feat(players): NPC disposition types and launch-with-players session tokens
Add Hostile/Neutral/Friendly ring types with session-only inactive overrides on control, plus launch-with-players flow and live player tokens on the map. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -245,6 +245,7 @@ void test('selectNpcsByIds / buildPartialExportProject: explicit NPCs, relations
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y: 0,
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groupId: gChild,
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ringColor: '#c9a227',
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disposition: 'neutral',
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imageOffset: { x: 0, y: 0 },
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imageScale: 1,
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},
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@@ -257,6 +258,7 @@ void test('selectNpcsByIds / buildPartialExportProject: explicit NPCs, relations
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y: 0,
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groupId: gChild,
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ringColor: '#c9a227',
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disposition: 'neutral',
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imageOffset: { x: 0, y: 0 },
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imageScale: 1,
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},
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@@ -269,6 +271,7 @@ void test('selectNpcsByIds / buildPartialExportProject: explicit NPCs, relations
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y: 0,
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groupId: asNpcGroupId('g_other'),
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ringColor: '#c9a227',
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disposition: 'neutral',
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imageOffset: { x: 0, y: 0 },
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imageScale: 1,
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},
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@@ -329,9 +332,9 @@ void test('buildPartialExportProject: keeps npcTokens only for exported NPCs', (
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[sceneId]: {
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...scene('s1', 'Start'),
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npcTokens: [
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{ id: asSceneNpcTokenId('nt1'), npcId: n1, nx: 0.2, ny: 0.3, sizeN: 0.1 },
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{ id: asSceneNpcTokenId('nt2'), npcId: n2, nx: 0.5, ny: 0.5, sizeN: 0.1 },
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{ id: asSceneNpcTokenId('nt3'), npcId: asNpcId('missing'), nx: 0.1, ny: 0.1, sizeN: 0.1 },
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{ id: asSceneNpcTokenId('nt1'), npcId: n1, nx: 0.2, ny: 0.3, sizeN: 0.1, disposition: 'neutral' },
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{ id: asSceneNpcTokenId('nt2'), npcId: n2, nx: 0.5, ny: 0.5, sizeN: 0.1, disposition: 'hostile' },
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{ id: asSceneNpcTokenId('nt3'), npcId: asNpcId('missing'), nx: 0.1, ny: 0.1, sizeN: 0.1, disposition: 'neutral' },
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],
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},
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},
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@@ -358,6 +361,7 @@ void test('buildPartialExportProject: keeps npcTokens only for exported NPCs', (
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y: 0,
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groupId: null,
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ringColor: '#c9a227',
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disposition: 'neutral',
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imageOffset: { x: 0, y: 0 },
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imageScale: 1,
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},
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@@ -370,6 +374,7 @@ void test('buildPartialExportProject: keeps npcTokens only for exported NPCs', (
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y: 0,
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groupId: null,
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ringColor: '#c9a227',
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disposition: 'neutral',
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imageOffset: { x: 0, y: 0 },
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imageScale: 1,
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},
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@@ -395,7 +400,7 @@ void test('mergeStorylinesIntoProject: remaps npcTokens to created NPC ids', ()
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[asSceneId('s1')]: {
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...scene('s1', 'Side'),
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npcTokens: [
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{ id: asSceneNpcTokenId('nt1'), npcId: sourceNpcId, nx: 0.4, ny: 0.6, sizeN: 0.12 },
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{ id: asSceneNpcTokenId('nt1'), npcId: sourceNpcId, nx: 0.4, ny: 0.6, sizeN: 0.12, disposition: 'friendly' },
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],
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},
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},
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@@ -422,6 +427,7 @@ void test('mergeStorylinesIntoProject: remaps npcTokens to created NPC ids', ()
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y: 0,
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groupId: null,
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ringColor: '#aabbcc',
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disposition: 'neutral',
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imageOffset: { x: 0.1, y: -0.1 },
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imageScale: 1,
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},
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@@ -480,6 +486,7 @@ void test('mergeStorylinesIntoProject: imports all NPCs from export bundle', ()
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y: 0,
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groupId: null,
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ringColor: '#c9a227',
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disposition: 'neutral',
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imageOffset: { x: 0, y: 0 },
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imageScale: 1,
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},
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@@ -697,6 +697,7 @@ export function mergeStorylinesIntoProject(
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y: n.y,
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groupId: mappedGroupId && npcGroups.some((g) => g.id === mappedGroupId) ? mappedGroupId : null,
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ringColor: n.ringColor ?? '#c9a227',
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disposition: n.disposition === 'hostile' || n.disposition === 'friendly' ? n.disposition : 'neutral',
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imageOffset: n.imageOffset ?? { x: 0, y: 0 },
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imageScale: typeof n.imageScale === 'number' && Number.isFinite(n.imageScale) ? n.imageScale : 1,
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});
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@@ -13,5 +13,6 @@ void test('contracts: players and sceneNpcTokensSession channels exist', () => {
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assert.match(src, /list:\s*'players\.list'/);
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assert.match(src, /upsertProgress:\s*'players\.upsertProgress'/);
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assert.match(src, /sceneNpcTokensSession:\s*\{/);
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assert.match(src, /scenePlayerTokensSession:\s*\{/);
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assert.match(src, /npcTokens\?:\s*SceneNpcToken\[\]/);
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});
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@@ -12,6 +12,7 @@ import type {
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NpcId,
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NpcRelationId,
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NpcGroupId,
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NpcDisposition,
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NpcsOverlayEvent,
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NpcsOverlayState,
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Project,
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@@ -31,6 +32,8 @@ import type {
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SceneNpcToken,
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SceneNpcTokensSessionEvent,
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SceneNpcTokensSessionState,
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ScenePlayerTokensSessionEvent,
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ScenePlayerTokensSessionState,
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SceneToken,
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SceneTokensSessionEvent,
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SceneTokensSessionState,
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@@ -210,6 +213,11 @@ export const ipcChannels = {
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dispatch: 'sceneNpcTokensSession.dispatch',
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stateChanged: 'sceneNpcTokensSession.stateChanged',
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},
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scenePlayerTokensSession: {
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getState: 'scenePlayerTokensSession.getState',
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dispatch: 'scenePlayerTokensSession.dispatch',
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stateChanged: 'scenePlayerTokensSession.stateChanged',
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},
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video: {
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getState: 'video.getState',
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dispatch: 'video.dispatch',
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@@ -285,6 +293,7 @@ export type IpcEventMap = {
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[ipcChannels.players.stateChanged]: { players: AppPlayer[]; teams: AppPlayerTeam[] };
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[ipcChannels.players.upsertProgress]: PlayersUpsertProgressEvent;
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[ipcChannels.sceneNpcTokensSession.stateChanged]: { state: SceneNpcTokensSessionState };
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[ipcChannels.scenePlayerTokensSession.stateChanged]: { state: ScenePlayerTokensSessionState };
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[ipcChannels.video.stateChanged]: { state: VideoPlaybackState };
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[ipcChannels.license.statusChanged]: { snapshot: LicenseSnapshot };
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[ipcChannels.windows.multiWindowStateChanged]: { open: boolean };
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@@ -400,6 +409,7 @@ export type IpcInvokeMap = {
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filePath?: string;
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groupId?: NpcGroupId | null;
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ringColor?: string;
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disposition?: NpcDisposition;
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imageOffset?: PlayerImageOffset;
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imageScale?: number;
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};
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@@ -412,6 +422,7 @@ export type IpcInvokeMap = {
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description?: string;
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groupId?: NpcGroupId | null;
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ringColor?: string;
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disposition?: NpcDisposition;
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imageOffset?: PlayerImageOffset;
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imageScale?: number;
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};
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@@ -610,7 +621,7 @@ export type IpcInvokeMap = {
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res: { ok: true };
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};
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[ipcChannels.windows.openMultiWindow]: {
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req: Record<string, never>;
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req: { playerIds?: string[] };
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res: { ok: true };
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};
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[ipcChannels.windows.closeMultiWindow]: {
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@@ -801,6 +812,14 @@ export type IpcInvokeMap = {
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req: { event: SceneNpcTokensSessionEvent };
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res: { ok: true };
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};
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[ipcChannels.scenePlayerTokensSession.getState]: {
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req: Record<string, never>;
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res: { state: ScenePlayerTokensSessionState };
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};
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[ipcChannels.scenePlayerTokensSession.dispatch]: {
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req: { event: ScenePlayerTokensSessionEvent };
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res: { ok: true };
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};
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[ipcChannels.video.getState]: {
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req: Record<string, never>;
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res: { state: VideoPlaybackState };
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@@ -845,6 +864,7 @@ export type LegacyIpcEventMap = {
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[ipcChannels.players.stateChanged]: { players: AppPlayer[]; teams: AppPlayerTeam[] };
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[ipcChannels.players.upsertProgress]: PlayersUpsertProgressEvent;
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[ipcChannels.sceneNpcTokensSession.stateChanged]: { state: SceneNpcTokensSessionState };
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[ipcChannels.scenePlayerTokensSession.stateChanged]: { state: ScenePlayerTokensSessionState };
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[ipcChannels.video.stateChanged]: { state: VideoPlaybackState };
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[ipcChannels.license.statusChanged]: Record<string, never>;
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};
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@@ -0,0 +1,43 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { asPlayerId, asPlayerTeamId } from '../types/ids';
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import { layoutPlayerTokensBottom } from '../types/appPlayers';
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import { resolveLaunchPlayerIds } from './resolveLaunchPlayerIds';
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void test('layoutPlayerTokensBottom spaces tokens along bottom', () => {
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const layout = layoutPlayerTokensBottom(['a', 'b', 'c'], 0.1);
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assert.equal(layout.a?.ny, 0.88);
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assert.equal(layout.a?.nx, 0.25);
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assert.equal(layout.b?.nx, 0.5);
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assert.equal(layout.c?.nx, 0.75);
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});
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void test('resolveLaunchPlayerIds merges players and teams with dedupe', () => {
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const teamId = asPlayerTeamId('t1');
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const players = [
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{
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id: asPlayerId('p1'),
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name: 'A',
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imageRelPath: 'x',
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sha256: '1',
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teamId,
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ringColor: '#fff',
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imageOffset: { x: 0, y: 0 },
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imageScale: 1,
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},
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{
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id: asPlayerId('p2'),
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name: 'B',
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imageRelPath: 'y',
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sha256: '2',
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teamId: null,
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ringColor: '#fff',
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imageOffset: { x: 0, y: 0 },
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imageScale: 1,
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},
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];
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const ids = resolveLaunchPlayerIds(players, new Set(['p1', 'p2']), new Set(['t1']));
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assert.deepEqual([...ids].sort(), ['p1', 'p2']);
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});
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@@ -0,0 +1,15 @@
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import type { AppPlayer } from '../types';
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/** Игроки + члены выбранных команд, без дублей. */
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export function resolveLaunchPlayerIds(
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players: readonly AppPlayer[],
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selectedPlayerIds: ReadonlySet<string>,
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selectedTeamIds: ReadonlySet<string>,
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): string[] {
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const out = new Set<string>();
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for (const id of selectedPlayerIds) out.add(id);
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for (const p of players) {
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if (p.teamId && selectedTeamIds.has(String(p.teamId))) out.add(String(p.id));
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}
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return [...out];
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}
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@@ -1,5 +1,7 @@
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/** App-local библиотека живых игроков (userData, не в project zip). */
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import type { NpcDisposition } from './npcDisposition';
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import { normalizeNpcDisposition } from './npcDisposition';
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import type { NpcId, PlayerId, PlayerTeamId, SceneNpcTokenId } from './ids';
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import { asNpcId, asPlayerId, asPlayerTeamId, asSceneNpcTokenId } from './ids';
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import { normalizeHexColor } from '../npcs/npcGroups';
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@@ -37,6 +39,8 @@ export type SceneNpcToken = {
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nx: number;
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ny: number;
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sizeN: number;
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/** Состояние экземпляра на карте (копируется из НПС при постановке). */
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disposition: NpcDisposition;
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};
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export const DEFAULT_PLAYER_RING_COLOR = '#c9a227';
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@@ -57,23 +61,71 @@ export const DEFAULT_NPC_TOKEN_SESSION_SCALE = 1;
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export const NPC_TOKEN_SESSION_SCALE_MIN = 0.4;
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export const NPC_TOKEN_SESSION_SCALE_MAX = 2.5;
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export type SceneNpcTokensSessionPlacement = {
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/** Есть после move; без move позиция берётся из сцены. */
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nx?: number;
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ny?: number;
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/** Session-only override типа экземпляра. */
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disposition?: NpcDisposition;
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/** Session-only: серая рамка и grayscale. */
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inactive?: boolean;
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};
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export type SceneNpcTokensSessionState = {
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revision: number;
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byPlacementId: Record<string, { nx: number; ny: number }>;
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byPlacementId: Record<string, SceneNpcTokensSessionPlacement>;
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/** Общий масштаб отображения всех НПС-токенов (не пишется в проект). */
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scale: number;
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};
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export type SceneNpcTokensSessionEvent =
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| { kind: 'move'; placementId: string; nx: number; ny: number }
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| { kind: 'setDisposition'; placementId: string; disposition: NpcDisposition }
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| { kind: 'setInactive'; placementId: string; inactive: boolean }
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| { kind: 'setScale'; scale: number }
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| { kind: 'clear' };
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/** Session-only токены живых игроков на карте во время показа. */
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export type ScenePlayerTokenPlacement = { nx: number; ny: number; sizeN: number };
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export type ScenePlayerTokensSessionState = {
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revision: number;
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selectedPlayerIds: string[];
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visible: boolean;
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byPlayerId: Record<string, ScenePlayerTokenPlacement>;
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};
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export type ScenePlayerTokensSessionEvent =
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| { kind: 'setSelection'; playerIds: readonly string[] }
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| { kind: 'setVisible'; visible: boolean }
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| { kind: 'show'; sizeN: number }
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| { kind: 'seedBottom'; sizeN: number }
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| { kind: 'move'; playerId: string; nx: number; ny: number }
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| { kind: 'clearPlacements' }
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| { kind: 'clear' };
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export function clampNpcTokenSessionScale(raw: unknown): number {
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const n = typeof raw === 'number' && Number.isFinite(raw) ? raw : DEFAULT_NPC_TOKEN_SESSION_SCALE;
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return Math.max(NPC_TOKEN_SESSION_SCALE_MIN, Math.min(NPC_TOKEN_SESSION_SCALE_MAX, n));
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}
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/** Ряд токенов внизу карты (первый показ «Показать игроков»). */
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export function layoutPlayerTokensBottom(
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playerIds: readonly string[],
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sizeN: number,
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): Record<string, ScenePlayerTokenPlacement> {
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const clamped = clampSceneNpcTokenSizeN(sizeN);
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const n = playerIds.length;
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const out: Record<string, ScenePlayerTokenPlacement> = {};
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const ny = 0.88;
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for (let i = 0; i < n; i += 1) {
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const id = playerIds[i];
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if (!id) continue;
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out[id] = { nx: (i + 1) / (n + 1), ny, sizeN: clamped };
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}
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return out;
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}
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export type PlayersUpsertProgressEvent = {
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percent: number;
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stage: string;
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@@ -154,5 +206,6 @@ export function normalizeSceneNpcToken(raw: unknown): SceneNpcToken | null {
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nx: Math.max(0, Math.min(1, nx)),
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ny: Math.max(0, Math.min(1, ny)),
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sizeN: clampSceneNpcTokenSizeN(typeof obj.sizeN === 'number' ? obj.sizeN : DEFAULT_SCENE_NPC_TOKEN_SIZE_N),
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disposition: normalizeNpcDisposition((obj as { disposition?: unknown }).disposition),
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};
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}
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@@ -11,6 +11,7 @@ import type {
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import type { MaterialLegend } from './materialLegend';
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import type { SceneToken } from './appTokens';
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import type { SceneNpcToken, PlayerImageOffset } from './appPlayers';
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import type { NpcDisposition } from './npcDisposition';
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import type { SceneGrid } from './sceneGrid';
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import type { SceneTrap } from './sceneTraps';
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@@ -47,8 +48,12 @@ export type ProjectNpc = {
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y: number;
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/** `null` — системная секция «Без группы». */
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groupId: NpcGroupId | null;
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/** Цвет кольца игрового токена на сцене. */
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/**
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* @deprecated Цвет кольца выводится из `disposition`. Поле оставлено для совместимости старых проектов.
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*/
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ringColor: string;
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/** Дефолтный тип токена при постановке на карту. */
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disposition: NpcDisposition;
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/** Сдвиг аватара внутри круга токена. */
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imageOffset: PlayerImageOffset;
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/** Масштаб аватара внутри круга токена. */
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@@ -5,6 +5,7 @@ export * from './effects';
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export * from './ids';
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export * from './materialLegend';
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export * from './materials';
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export * from './npcDisposition';
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export * from './npcs';
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export * from './sceneDarkness';
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export * from './sceneGrid';
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@@ -0,0 +1,28 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import {
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DEFAULT_NPC_DISPOSITION,
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normalizeNpcDisposition,
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npcDispositionRingColor,
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otherNpcDispositions,
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} from './npcDisposition';
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void test('normalizeNpcDisposition defaults to neutral', () => {
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assert.equal(normalizeNpcDisposition(undefined), DEFAULT_NPC_DISPOSITION);
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assert.equal(normalizeNpcDisposition('hostile'), 'hostile');
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assert.equal(normalizeNpcDisposition('friendly'), 'friendly');
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assert.equal(normalizeNpcDisposition('nope'), 'neutral');
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});
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void test('npcDispositionRingColor and inactive', () => {
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assert.equal(npcDispositionRingColor('hostile'), '#e53935');
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assert.equal(npcDispositionRingColor('neutral'), '#c9a227');
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assert.equal(npcDispositionRingColor('friendly'), '#43a047');
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assert.equal(npcDispositionRingColor('hostile', true), '#9e9e9e');
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});
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void test('otherNpcDispositions hides current', () => {
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assert.deepEqual(otherNpcDispositions('neutral'), ['hostile', 'friendly']);
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assert.deepEqual(otherNpcDispositions('hostile'), ['neutral', 'friendly']);
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});
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@@ -0,0 +1,29 @@
|
||||
/** Отношение НПС: задаёт цвет кольца токена. */
|
||||
|
||||
export const NPC_DISPOSITIONS = ['hostile', 'neutral', 'friendly'] as const;
|
||||
export type NpcDisposition = (typeof NPC_DISPOSITIONS)[number];
|
||||
|
||||
export const DEFAULT_NPC_DISPOSITION: NpcDisposition = 'neutral';
|
||||
|
||||
export const NPC_DISPOSITION_RING_COLOR: Record<NpcDisposition, string> = {
|
||||
hostile: '#e53935',
|
||||
neutral: '#c9a227',
|
||||
friendly: '#43a047',
|
||||
};
|
||||
|
||||
/** Серый для session-only «Неактивен». */
|
||||
export const NPC_INACTIVE_RING_COLOR = '#9e9e9e';
|
||||
|
||||
export function normalizeNpcDisposition(raw: unknown): NpcDisposition {
|
||||
if (raw === 'hostile' || raw === 'friendly' || raw === 'neutral') return raw;
|
||||
return DEFAULT_NPC_DISPOSITION;
|
||||
}
|
||||
|
||||
export function npcDispositionRingColor(disposition: NpcDisposition, inactive = false): string {
|
||||
if (inactive) return NPC_INACTIVE_RING_COLOR;
|
||||
return NPC_DISPOSITION_RING_COLOR[disposition];
|
||||
}
|
||||
|
||||
export function otherNpcDispositions(current: NpcDisposition): NpcDisposition[] {
|
||||
return NPC_DISPOSITIONS.filter((d) => d !== current);
|
||||
}
|
||||
Reference in New Issue
Block a user