feat(players): NPC disposition types and launch-with-players session tokens
Add Hostile/Neutral/Friendly ring types with session-only inactive overrides on control, plus launch-with-players flow and live player tokens on the map. Co-authored-by: Cursor <cursoragent@cursor.com>
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import React, { useRef, useState } from 'react';
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import type {
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AppPlayer,
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SceneGrid,
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ScenePlayerTokensSessionState,
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} from '../../../shared/types';
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import { DEFAULT_NPC_TOKEN_SESSION_SCALE } from '../../../shared/types/appPlayers';
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import { sceneGridTokenFitFactor } from '../../../shared/types/sceneGrid';
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import { usePlayerImageUrl } from './usePlayerImageUrl';
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import { PlayerTokenView } from './PlayerTokenView';
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import { useLiveDragBroadcast } from './useLiveDragBroadcast';
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import styles from './SceneNpcTokensOverlay.module.css';
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type Viewport = { x: number; y: number; w: number; h: number };
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function PlayerSprite({
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player,
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nx,
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ny,
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sizeN,
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viewport,
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editable,
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displayScale,
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gridFit,
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onMove,
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}: {
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player: AppPlayer;
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nx: number;
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ny: number;
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sizeN: number;
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viewport: Viewport;
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editable: boolean;
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displayScale: number;
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gridFit: number;
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onMove?: (playerId: string, nx: number, ny: number) => void;
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}) {
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const imageUrl = usePlayerImageUrl(player.id);
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const [localPos, setLocalPos] = useState<{ nx: number; ny: number } | null>(null);
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const dragRef = useRef<{
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pointerId: number;
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startNx: number;
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startNy: number;
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pointerNx: number;
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pointerNy: number;
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lastNx: number;
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lastNy: number;
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} | null>(null);
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const { schedule, flush } = useLiveDragBroadcast(onMove, String(player.id));
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const pos = localPos ?? { nx, ny };
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const minDim = Math.min(viewport.w, viewport.h);
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const sizePx = Math.max(16, sizeN * gridFit * displayScale * minDim);
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const point = (e: React.PointerEvent) => {
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const host = e.currentTarget.parentElement;
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const rect = host?.getBoundingClientRect();
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return {
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x: Math.max(0, Math.min(1, (e.clientX - ((rect?.left ?? 0) + viewport.x)) / Math.max(1, viewport.w))),
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y: Math.max(0, Math.min(1, (e.clientY - ((rect?.top ?? 0) + viewport.y)) / Math.max(1, viewport.h))),
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};
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};
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const end = (e: React.PointerEvent<HTMLDivElement>) => {
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const drag = dragRef.current;
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if (drag?.pointerId !== e.pointerId) return;
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dragRef.current = null;
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flush(drag.lastNx, drag.lastNy);
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setLocalPos(null);
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};
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return (
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<div
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className={[styles.token, editable ? styles.editable : ''].filter(Boolean).join(' ')}
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data-testid={`session-player-token-${player.id}`}
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style={{
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left: viewport.x + pos.nx * viewport.w,
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top: viewport.y + pos.ny * viewport.h,
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width: sizePx,
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height: sizePx,
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}}
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onPointerDown={
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editable && onMove !== undefined
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? (e) => {
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if (e.button !== 0) return;
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e.preventDefault();
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e.stopPropagation();
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const p = point(e);
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dragRef.current = {
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pointerId: e.pointerId,
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startNx: pos.nx,
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startNy: pos.ny,
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pointerNx: p.x,
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pointerNy: p.y,
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lastNx: pos.nx,
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lastNy: pos.ny,
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};
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e.currentTarget.setPointerCapture(e.pointerId);
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}
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: undefined
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}
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onPointerMove={
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editable && onMove
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? (e) => {
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const drag = dragRef.current;
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if (drag?.pointerId !== e.pointerId) return;
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const p = point(e);
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drag.lastNx = Math.max(0, Math.min(1, drag.startNx + p.x - drag.pointerNx));
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drag.lastNy = Math.max(0, Math.min(1, drag.startNy + p.y - drag.pointerNy));
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setLocalPos({ nx: drag.lastNx, ny: drag.lastNy });
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schedule(drag.lastNx, drag.lastNy);
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}
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: undefined
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}
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onPointerUp={end}
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onPointerCancel={end}
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>
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<PlayerTokenView
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name={player.name}
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imageUrl={imageUrl}
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ringColor={player.ringColor}
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imageOffset={player.imageOffset}
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imageScale={player.imageScale}
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sizePx={sizePx}
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/>
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</div>
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);
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}
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export function ScenePlayerTokensOverlay({
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library,
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session,
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displayScale = DEFAULT_NPC_TOKEN_SESSION_SCALE,
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viewport,
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grid = null,
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editable = false,
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onMove,
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}: {
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library: readonly AppPlayer[];
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session: ScenePlayerTokensSessionState | null;
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/** Общий масштаб с НПС-токенами. */
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displayScale?: number;
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viewport: Viewport | null;
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grid?: SceneGrid | null;
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editable?: boolean;
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onMove?: (playerId: string, nx: number, ny: number) => void;
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}) {
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if (!viewport || !session?.visible) return null;
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const byId = new Map(library.map((p) => [String(p.id), p]));
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const gridFit = sceneGridTokenFitFactor(grid);
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return (
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<div className={styles.layer}>
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{session.selectedPlayerIds.map((playerId) => {
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const player = byId.get(playerId);
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const placement = session.byPlayerId[playerId];
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if (!player || !placement) return null;
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return (
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<PlayerSprite
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key={playerId}
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player={player}
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nx={placement.nx}
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ny={placement.ny}
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sizeN={placement.sizeN}
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viewport={viewport}
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editable={editable}
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displayScale={displayScale}
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gridFit={gridFit}
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{...(onMove ? { onMove } : {})}
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/>
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);
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})}
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</div>
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);
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}
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