feat(tokens): app-local non-player tokens with session moves and UI polish

Add token library/placements, keep play-time moves for the session, lock presentation interactions, and fix export/import modal layout plus freeform trap label.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-07-27 11:04:12 +08:00
parent bdeb64e356
commit f270812219
44 changed files with 2617 additions and 341 deletions
@@ -0,0 +1,54 @@
import type { SceneTokensSessionEvent, SceneTokensSessionState } from '../../shared/types';
function emptyState(): SceneTokensSessionState {
return {
revision: 1,
byPlacementId: {},
};
}
export class SceneTokensSessionStore {
private state: SceneTokensSessionState = emptyState();
getState(): SceneTokensSessionState {
return this.state;
}
reset(): SceneTokensSessionState {
if (Object.keys(this.state.byPlacementId).length === 0) return this.state;
this.state = {
revision: this.state.revision + 1,
byPlacementId: {},
};
return this.state;
}
dispatch(event: SceneTokensSessionEvent): SceneTokensSessionState {
switch (event.kind) {
case 'clear':
return this.reset();
case 'move': {
const placementId = String(event.placementId ?? '');
if (!placementId) return this.state;
const nx = Math.max(0, Math.min(1, event.nx));
const ny = Math.max(0, Math.min(1, event.ny));
if (!Number.isFinite(nx) || !Number.isFinite(ny)) return this.state;
const prev = this.state.byPlacementId[placementId];
if (prev && prev.nx === nx && prev.ny === ny) return this.state;
this.state = {
revision: this.state.revision + 1,
byPlacementId: {
...this.state.byPlacementId,
[placementId]: { nx, ny },
},
};
return this.state;
}
default: {
const _exhaustive: never = event;
void _exhaustive;
return this.state;
}
}
}
}