feat(control): таймер сессии поверх сцены
Отдельное окно countdown с «Показать игрокам»; на превью — move/resize/rotate, на презентации тот же layout. Co-authored-by: Cursor <cursoragent@cursor.com>
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import React, { useEffect, useMemo, useState } from 'react';
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import { ipcChannels } from '../../shared/ipc/contracts';
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import {
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DEFAULT_SESSION_TIMER_DURATION_MS,
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formatSessionTimerMs,
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getSessionTimerRemainingMs,
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parseSessionTimerDurationInput,
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} from '../../shared/types/sessionTimer';
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import { useEditorI18n } from '../editor/i18n/EditorI18nContext';
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import { getDndApi } from '../shared/dndApi';
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import { useSessionTimerState } from '../shared/sessionTimer/useSessionTimerState';
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import { Button, Input } from '../shared/ui/controls';
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import styles from './TimerApp.module.css';
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const PRESETS_MS = [60_000, 5 * 60_000, 10 * 60_000] as const;
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function durationInputFromMs(ms: number): string {
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return formatSessionTimerMs(ms);
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}
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export function TimerApp() {
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const { t } = useEditorI18n();
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const api = getDndApi();
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const [state, timerApi] = useSessionTimerState();
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const [now, setNow] = useState(() => Date.now());
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const [durationDraft, setDurationDraft] = useState(durationInputFromMs(DEFAULT_SESSION_TIMER_DURATION_MS));
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useEffect(() => {
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if (!state || state.running) return;
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setDurationDraft(durationInputFromMs(state.durationMs));
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}, [state]);
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useEffect(() => {
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if (!state?.running) return;
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const id = window.setInterval(() => setNow(Date.now()), 200);
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return () => window.clearInterval(id);
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}, [state?.running]);
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useEffect(() => {
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const onKey = (e: KeyboardEvent) => {
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if (e.key === 'Escape') {
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void api.invoke(ipcChannels.windows.closeTimer, {});
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}
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};
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window.addEventListener('keydown', onKey);
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return () => window.removeEventListener('keydown', onKey);
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}, [api]);
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const remainingMs = useMemo(() => {
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if (!state) return DEFAULT_SESSION_TIMER_DURATION_MS;
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return getSessionTimerRemainingMs(state, now);
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}, [now, state]);
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useEffect(() => {
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if (!state?.running) return;
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if (remainingMs > 0) return;
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void timerApi.dispatch({ kind: 'pause' });
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}, [remainingMs, state?.running, timerApi]);
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if (!state) {
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return <div className={styles.page} data-testid="timer-app" />;
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}
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const applyDurationDraft = async () => {
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const parsed = parseSessionTimerDurationInput(durationDraft);
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if (parsed == null) {
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setDurationDraft(durationInputFromMs(state.durationMs));
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return;
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}
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await timerApi.dispatch({ kind: 'setDuration', durationMs: parsed });
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};
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return (
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<div className={styles.page} data-testid="timer-app">
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<div className={styles.clock} data-expired={remainingMs <= 0 ? '1' : '0'}>
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{formatSessionTimerMs(remainingMs)}
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</div>
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<div className={styles.presets}>
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{PRESETS_MS.map((ms) => (
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<Button
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key={ms}
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variant="ghost"
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disabled={state.running}
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onClick={() => {
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setDurationDraft(durationInputFromMs(ms));
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void timerApi.dispatch({ kind: 'setDuration', durationMs: ms });
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}}
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>
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{formatSessionTimerMs(ms)}
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</Button>
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))}
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</div>
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<label className={styles.field}>
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<span className={styles.fieldLabel}>{t('sessionTimer.duration')}</span>
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<Input
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value={durationDraft}
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onChange={setDurationDraft}
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onBlur={() => void applyDurationDraft()}
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onKeyDown={(e) => {
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if (e.key === 'Enter') {
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e.preventDefault();
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void applyDurationDraft();
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}
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}}
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/>
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</label>
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<div className={styles.actions}>
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{state.running ? (
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<Button variant="primary" onClick={() => void timerApi.dispatch({ kind: 'pause' })}>
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{t('sessionTimer.pause')}
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</Button>
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) : (
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<Button variant="primary" onClick={() => void timerApi.dispatch({ kind: 'start' })}>
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{t('sessionTimer.start')}
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</Button>
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)}
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<Button variant="ghost" onClick={() => void timerApi.dispatch({ kind: 'reset' })}>
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{t('sessionTimer.reset')}
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</Button>
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</div>
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<label className={styles.checkRow}>
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<input
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type="checkbox"
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checked={state.visibleToPlayers}
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onChange={(e) =>
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void timerApi.dispatch({ kind: 'setVisibleToPlayers', visible: e.target.checked })
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}
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/>
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<span>{t('sessionTimer.showToPlayers')}</span>
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</label>
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<div className={styles.hint}>{t('sessionTimer.positionHint')}</div>
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</div>
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);
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}
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