feat(control): таймер сессии поверх сцены

Отдельное окно countdown с «Показать игрокам»; на превью — move/resize/rotate, на презентации тот же layout.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-09-03 16:51:56 +08:00
parent a4d7ab77e7
commit db1168a46c
23 changed files with 1313 additions and 3 deletions
+34
View File
@@ -34,6 +34,7 @@ import { LicenseService } from './license/licenseService';
import { readPresentationSettings, writePresentationSettings } from './preferences/appPreferences';
import { MaterialsOverlayStore } from './materials/materialsOverlayStore';
import { NpcsOverlayStore } from './npcs/npcsOverlayStore';
import { TimerSessionStore } from './sessionTimer/timerSessionStore';
import { ZipProjectStore } from './project/zipStore';
import { SceneViewStore } from './sceneView/sceneViewStore';
import { registerDndAssetProtocol } from './protocol/dndAssetProtocol';
@@ -67,6 +68,7 @@ import {
markAppQuitting,
openMaterialsWindow,
openPlaylistsWindow,
openTimerWindow,
openMultiWindow,
openNpcsEditorWindow,
openSceneEditorWindow,
@@ -75,6 +77,7 @@ import {
openSceneDescriptionWindow,
closeMaterialsWindow,
closePlaylistsWindow,
closeTimerWindow,
closeNpcsEditorWindow,
closeSceneEditorWindow,
closeTokenPathEditorWindow,
@@ -178,6 +181,7 @@ const sceneViewStore = new SceneViewStore();
const videoStore = new VideoPlaybackStore();
const materialsOverlayStore = new MaterialsOverlayStore();
const npcsOverlayStore = new NpcsOverlayStore();
const timerSessionStore = new TimerSessionStore();
const sceneTokensSessionStore = new SceneTokensSessionStore();
const tokenPathSessionStore = new TokenPathSessionStore();
const sceneNpcTokensSessionStore = new SceneNpcTokensSessionStore();
@@ -272,6 +276,13 @@ function syncNpcsOverlayWithProject(project: Project | null): void {
npcsOverlayStore.ensureNpcStillExists(ids);
}
function emitSessionTimerState(): void {
const state = timerSessionStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
win.webContents.send(ipcChannels.sessionTimer.stateChanged, { state });
}
}
function emitSceneDarknessState(): void {
const state = sceneDarknessStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
@@ -561,6 +572,7 @@ async function main() {
clearNpcMapSpawnDrag();
scenePlayerTokensSessionStore.reset();
tokenGridSnapSessionStore.reset();
timerSessionStore.clear();
if (USERS_BRANCH_FEATURES_ENABLED) {
const playerIds = Array.isArray(req?.playerIds) ? req.playerIds.map(String).filter(Boolean) : [];
if (playerIds.length > 0) {
@@ -586,11 +598,14 @@ async function main() {
emitScenePlayerTokensSessionState();
emitTokenGridSnapState();
emitEffectsState();
emitSessionTimerState();
return { ok: true };
});
registerHandler(ipcChannels.windows.closeMultiWindow, () => {
closeMultiWindow();
timerSessionStore.clear();
tokenGridSnapSessionStore.reset();
emitSessionTimerState();
emitTokenGridSnapState();
return { ok: true };
});
@@ -646,6 +661,14 @@ async function main() {
closePlaylistsWindow();
return { ok: true };
});
registerHandler(ipcChannels.windows.openTimer, () => {
openTimerWindow();
return { ok: true };
});
registerHandler(ipcChannels.windows.closeTimer, () => {
closeTimerWindow();
return { ok: true };
});
registerHandler(ipcChannels.windows.openNpcsEditor, () => {
openNpcsEditorWindow();
return { ok: true };
@@ -701,6 +724,15 @@ async function main() {
emitNpcsOverlayState();
return { ok: true };
});
registerHandler(ipcChannels.sessionTimer.getState, () => {
return { state: timerSessionStore.getState() };
});
registerHandler(ipcChannels.sessionTimer.dispatch, ({ event }) => {
timerSessionStore.dispatch(event);
timerSessionStore.settleIfExpired();
emitSessionTimerState();
return { state: timerSessionStore.getState() };
});
registerHandler(ipcChannels.project.list, async () => {
const projects = await projectStore.listProjects();
@@ -742,6 +774,7 @@ async function main() {
effectsStore.clear();
materialsOverlayStore.clear();
npcsOverlayStore.clear();
timerSessionStore.clear();
sceneDarknessStore.resetSession();
sceneMarkerStore.resetSession();
sceneTrapsStore.resetSession();
@@ -754,6 +787,7 @@ async function main() {
emitEffectsState();
emitMaterialsOverlayState();
emitNpcsOverlayState();
emitSessionTimerState();
emitSceneDarknessState();
emitSceneMarkerState();
emitSceneTrapsState();
@@ -0,0 +1,83 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { TimerSessionStore } from './timerSessionStore';
import {
clampSessionTimerLayout,
formatSessionTimerMs,
getSessionTimerRemainingMs,
parseSessionTimerDurationInput,
} from '../../shared/types/sessionTimer';
void test('getSessionTimerRemainingMs: paused uses remainingMs', () => {
const store = new TimerSessionStore();
const s = store.getState();
assert.equal(getSessionTimerRemainingMs(s, 1_000_000), s.remainingMs);
});
void test('start pause start preserves remaining', () => {
const store = new TimerSessionStore();
const t0 = 1_000_000;
store.dispatch({ kind: 'setDuration', durationMs: 60_000 }, t0);
store.dispatch({ kind: 'start' }, t0);
store.dispatch({ kind: 'pause' }, t0 + 10_000);
const afterPause = store.getState();
assert.equal(afterPause.running, false);
assert.equal(afterPause.remainingMs, 50_000);
store.dispatch({ kind: 'start' }, t0 + 20_000);
assert.equal(getSessionTimerRemainingMs(store.getState(), t0 + 25_000), 45_000);
});
void test('reset restores duration', () => {
const store = new TimerSessionStore();
store.dispatch({ kind: 'setDuration', durationMs: 90_000 });
store.dispatch({ kind: 'start' }, 0);
store.dispatch({ kind: 'pause' }, 30_000);
store.dispatch({ kind: 'reset' });
assert.equal(store.getState().remainingMs, 90_000);
assert.equal(store.getState().running, false);
});
void test('setVisibleToPlayers and layout.set', () => {
const store = new TimerSessionStore();
store.dispatch({ kind: 'setVisibleToPlayers', visible: true });
assert.equal(store.getState().visibleToPlayers, true);
store.dispatch({
kind: 'layout.set',
layout: { cx: 0.2, cy: 0.3, scale: 2, rotationDeg: 45 },
});
assert.equal(store.getState().layout.cx, 0.2);
assert.equal(store.getState().layout.scale, 2);
assert.equal(store.getState().layout.rotationDeg, 45);
});
void test('settleIfExpired stops at zero', () => {
const store = new TimerSessionStore();
store.dispatch({ kind: 'setDuration', durationMs: 5_000 }, 0);
store.dispatch({ kind: 'start' }, 0);
store.settleIfExpired(10_000);
assert.equal(store.getState().running, false);
assert.equal(store.getState().remainingMs, 0);
});
void test('clampSessionTimerLayout / format / parse', () => {
const clamped = clampSessionTimerLayout({ cx: 9, cy: -9, scale: 100, rotationDeg: 370 });
assert.ok(clamped.cx <= 1.2);
assert.ok(clamped.cy >= -0.2);
assert.ok(clamped.scale <= 8);
assert.equal(clamped.rotationDeg, 10);
assert.equal(formatSessionTimerMs(65_000), '01:05');
assert.equal(formatSessionTimerMs(3_661_000), '1:01:01');
assert.equal(parseSessionTimerDurationInput('5:00'), 300_000);
assert.equal(parseSessionTimerDurationInput('1:02:03'), 3723_000);
assert.equal(parseSessionTimerDurationInput('bad'), null);
});
void test('clear restores defaults', () => {
const store = new TimerSessionStore();
store.dispatch({ kind: 'setVisibleToPlayers', visible: true });
store.dispatch({ kind: 'start' }, 0);
store.clear();
assert.equal(store.getState().visibleToPlayers, false);
assert.equal(store.getState().running, false);
});
+131
View File
@@ -0,0 +1,131 @@
import {
clampSessionTimerDurationMs,
clampSessionTimerLayout,
createInitialSessionTimerState,
getSessionTimerRemainingMs,
type SessionTimerEvent,
type SessionTimerState,
} from '../../shared/types/sessionTimer';
export class TimerSessionStore {
private state: SessionTimerState = createInitialSessionTimerState();
getState(): SessionTimerState {
return this.state;
}
clear(): SessionTimerState {
this.state = createInitialSessionTimerState();
return this.state;
}
dispatch(event: SessionTimerEvent, now = Date.now()): SessionTimerState {
switch (event.kind) {
case 'setDuration': {
const durationMs = clampSessionTimerDurationMs(event.durationMs);
if (this.state.running) {
const remaining = getSessionTimerRemainingMs(this.state, now);
this.state = {
...this.state,
revision: this.state.revision + 1,
durationMs,
remainingMs: Math.min(remaining, durationMs),
endsAt: now + Math.min(remaining, durationMs),
};
} else {
this.state = {
...this.state,
revision: this.state.revision + 1,
durationMs,
remainingMs: durationMs,
endsAt: null,
running: false,
};
}
return this.state;
}
case 'start': {
const remaining = getSessionTimerRemainingMs(this.state, now);
if (remaining <= 0) {
// Restart from full duration if already at zero.
const durationMs = this.state.durationMs;
this.state = {
...this.state,
revision: this.state.revision + 1,
remainingMs: durationMs,
running: true,
endsAt: now + durationMs,
};
return this.state;
}
this.state = {
...this.state,
revision: this.state.revision + 1,
running: true,
endsAt: now + remaining,
remainingMs: remaining,
};
return this.state;
}
case 'pause': {
if (!this.state.running) return this.state;
const remaining = getSessionTimerRemainingMs(this.state, now);
this.state = {
...this.state,
revision: this.state.revision + 1,
running: false,
endsAt: null,
remainingMs: remaining,
};
return this.state;
}
case 'reset': {
this.state = {
...this.state,
revision: this.state.revision + 1,
running: false,
endsAt: null,
remainingMs: this.state.durationMs,
};
return this.state;
}
case 'setVisibleToPlayers': {
if (this.state.visibleToPlayers === event.visible) return this.state;
this.state = {
...this.state,
revision: this.state.revision + 1,
visibleToPlayers: event.visible,
};
return this.state;
}
case 'layout.set': {
const layout = clampSessionTimerLayout(event.layout);
this.state = {
...this.state,
revision: this.state.revision + 1,
layout,
};
return this.state;
}
default: {
const _exhaustive: never = event;
return _exhaustive;
}
}
}
/** Когда running и время вышло — зафиксировать 00:00 (вызывается из UI/main по желанию). */
settleIfExpired(now = Date.now()): SessionTimerState {
if (!this.state.running) return this.state;
const remaining = getSessionTimerRemainingMs(this.state, now);
if (remaining > 0) return this.state;
this.state = {
...this.state,
revision: this.state.revision + 1,
running: false,
endsAt: null,
remainingMs: 0,
};
return this.state;
}
}
@@ -52,6 +52,14 @@ void test('createWindows: окно материалов закрывается
assert.match(src, /export function closeMultiWindow[\s\S]*closeMaterialsWindow/);
});
void test('createWindows: окно таймера закрывается с multi-window', () => {
const src = readCreateWindows();
assert.ok(src.includes('openTimerWindow'));
assert.ok(src.includes('closeTimerWindow'));
assert.ok(src.includes("createWindow('timer'"));
assert.match(src, /closePlaySessionAuxiliaryWindows[\s\S]*closeTimerWindow/);
});
void test('createWindows: окно НПС закрывается с multi-window', () => {
const src = readCreateWindows();
assert.ok(src.includes('openNpcsWindow'));
+47
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@@ -21,6 +21,7 @@ export type WindowKind =
| 'sceneDescription'
| 'materials'
| 'playlists'
| 'timer'
| 'npcsEditor'
| 'sceneEditor'
| 'tokenPathEditor'
@@ -59,6 +60,10 @@ const MATERIALS_WINDOW_HEIGHT = 720;
const PLAYLISTS_WINDOW_WIDTH = 720;
const PLAYLISTS_WINDOW_HEIGHT = 800;
/** Компактное окно таймера сессии. */
const TIMER_WINDOW_WIDTH = 360;
const TIMER_WINDOW_HEIGHT = 420;
/** Редактор НПС — как основной редактор, шире инспектор. */
const NPCS_EDITOR_WINDOW_WIDTH = 1400;
const NPCS_EDITOR_WINDOW_HEIGHT = 860;
@@ -169,6 +174,7 @@ function closePlaySessionAuxiliaryWindows(): void {
closeSceneDescriptionWindow();
closeMaterialsWindow();
closePlaylistsWindow();
closeTimerWindow();
closeNpcsWindow();
}
@@ -219,6 +225,8 @@ function pageNameForKind(kind: WindowKind): string {
return 'materials.html';
case 'playlists':
return 'playlists.html';
case 'timer':
return 'timer.html';
case 'npcsEditor':
return 'npcsEditor.html';
case 'sceneEditor':
@@ -295,6 +303,7 @@ function windowSizeForKind(kind: WindowKind): { width: number; height: number }
if (kind === 'sceneDescription') return { width: 720, height: 640 };
if (kind === 'materials') return { width: MATERIALS_WINDOW_WIDTH, height: MATERIALS_WINDOW_HEIGHT };
if (kind === 'playlists') return { width: PLAYLISTS_WINDOW_WIDTH, height: PLAYLISTS_WINDOW_HEIGHT };
if (kind === 'timer') return { width: TIMER_WINDOW_WIDTH, height: TIMER_WINDOW_HEIGHT };
if (kind === 'npcsEditor') return { width: NPCS_EDITOR_WINDOW_WIDTH, height: NPCS_EDITOR_WINDOW_HEIGHT };
if (kind === 'sceneEditor') return { width: 1280, height: 800 };
if (kind === 'tokenPathEditor') return { width: 1100, height: 760 };
@@ -406,6 +415,7 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
kind === 'sceneDescription' ||
kind === 'materials' ||
kind === 'playlists' ||
kind === 'timer' ||
kind === 'npcsEditor' ||
kind === 'sceneEditor' ||
kind === 'tokenPathEditor' ||
@@ -603,6 +613,13 @@ export function closePlaylistsWindow(): void {
}
}
export function closeTimerWindow(): void {
const win = windows.get('timer');
if (win && !win.isDestroyed()) {
win.close();
}
}
export function closeNpcsEditorWindow(): void {
const win = windows.get('npcsEditor');
if (win && !win.isDestroyed()) {
@@ -792,6 +809,36 @@ export function openPlaylistsWindow(): void {
});
}
export function openTimerWindow(): void {
const existing = windows.get('timer');
if (existing && !existing.isDestroyed()) {
if (existing.isMinimized()) existing.restore();
existing.show();
existing.focus();
existing.moveTop();
return;
}
const parent = windows.get('control') ?? windows.get('presentation');
const win = createWindow('timer', parent ? { parent } : undefined);
const { width, height } = win.getBounds();
const display = screen.getDisplayMatching(parent?.getBounds() ?? win.getBounds());
const { x, y, width: dw, height: dh } = display.workArea;
win.setBounds({
x: Math.round(x + Math.max(0, (dw - width) / 2)),
y: Math.round(y + Math.max(0, (dh - height) / 2)),
width,
height,
});
win.webContents.once('did-finish-load', () => {
if (!win.isDestroyed()) {
win.show();
win.focus();
win.moveTop();
}
});
}
function positionNpcsEditorWindow(win: BrowserWindow): void {
const parent = windows.get('editor');
const { width, height } = win.getBounds();