/gif' };
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case '.bmp':
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return { type: 'image', mime: 'image/bmp' };
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case '.mp4':
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return { type: 'video', mime: 'video/mp4' };
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case '.webm':
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return { type: 'video', mime: 'video/webm' };
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case '.mov':
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return { type: 'video', mime: 'video/quicktime' };
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case '.mp3':
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return { type: 'audio', mime: 'audio/mpeg' };
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case '.wav':
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return { type: 'audio', mime: 'audio/wav' };
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case '.ogg':
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return { type: 'audio', mime: 'audio/ogg' };
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case '.m4a':
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return { type: 'audio', mime: 'audio/mp4' };
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case '.aac':
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return { type: 'audio', mime: 'audio/aac' };
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case '.flac':
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return { type: 'audio', mime: 'audio/flac' };
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default:
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return null;
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}
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}
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function sanitizeFileName(name: string): string {
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const cleaned = name
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.split('')
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.map((ch) => {
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const code = ch.charCodeAt(0);
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if (code < 32 || '<>:"/\\|?*'.includes(ch)) return '_';
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return ch;
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})
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.join('')
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.trim();
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return cleaned.length > 0 ? cleaned.slice(0, 180) : 'file';
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}
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function randomId(): string {
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return crypto.randomBytes(16).toString('hex');
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}
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function buildMediaAsset(
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id: AssetId,
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kind: MediaKind,
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originalName: string,
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relPath: string,
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sha256: string,
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sizeBytes: number,
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): MediaAsset {
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const createdAt = new Date().toISOString();
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const base = { id, mime: kind.mime, originalName, relPath, sha256, sizeBytes, createdAt };
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if (kind.type === 'image') return { ...base, type: 'image' };
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if (kind.type === 'video') return { ...base, type: 'video' };
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return { ...base, type: 'audio' };
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}
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async function isZipFile(filePath: string): Promise<boolean> {
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try {
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const st = await fs.stat(filePath);
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if (!st.isFile()) return false;
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const ext = path.extname(filePath).toLowerCase();
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return ext === '.zip' || ext === '.fvtt';
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} catch {
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return false;
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}
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}
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async function prepareSourceDir(
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sourcePath: string,
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onProgress?: (p: FoundryImportProgress) => void,
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): Promise<{ workDir: string; cleanup: () => Promise<void> }> {
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const abs = path.resolve(sourcePath);
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if (await isZipFile(abs)) {
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const workDir = await fs.mkdtemp(path.join(os.tmpdir(), 'ttrpg-foundry-'));
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onProgress?.({ stage: 'unzip', percent: 5, detail: 'Распаковка архива Foundry…' });
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await unzipToDir(abs, workDir, (done, total) => {
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const pct = total > 0 ? 5 + Math.round((done / total) * 25) : 15;
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onProgress?.({ stage: 'unzip', percent: Math.min(30, pct), detail: 'Распаковка архива Foundry…' });
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});
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return {
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workDir,
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cleanup: async () => {
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await fs.rm(workDir, { recursive: true, force: true }).catch(() => undefined);
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},
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};
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}
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const st = await fs.stat(abs);
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if (!st.isDirectory()) {
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throw new Error('Выберите папку мира/модуля Foundry или архив (.zip / .fvtt).');
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}
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return {
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workDir: abs,
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cleanup: () => Promise.resolve(),
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};
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}
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type AssetWriteCtx = {
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cacheDir: string;
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assets: Record<AssetId, MediaAsset>;
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/** foundry path or abs path → assetId */
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bySourceKey: Map<string, AssetId>;
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};
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async function importFileAsAsset(
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ctx: AssetWriteCtx,
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absPath: string,
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opts?: { optimizeImage?: boolean; forceKind?: MediaKind },
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): Promise<AssetId | null> {
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const key = path.resolve(absPath).toLowerCase();
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const existing = ctx.bySourceKey.get(key);
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if (existing) return existing;
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let kind = opts?.forceKind ?? classifyMediaPath(absPath);
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if (!kind) return null;
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let buf = await fs.readFile(absPath);
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if (kind.type === 'image' && opts?.optimizeImage !== false) {
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try {
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const opt = await optimizeImageBufferVisuallyLossless(buf);
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if (!opt.passthrough && opt.buffer.length > 0) {
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buf = Buffer.from(opt.buffer);
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kind = { type: 'image', mime: opt.mime };
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}
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} catch {
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// keep original
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}
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}
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const id = asAssetId(randomId());
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const orig = path.basename(absPath);
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const safeOrig = sanitizeFileName(orig);
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const relPath = `assets/${id}_${safeOrig}`;
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const absOut = path.join(ctx.cacheDir, relPath);
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await fs.mkdir(path.dirname(absOut), { recursive: true });
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await fs.writeFile(absOut, buf);
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const sha256 = crypto.createHash('sha256').update(buf).digest('hex');
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ctx.assets[id] = buildMediaAsset(id, kind, orig, relPath, sha256, buf.length);
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ctx.bySourceKey.set(key, id);
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return id;
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}
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async function importPlaceholderAvatar(ctx: AssetWriteCtx, name: string): Promise<AssetId> {
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const id = asAssetId(randomId());
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const orig = `${sanitizeFileName(name)}_avatar.png`;
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const relPath = `assets/${id}_${orig}`;
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const absOut = path.join(ctx.cacheDir, relPath);
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await fs.mkdir(path.dirname(absOut), { recursive: true });
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await fs.writeFile(absOut, PLACEHOLDER_PNG);
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const sha256 = crypto.createHash('sha256').update(PLACEHOLDER_PNG).digest('hex');
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ctx.assets[id] = buildMediaAsset(
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id,
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{ type: 'image', mime: 'image/png' },
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orig,
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relPath,
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sha256,
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PLACEHOLDER_PNG.length,
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);
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return id;
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}
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async function resolveAndImport(
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ctx: AssetWriteCtx,
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manifest: FoundryPackageManifest,
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foundryPath: string | null | undefined,
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opts?: { optimizeImage?: boolean },
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): Promise<AssetId | null> {
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if (!foundryPath?.trim()) return null;
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const abs = await resolveFoundryAssetPath(manifest, foundryPath);
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if (!abs) return null;
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return importFileAsAsset(ctx, abs, opts);
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}
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function uniqueNpcName(base: string, used: Set<string>): string {
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const root = base.trim() || 'NPC';
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if (!used.has(root.toLowerCase())) {
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used.add(root.toLowerCase());
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return root;
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}
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let i = 2;
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while (used.has(`${root} (${String(i)})`.toLowerCase())) i += 1;
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const name = `${root} (${String(i)})`;
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used.add(name.toLowerCase());
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return name;
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}
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function collectSceneAudioPaths(
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scene: FoundrySceneDoc,
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playlistsById: Map<string, FoundryPlaylistDoc>,
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): string[] {
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const paths: string[] = [];
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const playlistId = typeof scene.playlist === 'string' ? scene.playlist : null;
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if (!playlistId) return paths;
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const playlist = playlistsById.get(playlistId);
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if (!playlist?.sounds?.length) return paths;
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const soundId = typeof scene.playlistSound === 'string' ? scene.playlistSound : null;
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const sounds = soundId
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? playlist.sounds.filter((s) => s._id === soundId)
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: [...playlist.sounds].sort((a, b) => (a.sort ?? 0) - (b.sort ?? 0));
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for (const s of sounds) {
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if (typeof s.path === 'string' && s.path.trim()) paths.push(s.path.trim());
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}
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return paths;
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}
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export type FoundryBuiltProject = {
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project: Project;
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/** Абсолютные пути исходников превью для последующей генерации thumb (sceneId → abs path). */
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previewSources: { sceneId: SceneId; absPath: string }[];
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};
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export async function buildProjectFromFoundryDocuments(
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manifest: FoundryPackageManifest,
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docs: FoundryLoadedDocuments,
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cacheDir: string,
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onProgress?: (p: FoundryImportProgress) => void,
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options?: { projectId?: ReturnType<typeof asProjectId> },
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): Promise<FoundryBuiltProject> {
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const projectId = options?.projectId ?? asProjectId(randomId());
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const now = new Date().toISOString();
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const appVer = getAppSemanticVersion();
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const name = manifest.title.trim() || manifest.id;
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const fileBaseName = `${sanitizeFileName(name)}_${projectId}`;
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const ctx: AssetWriteCtx = { cacheDir, assets: {}, bySourceKey: new Map() };
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const journalsById = new Map(docs.journals.map((j) => [j._id, j]));
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const playlistsById = new Map(docs.playlists.map((p) => [p._id, p]));
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const importScenes = filterScenesForImport(docs.scenes);
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const graphPlan = planFoundrySceneGraph(importScenes, docs.adventures, docs.journals);
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const sceneOrderIds =
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graphPlan.orderedSceneIds.length > 0 ? graphPlan.orderedSceneIds : importScenes.map((s) => s._id);
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const scenesByFoundryId = new Map(importScenes.map((s) => [s._id, s]));
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const foundryToSceneId = new Map<string, SceneId>();
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const scenes: Record<SceneId, Scene> = {};
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const sceneListOrder: SceneId[] = [];
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const previewSources: { sceneId: SceneId; absPath: string }[] = [];
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const totalSteps = Math.max(1, sceneOrderIds.length + docs.actors.length);
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let step = 0;
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|
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for (const foundrySceneId of sceneOrderIds) {
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const doc = scenesByFoundryId.get(foundrySceneId);
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if (!doc) continue;
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step += 1;
|
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onProgress?.({
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stage: 'copy',
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percent: 30 + Math.round((step / totalSteps) * 50),
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detail: `Сцена: ${doc.name}`,
|
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});
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|
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const sceneId = asSceneId(`s_${randomId()}`);
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foundryToSceneId.set(foundrySceneId, sceneId);
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let previewAssetId: AssetId | null = null;
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let previewAssetType: 'image' | 'video' | null = null;
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let previewThumbAssetId: AssetId | null = null;
|
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|
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const bg = sceneBackgroundSrc(doc);
|
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if (bg) {
|
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const abs = await resolveFoundryAssetPath(manifest, bg);
|
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if (abs) {
|
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const kind = classifyMediaPath(abs);
|
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if (kind?.type === 'image' || kind?.type === 'video') {
|
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previewAssetId = await importFileAsAsset(ctx, abs, { optimizeImage: kind.type === 'image' });
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previewAssetType = kind.type;
|
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previewSources.push({ sceneId, absPath: abs });
|
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if (previewAssetId && kind.type === 'image') {
|
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try {
|
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const thumbBytes = await generateScenePreviewThumbnailBytes(abs, 'image');
|
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if (thumbBytes && thumbBytes.length > 0) {
|
||||
const thumbId = asAssetId(randomId());
|
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const thumbRel = `assets/${thumbId}_preview_thumb.webp`;
|
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await fs.writeFile(path.join(cacheDir, thumbRel), thumbBytes);
|
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ctx.assets[thumbId] = buildMediaAsset(
|
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thumbId,
|
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{ type: 'image', mime: 'image/webp' },
|
||||
`${sanitizeFileName(doc.name)}_preview_thumb.webp`,
|
||||
thumbRel,
|
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crypto.createHash('sha256').update(thumbBytes).digest('hex'),
|
||||
thumbBytes.length,
|
||||
);
|
||||
previewThumbAssetId = thumbId;
|
||||
}
|
||||
} catch {
|
||||
// optional
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const audioRefs: Scene['media']['audios'] = [];
|
||||
for (const audioPath of collectSceneAudioPaths(doc, playlistsById)) {
|
||||
const assetId = await resolveAndImport(ctx, manifest, audioPath);
|
||||
if (!assetId) continue;
|
||||
if (ctx.assets[assetId]?.type !== 'audio') continue;
|
||||
audioRefs.push({ assetId, autoplay: true, loop: true });
|
||||
}
|
||||
|
||||
scenes[sceneId] = {
|
||||
id: sceneId,
|
||||
title: doc.name.trim() || 'Scene',
|
||||
description: journalDescriptionHtml(doc, journalsById),
|
||||
previewAssetId,
|
||||
previewAssetType,
|
||||
previewThumbAssetId,
|
||||
previewVideoAutostart: previewAssetType === 'video',
|
||||
previewRotationDeg: 0,
|
||||
darkenScene: false,
|
||||
media: { videos: [], audios: audioRefs },
|
||||
settings: {
|
||||
autoplayVideo: previewAssetType === 'video',
|
||||
autoplayAudio: true,
|
||||
loopVideo: true,
|
||||
loopAudio: true,
|
||||
},
|
||||
connections: [],
|
||||
layout: { x: 0, y: 0 },
|
||||
};
|
||||
sceneListOrder.push(sceneId);
|
||||
}
|
||||
|
||||
const usedPlaylistIds = new Set(
|
||||
importScenes.map((s) => s.playlist).filter((id): id is string => typeof id === 'string'),
|
||||
);
|
||||
const campaignAudios: Project['campaignAudios'] = [];
|
||||
for (const pl of docs.playlists) {
|
||||
if (usedPlaylistIds.has(pl._id)) continue;
|
||||
const sounds = [...(pl.sounds ?? [])].sort((a, b) => (a.sort ?? 0) - (b.sort ?? 0));
|
||||
for (const s of sounds) {
|
||||
if (typeof s.path !== 'string' || !s.path.trim()) continue;
|
||||
const assetId = await resolveAndImport(ctx, manifest, s.path);
|
||||
if (!assetId || ctx.assets[assetId]?.type !== 'audio') continue;
|
||||
campaignAudios.push({ assetId, autoplay: false, loop: true });
|
||||
}
|
||||
}
|
||||
|
||||
const { npcGroups, foundryFolderToGroupId } = buildNpcGroupsFromFoundryFolders(docs.folders);
|
||||
|
||||
const npcs: ProjectNpc[] = [];
|
||||
const usedNpcNames = new Set<string>();
|
||||
let npcIndex = 0;
|
||||
for (const actor of docs.actors) {
|
||||
// Группы актёров Foundry (party/group) — не персонажи.
|
||||
if (actor.type === 'group') continue;
|
||||
step += 1;
|
||||
onProgress?.({
|
||||
stage: 'copy',
|
||||
percent: 30 + Math.round((step / totalSteps) * 50),
|
||||
detail: `НПС: ${actor.name}`,
|
||||
});
|
||||
const portrait = actorPortraitSrc(actor);
|
||||
let avatarAssetId = portrait ? await resolveAndImport(ctx, manifest, portrait) : null;
|
||||
if (!avatarAssetId || ctx.assets[avatarAssetId]?.type !== 'image') {
|
||||
avatarAssetId = await importPlaceholderAvatar(ctx, actor.name);
|
||||
}
|
||||
const npcName = uniqueNpcName(actor.name, usedNpcNames);
|
||||
const folderId = typeof actor.folder === 'string' ? actor.folder : null;
|
||||
const groupId = folderId ? (foundryFolderToGroupId.get(folderId) ?? null) : null;
|
||||
npcs.push({
|
||||
id: asNpcId(`npc_${randomId()}`),
|
||||
name: npcName,
|
||||
avatarAssetId,
|
||||
description: extractActorDescriptionHtml(actor),
|
||||
x: 80 + (npcIndex % 4) * 220,
|
||||
y: 80 + Math.floor(npcIndex / 4) * 200,
|
||||
groupId,
|
||||
binding: noneBinding(),
|
||||
});
|
||||
npcIndex += 1;
|
||||
}
|
||||
|
||||
const sceneGraphNodes: SceneGraphNode[] = [];
|
||||
const sceneGraphEdges: SceneGraphEdge[] = [];
|
||||
const foundryToGraphNode = new Map<string, GraphNodeId>();
|
||||
|
||||
const startFoundryId = graphPlan.startSceneId;
|
||||
const startSceneId =
|
||||
(startFoundryId ? foundryToSceneId.get(startFoundryId) : null) ?? sceneListOrder[0] ?? null;
|
||||
|
||||
sceneListOrder.forEach((sceneId, index) => {
|
||||
const foundryId = [...foundryToSceneId.entries()].find(([, sid]) => sid === sceneId)?.[0];
|
||||
const col = index % 4;
|
||||
const row = Math.floor(index / 4);
|
||||
const gnId = asGraphNodeId(`gn_${randomId()}`);
|
||||
sceneGraphNodes.push({
|
||||
id: gnId,
|
||||
sceneId,
|
||||
x: 80 + col * 280,
|
||||
y: 80 + row * 200,
|
||||
isStartScene: startSceneId !== null && sceneId === startSceneId,
|
||||
isSideStoryStart: false,
|
||||
sideStoryLineTitle: '',
|
||||
});
|
||||
if (foundryId) foundryToGraphNode.set(foundryId, gnId);
|
||||
});
|
||||
|
||||
for (const edge of graphPlan.edges) {
|
||||
const source = foundryToGraphNode.get(edge.sourceId);
|
||||
const target = foundryToGraphNode.get(edge.targetId);
|
||||
if (!source || !target || source === target) continue;
|
||||
sceneGraphEdges.push({
|
||||
id: `e_${randomId()}`,
|
||||
sourceGraphNodeId: source,
|
||||
targetGraphNodeId: target,
|
||||
});
|
||||
}
|
||||
|
||||
// connections из рёбер графа
|
||||
const outgoing = new Map<SceneId, Set<SceneId>>();
|
||||
const gnMap = new Map(sceneGraphNodes.map((n) => [n.id, n]));
|
||||
for (const e of sceneGraphEdges) {
|
||||
const a = gnMap.get(e.sourceGraphNodeId);
|
||||
const b = gnMap.get(e.targetGraphNodeId);
|
||||
if (!a || !b || a.sceneId === b.sceneId) continue;
|
||||
let set = outgoing.get(a.sceneId);
|
||||
if (!set) {
|
||||
set = new Set();
|
||||
outgoing.set(a.sceneId, set);
|
||||
}
|
||||
set.add(b.sceneId);
|
||||
}
|
||||
for (const [sid, set] of outgoing) {
|
||||
const sc = scenes[sid];
|
||||
if (sc) sc.connections = [...set];
|
||||
}
|
||||
|
||||
const startGraphNodeId = sceneGraphNodes.find((n) => n.isStartScene)?.id ?? null;
|
||||
|
||||
const project: Project = {
|
||||
id: projectId,
|
||||
meta: {
|
||||
name,
|
||||
fileBaseName,
|
||||
createdAt: now,
|
||||
updatedAt: now,
|
||||
createdWithAppVersion: appVer,
|
||||
appVersion: appVer,
|
||||
schemaVersion: PROJECT_SCHEMA_VERSION,
|
||||
},
|
||||
scenes,
|
||||
sceneListOrder,
|
||||
assets: ctx.assets,
|
||||
campaignAudios,
|
||||
materials: [],
|
||||
npcs,
|
||||
npcGroups,
|
||||
npcRelations: [],
|
||||
currentSceneId: startSceneId,
|
||||
currentGraphNodeId: startGraphNodeId,
|
||||
sceneGraphNodes,
|
||||
sceneGraphEdges,
|
||||
};
|
||||
|
||||
return { project, previewSources };
|
||||
}
|
||||
|
||||
/** Actor folders Foundry → дерево групп НПС. */
|
||||
function buildNpcGroupsFromFoundryFolders(folders: FoundryFolderDoc[]): {
|
||||
npcGroups: ProjectNpcGroup[];
|
||||
foundryFolderToGroupId: Map<string, NpcGroupId>;
|
||||
} {
|
||||
const actorFolders = folders
|
||||
.filter((f) => !f.type || f.type === 'Actor')
|
||||
.sort((a, b) => (a.sort ?? 0) - (b.sort ?? 0) || a.name.localeCompare(b.name));
|
||||
|
||||
const foundryFolderToGroupId = new Map<string, NpcGroupId>();
|
||||
for (const f of actorFolders) {
|
||||
foundryFolderToGroupId.set(f._id, asNpcGroupId(`ng_${randomId()}`));
|
||||
}
|
||||
|
||||
const nameKeysByParent = new Map<string | null, Set<string>>();
|
||||
const npcGroups: ProjectNpcGroup[] = [];
|
||||
|
||||
// Parents first
|
||||
const remaining = [...actorFolders];
|
||||
const placed = new Set<string>();
|
||||
while (remaining.length > 0) {
|
||||
let progress = false;
|
||||
for (let i = 0; i < remaining.length; i += 1) {
|
||||
const f = remaining[i]!;
|
||||
const parentFoundry = typeof f.folder === 'string' && f.folder.trim() ? f.folder.trim() : null;
|
||||
if (parentFoundry && !foundryFolderToGroupId.has(parentFoundry)) {
|
||||
// orphan parent ref → root
|
||||
} else if (parentFoundry && !placed.has(parentFoundry) && foundryFolderToGroupId.has(parentFoundry)) {
|
||||
continue;
|
||||
}
|
||||
const parentId = parentFoundry ? (foundryFolderToGroupId.get(parentFoundry) ?? null) : null;
|
||||
const parentKey = parentId;
|
||||
let keys = nameKeysByParent.get(parentKey);
|
||||
if (!keys) {
|
||||
keys = new Set();
|
||||
nameKeysByParent.set(parentKey, keys);
|
||||
}
|
||||
let name = f.name.trim() || 'Group';
|
||||
const base = name.toLowerCase();
|
||||
if (keys.has(base)) {
|
||||
let n = 2;
|
||||
while (keys.has(`${base} (${String(n)})`)) n += 1;
|
||||
name = `${name} (${String(n)})`;
|
||||
}
|
||||
keys.add(name.toLowerCase());
|
||||
const id = foundryFolderToGroupId.get(f._id)!;
|
||||
npcGroups.push({
|
||||
id,
|
||||
name,
|
||||
color: normalizeHexColor(f.color, DEFAULT_NPC_GROUP_COLOR),
|
||||
parentId,
|
||||
});
|
||||
placed.add(f._id);
|
||||
remaining.splice(i, 1);
|
||||
progress = true;
|
||||
break;
|
||||
}
|
||||
if (!progress) {
|
||||
// cycle / leftover → force as roots
|
||||
for (const f of remaining) {
|
||||
const id = foundryFolderToGroupId.get(f._id)!;
|
||||
let name = f.name.trim() || 'Group';
|
||||
const keys = nameKeysByParent.get(null) ?? new Set();
|
||||
nameKeysByParent.set(null, keys);
|
||||
if (keys.has(name.toLowerCase())) {
|
||||
let n = 2;
|
||||
while (keys.has(`${name.toLowerCase()} (${String(n)})`)) n += 1;
|
||||
name = `${name} (${String(n)})`;
|
||||
}
|
||||
keys.add(name.toLowerCase());
|
||||
npcGroups.push({
|
||||
id,
|
||||
name,
|
||||
color: normalizeHexColor(f.color, DEFAULT_NPC_GROUP_COLOR),
|
||||
parentId: null,
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return { npcGroups, foundryFolderToGroupId };
|
||||
}
|
||||
|
||||
export async function loadFoundryDocumentsForImport(
|
||||
sourcePath: string,
|
||||
onProgress?: (p: FoundryImportProgress) => void,
|
||||
): Promise<{
|
||||
manifest: FoundryPackageManifest;
|
||||
docs: FoundryLoadedDocuments;
|
||||
cleanup: () => Promise<void>;
|
||||
}> {
|
||||
const prepared = await prepareSourceDir(sourcePath, onProgress);
|
||||
try {
|
||||
onProgress?.({ stage: 'copy', percent: 32, detail: 'Определение пакета Foundry…' });
|
||||
const manifest = await detectFoundryPackage(prepared.workDir);
|
||||
onProgress?.({
|
||||
stage: 'copy',
|
||||
percent: 36,
|
||||
detail: manifest.kind === 'world' ? 'Чтение мира…' : 'Чтение модуля…',
|
||||
});
|
||||
const docs =
|
||||
manifest.kind === 'world'
|
||||
? await loadWorldDocuments(manifest.rootDir)
|
||||
: await loadModuleDocuments(manifest.rootDir, manifest.packs);
|
||||
|
||||
if (docs.scenes.length === 0 && docs.actors.length === 0) {
|
||||
throw new Error(
|
||||
'В пакете Foundry не найдено сцен и актёров. Проверьте, что выбран мир/модуль с данными (не пустой шаблон).',
|
||||
);
|
||||
}
|
||||
|
||||
return { manifest, docs, cleanup: prepared.cleanup };
|
||||
} catch (e) {
|
||||
await prepared.cleanup();
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user