feat(players): NPC disposition types and launch-with-players session tokens

Add Hostile/Neutral/Friendly ring types with session-only inactive overrides on control, plus launch-with-players flow and live player tokens on the map.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-07-30 17:11:01 +08:00
parent 101f595bac
commit cc50e64e21
38 changed files with 1803 additions and 59 deletions
+165
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import React, { useEffect, useMemo, useState } from 'react';
import { createPortal } from 'react-dom';
import type { AppPlayer, AppPlayerTeam, PlayerId, PlayerTeamId } from '../../shared/types';
import { resolveLaunchPlayerIds } from '../../shared/players/resolveLaunchPlayerIds';
import { useAppPlayers } from '../shared/playerToken/useAppPlayers';
import { Button } from '../shared/ui/controls';
import styles from './EditorApp.module.css';
import { useEditorI18n } from './i18n/EditorI18nContext';
import launchStyles from './LaunchPlayersModal.module.css';
export { resolveLaunchPlayerIds } from '../../shared/players/resolveLaunchPlayerIds';
export function LaunchPlayersModal({
open,
onClose,
onConfirm,
}: {
open: boolean;
onClose: () => void;
onConfirm: (playerIds: string[]) => void;
}) {
const { t } = useEditorI18n();
const { players, teams } = useAppPlayers();
const [selectedPlayers, setSelectedPlayers] = useState<Set<string>>(() => new Set());
const [selectedTeams, setSelectedTeams] = useState<Set<string>>(() => new Set());
useEffect(() => {
if (!open) return;
setSelectedPlayers(new Set());
setSelectedTeams(new Set());
}, [open]);
const resolvedIds = useMemo(
() => resolveLaunchPlayerIds(players, selectedPlayers, selectedTeams),
[players, selectedPlayers, selectedTeams],
);
const standalonePlayers = useMemo(
() =>
players.filter((p) => !(p.teamId && selectedTeams.has(String(p.teamId)))),
[players, selectedTeams],
);
if (!open) return null;
const togglePlayer = (id: PlayerId) => {
setSelectedPlayers((prev) => {
const next = new Set(prev);
const key = String(id);
if (next.has(key)) next.delete(key);
else next.add(key);
return next;
});
};
const toggleTeam = (id: PlayerTeamId) => {
const key = String(id);
setSelectedTeams((prev) => {
const next = new Set(prev);
if (next.has(key)) next.delete(key);
else next.add(key);
return next;
});
// Участники выбранной команды не показываются в «Игроки» — снимаем их индивидуальный выбор.
setSelectedPlayers((prev) => {
if (prev.size === 0) return prev;
const next = new Set(prev);
let changed = false;
for (const p of players) {
if (String(p.teamId) !== key) continue;
if (next.delete(String(p.id))) changed = true;
}
return changed ? next : prev;
});
};
return createPortal(
<>
<div className={styles.modalBackdrop} aria-hidden onClick={onClose} />
<div
className={[styles.modalDialog, launchStyles.dialog].join(' ')}
role="dialog"
aria-modal="true"
data-testid="launch-players-modal"
>
<div className={styles.modalHeader}>
<div className={styles.modalTitle}>{t('top.runWithPlayersTitle')}</div>
<button
type="button"
aria-label={t('common.close')}
onClick={onClose}
className={styles.modalClose}
>
×
</button>
</div>
<div>
<p className={launchStyles.hint}>{t('top.runWithPlayersHint')}</p>
{teams.length > 0 ? (
<section className={launchStyles.section}>
<div className={launchStyles.sectionTitle}>{t('top.runWithPlayersTeams')}</div>
<div className={launchStyles.list}>
{teams.map((team: AppPlayerTeam) => {
const count = players.filter((p) => p.teamId === team.id).length;
return (
<label key={team.id} className={launchStyles.row}>
<input
type="checkbox"
checked={selectedTeams.has(String(team.id))}
onChange={() => toggleTeam(team.id)}
data-testid={`launch-team-${team.id}`}
/>
<span className={launchStyles.teamDot} style={{ background: team.color }} />
<span>
{team.name} ({count})
</span>
</label>
);
})}
</div>
</section>
) : null}
{standalonePlayers.length > 0 ? (
<section className={launchStyles.section}>
<div className={launchStyles.sectionTitle}>{t('top.runWithPlayersPlayers')}</div>
<div className={launchStyles.list}>
{standalonePlayers.map((player: AppPlayer) => (
<label key={player.id} className={launchStyles.row}>
<input
type="checkbox"
checked={selectedPlayers.has(String(player.id))}
onChange={() => togglePlayer(player.id)}
data-testid={`launch-player-${player.id}`}
/>
<span>{player.name}</span>
</label>
))}
</div>
</section>
) : players.length === 0 ? (
<section className={launchStyles.section}>
<div className={launchStyles.empty}>{t('top.runWithPlayersEmpty')}</div>
</section>
) : null}
</div>
<div className={styles.modalFooter}>
<Button variant="ghost" onClick={onClose}>
{t('common.cancel')}
</Button>
<Button
variant="primary"
disabled={resolvedIds.length === 0}
data-testid="launch-players-confirm"
onClick={() => onConfirm(resolvedIds)}
>
{t('top.runWithPlayersConfirm')}
</Button>
</div>
</div>
</>,
document.body,
);
}