feat(players): NPC disposition types and launch-with-players session tokens
Add Hostile/Neutral/Friendly ring types with session-only inactive overrides on control, plus launch-with-players flow and live player tokens on the map. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -0,0 +1,48 @@
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import { useCallback, useEffect, useRef } from 'react';
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/** Во время drag шлёт onMove не чаще одного раза за кадр (для live-синхронизации презентации). */
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export function useLiveDragBroadcast(
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onMove: ((id: string, nx: number, ny: number) => void) | undefined,
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id: string,
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): {
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schedule: (nx: number, ny: number) => void;
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flush: (nx: number, ny: number) => void;
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} {
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const rafRef = useRef(0);
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const pendingRef = useRef<{ nx: number; ny: number } | null>(null);
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const onMoveRef = useRef(onMove);
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onMoveRef.current = onMove;
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const idRef = useRef(id);
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idRef.current = id;
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useEffect(
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() => () => {
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if (rafRef.current) cancelAnimationFrame(rafRef.current);
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},
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[],
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);
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const schedule = useCallback((nx: number, ny: number) => {
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if (!onMoveRef.current) return;
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pendingRef.current = { nx, ny };
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if (rafRef.current) return;
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rafRef.current = requestAnimationFrame(() => {
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rafRef.current = 0;
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const pending = pendingRef.current;
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const cb = onMoveRef.current;
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if (!pending || !cb) return;
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cb(idRef.current, pending.nx, pending.ny);
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});
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}, []);
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const flush = useCallback((nx: number, ny: number) => {
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if (rafRef.current) {
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cancelAnimationFrame(rafRef.current);
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rafRef.current = 0;
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}
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pendingRef.current = null;
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onMoveRef.current?.(idRef.current, nx, ny);
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}, []);
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return { schedule, flush };
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}
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